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View Full Version : Ofiicial October 6th Features Thread


eayragt
10-06-2006, 03:48 AM
Normally I don't see the point of posting after the daily updates, but this ones worth it. This one change will completely change the current booking strategy from 2005, where burn out was never an issue, and all you had to worry about was not dropping to far a rating from one segment to the next. So thumbs up.

Not to mention that the add data feature has been clamoured for by many people. A good day for the journal!

Lita Maivia
10-06-2006, 03:58 AM
I usually don't post much about the updates but this one I couldn't resist. Probably the two best things to be added to the game for me were talked about today.

I've been wanting the ability to add/edit relationships forever and I'm so glad it has been added in. Now it'll be easier to keep your game up-to-date if you're playing a real-life sim. Or if you happen to make a mistake (as I have before).

The Perfect Show Theory is a fabulous addition. I started off booking my shows like this and always ended up getting the "let-down" note and causing decent matches to get horrible reactions from the crowd. So I am thrilled that this has been added to properly book a wrestling show the way it should be.

Thanks for these updates, Adam!

sebsplex
10-06-2006, 04:14 AM
I'm pleased to see the ability to make new relationships ingame and also glad to see a change to how the crowd react. All too often in TEW2005 it seems to easy to just pack a card with strong matches, whereas trying to stagger the hot matches between the lower card or filler stuff generally seemed to offer little reward other than a lower show grade.

Maxi
10-06-2006, 04:30 AM
I so needed the 'Add' button in-game. Thankyou Adam.

As for the other feature, i too have heard this been mentioned by some of the greats. I tend to use it in most of my shows. I allways have a strong opening and ending, most of the average bits go after the opening and before the ending and ofcourse a strong bit in the middle.

djthefunkchris
10-06-2006, 07:01 AM
Awesome stuff! I never really thought about it till now, but several times during different games (If I can just concentrate on one game, dang it, lol), I have used different angle's and storyline's to create a relationship (Marriage, romance, tag team, etc.), without any real results in the relationship's area. Maybe this will allow me to minupulate things I want to happen in the game's "Real" area's.

The show theory is going to be great as well. I will "Gladly" try to make match's more bumpy, as this seem's to happen with little effort NOW, lol.

I have always (not on purpose) had bumpy show's, where my first event does better then the next two, then a middle one does pretty good, then back down, then the main event does well (although sometimes, exactly opposite happens too), although I think before I run the show that each part will get better and better. Something like B, C-, D, C-, A, A*, B-, B, C-, A, A* is an example of how much my show's vary sometimes... without me doing it on purpose, lol. I mean, sometimes how am I supposed to know two wrestler's will all the sudden "Click" like they never did before?

weirdo_man
10-06-2006, 07:52 AM
With the peak show thing, that's not to say that a show of all A* matches and angles won't get an A* rating, right? :)

djthefunkchris
10-06-2006, 08:02 AM
With the peak show thing, that's not to say that a show of all A* matches and angles won't get an A* rating, right? :)

You run the risk of "Burning" out the crowd early if they are all Huge. I believe this would show up while running the show though, so your A* match at the end might end up being a B, or something like that.

dcxbox
10-06-2006, 10:24 AM
what if you are trying to do ecw. see in original ecw many shows were filled with a quality.. many house shows i been to wer elike 6-7 hour shows. every match seemed to be a level and out do the previous one. not all were technical masterpieces but some were high flying , hardcore, buring table and balcony spots. the only things they did in between were a couple of angles and the inermission break corwed was like maybe 3,000 people and were hot all night.

i understand the system for slowing down the showm, but could it have exceptions. for example certain type of crowds.

Adam Ryland
10-06-2006, 10:40 AM
what if you are trying to do ecw. see in original ecw many shows were filled with a quality.. many house shows i been to wer elike 6-7 hour shows. every match seemed to be a level and out do the previous one. not all were technical masterpieces but some were high flying , hardcore, buring table and balcony spots. the only things they did in between were a couple of angles and the inermission break corwed was like maybe 3,000 people and were hot all night.

i understand the system for slowing down the showm, but could it have exceptions. for example certain type of crowds.

I think if you go back and review the shows with the benefit of hindsight, you'd see how cleverly they were booked to make you think that. The booking of ECW back then was a masterclass in manipulating the crowd.

wooodaddy
10-06-2006, 10:46 AM
I'm loving the add data option.. nice job Adam... I always book my shows as Adam mentioned a build up to the main event, so I'm glad for this addition as well.

TheNinjaSpecter
10-06-2006, 11:20 AM
I think the one thing you have to remember is that a match's rating in TEW isn't just based on the quality of the wrestling. So you could put on a great wrestling match in the lower card, but because those wrestlers might have D overness they aren't going to put on A* matches. On the other hand when you get to the main event your wrestlers are going to have much higher overness and even though the wrestling might not be as good you would still get a better match rating, because the fans cared more about what was happening in the match. So that would be how you could put on great wrestling through out the card, but still let the crowd down.

If I got any of that wrong feel free to correct me.

MrThing
10-06-2006, 06:19 PM
The "Perfect Show Theory" sounds great! :)
I think that it will add a great deal of depth to game play.

The-619
10-07-2006, 03:20 AM
Great additions and is making my puddle of eurine below me even larger waiting for this game to come out.

djthefunkchris
10-07-2006, 06:21 AM
I think the one thing you have to remember is that a match's rating in TEW isn't just based on the quality of the wrestling. So you could put on a great wrestling match in the lower card, but because those wrestlers might have D overness they aren't going to put on A* matches. On the other hand when you get to the main event your wrestlers are going to have much higher overness and even though the wrestling might not be as good you would still get a better match rating, because the fans cared more about what was happening in the match. So that would be how you could put on great wrestling through out the card, but still let the crowd down.

If I got any of that wrong feel free to correct me.

I think you have it right, kind of. The "Perfect Show" would be something like that, kind of. If your first show is worker's low on the overness table, they better put on a GREAT match.

The Idea is to get the crowd's attention right off the bat, probably with the first actual Segment, not necessarily dark match's. After that, then your next couple can be sort of ordinary. Then Grab them again in the middle of the show with another good match with over people, a couple more ordinary, then the last one or two to blow them away.

Using WWE Smackdown as an Example, you could book a Match between Matt Hardy and Gregory Helm's, then have a couple kind of semi unknown's like Terkay, etc. Hit them with a Match between the tag team's (London and Kendrick's vs. Pit Bull's, or something like that) which have become very entertaining lately. Go for a match or two with some other's, then go for the Rey Mysterio vs. Chavo, Batista, Lashley, Booker T, William Regal, Finlay stuff.

Actually, lately on Smackdown they have been using Terkay's or Elijah, Sylvan, and Jimmy Yang for filler's lately. They hype of the crowd, then have these guys fight, then hype it again, have another one of these guys fight. They aren't OVER at all yet, but yet do not come first, or last.

TheNinjaSpecter
10-07-2006, 10:15 AM
My point was simply that you could have everyone of your matches be a great wrestling match, but still have the ratings go up and down due to putting wrestlers with lower overness in the filler matches. Your roster could be filled with nothing but wrestlers with the skill set of Kurt Angle and you could still get low rated matches to let the crowd down, they would just need low enough overness.

That Crazy Guy
10-07-2006, 12:48 PM
Great additions and is making my puddle of eurine below me even larger waiting for this game to come out.

Is that even complimenting? I guess it is.. sorta.

Creepiest. Post. Ever.

D16NJD16
10-07-2006, 01:09 PM
I've really been suprised and impressed so far with the additions to this game. Adam's suprised me with his knowledge of current pro wrestling, since he's seemed so bare basics based on old school wrestling business, fan types, etc. in his defenses of many TEW 2005 and 2006 features that got critisized.

Gozer
10-07-2006, 01:30 PM
Okay, I'm all in favor of the perfect show feature, but I'm gonna weigh in with some mild concerns even though it's a good idea... I like it theoretically, but how will the actual balancing of it work? Is it algorhythmic? Is there a set number of "peaks" that will be considered ideal? Does that vary sufficiently with the length of show and style of show? What about angles? Are they supposed to "peak" as well? Should we run a crappy interview before a big show?

I think this is a great idea and I'm sure it'll be well implemented, but I'm having trouble figuring out exactly what it's asking us to do, and there are a LOT of questions. If a "peak" is ideally A*, what are the ideal valleys? B? B-?

I don't even know why I'm asking... I'm sure figuring it out will be the fun of it... but this is still something more of a "high risk/high reward" seeming feature than we've seen here recently.

djthefunkchris
10-07-2006, 08:02 PM
Okay, I'm all in favor of the perfect show feature, but I'm gonna weigh in with some mild concerns even though it's a good idea... I like it theoretically, but how will the actual balancing of it work? Is it algorhythmic? Is there a set number of "peaks" that will be considered ideal? Does that vary sufficiently with the length of show and style of show? What about angles? Are they supposed to "peak" as well? Should we run a crappy interview before a big show?

I think this is a great idea and I'm sure it'll be well implemented, but I'm having trouble figuring out exactly what it's asking us to do, and there are a LOT of questions. If a "peak" is ideally A*, what are the ideal valleys? B? B-?

I don't even know why I'm asking... I'm sure figuring it out will be the fun of it... but this is still something more of a "high risk/high reward" seeming feature than we've seen here recently.

He is basing it on how it is in reality. There is never a completely A* show in real life. There is always a segment in there you could have done without. If your actually take a show, and each segment is better and better (counting angle's, storyline's and match's, etc.). Your going to still come out with a great event.

I think this is going to help alot of us that start with smaller then national level promotions sometimes, allowing us the flexibility to utilize a bit more realism to it. If we do not catch their attention right away, we could lose seat's. If we catch their attention, then they will stay for a couple of "Bad" segment's (but must have segments for us). As long as we follow them up with something worthwhile. Depending on how long yours, mine, or anyone else's event is, will probably determine just when the peak's should be put in place.

I am going to take a guess at it though, just for fun. I am guessing that it will be at the top of each half hour, for our peaks. In other word's, if you event starts at 8pm, and your going on till 10pm, then your peak spots should be at 8pm, 8:30pm, 9pm, and 9:30pm, with the last part being the climax of the event (Highest peak!).

If I am wrong, then my second guess is at the top of the hour. SO 8pm, 9pm, and climax at the end.

BlooMeanie
10-09-2006, 02:30 AM
Just a quickish post because everybody seems to have covered most of it already.

I'm loving the Add Data feature, I needed that so much. I like to have no angles or storylines in my game when starting and then create my own - having to save the game, going to the main menu, going into the editor, creating the angle, loading the saved game and importing the angle was all becoming a little annoying, so this is a welcome feature from me. :)

As for the Perfect Show feature, just fantastic!

It adds to the realism so much, and for a game like TEW, that is always a great thing.

Probably my favourite new features post in the journal so far.