View Full Version : What does adam use?
mistaken
10-18-2006, 04:40 PM
I know that this is not a q&A forum, I am not looking to have this post answered.
In a future developer jornals post i would love to hear about the technical side of adams developement cycle. we hear about the game, which don't get me wrong rocks. But i would love hear about the tools that adam is using.
shout outs to those who are doing the pictures (if it is not adam), and to those doing the front end that adam refered to as coming along nicely earlier this week.
As well, what type of machine does adam use to develope this game. What programing language. does he use any other software packages or suplements to help him out with all of this.
I don't want a how-to guide to build my own TEW, just some of the nuts and bolts of what adam uses. As i find this kind of intresting. (does adam use the old computer in the basement, because it's good enough, or it take a dual, cual core set up with 16 gig of ram and 2 terabytes to put this bad boy together?
mitsukaikira
10-18-2006, 04:43 PM
I'm 99% sure he uses Visual Basic to code the game.
weirdo_man
10-18-2006, 05:41 PM
And he almost definitely doesn't need anything fancier than what it takes to play the game quickly and smoothly. So just look at the TEW2005 minimum requirements for something that Adam probably had | | this much better than when he mad TEW2005.
Travis
10-18-2006, 05:57 PM
Visual Basic and time in college learning it will make you go far and be able to make a game with features you never knew you could design in a game. That's just about it.
I remember visual basic in highschool, it was horrible.
cmd done
cyberkitten01
10-19-2006, 11:32 AM
Yup, it sure was. Now there's VB.NET, which I'm certain he doesn't use
mistaken
10-19-2006, 12:20 PM
despite all of the above i would still love to see part of a developers journal entery based on the technicals side.
I mean I am wierd i would love to seem he install a key counter, and mouse click counter, and tell us how many key stokes adam is going through and mouse clicks just to see how much work is involved.
(i would understand why adam would not do this last part as i am sure someone would say well at 45 words per minuted, adam only did an hours worth of work today or maybe we would find out the oposite, that adam types at 200 words a min or works 35 hours a day :) )
sitebender
10-19-2006, 03:22 PM
despite all of the above i would still love to see part of a developers journal entery based on the technicals side.
I mean I am wierd i would love to seem he install a key counter, and mouse click counter, and tell us how many key stokes adam is going through and mouse clicks just to see how much work is involved.
(i would understand why adam would not do this last part as i am sure someone would say well at 45 words per minuted, adam only did an hours worth of work today or maybe we would find out the oposite, that adam types at 200 words a min or works 35 hours a day :) )
I don't see Adam writing a technical blog, there are too many people already asking him how to program their own game. I program my own games and you can fit writing more code in an hour than you can strictly writing for an hour. I personally think its much better to DO what you think about doing, than writing blogs about what you're going to do or what you have done. I think Adam would be the same way, because he gets stuff done.
LoganRodzen
10-19-2006, 07:15 PM
As far as the computer, I don't know if he's upgraded but I PM'ed him one time asking because it randomly popped into my head one day to ask what type of machine he was running. This is straight from Mr. Ryland :):
2.1ghz processor with 512MB of RAM. Just a standard PC!
thedraem41
10-20-2006, 02:38 AM
Does anyone know where to find a tutorial on Visual Basic? I am really interested in making a game, and I just acquired Visual Basic. But, I'm in need of a tiny bit of help..lol
Destroyed
10-20-2006, 11:42 AM
I think EWR was written in Visual Basic. Correct me if I'm wrong, but I'm pretty sure TEW is written in C++, which is a really complicated language to learn.
LoganRodzen
10-20-2006, 12:06 PM
I think EWR was written in Visual Basic. Correct me if I'm wrong, but I'm pretty sure TEW is written in C++, which is a really complicated language to learn.
Actually, I think you're 100% accurate. Visual Basic isn't such a cake walk to learn either.
Cyanide
10-20-2006, 01:31 PM
I'll be honest, I did Visual Basic for 2.5 years and C++ for just over half a year and they aren't hard languages to learn, but they're hard to master, but considering that, it's all up to the person that learns them.
I'd be interested in programming and originally was learning to be one, but all the extra baggage that came with it just bored me so I've settled for a career in retail. I made a few basic games and in relation to EWR, it wouldn't have been that hard to code, but it would have taken a bloody long time.
TEW looks like a more C++ presentation and it looks very professional, a mile away from EWR.
mistaken
10-20-2006, 02:16 PM
I'll be honest, I did Visual Basic for 2.5 years and C++ for just over half a year and they aren't hard languages to learn, but they're hard to master, but considering that, it's all up to the person that learns them.
I'd be interested in programming and originally was learning to be one, but all the extra baggage that came with it just bored me so I've settled for a career in retail. I made a few basic games and in relation to EWR, it wouldn't have been that hard to code, but it would have taken a bloody long time.
TEW looks like a more C++ presentation and it looks very professional, a mile away from EWR.
I know you were not so much responding to me, but the post above you. but all the topics you bring up, and the way you approached your post, are why i would like to see ADAM'S take on this topic in a Dev Journal.
cyberkitten01
10-20-2006, 04:46 PM
Well Cyanide was just offering his opinion. ZOMB ADAM REPLIED TO MY THREAD! You could always PM him if that's important to you :)
Cyanide
10-20-2006, 09:14 PM
It's always nice to hear from the man himself, but the basics on the 2 programming languages are;
Visual Basic is exactly that, you draw something in (a button) then you program around it. It's basic programming used for basic programs (Macros in excel and such use the Visual Basic language so they aren't overly complex). It's what most people would start off with. It promotes sloppy programming as there isn't really any major rules to follow with structure. You need a bit of performance to use this, but when I say a bit, I mean bog-standard by today's market (256MB RAM, etc).
C++ is a very advanced programming language in which to set up and basically test the source code, the graphics are almost entirely separate to it though are obviously programmed in. This is the programmers language and has been around in forms for god knows how long (as C and C+), it doesn't need a lot in terms of performance to run, but is a lot difference as the entire stucture of programming needs to be followed strictly to get it right.
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