View Full Version : new owner statistics discussion
panix04
08-17-2006, 04:00 AM
Our prayers have been answered! TEW is going to be a mod makers heaven - thank you Adam Ryland, Thank you!
PS
No-more WWE 1st day mass firings!
It's a good feature but not one of the best. I don't think its needed but its appreciated.
I wonder how mod makers will make Vince McMahon like. Very egotistical i suppose.
thedraem41
08-17-2006, 04:14 AM
It's a great feature, not sure how the new short contracts will play into this. But, a great feature either way.
Undertaker666
08-17-2006, 04:38 AM
It is indeed a great feature as it will provide a new sense of realism to the AI bookers. Only problem is that when I play a real world mod I wont be able to steal all the WWE workers that get released straight away. ;)
The Ego
08-17-2006, 05:25 AM
Thats the beauty of this announcement tho, keeping it realistic.
Good work again Adam.
Dolfanar
08-17-2006, 08:36 AM
This is indeed good news. I'm tempted to feel that the roster size attribute should go on the promotion however, not the owner, but still a really good addition.
Now if Adam can find a way to make the worker editor alot more user friendly we may have more mods being released to keep us entertained...
aaronman
08-17-2006, 08:45 AM
Good idea this one.
I don't think it should be attributed to the promotion, because what if ownership changed hands and say, Vince sold to Mr. Tightarse who didn't like a huge roster in real life? As the owner it's Vince's decision how many people he has working for him. :)
panix04
08-17-2006, 09:01 AM
yeah, im afraid i agree with Aaron on this point, im excited to see how this system will link with the booker system - roll on tommorow!
drift_r
08-17-2006, 09:57 AM
Our prayers have been answered! TEW is going to be a mod makers heaven - thank you Adam Ryland, Thank you!
PS
No-more WWE 1st day mass firings!
or as booker will Vinny Mac expect you to trim roster to his specs or face consiquence?
aaronman
08-17-2006, 11:55 AM
What would be really cool (or really annoying) is if the owner hires somebody because they like the look of them, and then tell you to push said worker or face consequences. :cool:
Might be a bit tough to code that one though.
eayragt
08-17-2006, 02:00 PM
The bit that I most like is the roster turnover. One of my problems with 2005 is that if rosters aren't changing size, their roster's remain extremely consistant. This was there will be companies where thet are constantly changing their roster, making the world more fluid.
drift_r
08-17-2006, 02:44 PM
The bit that I most like is the roster turnover. One of my problems with 2005 is that if rosters aren't changing size, their roster's remain extremely consistant. This was there will be companies where thet are constantly changing their roster, making the world more fluid.
exactlly! the unemployed masses might actually get hired insted of setting stagnet for 10 or more years.
Nutlaw
08-17-2006, 04:18 PM
This is very nice addition that should continue to help add some personality to the game world.
cappyboy
08-17-2006, 08:29 PM
Definitely like this. Not only as mentioned will it add personality to the game world but may change the notion of what makes a desirable promotion to play. Do you want the roster freedom of working for the number one promotion even though Eisen/McMahon has next to no patience? Or do you want the creative freedom of working for a much more patient owner even though you risk talent turnover because you don't have the contracting power the big boys do? This could give reasons for folks to play promotions they might not otherwise choose and experience the game in new ways. Very cool addition.
GuyInTheCorner
08-18-2006, 01:42 PM
I only wish that there were booking preference stats, as that would allow new AI bookers to come in and slowly change the promotion style of the computer promotions
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