View Full Version : Your Thoughts So Far...
Colby
11-27-2004, 08:23 AM
So just post what you think of the game so far...
So far i've played one match and i've gotten 3 not responding messages so i had to quit in them middle. Overall it's pretty soild but i'm questioning if i'm going to buy it. (although last year with TEW i just bought it because there was somewhat of a previous version EWR)
Starman
11-27-2004, 08:29 AM
I've played 3 matches to this point, one paid appearance in New York, and two opening trial matches for the main European company and 4C. It's been fun to this point, although I'm sat here thinking that by starting as a 26 year old, I'm gonna have difficulties.
I'll buy the game, because it allows me to envision the matches move for move in my head and see my own style play out. But I still think there could be improvments. I'm yet to see if you can be involved in stables, etc.
But the idea of hunting down the European Champ seems intriguing to me right now. Just a shame that I'll have to wait until Monday to even contemplate it.
Cathcart Chiswick
11-27-2004, 08:35 AM
I for one am pretty much sold on the game. I've played maybe 25-30 matches, and have five guys at the end of their respective months. (Four of my own creation, plus the illustrious Big Smack Scott, who is 2-1 (two tag-team matches with lightweights) but has also managed to get in fights with upwards of seven members of the promotion.) If you haven't quite figured out what is going on, stick with it; it starts making more sense after the first five or ten matches.
Colby
11-27-2004, 08:38 AM
Has anyone else had the problem with getting no response?
Showtime4Lajf
11-27-2004, 09:07 AM
I can't believe how much I hate the game! Not in the sense that it's a bad game, because it's not at all... I just can't win and it frustrates me to no end!!! And as if that's not enough, I always some SO close! So now I'm going to have to buy the game and get retribution in the coming in game-months.
KeyserSoze
11-27-2004, 09:07 AM
1 month is not enough??? :D
Cool game it seems young Jedi
Adam Ryland
11-27-2004, 09:32 AM
Has anyone else had the problem with getting no response?
You need to specify what your specs are, or I can't help you. No Response is an external error, not a code error, so it will be something on your system, such as a lack of memory.
Colby
11-27-2004, 09:45 AM
i have 511 Ram (supossed to be 512 but the people didn't put all the way or something...) what else do you need?
chinoflynn
11-27-2004, 09:49 AM
i think its great so far, i put in for a Sprot entertainment fed, and got hired by WLW (which is also the fed i work for in TEW, thats why i wanted to go for it, lol) im only making 20 bucks per apperence but hey, im working...and im friends with Hell monkey, infact i got hired becuz of him :) thats cool, must buy!!
Adam Ryland
11-27-2004, 10:27 AM
i have 511 Ram (supossed to be 512 but the people didn't put all the way or something...) what else do you need?
OK, that's more than enough. Open your Task Manager, and look for anything that is taking up a lot of memory. Also, please make sure that you have run a test to make sure you don't have any spyware on your machine. Something must be draining your memory, as 511 is far more than you need.
baron
11-27-2004, 10:30 AM
my thoughts so far is its a good game i really like the interface... im not sure if im going to buy it yet but its a good game
also the alternative loading screen thing is funny :)...anyone else found/seen it?
sttfrk
11-27-2004, 10:37 AM
Nice. No crashes, game played well. Won my 3rd match and finished at 1 - 4 at the end of January. Wanted to play more, so looks like I'll be purchasing on Monday. :)
The interface was confusing at first. Took me a minute to realize I had to click on the popup boxes for them to go away. Overall the interface is mediocre, but along the lines of Adam's previous games. The graphics of the wrestlers are very nicely done.
Adam Ryland
11-27-2004, 10:54 AM
Took me a minute to realize I had to click on the popup boxes for them to go away.
I thought that might confuse people to begin with, but it was designed with speed in mind - once you're used to it after a few minutes, being able to click anywhere rather than just on a small "OK" button allows you to fly through the game, especially during matches.
Carter
11-27-2004, 10:55 AM
Doesnt seem like a game i can spend a long time playing tbh. But ihave just had a 36minute classic match Cornell vs. Strong with me (Strong) coming out on top!that was enjoyable, but, apart from the matches their doesnt seem alot else to look at!!!
PennStGuy
11-27-2004, 01:14 PM
I think it is pretty good, but I also think it is neccesary to get farther into the game to really see what all it has to offer. Once you start to develop relationships with other wrestlers and really get into things like that I think it will be one of the most entertaining games I have ever played. I would like to test it with real data first before I jump into buying it. If the load times are not satisfying, then I would really have to think before I bought the game.
GardnerFTW
11-27-2004, 03:17 PM
I think the game would be great without the matches, or the matches done in a different way. I'm enjoying myself playing around with the backstage stuff, the contracts, assets, etc., but the actual matches have become very repetitive and boring. It seems completely random on whether a move is countered, and occurring at a much higher rate than is enjoyable.
Although it could perhaps give a thought for a future game. I think a game based on the "agent" aspect could be fun. Negotiate contracts with clients, and then work on getting try-outs and contracts for your clients. Handle possible business deals for them, marketing, publicity, personal appearances, etc. At the very least, I'd be interested.
apfunk1
11-27-2004, 03:53 PM
i dont understand why, no matter how good your guy is everything he does gets blocked and reversesd, even if the other guy has no skill at all . is the whole game like that or will it change as you progress
Colby
11-27-2004, 04:54 PM
I like the game to an extent but i think it will get reptitive after about 1 week or month of real life time, I might buy it but i'm really looking for something to change my mind along with me finally being able to play it
Rick Arnold
11-27-2004, 05:01 PM
The game looks great, and looks like Adam has beat Jody O'Halloran out for the title of 'Best Wrestling Career Sim'.
Although concers about the rate of blocks is odd, since even the best wrestlers get constantly blocked when facing others.
I'll still be buying it first thing on Monday though.
Scott McFly
11-27-2004, 05:31 PM
After playing for about 1 and a half hours, here's my thoughts:
* Very nice interface, a big step up from TEW. Easy to find your way around, everything clearly labelled.
* The move text during the match (at the bottom) is too 'out of the way' I think. It took me a while to figure out it was there, and it just seems to be a slight annoyance of having to move your sight down there every time, when everything else happens in the top-middle of the screen. Maybe increasing the text size or making the text stand out more would help here.
* If I'm grasping this right, the 'success rate' of a move is how likely a successful pin is after it is executed? If so, I took it to mean how likely I was to actually land the move, in which case a rewording may be needed.
* Found the hall of fame which lists your top 3 matches, any chance of saving the match log files for just these 3? Unless the game saves all your match logs and I just haven't found them yet...
* Some of those '?' buttons from TEW would be nice. I know nobody used them in TEW, (or it at least seemed that way!), but some of the stuff like fitness instuctor would benefit from it I think.
* Your commentary is... interesting. "Holy excessive use of the letter D..." for example. :D I actually just click straight away to get on with the match, so it doesn't bother me that much. Except when my opponent landed 3 senton's in a row and every time on the commentary I got "senton". "Senton. "Senton". And that annoyed me, although probably because I was losing!
* Obviously I haven't tried out all the different features and things, but there does seem to be a lot to do, which is good, although not as many things as were in TEW. But this is probably down to the different types of game that they are, with this focusing on 1 person and TEW focusing on entire feds. But there's still a lot to discover, and obviously a lot that will only become evident after playing for more than the 1 month trial.
OK, a couple of questions now:
Is there anyway to 'purposefully' bump the ref?
Is there any advantage to setting yourself to get less sleep?
But I'm really enjoying the game, well done on your good work!
PS: Just found this small typo in the help file:
Will the opponent get disqualified?
No. The opponent will never get disqualified, he will always stop if he feels their is a risk of the referee calling for the bell.
Starman
11-27-2004, 05:35 PM
Strange, cause one of my opponents got warned by the ref for a low blow, yet he still kept trying it.
Although I did keep countering it from that point on.
Scott McFly
11-27-2004, 05:50 PM
Just thought of another improvement - any chance you can make it so that we can access our wrestler's profile a bit more easily? Like if there's a picture of our wrestler, can you make it so that double clicking will bring up a profile? I'm mainly thinking about when trying to organise a feud, to compare myself to prospective feud-ees.
D-Lyrium
11-27-2004, 06:02 PM
It's kinda dissapointing that your opponent can't be DQ'd, but I can see why it's done (to stop heel Champions winning every match against you by DQ). I think it would be nice for heels to occasionally get disqualified, or for faces to get wrongfully DQ'd thanks to a particularly clever heel (e.g, Heel hits Face with chair, then lays chair next to Face and feigns injury. AKA, The Eddie Guerrero Finish :p)
Another thing that bugs me is that judging by the description of Feuds, they'll get repetitive pretty quickly. The whole "The only way a feud can end is when someone gets two clear wins over their opponent". It seems too formulaic. As do the interviews. I like the idea of the Interviews, but maybe they could be tweaked so that sometimes its you vs an opponent, and sometimes it's just you badmouthing someone, or putting yourself over.
With the individual interviews, you'd still keep the general idea (if the crowd interest reaches 0% it ends), but instead of having to "beat your opponent" (in an interview?!), the amount of interest the crowd have at the end of the segment has an impact on your overness, or something like that. So that a particularly hot interview segment could boost your overness a bit, whereas a Blandy Snorton interview segment would lose you overness :p
IMO, that would be better. Because not every interview segment involves two people arguing. In fact, those are probably in the minority.
Other than that, I'm loving it!
Ja7482
11-27-2004, 06:36 PM
Some of my random thoughts.
* I agree with the majority and I think the presentation is excellent and definitely a step up from Total Extreme Wrestling.
* I think the move commentary is very good. When I found out that WreSpi was going to have commentary I was a little worried just cause I was really pessimistic and was thinking it was going to turn out to be the most amateurish sounding possible. Even though it does get a little repetative it still is very good commentary, does not get in the way of the match, and is quite humorous.
* I agree that trademark moves should have some sort of checkbox that indentifies them as a wrestler specific hold so that when selecting moves the player has the ability to show / hide wrestler specific moves.
* I would like to see the wrestler AI sometimes attempt a pinfall if the move has a success chance. From the matches I have played I have never seen them attempt a pinfall unless it was part of the move, a counter that creates a pin attempt or after a successful finisher.
* Have been having a lot of fun playing the demo. I really enjoy the more personalized wrestler perspective point of things.
Jay-D
11-27-2004, 07:09 PM
I can say the game matched my expectations but I had low expectations of this game and it didn't exceed them.
I had questions about buying this game from the first time I heard it and am trying the trial out but am not sold on it.
I would buy TEW2005 without much fuss but this game doesn't really appeal to me as I could just play one of the Smackdown! games and get a better feel of the matches.
I haven't tried creating a guy as I prefere to be one of the current stars and didn't like the idea that you couldn't be anyone that is either an owner or under a lifetime contract as I was hoping to play as Tommy Cornell or Sean McFly but that can be changed in the editor.
I'll just wait to see if TEW 2005 gets announced now.
D-Lyrium
11-27-2004, 07:30 PM
Ooh, another thing, Ja reminded me. What about the option to create a "gimmick version" of an existing move.
This would basically be a copy of an existing move than you can rename and have your wrestler use as a finisher. So, for example, if my guy wants to use a German Suplex as a finisher, he could rename it and use it as his own move, leaving the regular German Suplex exactly as it was before.
Maybe you could have the option to make it a "variation" of an existing move. Making a variation might adjust the Ouch or Wow factors of a move, or give it a higher success rate, etc, so that you can personalise your finishing moves without having to create a brand new move in the editor and then import it.
FuelFan0102
11-27-2004, 09:06 PM
I've gone through the demo 7 times
I've cried each time I beat it
I can't wait till monday, though my folks will "forget" they owe me $35, and I won't be able to get it till Christmas...
infinitywpi
11-27-2004, 10:55 PM
The interface's response time is a bit on the slow side, but then, so was TEW's, so I'm assuming it's just a neccessary evil. I must admit, the matches are well-done... reminding me of a much-better version of Cyberslam or wrassle[dot]net. Backstage, I'm wondering if having eight people to talk to is too much, especially as it doesn't like the talking has much effect unless you have a relationship.. but this is based on one playthrough. I have to admit, I'm eager to play more than one month... and I think we'll have a lot more variety of dynasties going on this time through...
Cathcart Chiswick
11-28-2004, 12:39 AM
Ooh, another thing, Ja reminded me. What about the option to create a "gimmick version" of an existing move...
Actually, you can do this now. Just go to the trainer page, click on "import move", select the move you want, change its name (e.g. from "Legdrop" to "Joe Wrestler's Legdrop"), and import it. Then it's in the database, and you can edit its stats as you wish...
Adam Ryland
11-28-2004, 03:24 AM
i dont understand why, no matter how good your guy is everything he does gets blocked and reversesd, even if the other guy has no skill at all . is the whole game like that or will it change as you progress
Please read the help file, this is covered in-depth! The reversals, blocking, etc, are done via the move stats. If a Powerbomb has 40% chance of being hit, then it doesn't matter if you're a jobber or a superstar, it's still going to be 40% - it can go slightly up or down based on their weight, power, stamina at that point, etc, but at the end of the day it's still not going to be too far from 40%. If you're sitting their trying nothing but big moves, then of course they're going to get blocked \ reversed a lot!
Adam Ryland
11-28-2004, 03:26 AM
It seems completely random on whether a move is countered,
Please read the help files for a detailed look at how the stats work. There's very little "random" about whether moves hit or not, it's basic statistics \ probability theory, with the base number being the Frequency rate that is assigned to each move. It can become more or less based on certain other factors, and like all probability there's always a chance that you'll see a situation that is statistically quite unlikely every so often, but it is definitely not random.
Adam Ryland
11-28-2004, 03:29 AM
Strange, cause one of my opponents got warned by the ref for a low blow, yet he still kept trying it.
Although I did keep countering it from that point on.
No - just because you get a warning doesn't mean that you will be DQ'ed next time you break the rules. The referee cuts you a certain amount of slack, just like in reality.
Adam Ryland
11-28-2004, 03:30 AM
I can't wait till monday, though my folks will "forget" they owe me $35, and I won't be able to get it till Christmas...
It's only $24.95, so enjoy the extra $10 ;)
Adam Ryland
11-28-2004, 04:11 AM
* If I'm grasping this right, the 'success rate' of a move is how likely a successful pin is after it is executed? If so, I took it to mean how likely I was to actually land the move, in which case a rewording may be needed.
Frequency is how often it is executed, Success Rate is how often it will lead to a pinfall.
* Found the hall of fame which lists your top 3 matches, any chance of saving the match log files for just these 3? Unless the game saves all your match logs and I just haven't found them yet...
None of the logs are stored - I'll look into adding them.
* Some of those '?' buttons from TEW would be nice. I know nobody used them in TEW, (or it at least seemed that way!), but some of the stuff like fitness instuctor would benefit from it I think.
I went with having everything in the Help folder as I found the "?" buttons in TEW got in the way, especially from a design perspective - having to find places to put them that didn't distract \ misalign everything else was a nightmare. You could always keep the Help file open while playing the game and switch between them?
Is there anyway to 'purposefully' bump the ref?
No.
Is there any advantage to setting yourself to get less sleep?
Nope, just like real life, sleep deprivation rarely has benefits ;)
PS: Just found this small typo in the help file:
Fixed.
Scott McFly
11-28-2004, 05:31 AM
I went with having everything in the Help folder as I found the "?" buttons in TEW got in the way, especially from a design perspective - having to find places to put them that didn't distract \ misalign everything else was a nightmare. You could always keep the Help file open while playing the game and switch between them?
I could very well do that, thanks for answering my questions. :)
A couple more things:
* When picking your move set, it would be useful to know what moves are low, medium etc. in the moves you've picked for yourself (on the right of the screen) Particularly for the standing moves, where you can have up to 50 and I often forget how many of each type of move I've picked. Maybe some sort of filter would be good?
* During a match, is there any way to access the profile screen for each of my moves? I can't seem to find a way, and it would be useful to see how likely I am to land the move and how much damage it would take off and where etc.
Derek B
11-28-2004, 07:10 AM
To see a profile for the moves in the match, click the move to highlight it then right click. Should take ya to the screen ya looking for.
And I agree, I'd like to see something in the move bit saying how many of each there are. I'm not good at remembering anything so it would help me.
kettley
11-28-2004, 07:23 AM
* When picking your move set, it would be useful to know what moves are low, medium etc. in the moves you've picked for yourself (on the right of the screen) Particularly for the standing moves, where you can have up to 50 and I often forget how many of each type of move I've picked. Maybe some sort of filter would be good?Not possible without slowdown I'm afraid :'(
* During a match, is there any way to access the profile screen for each of my moves? I can't seem to find a way, and it would be useful to see how likely I am to land the move and how much damage it would take off and where etc.Click on the move once with your left mouse button and then right click. EDIT - oh didn't realised the dude above had already answered that...
JP317
11-28-2004, 08:48 AM
OK I was about to answer a question but it has already been answered. Here is one thing I don't get everybody is talking about monday but if I remember rightly its out on the 30th which is tuesday, right?
XellenceOfXecution
11-28-2004, 08:57 AM
Wouldn't it be possible to use the same filter that tells what moves are available to your wrestler to sort your chosen moves? Example, if you select "low" it only shows "low" moves in your chosen set as well as the available moves set. That would help those of us who can't remember how many low, medium, high, and finisher moves we have in our set.
Adam Ryland
11-28-2004, 09:18 AM
Wouldn't it be possible to use the same filter that tells what moves are available to your wrestler to sort your chosen moves? Example, if you select "low" it only shows "low" moves in your chosen set as well as the available moves set. That would help those of us who can't remember how many low, medium, high, and finisher moves we have in our set.
No, as Kettley said, it would involve a large slowdown.
Scott McFly
11-28-2004, 10:07 AM
No, as Kettley said, it would involve a large slowdown.
How about having it in brackets after each move. eg. "DDT (Medium)" or even just "DDT (M)" ?
And thanks for the right-click thing, Derek, never thought of that - d'oh!
LoganRodzen
11-28-2004, 01:45 PM
So far, I feel the same way I did about TEW. When I first bought TEW I played, then stopped for probably two months because it was too hard for me to step up from EWR. What I found about Wrestling Spirit is that the hardness is actually what makes it interesting.
Another cool thing is the way you can customize Wrestling Spirit, you can even customize the commentary. I guess Adam wasnt lying when he said almost everything is customizable and skinnable. :D
Rick Arnold
11-28-2004, 01:53 PM
Yea, I really can't wait for the Full Version, but I thought I had heard someone say it was a Monday release, when it's actually Tuesday...
Hey, is there any release that converter will find an early release so we can get some earlier work in on our roster works?
Adam Ryland
11-28-2004, 01:58 PM
Yes, the converter should be out as early as tonight, I sent it for uploading a few hours ago.
Rick Arnold
11-28-2004, 02:14 PM
Hey, that's great news, but I have one little question.
The promotions in the game won't make up titles will they?
One of the big things I noticed in TEW is that once you'd start the '83 scenario, some of the promotions would retire belts that were there for the start and create entirely new ones that were basically the same.
Adam Ryland
11-28-2004, 02:20 PM
They'll only create titles if you don't assign any at all. They'll make one singles and one tag if that is the case.
GardnerFTW
11-28-2004, 03:07 PM
Please read the help files for a detailed look at how the stats work. There's very little "random" about whether moves hit or not, it's basic statistics \ probability theory, with the base number being the Frequency rate that is assigned to each move. It can become more or less based on certain other factors, and like all probability there's always a chance that you'll see a situation that is statistically quite unlikely every so often, but it is definitely not random.
Guess I'm just hitting some bad streaks then, since I'm getting all my basic moves (i.e. Punch, Kick to Gut, Knife Edge Chop, etc.) countered in excess of 50% of the time. I'm assuming the Frequency rate is a "long-term" rate, so thus in the short term, streaks like I'm experiencing could be possible. Being on the defensive for 3/4 of the match or more kind of kills some enjoyment, constantly having the choice of the basic counters as your only option, then gaining control to lose it after one or two simple moves.
On a side note, its not necessarily your fault on the bad streak, probability and statistics haven't been on my side in poker the last week either, so probably just more of me and probability having some issues. :)
As I've played, the game has become a little more addictive, however the matches themselves would still be my least favorite part of the game, but the rest of the game has been alot of fun to play around with. Although, I have noticed one possible problem with contracts, I'll bring that up in the Support forum, unless someone already has.
Jay-D
11-28-2004, 08:21 PM
I just did a match between Tadiyuki Kikkawa and Raul Hughes, and some questions were bought up in the match.
Near the end of the match, all Raul Hughes would do was a Front Facelock and a Leg Grapevine and picking me up and it was just these three moves, it became very repeatitive and the worst thing was, no matter what I choose, it would reverse any of the moves. It didn't matter if I tried to Slip Out or Break the move or even Block or Aviod it, he would always manage to hit it and he kept doing it and without being able to counter him.
The match became frustrating and boring and I just let the game decide the winner as I didn't want to be in a match where three moves were always happening.
Powerguy
11-28-2004, 09:54 PM
Yeah I've had a few matches where I'm on the offensive only about 15% of the time and get completely slaughtered against an opponent of similar skills to mine. In those matches I was unable to hit three moves in a row without him countering or blocking it.
It was a little frustrating at first but I see it as there will be some matches when you're on your game and others when it's going to be tough to gain a quick advantage. It adds more realism to the game.
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