View Full Version : AI still not calling Timeouts?
04-13-2006, 12:01 AM
I'm using 1.11 and just played a game where up by 4, I was able to run out the clock and the AI didn't call a single TO. Anyone else experiencing this still?
04-13-2006, 12:08 AM
They call them, but it's too random and doesn't happen when they normally would in a game-time environment.
I don't fault it, to be honest. I would think, and this after not seeing it happen in other games, that this is tough to code. If I'm wrong, let me know. But it seems that this is a very difficult part of the game to put together.
04-13-2006, 12:39 AM
In this case it was a fairly obvious one, after taking a 4 pt lead with 1:51 left, they fumbled the ensuing kickoff and I recovered on the 34 and pounded it down to the 6 on 5 straight plays. Not sure if maybe the turnover on the kickoff caused the flag not to go off, or the injury two plays later. That's the only thing I can figure. I can't see why it wouldn't call a timeout with 20 seconds left.
05-12-2006, 08:51 AM
This really is a glaring problem imo. Just played a game between Wisconsin and Iowa. Wisconsin won 28-27. Wisconsin took the ball with about 3 minutes left and ran out the clock without Iowa using a single timeout.
I know the AI isn't going to make perfect TO calls, but situations like this happen far too frequently.
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