View Full Version : TEW: Hands On
08-20-2006, 11:39 PM
This would be a game related to Total Extreme Warfare, but would go into even more in depth detail than the current TEW series. It would be more than an updated version of TEW 07, but an entire game of its own
Entire Globe At Your Hands:
On the map screen, you can select any country on the map, to runs shows, scout talent, or visit dojos or training camps.
New Scout Position:
The scout will be used in order to evaluate workers, whether they be on your roster or in China.
Usually, they will go to shows in other countries or their home country to look for talent. Also, the scout can go to independent dojo's and training camps in order to look for talent.
More Realistic American Indy's:
The independent circuit will now be more organized. Much like in real life, the shows would be planned out ahead of time. So you would have the ability to see when a wrestler you want to scout is wrestling, therefore you would scheudle your scout to go this show. You would highlight one wrestler to watch, but you would get information back on the other matches and promo's.
Every worker and promotion has a calender. This is where you can see where they will be working and when, also if you have any meetings, contract negotiations, or anything with the worker it will appear.
For the promotion, you can see where their shows are taking place, any announced matches, special guest, or hype for the show.
Instead of head booker being the only job option..you have to apply and then..interview for jobs. The available jobs..
Scout-(Same description as above)
Booker-(You don't get final say, but you have ability to propose match and angle ideas)
Head Booker- (Get to give the final booking ideas to the owner for approval)
Owner-(More details later)
...I will finish this idea up later...let me know what you think of it so far.
08-22-2006, 08:50 AM
Basically, TEW '08?
08-25-2006, 01:24 AM
Not really..TEW is more based on just booking..you don't ever get to see the up close and hands on things that go on in the wrestling industry. So you would have to ability to take on more rolls and see the unique parts of the industry.
Basically, the difference would be TEW(Inerset Year), is mainly a booker sim that is simplified..TEW: Hands On would be more, hands on. You would have the ability to do more, and it would make your decisions even more important as your shows would be even more of a greater value. They would share some features, but Hands On would be in a lot more detail.
08-26-2006, 01:01 AM
sounds cool like it.
08-26-2006, 01:46 AM
As the owner you get the final say on a lot on everything, you could have the bookers come up with a show; tweak it to your liking then put it out there.
Also, if a mishap happens in a show(major injury, ring damage, riot, promotion trick(explained later) then you have the ability to decide what to do next. Cancel the show, add something in, or anything other than rewrite everything.
Also, as the owner you have the ability to call meetings. You would set up a day of the week and time, then set up the meeting, choose who you want at the meeting(There would be click boxes for wrestlers, bookers, road agents, scouts.) Or you can click on names individually. During the meeting, you can bring up topics that could either be company policy, how you feel about the product, the indiviuals work ethic, or you could call out a worker.
If you are not the owner, meetings would still be called, of course.
Also, I believe for a game like this the mm/dd/yy format needs to be inserted for dates.. But the next idea for it would be advanced negotiations. Instead of just working out money, a worker could demand a certain gimmick, or have you to propose a gimmick with them before they sign. Especially, on the indy level. You should be able to choose however much money you want to offer them, down to the ones place. Also, you should be able to offer up to ten years on a contract. Other factors should come into the contracts, house show appearances per month. Even things like guaranteed vacation and such.
That's all for this one..In the next, I'll talk about ideas for wrestler interaction and other things.
09-20-2006, 03:45 AM
next post soon
09-27-2006, 03:04 AM
Instead of wrestlers just wrestling, their personalities will be brought out. Instead of just simple pop ups for single events, you get more depth details. Certain groups that hang together, so you can get a certain feel for who works well together.
Also, wrestlers will come to you when they want to work together. So, you will get more personal interactions with wrestlers.
Getting into more detail with the wrestlers, you get certain options when during a meeting. For example, with the dojos and training camps in the world, you have the ability to ask a wrestler to go train in a company ran dojo or training camp. Or you can only suggest they go train anywhere.
This would simulate the real world better, as wrestlers would have the ability to train in a multitude of different environments. So, this would create a personality of wrestlers that aren't exactly "over" with the casual wrestling fan.
Of course, if they are under contract with you and they decline, you can punish them. Also, if they accept and have trained in different styles it may become counter productive for them. Of course injuries can happen in camps, which would create another environment to create relationships and all.
With my next post I will go into more detail with how the Dojo's and Training Camps would be created.
10-30-2006, 12:50 PM
Next post will be tomorrow.
11-08-2006, 10:07 PM
Training Camps and Dojo's would be created either by promotions. Yes, the promotions would be able to create a Dojo or training camp and create a name for it, have tryouts, choose talent to train, and choose when talent graduates. That system would happen if you decided to open a Dojo.
For Training Camps workers would just generate and you'd train them, and they'd pay you monthly. You would also have the ability to send some of the regular roster down to train.
You would not be able to pull new trainees out of the training camp until they graduate which would keep from getting easy, quick talent. The benefits of each would differ:
In Dojo's after the tryouts you get a report from each of your trainers. I'm assuming you could get around from 100-500 tryouts and you would set filters for your trainers to report back to you on. Then you set which wrestlers you want to accept to the Dojo. During the tryouts you would be able to test the intensity of each tryout whether it be on stamina, strength, and a number of other attributes.
In the training camp you would just get talent that want to be trained, and after your trainers say they are ready you can either sign the wrestler, tell the trainer to keep them in training, or release them. Of course the trainee can walk out if they wish if they feel they are ready.
Dojo's and Training Camps can also appear in the world independently. The only difference is, wrestlers already graduated from camps and dojo's can go back and retrain. They would choose how long to stay there, and depending on the style of the camp or dojo the wrestler would improve in certain areas.
Styles would be set much like the new promotion styles in TEW 07. If you are with a promotion you can create working relationships with independent Dojo's and Training Camps to send some workers under contract with you there to train. Of course they could disprove or down right refuse, then you could tell them to go or they are released or give in to their demands.
Next I'll give out ideas on user controlled jobs.
11-09-2006, 07:38 PM
like this idea alot i have an idea like this once but never could think up the features.
11-10-2006, 11:48 PM
I'm glad you like it.
11-11-2006, 06:29 PM
You will also get presented with the ability to have a number of new jobs. Dojo/Training Camp trainer, Scout, Road Agent, Booker, Head Booker, Owner. Presented with each job, you will now sign contracts, so you will be paid.
So, if you were to make enough money, you could open your own Dojo or Training Camp, sign other trainers, and start getting students. As a trainer you will set what abilities your students will work on each day, when they have days off, and which of your trainers do which training. You will also be in control of how strict or easy you are with the students.
As a scout for a company, you will be in charge of scouting talent in different countries and companies. You will develop better skills the more you scout, and of course the company tells you where to go. Or in some cases you will make the choice on your own, or the head scout will tell you where to go.
As a Road Agent you will be put in charge of putting matches together, and making sure everything backstage stays peaceful. You'll put matches together, going over things with the wrestlers, after given a list of things the company wants accomplished in the match. You will attempt to keep things peaceful by talking with workers and try to resolve any problems that may come up.
As a Booker you will present ideas to the Head Booker for every show and at meetings you will give the Head Booker or Owner input on whatever he asks. Whether it be who should be a star or who should come up from developments.
As Head Booker you will get presented with the ideas of all Bookers for the show and be able to use what you want for the show, and edit things to your liking. With only the Owner being ahead of you.(If you have a hands off Owner then you basically have the final say.)
As Owner you will get the final say for everything, and will be able to set up Dojos, Training Camps, Buy Out other Promotions, Set show scheuldes, and sign workers without anyone to answer to. You will be able to keep out certain workers from your Promotion if you have a personal agenda with them. You will also be able to set up meetings and other options.
Also, with you now being able to sign your own contracts you will be able to start your own promotion from scratch at anytime. But, with the price coming out of your own pocket, it will be even more risky.
12-05-2006, 05:58 PM
next post soon
12-14-2006, 12:18 PM
Honestly, some of these job suggestions have zero fun factor. Scout? Booker? Road Agent?
Sure, they might sound cool in theory, but in practice they'd get old real fast.
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