View Full Version : Gamescom: WWE SmackDown vs. Raw 2011 Blowout
TracyBrooksFan
08-17-2010, 10:30 PM
Gamescom: WWE SmackDown vs. Raw 2011 Blowout
http://ps3.ign.com/articles/111/1113429p1.html
I write about the SmackDown vs. Raw franchise a lot, and when I do, I usually start with some anecdote about the life I've spent with wrestling games. After playing WWE SmackDown vs. Raw 2011, I can tell you that there's no time for that – there's simply too much to discuss.
Need an overview of what you're about to get into? Free-roaming backstage environments are back, you no longer have to earn your Create-A-Superstars attributes, Hell in a Cell has been revamped and includes weapons under the ring, and pretty much anything you're doing outside of the Road to WrestleMania storylines or online matches is taking place in "WWE Universe," a mode that wraps storylines, feuds and a programming schedule into one package that's always evolving and changing.
In short: holy crap.
You can't see me.
SmackDown vs. Raw fans are a hardcore lot, but if you're just jumping on the wrestling game wagon, the basics are that WWE SmackDown vs. Raw 2011 is coming to a videogame system near you this October and packing the action and presentation you expect from WWE programming. It'll pack a more current roster of Superstars than SVR 2010 (of the 70-plus wrestlers, the Undertaker, Randy Orton, Chris Jericho, The Miz, John Cena, Sheamus, Rey Mysterio, Jack Swagger, Triple H, Big Show, Evan Bourne, Christian, Edge, Bret Hart, Michelle McCool, and Eve are confirmed), gameplay improvements, and a whole bunch more.
With the noobs satisfied, let's get to brass tacks and geek out over what THQ is adding this time around. The biggest change -- at least in my eyes – is WWE Universe. Basically, this shoves everything you do in exhibition, all of the championships, all of the stables and rivalries system, and whatever else into one mode that's always active. When WWE Universe is on, it's going to give you an event – Raw, Superstars, SmackDown or a pay-per-view – and an event card. This isn't generated at random. This is a card based on the feuds and friendships that exist on your system as well as rankings. Now, if you don't like the matches, you're free to change them however you like – different people, different stipulations, etc. – and the game will react, remember, and craft the story around it.
It's career mode without having a career mode. It's a constant WWE at your fingertips where you can pull the strings (you still get to choose who are champs as well as who are friends and who are rivals if you want). If you don't like the look of a particular card, you can change it or sim past it to the next show, which leads into the next event, which leads into the PPV, and so on. When this is happening, the folks in the federation are building friendships and creating enemies. The game notices this and modifies the WWE relationships, and this then leads to one of 100 random cutscenes before, during and after your matches. This is stuff like your foe attacking you during your entrance, a match changing on the fly, and so on.
All of this actually matters, as well. There's a ranking system in WWE Universe that shows where certain Superstars stand in the federation. As you play – and keep in mind, you can play as whomever you want or as many people as you want – your character or characters start to move in the rankings and vie for number one contender spots and championships. You need to earn your ticket to the top… or at least jump in and edit it so that you're the champ.
WWE Universe is the career mode of WWE SmackDown vs. Raw 2011. If you don't like it and you just want the traditional exhibition matches without the suggestions and presentation, you can turn the mode off by clicking the thumbstick at the main menu.
The cell is bigger than ever.
The cell is bigger than ever.
Personally, I can't see why you'd want to turn the damn thing off – it looks awesome. Back in high school when I was salivating over the create-a-PPV options in the SmackDown series on the PSone, I had a notebook filled with matches and rivalries I wanted to play out. WWE Universe seems like it's going to let you do this, but it'll take care of the heavy lifting and make events and relationships happen as they need to. Instead of me commentating my own matches and making up stories for why things are going on in the squared circle, the game will do it for me. Plus, there's a layer presentation gloss that's top notch as it themes the menu screens around whatever the next show is and uses loading screens to promote the next PPV.
In the past, exhibition has been something I've passed up for the stories of Road to Wrestlemania and the thrill of online competition. With WWE SVR 11, I think I'm going to spend a lot of time in this federation that never ends and reacts around me. That sounds awesome.
That's not to say Road to WrestleMania is dead to me – quite the contrary. If you're just joining us, Road to WrestleMania is SVR's set-story portion of the series. Here, you choose one from a handful of Superstars, and live the lead-up to WrestleMania as that wrestler. In the past, this was a very linear experience where you'd get a cutscene, play a match, get a cutscene, play a match and so on.
That changes this year.
In WWE SmackDown vs. Raw 2011, you set out on a Superstar's life, but you live it like never before. Now, you wander the backstage area and interact with other Superstars. Mini-quests pop up, fights break out, you talk to the commissioner, and so on. If that kind of exploring isn't your thing, you can just walk to the story objective on your mini-map and keep the tale rolling – it's your choice. You need to make decisions about whom you align yourself with, too, and that will lead to different endings and story segments.
While all this is going on, you're earning Superstar points that you can trade-in for damage resistance or strike modifiers that make you a better competitor – THQ says that you need to be upgrading your Superstar because Road to WrestleMania gets harder the closer you get. When you're ready to walk out to your match or to cut your in-ring promo, you switch to a first-person view and walk into the gorilla position on the backstage side of the entrance.
If you're not a total wrestling geek, just know that this is awesome. Some the animations for the backstage stuff that I saw are a bit hokey at this point, but still; this sounds like a really cool addition.
Now, if you're wondering what the death of traditional career mode means to your created character, the news is only good. After a few years of having to create a Superstar and then grind through a career to get the guy or gal's stats out of the dumpster, THQ is giving you all the attribute points you want from the get go. Go ahead and whip up enough guys to fill the game's 50 spots, and you'll be able to give them whatever speed rating you want as you create them.
Names on the belts = win.
Names on the belts = win.
Need more reasons to get excited? Hell in a Cell has been revamped. Yes, after years of hearing fans bitch and moan about the cell walls being too close to the apron and there not being any weapons under the ring, THQ has listened and and put out the most realistic HIAC (Hell in a Cell) the world has ever seen. The structure is bigger than ever, the walls are far enough from the ring that steel steps are in there, and all the goodies you'd expect are behind the apron. Also cool: the door has been removed from the cell. The only way to get out now is to perform opponent-hurling moves into the wall closest to the announce table and barrel through the steel. Look for new moves from the top of the cell as well such as the Last Ride, superkicks and so on.
If I'm mentioning moves, now is as good a time as any to tell you that the game looks better than ever – both in terms of animations, move variety and visuals. The graphics are sharp, the images are clear, and the Havok physics make sure the animations look more realistic than ever. At E3, I wrote about how the new physics meant that table legs would give out and you'd be able to lean ladders on the ring apron to make stairs out of them. All of that's still here, but after a TLC match that went about 30-minutes and a number of other bouts, there's so much more to talk about.
THQ is trying to get away from that canned animation feel of the past. You know, "pull off a move and then just sit back and watch as it plays out." This year, there are more reversals than ever, there's a new move position in being able to sit an opponent on the top turnbuckle, and there are new nuances to master. Remember how dumb you looked in the past performing suplexes that ended in pins during first blood matches? Now, moves like a fisherman's suplex come with an option to pin. You start doing the move and a button prompt will pop up on the screen in case you want to hook the leg and hold for a three-count. In the same vein, the Tree of Woe isn't canned anymore. You hang your opponent by his or her legs from the top turnbuckle and can then do a variety of different grapples and strikes to the prone rival.
The strong grapple modifier is gone, too. If you want to pull off a big move from a grapple, you can't just hold down a shoulder button and flick the thumbstick anymore – you have to earn it by performing chain grapples via flicking the stick and pulling off preliminary moves. As you wear your opponent down, he or she is going to get groggy, and this is when you can flick the stick and grapple for big moves. Strike combos also return this year, and if you land a four-hit combo, expect the opponent to pop into that groggy state.
Still, the biggest change on the move front? Opponents don't have to be dazed for you to pull off a finisher. If you have your special move ready to go, you can just walk over, hit the button and go to town. Of course, the opponent can (and will) still reverse your move, but the days of chasing your friend around the ring in order to daze him in order to chokeslam him are gone.
That's going to hurt.
That's going to hurt.
Before I close this thing out, you also need to know that WWE SmackDown vs. Raw 2011 is going to adopt the new THQ online plan. Similar to UFC Undisputed 2010, new copies of SVR 2011 will ship with a voucher code on the instruction manual that grants free access to online features as well as the first batch of downloadable talent and ring attire. If you buy the game used, rent it, or borrow a friend's copy without the code, you only get a seven-day trial period for the online features before having to pay $10 for the features.
WWE SmackDown vs. Raw 2011 is big. THQ's shoving so much into this game that there's literally too much to talk about right now. For the first time ever, you can change existing Superstar attribute points, the game automatically clips highlights from your match and plays them back after the bell so you can see if you want to save them, and wrestler names are on in-game belts. Last year, I was impressed by the TV-style presentation of SVR, and this year, I'm (preliminarily) impressed by how many seemingly small fan callouts have been addressed – stuff like being able to modify your Create-A-Finisher move speeds by one-percent increments rather than the previous 25-percent ones and the ability to whip up 130 finishers this time around.
We've still got a few months before WWE SmackDown vs. Raw 2011 ships so I'm not that worried about the bit of wonky physics I saw in my TLC match or the long loads right before a cutscene played out in WWE Universe. What I saw looked and felt good, and I can't wait to sit down and play this one for hours on end.
Here Comes the Pain, you might finally have some serious competition for your title and its name is WWE SmackDown vs. Raw 2011.
What do you think of everything you just read? Don't call your friends to rant and rave – let the world know in the comments below.
TheEdgeOfReason
08-17-2010, 10:42 PM
Sounds good. Not quite sure I get the WWE Universe feature.
shamelessposer
08-17-2010, 10:45 PM
Sounds good. Not quite sure I get the WWE Universe feature.
Short version: It took THQ a full decade to realize that people liked the career mode in the first two Smackdown games.
Longer version: It took THQ a full decade to realize that people liked the career mode in the first two Smackdown games, and they're even going to throw in some features from Wrestlemania 2000 and No Mercy.
I have cautious optimism toward the WWE Universe stuff, but until I know if the game has a difficulty setting higher than "depressing" I'm not sure I'll bite.
Clp605
08-17-2010, 11:02 PM
Well, this sounds good on paper. Can't wait to put the game to the test. Also minor question, is it possible to fight in the crowd again like in 2008 and 2009 or is that still gone?
Tha Black Phenom
08-17-2010, 11:18 PM
They've finally addressed and touched on some long-time issues, such as revamping the HIAC, and unlimited attributes on our CAWs without the strenous leveling up. For those two things, I'm looking forward.
Features in the new weapons system, such as throwing weapons in the ring while staying outside the ring and the table debris staying visible, I like. WWE Universe sounds good too, I always do what the article says, such as filling notebooks with matches and whatnot to advance imaginary storylines. And it seems they've finally gotten rid of that god-awful Career Mode.
Jaysin
08-17-2010, 11:21 PM
I really hope the difficulty settings are adjusted. The last few years I've played on the maximum difficulty and still obliterate the computer too easily.
Teh_Showtime
08-17-2010, 11:22 PM
seems like the new HiAC will be just like the HiAC from the Day of Reckoning games for gamecube.
God I loved those games
The features sound good too, bringing back almost all of the elements of the older SD story modes sounds cool, but adding and modifying rivialries makes it 100% better
on top of being able to edit downloaded CaWs it should be playable for more than 2 months this time
TheEdgeOfReason
08-17-2010, 11:25 PM
I really hope the difficulty settings are adjusted. The last few years I've played on the maximum difficulty and still obliterate the computer too easily.
I usually play on medium. I find the harder difficulties just turn into reversal fests.
supershot
08-18-2010, 01:36 PM
Being able to walk around and start fights in Road To WrestleMania is what caught me.
SeanMcFly
08-18-2010, 03:40 PM
Confims that Bret Hart is in this game -
http://ps3.ign.com/dor/objects/73316/wwe-smackdown-vs-raw-2011/images/wwe-smackdown-vs-raw-2011-20100817095014788.html?page=mediaFull
I'm actually quite excited for this, if they add fighting in the crowd again I'll be sold.
Skipped the last one for being oh-so-similar to the other umpteen versions. It's been a while since I played SvR, so maybe I'll enjoy this one. Hate to be 'that guy' but it might depend on the roster. I'm not a CAW guy, so if all the dudes I currently cheer for (Zack Ryder, Dudebusters and 'Showtime' Percy Watson being the most obscure) are absent, I might not get it.
The new 'walk around' mode sounds interesting. Although I'd probably be too nice. Randomly attacking dudes in hallways isn't my cup of tea :)
It more comes down to the actual game engine for me. Features and Create-A-Bits and Modes are one thing, but if the core game is too much like the canned repetitiveness of the previous games... Might wait for it to be on sale.
supershot
08-18-2010, 04:21 PM
The new physics system looks great! Love the suplex on the ladder.. looks totally realistic.
http://www.youtube.com/watch?v=uRs-8gx5nyQ
Also for whoever asked.. if you watch the video.. Jack Swagger throws a chair in the ring from the outside
LoNdOn
08-18-2010, 04:28 PM
seems like the new HiAC will be just like the HiAC from the Day of Reckoning games for gamecube.
God I loved those games
The features sound good too, bringing back almost all of the elements of the older SD story modes sounds cool, but adding and modifying rivialries makes it 100% better
on top of being able to edit downloaded CaWs it should be playable for more than 2 months this time
Have they said that we will be able to edit downloadable CAWs?
LoNdOn
08-18-2010, 04:30 PM
Skipped the last one for being oh-so-similar to the other umpteen versions. It's been a while since I played SvR, so maybe I'll enjoy this one. Hate to be 'that guy' but it might depend on the roster. I'm not a CAW guy, so if all the dudes I currently cheer for (Zack Ryder, Dudebusters and 'Showtime' Percy Watson being the most obscure) are absent, I might not get it.
The new 'walk around' mode sounds interesting. Although I'd probably be too nice. Randomly attacking dudes in hallways isn't my cup of tea :)
It more comes down to the actual game engine for me. Features and Create-A-Bits and Modes are one thing, but if the core game is too much like the canned repetitiveness of the previous games... Might wait for it to be on sale.
I know what you mean. Even in games I can't act like a d***. It just isn't in my nature.
James Casey
08-18-2010, 04:46 PM
Have they said that we will be able to edit downloadable CAWs?
Although I'm not an expert, I believe it says somewhere in one of the previews that anything downloadable can be edited. I assume that includes CAWs...
http://gamingring.com/news/2010/08/17/wwe-smackdown-vs-raw-2011-hands-on-impressions/
This year anything you download in community creations can be edited to your liking. Be it look, moveset, entrance, whatever. You want it? You got it!
I assume this relates to CAWs as well.
LoNdOn
08-18-2010, 04:51 PM
Although I'm not an expert, I believe it says somewhere in one of the previews that anything downloadable can be edited. I assume that includes CAWs...
http://gamingring.com/news/2010/08/17/wwe-smackdown-vs-raw-2011-hands-on-impressions/
I assume this relates to CAWs as well.
Thanks for the info.
I got so ticked off with the whole non editable downloaded CAWs that I lost all interest in the game last year.
I also heard somewhere that the Nexus were going to be in the game. If that were to be the case I would be very happy.
Hulkamaniac85
08-18-2010, 05:25 PM
Will there be any legends in the game? ones that aren't members of the roster right now? I know bret is in the game, thats cool, but anyone who's completely retired right now? Im getting pumped for this game lol
supershot
08-18-2010, 05:27 PM
Here's the updated confirmed roster for WWE's SmackDown vs. RAW 2011 video game: Jack Swagger, Rey Mysterio, Chris Jericho, Bret Hart, John Cena, The Miz, Randy Orton, Undertaker, Sheamus, Edge, Triple H, Drew McIntyre, Eve, Michelle McCool, Melina and The Nexus.
Here's the updated confirmed roster for WWE's SmackDown vs. RAW 2011 video game: Jack Swagger, Rey Mysterio, Chris Jericho, Bret Hart, John Cena, The Miz, Randy Orton, Undertaker, Sheamus, Edge, Triple H, Drew McIntyre, Eve, Michelle McCool, Melina and The Nexus.
OMG I can't wait to play as David Otunga. Think of the moveset!
Actually pretty glad they're in. If we could just get some kind of 7-on-7 mode we'd be set. :)
supershot
08-18-2010, 05:42 PM
OMG I can't wait to play as David Otunga. Think of the moveset!
Thanks for the laughs :D
TracyBrooksFan
08-18-2010, 06:40 PM
More replayability value than Here Comes the Pain? Woo Woo Woo…You KNOW it!
Replayability value, what exactly what does that mean? And what does it entail to the core gaming community behind the Smackdown vs RAW series? You could probably ask twenty different people and get twenty different answers. What one person considers to be the key thing that will keep them playing a game for months on end after a release isn’t exactly the same for the next person, so on and so forth.
Despite what the people wish to believe, THQ understands that. They sympathize with you and they want nothing more than to produce the best game they can on a yearly basis. Ask any fan of the EA Sports or 2K franchises and they will tell you that making a yearly sports title isn’t easy. Deadlines are in order, things have to be met and as much as you want everything to be in the game each and every year…It frankly just isn’t possible.
WWE Smackdown vs RAW 2010 packed more into that game from 2009 to 2010 than they ever have before. It kept me entertained, but the lack of single player experience mixed with a unplayable online system left me feeling empty and ready to move on. Ready to look at the foundation of the things such as Storyline Designer and paint tool creation and just imagine what 2011 would bring to the table.
Well this weekend I got some substantial hands on time with SVR 2011, and let me tell you this. Everything that I saw got me excited. From the newly done WWE Universe to enhance your exhibition experience. To the Road to Wrestlemania with roaming backstage areas, branching paths, and side quests. To the online which I was able to play inside a 6 person hell in a cell and experience this years servers…I was impressed. I was blown away, and the wait to October 26th which only seemed like a mere two months away now feels like an eternity.
I’m trying to think of where to begin, we saw and learned so much in such a short period of time it was a lot to take in, to be honest I’m still reeling from the whole experience as I type these impressions. I guess we shall start with the top and work our way down…
First of all, you have the WWE Universe. A living WWE inside of your game. With rankings, champions, rivalries, friendships…the works! Its all there and available for you to experience and customize anyway you’d like!
When you boot up the game and are taken to the main menu on the bottom of the screen you’ll see a banner in yellow lights, almost as if you were looking at one of those scroll screens outside of your local arena. Announcing the next show (Whether its RAW, Superstars, Smackdown, or a PPV) and going down the card.
You can then go and play the show if you’d like or you can just sim it or change the matches to things of your liking. The best part is the game will adapt and understand the directions you wish to take things and seems to work around you. Not to mention this just isn’t some over the top exhibition match as WWE Universe comes complete with over 100 cutscenes or “moments” as I think THQ would like them to be called. Just watching some of the things that could be done in WWE Universe had me speechless, in reality this is what GM Mode should have been all those years ago. Now we have WWE Universe and people clamoring for a return of GM Mode will never even think about that mode again.
While you aren’t taking control of your own WWE Universe you can hop into the revamped Road to Wrestlemania, no longer is it the lather, rinse, repeat formula of match, cutscene, hud, match. You again find yourself immersed in the WWE Universe. When you arrive at the arena for the next show you start off in the parking lot and then are left to venture throughout the arena observing and talking to other wrestlers. Witnessing other storylines unfold around you that really have nothing to do with the current storyline you are playing but really sucks you in to believe you’re actually apart of the WWE. That you are the character of which you selected on your Road to Wrestlemania. Apparently there are alot of branching paths this year as well, keeping you coming back for more to find more unlockables and items on your quest.
As you play through this mode the matches will become increasingly more difficult as you get towards the end of the superstars story and that is where the superstar points that you earn from doing things in this mode will come into play, allowing you to upgrade your superstar in terms of endurance, durability, technical prowess, and more. With each story lasting around eight hours a piece if you complete everything in them I guarantee you this is one mode you are going to be playing for a good long while to get through everyones story and get everything unlocked.
If you’re looking for match improvements, well you’re in luck there too as the long awaited restructuring of the Hell in a Cell has occurred for SVR 2011. With a much bigger area to brawl around the ring as well as the introduction of weapons, this will make fans of this match giddy when they play the redone cell for the first time.
If you’re a fan of the Divas, which I am you’ll be happy to know that although they still can’t wrestle against the guys they can compete in all match types this year. (Hell in a Cell, Elimination Chamber, Extreme Rules, etc.) We were basically told when it came to diva on diva action, nothing was off limits…and really, that’s the way it should be.
Create a Superstar is back and better than ever with the return of patterns, tons of new 3D items, more realistic models, and…wait for it…wait for it! No more attribute grinding! That’s right! Did it ever annoy you when you would make your favorite WWE Legend or TNA wrestler and they would start with like a 40 overall? Well you don’t have to worry about that ever again. You set their stats right from the get go and take them right to the squared circle exactly how you wished them to be when you were done grinding in the first place.
Speaking of create features, storyline designer is back. Although they aren’t ready to talk about it yet they said they have added some pretty cool stuff to it. And I can’t wait to see what that could be. I for one want more cutscenes. You also see the return of Superstar Threads which allows you to customize the color of the superstars and divas outfits more than ever before. And if that doesn’t get you excited, I can tell you that create a finisher has returned with a new position against the turnbuckle. You want to give CM Punk the Pepsi Plunge? You can! You want to do a 720 degrees spinning razors edge off the top rope? You can! Some of the stuff I saw you can do from the corner is insane! You’re going to love it!
One of the things I didn’t love last year and was one of my biggest issues like many of you were the online features, whether it be the lag that made online matches unplayable or the Community Creations where whatever you downloaded could not be touched or edited. Well enough of that! THQ heard you and they agreed with you. This year anything you download in community creations can be edited to your liking. Be it look, moveset, entrance, whatever. You want it? You got it! And as far as the online play goes…playing inside a six man hell in a cell on the online servers and experiencing nothing more than some slight frame rate issues when weapons got involved got me pumped up about how great online is going to be this year. Thus playing on an early build with two months away from the release I’m fairly certain that those little frame rate issues will be taken care of in time for launch.
I walked away from this game blown away with once again how much THQ did in a year, I’m sure I’m forgetting more tidbits and details about my experiences with the game this weekend but fear not. Mike will be on hand with his impressions as well. We also recorded a podcast that should be up now featuring the two of us talking about the game, as well as an interview with the man, the myth, the legend…Bryan Williams!
So I hope you enjoyed this hands-on preview of Smackdown vs RAW 2011, be sure to check out the rest of the coverage on the site and be sure to hit me up in the forums and on twitter with your questions, If I know the answer, I’ll do my best to answer it for you guys. But for now…the long wait to October 26th begins.
http://gamingring.com/news/2010/08/17/wwe-smackdown-vs-raw-2011-hands-on-impressions/
Teh_Showtime
08-18-2010, 06:49 PM
Creating TB finishers could be win
BRAINBUSTAHHHHH
might not be able to create it, but I'm still pumped
supershot
08-18-2010, 07:04 PM
This game on paper has my mouth watering! Lets hope its as great as it sounds.
Comradebot
08-18-2010, 08:09 PM
This game on paper has my mouth watering! Lets hope its as great as it sounds.
Aye, it's the first SvR game in a few years that I'm started to feel interested in. Last year's "create a story" was tempting, but... this? Lord it sounds like stuff from WM2K, No Mercy, and the original Smackdown! games. And that's full of win in my book.
50 CAW slots? 70 WWE stars including my boy Justin Gabriel and hopefully Vladimir Kozlov? Sounds epic.
b0shey
08-18-2010, 11:43 PM
If you buy the game new you get these for fre.. otherwise its 800 xbox points and 9.99 on psn.
credit:http://finance.yahoo.com/news/THQ-Announces-Additional-Key-bw-2587212244.html?x=0&.v=1
chris master
rey mysterio (halloween attire)
kelly kelly (halloween attire)
lets hope Daniel Bryan is in and that they didnt remove him because of the tie thing.
Tha Black Phenom
08-19-2010, 12:16 AM
Models in the game don't get removed. If they put Bryan at the start, he'll be in no matter what.
MightyDavidson
08-19-2010, 12:50 AM
Looks like I'll be pre-ordering this game to, in addition to the Lucha game (I wanted the pre-order bonus lucha masks). If the WWE Universe feature as half as awesome as it sounds, I'm gonna be a very happy fellow when I get this game.
As for turnbuckle moves, forget brainbusters I'm gonna create a top rope tombstone like Gamma uses in Dragon Gate. Which makes me wonder, could I give the Undertaker a tombstone for his ladder finisher? Sure it'd be all kinds of overkill but it would certainly be awesome.
Comradebot
08-19-2010, 12:54 AM
Models in the game don't get removed. If they put Bryan at the start, he'll be in no matter what.
Er, they can and have?
If memory serves correct, Benoit was removed from a SvR.
That said, if they have the stuff for Danielson, hard to see why they wouldn't go ahead and use it now.
Worse case scenario: they make him DLC.
The Swanton825
08-19-2010, 01:34 AM
Models in the game don't get removed. If they put Bryan at the start, he'll be in no matter what.
Hogan got removed from HCTP.
Reminds me of living in TEW or something with that Universe mode. It would be cool if the mode started to lean more on the side of being an actual booker, but I can't see that happening with a WWE game. 70 plus workers is incredible too, there has to be NXT guys if theres that many.
Hopefully theres some good unlockables in this one as well. They probably can't put in actual characters, but they should be able to put in the movesets and attires of certain ex-WWE now-TNA guys.
James Casey
08-19-2010, 06:47 AM
Reminds me of living in TEW or something with that Universe mode. It would be cool if the mode started to lean more on the side of being an actual booker, but I can't see that happening with a WWE game. 70 plus workers is incredible too, there has to be NXT guys if theres that many.
A quick wiki check (http://en.wikipedia.org/wiki/List_of_World_Wrestling_Entertainment_employees) says that the Raw and SD rosters, including Nexus, Divas, announcers (inc. ring announcers) and personalities (Vickie, Hornswoggle, Teddy Long etc), weighs in at 87 people.
I'd love to see the NXT guys in, but I'd assume they aren't. Still, I'd say 24 hours from the inevitable early release to being able to download decent CAWs...
(On a complete tangent, Christian's real name is apparently William Jason Reso. I had no idea Jason wasn't his first name.)
Comradebot
08-19-2010, 07:07 AM
Here's the updated confirmed roster for WWE's SmackDown vs. RAW 2011 video game: Jack Swagger, Rey Mysterio, Chris Jericho, Bret Hart, John Cena, The Miz, Randy Orton, Undertaker, Sheamus, Edge, Triple H, Drew McIntyre, Eve, Michelle McCool, Melina and The Nexus.
A quick wiki check (http://en.wikipedia.org/wiki/List_of_World_Wrestling_Entertainment_employees) says that the Raw and SD rosters, including Nexus, Divas, announcers (inc. ring announcers) and personalities (Vickie, Hornswoggle, Teddy Long etc), weighs in at 87 people.
I'd love to see the NXT guys in, but I'd assume they aren't. Still, I'd say 24 hours from the inevitable early release to being able to download decent CAWs...
(On a complete tangent, Christian's real name is apparently William Jason Reso. I had no idea Jason wasn't his first name.)
Well, The Nexus guys are apparently in... though I'll agree, the current NXT folks seem less likely.
And no word on Danielson yet, though I'd like to think that the worse case scenario is they had him in originally, and if they removed him when he was released they still had the data on hand to add him back. At the very worst, he'd probably be early DLC.
The more I look at this, the more it looks geniunely awesome (first time a Smackdown! game has been in ages, if true). Even if the AI is still a pathetic push-over and "difficulty" is still just a fancy way of saying how often the AI will counter moves, I have to think the WWE Universe will be a brilliantly fun way to burn time... especially after adding in created wrestlers. A few of my original creations, then throw in a few TEW favorites... maybe Viscera for the funs... heck, could be awesome.
Teh_Showtime
08-19-2010, 08:47 AM
Hogan got removed from HCTP.
his model was still in the game if memory serves correct, and you could access his moveset and character via hacks
like beniot in 08
Tha Black Phenom
08-19-2010, 08:49 AM
Er, they can and have?
If memory serves correct, Benoit was removed from a SvR.
That said, if they have the stuff for Danielson, hard to see why they wouldn't go ahead and use it now.
Worse case scenario: they make him DLC.
And you see how much they suffered?
Taking ONE model out of the game requires an excessive amount of time. This is why rosters are and will always be outdated.
You have to take out not only the model, but every connotation, every line, every bit of storyline, animation, moveset, everything to do with the character.
That is the main reason why SvR08 sucked, and looked rushed. They took so much of their time taking Benoit out of the game that they couldn't focus on the important other aspects of the game. I'm not sure it would'v been a better game had they kept him in, but time was definitely a factor.
Trust me, they do NOT take models out anymore. Benoit was a rare had-to occasion, because... well, yeah.
Hogan got removed from HCTP.
Dude, that's an old school game. On the PS2. With lesser graphics. And the season mode was all text. They could afford the time and effort then.
Jeff Hardy also got added in there at the last minute. The pixels weren't as strenous to manage. From SvR06 and then on, with the voice-overs and slightly deeper commentary, this option became a no-no.
sebsplex
08-19-2010, 12:58 PM
All sounds pretty exciting, although I'm sure I think the same thing every year. The ability to roam around the arena and talk to other superstars was a 'new' feature years ago on one of SDVR's previous incarnations, although it was rather cool... the only issue I remember from then was the huge annoyance of sitting through the delay of loading between areas only to find them empty or to find a superstar that prompted a cut-scene that didn't really lead to anything. As long as the encounters aren't too generic or repetitive though, it should be cool especially if they have some structure in the 'Universe' as opposed to just being completely random.
Glad the create-a-story mode is still around. It was a cool if limited feature, but one that should definitely be built on. I was worried it would suffer the same fate as GM mode and get dropped.
The proposed gameplay changes do nothing to really excite me yet. The pressing of buttons mid-move just sounds like THQ ripped the move execution out of Legends Of Wrestling. Less canned moves sounds promising, but again as with every year, this was stuff that was present in No Mercy and there's still no sign of having any real move interruption. Although it wasn't perfect in TNA Impact, it did make the matches feel a lot more interactive when you could attack wrestlers in mid-move instead of just standing around like a mug as say Rey Mysterio goes into the 619 animation sequence for the third time in a match with impunity.
I've always loved post match highlights since the days of the WCW games on the N64 (although that was only a replay of the ending moments), so I'm stoked about that. I'd also be made up if THQ could just allow me to execute finishing moves without having blurred visuals, freeze frames, an exploding screen or any other irritating the effects. By all means have them, but at least let me turn them off.
Overall though, I got last year's game and if this year's builds solidly on that (plus gives me Zack Ryder and the Hart Dynasty), I'll be happy.
just nif
08-19-2010, 02:18 PM
It more comes down to the actual game engine for me.
This.
That's my main issue with the game. It's old and not fun to play in my opinion.
Adam Ryland
08-19-2010, 02:32 PM
Taking ONE model out of the game requires an excessive amount of time.
...
You have to take out not only the model, but every connotation, every line, every bit of storyline, animation, moveset, everything to do with the character.
No offense TBP, but a lot of what you've written above simply isn't true; I think you've fallen for one of the wilder conspiracy theories that have gone around. Smackdown's works with a system of pointers; anybody who has worked with a similar system could tell you that it's actually a fairly simple process to take data (i.e. a character or a move) out, you just route around them or take out the pointer.
The only part of the above post that is true is the part about storylines, as that would mean bespoke animations potentially being altered and new voice acting being recorded - and that's only if Benoit was actually being used in them in the first place.
That is the main reason why SvR08 sucked, and looked rushed. They took so much of their time taking Benoit out of the game that they couldn't focus on the important other aspects of the game.
This is unlikely to be true, I'm afraid - other than the aforementioned storyline issue, removing a character would be a very simple task....we're talking at a level where a junior member of a coding team would be given the task. It certainly wouldn't effect other aspects of the game.
This is why rosters are and will always be outdated.
Not really - they're outdated because of the time it takes to ADD characters, due to the animations, textures, etc. Removing characters wouldn't have any influence on how outdated the rosters are at all, other than in the sense that THQ aren't going to take wrestlers out who have left (but that's nothing to do with time, that's because it's just stupid to intentionally lower the roster size).
(Not trying to bash you or anything BTW, I've seen a lot of these sort of posts on GameFAQs, IGN, etc, and they are believable enough theories - it's just that anybody with any experience of those sorts of systems can tell you that it's clearly nonsense, there's loads of holes in the theory. It's clearly been come up with by people who dabble in code who just have an axe to grind with the games' makers.)
lazorbeak
08-19-2010, 02:43 PM
What Adam said, but just to add to it:
You have to take out not only the model, but every connotation, every line, every bit of storyline, animation, moveset, everything to do with the character.
You could always do what No Mercy did and just take out all storyline references for Big Show and replace them with Stevie Richards. Who could forget that classic fatal four way: Mick Foley vs. Stevie Richards vs. Triple H vs. The Rock?
supershot
08-19-2010, 03:25 PM
Here's a video I found on youtube of a full TLC match being played in 2011.
http://www.youtube.com/watch?v=0wPwRKmyd-U
Check out what happens at 8:30 in the video!
James Casey
08-19-2010, 03:29 PM
I remember when WM2000 came out and the developers saying how much work had gone into creating Chris Jericho, who'd debuted right on the deadline for making the game.
Tha Black Phenom
08-19-2010, 03:54 PM
What Adam said, but just to add to it:
You could always do what No Mercy did and just take out all storyline references for Big Show and replace them with Stevie Richards. Who could forget that classic fatal four way: Mick Foley vs. Stevie Richards vs. Triple H vs. The Rock?
That's something I'd obviously have considered... if it weren't for the voice-overs and commentary alike. Of course, that doesn't necessarily represent a huge thorn in the producers' side but like I said, things must've been infinitely simpler for older games and such. HCTP, hell.. the amount of alternate attires and last-minute modifications, for the SvR series the limit for those seemed to be labeled around SummerSlam time(unless that's another canular too) and model-wise, they haven't done much of it at all. Maybe they're not so arsed on it.
Adam, I understand. Be it that I always kept the not weakening the roster idea as a side reason for them not deleting models, I thought my reasoning was the case. I also thought they just pointed that way though when they deleted Benoit. There were talks I believe of delaying the game because they were busy taking content out, I figured it was either this or they're a bunch of workhorses(or on the other end of the spectrum, lazy bones) that had to set things aside. In the game, there were quite the few "errors", such as when you finished GM Mode, the conditions/perks from 07 were shown to you... despite the fact they never even put some of them into practice for the 08 mode. I told myself something had to set them back since they couldn't be that careless/lazy.
MightyDavidson
08-19-2010, 05:05 PM
Regarding the "removing Daniel Bryan from the game" discussion, it seems to me that it's a somewhat different situation then when they removed Hogan and Benoit from their respective games. If memory serves Hogan was in a big dispute with WWE at the time resulting in him being taken out (I could be mistaken about this point or who the dispute was with) and we all know why Benoit was removed. Danielson on the other hand was canned only with great reluctance (or at least that's the impression I got) and they rehired him as soon as they could. Could it be possible that he's in the game because his brief termination was due to unavoidable circumstances and they didn't want him to be gone in the first place?
Fleisch
08-20-2010, 04:45 AM
Some good features, some I have no interest in. Having read it though, I very much doubt I'll buy this years game. Nothing really says "hell yeah I HAVE to buy this". Having to buy the online features is a joke, unless you just mean downloadable content, in which case again I'm not all that bothered about getting it. After reading the post I thought I'd go and check out some more info on it before posting this, and I must admit, graphically it does look very good. Thing is, it doesn't seem like this game will be for the casual gamer, and to be honest, these days that is all I am. As for the fact there are more reversals happening, that kills it for me because I hated the reversals in the previous game for being too frequent. May get the demo, (if they release one) which might change my mind but having read the features etc and thought about it it does seem doubtful.
Where as in previous years I could spend £40 on a "possibly good" game just to find it wasn't all it cracked up to be (SvR 2009 & 2010 as examples) I now have a more tight financial stance so won't be chucking my money on this.
Sorry to sound so negative on this one, usually I'm hyped up for the new SvR games.
I haven't played any of the games since HCTP. In previous SVR games could you run up the ladders like in these videos?
shamelessposer
08-20-2010, 11:52 AM
I remember when WM2000 came out and the developers saying how much work had gone into creating Chris Jericho, who'd debuted right on the deadline for making the game.
Which was kind of a joke, since they just carried over his model from WCW/nWo Revenge. :D
Huntman
08-20-2010, 12:27 PM
I haven't played any of the games since HCTP. In previous SVR games could you run up the ladders like in these videos?
If I recall. SvR 07 was the start of setting a ladder up against another ladder. In which you could run up, grab the belt, spear, clothesline, or have your character wave their arms and legs all around and hit the mat.
Tha Black Phenom
08-20-2010, 06:12 PM
Apparently The Nexus' inclusion were just rumors (http://community.smackdownvsraw.com/forums/topic/7655), they are not confirmed yet. (http://twitter.com/WWEgames/status/21621375678) As well as Melina and McIntyre, but yeah.
Yikes.
Huntman
08-20-2010, 06:49 PM
I'm sure the Nexus will either be in or DLC.
As they said DLC will become a big aspect this year, as compared to last year, when there was no DLC...at all.
Clp605
08-20-2010, 07:26 PM
I'm sure the Nexus will either be in or DLC.
As they said DLC will become a big aspect this year, as compared to last year, when there was no DLC...at all.
Not completly true, Stone Cold was as well as the Rock(I don't have PS3 with me so I can't confirm) but the amount of unlockables was fine for me.
Huntman
08-20-2010, 08:37 PM
Not completly true, Stone Cold was as well as the Rock(I don't have PS3 with me so I can't confirm) but the amount of unlockables was fine for me.
But to be fair. They were already in the game, if you had pre-ordered or casted a magic wizard spell from the high mountains of Narinva...
b0shey
08-20-2010, 08:55 PM
I'm sure the Nexus will either be in or DLC.
As they said DLC will become a big aspect this year, as compared to last year, when there was no DLC...at all.
think it was confirmed somewhere that Nexus was in the game forgot where i saw it.
lets hope they actuallly manage to get a up to date roster this year hate when its out of date.
Comradebot
08-20-2010, 11:41 PM
think it was confirmed somewhere that Nexus was in the game forgot where i saw it.
lets hope they actuallly manage to get a up to date roster this year hate when its out of date.
Blame the WWE.
sebsplex
08-22-2010, 06:49 AM
Not completly true, Stone Cold was as well as the Rock(I don't have PS3 with me so I can't confirm) but the amount of unlockables was fine for me.
Austin was available to download if you preordered from gamestop/GAME only I believe. The Rock was unlockable via road-to-wrestlemania, although you could get the password to unlock him if you pre-ordered from certain sites. I remember a lot of people getting worked up on gamefaqs (not exactly unusual) because those that had chosen to get The Rock 'instead' of Austin thinking that he was 'exclusive' and were understandably annoyed when those who pre-ordered to get Austin also got the Rock after about an hour or so of gameplay. There was no DLC last year (I suspect because the WWE licence was somewhat up in the air for THQ) beyond Austin eventually being made buyable about 5 months after release along with some exclusive behind the scenes videos or something. That was your lot.
I'm sure there'll be more content this year, after all the previous year's had two packs I seem to recall.
think it was confirmed somewhere that Nexus was in the game forgot where i saw it.
lets hope they actuallly manage to get a up to date roster this year hate when its out of date.
Tbh, it depends on who gets cut or signed before released. Out of date or not, I prefered having JBL and Jeff Hardy in the game last year as opposed to having Sheamus or Yoshi Tatsu (who debuted around release time) added in their place.
Here's a video I found on youtube of a full TLC match being played in 2011.
http://www.youtube.com/watch?v=0wPwRKmyd-U
Check out what happens at 8:30 in the video!
What? The Undertaker no sells falling off a ladder through a table? :rolleyes:
ChrisKid
08-22-2010, 11:57 AM
Austin was available to download if you preordered from gamestop/GAME only I believe. The Rock was unlockable via road-to-wrestlemania, although you could get the password to unlock him if you pre-ordered from certain sites. I remember a lot of people getting worked up on gamefaqs (not exactly unusual) because those that had chosen to get The Rock 'instead' of Austin thinking that he was 'exclusive' and were understandably annoyed when those who pre-ordered to get Austin also got the Rock after about an hour or so of gameplay. There was no DLC last year (I suspect because the WWE licence was somewhat up in the air for THQ) beyond Austin eventually being made buyable about 5 months after release along with some exclusive behind the scenes videos or something. That was your lot.
I'm sure there'll be more content this year, after all the previous year's had two packs I seem to recall.
Tbh, it depends on who gets cut or signed before released. Out of date or not, I prefered having JBL and Jeff Hardy in the game last year as opposed to having Sheamus or Yoshi Tatsu (who debuted around release time) added in their place.
For me having Jeff in was cool i could deal with no Yoshi but i would replace JBL for Sheamus but saying that JBL is crucial in Road to wrestlemania
Huntman
08-22-2010, 12:10 PM
They talked about some DLC in a interview.
Bret Hart will be a DLC, free with Best Buy pre-order, cost money without.
They talked about a download pack. Free with copies, but will be about 800 MSP or 9.99 on whatever PS3 does. It has...
Online Access
Chris Masters
Rey Mysterio in a Halloween theme, Day of the Dead.
Kelly Kelly in a "Devil" outfit.
I really hate having to buy Online Access on the game. UFC 2010 did the same thing.
MightyDavidson
08-22-2010, 01:20 PM
From what I heard you only have to pay for the online access if you're renting the game, or getting it used or something. If you buy the game brand new there will be an access code on the instruction manual that will let you get online access free.
Tha Black Phenom
09-08-2010, 07:30 PM
They revealed the roster today. The notes that may be of interest:
-Punk still has hair but looks quite exquisite(and Gallows is in)
-Chavo Guerrero is in... so is Shad
-Shawn Michaels is in and is all DX-ed up(even the DX-tagged cowboy hat with it)
-Undertaker has his vintage entrance attire, but there's been photos circulating around that Ministry Taker (http://caws.ws/svr2011/?p=226) may also be in(though that was not mentioned in the reveal somehow)
-Big Zeke is in, along with Regal. Yoshi Tatsu, Zack Ryder are as well. Hart Dynasty, yep.
-Vance Archer is in.. wow
-Alicia Fox made it.. but Layla is DLC. Go figure.
And the big elephant in the room... Nexus. Half of them will be apart of a DLC available during the holiday season: Barrett, Otunga and Gabriel. And the DLC will also contain the British Bulldog, Lex Luger, an alternate HBK attire and a playable NXT arena.
Huntman
09-08-2010, 07:49 PM
so is Shad
YEAH! YEAH!
Speaking of the reveal. Vance Archer is in it. I am quite happy.
Oh and a guy said Chris Benoit during a interview....and he looked like he was going to cry after losing this tourny thing..they had.
ChrisKid
09-09-2010, 12:17 AM
Put this all in white just in case someone didn't want to see the roster
Raw:
* Chris Jericho
* Edge
* Evan Bourne
* Ezekial Jackson
* Goldust
* John Cena
* John Morrison
* Mark Henry
* Primo
* R-Truth
* Randy Orton
* Santino Marella
* Shawn Michaels - DX Attire with Cowboy Hat in
* Ted DiBiase
* The Miz - US Champion
* Triple H
* Vladimir Kozlov
* William Regal
* Zack Ryder
* David Hart Smith
* Sheamus
* Tyson Kidd
* Yoshi Tatsu
Smackdown:
* Big Show
* Chavo Guerrero
* Christian
* CM Punk - Straight Edge Society attire
* "Dashing" Cody Rhodes
* Dolph Ziggler - Intercontinental Champion
* Finlay
* Jack Swagger
* JTG
* Kane
* Kofi Kingston
* Matt Hardy
* MVP
* Rey Mysterio - World Heavyweight Champion
* Shad
* The Undertaker
* Drew McIntyre
* Luke Gallows - "Straight-Edge Society"
* Vance Archer
Divas:
* Beth Phoenix
* Brie Bella
* Eve Torres
* Gail Kim
* Maryse
* Melina
* Natalya
* Michelle McCool
* Kelly Kelly
* Nikki Bella
* Alicia Fox
Legends:
* Bret Hart
Downloadable Characters:
* British Bulldog
* Lex Luger
* Wade Barret
* David Otunga
* Justin Gabriel
* Layla
* New attire for Shad
* New attire for HBK
* NXT Arena
The announcement did not include Superstars who have been recently fired so superstars like Batista, Shelton Benjamin, and Mickie James still have a shot of getting in.
GruntMark
09-09-2010, 12:20 AM
* New attire for Shad
What people with too much money buy.
Prophet
09-09-2010, 12:22 AM
What people with too much money buy.
Might be worth it. Might be the short lived, yet very well recieved Shaderina gimmick, where he wore a street tough, yet sensible tutu. :p
GruntMark
09-09-2010, 12:24 AM
Might be worth it. Might be the short lived, yet very well recieved Shaderina gimmick, where he wore a street tough, yet sensible tutu. :p
Google tells me this may have never existed.
Prophet
09-09-2010, 12:27 AM
Give me 5 minutes to edit wikipedia, and try again. :p
Jaysin
09-09-2010, 12:33 AM
I thought this game was supposed to have a massive roster? It looks no bigger than the usual.
ChrisKid
09-09-2010, 12:53 AM
I thought this game was supposed to have a massive roster? It looks no bigger than the usual.
That's what i thought and i watched the roster reveal and it was no bigger than last years
ChrisKid
09-09-2010, 12:54 AM
And no demo:mad:
LoNdOn
09-09-2010, 04:46 AM
Not impressed with the roster at all.
Not impressed with the roster at all.
Ditto. This happens every year for me. I'm a fan of a constant stream of fresh meat in my wrestling, if I'm not seeing new faces I get bored quite quickly. The roster is so out of date I find it off-putting.
Not that a completely up-to-date roster means anything either. Everyone in WWE fights exactly the same, so a fresh character isn't going to make a huge impact. Compared to 'normal' fighting games like Street Fighter or Tekken, where you put in a new fighter with a new style and it's a unique experience, in wrestling games they're little more than palette swaps.
I'd love to see a wrestling game than doesn't care about 'realism' and goes for one-dimensional fun, making the characters as gimmicky as possible, and as different as possible.
Jaysin
09-09-2010, 01:09 PM
I'd love to see a wrestling game than doesn't care about 'realism' and goes for one-dimensional fun, making the characters as gimmicky as possible, and as different as possible.
WWE All-Stars
supershot
09-09-2010, 07:00 PM
Heres a video I found on the roster reveal. The Miz is halarious threwout.
http://community.smackdownvsraw.com/blog-post/watch-roster-reveal-event-video
Does anyone else think some of the characters look terrible in game?
CM Punk and The Big Show stand out as being poor to me.
Clp605
09-10-2010, 06:05 AM
Does anyone else think some of the characters look terrible in game?
CM Punk and The Big Show stand out as being poor to me.
Puck and Show looked... decent to say the least. But Bret on the other hand looked rushed and just all around horrible. But, as many have said before, graphics don't make good games, gameplay makes good games so maybe THQ finally figured that out.
b0shey
09-10-2010, 08:45 AM
Does anyone else think some of the characters look terrible in game?
CM Punk and The Big Show stand out as being poor to me.
If you look on the models on WWE.com alot of them looks terrible
crownsy
09-10-2010, 09:59 AM
Not impressed with the roster at all.
Honestly not that concerned since they finally added the ability to DL and edit peoples CAWS
Quite sure i'll have an up to date roster within a week and do zero work to get it.
Here's to you OCD CAW designers *toast*
supershot
09-10-2010, 01:06 PM
I though Cody Rhodes didn't look all that great. In Bret Hart's defense, they said it was when he was in his prime. Still it does look rushed.
Tha Black Phenom
09-10-2010, 03:59 PM
Yikes, Punk looked much better on his cutscene reveal...
HBK looks weird too, Christian and Batista as well. Masters, Edge, so on... however, on the good side Sheamus, McIntyre and Mark Henry look good. Why do they have to make Hornswoggle, of all people, look fairly realistic as well?
supershot
09-10-2010, 04:42 PM
Yikes, Punk looked much better on his cutscene reveal...
HBK looks weird too, Christian and Batista as well. Masters, Edge, so on... however, on the good side Sheamus, McIntyre and Mark Henry look good. Why do they have to make Hornswoggle, of all people, look fairly realistic as well?
Hornswoggles in? That's interesting. Is he a playable wrestler?
TheEffect
09-13-2010, 03:43 AM
Yeah! Miz's and mcintyre's themes are gonna be used SOOOO much for my caws oh and zach ryder will be owning everyone hehehehe!
crownsy
09-13-2010, 11:27 AM
My only concern with Universe mode (which as a TEW addict sounds like nirvania) is that if they have not upped the difficulty, it's quickly going to get stale.
Also, hopefully the 100 cut scenes for universe mode are used well, Not going to be very fun if the same cut scenes get used over and over.
But my main concern is the difficulty. I know it's hard to make a game where the AI doesn't eventually get very predictable, but uni mode will be a disappointment if i can take a guy and just win every match he's in to make him the champ with no challenge.
But on the flip side, they need not to return to 08/09 where the highest difficulty was not challenging because of actual wrestling out of the computer, but in the fact the the computer just stood still and countered every single thing you tried to do outside of off the rope moves.
It lead to completely unrealistic matches where you would just bounce of the ropes and clothesline the computer 30 times until it finally got to groggy to counter and let you do a move or two, leading to your finisher.
I'll be buying either way, but if they can find a way to make matches against the computer challenging without being cheap, Universe mode has a chance to make this game great.
I'm cautiously optimistic
ChrisKid
09-15-2010, 12:52 AM
My only concern with Universe mode (which as a TEW addict sounds like nirvania) is that if they have not upped the difficulty, it's quickly going to get stale.
Also, hopefully the 100 cut scenes for universe mode are used well, Not going to be very fun if the same cut scenes get used over and over.
But my main concern is the difficulty. I know it's hard to make a game where the AI doesn't eventually get very predictable, but uni mode will be a disappointment if i can take a guy and just win every match he's in to make him the champ with no challenge.
But on the flip side, they need not to return to 08/09 where the highest difficulty was not challenging because of actual wrestling out of the computer, but in the fact the the computer just stood still and countered every single thing you tried to do outside of off the rope moves.
It lead to completely unrealistic matches where you would just bounce of the ropes and clothesline the computer 30 times until it finally got to groggy to counter and let you do a move or two, leading to your finisher.
I'll be buying either way, but if they can find a way to make matches against the computer challenging without being cheap, Universe mode has a chance to make this game great.
I'm cautiously optimistic
I hope Universe mode is good so i'm looking forward to it
ChrisKid
09-28-2010, 11:48 PM
The Cobra's In :D
ChrisKid
10-02-2010, 04:14 AM
just noticed no Khali
PoisonedSuperman
10-05-2010, 04:44 PM
Does anybody play this for psp? Is it the same as it is for ps3? I got a psp in the summer as a gift and never really messed with it, I recently bought a world cup south africa game and I am hugely impressed with the game and psp. I'm hoping FIFA 11 is as good as that game, I for sure will be getting that but this WWE Universe thing kinda makes me want to get hte wrestling game.
Tha Black Phenom
10-05-2010, 08:03 PM
No idea how it's gonna be for PSP, you'll have to wait for reviews on that one. Speaking of which:
http://au.ps3.ign.com/articles/112/1125174p1.html
Touches on the negatives and positives. RTW interaction won't be superb but the Match Creator mode has me nodding. WWE Universe mode sounds even better than once touched upon.
Unlimited use of CAWs in Story Designer mode, up to 15 of them. Hello, Nexus.
Clp605
10-05-2010, 08:45 PM
No idea how it's gonna be for PSP, you'll have to wait for reviews on that one. Speaking of which:
http://au.ps3.ign.com/articles/112/1125174p1.html
Touches on the negatives and positives. RTW interaction won't be superb but the Match Creator mode has me nodding. WWE Universe mode sounds even better than once touched upon.
Unlimited use of CAWs in Story Designer mode, up to 15 of them. Hello, Nexus.
Why haven't I heard this... Im sorry but I need to (clears throat)... YES (http://www.youtube.com/watch?v=P3ALwKeSEYs&feature=related)!!! Finally, I have needed to that joke all day, not sure why.
b0shey
10-07-2010, 09:44 PM
- WWE Legends Jimmy Snuka, Jake Roberts and Terry Funk were confirmed today as playable characters in WWE SmackDown vs. RAW 2011. Yoshi Tatsu and Gail Kim were also officially announced. Below is the updated announced roster:
SmackDown: Kane, Dolph Ziggler, Cody Rhodes, Drew McIntyre, Undertaker, CM Punk, Kofi Kingston, Rey Mysterio, Christian, Edge, Big Show, Jack Swagger, Shad, Vance Archer, JTG, Finlay, Luke Gallows, Matt Hardy, Chavo Guerrero, Chris Masters, MVP, Hornswoggle, Paul Bearer, Michelle McCool, Layla, Beth Phoenix and Kelly Kelly.
RAW: Mr. McMahon, Randy Orton, Sheamus, The Miz, John Morrison, John Cena, R-Truth, Triple H, Evan Bourne, David Hart Smith, Tyson Kidd, Santino Marella, Mark Henry, Primo, Ted DiBiase, William Regal, Zack Ryder, Vladimir Kozlov, Goldust, Yoshi Tatsu, Ezekiel Jackson, Wade Barrett, Justin Gabriel, David Otunga, Melina, Eve Torres, Alicia Fox, Gail Kim, Brie Bella, Nikki Bella, Natalya and Maryse.
Others: Chris Jericho, Mike Knox, Shelton Benjamin, Shawn Michaels, Batista, The Rock, Steve Austin, Bret Hart, British Bulldog, Lex Luger, Terry Funk, Jake Roberts and Jimmy Snuka.
supershot
10-07-2010, 11:21 PM
Wow they were not kidding when they said they had a big roster this year.
James Casey
10-08-2010, 07:13 AM
That's a pretty awesome roster right there - not all of Nexus, no Serena or Joey Mercury either, but otherwise it's impressive
supershot
10-08-2010, 10:25 AM
That's a pretty awesome roster right there - not all of Nexus, no Serena or Joey Mercury either, but otherwise it's impressive
Most of the Nexus members are DLC. Not so sure SE Society made the cut tho. :mad:
I could be wrong but I think this is the biggest roster in SvR history!
ChrisKid
10-08-2010, 10:41 AM
Most of the Nexus members are DLC. Not so sure SE Society made the cut tho. :mad:
I could be wrong but I think this is the biggest roster in SvR history!
luke gallows did
b0shey
10-08-2010, 12:29 PM
Still don't get why Khali didn't make the cut, he is still with WWE
Moe Hunter
10-08-2010, 02:37 PM
At the time of roster decisions he was supposed to be taking an indefinite break. That only ended up lasting a few weeks, IIRC.
MichiganHero
10-09-2010, 05:06 AM
For some bizzare reason, I hope the Swagger Soaring Eagle makes DLC.
ChrisKid
10-09-2010, 05:08 AM
For some bizzare reason, I hope the Swagger Soaring Eagle makes DLC.
Same here
I may buy this. I didn't buy last year's, so it might feel pretty fresh this year after 2-years of improvements, and I think I might get a kick out of Universe mode. I'm a pretty lazy guy in that I'm not going to spend hours creating storylines or fantasy cards. For a console game I just want to turn it on and fight some dudes. If the game with sim for me the Universe, and I can just turn it on and have a list of this week's matches, to pick and choose as I wish. I think I might enjoy that.
Honestly my purchase may depend on the Achievements for the game. Fighting games rarely give me the sense of accomplishment than an Adventure game does.
I'm also stroking my chin at the thought of updating my CAW. Traditionally my 'Self' character has been incredibly Indy, all long hair and Hardy-pants. Enough is enough. It's time for a change.
Unregistered
10-10-2010, 11:04 PM
I saw this on another forum, but since I found it interesting, I'll ask it here to you guys.
Who will you be playing universe mode with?
I found the concept of playing it with another person in itself to be interesting. I ended up bringing it up to a friend of mine, and we both thought it was a pretty neat idea. Anyone else think of this and have any ideas?
We've already decided to run our own draft once we get our own games going, and already know CM Punk is likely going first overall.
sebsplex
10-12-2010, 02:37 PM
I saw this on another forum, but since I found it interesting, I'll ask it here to you guys.
Who will you be playing universe mode with?
I found the concept of playing it with another person in itself to be interesting. I ended up bringing it up to a friend of mine, and we both thought it was a pretty neat idea. Anyone else think of this and have any ideas?
We've already decided to run our own draft once we get our own games going, and already know CM Punk is likely going first overall.
Yeah, the universe sounds a cool chill out feature. It'll be great to play an exhibition mode that doesn't feel completely detached and be able to have people just drop in and out. The RTWM mode is usually only good for one playthrough and even then, some of them are an endurance test just to unlock other features (I'm looking at you, CAW RTWM 2010). I'm looking forward to drafting my own brands and letting the AI do it's thing, plus the Fan Axxcess pack sounds quite intriguing, offering an overall stat adjuster as well as all the DLC packs for a lump sum, plus a feature to unlock everything for those who want to have everything available and aren't inclined to playthrough for hours to unlock it all.
I'm also looking forward to the additions to CAS. Being able to cherrypick lines of audio commentary, 75 new scenes added to last years (well I assume they haven't taken any of last year's away) and unlimited CAW usage for whatever number of CAW's it was.
In general though, the game and matches just look more solid and rehauling the weapons and freedom to break tables is long overdue.
It's looking a more attractive buy this year than ever.
ChrisKid
10-13-2010, 12:29 AM
wcw and nxt arenas are dlc
Comradebot
10-13-2010, 01:04 AM
I'm also stroking my chin at the thought of updating my CAW. Traditionally my 'Self' character has been incredibly Indy, all long hair and Hardy-pants. Enough is enough. It's time for a change.
Gonna be a nugget?
i effin rule
10-18-2010, 08:39 PM
Apparently the final 2 legends for the game are Steamboat and Rob Van Dam. There are pics of RVD in the game all of the the interwebs.
i effin rule
10-18-2010, 08:56 PM
Apparently the final 2 legends for the game are Steamboat and Rob Van Dam. There are pics of RVD in the game all of the the interwebs.
It has also been confirmed by game producer Marcus Stephenson via twitter http://twitter.com/stephensonmc
TracyBrooksFan
10-18-2010, 09:20 PM
Im happy RVD made the game but WHY?
i effin rule
10-18-2010, 09:21 PM
Im happy RVD made the game but WHY?
From what I've read, he signed a deal with THQ before signing with TNA.
TracyBrooksFan
10-18-2010, 09:42 PM
From what I've read, he signed a deal with THQ before signing with TNA.
Make sense thanks
fatallylost
10-18-2010, 10:23 PM
Make sense thanks
Maybe someone was high when they were doing to models?
Oh... wait...
Basmat01
10-18-2010, 10:43 PM
From what I've read, he signed a deal with THQ before signing with TNA.
Does that mean if TNA make another Game RVD couldnt be in it?
i effin rule
10-18-2010, 11:30 PM
Does that mean if TNA make another Game RVD couldnt be in it?
No idea. I imagine it would depend on the terms of the agreement as well as the length of the deal.
Moe Hunter
10-19-2010, 06:12 AM
If I were RVD and TNA made another game, I wouldn't *want* to be in it. TNA Impact was worse than Wrestlemania 21. Just awful.
RVD is ridiculously smart to sign a videogame deal with WWE, and then go to TNA with (I have to assume) a promised World Title run!
Very excited to play as RVD again. ALSO, confirmed that one path of Christian's RtWM is an Edge & Christian team/feud, including big hats, kazoos, and... Los Conquistadores!
Prophet
10-19-2010, 01:22 PM
If I were RVD and TNA made another game, I wouldn't *want* to be in it. TNA Impact was worse than Wrestlemania 21. Just awful.
RVD is ridiculously smart to sign a videogame deal with WWE, and then go to TNA with (I have to assume) a promised World Title run!
Very excited to play as RVD again. ALSO, confirmed that one path of Christian's RtWM is an Edge & Christian team/feud, including big hats, kazoos, and... Los Conquistadores!
I got more excited for this than I did for Steamboat or RVD. Golden masked awesomeness!
I've also heard that the druid (which may or may not have been confirmed) may not be a druid, but in fact, Joey Mercury as the masked SES member. Not sure who I'd want more, to be honest.
i effin rule
10-19-2010, 01:25 PM
I got more excited for this than I did for Steamboat or RVD. Golden masked awesomeness!
I've also heard that the druid (which may or may not have been confirmed) may not be a druid, but in fact, Joey Mercury as the masked SES member. Not sure who I'd want more, to be honest.
From everything I've seen, it is a Druid. It is tied to the "Versus Undertaker" RTWM.
Also, the rumor floating around is that if you get Fan Axxess then you get the ability to download ALL pre-order exclusives. Marcus Stephenson is being very tight lipped about it. But this is what people who have the game are saying.
Prophet
10-19-2010, 01:33 PM
From everything I've seen, it is a Druid. It is tied to the "Versus Undertaker" RTWM.
Also, the rumor floating around is that if you get Fan Axxess then you get the ability to download ALL pre-order exclusives. Marcus Stephenson is being very tight lipped about it. But this is what people who have the game are saying.
Druid makes more sense really. They always have that one off odd character that slips in. And anything is better than "Red" and "Green".
Meaning like Ministry `taker, and Bret Hart, and Orton dressed like a Koala or whatever Amazon was offering?
I got more excited for this than I did for Steamboat or RVD. Golden masked awesomeness!
I've also heard that the druid (which may or may not have been confirmed) may not be a druid, but in fact, Joey Mercury as the masked SES member. Not sure who I'd want more, to be honest.
Ive seen a shot of the roster screen and it is a Druid. The roster was sorted alphabetically and it was with the D's (After Drew McIntyre if IIRC). So I dont know what name they would have given Mercury to put him as a D.
i effin rule
10-19-2010, 01:36 PM
Druid makes more sense really. They always have that one off odd character that slips in. And anything is better than "Red" and "Green".
Meaning like Ministry `taker, and Bret Hart, and Orton dressed like a Koala or whatever Amazon was offering?
Yep.
Also for those not sure. If you get Fan Axxess you have the option to download whatever parts of it you want, individually. I wasn't sure I wanted it because of the "unlock all" bit, but once I found out I could just avoid that part it really is a good deal.
Prophet
10-19-2010, 01:41 PM
Ive seen a shot of the roster screen and it is a Druid. The roster was sorted alphabetically and it was with the D's (After Drew McIntyre if IIRC). So I dont know what name they would have given Mercury to put him as a D.
I'd only seen it from the finishing move video, where he hit the DDT. Default finisher should've probably informed me that it was Army Guy Tony in a cloak, but I can hope. lol
Yep.
Also for those not sure. If you get Fan Axxess you have the option to download whatever parts of it you want, individually. I wasn't sure I wanted it because of the "unlock all" bit, but once I found out I could just avoid that part it really is a good deal.
Yeah, I saw that part. Not a big fan of the unlock all, which gives me time to figure out if I can feasibly hook my PS3 up to the interwebs. 21st century desires with a 19th century brain. lol
sebsplex
10-19-2010, 01:48 PM
Apparently all the pre-orders with the exception of Bret Hart will be available through fan-axxess (although I'm sure he'll probably appear on DLC eventually).
I don't mind the unlock all feature, since the RTWM are a bit hit and miss most of the time. Ideally I'd like to play through and unlock most of the stuff myself and just use that feature to unlock the few bits and pieces that are left.
I find the suggestion that Zack Ryder is apparently locked inexcusable :p
The Druid just seems to be one of those for giggles unlockables... a bit like Red and Green test men or Fred Durst from way back when. There's also a couple of screen caps floating around of a Druid Arena - basically a generic arena where every member of the crowd is a druid and the lights are all set down Undertaker entrance style...
crownsy
10-20-2010, 06:19 PM
Can't wait for this game. With the ability to download CAWS, post some of your goofy caws your going to make once you get it. I assume we will make TEW caws so don't list those
But certainly make them so I can download em!
anyway, some of my goofier CAWS
The Gordon's Fisherman- I always make this guy, since the added a rain jacket. Hopefully this time they will have the hat, i generaly end up using some sailors cap
Evil Lincoln & Tricky Dick - Goofy Evil Tag team, hopefully this year they have better stove top hat options
Lionheart Jr - Im physicked for universe mode just because this guy will work now. As a unabashed jericholic, I've made this guy as a luchador the last few years and pretty much fueded him with Y2J as someone taking his gimmick from mexico. With universe mode, i won't have to have this fued "in my head" i can just set it up in game.
crownsy
10-21-2010, 12:29 PM
No ones got any wacky caws to pass the time?
how bout another discussion point, What TEW guys will be among the first CAWS you make?
I've gotta make Fearless Blue, just because I love what adam did with him and i am obsessed with making him a mid carder in TEW for a national company (still havent done it, possibly because im not that good at TEW)
The masked patriot, gotta have a foil for evil lincon
and probably dark angel, just because.
i effin rule
10-21-2010, 12:33 PM
I don't really have any particularly zany characters I plan on making, but I do plan on making as many Effverse guys as I can. The current plan is to make one brand WWE and one Effverse for Universe mode. I also plan on making a few RTWM storylines featuring only Effverse guys.
crownsy
10-21-2010, 07:33 PM
Wow, thats an awesome idea man, that had never crossed my mind.
I may steal that idea and make Smackdown my CAW show :D
supershot
10-21-2010, 11:12 PM
That is a good idea. All created guys on 1 show.
Man I really cant wait for this game. The worst thing in the world did happen tho.. RROD struck me at the worst time possible.
I cant say that I'm shocked tho. I got it back in what, 2006 I think. Its an original if anything I'm shocked it lasted this long.
Just read the IGN review, and I know the guy who reviews the wrestling games on there is a bought-and-paid-for hype machine, but man alive am I tempted to pick this up. It's apparently "a slightly improved version of last year's 'revolutionary' version" but I didn't buy last year's, so maybe it's enough of a jump for it to be worth it. I planned to wait until it had gone down in price, but £35 doesn't sound so ridiculous now.
The urge to create my Self, and an accompanying storyline, and put them online for the world to take on, is surprisingly big.
Moe Hunter
10-22-2010, 04:58 PM
The IGN reviewer exposes himself as being particularly bad in several points. He says it's not a big step forward and they just improved what was there... That's the point! 2009 and 2010 brought in a bunch of big new features, 2011 is making them as good as possible. Not every year needs a complete overhaul. Plus I hardly think Universe Mode and the new Physics are "just plodding along".
Also he thinks the gameplay is broken because he couldn't beat one of the development team, and had to resort to spamming running attacks. He is seriously critiquing the game based on his inability to play it.
I'm glad you're hyped, Self. I'm super-psyched for this game, but it's based on all the previews and not on the poorly written review. I can't wait to finally play the mode I've always wanted - multiplayer endless season with good gameplay. Raw 2 came close, SD2:KYR and WWF Attitude were nice early attempts, but it looks like finally "WWE Universe" mode in SvR2011 has it all.
i effin rule
10-22-2010, 09:31 PM
So I was watching http://www.justin.tv/ciplays playing universe and Marcus Stephenson pops in and greets everyone. It was kind of strange.
i effin rule
10-22-2010, 09:59 PM
Heard from Bryan Williams (and just confirmed by Marcus) that next year they are going to try and implement the ability to create your own brands and shows for Universe mode.
mrpengo88
10-22-2010, 10:42 PM
They have also added over 100 new create a story cutscenes, and added the ability to branch the storylines you make. Win!
shamelessposer
10-22-2010, 11:11 PM
Heard from Bryan Williams (and just confirmed by Marcus) that next year they are going to try and implement the ability to create your own brands and shows for Universe mode.
This is amazing. If they implement the ability to assign titles to specific shows, and maybe up the CAW limit, it will be double-amazing.
shamelessposer
10-22-2010, 11:13 PM
The IGN reviewer exposes himself as being particularly bad in several points. He says it's not a big step forward and they just improved what was there... That's the point! 2009 and 2010 brought in a bunch of big new features, 2011 is making them as good as possible. Not every year needs a complete overhaul. Plus I hardly think Universe Mode and the new Physics are "just plodding along".
You didn't mention the part where the reviewer simultaneously says that 2011 might well be the best game in the series, but isn't as good as 2010.
Adam Ryland
10-23-2010, 02:51 AM
The IGN reviewer exposes himself as being particularly bad in several points.
IGN's Greg has always been awful - it's funny that people completely and happily ignored that fact for years when he was giving ridiculously biased reviews in favour of the game (which, of course, would have nothing to do with the fact that IGN had a deal to get exclusive news and content on the game...) because that's what the fans of the series want to hear. It's a shame they lost the deal, it was always hilarious to see him spend entire paragraphs praising the most inconsequential details (remember a couple of years ago when "they can now walk up the ring steps" was seriously mentioned as a good new feature?) while managing to gloss over the abysmal AI, repetitive gameplay, and nonsensical decisions by THQ ("this year it'll look even more like WWE programming.....the matches won't even vaguely resemble real matches of course, but by God, the logo will be in the bottom corner, so that's OK...")
Moe Hunter
10-23-2010, 10:01 AM
Indeed, Shamelessposer and Adam.
I've never found his reviews to be anything of value - praising 2008's AWFUL 24/7 mode (which had hellish load times for inconsequential events, and meant you couldn't have a GM Mode game going as well as a normal Season Mode game), claiming that all the tiny improvements in 2009 were something to write home about (apron/ringsteps, "tag teams galore!" despite there being hardly any new tag team moves, and 2010 added a whole bunch)...
I really enjoyed 2010 and I think I'll enjoy 2011 as much as I possibly can enjoy any wrestling game now that I don't have a stable of friends who all play as well. 2-3player Universe mode for me will kick ass, and from all reports the RtWMs are excellent (I'm a total E&C mark).
But really, IGN have never added anything of value to my WWE Games experience. I'm glad they're no longer doing their "roster countdown", and THQ just handled it themselves.
i effin rule
10-23-2010, 12:50 PM
Interesting, yet hilarious, effect of the new physics engine.
http://www.youtube.com/watch?v=Mq8J9PXaZ8Y
supershot
10-23-2010, 01:10 PM
Haha wow! That is game breaking if you ask me. Hopefully that's the only object you can do that with and hopefully they fix is asap!
Nice find by the way lol.
Looks like this game is full of Physics bugs:
http://www.youtube.com/watch?v=3a5YHHgsyCA&feature=related
After 2 buggy videos get posted... I have to post someting to bring our spirits back up!
http://www.youtube.com/watch?v=G7XJiKlRFyY&feature=related
ChrisKid
10-27-2010, 09:06 AM
has anyone got the game?
LoNdOn
10-27-2010, 11:16 AM
has anyone got the game?
As you know, not out in the UK until Friday. :(
ChrisKid
10-27-2010, 12:01 PM
As you know, not out in the UK until Friday. :(
it sucks that it has to be that way hopefully i'll get mine delivered on release day
TheKenwyne
10-27-2010, 12:21 PM
Got a trip to the big game superstore planned for this - superhyped for Universe mode :D
ChrisKid
10-27-2010, 12:23 PM
Got a trip to the big game superstore planned for this - superhyped for Universe mode :D
Universe mode has great potential hoping its as good as hoped wonder if you can use caws
masterded
10-27-2010, 04:51 PM
Universe mode has great potential hoping its as good as hoped wonder if you can use caws
You can use caws. How much you like it will be based on your expectations. I find it fun, but know quite a few that dislike it as they were thinking more season mode then what it is.
Tha Black Phenom
10-27-2010, 06:43 PM
The game's fairly entertaining so far, I've only tinkered with Universe mode and placed the feuds slightly up to date(moved Edge to SD, turned Kane heel, free agent'd Triple H/Batista/HBK, etc) and seeing where things go from here. I think the real fun for me will begin once I get XBL, so I can get my hands on a couple of genuine CAWs such as Alex Riley and Daniel Bryan.
Gameplay's pace will take some time getting adjusted to, that's for damn sure. At first, I thought you could only hit the little moves early on building up to the bigger stuff. But turns out your opponent has to be groggy so you hit the big moves, kinda like the old SmackDown! games. It's good in a sense that you can't rush your matches and you gotta take things cautiously before it all turns against you.
Commentary sounds blocky, Cole interrupting himself an insane amount of times, but they have added more lines for more situations as well. It's not perfect, but satisfactory. What's cool in Universe mode is they'll acknowledge in the match who's the number one contender and who's the champion.
Haven't bothered with RTW yet, don't fully like the idea of using only one guy to play with for a certain amount of time, will get on it soon though.
The major downside so far is you can't defend titles in exhibition mode, only in Universe.. and only at the PPVs at that. So there's not as much control as they say there is, but it's still a decent mode with good replay value.
masterded
10-27-2010, 07:08 PM
I got to add one more thing the move sets are quite bad for a lot of people.
crownsy
10-27-2010, 08:04 PM
Also, with the reversals being all Rt human vs human matches are useless. Me and a bud played it for like 4 hours and buy the end were pretty done with it.
All on one button + a freaking visual cue = 14 reversals ending in a strike for the entire match with two human players
Astil
10-27-2010, 08:08 PM
The major downside so far is you can't defend titles in exhibition mode, only in Universe.. and only at the PPVs at that. So there's not as much control as they say there is, but it's still a decent mode with good replay value.
There is a loophole on Youtube.
stratusfaction
10-28-2010, 12:29 AM
I'm a huge fan of the Smackdown series. I look forward to it every year. That said save your money and don't waste it on this poor excuse for a game!
The Pros
CAWS look just as good as the original wrestlers
WWE Universe is a pretty cool idea to some extent
Backstage roaming on Road to Wrestlemania to some extent
The Cons
Limited moves
Limited CAW parts (they took away a ton of stuff with creating CAWS)
Can't put titles on the line in exhibition
Win matches in less then 2 minutes on Legend with simple moves
What's the point of having wrestlers show up backstage on RTW when all they say is "GET LOST."
Storylines are not innovative at all and are extremely cheesy and very short
The game is way to easy even on Legend.
No Strong Grapples
Overall the game is miles behind SvsR 2010 and even 2009. They took out so much and hyped the game based on WWE Universe which is more tedious and unnecessary then useful. Limited move sets and the extremely easy gameplay makes this game pretty much useless after several plays. Or it does for me anyway. Again, I am a huge fan of this franchise and I was REALLY looking forward to this one. I was hugely let down. Pass on this one guys it just isn't a good game. I actually enjoyed playing TNA Impact then this game. At least that game was more difficult.
supershot
10-28-2010, 12:47 AM
I actually enjoyed playing TNA Impact then this game. At least that game was more difficult.
:eek: This can NOT be true! I demand a second opinion!
PFt. SvR Move Sets have never been very accurate. Every single middleweight guy (from Jericho to MVP) tended to have the Sleeper Neckbreaker & Christian's Diving Reverse DDT. Most WWE guys only have 5 or 6 'movez' anyway. This isn't Dragon Gate we're talking about.
Still, if they've taken away a ton of moves that you could give your CAW, that'll bother me. I'm still mad they got rid of the Octopus Stretch a few years back. I loved rocking that as a finish because it was somewhat tricky to lock on.
... but complaints are well received. I've been back & forth on this game a lot. I was going to wait, because I assumed my flatmate would be hogging the XBox 24-7 to play Fallout. However, he doesn't seem interested in playing it, so there's an unused XBox just begging to be used, and I don't have anything to play on it. Still, given the complaints, I think I'll have to research some of the flaws more. See which I care about (gameplay) and which I don't (titles in exhibition mode).
Chuck
10-28-2010, 03:38 AM
Maybe I'm dumb but no matter how many matches I win with my CAWS there ranking on any championships never go up... am I doing something wrong on Universe?
ChrisKid
10-28-2010, 04:56 AM
Just got mine a day early :D
20LEgend
10-28-2010, 05:38 AM
Just got mine a day early :D
Where'd you order from? I'm going to order FM from there on the off chance.
ChrisKid
10-28-2010, 05:42 AM
Where'd you order from? I'm going to order FM from there on the off chance.
GAME
Tha Black Phenom
10-28-2010, 05:45 AM
There is a loophole on Youtube.
Cheers, pity I have to grind until Backlash, but it's better than nothing.
What's the point of having wrestlers show up backstage on RTW when all they say is "GET LOST."
Storylines are not innovative at all and are extremely cheesy and very short
No Strong Grapples
I think in some other RTWs it'll be more diversified, but I agree it's a bit excessive.
Well, I wouldn't expect storylines to be innovative in a SD! game. It's either ripped off of real life or some cheesy material.
And sure there are. Opponent has to be groggy and whatnot.
Can't disagree with the rest, especially with the easy part, they've made many parts of the match more.. accessible, but I never play on Legend anyway. I give myself a bit of leeway in every match for imaginary entertainment's sake - I hate decimating my opponents in two and a half minutes, especially if it's a big matchup like Cena vs. Orton. If I'm Triple H squashing Evan Bourne and it takes me 7+ minutes though, I'll be a bit peeved haha. Oh, and limited moves... well that's a drab, but I'm used to it, they take out moves every year.
ChrisKid
10-28-2010, 10:28 AM
Cool stuff happening in my universe just playing all the matches made by CPU and Christian turned heel attacking Kofi Kingston
Prophet
10-28-2010, 10:41 AM
One of the first things the AI did in my computer run universe was put Kozlov in DX. `at was weird.
I enjoy the game, as a whole. Sure, I have issues, such as the loss of transparency when it comes to creating wrestler tattoos, and only being able to do a back rake backstage when behind someone who isn't groggy (6 times in a row, we get it, you're a cat!) but I can't say it's a bad thing. Most of the stuff I miss is more irritating than anything.
ChrisKid
10-28-2010, 11:03 AM
One of the first things the AI did in my computer run universe was put Kozlov in DX. `at was weird.
I enjoy the game, as a whole. Sure, I have issues, such as the loss of transparency when it comes to creating wrestler tattoos, and only being able to do a back rake backstage when behind someone who isn't groggy (6 times in a row, we get it, you're a cat!) but I can't say it's a bad thing. Most of the stuff I miss is more irritating than anything.
CPU put Koslov and Jericho together and MVP and Mysterio i put Primo and Ryder together aswell.
Got good feuds such as
Sheamus vs Edge
Christian vs Kofi Kingston
Zack Ryder & Primo vs Tyson Kidd
MrCanada
10-28-2010, 01:42 PM
missed this thead. Just starting out and removed everyone who wasnt really active in the WWE right now, putting them in ECW or WCW (Triple H, Matt Hardy, Mike Knox, Shawn Michaels, Batista, ext) then did a new draft between RAW & SmackDown! as a start off point for my universe. Not even a month in but interested in how it plays out.
I modified most heels/faces to corulate to real life, but then made some fantasy teams:
- Cody Rhodes & Drew McIntyre (stuck them together to start as tag champs, wanted my champs to by as recent as possible. If Nexus was availible I would of made Otunga and Gabriel the champs)
- The Nation of Domination (Shad Gaspard, Ezekiel Jackson, & Mark Henry. Couldn't resist. Using Zeke's theme fits all three too)
- Edge & Christian (I think everyone has stuck them back together)
- The Executioners (Vance Archer & Luke Gallows, using Archers music and the LOD entrance is cool)
- The Hart Dynasty
- Santino & Kozlov
- Morrison & R-Truth
- Chavo & Primo
- Finlay & Regal
- MVP & JTG
Dont know why I felt like posting that... but I did. Mainly for the NoD thing. EVERYONE should do it. Might add MVP too having him turn on JTG.
ChrisKid
10-28-2010, 01:48 PM
New Teams
Chavo and Cody Rhodes
Radio Wave (Ryder and Primo)
The Buzzsaw Cobras (Marella and Tatsu)
DX just split up
Backlash Card
Marella vs Koslov
Hart Dynasy vs Jeri-Miz (Tag Championships)
Ziggler vs Christian (IC Title)
Alicia Fox vs Eve (Divas)
Mysterio vs Swagger (WHC)
Cena vs Sheamus (WWE)
crownsy
10-28-2010, 02:04 PM
Really digging universe mode, but man is this game ruined by the gameplay, as i feared.
as i mentioned, human vs human is pointless. The ability to counter freaking everything and a visual cue alerting you to the global counter button means every human match goes this way:
counter X 50
someone misses a counter, actually gets knocked down
counter x 50 again
until the "momentum" takes over and one human player is deprived of the opportunity to fight back, leading to 3 strong moves out of a groggy pick up of other player + finsher.
We actually took to putting the controller down once one person got on this roll.
AI matches:
far, far to easy. The only way to make them "difficult" is to jack the counter sliders for the CPU, and this simply makes matches the counter fests they are vs humans. Thats not my definition of fun.
I don't see why no one can invent a next gen grapple system that even approaches NWO revenage. No mercy for the N64. By far the best WWE wrestling game.
In closing, ill still play it because i enjoy universe mode one player, but pretty bummed it's the same counter fest it was in 09.
Also, universe mode should respect players alterations more. I made punk/Christian a stable, turned christian heel, and in there first match, the AI decked me as christian and broke up the team. Thanks universe mode.
Wrestling Century
10-28-2010, 02:49 PM
Should I get this on the Wii?
TheKenwyne
10-28-2010, 03:28 PM
Really digging universe mode, but man is this game ruined by the gameplay, as i feared.
as i mentioned, human vs human is pointless. The ability to counter freaking everything and a visual cue alerting you to the global counter button means every human match goes this way:
counter X 50
someone misses a counter, actually gets knocked down
counter x 50 again
until the "momentum" takes over and one human player is deprived of the opportunity to fight back, leading to 3 strong moves out of a groggy pick up of other player + finsher.
We actually took to putting the controller down once one person got on this roll.
AI matches:
far, far to easy. The only way to make them "difficult" is to jack the counter sliders for the CPU, and this simply makes matches the counter fests they are vs humans. Thats not my definition of fun.
I don't see why no one can invent a next gen grapple system that even approaches NWO revenage. No mercy for the N64. By far the best WWE wrestling game.
In closing, ill still play it because i enjoy universe mode one player, but pretty bummed it's the same counter fest it was in 09.
Also, universe mode should respect players alterations more. I made punk/Christian a stable, turned christian heel, and in there first match, the AI decked me as christian and broke up the team. Thanks universe mode.
Is it worse than it was in 10 then? Or was that just a slip of the keyboard?
crownsy
10-28-2010, 05:14 PM
yea,slip of the iphone keyboard.
Fact remains that the game play goes a long way to ruin the experience, particular the human on human matches.
stratusfaction
10-28-2010, 05:28 PM
The game play on this years game is horrible. I've got the difficulty on Legend and reversals on max and i'm still beating people like Undertaker and Triple H in less then 3 minutes with CAWS who I didn't give any extra attribute points too.
This Smackdown game is more enjoyable just simulating through Universe Mode seeing what matches the computer puts together. Great job THQ! Such a shame I traded all my previous Smackdown games for this one.
TracyBrooksFan
10-28-2010, 08:30 PM
I love the game including game play.
i effin rule
10-28-2010, 08:42 PM
To the guy complaining about the reversal indicator: You do know that you can turn that off right? And adjust the sliders for reversals?
crownsy
10-28-2010, 08:53 PM
To the guy complaining about the reversal indicator: You do know that you can turn that off right? And adjust the sliders for reversals?
Yes, but what does that really do for the crappy game play mechanics?
Reversals on one universal button is stupid, and ruins the game. Maybe some people enjoy 5 counters every time you try a move, I'm not one of them.
Nevermind the fact that you can crush the ai on legendary in 3-4 minutes with the ai getting nothing but counters in as offense. I beat cena with primo earlier today in my universe in 5 minutes.
Not saying I'll never play it, but outside of fufilling my tew dreams through caws of my favorite guys, not much fun for me in his years version due to the crappy gameplay mechanics
i effin rule
10-28-2010, 08:54 PM
Yes, but what does that really do for the crappy game play mechanics?
Reversals on one universal button is stupid, and ruins the game. Maybe some people enjoy 5 counters every time you try a move, I'm not one of them.
Then adjust the slider. That is what they are for. So people can adjust the game to suit their play style.
crownsy
10-28-2010, 09:04 PM
Then adjust the slider. That is what they are for. So people can adjust the game to suit their play style.
You realize all that does is shrink the timing window, not shut them off right?
We jacked those to low pretty early. If your good with timing games you can still counter pretty much at will
Dead or alive was a big game among my circle of friends, simple timing games for reversals are kinda simple. Hell compared to this game doa's weak counter system is algebra
MrCanada
10-28-2010, 10:14 PM
You realize all that does is shrink the timing window, not shut them off right?
We jacked those to low pretty early. If your good with timing games you can still counter pretty much at will
Dead or alive was a big game among my circle of friends, simple timing games for reversals are kinda simple. Hell compared to this game doa's weak counter system is algebra
SmackDown vs Raw gameplay has always been about two things:
1) being the first to hit a move - Doing this often always allows you to hit a flurry of moves and quickly get ahead of the game. Then even with a couple counters you are still ahead by the time you counter back.
2) Countering - I SUCK at countering, so often really have to rely on step one there. However, its true, if you are really good at timing and memorizing animations to know when to hit the counter button, in a game like this you are pretty much unbeatable.
One question though crownsy. Why are you complaining like your amazing-ness at the game (all bow down) is somehow people's faults in this thread? Its really coming off that way if you arnt intending it too.
What do you want me to do? Send you a teddy bear? Its one thing to say "gameplay isnt to my like because of these reasons." But how come you seem upset when other people say "Its not that bad, here are some hints as to how maybe you can improve your experience."
I personally like the game. I think fighting games, of all types, of all platforms, of all generations, have always been flawed by the two things I said earlier. If you cant accept that, you might want to stop wasting your money on them.
b0shey
10-28-2010, 10:22 PM
Really digging universe mode, but man is this game ruined by the gameplay, as i feared.
as i mentioned, human vs human is pointless. The ability to counter freaking everything and a visual cue alerting you to the global counter button means every human match goes this way:
counter X 50
someone misses a counter, actually gets knocked down
counter x 50 again
until the "momentum" takes over and one human player is deprived of the opportunity to fight back, leading to 3 strong moves out of a groggy pick up of other player + finsher.
We actually took to putting the controller down once one person got on this roll.
AI matches:
far, far to easy. The only way to make them "difficult" is to jack the counter sliders for the CPU, and this simply makes matches the counter fests they are vs humans. Thats not my definition of fun.
I don't see why no one can invent a next gen grapple system that even approaches NWO revenage. No mercy for the N64. By far the best WWE wrestling game.
In closing, ill still play it because i enjoy universe mode one player, but pretty bummed it's the same counter fest it was in 09.
Also, universe mode should respect players alterations more. I made punk/Christian a stable, turned christian heel, and in there first match, the AI decked me as christian and broke up the team. Thanks universe mode.
Agreed this game need a total engine remake... its a complete joke its so easy to beat the cpu... except in the stupid MITB matches... i hate how this match is set up..if you set up a ladder inside or outside of the ring the cpu runs over and knocks it over right away :mad:
crownsy
10-28-2010, 11:10 PM
SmackDown vs Raw gameplay has always been about two things:
1) being the first to hit a move - Doing this often always allows you to hit a flurry of moves and quickly get ahead of the game. Then even with a couple counters you are still ahead by the time you counter back.
2) Countering - I SUCK at countering, so often really have to rely on step one there. However, its true, if you are really good at timing and memorizing animations to know when to hit the counter button, in a game like this you are pretty much unbeatable.
One question though crownsy. Why are you complaining like your amazing-ness at the game (all bow down) is somehow people's faults in this thread? Its really coming off that way if you arnt intending it too.
What do you want me to do? Send you a teddy bear? Its one thing to say "gameplay isnt to my like because of these reasons." But how come you seem upset when other people say "Its not that bad, here are some hints as to how maybe you can improve your experience."
I personally like the game. I think fighting games, of all types, of all platforms, of all generations, have always been flawed by the two things I said earlier. If you cant accept that, you might want to stop wasting your money on them.
Wow, fanboy rant much?
I never claimed i was "awesome" at anything. I was giving my impressions of a game, one which (imo) has a flawed gameplay system. I am in no way alone on this subject, others in this thread and game reviewers have all taken issue with the gameplay in this game.
And somehow that allows you to make the leap that i'm some sort of braggart and I think i'm some sort of smackdown god?
Take a deep breath man, Just because not everyone enjoys the gameplay system in this game does not mean they are some sort of "l33t gamer" moron who's bragging about how good they are.
You enjoy the gameplay, good, I'm happy your enjoying the game more than I am. But don't try to dismiss me as some idiot because i won't blow sunshine up the games butt and pretend that a system like the one employed, where on the hardest difficulty it is frighteningly easy to destroy the AI with any sort of grasp of timing, is not deeply flawed.
I paid 60 bucks for the game, same as you did. I'm allowed a different opinion than you, as mad as it might make you that i have it.
TheEdgeOfReason
10-29-2010, 12:21 AM
Try playing the game without countering. Its way more fun imo. I usually play normal difficulty and don't counter as it makes it way more fun. You can have some actual slugfests. Counterfests are really boring and frustrating imo.
crownsy
10-29-2010, 12:34 AM
Try playing the game without countering. Its way more fun imo. I usually play normal difficulty and don't counter as it makes it way more fun. You can have some actual slugfests. Counterfests are really boring and frustrating imo.
thats pretty much what i've had to do to get any enjoyment out of the single player experience.
Still so lame though, to have to not use a huge part of the game mechanics to make the game enjoyable. Fail on THQ's part.
lazorbeak
10-29-2010, 01:11 AM
Edited: nobody is "mad" because of a difference of opinion.
Adam Ryland
10-29-2010, 02:19 AM
Please stop arguing, this looks like a flame war waiting to happen.
While I'm sure it's grating to those who have just spent $60 the game and aren't brilliant at it to hear crownsy rip into it and talk about how easy he's finding it, in this case that's hardly him being a jerk - quite a large proportion of players find it extremely easy to beat the AI even on the absolute hardest setting - that's not him boasting about how great he is, it's a genuine gripe with the game engine - and all the flaws that he mentioned are ones that have been commented on by many, many other players.
Wrestling Century
10-29-2010, 04:53 PM
Am I the only person who thinks that games don't have to be hard to be fun? IMO it seems that all that people do nowadays is complain about how old games were so much harder, and that games nowadays are so easy to beat, which makes them not fun. I don't know about you guys, but I don't like being stressed out over trying to beat a game.
20LEgend
10-29-2010, 05:18 PM
Am I the only person who thinks that games don't have to be hard to be fun? IMO it seems that all that people do nowadays is complain about how old games were so much harder, and that games nowadays are so easy to beat, which makes them not fun. I don't know about you guys, but I don't like being stressed out over trying to beat a game.
Sometimes like UFC games and SVR when the fun is just smashing the hell out of something, but I think what annoys people who play it quite a lot it gets repetitive, and you can beat Cena with whoever the worse at the game is, I think the challenge can be the best part.
E.g When you get it you can beat some loser and then you try and beat a Golddust and so then you can't win so you keep trying until you can beat everyone rather than buying the game and kicking Cena (or Randy Orton's or Taker, or whoever the top guys are) asses right off the bat.
But others just like the game and I personally don't mind it being easy but I'm not much of a 'console' game fan so maybe someone else has a better explanation
Wrestling Century
10-29-2010, 06:03 PM
Sometimes like UFC games and SVR when the fun is just smashing the hell out of something, but I think what annoys people who play it quite a lot it gets repetitive, and you can beat Cena with whoever the worse at the game is, I think the challenge can be the best part.
E.g When you get it you can beat some loser and then you try and beat a Golddust and so then you can't win so you keep trying until you can beat everyone rather than buying the game and kicking Cena (or Randy Orton's or Taker, or whoever the top guys are) asses right off the bat.
But others just like the game and I personally don't mind it being easy but I'm not much of a 'console' game fan so maybe someone else has a better explanation
Oh, I get it. I just like playing video games (TEW included) to relax. I actually really don't care if they are challenging or not, I was just trying to say that games don't have to be hard to be fun.
I can dig that to an extent. I recently played Spy RPG Alpha Protocol. Did it on easy mode. 4 days. It wasn't overly challenging, but I experienced the story, and felt like a bad ass 007ing around. A successful endeavor. Similar with the Wolverine game. Not hard, but it was a story that I completed, and I feel good about that.
A fighting game is... different to me. There tends to be less of a satisfying story to experience, so the accomplishment leans more heavily on the challenge. My main problem with SvR isn't the difficulty. It's how little it feels like a fight. Compared to Tekken or Street Fighter or UFC, I don't feel like I'm playing to win. More like I'm playing to see what movez I can do.
If I were making a wrestling game, I'd rip off the UFC or Tekken engine, and adapt from that. Aim to make a balanced, fun, wrestling-themed fighting game, rather than an animation engine where you can see all of your movez.
Despite my negativity, I still might buy Smackdown tomorrow. :)
supershot
10-29-2010, 09:27 PM
http://www.youtube.com/watch?v=ZGXDk4Lmdto&feature=player_embedded#!
Chris Jericho is a bump machine! :eek:
Bought the game. I kinda regret it.
I really like Universe mode. Just a way to play a few exhibition matches, but with some wackiness and direction. I'm not too fussy about my teams and such, so it works for me. I can see how it would bother others.
The gameplay seems sluggish and unresponsive, although part of that might be the controls being slightly foreign to me now. Little changes in the controls over the past two iterations tripping me up.
However, I'm finding the game lacks atmosphere. The sound design is terrible. I'm fighting a guy, and the crowd is dead, the commentary inane, the collision noises are unsatisfying... Compared to a game like Halo Reach, that has rocking music during gameplay and loud gun noises, it's void of atmosphere. I know having music playing during matches is unrealistic, but I've never played a sports game (football, basketball, tennis...) so lifeless. I'm far from psyched up.
The Create modes look pretty good, if a tad familiar. I enjoy games a lot more once I find a creative vision for a character. Roleplaying if you will. In Alpha Protocol I was an anti-Bond, woman-hating, guns-blazing, unstealthy, heavy armoured tank. In Mass Effect I was a glorified Space Whore. In UFC fell in love with my pint-sized psychotic hobo with a penchant for mustaches. If I can come up with a similarly charming avatar, I might enjoy the game more simply by delving into these modes.
I'm going to give the game one more go, but I think I might just sell it on quick. Chalk it up to an inevitable impulse purchase, and move on.
20LEgend
10-30-2010, 12:08 PM
Oh, I get it. I just like playing video games (TEW included) to relax. I actually really don't care if they are challenging or not, I was just trying to say that games don't have to be hard to be fun.
And I agree for the most part!
LoNdOn
10-30-2010, 03:36 PM
Where is the urn?!?!?!
smurphy1014
10-30-2010, 03:53 PM
Bought the game. I kinda regret it.
I'm going to give the game one more go, but I think I might just sell it on quick. Chalk it up to an inevitable impulse purchase, and move on.
Same here. Bought it yesterday and returned it same day for the same reasons you mentioned. There was some definite promise in the Universe mode but the rest seemed lacking.
djthefunkchris
10-30-2010, 04:32 PM
I'd like to here about the CAW, character creation and the stats you can put on them... Like can you make them different right off the bat? Can you max stats out that you want maxed out? Or do you have to "unlock" these, by training or other means?
Tha Black Phenom
10-30-2010, 05:32 PM
The way I do things with SD! games is that I go for whatever challenge I want to behold in the game. I've always found the games fairly easy, but I never cared. I also feel like WC in that for me, it doesn't have to be hard to be fun.
However, if I want a challenge I'm gonna make one for myself. Pull out a fatal-four way or a MITB contest to participate in. Hell, Rumbles seem to be slightly harder this year, with CPUs getting finishers rather efficiently and not wasting time in using them. Multi-man steel cage, First Blood against a main-eventer, so on. There's a number of ways to set up a challenge for yourself, exploit them every now and then and it may keep your interest in the game.
Not feeling the commentary this year, only gripe. /shrug I dunno. What's with Cole/Lawler being on every show, even? Would've liked to hear some of Striker's lines, but then again I hate Grisham with a passion.
The Final Countdown
10-30-2010, 07:12 PM
I'd like to here about the CAW, character creation and the stats you can put on them... Like can you make them different right off the bat? Can you max stats out that you want maxed out? Or do you have to "unlock" these, by training or other means?
You can assign the stats/attributes for CAWS right away this time, thankfully. You can also edit downloaded CAWS (so long as the person who uploaded the CAW didn't disable the option), which is awesome for those of us who don't want to take the time to try and create detailed looks. Downloading Daniel Bryan, making some minor tweaks to his moveset and uploading "The Final Countdown" for him to use as his entrance music took about 5 minutes total. Win.
stratusfaction
10-30-2010, 10:26 PM
Same here. Bought it yesterday and returned it same day for the same reasons you mentioned. There was some definite promise in the Universe mode but the rest seemed lacking.
I almost went and sold my game back to today as well but thank goodness I didn't. According to the official game website forum http://community.smackdownvsraw.com/forums the creators of the game are very much aware of these issues including the game being too easy, missing moves that were in video promos just weeks before release, and transparancy options in CAW mode. They are saying that they are currently working on a patch to see if they can fix the problems.
I honestly could care less if they add more moves or add the transparancy options both of those are worthless to gamers if they don't want to play it because it's way to easy.
Hopefully, this patch will fix the major problems!
ChrisKid
10-31-2010, 06:03 AM
I don't see any problems with the difficulty (on legend since i think 07?) plus i don't play seriously just for fun but a patch to make it harder wouldbe nice (i miss matt striker, not Grisham)
LoNdOn
10-31-2010, 06:45 AM
You can assign the stats/attributes for CAWS right away this time, thankfully. You can also edit downloaded CAWS (so long as the person who uploaded the CAW didn't disable the option), which is awesome for those of us who don't want to take the time to try and create detailed looks. Downloading Daniel Bryan, making some minor tweaks to his moveset and uploading "The Final Countdown" for him to use as his entrance music took about 5 minutes total. Win.
Last year on the PS3 I made and uploaded lots of indy CAWs that went over really well. This year I look for an indy CAW that is quite good, make sure I can edit it, download it and improve the physical appearance etc. Waiting to see a passable Chris Hero, I don't want to have to make my CAWs from scratch anymore.
ChrisKid
10-31-2010, 08:51 AM
Yeah i've lost loads of intrest in making caws waiting to see some good Nexus Caws
LoNdOn
10-31-2010, 12:24 PM
Yeah i've lost loads of intrest in making caws waiting to see some good Nexus Caws
If you've got a ps3 there are some fairly good ones. There is a good Wade Barrett, a pretty good Justin Gabriel and a fairly good Heath Slater.
Or you can wait until they are released in the second dlc pack.
ChrisKid
10-31-2010, 03:06 PM
If you've got a ps3 there are some fairly good ones. There is a good Wade Barrett, a pretty good Justin Gabriel and a fairly good Heath Slater.
Or you can wait until they are released in the second dlc pack.
I'll have a look at them in the morning shame Slater's not in the pack (just imagine Otungas attributes)
LoNdOn
10-31-2010, 03:15 PM
I'll have a look at them in the morning shame Slater's not in the pack (just imagine Otungas attributes)
While you're there you can check out the three I've uploaded. :)
Jaysin
11-01-2010, 09:24 AM
Did they take out that move you did when you pressed A next to their head? In the last two games if you held A when you were next to your opponents head, you mounted them and could punch them repeatedly or headbutt them using the analog sticks.
I haven't found out how to do it in this one so I'm kind of assuming its not in this one?
ChrisKid
11-01-2010, 11:19 AM
Did they take out that move you did when you pressed A next to their head? In the last two games if you held A when you were next to your opponents head, you mounted them and could punch them repeatedly or headbutt them using the analog sticks.
I haven't found out how to do it in this one so I'm kind of assuming its not in this one?
Yeah they took it out which sucks
TheKenwyne
11-01-2010, 12:39 PM
Yeah they took it out which sucks
I disagree. It was stupid overpowered, a right b!tch to reverse and killed your momentum dead. Plus how often do you see it in current WWE matches?
ChrisKid
11-01-2010, 01:33 PM
I disagree. It was stupid overpowered, a right b!tch to reverse and killed your momentum dead. Plus how often do you see it in current WWE matches?
You've got a point actually (it was a pain to reverse)
Jaysin
11-01-2010, 01:51 PM
How often do you see 90% of the moves in SvR in WWE? It's a video game, not the actual product we watch.
TheKenwyne
11-01-2010, 02:27 PM
How often do you see 90% of the moves in SvR in WWE? It's a video game, not the actual product we watch.
The majority you do see, just not necessarily performed by the wrestlers who pull them off. But then again I'm not one for fiddling with my movesets so there could be some really obscure moves in the software you never see in 'E programming.
Some of the environmental spots are the notable exception - corner chops, rope crotchings, face-to-stairs incidents etc.
LoNdOn
11-02-2010, 07:17 PM
If anyone is interested, I have uploaded a few indy CAWs on the PS3.
username is sbarham2
CAWs uploaded...All of which can be edited by whomever downloads them.
El Generico (no moveset/entrance)
Kaval
Tyler Black
Delirious
Chris Hero
The Final Countdown
11-02-2010, 11:58 PM
If anyone is interested, I have uploaded a few indy CAWs on the PS3.
username is sbarham2
CAWs uploaded...All of which can be edited by whomever downloads them.
El Generico (no moveset/entrance)
Kaval
Tyler Black
Delirious
Chris Hero
Dang...too bad you're on PS3 rather than 360; I've been trying to find good versions of Black and Hero on Xbox Live, but no luck so far. Only 1 Tyler, and 2 Heros, none of them quite what I was looking for. I did find good versions of Generico, Kaval and Delirious, though. Still on the search for several others, including the KoW, the American Wolves and Kevin Steen. No luck. I did just find a spot-on Stevie Ray though. :eek:
Oh, and I have seen probably over a hundred Daniel Bryans. Seriously, I love the guy to death, but does every single person on the service really have to post their own version of him?
i effin rule
11-05-2010, 10:55 AM
I'm about to start working on some storylines with CAW's (Effverse guys) and was looking for some input.
Would you rather play a storyline that features several feuds and such, or one that focuses solely on a single feud?
Comradebot
11-05-2010, 11:09 AM
So...
The moment I buy this game, I'm totally making an EWA storyline.
Partially because JMan2k3 has already humbly requested I make Bam Bam Johansson. Figured make Manico, throw in a couple of other awesome European wrestlers... and boom.
Jaysin
11-05-2010, 07:10 PM
Ok, problem solved. I feel pretty dumb now :P
ChrisKid
11-06-2010, 05:04 AM
If anyone is interested, I have uploaded a few indy CAWs on the PS3.
username is sbarham2
CAWs uploaded...All of which can be edited by whomever downloads them.
El Generico (no moveset/entrance)
Kaval
Tyler Black
Delirious
Chris Hero
Downloaded Hero he looks awesome
LoNdOn
11-06-2010, 08:45 AM
Downloaded Hero he looks awesome
Thank you kindly.
I recently uploaded old school Austin Aries circa 07
cappyboy
11-06-2010, 09:36 AM
Oh, and I have seen probably over a hundred Daniel Bryans. Seriously, I love the guy to death, but does every single person on the service really have to post their own version of him?
Yeah probably. Because you know what probably happened? "Every single person on the service" probably really liked the guy and wanted to be the one that was so cool for having put him up for everyone. Not realizing And Their Brother had already had the same brainstorm. So they made their Bryan and posted it before bothering to look to see if anyone else had done so already.
Jaysin
11-06-2010, 09:57 AM
Hahaha I'm doing Jericho's Road to Wrestlemania and everytime I hit HHH, his "grunts" are high pitched. Is this normal? It's hilarious
**edit**
Ok, its Jericho making these high pitched grunts, but its only in this match. Which is JeriShow vs Kofi & HHH
TheKenwyne
11-06-2010, 10:49 AM
I really enjoyed the Chrisitan RTWM, but having done all the others cept vs. Taker, I'm underwhelmed. Others opinions?
LoNdOn
11-06-2010, 03:36 PM
I really enjoyed the Chrisitan RTWM, but having done all the others cept vs. Taker, I'm underwhelmed. Others opinions?
Try and beat Taker at Mainia and then get back to me.....
Tha Black Phenom
11-06-2010, 06:18 PM
On the subject of RTWs, I don't know if anyone did the Cena one, but I'll put in spoiler just in case. (below)
Am I the only one who found the final Challenge match at WrestleMania symbolic? Vince McMahon and his two "chosen ones" trying to take the top dog down.
Also, earlier in the storyline they referenced "Better Than Utopia" which is a nice throwback to the past, Cena's RTW storyline in SvR09. It was a nice little touch, I'll say.
Prophet
11-06-2010, 06:29 PM
On the subject of RTWs, I don't know if anyone did the Cena one, but I'll put in spoiler just in case. (below)
I dig the Cena one, for both of those reasons, although the VKM match was irritating at times. I also dug the subplots contained. The Sheamus line as well as the post EC fallout with DX.
And on that note, I think that's my favorite aspect of the RTW this year. The main story for each was sort of hit and miss, however keeping up with the other things going on was great.
March
11-12-2010, 09:20 PM
So has anybody made Cornellverse CAWs? I made like 7 so far.. all USPW wrestlers. I plan on doing alot more, and eventually uploading them for 360. Stay tuned.
ChrisKid
11-13-2010, 02:59 AM
uploades Ace Youngblood to PS3 struggled with moveset
ChrisKid
11-14-2010, 05:22 AM
mitb winners
Year 1: RVD
Year 2: Ezekiel Jackson
Year 3: Sheamus
Year 4: The Miz
Year 5: William Regal
Year 6: Evan Bourne
Year 7: DH Smith
Year 8: Kofi Kingston
Year 9: The Miz (2)
Awesome
Comradebot
11-25-2010, 11:36 PM
So has anybody made Cornellverse CAWs? I made like 7 so far.. all USPW wrestlers. I plan on doing alot more, and eventually uploading them for 360. Stay tuned.
Not yet, but I just got the game earlier this week and a few TEW folks are on my agenda.
Namely, one Bam Bam Johansson... and then a few other European workers, so I can create an EWA storyline in-game.
Comradebot
11-26-2010, 12:28 AM
It should also be noted that I was not satisfied with any of the Viscera/Big Daddy Vs others have made...
So I've taken it upon myself to make him. Sadly, the game has limitation that make a perfect Big Vis impossible, but I've still got a good direction going. Right now he has a rather generic old Vis outfit only, but it's a start. Still need to tweak his body...
But the ultimate goal is a Viscera who looks like he isn't a CAW as much as, well... Big Vis. I'd love to take the time to get his proper tattooing so I can give him both his Big Daddy V and Big Daddy Voodoo (AJPW) outfits as they should appear.
Looking at him now... I made his legs too fat. He actually doesn't have THAT thick of legs compared to the rest of his body. And his blubbery upper arms are much larger than his forearms.
It'll happen: the best Viscera/Big Daddy V you could hope to have in SvR (assuming I don't get frustrated and quit).
Wrestling Century
11-26-2010, 09:34 AM
Does the game store title histories for the championships like TEW does?
TheKenwyne
11-26-2010, 09:34 AM
Does the game store title histories for the championships like TEW does?
No.
Wrestling Century
11-26-2010, 09:37 AM
No.
Does it store any title histories at all?
TheKenwyne
11-26-2010, 10:00 AM
Does it store any title histories at all?
No.
Wrestling Century
11-26-2010, 10:27 AM
No.
Thanks for the help. That means that I'll have to store the title histories from the game myself, which will be a pain, since I'll have to see how many title defenses there are and then write it down. :(
ChrisKid
11-27-2010, 03:54 AM
Storm turned on Roode, edited Storm now he's all emo
ChrisKid
11-27-2010, 06:44 AM
Uploaded an Angry Gilmore to PS3, 4 Attires, Normal,Cross over eye with long hair,Darkenss (Just basically him in a black jumper and dark trousers and Elemental IV (it's ok) with moveset and entrance
b0shey
11-29-2010, 01:53 PM
Is it me or does it look like Vladimir Koslov walks like a girl during his Entrance
|Anderz|
11-29-2010, 03:29 PM
£17.99 on Play.com for today only.. offer ends in two and a half hours..
very good for those (like me) who havent got round to purchasing yet.. sorry I couldnt get on any earlier to let people know..
Comradebot
11-29-2010, 03:54 PM
It should also be noted that I was not satisfied with any of the Viscera/Big Daddy Vs others have made...
So I've taken it upon myself to make him. Sadly, the game has limitation that make a perfect Big Vis impossible, but I've still got a good direction going. Right now he has a rather generic old Vis outfit only, but it's a start. Still need to tweak his body...
But the ultimate goal is a Viscera who looks like he isn't a CAW as much as, well... Big Vis. I'd love to take the time to get his proper tattooing so I can give him both his Big Daddy V and Big Daddy Voodoo (AJPW) outfits as they should appear.
Looking at him now... I made his legs too fat. He actually doesn't have THAT thick of legs compared to the rest of his body. And his blubbery upper arms are much larger than his forearms.
It'll happen: the best Viscera/Big Daddy V you could hope to have in SvR (assuming I don't get frustrated and quit).
FYI, this is actually going very well. It'll be a WIP nonstop, but as soon as I can figure out the best way to do his tattoos (lord help me if I decide to use the "paint" option....), I can finish up his Big Daddy V and AJPW Big Daddy Voodoo outfits.
As for the fourth... probably the big, purple, King Mabel look. Point is, we'll have many faces of Big Vis. He looks solid right now, probably the best I'll get in terms of body structure/facial features given the limitations of CAW mode (but I'll keep tweaking whenever I see an issue), his moveset is damn near perfect (took the BDV moveset actually listed as a Superstar set in the game, and tweaked it until it was perfect... clearly, I know Vis better than the developers)...
Point is, it's an awesome Viscera so far. My only annoyance is that eye color has to be the same across all outfits, meaning he'll probably always have the white Viscera eyes. But hey... can always edit his eyes and name if I feel the need.
b0shey
11-29-2010, 11:32 PM
It should also be noted that I was not satisfied with any of the Viscera/Big Daddy Vs others have made...
So I've taken it upon myself to make him. Sadly, the game has limitation that make a perfect Big Vis impossible, but I've still got a good direction going. Right now he has a rather generic old Vis outfit only, but it's a start. Still need to tweak his body...
But the ultimate goal is a Viscera who looks like he isn't a CAW as much as, well... Big Vis. I'd love to take the time to get his proper tattooing so I can give him both his Big Daddy V and Big Daddy Voodoo (AJPW) outfits as they should appear.
Looking at him now... I made his legs too fat. He actually doesn't have THAT thick of legs compared to the rest of his body. And his blubbery upper arms are much larger than his forearms.
It'll happen: the best Viscera/Big Daddy V you could hope to have in SvR (assuming I don't get frustrated and quit).
I Wish THQ would do what WWF Attitude did, they had preset body types
(skinny,medium,large,sumo) it was so easy to create people like Yokozuna, Viscera, Akeem, when creating biig guys in smackdown vs raw games it looks weird.
juggaloninjalee
11-30-2010, 08:47 AM
FYI, this is actually going very well. It'll be a WIP nonstop, but as soon as I can figure out the best way to do his tattoos (lord help me if I decide to use the "paint" option....), I can finish up his Big Daddy V and AJPW Big Daddy Voodoo outfits.
As for the fourth... probably the big, purple, King Mabel look. Point is, we'll have many faces of Big Vis. He looks solid right now, probably the best I'll get in terms of body structure/facial features given the limitations of CAW mode (but I'll keep tweaking whenever I see an issue), his moveset is damn near perfect (took the BDV moveset actually listed as a Superstar set in the game, and tweaked it until it was perfect... clearly, I know Vis better than the developers)...
Point is, it's an awesome Viscera so far. My only annoyance is that eye color has to be the same across all outfits, meaning he'll probably always have the white Viscera eyes. But hey... can always edit his eyes and name if I feel the need.
Big Daddy V mark are you? That is awesome.
ChrisKid
12-02-2010, 12:11 AM
Wade Barrett Entrance
http://www.youtube.com/watch?v=mwpsELrKoZw
David Otunga
http://www.youtube.com/watch?v=P3qsZF9EHD0&feature=related
Justin Gabriel
http://www.youtube.com/watch?v=epIBYmp2QwY&feature=related
Layla
http://www.youtube.com/watch?v=Kfv7O5Pp1JQ&feature=related
Lex Luger
http://www.youtube.com/watch?v=a85nLA75ZWc&feature=related
British Bulldog
http://www.youtube.com/watch?v=aSNMRTD6jj4&feature=related
Comradebot
12-04-2010, 08:52 AM
As we speak, I'm using the paint too to try and make Big Daddy V's "sun" tattoo on his chest. I'd like to get ATLEAST it an the moon tattoo decent looking.
Obviously, it won't be anywhere near the quality of the real deal... but it'll be an acceptable substitute (at least until someone with better SVR paint skills than myself make them).
Still, it'll look decent at a distance.
djthefunkchris
12-04-2010, 10:15 AM
What I am noticing is that they still have that goofy walk, and depending on the stance you give them, look goofy as well, if your CAW isn't pretty much standard height. I believe this is because they use only one model (two if you count the females), with lots of adjustments.
A HUGE improvement to this database would actually be to have more then one model, perhaps three (Large, Normal, Small), to build off of. That's one of the let-downs to Vanguard online as well... It's like they just gloo'd a different head on each model (from giants to gnomes).
Comradebot
12-04-2010, 12:40 PM
Alrighty, Viscera's Big Daddy V attire is done (not counting any of the countless tweaks I keep making).
Should be smooth sailing from here on out. Already got a good portion of his Big Daddy Voodoo outfit done.
EDIT: The real pain was the tattoos. Someone call up Nelson Fraizer, Jr. and tell him his crazy ink makes him hard to accurately make as a CAW...
Comradebot
12-04-2010, 01:41 PM
Alrighty, Viscera's Big Daddy V attire is done (not counting any of the countless tweaks I keep making).
Should be smooth sailing from here on out. Already got a good portion of his Big Daddy Voodoo outfit done.
EDIT: The real pain was the tattoos. Someone call up Nelson Fraizer, Jr. and tell him his crazy ink makes him hard to accurately make as a CAW...
Well, that was quick. For all intents and purposes, the Big Daddy Voodoo outfit is complete. Just gotta figure out which direction of Mabel I wanna go with, finish it up, and I can at least upload this guy in a manner for yall (my kind GDS folks) to take a look at him and let me know what, if anything, would need to be tweaked/changed.
Lex Luger
http://www.youtube.com/watch?v=a85nL...eature=related
British Bulldog
http://www.youtube.com/watch?v=aSNMR...eature=related
Haven't picked up the game yet. I'll probably grab it during Boxing day.
It's cool that they're releasing some good DLC this year but why does Luger and Bulldog's theme sound so weird?
D16NJD16
12-06-2010, 04:54 PM
So disappointed with the game. I played for 5 minutes and realized the gameplay took a step back.
Wrestling Century
12-09-2010, 05:09 PM
How much does the Fan Axxess DLC cost? And what DLC has been released so far?
Wrestling Century
12-09-2010, 05:11 PM
Also, can you go back and review the results of previous shows in Universe mode?
Tha Black Phenom
12-09-2010, 05:52 PM
Also, can you go back and review the results of previous shows in Universe mode?
Yes you can, through the schedule.
So disappointed with the game. I played for 5 minutes and realized the gameplay took a step back.
Serves you right for playing for 5 minutes. :o Really though, I found the gameplay sketchy when I first played, but if you keep playing you might get into it. If you still don't like it, s'all good. But to say it took a step back with that new physics system and other things is a bit of a stretch.
Comradebot
12-09-2010, 06:28 PM
Yes you can, through the schedule.
Serves you right for playing for 5 minutes. :o Really though, I found the gameplay sketchy when I first played, but if you keep playing you might get into it. If you still don't like it, s'all good. But to say it took a step back with that new physics system and other things is a bit of a stretch.
Honestly, I like the gameplay. Still no WCW/NWO Revenge (and its similarly styled games, including No Mercy), but its fun enough. Love the physics, though it was hilarious when I had my created Viscera charge at a guy on a table, only to have them roll out of the way, causing Vis to just smash through the table, sending splinters everywhere. He looked like the freakin' Juggernaut.
The ONLY complaint I have, really, is something that isn't so much the developers faults: the swarm of 100 overall CAWs online. If there's one thing I could do, it would be to bitch slap people into making all CAWs realistic, and not one of three combinations that lead to a 100 overall. The only solution is to copy my own guys and pump those up to 100.
And, yeah, you can just play games that don't allow created content... but I wanted to use Big Vis!!! What they NEED is an option to allow others to vote if a certain CAW is acceptable. So if you bust out with a 78 overall CAW, folks can be like "eh, that's fair."
Or, secretly, make all CAWs higher than 94 actually super ****ty.
Just picked up the game today for PS3. The controls seemed like it was scaled back to make things easier which isn't a bad thing. I was able to figure everything out within two matches.
It's a fun game so far. Not the best but fun.
Wrestling Century
12-09-2010, 08:13 PM
Yes you can, through the schedule.
How far back can you go in the schedule?
Wrestling Century
12-12-2010, 03:26 PM
How far back can you go in the schedule?
Just bumping this. I might be starting up a dynasty for the Universe mode, so I need to know how far back I can go in the schedule to see results.
Jaysin
12-12-2010, 03:46 PM
Did they release the DLC yet?
ChrisKid
12-14-2010, 12:58 AM
Did they release the DLC yet?
no not yet:(
MrCanada
12-14-2010, 10:45 AM
cant wait for the DLC...
I have a unnatural desire to try and keep my WWE Universe as close to reality as possible. I venture out but always end up editing it back to reflect the WWE now (relationships/champions/ext). Dunno why.
I do wish there was an ability to "lock" stars, so they dont change but you can still have the universe kind of in effect. I just hate when guys turn randomly or even worse when random tag teams pop up.
I also dont like using guys no longer in WWE or injured, so I assign them as Free Agents of to WWE Legends (depends on who). And sadly that makes SmackDown! really short on wrestlers.
If you play the game like me it can get kind of sad how small and unbalanced the rosters are. And I have yet to any CAW's on the PS3 exchange to my liking. It really just emphasises I guess the youth movement going on in WWE right now.
The Real WWE Universe as per SvR2011
RAW Superstars: David Hart Smith, David OTunga, Ezekiel Jackson, John Cena, John Morrison, Justin Gabriel, Mark Henry, The Miz, Primo, R-Truth, Randy Orton, Santino Marella, Sheamus, Ted Dibiase, Tyson Kidd, Vladimir Kozlov, Wade Barrett, William Regal, Yoshi Tatsu
(10 Faces, 9 Heels)*adding Nexus
RAW Diva's: Alicia Fox, Brie Bella, Eve, Gail Kim, Maryse, Melina, Natayla, Nikki Bella
(5 Faces, 3 Heels)*assuming Melina's turning
SD! Superstars: Big Show, Chavo Guerrero, Chris Masters, Cody Rhodes, Dolph Ziggler, Drew McIntyre, Edge, Finlay, Jack Swagger, JTG, Kane, Kofi Kingston, Rey Mysterio
(7 Faces, 6 Heels)
SD! Diva's: Beth Phoenix, Kelly Kelly, Layla, Michelle McCool
(2 Faces, 2 Heels)*adding Layla
Injured: Christian, CM Punk, Evan Bourne, Goldust, Triple H, Undertaker
Released: Batista, Chris Jericho, Luke Gallows, Matt Hardy, Mickie James, Mike Knox, MVP, Shad Gaspard, Shawn Michaels, Shelton Benjamin, Vance Archer
(11 people!)
Hopefully they have more DLC then already announced. Since there are only 4 active wrestlers getting added at this point.
I think I'm like most people and would love to see Daniel Bryan, Alberto Del Rio, & Kaval.
EDIT:
P.S.
Am I the only one that finds it annoying that even if you turn Tyson Kidd heel, change his music, titantron, & entrance (I have) they still announce "representing the Hart Dynasty"... grr.
Wrestling Century
12-14-2010, 03:08 PM
EDIT:
P.S.
Am I the only one that finds it annoying that even if you turn Tyson Kidd heel, change his music, titantron, & entrance (I have) they still announce "representing the Hart Dynasty"... grr.
You probably have to delete their tag team from the data.
MrCanada
12-15-2010, 01:54 AM
You probably have to delete their tag team from the data.
did.
Wrestling Century
12-15-2010, 10:01 PM
did.
And it still didn't work? :confused: That is really, really strange. Perhaps it's a bug/glitch?
supershot
12-16-2010, 12:19 AM
Could be hard coded to say that. If that's the case then there's not a thing you can do to change it.
TheKenwyne
12-16-2010, 04:41 AM
The game considers it his nickname, just like Edge is ALWAYS introduced as the Rated R Superstar - it's what the announcer recorded, so that's you lot. Sorry n all.
cappyboy
12-16-2010, 10:00 AM
Am I the only one that finds it annoying that even if you turn Tyson Kidd heel, change his music, titantron, & entrance (I have) they still announce "representing the Hart Dynasty"... grr.
Just think of it this way. Would you put it past WWE's story world brass to force a tag team to stay associated with one another even if the guys were to suddenly hate each other? Based on what I've seen over the years, I sure wouldn't. Sure, they could have had some default nicknames and stuff for guys like Kidd to transition into. Maybe old gimmicks from the past like The Narcissist or The Reflection of Perfection. The Doctor of Style could have been a good one since it would have seemed original to today's generation who wouldn't know Slick.
They own the rights to a lot of old school characters and their nicknames. They could have used some of those. Imagine Luke Gallows being able to become The Missing Link or Moondog Mark Henry. They might not be anything you'd want to see on TV but they could have been fun for variety in this context so guys didn't have to be "representing the Hart Dynasty" after an in-game split.
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