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View Full Version : Did You Know This?


MaxxHexx
09-22-2006, 06:05 AM
Who on here knew the cheat to get people to not walk out Adam said in the Developer thingy?

I know I didn't.

Also thank you adam you are amazing. Way to take the peoples suggestions for your games unlike other wrestling game companys :COUGH:THQ&Yukes:COUGH:

mystic
09-22-2006, 06:12 AM
yes, but did not use it

Rams
09-22-2006, 06:13 AM
Who on here knew the cheat to get people to not walk out Adam said in the Developer thingy?

I know I didn't.

Also thank you adam you are amazing. Way to take the peoples suggestions for your games unlike other wrestling game companys :COUGH:THQ&Yukes:COUGH:

I figured it out by accident. I had offered contracts to several guys of equal quality and I was trying to see which would come cheaper. I kept going back and forth and then I realized I had offered them at least 5 different offers each in one day.

The Gaz
09-22-2006, 06:16 AM
No I didnt know this either.

sebsplex
09-22-2006, 06:18 AM
I knew about it, but tbh you get enough chances to sign people anyway, so never needed to use it.

mystic
09-22-2006, 06:24 AM
with the in-game editor you can cheat with anything you want

TCP1
09-22-2006, 06:27 AM
I didn't know! Too busy making mods for EVERYONE ELSE!

:)

mystic
09-22-2006, 06:29 AM
I didn't know! Too busy making mods for EVERYONE ELSE!

:)

I for one thank you for them

panix04
09-22-2006, 06:31 AM
thats a cheat? Bugger, i thought i was playing fair!

trypio
09-22-2006, 09:56 AM
thats a cheat? Bugger, i thought i was playing fair!

Same here :)

jesterx7769
09-22-2006, 10:26 AM
I used it, there are still other ways to get around it.

Apupunchau@optonline
09-22-2006, 10:50 AM
I had no clue that you could do this, although I don't think I would have done it even if I had known.

dvdWarrior
09-22-2006, 11:36 AM
I never knew there were any cheats in TEW, aside from the in-game editor of course.

:cool:

Sensai of Mattitude
09-22-2006, 11:38 AM
I had never really tried to use it, to be honest, and will not do so in the future. I'm fine just trying to get them to sign with me, and if they won't, then so be it.

Derek B
09-22-2006, 11:58 AM
I've known about it for ages and exploit it whenever I need to. Afterall, if I'm willing to offer someone the money to sign for me then I'm going to sign them whatever happens. One problem I always have with TEW05 is that workers don't make demands immediately, they just accept or reject your bids up until the point you get to the merchandise/travel expenses. To me, its never made sense that people don't have an actual asking price straight away... specially since the guidelines can be miles out for some workers.

Just you try signing Pistol Pete Hall for his recommended prices when you can.....

D

Remianen
09-22-2006, 02:30 PM
Who on here knew the cheat to get people to not walk out Adam said in the Developer thingy?

I know I didn't.

Also thank you adam you are amazing. Way to take the peoples suggestions for your games unlike other wrestling game companys :COUGH:THQ&Yukes:COUGH:

I did, and used it four or so times. Like derek_b states, many times, the "suggested cost" is so far off the worker's true demands that you can ignore it when negotiating with people who actually have some overness. Is it a cheat? Well, if Adam says it's a cheat then it's a cheat but I never saw it that way, given the tools (or lack thereof) we have to make offers to folks that the worker doesn't see as insulting (which is the case if you go by the "suggested" values). I think it would be great if the worker countered your offer with what they want but that's a whole different ball of wax, I'd think.

But as jesterx said, there are other ways around it (and many many many other "tricks" similar to it in other areas) so it isn't much of a loss to me. I only used it to lock up my core workers anyway.

MaxxHexx
09-22-2006, 04:13 PM
Are there other "tricks" other than this and not editor?

djthefunkchris
09-22-2006, 09:37 PM
I had no idea about that. I don't know if I would have recognized it as a cheat either. I still have not done it, can't wait to try it just to see what the big deal is.

Personally, I don't really see a big deal with it at all. If I want someone on my promotion, I ussually just put them in the promotion I am going to play before I start. I had a problem with RVD, but his attitude gave me an attitude, so I just want to crush whatever promotion he is in, and let him be the only star (The whole Da** show) since I get the feeling he actually thinks he is anyways.

I had a recent issue, where I had a ton of bussiness proposals, that I decided against at the time. Now I have several people that wont talk to me, cuz I rushed through, and only hired the one's that would except a written contract with me. Wish this come up before that, but probably wouldn't have mattered, since I didn't want non-written contracts on the roster anyways.

mystic
09-22-2006, 09:58 PM
Just you try signing Pistol Pete Hall for his recommended prices when you can.....

D

I did

SpaceMountain
09-22-2006, 11:49 PM
with the in-game editor you can cheat with anything you want

I think the in-game editor sucks. It tempts me to cheat all the time.

Adam Ryland
09-23-2006, 02:46 AM
I think the in-game editor sucks. It tempts me to cheat all the time.

That makes no sense. If the in-game editor was more to your liking and you used that rather than the tricks that are available...it's still cheating. Either way you're giving yourself big advantages by using questionable tactics.

sebsplex
09-23-2006, 03:23 AM
I think the in-game editor sucks. It tempts me to cheat all the time.

I love the ingame editor, mainly because you can create different scenarios in the middle of your game with a little bit of editing, such as putting another company's top worker on a PPA instead of a written deal and let a scramble between several promotions commence for their signature.

FINisher
09-23-2006, 03:53 AM
Yeah, that's called cheating. :P I, for one, never ever change anything in the in-game editor, just like once in two months I look at my promotion popularity in regions, that's all.

djlightning
09-23-2006, 07:00 AM
Yeah, that's called cheating. :P I, for one, never ever change anything in the in-game editor, just like once in two months I look at my promotion popularity in regions, that's all.

Is importing a whole list of talent from the Real world/Cornellverse cheating? How exactly do you cheat in a game that you cannot win anyways?

Sensai of Mattitude
09-23-2006, 07:21 AM
I think that the in-game editor might be quite a cool feature, it gives you a chance to play around with different scenarios that you want to. Like, causing Jeff and Matt Hardy to fall out, and have a 'Hatred' relationship between the two.

I'll probably have two different games - one where I don't use the editor, and try to suceed, and one where I do use the editor, and mess up everything in the game and see what would've happened.

djthefunkchris
09-23-2006, 07:44 AM
I think that the in-game editor might be quite a cool feature, it gives you a chance to play around with different scenarios that you want to. Like, causing Jeff and Matt Hardy to fall out, and have a 'Hatred' relationship between the two.

I'll probably have two different games - one where I don't use the editor, and try to suceed, and one where I do use the editor, and mess up everything in the game and see what would've happened.

LOL, that sounds like fun.

I use it to bring in new worker's that aren't in the game already, or to check the popularity (to get an exact reading on it). I also use it to import storylines, angle's, and gimmick's (The most by far).

I enjoy the in game editor for various reasons. The only cheating I do with it, is to keep someone like TNA up in popularity, or WWE, to enhance the reality of it. I have not played any promotion outside of my own, although I did go a year one time trying to see if a new promotion would come up for me to use. It never did, after the initial few (the one's that hire at the beginning). So for that game, I imported a promotion so I could get a job. So far I still haven't been able to get the job though, since no one has filled the owner slot yet, but I know it will be filled shortly. I play several different games using several different mod's, so that game is one that I have become bored with for now, but will be going back to it shortly.

djlightning
09-23-2006, 09:36 AM
I think that the in-game editor might be quite a cool feature, it gives you a chance to play around with different scenarios that you want to. Like, causing Jeff and Matt Hardy to fall out, and have a 'Hatred' relationship between the two.

I'll probably have two different games - one where I don't use the editor, and try to suceed, and one where I do use the editor, and mess up everything in the game and see what would've happened.

The version of the in-game editor in TEW05 would not allow you to play arround with realtionship though.

Remianen
09-24-2006, 09:39 AM
Are there other "tricks" other than this and not editor?

Yes. Like, some folks might lower a worker's asking price before re-signing by jobbing them to near oblivion right before their contract comes up for renewal. Is that cheating?

What I meant by other tricks is that there are other mechanisms in the game that allow a player an unfair advantage (in some people's eyes). I've used the editor for certain things, usually to correct what I think are flaws with the game system. Like, I gave my backstage interviewer decent overness so she wouldn't completely ruin every segment she appeared in. But by the same token, I also have a color commentator who got her overness the conventional way but not the way you'd expect a color commentator to gain overness. Being a retired wrestler, she jobbed to my top workers since color commentating didn't generate any overness for her (and without it, she ruined pretty much every segment she announced on, just about). I've given some of my managers overness for the same reason since they don't generate overness in multiple regions when shown on TV.

Again, these are issues I have with the game's inner workings and this is one way I found to compensate for that. You might think this is cheating and you're entitled to your opinion, though I'd disagree.

shadowflame
09-24-2006, 11:17 AM
i thought i'd work but never needed to try it.

fusionfreak
09-24-2006, 12:15 PM
I like the in game editor. I wish I could edit relationships though. In one of my early mods (from rave x I think) I didn't have Gymini so I had to create them and import them in the game. The only problem is I couldn't make them siblings because you can't edit relationships. I actually liked that team untill WWE started using them but I didn't use them in the game because I knew they were twin brothers and it just felt weird. So what do you do if Triple H and Steph get divorced in the game but they aren't in real life or the opposite. What if I'm playing Cornellverse and I decide to create a male worker and a female worker and I want them to either be dating or married. To do it I would have to start a whole new game.

sebsplex
09-25-2006, 04:51 AM
Like anything, it's a great tool to use that can be abused, but really what is the point of cheating with TEW? It's not like there's an online league and unless you're playing a multiplayer game, the only person you're really cheating is yourself (lol that's like a teacher/exam lecture right there). Adam basically summed it up in his recent journal post. If you're the type of person who is going to cheat just to beat the AI for whatever reason, then there's little point in wasting too much time trying to block that. I think the contract issue is a nice fix, since it's a bit too tempting for some to use, but in regards to the editor... why bother? What waste time or remove a good feature since people who want to cheat and "own" the game will just hike up their stats in the overall editor anyway.

And yeah, it would be nice to edit relationships ingame, since as I mentioned before, sometimes if a game is getting a bit stale I like to liven it up with a few artificial scenarios.

TeemuFoundation
09-25-2006, 05:30 AM
Like anything, it's a great tool to use that can be abused, but really what is the point of cheating with TEW?
Because the whole point of your historical scenario savegame would be to see what would have happened if HBK had won the Ladder match at WrestleMania X and gain his main event push in 1994. But then HBK gets injured and is screws up the whole game. Then it would be nice to erase that one-year-injury away from him. And sometimes it's nice to give your competitor (TNA, WCW, SWF...) a big overness boost or just push up a worker of theirs that you like (Exc: your WWF in 1998 and give Jericho, who's in WCW, A* overness. Just for the hell of it.) Or, as you said, messing with relationships would also be a great fun, but Adam has mentioned that it's not possible to do. And of course it's fun to edit things in a scenario to make the world match real history. Like I would love to be able to edit contract lenghts, so that I could make Bret Hart walk out in November 1997 right after the Survivor Series.

I "cheat" in my own-made data, which is usually around 1997-2002, as they are made for the fun of playing, and I don't find it funny that my main event star breaks his neck the night before WrestleMania. But in CornellVerse games I never cheat, as it takes away the whole point. For me, CornellVerse is for the playing part, real world is for the stories and having fun. If someone understood me...