View Full Version : WreSpi2 Demo Comments
James Casey
06-22-2006, 01:38 PM
As there isn't a topic yet...
Just started playing Rocky Golden in TCW and I noticed his name comes up as Prince Adam when it says '<name> counters/reverses the move' and so on. Shouldn't it be his gimmick name that comes up?
Will comment more as I play more :-)
hurricanendp
06-22-2006, 03:17 PM
i dont know what it is about this version, but it just doesnt interest me, ive been playing for about an hour now, and out of 14 matches, ive only one one :s
i dont know wether its just how i play the game (start with low level, once able to use medium i slowly incorporate them, then push to the higher and mids and finally finisher) or the fact that again the reversal thing doesnt work properly (come on, who hoenstly goes throguh a spate of 20 unreversed moves?)
The interface is good, the whole TEW style feel is good, but it just seems to lack that final touch for me, losing lost me overness in 10 areas, yet winning increased me in one, hows that logical? :S
The relationship game is moreorless impossible to win, it's harder than the matches themselves!
As a last resort i opted to create a fed of people with 100% stats, so then i could be on equal terms to otehrs to see if that could help me win, and, well, it didnt, i got whooped! i mean my ass was handed to me on a plate! i got dominated so badly, that it was like i was a fan going against Bruce the Giant and expecting to pick the guy up and drop him with a huge powerbomb, only to be flicked in the head for a victory:confused:
I have to say i am dissapointed by it, could i make anything better? no, not at all, and i dont intend on trying, but i wont be buying this version unfortunately, the screens got me all hyped up for it, but the overall game play lacks any longevity:(
Adam Ryland
06-22-2006, 04:20 PM
or the fact that again the reversal thing doesnt work properly (come on, who hoenstly goes throguh a spate of 20 unreversed moves?)
I suggest you read the help file on Momentum if you don't understand why it's easy to string together moves. The "reversal thing" is working properly, just because you're getting beaten up doesn't mean it's broken, it means you aren't very good at the game - I'd say that a few changes in strategy would help, but as you've already given up on the game I won't bother with advice.
losing lost me overness in 10 areas, yet winning increased me in one, hows that logical? :S
Very logical. If it's a TV show being shown in all 10 US regions when you lost, and you won on a non-televised show in 1 region, then that would account for the difference.
hurricanendp
06-22-2006, 04:23 PM
I suggest you read the help file on Momentum if you don't understand why it's easy to string together moves. The "reversal thing" is working properly, just because you're getting beaten up doesn't mean it's broken, it means you aren't very good at the game - I'd say that a few changes in strategy would help, but as you've already given up on the game I won't bother with advice.
Very logical. If it's a TV show being shown in all 10 US regions when you lost, and you won on a non-televised show in 1 region, then that would account for the difference.
no no i havent given up on the game, ive got a week of demo playing before its out for public sale, so ill still play away at it.
i understand the momentum thing, it's just frustrating for me as i had the same reversals problem in wrespi 1, could never get the correct one :D
the popularity drop, the 1 area it rose in was where i won, but, it ws also on the same tv show that i dropped 10 in when i lost, that was all that i was wondering about.
Adam Ryland
06-22-2006, 04:31 PM
It's done on overness. If you were only less popular than the guy you beat in one region, but equal \ higher in the other nine, then you'd only get the boost in that one region.
Regarding counters, some things to try that might help you - make sure to do counters that suit your wrestlers style, and also consult the chart about what counters work better than others. As a test, take a technical god like Yoshimi Mushashibo, and get yourself a match against a sluggish brawler; you'll find that you can Block most of his moves with ease.
Adam Ryland
06-22-2006, 04:32 PM
Just started playing Rocky Golden in TCW and I noticed his name comes up as Prince Adam when it says '<name> counters/reverses the move' and so on. Shouldn't it be his gimmick name that comes up?
The Technical Support forum will be open in a short while, if you pop these sort of minor issues there they'll be fixed by the retail release.
hurricanendp
06-22-2006, 04:40 PM
thanks for the advice, ill have a go at that tomorrow :)
davidEFC
06-22-2006, 04:53 PM
Damn i thought i was on my way to my first win. I was The Natural and i can't remember who i was facing but there had been nearly 25.00 gone on the clock and i had hit him with low + medium moves. Gradually working him over. I had full Momentum and the crowd where shouting for me then out of nowhere he breks a DDT and then does a face crusher (lthe picture looked like a Stone Cold Stunner) and pins me 1 2 3. grrrrr. Enjoying the game up to now. I can't get a girl out on a date though i always win 2-1. It's a shame i will not be able to buy the full game until the end of July unless i skip paying the electric bill.
Phil Parent
06-22-2006, 04:56 PM
Damn i thought i was on my way to my first win. I was The Natural and i can't remember who i was facing but there had been nearly 25.00 gone on the clock and i had hit him with low + medium moves. Gradually working him over. I had full Momentum and the crowd where shouting for me then out of nowhere he breks a DDT and then does a face crusher (lthe picture looked like a Stone Cold Stunner) and pins me 1 2 3. grrrrr. Enjoying the game up to now. I can't get a girl out on a date though i always win 2-1. It's a shame i will not be able to buy the full game until the end of July unless i skip paying the electric bill.
Then skip the bill and play the game on a battery powered PC.
davidEFC
06-22-2006, 04:57 PM
Then skip the bill and play the game on a battery powered PC.
Surely they wouldn't cut the electric off if i was a few weeks late :confused:
Phil Parent
06-22-2006, 05:00 PM
Surely they wouldn't cut the electric off if i was a few weeks late :confused:
Yeah, but you could still play your game thanks to the batteries. What else would you want, we're in June damnit. You don't need to heat your house, you can eat sandwiches everyday, you can wash your clothes by hand with a soap bar and let them out to dry. No need for electricity in Summer.
:p
panix04
06-22-2006, 05:15 PM
Yeah, but you could still play your game thanks to the batteries. What else would you want, we're in June damnit. You don't need to heat your house, you can eat sandwiches everyday, you can wash your clothes by hand with a soap bar and let them out to dry. No need for electricity in Summer.
:p
man can not live on sandwichs alone! As for electirc problems i suggest buying a frisky Gerbil and hooking his wheel up to a dynamo. By the way i think the best part of the game is the relationshup generator - i love blackjack!
pat666
06-22-2006, 05:21 PM
I love Blackjack too, and i think it's a good way to spend money.... beacause in wrespi1 money was like nothing... now you can buy lot of things and thats cool:D
Sartagis
06-22-2006, 05:58 PM
Having tons of fun.....I'm 3-0-3 combined between World League (Jeremy Stone 2-0-3 (1 win was a cup match in week 4) mode and Superstar Challenge (Haruki Kudo 1-0-0). Two A* matches a B+, B, C+ and a C-.
Is it just me or does the Success % always say 0? Something I'm missing?
The relationship game is moreorless impossible to win, it's harder than the matches themselves!
I haven't had much trouble with the relationship game personally, started a few relationships and I'm only a few days into that mode.
Phil Parent
06-22-2006, 06:15 PM
What do you guys think about the graphics used for the cards?
We could have used traditional card designs...but I used a bit of creative liberty and decided to use Romanian Rummy Tile-like designs instead. Adam liked my graphics so he used them.
They're editable though, so if somebody wants to create custom decks of cards, help yourself.
PWNED!
06-22-2006, 06:18 PM
On the subject of relationships, it makes absolutely NO ****ING SENSE to have to pay money in order to play somebody in a game of blackjack and have to beat them in three hands in order to be their friend. If that's all it takes to make friends in the wrestling business, then the Honky Tonk Man must be a really ****ty card player.
GDE71
06-22-2006, 07:02 PM
I played American Elemental for the 1 month and I was lucky enough(oh hell I was just that damn good) to beat The Big Problem and went from E to D POP in the Tri-State Region.
Arrows
06-22-2006, 07:10 PM
Considering I've learnt the momentum really means crap in the long run, meh.
When I've got full momentum, landing every big move and just completely obliterating the guy for 20-40 moves straight, go to land a finisher. Blocked. Go back, nail a few more moves, finisher blocked. Move blocked. Guy with no momentum hits finisher. I lose.
If I can't hit it with full momentum and the opponent vulernable, how exactly are they landing it on me with no momentum?
Trashbear
06-22-2006, 09:11 PM
Really digging the game thus far, I think it's head and shoulders above WreSpi 1 in terms of presentation. Matches have better flow, and I think I have a better idea of why one match was rated high while one was rated low. I also like how the computer can't kick out of my finisher for 53 minutes straight until they run out of spirit points. I was a little confused about the whole relationship thing and whether or not Blackjack was the only way to develop relationships. I can't justify spending $20,000 just to be able to drink some beers with Alex Braun, but all in all this game feels really solid. Looking forward to a retail release.
Oh, and about the Honky Tonk Man...check out his shoot videos, you'll see why he has no friends. Probably has a lot to do with his good buddy Smirnoff. You know, Smirnoff Vodka?
Thomnipotent
06-22-2006, 10:22 PM
What I always thought would be nice in WreSpi 1 was a filter on the possible moves for one's moveset which allowed one to filter out moves based on stat requirements. This would be especially nice to see if there are new moves available after improving your wrestler.
Thx.
The Franchise
06-22-2006, 10:34 PM
I got an A* match in SWF against Rich Money. The fans started chanting "That Was Awesome".
That is the greatest thing I've ever encountered in any game ever.
Phil Parent
06-22-2006, 11:06 PM
On the subject of relationships, it makes absolutely NO ****ING SENSE to have to pay money in order to play somebody in a game of blackjack and have to beat them in three hands in order to be their friend. If that's all it takes to make friends in the wrestling business, then the Honky Tonk Man must be a really ****ty card player.
Well, the previous way to deal with relationships made it all too easy to create them. I mean, only someone who really did it on purpose could get a bad rep.
The blackjack thing is a way to bring an element of luck and randomness in it, all the while keeping skills involved. Wrestlers are known to play cards backstage too, so its not far fetched to think friendships are built over decks of cards for real. And the pay thing is so that you don't abuse it, play cards over and over until your best buddies with everybody that owns a pair of spandex tights in the world.
Adam came up with the idea and personally I think it's awesome. It was tweaked a couple of times. Now you're lucky to have options to "Sunset Flip" and such, and that you get some or all of your money back if you don't get obliterated in blackjack. In testing, I once ruined a perfectly fine RTL character by playing and losing at cards. The guy was so deep in debts, you wouldn't believe it.
Phil Parent
06-22-2006, 11:08 PM
I got an A* match in SWF against Rich Money. The fans started chanting "That Was Awesome".
That is the greatest thing I've ever encountered in any game ever.
Yeah. If the fed you wrestle in is set to have "American Style Crowds", they'll chant stuff at ya sometimes or boo or clap...
Your A* got you "That Was Awesome". Now try getting an F match.
Phil Parent
06-22-2006, 11:16 PM
Considering I've learnt the momentum really means crap in the long run, meh.
When I've got full momentum, landing every big move and just completely obliterating the guy for 20-40 moves straight, go to land a finisher. Blocked. Go back, nail a few more moves, finisher blocked. Move blocked. Guy with no momentum hits finisher. I lose.
If I can't hit it with full momentum and the opponent vulernable, how exactly are they landing it on me with no momentum?
40 moves straight? I've got some trouble believing that.
As a pointer, you shouldn't get too bloodthirsty in there. When the guy is within range of a believable pin, just go for the finish until you get it. No use for drop toe holds when you can just kill them with a Kikkawa Driver or whatever. Especially if you play League Mode, where the match ratings don't matter. In RTL, you might want to extend the matches a little and even give the opponent a little offense if he is no threat. Although under certain match settings, beating someone half-dead DOES cause something to happen that gives you a warm fuzzy feeling of dominance inside.
Also I gotta ask, were you beaten up badly before taking control? Because I'm sure a wrestler cannot win a match with their first move. Shortest match I got was a low-end fake wrestler VS a Kurt Angle I created, and it lasted two minutes. Angle did hit a bunch of suplexes before Angle Slam and pinning me.
Cathcart Chiswick
06-23-2006, 12:01 AM
To be honest, I am finding it virtually impossible -- actually impossible? -- to hit a finisher. I think I've tried thirty, forty finishers so far in various matches, and none of them has hit. I thought I was just unlucky, but... is there some trick to finishing matches that wasn't in WS1?
I think you have to tire them out , get some momentum and hit them with a high damage move and then you can finish them off.
Thats how it is working for me.
Phil Parent
06-23-2006, 12:16 AM
It is possible, just hard. Especially if you play as a RTL rookie and your skills are low.
Sartagis
06-23-2006, 12:53 AM
Is it just me or does the Success % always say 0? Something I'm missing?
Never mind I figured it out, I guess I didn't read that part in the help files right. It makes perfect sense now. Well not perfect sense but I understand how it works.
Phil Parent
06-23-2006, 12:59 AM
The success percentage is the chance the move has to end the match if it hits. For some moves, it's used as a submission success percentage. For pinning holds, it's used to calculate the chance the hold ends the match. For an impact move or a strike, it's the chance you have to end the match if you pin the opponent right after hitting the throw/strike. Also, in cage matches, hitting a move with a high success percentage right before exiting is the key to winning. It becomes your chance of exiting the cage, then.
Sartagis
06-23-2006, 01:02 AM
The success percentage is the chance the move has to end the match if it hits. For some moves, it's used as a submission success percentage. For pinning holds, it's used to calculate the chance the hold ends the match. For an impact move or a strike, it's the chance you have to end the match if you pin the opponent right after hitting the throw/strike. Also, in cage matches, hitting a move with a high success percentage right before exiting is the key to winning. It becomes your chance of exiting the cage, then.
Yeah I figured it out after re-reading the help files. I think it was the wording that was throwing me off, kept thinking success should be the success rate for the move to hit not end a match. And why the hell the frequency of a move of the guy you are mattered when you are playing. Guess was in too much of a hurry to play when I first read through, nothing actually stuck in my head.
Adam Ryland
06-23-2006, 02:21 AM
Considering I've learnt the momentum really means crap in the long run, meh.
When I've got full momentum, landing every big move and just completely obliterating the guy for 20-40 moves straight, go to land a finisher. Blocked. Go back, nail a few more moves, finisher blocked. Move blocked. Guy with no momentum hits finisher. I lose.
If I can't hit it with full momentum and the opponent vulernable, how exactly are they landing it on me with no momentum?
Well, I'd say you're totally off base with momentum "meaning crap" thing, especially when you yourself just said you can hit large runs of moves. I'd suggest you read the help file, as your post indicates you're not really understand what it does.
Similarly, I think maybe you don't understand the Frequency statistic. It's a percentage value at the bottom of the screen. If it's only 10%, that means you're only going to hit it 1 in 10 times, and even less if the opponent has a good counter to it. Having good momentum merely means you have *more chance* of hitting it, not that it will automatically hit (FYI having them in vunerable has no effect, see the help file). As it's just a percentage, the fact the opponent can hit it with no momentum is mathematically correct - they have less chance of hitting than you, but it's not impossible that they'll be able to hit a 1 in a 100 move out of nowhere. Sometimes the luck just isn't with you.
jonlawson
06-23-2006, 02:35 AM
I think the way it's set up is great and it's very realistic IMO. I love the momentum factor during the match...it shows, of course, I've got the crowd behind me or against me, and I dig the "crowd chants YOUR NAME HERE" thing...that's great :)
You've got me sold here Adam, THANKS!
Ollie Beak
06-23-2006, 03:45 AM
I only played WreSpi1 once or twice, and wasn't a huge fan, but this I quite like. It still seems a little too random, and although there are strategies etc. there's a few times when you can't help but think "hang on, this guy has no energy, I have lots, he's hitting moves, I'm not.", and the AI, although better than the original still seems a little screwy. There's a few things I've seen that seem a little off from the real world too, like in tag matches your partner won't interfere or break up the pin or anything like that, neither do they regain energy when not the legal man, which seems a little off from the real world.
I love the league mode, I think it's a great addition, and if I do decide to buy the game (still not sure yet, gotta play a few more matches first), then I'll defnitely be spending a lot of time with that, as it truly is very original and very fun (even though I'm still pretty awful at the game).
I'd have liked to see the inclusion of the other modes with the demo, because I'd like to get a feel of the RTL mode and the Superstar League before I make my choice of whether or not to purchase the game. But I suppose you wanna leave a few special things in for the retail, so that's A-OK with me.
It's a vast improvement on 1, and I think you've got yourself a winner here, but I think there are still a few creases that need ironing out, so maybe this time next year I'll be sitting here singing the praises of WreSpi3, who knows!
Edit: Just won my first match. Yay. :D
jonlawson
06-23-2006, 03:47 AM
I've had my partner interfere like 3 times in one match....I think it depends on situations maybe?
Adam Ryland
06-23-2006, 03:50 AM
There's a few things I've seen that seem a little off from the real world too, like in tag matches your partner won't interfere or break up the pin or anything like that, neither do they regain energy when not the legal man, which seems a little off from the real world.
Wrestlers do regain energy (and momentum, and stamina) while not the legal man, but only to a certain degree (otherwise tag matches could conceivably go on forever).
Partners will break up pins, but only if you're a regular tag team. The idea is that I wanted to give regular tandems an advantage in the game, and so the amount of interference they can do depends on the team experience. A long-running team like The Lords Of War can break up four or five situations per match, whereas a newly formed team can maybe do one. It gives you a reason to build up your tag team alliances over time.
Ollie Beak
06-23-2006, 03:54 AM
Ah, the regular tag team thing sounds good, maybe I was mistaken on that front, but I've yet to see any regaining of energy from an illegal tag partner. Take my last tag match for example, it was the Samoan Destruction Inc. vs a random tag team in GCG. Bali is pretty bummed out after about 9 minutes of fighting, so I tag out and Rhino fights for about 20 minutes, I tag out again and Bali is in the exact same condition.
jonlawson
06-23-2006, 03:54 AM
Right on, extremely great idea!
Adam Ryland
06-23-2006, 03:54 AM
It still seems a little too random, and although there are strategies etc. there's a few times when you can't help but think "hang on, this guy has no energy, I have lots, he's hitting moves, I'm not."
The actual Energy has no effect on their attacking ability, it is used when they're on the defensive (to decide what moves the attack can do against them \ how likely they are to be pinned). When they're on the attack the stats that matter are their Stamina (the worse it is, the less chance they have of hitting the move), their Momentum, and of course the Frequency of the move they're doing. A guy with good stamina vs a guy with poor stamina will often mean that the fitter person will be able to make a really strong run at the end of the match, simply because the other guy is out on his feet. It's a good strategy if you're fighting a big guy like Bruce The Giant, you simply slow the match down as much as possible and wait for him to tire.
Also, remember that if they're using low level moves, even if you've beaten them up, they're still working at around 80% chance of hitting each move. Once they start getting into the medium level stuff, then they'll falter more.
Adam Ryland
06-23-2006, 03:56 AM
Ah, the regular tag team thing sounds good, maybe I was mistaken on that front, but I've yet to see any regaining of energy from an illegal tag partner. Take my last tag match for example, it was the Samoan Destruction Inc. vs a random tag team in GCG. Bali is pretty bummed out after about 9 minutes of fighting, so I tag out and Rhino fights for about 20 minutes, I tag out again and Bali is in the exact same condition.
Hmm...well I'll certainly look into it, I have to admit that through testing it was working perfectly for me. Are you sure his energy didn't go up at all (I mean the percentage value, not the "Low \ Medium \ High" part), even 1%?
Ollie Beak
06-23-2006, 04:00 AM
Not even one little bit. I can't remember the numbers because it was last night I played the match, but I know for a fact his energy didn't change at all, and it really stood out like a saw thumb. Also, throughout the match neither man regained energy, despite not being the legal man.
jonlawson
06-23-2006, 04:01 AM
See, I've noticed the stamina rise....also, what's the penalty of having a burst at the end of the match...or hulking up I mean....
Adam Ryland
06-23-2006, 04:01 AM
OK, I'll check that out today. Might have been a setting was turned off by accident, it shouldn't be too hard to find and fix.
Adam Ryland
06-23-2006, 04:41 AM
Fixed it, it'll be working correctly when we release the retail version (and re-release the trial with the fixes in).
tristram
06-23-2006, 04:49 AM
Mostly positive... except I find the game a little difficult, a lot more difficult for instance to hit medium and high moves than in Wrespi1 for some reason. I'm trying to strategise and work it through but meh, its just not working for me too well.
The other thing that gets me is having to play Blackjack to build up friendships. I know professional wrestling has somewhat of a seedy behind the scenes element, but I'd guess a fair proportion of friendships even there aren't based on how well cards are played! (FTR - not a card player myself..)
I like some of the elements, I had Puerto Rican Power go to DAVE, so I custom made him a hardcore move set which was cool, and he got beaten in 3 minutes like the classical old school jobber. I thought that was realistic, and an improvement on the 15 minute minimum Wrespi1 matches.
RikRaines
06-23-2006, 04:55 AM
Now I haven't played enough to find out, but is there the possiblity of botching a move? and if not, there should be. Then have the crowd chant you F***ED Up! Would be GREAT!!!
revan685
06-23-2006, 05:00 AM
This game just doesn't click with me. I had my doubts before the demo came and it seems my doubts were right, at least in my experience. I'm spending my $24.95 elsewhere.
EDIT: Sorry, changed the price.
Adam Ryland
06-23-2006, 05:06 AM
Just for the record, in case other posts misread the above, it's $24.95 not $30.
Adam Ryland
06-23-2006, 05:10 AM
The other thing that gets me is having to play Blackjack to build up friendships. I know professional wrestling has somewhat of a seedy behind the scenes element, but I'd guess a fair proportion of friendships even there aren't based on how well cards are played! (FTR - not a card player myself..)
I think people are misinterpreting that feature. It's not meant to be realistic (as far as I know you don't get married from playing cards, well, not unless you make some really odd bets...), it's more of a conceptual feature. It's a way to make relationships have some basis in a combination of luck and skill. It's a "thinking outside of the box" approach.
Adam Ryland
06-23-2006, 05:13 AM
except I find the game a little difficult, a lot more difficult for instance to hit medium and high moves than in Wrespi1 for some reason. I'm trying to strategise and work it through but meh, its just not working for me too well.
A good strategy is the simplest one of all - "maximise your chances". If your opponent is on a momentum burst, don't bother going straight to your big moves, slap on a side headlock or rear chinlock and wear him down. That's the theory behind those moves in "reality" (you cut off their oxygen while regaining your own health) and it works the same way in WreSpi2. When you've got him slowed down, then throw in a few smaller moves to get your own momentum up, then go for your big moves. An easy way to remember it is to base it on real psychology - don't just throw moves out there, build up to them and make them mean something.
hurricanendp
06-23-2006, 06:19 AM
well ive been oplaying it again today to give it another chance, and i havwe to say, thanks to Adam's advice on the reversals thing, im really liking this now, the league mode is better than the superstar one, had two matches so far, won m,y first one with a poor D rated match, but then i faced Tommy Cornell, got an A* rated match, and i only just lost, hit him with the Rough Ride (ive got his moveset :D) he kicke dout, then he reversed by second attempt, and then he hit the Rough Ride for the win
James Casey
06-23-2006, 06:27 AM
Just a couple of dumb questions, two things I probably completely overlooked as I only had a short time to play last night:
1. When selecting moves for your moveset, can you tell if there are moves you can't do, or does it automatically filter out unavailable moves?
2. How do you view/set your finishing move(s)?
Adam Ryland
06-23-2006, 06:31 AM
1. When selecting moves for your moveset, can you tell if there are moves you can't do, or does it automatically filter out unavailable moves?
Auto filtered.
2. How do you view/set your finishing move(s)?
Set the filter to only show Finisher level moves, add the ones you want to your move set.
Ultima
06-23-2006, 06:41 AM
I know it's too late for this version, but one thing I think would be better for generating relationships would be to make it like WreSpi 1, but have a set amount of in-game time available (say 10 minutes) and having each option take a certain amount of time (like 30 seconds to say hello, 2 minutes to ask for advice on a skill, etc.) and fights would automatically run you out of time.
As for the actual wrestling, it doesn't seem quite as good as in the original, but I'm sure it'll grow on me once I have more time to play it.
The Stallion
06-23-2006, 08:54 AM
Im haveing a hard time with it. Its cool, I like the fact that you actually fight in the matches and all the options. However there are A LOT of options, an overwhelming amount it seems sometimes. My first match got an A and ended with the chants of That Was Awesome so I guess I did something right. Im going to keep playing for a while to determine if I want to get the game because as of right now it seems kind of hard.
panix04
06-23-2006, 09:16 AM
can you gain overness if you lose a match? I know this game is supposed to be an alternate take on reality but if you took a no-name jobber threw him in the ring with someone like Kane and Big show and he lost but gave them a real run for there money that wrestlers overness would probably jump considerably despite the defeat. Does this happen in wrespi2?
Adam Ryland
06-23-2006, 09:21 AM
can you gain overness if you lose a match? I know this game is supposed to be an alternate take on reality but if you took a no-name jobber threw him in the ring with someone like Kane and Big show and he lost but gave them a real run for there money that wrestlers overness would probably jump considerably despite the defeat. Does this happen in wrespi2?
No, I think for a competitive fighting game you really should have to get the win to get the boost. Makes you want the victory more :p
panix04
06-23-2006, 09:28 AM
:D i do want the victory, i just struggle to achieve it! You are proabably right, i just think it would be kinda cool if your a young Adam Matravers and you take Tommy Cornell to the a 54 minute bout before he scums the victory with a roll up pin that in reality it would boost matravers slightly - i guess the cornellverse crowds are not easily pleased eh? No wonder they chanted that match sucked after my first MAW victory!
I like the game, I've grown out of wrestling and I'd really only want to play a TEW sequel but this has a nice feel to it, lacking a few options like conversational talking with multiple choice options, etc... but I suppose I'll have to wear my lucky underwear to get some relationships going.
I also seem to like the fighting more than WS1, I like the layout, I actually enjoy it... and I seem to counter alot more which is something I sucked at in WS1.
I did however get confused by verbal contracts, do you only get money for winning matches?
Nice to see it's expanded on the "out of wrestling" part of the game.
I'll probably buy it to support Adam, even if I only play it for a few weeks and then never touch it again. It'll be money well spent so he can afford to make a new version of TEW.
Ja7482
06-23-2006, 01:22 PM
I am impressed with the demo. The matches have a much more lively feel then what I remember from playing the first WreSpi. The layout is much better than the original with a TEW feel to the menus. I also like the keyboard shortcut that I can use to close the pop-up's without clicking the close button every time. I really notice in the sequel that opponents can be drastically different from one another. One opponent I went up against a lightweight (forgot the guys name) from a couple games ago kept trying to ground me into submission and another opponent in my last game called BLZ Bubb was like wrestling against the terminator. Overall a thumbs way up after the first couple days of gameplay.
A couple more misc comments:
The move window graphics are really good.
Blackjack is a nice deterrent from the day to day cycle.
A thought the commentary in the last game was good...but the lack of play by play is better since it did feel too repetitious after a while.
My only minor complaint so far from playing the Wrespi 2 demo (and to be fair the original too) is that the matches are as silent as a undefiled tomb. Which is good if you enjoy listening to music during the match process but I believe having optional crowd noises, various impact sounds, chants, cheers, claps, screams, and spectator foot stomps at appropriate times during the match would add even more atmosphere to the matches.
MrCanada
06-23-2006, 01:29 PM
I was never a big fan of WreSpi, I found it to complicated, but WSII is awesome. I do find it a little easy to win. I'm playing as Human Aresenal and manage to beat people in like 6-10 minutes and the match always sucks cause its just me squashing them for that long with them maybe hitting a punch, a clothesline, and then failing to do something to me on the ground.
Adam Ryland
06-23-2006, 01:34 PM
My only minor complaint so far from playing the Wrespi 2 demo (and to be fair the original too) is that the matches are as silent as a undefiled tomb. Which is good if you enjoy listening to music during the match process but I believe having optional crowd noises, various impact sounds, chants, cheers, claps, screams, and spectator foot stomps at appropriate times during the match would add even more atmosphere to the matches.
The problem is that it's hard to find good non-copyrighted sound effects, especially for fighting games. If I could find them, I'd add them.
The Stallion
06-23-2006, 02:25 PM
The problem is that it's hard to find good non-copyrighted sound effects, especially for fighting games. If I could find them, I'd add them.
Sound effects are copyrighted? A crowds roar is copyrighted? Damn you Vince!
MrCanada
06-23-2006, 02:31 PM
I say Adam should record themhimself. Doing one person chants, would be awesome!
Phil Parent
06-23-2006, 02:51 PM
Well then, have many people record themselves saying them, and then mix the result.
Really everybody could just record themselves booing or cheering, or chanting "THIS MATCH RU-ULES!!! *Tap Tap, Tap Tap Tap* THIS MATCH RU-ULES!!!"
Or
"Booooooooo-ring....Boooooooooo-ring......Boooooooooooo-ring"
Or
"DAVE! DAVE! DAVE! DAVE! DAVE! DAVE! DAVE! DAVE!"
The Humanoid Typhoon
06-23-2006, 10:39 PM
Regarding counters, some things to try that might help you - make sure to do counters that suit your wrestlers style, and also consult the chart about what counters work better than others.I'm looking at the FAQ. What chart?
masterofnone
06-23-2006, 10:53 PM
My thought is that I cannot wait one second longer to play Rookie to Legend~! And I like the momentum engine.
The Humanoid Typhoon
06-24-2006, 01:18 AM
The problem is that it's hard to find good non-copyrighted sound effects, especially for fighting games. If I could find them, I'd add them.Get a couple of friends together and do them yourselves. Just make sure you get them to sign contracts that state they are knowlingly being recorded, what it's for, that it can be used for future games, and a non-negotiable agreement in regards to payment if there is any.
Dorian
06-24-2006, 01:26 AM
I wish we could've gotten a trial run of Rookie to Legend. ^_^ Would've loved to try that out. otherwise, no complaints, and a lot of what I've played, I like.
Thomnipotent
06-24-2006, 02:53 AM
The problem is that it's hard to find good non-copyrighted sound effects, especially for fighting games. If I could find them, I'd add them.
Adam.
I'm in school for things like this. (music industry studies: technology).
I have a recorder and a professional mic (SM58 - intended for vocals but can be pretty versatile). I can find a huge piece of meat to punch. I can also probably gather a crowd of people to chant for whatever purpose (seniors in the audio field have some clout and people understand why such things are necessary). So if you need SFX, I can be your go-to guy.
Please. I've been dying to do something like this.
Oh. Right. If this sounds good, just send a pm or e-mail. Whatever works.
Adam Ryland
06-24-2006, 02:54 AM
I'm looking at the FAQ. What chart?
The list of counters. It is written in the order of success rate.
Adam Ryland
06-24-2006, 02:57 AM
Adam.
I'm in school for things like this. (music industry studies: technology).
I have a recorder and a professional mic (SM58 - intended for vocals but can be pretty versatile). I can find a huge piece of meat to punch. So if you need SFX, I can be your go-to guy.
Please. I've been dying to do something like this.
The "impact" sounds aren't the hard ones, it's the crowd noise that's the problem - chants, general roars as big moves happen, that sort of thing. Hey, if you can get a bunch of friends together to record the effects, then multiply them so they sound like more people, then I'm all for it :)
Thomnipotent
06-24-2006, 03:07 AM
Holy rock on, Ryland.
If you have a lot of stuff that needs to be done, I may have just found my Senior Seminar project.
I also have access to a studio all next semester, so there's all sorts of stuff I can do then. Let me know what you need (megamegathom@comcast.net) and when you need it by.
The best thing about this is that people look at you like you're crazy while you're wearing headphones and holding a microphone to random stuff. :)
Adam Ryland
06-24-2006, 03:40 AM
Well, if you're serious about giving it a try, my choice would be to have a lot of crowd sounds to reflect shifts in the match. Off the top of my head:
* Light booing (for minor cheating moves)
* Heavy booing (for big cheating moves)
* Various "oooh" sounds (for close falls, big impacts, stiff moves)
* "That Was Awesome" chant
* "That Match Sucked" chant
* Light applause
* Heavy applause
* Various cheering sounds (for the end of match, spectacular moves)
* Rythmic clapping
* Rythmic stomping
The Humanoid Typhoon
06-24-2006, 03:40 AM
The list of counters. It is written in the order of success rate.The "Can Be Countered With..." list or the available counters for a move during a match? I always thought they were in alphabetical order. I'll have to check that next time.
Adam Ryland
06-24-2006, 03:41 AM
The "Can Be Countered With..." list or the available counters for a move during a match? I always thought they were in alphabetical order. I'll have to check that next time.
The list of Block, Break, Slip Out, etc. The top of the list is the one most likely to succeed, going down to the one least likely (Brace, as that guarantees the attack will hit).
The Humanoid Typhoon
06-24-2006, 04:52 AM
Thanks. Are there no promos in the demo because my wrestler is in TCW, has good mic skills, holds the belt, and still hasn't cut a promo.
For people having trouble with finishers, they generally won't work the first time, check the frequency, and make sure they have no energy (if you're fighting main eventers). It's nice to be able to add so many moves into the game for stuff you want that it doesn't have.
Adam Ryland
06-24-2006, 06:42 AM
Are there no promos in the demo because my wrestler is in TCW, has good mic skills, holds the belt, and still hasn't cut a promo.
There aren't any promos. I (and apparently everyone else) didn't like the WreSpi1 method, and I couldn't come up with an enoyable alternative. So we replaced them with pre-match "decisions" instead, which happen when you are feuding.
tristram
06-24-2006, 07:26 AM
I've done some more trialling... now I'm really enjoying this because now I think I understand some good match logics to effectively get wins. I think its important to watch down below the percentage of how often your moves are going to be successful... to the point where I ran Christian Faith over in 2 in a 3 match fued with Runaway Train purely by working through my most effective moves and attaining unbeatable momentum that way. And, I upgraded most of Train's skills to their max level to the point where even his psychology was high, we ran one match which was an A and got a "That Match was Awesome."
This game... is awesome, if you take the time to learn the logics behind how the match can be logically planned out. It's a thinking man's game from what I've seen, even moreso than Wrespi1.
The Stallion
06-24-2006, 08:02 AM
I so wanted to like this game. I love the different game play types and all the different options. However I just cant get into the matches themselves. Maybe Im just not smart enough (a lot of people call this the thinking man wrestling game) or I just cant get it. Sorry Adam but I will be staying with TEW.
Adam Ryland
06-24-2006, 08:33 AM
This game... is awesome, if you take the time to learn the logics behind how the match can be logically planned out. It's a thinking man's game from what I've seen, even moreso than Wrespi1.
Very true. It's quite frustrating for me to know that a lot of people will only give it a quick go, probably lose their first match because they haven't read the help file, and just give up on it, not realising the depth of the game engine. :( You genuinely can use strategy and cunning to tip the balance in your favour once you get to grips with how everything fits together.
Rob4590
06-24-2006, 09:12 AM
Very true. It's quite frustrating for me to know that a lot of people will only give it a quick go, probably lose their first match because they haven't read the help file, and just give up on it, not realising the depth of the game engine. :( You genuinely can use strategy and cunning to tip the balance in your favour once you get to grips with how everything fits together.
Maybe you should get one of the beta team, who IS good at the fighting part of the game, to release an unofficial tutorial explaining WHAT they do tactically during the match, and WHY they choose certain options at certain times - eg which counters to try against certain wrestlers / moves etc
trypio
06-24-2006, 09:27 AM
That all depends on what wrestler you are yourself. imo, all you have to do is think logically... for example when you're playing with a small high flyer against a big guy, the best way to counter I've found is to avoid or move. As you have the speed advantage and you're not going to shake off (brace) his hard punches.
Another strategy which seemed to work was when I was playing with "Shooter" Sean Deeley (a guy with lots of submission moves) and was booked against guys like Fate and Chance (singles matches). Simply focus on a body part and keep his momentum low with submissions. When you're playing with Deeley, go for his arms when his arms condition are in the red use your seated stretch armbar and make the guy tap :)
Jeff Cartwright
06-24-2006, 11:42 AM
Maybe you should get one of the beta team, who IS good at the fighting part of the game, to release an unofficial tutorial explaining WHAT they do tactically during the match, and WHY they choose certain options at certain times - eg which counters to try against certain wrestlers / moves etc
I've been testing since the beginning and I still lose more matches than I win. I'm currently playing Superstar Challenge as Art Reed and my record is current 9-1-15. I am slowing working my way up in the world though. My contract with DAVE expired and through some relationships I developed, I managed to recently get a contract with NOTBPW. I'm at the bottom of the food chain there, but at least it's a bigger company.
I don't think anybody can make a true tutorial as to how to win matches. There's too many factors that effect the outcome of a match. I can only suggest to start with low level moves, then start incorporating medium level, then high, and finally try for your finisher. Also if your opponent blocks your finisher, try it a second time. I've had some success with it. If your opponent starts to build momentum, try slapping on a couple restholds.
I also normally try to target a body part that works towards my finisher. If my finisher is a Figure Four Leglock, I'll try to wear down my opponents legs using everything from Chop Blocks to Kneebars.
Pay attention to the messages you get when you counter a move too. If a particular counter says that your character easily slipped out of a move, keep using that type of counter.
Just think about how a good match flows in real life. It works the same in WreSpi2.
Rob4590
06-24-2006, 01:05 PM
Thanks for that Jeff - thats the kind of thing I meant. It is just that for people who haven't played the original Wrespi that much (like me), I just seem (on defence) to just randomly select a counter and hope! I've kinda got the attacking bit reasonably sorted. On defence - do certain counters (block/break etc) work better against certain moves, or is it just the type of wrestler that determines their success ? And do the counter-moves ever work ?
masterofnone
06-24-2006, 01:32 PM
Yes, certain counters would work better against some moves than others - it's easier to Avoid a springboard plancha than a chop, for example.
The wrestler type also makes a big difference - against, say, a vertical suplex, a small guy may be best at slipping out the back door, a medium guy could counter into his own suplex best, and a big guy may just want to fall on top.
Just think logically for the situation, and you'll be fine :)
D. Boon's Ghost
06-24-2006, 01:50 PM
Like Jeff, I spent a lot of time in testing getting my butt kicked. :)
Counter moves do work. You just have to get a feel for the ones your wrestler does the best.
As far as defense: If you are a fast, technical minded guy, you'll generally find that blocking and slipping out is the best method. If you are a powerhouse, it would be silly to generally try and slip out of things; breaking holds is the better bet. As masterofnone mentioned, it's all in the logic.
The key to everything, in my opinion, is momentum. If you allow him to open up a huge advantage over you, you'll find yourself struggling to counter anything. If you find him breaking away, do not panic and start going for big moves left and right; keep working small and wear that sucker down.
Saying that, I still spend a lot of time getting my butt kicked - heh.
Thomnipotent
06-24-2006, 01:51 PM
The game is great, Adam. It's difficult and, yeah, can be frustrating at times. I found WreSpi1 to be more frustrating, though, because it didn't have the same element of control that WreSpi2 does. Definitely a number of notches above... great work.
Also, loving the "brace" counter. Brilliant.
The Humanoid Typhoon
06-24-2006, 02:34 PM
Base the rest of your offense around your finisher in regards to what the impact focus is. If you there isn't enough moves for the style you want to wrestle (I had a problem with a body focused technican), add some moves into the game.
Slim Jim
06-24-2006, 02:44 PM
Loving the game, and will be buying it for sure.
I created Shelton Benjamin and started a career with him. I marked out when I countered Frehley with a T-Bone Suplex to win the title in SWF in my final match of the month :)
Ultima
06-24-2006, 04:33 PM
On the other end of the spectrum, I created Lance Storm and used him in league, and I just couldn't put this opponent (I think it was a Stone) away. Locked in the Straight Shooter twice, countered the Whiplash Slam into a Rolling Cross Armlock and hit a Cradle Piledriver and a Fisherman Suplex, but he hit me with one Whiplash Slam to pin me. Kind of frustrating, but it convinced me to tweak the success rate on the Straight Shooter a bit.
Chris2K
06-24-2006, 08:55 PM
DAMN YOU BRENT HILL. YOU SOLD OUT.
Loving the game thus far, haven't had much opportunity to play though.
Good job I also like playing Blackjack :D
JP317
06-24-2006, 09:17 PM
Has anyone started a 'This game is awesome' chant yet?
Anyway I am missing one thing, a theme there is no theme music for WreSpi2, I was just wondering why? Not the most important thing but a good theme at the start of the game can really get me in the mood for it sometimes (that could sound so wrong).
Unlike most I'm doing quite well I dont think I have lost a match I've drew a couple, maybe it's the vast amount of practice I had at WreSpi, but I'm doing well anyway.
Race Baj
06-24-2006, 09:18 PM
well I got bored with WreSpi1 so I dunno how long this one will hold my intrest but so far I liked it. I played as Sean McFly and had a very good match against Cliff Wilson where I was in control for almost the whole match, but in the end I submitted as he mounted a comeback. I guess I just need alot of practice in the game as I had great difficulty actually winning the match. Nevertheless it was an A rating, and losing an A rated match gave me alot of pride lol. Good job Adam, it seems to be quite a fun game.
pat666
06-25-2006, 12:37 AM
I really enjoyed wrespi 1..... but wrespi 2... well I am in the first guy to have downloaded the demo..(was refreshing GD front page all 2 minutes lol) and I really liked League mode.... then the season.... what i disliked in wrespi 1 was the booking(hurricane vs chavo guerrero wwe title in wrestlemania????).... and now... hey i don't know cornelverse but i know that good wrestlers are in the main event... so the booking is much more good....
Adam, I'll be proud to buy your game!!!
Wrespi 2 demo:
sounds: meh, no entrance song........ but i like the BIPPP so 5/10
graphics: really like the design and everything: 10/10
gameplay: Matches are GODDDDDDDDDDD 10/10
overall: Great job Adam!!! 10/10
:D
tristram
06-25-2006, 04:39 AM
In summary, I've done more trialling, I think this is a phenomonal step up in retrospect. Anyone who's a bit suspect and can't win, plan your match... if your finishing move is one that works on the opponents legs, take his legs out and build to it... watch the percentages and work through the moves until you get into position where your momentum is unassailable and hit the crem-de-la-crem.
Awesome, awesome, awesome improvement... if there's another TEW in the future and it makes the same percentage improvement as this game has made to it's predecessor my wife will be divorcing me due to my infactuation with the lap top lol
Cathcart Chiswick
06-25-2006, 06:09 AM
Is it just a fluke, or do opponents get DQ'd far too much? I've played maybe 20 matches since downloading the demo, and won three of them by DQ.
flaviooooo
06-25-2006, 07:24 AM
Good game, but I have a couple of questions:
*Do you gain energy if you apply restholds? Or are they only usefull to get your opponent's stamina down?
*When they crowd cheers your name or boos you, does it affect your momentum? Or is it simply there to add drama to the match
*When I was wrestling as T-Rex, I sometimes shrugged off the offence of his opponent without using the brace defense. Is this normal?
*When the game starts loading, it disappears for a couple of seconds. Does this happen to anyone else?
*Is it possible to get a dislike/hate relationship if you lose to many cardgames? Or how dos this happen?
*Does the creative team sometimes give you a feud automatically or do you always have to ask for one?
*I'm not quite sure if I understand how the overall energy works during a match? The value that you see, is that the overness level? And the one in background (when you click the wrestler) always starts at 100 %?
Adam Ryland
06-25-2006, 07:40 AM
*Do you gain energy if you apply restholds? Or are they only usefull to get your opponent's stamina down?
- You don't regain energy this way (otherwise a match could go on forever if it was full of rest holds).
*When they crowd cheers your name or boos you, does it affect your momentum? Or is it simply there to add drama to the match
- Just drama.
*When I was wrestling as T-Rex, I sometimes shrugged off the offence of his opponent without using the brace defense. Is this normal?
- Yes, T-Rex has "undead selling" ability. And he's a freakin' monster.
*When the game starts loading, it disappears for a couple of seconds. Does this happen to anyone else?
- It's just when the screen changes graphics, the length of disappearence depends on the speed of your computer \ how much of your system resources are in use.
*Is it possible to get a dislike/hate relationship if you lose to many cardgames? Or how dos this happen?
- Not for the initial friendship relationship, but you can with more important relationships.
*Does the creative team sometimes give you a feud automatically or do you always have to ask for one?
- You have to ask.
*I'm not quite sure if I understand how the overall energy works during a match? The value that you see, is that the overness level? And the one in background (when you click the wrestler) always starts at 100 %?
- Overall Energy is a relative value, it's based on your starting amount. That way even if one guy starts with only a quarter of the energy that his opponent does, you can compare the Overall rating to see who is actually doing better. The Current Energy is your actual energy, and so can begin very low if you're a jobber-level guy. This is the value that indicates what level of moves can be done against you.
King Kirby
06-28-2006, 08:27 PM
I had a list of little things I've forgotten, but one thing is that there's still no smaller promotions in Mexico for rookies to break in with. Will it be possibl this time for a rookie luchador to get ork at home?
Also, referee Chad Brent still has a 0% in refereeing.
D. Boon's Ghost
06-28-2006, 09:34 PM
Adam set it so that Regional promotions will be much more likely to give rookies an opportunity. You may not get hired every time, but your chances are a lot better than they have been previously.
In testing, I was using a luchador rookie-to-legend, and he got in down there no problem.
Remianen
06-30-2006, 06:16 PM
I have a question and a minor beef about this version of the game. The question is, how is it decided which workers will have a custom moveset and which will use a generic one? My beef stems from that. I've noticed that many of the best workers on the women's side are using generic movesets while really craptastic workers have movesets tailored to them.
I still don't get why a worker who is as universally bad as Helen Earth gets a custom moveset and arguably the second most talented women's worker in the Cornellverse (Thunder Hike) does not. I mean jeez, Helen Earth's description even says she's so bad that she's only good for putting other people over! Heck, I can make a list of workers more talented than Candy Floss and Helen Earth who don't have custom movesets. Crusher Ichihara, for example.
This is probably the only thing that has irked me about the game so far. I thought the card game thing was a nice touch and a vast improvement over the somewhat random system in WreSpi1. I also like how hard it is to actually win matches here, having used a set formula to dominate in WreSpi1. And I realize how it can be easy to forget about the relative handful of women's workers in the game with all the men you have to account for. But in that case, I think it would be best to only give the BEST women's workers custom movesets. And that isn't the case right now.
Adam Ryland
07-01-2006, 02:40 AM
The simple answer is that the original run of custom move sets were done for people who had known custom finishers in the previous game. Most of the AAA girls did, most of the 5SSW didn't.
Remianen
07-01-2006, 05:37 PM
Ahh that makes sense. By the way, nice touch on many of the names of the new workers. I mean really, Alanis "Seduction" Springsteen? Dharma (&) Gregg? Alexis Lee Littlefeather might be a bit too obvious though. :)
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