View Full Version : Worker Performance skills Question
djlightning
09-23-2006, 10:08 AM
Will the Worker Performance skills also be dynamic then in that they might be able to go up or down depending on performance. Like take Steve Austin for instance. I don't think anyone would have been able to predict how good he could be as a bad ass face, back when he was Stunning Steve Austin in WCW. I also feel that he got better at being a face as time with on. Another example might be Triple H, I never watched WWF much when D-X was around the first time. But I feel Triple H was much better as a heel just before his most recent D-X run than he was when he first joined the Corporation.
Mr T Jobs To Me
09-23-2006, 02:49 PM
I would say both of those examples are just the wrestler gaining more charisma.
djlightning
09-23-2006, 08:28 PM
I don't know but I don't that anybody would have lable Austin a Good Face back in his WCW days, I guess that's my point you don't really know how good or bad someone is as a face heel until you can look backwards, which is why a moving slider bar would make more sense than a locked one.
djthefunkchris
09-23-2006, 09:22 PM
I look at it something like overness, pluss the specific skills (entertainment in your example using Steve Austin) that are needed to make them better, are able to be learned, and become better as the worker is used in these type of scenerio's.
Someone that sucks at talking, acting, and the like, can get better by working with other's that are better then them, or put in storylines and things that use these skills, as practice makes perfect.
To be able to minupulate how good someone is at different times of their carreer's, and have it preset (is this what you mean) so that the game use's this information, I don't think would be as realistic as you might think. Steve Austin had to be "used" to develop this type of stuff, as his Stunning Steve Austin days were not the same as his "Stone Cold" days. In my game, I may contract this worker, and help him develop these skills that I already know he will possesse one day, and he might develop them faster then in someone else's game. In yet another game, he may never develop them at all, from lack of use.
I am just trying to understand what your trying to do, moreso then anything.
If not the above example, maybe your trying to give these worker's a "Peak" and a "Bottum Line" in different skills. This factor I believe was a random generation in 2005, but would be a nice feature for 2007, if this is what you mean. Using your Example of Steve Austin, perhaps his skills can only go down to a C in entertainment, and max out at the highest level (or very close), and he will eventually get there, depending on the use of him in the game? Is this closer to what you mean?
If I am totally wrong, please try to explain a bit more. The first thought I had on this, I don't much think should be an option... However, the second one would allow more realism in mod's, or in being able to create your own Universe of character's, to be able to set maximum and minimum skills' in different area's. Thus, never allowing someone that never made it, to actually be better then say The Undertaker, or Kurt Angle, in their specialty skills.
jonlawson
09-23-2006, 10:02 PM
I don't know but I don't that anybody would have lable Austin a Good Face back in his WCW days, I guess that's my point you don't really know how good or bad someone is as a face heel until you can look backwards, which is why a moving slider bar would make more sense than a locked one.
Hehe, Jimmy Yang is a good Face :D
djlightning
09-25-2006, 08:40 PM
What I am saying is along the lines of what Adam was saying the other day about the workers styles being dynamic. Where a brawler might come in and learner techinical or flying skills so then his style is no longer brawler but now it it regular wrestler or something like that.
Same idea but say a guy can not at this time relate well to the fans. No matter how hard he tries he's not going to make a very good face, because a good face relates well to the fans. Well say two years later he can actually connect with the fans and now is able to get the fans behind him. I'd say at that time he could make a good face. So I guess what I am saying is I'd like to see workers rating move up and down on the scale. Rather than being set in stone.
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