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View Full Version : How much will strategy stay the same?


HAHJRB
09-27-2006, 11:23 AM
With all of the new additions to the game do you really think that you can use the same strategy as you have used in 05? I think that the contracts we are used to being dropped 6 months to a year in the game might not be dropped this time around due to the added incentives and what I believe will be improved AI. Adam changed up enough in 05 to change strategies just enough to make everyone start tinkering their gameplans and I think he will do it again. I still give all the respect to Adam for putting up with us and all of our opinions and still be able to produce a game that keeps most of us happy for years.

Jacko00
09-27-2006, 11:32 AM
This game will definatly be a major difference from 05, I for one will have to change my game a lot (I have run the same concept since 04) to fit in with the changes of 07, but I am very excited about doing that.

FINisher
09-27-2006, 02:04 PM
What I'm seeing in '07 is a far more difficult and harder game than '05. C'mon, taking MAW to Global was easy in '05. But yeah, I really think that my antics aren't as good in '07 as they were in '05, so.. It's a totally new game here. I'm looking forward for all those new challenges, and the things that make the game more harder. Now you really need to think, and plan carefully, before you do anything.

mistaken
09-27-2006, 02:33 PM
how can we know how much strategy will change, or how we will play 07 when we know very little about the ai updates that are left to be made?

Remianen
09-27-2006, 06:45 PM
With all of the new additions to the game do you really think that you can use the same strategy as you have used in 05? I think that the contracts we are used to being dropped 6 months to a year in the game might not be dropped this time around due to the added incentives and what I believe will be improved AI. Adam changed up enough in 05 to change strategies just enough to make everyone start tinkering their gameplans and I think he will do it again. I still give all the respect to Adam for putting up with us and all of our opinions and still be able to produce a game that keeps most of us happy for years.

Well, I don't see my strats changing much. I still think Tamara McFly will be let go within a year of starting a game but I'd still be fine if she isn't. I think the 'Product' feature is going to change the way I approach things a lot more than most of the other features announced so far. But I have a significant advantage in running a primarily female promotion. At least in 05, worker behavior seems to differ a great deal. Like, I signed Sensational Ogiwara (the best women's worker in the Cornellverse) the moment her written contract hit the outside offer stage and she jumped to my (North American) promotion without a second thought. I snatched Thunder Hike (the second best women's worker in the Cornellverse) as soon as I hit National. But Eisaku Hoshino won't even talk to me and he at least had SOME overness in North America. As a cutting edge promotion with about 16 male workers (who do get and stay over, even if they don't beat any of my stars), that strikes me as odd.

What I'm looking forward to most is figuring out the most efficient ways of developing talent in the new game.