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Pogo92
12-05-2010, 09:44 AM
Alright, we have a lot of things to discuss, so I'll get underway immediately.

Summary of what I plan on doing here, with great help from our fantastic community: I want to help in creating a semi-monthly collection of booster packs for the community, complete with (Mostly) fighters, titles, logos, and anything else we can throw in there while maintaining balance to the default database. The idea is to expand upon the already fantastic default database and hopeful help extend the play-life of this game for everyone who purchases it.


The biggest part of this project will be the render makers, as it's their unique skillset that will allow this endeavor to move forward. Each addition to the database must have a unique render to it!

The second, and almost equally important piece, is the stat- and bio-developers. Every fighter must have a complete and unique stat- and bio-development to it, which admittedly will take some work, but that's why we have the whole community to help!


Procedure:

Anyone can help in this project! I encourage everyone to contribute input into the creation process, the more people the more variety. :)

If you want to contribute, here's what you have to do:

1) Post a full body and face render. If it's not your render, but you still want to post it--You need their permission! Send them a private message or ask them in the WMMA3 renders thread (Or even the TEW 2010 renders thread).

If you created a render but don't want to or have the free time to create your own stats/bio for it, feel free to post it in this thread and we will create something that hopefully fits awesomely.

2) Follow one of the three templates I'll list in my next post. These templates will vary in depth of creation and complexity for the person using them, so those who want to contribute but don't want to wade through the numbers can help as well!

3) This is not first come first serve! Anyone, afterwards, can critique someone's creation or even create another stat- and bio-base for it, even if it was incuded in a previous version of the expansion pack. I'll consider the work, creativity, render creator, and community opinion before I make a decision of which one gets in. No hard feelings! You might be able to apply a failed stat-base to another render, which will probably get in (Given our surplus of great renders. :D)

4) I'll compile the new fighters and miscellaneous additions to the booster pack database. During this phase, to maintain balance, I may make any changes necessary--I'll try to avoid this as much as possible, but it's going to happen. If you did an easy template for a fighter, I will create their stats with your template in mind and add them to the database during this phase.

5) Enjoy the boosterpacks! :cool:


If anyone has anything to contribute or ask, fire away! I just ask that, for organization's sake, you wait until after I post the templates. Thanks!

LoNdOn
12-05-2010, 10:20 AM
I don't mind chipping in with renders, but I will leave the stat and bio work for other people's judgement. Obviously if Adam wishes to use any more of my renders for the official database, he gets first call, however, beyond that, any of my renders are fair game and can be used in a booster pack unless I specifically say otherwise.

Pogo92
12-05-2010, 10:38 AM
Finally, the templates.

Ahem, as it stands, whenever you submit a template you do not have to fill out the whole thing. If all you want is to post a render with an awesome name you thought of, go right ahead. The templates are only a suggestion, you give me whatever information you want in whatever format you want, and I'll work diligently to accomdate your work. :D

With partial submissions, either myself or someone else will take the time to fill out the character's stats and bios in line with whatever information you submit, and I'll include the finished result in the next release.


And remember, it takes all kinds of fruit to make a fruit cup. We need great fighters and we need bad fighters, we need veterans and amateurs, Asians and American Indians, mono- and poly-dimensional, wrestlers and kickboxers, senior citizens and children, ECT, ECT! Variety is the spice of life, folks. :)

__________________________________________________ ____________

Easy Template

Render Maker (Mandatory with render submissions):
Render Face .gif:
Render Body .gif:

Name (Include Nickname):
Gender:
Born:
Nationality:
Ethnicity:

Pick From These:
White
Black
Asian
Latin American
Middle Eastern
Indian
Other


Based In:
Hometown:
Fighting Style:
Stance:
Pro Record (W-L-D-NC):
Height:
Weight:

Level (Poor 1-10 World Class):
Template Skillset (Use Editor Suite To Find One):
Other Stat Traits (Glass Jaw, Power Punches, ect.):

Bio:

__________________________________________________ ____________


Normal Template

Render Maker (Mandatory with render submissions):
Render Face .gif:
Render Body .gif:

Name (Include Nickname):
Gender:
Born:
Becomes Active:
Nationality:
Ethnicity:

Pick From These:
White
Black
Asian
Latin American
Middle Eastern
Indian
Other


Based In:
Hometown:
Personality:
Fighting Style:
Stance:
Pro Record (W-L-D-NC):
Start Momentum:
Height:
Best Weight (lb.):
Walking Weight (lb.):
Weight Range (1-9001 lb., ect.):

Stats

All Stats are rated as 1-10, with 10 being the highest.

Physical Skills:
Chin:
Boxing Power:
Boxing Skill:
Kicking Power:
Kicking Skill:
Striking Elusiveness:
Wrestling:
Takedowns:
Takedown Defence:
Muay Thai:
Ground Striking:
Submissions:
Ground Control:
Ground Technique:
Marketability:
Menace:

Reputation (1-100):

Other Stat Traits (Glass Jaw, Power Punches, ect.):

Bio:


This template contains complete personal information and simplified stat distribution. For more detailed stat information, write it in the "Other Stat Traits" row.

__________________________________________________ ____________

Hard Template

Render Maker (Mandatory with render submissions):
Render Face .gif:
Render Body .gif:

Name (Include Nickname):
Gender:
Born:
Becomes Active:
Nationality:
Ethnicity:

Pick From These:
White
Black
Asian
Latin American
Middle Eastern
Indian
Other


Based In:
Hometown:
Personality:
Fighting Style:
Stance:
Pro Record (W-L-D-NC):
Start Momentum:
Height:
Best Weight (lb.):
Walking Weight (lb.):
Weight Range (1-9001 lb., ect.):


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches):
Cut Immunity:
Conditioning:
Strength:
Mobility:
Flexibility:
Reflexes:
Chin Strength:
Resilience:
Stun Recovery:
Recovery:
Consistency:
Weight Cutting:
Dedication:

Standing

Footwork:
Feints:
Head Movement:
Punch Power:
Punch Technique:
Hand Speed:
High Kick Power:
High Kick Technique:
High Kick Speed:
Low Kick Power:
Low Kick Technique:
Low Kick Speed:
Creative Punches:
Creative Kicks:
Guard Defence:
Kick Defence:
Wrestling Ability:
Muay Thai Clinch:
Takedowns:
Takedown Set-up:
Takedown Speed:
Takedown Defence:
Sprawl:

Ground

Punch Power:
Punch Technique:
Punch Speed:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:
Sweeping:
Passing:
Creative Submissions:
Armlock Submissions:
Leglock Submissions:
Choke Submissions:
Submission Defence (Top):
Submission Defence (Bottom):
Control (From Top):
Control (From Bottom):
Control (From Guard):
Scrambling:
Ground Escape:

Wrestling Clinch

Grappling:
Takedowns:
Takedown Defence:
Slams:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:
Dirty Boxing:

Muay Thai

Clinch Control:
Elbow Power:
Elbow Technique:
Elbow Speed:
Knee Power:
Knee Technique:
Knee Speed:

Mental

Experience:
Killer Instinct:
Gameplan:
Heart:
Preparation:
Recuperation:
Comfort in Cage:
Comfort in Ring:

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply):

Jiu-Jitsu: | - High Level -|- World Class - |
Wrestling: | - High Level -|- World Class - |
Boxing: | - High Level -|- World Class - |
Muay Thai: | - High Level -|- World Class - |
Strike-based MAs: | - High Level -|- World Class - |
Judo: | - High Level -|- World Class - |

Name Value: Write In Here

Marketability

Charisma:
Interviews:
Looks:
Menace:
Reputation:
Performance:
Aura:

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio:


Anything Else?


This is the complete template, and yes it is a pain to type up. :p

With this you can completely customize the fighter however you wish, so go wild with your imagination!

__________________________________________________ ____________

Pogo92
12-05-2010, 06:08 PM
This post is part example, part submission to the booster pack. Hope you like it, London. :)


Normal Template

Render Maker: LoNdOn

Render Face .gif: http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render155.gif

Render Body .gif: http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render15-1.gif

Name (Include Nickname): Higgin "Power Play" Uldren
Gender: Male
Born: September, 1971
Becomes Active: July, 1998
Nationality: Belarusian
Ethnicity: White
Based In: Moscow, Russia.
Hometown: Minsk
Personality: Short-Tempered
Fighting Style: Hockey Brawler
Stance: Always Traditional
Pro Record (W-L-D-NC): 0-0-0-0
Start Momentum: None
Height: 6'4:
Best Weight (lb.): 254 lb
Walking Weight (lb.): 261 lb
Weight Range: 246-267

Stats

All Stats are rated as 1-10, with 10 being the highest.

Physical Skills: 10
Chin: 7
Boxing Power: 9
Boxing Skill: 4
Kicking Power: 2
Kicking Skill: 1
Striking Elusiveness: 3
Wrestling: 4
Takedowns: 3
Takedown Defence: 3
Muay Thai: 3
Ground Striking: 6
Submissions: 1
Ground Control: 4
Ground Technique: 1
Marketability: 6
Menace: 9

Reputation (1-100): 7

Other Stat Traits (Glass Jaw, Power Punches, ect.): A stand-up brawler with the natural strength and fighting instincts to back it up. Has the devastating power common amongst heavyweight contenders, but fairly unique in his lack of previous MMA pursuits with which to hone it.

Bio: A former USSR hockey prospect, Higgin Uldren was initially recruited due to his raw size and checking power, though his intagibles were not sloppy, to understate. When the USSR began to fall through, Uldren, then a teenage, turned to smaller European hockey leagues to make a paycheck.

Invigorated by the fisticuffs involved in these sub-prime leagues, Uldren has now turned his monstrous power to MMA, in hopes of finding a bigger paycheck.

LoNdOn
12-05-2010, 06:18 PM
This post is part example, part submission to the booster pack. Hope you like it, London. :)


Normal Template

Render Maker: LoNdOn

Render Face .gif: http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render155.gif

Render Body .gif: http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render15-1.gif

Name (Include Nickname): Higgin "Power Play" Uldren
Gender: Male
Born: September, 1971
Becomes Active: July, 1998
Nationality: Belarusian
Ethnicity: White
Based In: Moscow, Russia.
Hometown: Minsk
Personality: Short-Tempered
Fighting Style: Hockey Brawler
Stance: Always Traditional
Pro Record (W-L-D-NC): 0-0-0-0
Start Momentum: None
Height: 6'4:
Best Weight (lb.): 254 lb
Walking Weight (lb.): 261 lb
Weight Range: 246-267

Stats

All Stats are rated as 1-10, with 10 being the highest.

Physical Skills: 10
Chin: 7
Boxing Power: 9
Boxing Skill: 4
Kicking Power: 2
Kicking Skill: 1
Striking Elusiveness: 3
Wrestling: 4
Takedowns: 3
Takedown Defence: 3
Muay Thai: 3
Ground Striking: 6
Submissions: 1
Ground Control: 4
Ground Technique: 1
Marketability: 6
Menace: 9

Reputation (1-100): 7

Other Stat Traits (Glass Jaw, Power Punches, ect.): A stand-up brawler with the natural strength and fighting instincts to back it up. Has the devastating power common amongst heavyweight contenders, but fairly unique in his lack of previous MMA pursuits with which to hone it.

Bio: A former USSR hockey prospect, Higgin Uldren was initially recruited due to his raw size and checking power, though his intagibles were not sloppy, to understate. When the USSR began to fall through, Uldren, then a teenage, turned to smaller European hockey leagues to make a paycheck.

Invigorated by the fisticuffs involved in these sub-prime leagues, Uldren has now turned his monstrous power to MMA, in hopes of finding a bigger paycheck.

Fine by me. Now get cracking on the other 10 I have put up in the render thread. :p;)

Pogo92
12-05-2010, 06:33 PM
:)

I can probably run through those and a few more (If I can get permission), and maybe have a "release day" release, just to see how this initial enterprise unfolds. He was easy enough to make in full in the database, and I'm enjoying it for now, so we'll see. :o

Hawk1665
12-05-2010, 07:44 PM
This is a very cool idea.

I have absolutely no talent or experience at rendering, but I'm more then willing to try and create fighters for any renders posted.

Scottie
12-05-2010, 08:16 PM
These are my renders that I don't think ended up being used in the game and don't look entirely ****. Outside of any bios I do for them, they are free for anyone to use.

Booster Pack (http://s995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/)

Pogo, it might be a useful idea for you (or whoever) to start making characters in the WMMA3 database and then allocating pictures to whoever looks "right".

Probably makes it easier to balance the database without having a whole bunch of overpowered or underpowered fighters being added.

LoNdOn
12-06-2010, 12:03 PM
I would hold off on the booster back for just a bit as Adam has said there are more characters being added for the full retail version. Assuming the renders are from this thread it might be worthwhile waiting to see what renders are used for the new characters.

Pogo92
12-06-2010, 02:48 PM
I will, though I'll let you know that I've already completed 8 of your renders (Though I didn't finish the last one's bio yet... I'll do that today). I'm happy with the outcomes of all of them, and I feel they are interesting and varied so far. :)

ripwalk
12-07-2010, 10:50 PM
Pogo, I want to help you with creating bios/stats for these guys ...

I'm a writer (journalist) and like to think I have a lot of creativity, so hopefully it's a match.

I'm very much inspired by a lot of the renders I see guys like London creating and I'd love to put a story behind them.

Let me know how I can help....

As I posed in the renders thread, I'm a bit in the dark about whether the renders in the official thread will be included in the game upon release, or will be included at a later date through your booster pack project.

Anyway, if you want to give me some to write up, let me know and I'll get to it.

Thanks.

ripwalk
12-07-2010, 11:28 PM
While I wait for your response I figured I'd jump in on one of these. Hopefully I did it right, let me know and I can do more.

Hard Template

Render Maker (Mandatory with render submissions): London
Render Face .gif:
http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render355.gif
Render Body .gif: http://i761.photobucket.com/albums/xx252/LoNdOn_BeAsT/WMMA2%20renders%20for%20Mr%20Ryland/WMMA3Render35-1.gif

Name (Include Nickname): "Natural Talent" Tony Teagarden
Gender: Male
Born: Dec. 9, 1978
Becomes Active: 2000
Nationality: American
Ethnicity:White




Based In: Chicago, Illinois
Hometown: Chicago, Illinois
Personality: Professional
Fighting Style: Boxing
Stance: Prefers traditional
Pro Record (W-L-D-NC): 2-0-0-0
Start Momentum: On a winning streak
Height: 5'9
Best Weight (lb.): 170
Walking Weight (lb.):175
Weight Range (1-9001 lb., ect.): 160 - 180


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches): 64
Cut Immunity: 55
Conditioning: 78
Strength: 65
Mobility:68
Flexibility: 75
Reflexes:78
Chin Strength: 82
Resilience: 87
Stun Recovery: 75
Recovery: 72
Consistency: 77
Weight Cutting: 80
Dedication: 82

Standing

Footwork: 77
Feints: 80
Head Movement: 67
Punch Power: 71
Punch Technique: 72
Hand Speed: 84
High Kick Power: 44
High Kick Technique: 50
High Kick Speed: 51
Low Kick Power: 67
Low Kick Technique: 64
Low Kick Speed: 71
Creative Punches: 25
Creative Kicks: 5
Guard Defence: 62
Kick Defence: 55
Wrestling Ability: 61
Muay Thai Clinch: 44
Takedowns: 67
Takedown Set-up: 56
Takedown Speed: 64
Takedown Defence: 65
Sprawl: 76

Ground

Punch Power: 77
Punch Technique: 63
Punch Speed: 67
Elbow Power: 65
Elbow Technique: 58
Elbow Speed: 62
Knee Power: 62
Knee Technique: 62
Knee Speed: 60
Sweeping: 55
Passing: 58
Creative Submissions: 12
Armlock Submissions: 58
Leglock Submissions: 21
Choke Submissions: 62
Submission Defence (Top): 67
Submission Defence (Bottom): 66
Control (From Top): 67
Control (From Bottom): 55
Control (From Guard): 58
Scrambling: 64
Ground Escape: 61

Wrestling Clinch

Grappling: 61
Takedowns: 55
Takedown Defence: 61
Slams: 41
Elbow Power: 61
Elbow Technique: 62
Elbow Speed: 61
Knee Power: 67
Knee Technique: 67
Knee Speed: 65
Dirty Boxing: 59

Muay Thai

Clinch Control: 44
Elbow Power: 44
Elbow Technique: 45
Elbow Speed: 51
Knee Power: 41
Knee Technique: 52
Knee Speed: 53

Mental

Experience: 26
Killer Instinct: 82
Gameplan: 55
Heart: 78
Preparation: 84
Recuperation:75
Comfort in Cage: 70
Comfort in Ring: 80

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply):

Jiu-Jitsu: | - High Level -|- World Class - |
Wrestling: | - High Level -|- World Class - |
Boxing: | - High Level -|- World Class - |
Muay Thai: | - High Level -|- World Class - |
Strike-based MAs: | - High Level -|- World Class - |
Judo: | - High Level -|- World Class - |

Name Value:
Unknown

Marketability

Charisma: 77
Interviews: 75
Looks: 80
Menace: 55
Reputation: 57
Performance: 60
Aura: 40

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio:

Tony Teagarden was a successful multi-sport athlete in high school and then went off to university on a state baseball scholarship. However, he soon found the academic life wasn't for him and he dropped out shortly after his university career began. Unsure where to turn next, Teagarden attended a local MMA event, thought he could do better than the fighters he watched and decided to take up MMA. He begin his career relatively inexperienced in combat sports, but is hoping to build a name for himself as a fighter.

Pogo92
12-08-2010, 01:41 PM
Awesome, thanks for the addition ripwalk! I'll put him into the booster pack right away, though I'm going to tune him down just a bit (No more than five in any stat, for the most part) so he'll fit better into the database. Thanks. :D

For anyone contributing, to avoid any conflict with renders I've already bio'd, try to use the newest renders you can. So far I've only got work by LoNdOn done, but I'm reluctantly to list all the pictures as it would take a bit of work. So, if you use his newer stuff, you should be fine, as I'm going in rather chronological order. And if you use anyone else work, just make sure you have permission and go crazy with it. :)

Pogo92
12-08-2010, 02:24 PM
Update:

Currently working on putting ProphetX's recent entries into the database, and hoping to get a few of Scottie's in before the end of the day. That should bring me up to 31-32 fighters. I Might be able to pump out 50 fighters for the initial bosoter pack release, but that's a semi-generous estimate which assumes not many of the render thread's fighters were used (Though to be honest, it shouldn't be too hard to swap out used renders with new photos). Regardless, I want to do some balance work as well before I release, so I'm going to be doing a bit more Default Database research to check if everything is matching up.

Having a good time doing this though, and loving the renders and work I'm getting from you guys. :D

notclements
12-08-2010, 10:04 PM
One guy I made in the last game who I had fun using, sorry I don't know how to make renders:

Name (Include Nickname): "Não Pode Acabar" Jerico Cassiano
Gender: Male
Born: Aug 1984
Becomes Active: March 2006
Nationality: Brazilian
Ethnicity: Latin

Pick From These:
•White
•Black
•Asian
•Latin American
•Middle Eastern
•Indian
•Other

Based In: America
Hometown: Ribeirao das Neves, Brazil
Personality: Sociable
Fighting Style: Brazilian Jiu Jitsu
Stance: Prefers Orthodox
Pro Record (W-L-D-NC): 0-0-0-0
Start Momentum: Nothing Specific
Height: 6'2
Best Weight (lb.): 207
Walking Weight (lb.): 218
Weight Range (1-9001 lb., ect.): 202-226


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches): 77
Cut Immunity: 30
Conditioning: 87
Strength: 72
Mobility: 75
Flexibility: 100
Reflexes: 60
Chin Strength: 38
Resilience: 92
Stun Recovery: 22
Recovery: 84
Consistency: 68
Weight Cutting: 72
Dedication: 90

Standing

Footwork: 67
Feints: 43
Head Movement: 23
Punch Power: 30
Punch Technique: 33
Hand Speed: 39
High Kick Power: 9
High Kick Technique: 14
High Kick Speed: 14
Low Kick Power: 18
Low Kick Technique: 5
Low Kick Speed: 11
Creative Punches: 40
Creative Kicks: 46
Guard Defence: 50
Kick Defence: 63
Wrestling Ability: 77
Muay Thai Clinch: 22
Takedowns: 60
Takedown Set-up: 75
Takedown Speed: 77
Takedown Defence: 45
Sprawl: 35

Ground

Punch Power: 33
Punch Technique: 30
Punch Speed: 28
Elbow Power: 19
Elbow Technique: 17
Elbow Speed: 15
Knee Power: 13
Knee Technique: 11
Knee Speed: 13
Sweeping: 94
Passing: 95
Creative Submissions: 82
Armlock Submissions: 74
Leglock Submissions: 79
Choke Submissions: 77
Submission Defence (Top): 100
Submission Defence (Bottom): 100
Control (From Top): 85
Control (From Bottom): 83
Control (From Guard): 97
Scrambling: 83
Ground Escape: 95

Wrestling Clinch

Grappling: 77
Takedowns: 58
Takedown Defence: 40
Slams: 23
Elbow Power: 11
Elbow Technique: 14
Elbow Speed: 14
Knee Power: 10
Knee Technique: 8
Knee Speed: 12
Dirty Boxing: 15

Muay Thai

Clinch Control: 25
Elbow Power: 24
Elbow Technique: 23
Elbow Speed: 25
Knee Power: 14
Knee Technique: 17
Knee Speed: 19

Mental

Experience: 0
Killer Instinct: 82
Gameplan: 80
Heart: 95
Preparation: 55
Recuperation: 45
Comfort in Cage: 77
Comfort in Ring: 90

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply):

Jiu-Jitsu: | - High Level -|- World Class - |
Wrestling: | - High Level -|- World Class - |
Boxing: | - High Level -|- World Class - |
Muay Thai: | - High Level -|- World Class - |
Strike-based MAs: | - High Level -|- World Class - |
Judo: | - High Level -|- World Class - |

Name Value: South America (Mid Level National), America (Mid Level Regional)
Marketability

Charisma: 95
Interviews: 65
Looks: 85
Menace: 40
Reputation: 32
Performance: 27
Aura: 55

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio:
Bursting onto the grappling scene in 2003, Jerico Cassiano became the youngest Jiu Jitsu world champion. Backing up the feat in 2004 and 2005, as well as winning the open weight division, Cassiano has made the switch to MMA. Cassiano has a legendary reputation in jiu jitsu circles; having never been submitted in competition at any belt.

Destiny
- Always refuses to fight opponents he has a positive relationship with

ProphetX
12-08-2010, 10:13 PM
Update:

Currently working on putting ProphetX's recent entries into the database, and hoping to get a few of Scottie's in before the end of the day. That should bring me up to 31-32 fighters. I Might be able to pump out 50 fighters for the initial bosoter pack release, but that's a semi-generous estimate which assumes not many of the render thread's fighters were used (Though to be honest, it shouldn't be too hard to swap out used renders with new photos). Regardless, I want to do some balance work as well before I release, so I'm going to be doing a bit more Default Database research to check if everything is matching up.

Having a good time doing this though, and loving the renders and work I'm getting from you guys. :D

heh cool :) I should have a few more soon

ripwalk
12-08-2010, 10:49 PM
Awesome, thanks for the addition ripwalk! I'll put him into the booster pack right away, though I'm going to tune him down just a bit (No more than five in any stat, for the most part) so he'll fit better into the database. Thanks. :D

For anyone contributing, to avoid any conflict with renders I've already bio'd, try to use the newest renders you can. So far I've only got work by LoNdOn done, but I'm reluctantly to list all the pictures as it would take a bit of work. So, if you use his newer stuff, you should be fine, as I'm going in rather chronological order. And if you use anyone else work, just make sure you have permission and go crazy with it. :)

Yeah I have no real idea what sort of balance there should be in the stats. I haven't really looked at the 'under the hood' stuf at all in the editor for the default database. Maybe I should just stick to writing bios and whatnot.

What do you mean though by no stat over 5? I thought the stats were 1 to 100 range? And also, why do the numbers have to start so low? Is that because they grow as the fighter gains experience?

Anyway, I'm also wondering, why are you going so hard at this when Adam has already said he believes most all of the renders submitted are going to be in teh game as it is. Won't it be a lot of work for no reason?

I'm happy to help out where I can, but I'd prefer to know it's not going to just be in vane, perhaps that means waiting until after the game is released?

green ribbon
12-09-2010, 03:02 PM
He means he wont be changing the stats by more than 5.

Pogo92
12-09-2010, 03:07 PM
Yeah I have no real idea what sort of balance there should be in the stats. I haven't really looked at the 'under the hood' stuf at all in the editor for the default database. Maybe I should just stick to writing bios and whatnot.

What do you mean though by no stat over 5? I thought the stats were 1 to 100 range? And also, why do the numbers have to start so low? Is that because they grow as the fighter gains experience?

Anyway, I'm also wondering, why are you going so hard at this when Adam has already said he believes most all of the renders submitted are going to be in teh game as it is. Won't it be a lot of work for no reason?

I'm happy to help out where I can, but I'd prefer to know it's not going to just be in vane, perhaps that means waiting until after the game is released?


First off, I meant I intended not to affect the stats you posted for the guy by anything more than +/- 5 points (If a stat you posted was 60, I might have lowered it down to 56 or 57), though some concessions had to be made here and there.

As for your concerns about the "Under the Hood" stuff, you can do the easier templates if you want where you don't have to deal with the nitty-gritty, and I can sort out the official stats, using your outline and bios as the basis.

Finally, as to why, well, that's three-folds:

One, because I love this game and I want it to succeed, and an influential part of a game's success is the community surrounding it. If I can help rouse this community on day one with something like this, it will pay off even larger over the long term.

Two, because I love this kind of work. I absolutely adore stats, and organizing databases, and I get some enjoyment out of making and researching biographies as well.

Three, and this probably pertains to the meat of your question, any work I do now can be used in a later installment, even if Adam uses the renders I've used. It's only a simple matter of switching out pictures and making small adjustments to bios, which is very easy in comparison to the whole process. In essence, I can get a headstart on the project before it's official release, which means more me doing something I enjoy and an earlier release to enthuse the community.

ripwalk
12-09-2010, 03:20 PM
First off, I meant I intended not to affect the stats you posted for the guy by anything more than +/- 5 points (If a stat you posted was 60, I might have lowered it down to 56 or 57), though some concessions had to be made here and there.

As for your concerns about the "Under the Hood" stuff, you can do the easier templates if you want where you don't have to deal with the nitty-gritty, and I can sort out the official stats, using your outline and bios as the basis.

Finally, as to why, well, that's three-folds:

One, because I love this game and I want it to succeed, and an influential part of a game's success is the community surrounding it. If I can help rouse this community on day one with something like this, it will pay off even larger over the long term.

Two, because I love this kind of work. I absolutely adore stats, and organizing databases, and I get some enjoyment out of making and researching biographies as well.

Three, and this probably pertains to the meat of your question, any work I do now can be used in a later installment, even if Adam uses the renders I've used. It's only a simple matter of switching out pictures and making small adjustments to bios, which is very easy in comparison to the whole process. In essence, I can get a headstart on the project before it's official release, which means more me doing something I enjoy and an earlier release to enthuse the community.


Alright enough said then, I can definitely help writing more bios then!

I will probably use easier templates for now, since you seem pretty in tuned to the stat side and since you are creating it all you will have a better idea on balance.

I did spend some time coming up with a bunch of creative nicknames that I believe are not in the game already though, so I'll look forward to using those!

Pogo92
12-09-2010, 03:42 PM
One guy I made in the last game who I had fun using, sorry I don't know how to make renders:

Name (Include Nickname): "Não Pode Acabar" Jerico Cassiano



He's in. I tuned down his standing-takedowns a bit to reflect his Judo background better, and I turned his Jiu Jitsu down a bit to reflect his lack of MMA Jiu Jistsu experience. Still incredible Sub-D, amazing control and sweeping and all that good stuff. All Mid-70's to Mid-90's.

A few more tweaks and and there also, though I still need a picture for him (I'll dig through the render threads, I'm sure I'll find a LHW Latin American). Great character. :)


And throw out whatever you can come up with, ripwalk. The more the better. :D

i effin rule
12-09-2010, 04:08 PM
He's in. I tuned down his standing-takedowns a bit to reflect his Judo background better, and I turned his Jiu Jitsu down a bit to reflect his lack of MMA Jiu Jistsu experience. Still incredible Sub-D, amazing control and sweeping and all that good stuff. All Mid-70's to Mid-90's.

A few more tweaks and and there also, though I still need a picture for him (I'll dig through the render threads, I'm sure I'll find a LHW Latin American). Great character. :)


And throw out whatever you can come up with, ripwalk. The more the better. :D

On of the guys I made (one with the green/white/red trunks) was actually designed as a Latino LHW if you're interested.

Hawk1665
12-09-2010, 05:14 PM
Name (Include Nickname): James Scott
Gender: Male
Born: July 10th, 1982
Becomes Active: June, 2006
Nationality: American
Ethnicity: White

Based In: Manitoba, Ontario, Canada
Hometown: St. Paul, Minnesota, United States
Personality: Professional
Fighting Style: Freestyle Wrestling
Stance: Always Traditional
Pro Record (W-L-D-NC): 0-0-0
Start Momentum: N/A
Height: 6'1
Best Weight (lb.): 155 lbs
Walking Weight (lb.): 167lbs
Weight Range (1-9001 lb., ect.): 145-170 lbs


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches):68
Cut Immunity: 50
Conditioning: 60
Strength: 85
Mobility:68
Flexibility:47
Reflexes:70
Chin Strength: 71
Resilience: 80
Stun Recovery: 70
Recovery: 70
Consistency: 57
Weight Cutting: 90
Dedication: 80

Standing

Footwork: 38
Feints:38
Head Movement: 35
Punch Power: 70
Punch Technique: 40
Hand Speed: 38
High Kick Power: 32
High Kick Technique: 9
High Kick Speed: 8
Low Kick Power: 29
Low Kick Technique: 16
Low Kick Speed:13
Creative Punches:13
Creative Kicks: 2
Guard Defence: 55
Kick Defence: 22
Wrestling Ability:84
Muay Thai Clinch: 40
Takedowns: 86
Takedown Set-up: 80
Takedown Speed: 66
Takedown Defence: 68
Sprawl: 71

Ground

Punch Power: 66
Punch Technique: 59
Punch Speed: 55
Elbow Power: 63
Elbow Technique: 59
Elbow Speed: 45
Knee Power: 50
Knee Technique: 20
Knee Speed: 26
Sweeping: 34
Passing: 71
Creative Submissions:20
Armlock Submissions: 15
Leglock Submissions:16
Choke Submissions: 53
Submission Defence (Top):68
Submission Defence (Bottom): 18
Control (From Top): 80
Control (From Bottom): 17
Control (From Guard): 50
Scrambling: 70
Ground Escape: 65

Wrestling Clinch

Grappling: 80
Takedowns: 71
Takedown Defence: 80
Slams: 70
Elbow Power: 75
Elbow Technique:61
Elbow Speed: 59
Knee Power: 20
Knee Technique:6
Knee Speed: 20
Dirty Boxing: 80

Muay Thai

Clinch Control: 28
Elbow Power: 46
Elbow Technique: 27
Elbow Speed: 38
Knee Power: 44
Knee Technique: 29
Knee Speed: 26

Mental

Experience: 0
Killer Instinct: 26
Gameplan: 80
Heart: 68
Preparation: 86
Recuperation: 85
Comfort in Cage: 83
Comfort in Ring: 83

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply):

Jiu-Jitsu: | - High Level -|- World Class - |
Wrestling: | - High Level -|- World Class - |
Boxing: | - High Level -|- World Class - |
Muay Thai: | - High Level -|- World Class - |
Strike-based MAs: | - High Level -|- World Class - |
Judo: | - High Level -|- World Class - |

Name Value: 25% Low Level Regional America

Marketability

Charisma: 25
Interviews: 37
Looks: 53
Menace:50
Reputation: 56
Performance: 55
Aura: 40

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio: An All American wrestler for the state of Minnesota, James Scott enters MMA with an extensive pedigree as an amateur wrestler having combined Freestyle and Greco-Roman wrestling into one complete package through intensive training. Perhaps the most unentertaining and unappealing fighter imaginable, James Scott looks to turn every fight into a slow controlled grind on the opponent. Scott is his best within the clinch where he fights to his strengths of control but is very proficient at takedowns and top control on the ground. A lack of stand up aside from big right hands, a severe lack of killer instinct, and a complete inability to fight off his back could end up holding Scott back from reaching the top of MMA.

---

Scott is supposed to be a very strong wrestler who has gaping holes in his overall game. He could either bomb, or end up being a world class fighter if he gets a good destiny roll.

I've got dozens of guys I've made for other projects that I can type up. I just don't have renders for them.

Pogo92
12-09-2010, 05:56 PM
On of the guys I made (one with the green/white/red trunks) was actually designed as a Latino LHW if you're interested.

I'll take you up on that. :)

notclements
12-09-2010, 06:12 PM
Awesome! I'll dig through my old WMMA2 file and see if there's any others I came up with.

notclements
12-09-2010, 09:32 PM
Name (Include Nickname): Charles "The Baby Crusher" Paisley
Gender: Male
Born: February 1971
Becomes Active: January 1995
Nationality: English
Ethnicity: White

Pick From These:
•White
•Black
•Asian
•Latin American
•Middle Eastern
•Indian
•Other

Based In: United Kingdom
Hometown: Southwark, England
Personality: Short Tempered
Fighting Style: Street Fighting
Stance: Prefers Traditional
Pro Record (W-L-D-NC): 4-7-0-0
Start Momentum: Nothing Specific
Height: 6'4
Best Weight (lb.): 262
Walking Weight (lb.): 268
Weight Range (1-9001 lb., ect.): 262-285


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches): 78
Cut Immunity: 30
Conditioning: 44
Strength: 86
Mobility: 28
Flexibility: 4
Reflexes: 46
Chin Strength: 91
Resilience: 70
Stun Recovery: 96
Recovery: 80
Consistency: 63
Weight Cutting: 0
Dedication: 25

Standing

Footwork: 21
Feints: 18
Head Movement: 46
Punch Power: 77
Punch Technique: 29
Hand Speed: 49
High Kick Power: 9
High Kick Technique: 2
High Kick Speed: 3
Low Kick Power: 45
Low Kick Technique: 2
Low Kick Speed: 14
Creative Punches: 7
Creative Kicks: 4
Guard Defence: 53
Kick Defence: 9
Wrestling Ability: 46
Muay Thai Clinch: 26
Takedowns: 42
Takedown Set-up: 3
Takedown Speed: 15
Takedown Defence: 38
Sprawl: 65

Ground

Punch Power: 71
Punch Technique: 24
Punch Speed: 51
Elbow Power: 37
Elbow Technique: 8
Elbow Speed: 23
Knee Power: 42
Knee Technique: 10
Knee Speed: 33
Sweeping: 52
Passing: 15
Creative Submissions: 0
Armlock Submissions: 0
Leglock Submissions: 0
Choke Submissions: 21
Submission Defence (Top): 44
Submission Defence (Bottom): 15
Control (From Top): 60
Control (From Bottom): 7
Control (From Guard): 4
Scrambling: 9
Ground Escape: 42

Wrestling Clinch

Grappling: 15
Takedowns: 44
Takedown Defence: 42
Slams: 61
Elbow Power: 48
Elbow Technique: 11
Elbow Speed: 9
Knee Power: 48
Knee Technique: 15
Knee Speed: 14
Dirty Boxing: 60

Muay Thai

Clinch Control: 35
Elbow Power: 40
Elbow Technique: 3
Elbow Speed: 3
Knee Power: 43
Knee Technique: 5
Knee Speed: 2

Mental

Experience: 38
Killer Instinct: 100
Gameplan: 55
Heart: 94
Preparation: 0
Recuperation: 0
Comfort in Cage: 50
Comfort in Ring: 50

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply): None

Jiu-Jitsu: | - High Level -|- World Class - |
Wrestling: | - High Level -|- World Class - |
Boxing: | - High Level -|- World Class - |
Muay Thai: | - High Level -|- World Class - |
Strike-based MAs: | - High Level -|- World Class - |
Judo: | - High Level -|- World Class - |

Name Value: United Kingdom Low Level Regional

Marketability

Charisma: 15
Interviews: 70
Looks: 5
Menace: 100
Reputation: 15
Performance: 30
Aura: 10

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio:An enforcer for the notorious Piranha brothers gang in London, Paisley is one of the more feared men on the street. In the cage however his style, which involves mainly punching and tackling and taking the boot to a downed opponent, doesn't work as well against a skilled fighter. With his size, strength and toughness, Paisley will pose a problem for anyone who can't overcome his intial onslaught or take him to the ground but his limited conditioning and lack of training regime will mean he'll be easy pickings for any top tier opponent.

Destiny - retires very old

Eyeball
12-10-2010, 05:10 AM
ROFLOL, Clements. I'm putting that guy in my game for certain.

I'd still favour Spiny Norman to beat him by submission, though.

LoNdOn
12-10-2010, 05:32 AM
Can I make a suggestion?

Would it be a good idea to have the booster pack fighters debut in future months, say five fighters every month or something like that. I think that would make the game enjoyable for longer.

Synticha
12-10-2010, 06:08 AM
Name (Include Nickname): Mikey "Merry" Christmas
Gender: Male
Born: May 1978
Becomes Active: May 1998
Nationality: Irish
Ethnicity: White

Based In: United Kingdom
Hometown: Dublin, Ireland
Personality: Mm... Dont remember em now but Class Act if there is one.
Fighting Style: Defence is the best Offence
Stance: Prefers Southpaw
Pro Record (W-L-D-NC): 0-0-0-0
Start Momentum: Nothing Specific
Height: 5'7
Best Weight (lb.): 155
Walking Weight (lb.): 160
Weight Range (1-9001 lb., ect.): 140-170


All Stats are rated as 1-100, with 100 being the highest.

General

Reach (In Inches): 66
Cut Immunity: 80
Conditioning: 60
Strength: 44
Mobility: 70
Flexibility: 91
Reflexes: 57
Chin Strength: 89
Resilience: 70
Stun Recovery: 87
Recovery: 89
Consistency: 83
Weight Cutting: 79
Dedication: 100

Standing

Footwork: 21
Feints: 18
Head Movement: 81
Punch Power: 20
Punch Technique: 29
Hand Speed: 51
High Kick Power: 12
High Kick Technique: 13
High Kick Speed: 12
Low Kick Power: 23
Low Kick Technique: 26
Low Kick Speed: 28
Creative Punches: 15
Creative Kicks: 5
Guard Defence: 91
Kick Defence: 95
Wrestling Ability: 13
Muay Thai Clinch: 1
Takedowns: 14
Takedown Set-up: 12
Takedown Speed: 15
Takedown Defence: 93
Sprawl: 91

Ground

Punch Power: 12
Punch Technique: 11
Punch Speed: 34
Elbow Power: 31
Elbow Technique: 8
Elbow Speed: 23
Knee Power: 12
Knee Technique: 10
Knee Speed: 9
Sweeping: 71
Passing: 12
Creative Submissions: 15
Armlock Submissions: 16
Leglock Submissions: 12
Choke Submissions: 15
Submission Defence (Top): 95
Submission Defence (Bottom): 92
Control (From Top): 12
Control (From Bottom): 15
Control (From Guard): 42
Scrambling: 91
Ground Escape: 94

Wrestling Clinch

Grappling: 15
Takedowns: 11
Takedown Defence: 92
Slams: 3
Elbow Power: 1
Elbow Technique: 11
Elbow Speed: 9
Knee Power: 1
Knee Technique: 12
Knee Speed: 20
Dirty Boxing: 12

Muay Thai

Clinch Control: 12
Elbow Power: 11
Elbow Technique: 13
Elbow Speed: 13
Knee Power: 11
Knee Technique: 15
Knee Speed: 12

Mental

Experience: 0
Killer Instinct: 72
Gameplan: 91
Heart: 94
Preparation: 84
Recuperation: 86
Comfort in Cage: 89
Comfort in Ring: 81

Physical Condition (Usually 100's):

Head Condition: 100
Body Condition: 100
Arm Condition: 100
Leg Condition: 100

Background (Bold all that Apply): None

Name Value: None

Marketability

Charisma: 73
Interviews: 83
Looks: 81
Menace: 12
Reputation: 0
Performance: 0
Aura: 0

(Bold if applies)

| - Natural Heel? - | - Natural Face? - |


Bio: Coming with great defending skills. It's hard to win him by any other way than decisions. Now that his defending skills are really good he has begun to train his attacking skills. He come with training from many different diciplines but he didn't train them very long. He doesnt like to attack which made him learn defending.

Destiny - retires very old

Scottie
12-10-2010, 06:21 AM
http://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/Render22-1.gifhttp://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/Render22.gif

Render Maker (Mandatory with render submissions): Scottie
Name (Include Nickname): "Hawkeye" Steve Antunovic
Gender: Male
Born: July 1972
Birthplace: Sydney, New South Wales, Australia
Ethnicity: White

Based In: Australia
Hometown: Sydney
Fighting Style: Mixed Martial Arts
Stance: Southpaw
Pro Record (W-L-D-NC): 8-2, 1 NC
Height: 6'1"
Weight: 169 lbs

Level (Poor 1-10 World Class): 4
Template Skillset (Use Editor Suite To Find One): Hybrid
Other Stat Traits (Glass Jaw, Power Punches, ect.): Very dedicated to MMA, Cardio Machine

Bio: A journeyman all-rounder, Antunovic is a handy striker who prefers to finish fights with his ground and pound. He has developed a good record in a particularly weak Australian martial arts scene, but has a lot of work to do if he is to break into the American scene. He is weak from his back and allows himself to get hit all too often which is a recipe for disaster against top drawer strikers.

notclements
12-10-2010, 07:38 AM
ROFLOL, Clements. I'm putting that guy in my game for certain.

I'd still favour Spiny Norman to beat him by submission, though.

Glad someone got the reference lol.

Pogo92
12-10-2010, 01:57 PM
First off, thanks for all the submissions guys! This booster pack keeps getting better and better, once the guys in this topic are added we'll have near on 50 fighters in the database. Great work. :D


Can I make a suggestion?

Would it be a good idea to have the booster pack fighters debut in future months, say five fighters every month or something like that. I think that would make the game enjoyable for longer.

This is actually something I want to talk about. While I don't want to change any of current guys, I want to know if you guys want any new submission to be all debut, mostly debut, some debut, or none.

We can discuss this for a bit, then we should probably do a vote. Sound good?

LoNdOn
12-10-2010, 02:11 PM
I think that the longevity of the game should be one of the main focus points. The database as it stands, is big enough for the number of companies that are open from the start. By having fighters debut from February onwards would be the best route to take in my personal opinion.

notclements
12-10-2010, 02:32 PM
I reckon for the initial one it wouldn't hurt even though there are already more then enough fighters in the current game world (plus we're meant to be getting other ones), but for the ones after that if you want to set a date that is the earliest possible date they can debut then we go from there with that. That way you can get some good character backgrounds based around things like olympic games etc with the years (which is something I used to do when I'd create guys for WMMA2, but it'd be nice to have a good render to go with them).
By the way, is the plan to have the first booster pack available with the official release date or a bit later on?

green ribbon
12-10-2010, 02:36 PM
Name (Include Nickname): Mikey "Merry" Christmas

Nationality: Irish



Hometown: Dublin, Ireland

Irish :cool:

I delighted when I seen there was Irish fighters, and an Irish promotion :D

( Ireland isnt in the UK though, if Adam is watching ;) )

ProphetX
12-10-2010, 03:42 PM
I've made several Irish fighters over the years for WMMA1 and now WMMA3. Hope you like em

grits207
12-10-2010, 05:22 PM
I was trying out a few things in photoshop today and I ended up making a couple logos and banners. I am pretty new to photoshop and I really didn't put any thought into the names or designs, so needless to say they aren't nearly as good as the logos and banners in the game. That said, I figured I might as well post them in case you want to put them in the Booster Pack.

http://i7.photobucket.com/albums/y296/grits207/GCC.jpg
http://i7.photobucket.com/albums/y296/grits207/GCCb.jpg

http://i7.photobucket.com/albums/y296/grits207/ifc.jpg
http://i7.photobucket.com/albums/y296/grits207/ifcb.jpg

Hawk1665
12-10-2010, 07:00 PM
I don't think the pack should limit based on when the fighter becomes active. Just let people make their guys whenever they want.

Personally though, I prefer set to debut fighters. That's one area of WMMA that's always lacked. As it is, WMMA 3 has all of one fighter set to debut. So IMO most of the effort for a "booster pack" should be on that area.

Any guys I send will be future debuts. Mostly because all of my guys are modern era fighters. But I think if people want to make guys that are active when the game starts, they should be able to.

Keithb
12-10-2010, 07:13 PM
I think they should start debutting the following year, but that just me. The game already has a lot of up and coming guys that lack exp. I wouldn't mind see some guys that already had 15-20 fights in the booster as well, maybe have them be available from the get go. I also like the idea about "character backgrounds based around things like olympic games"

ripwalk
12-10-2010, 07:31 PM
[QUOTE=Hawk1665;1286340]
Personally though, I prefer set to debut fighters. That's one area of WMMA that's always lacked. As it is, WMMA 3 has all of one fighter set to debut. So IMO most of the effort for a "booster pack" should be on that area.

[QUOTE]


Someone had posted a similar complaint earlier and Adam had said something somewhat cryptic about the fact all the debuting fighters are in a different database, implying that there were in fact more. I'm not too sure on the details, but something to consider ...

Still though, I agree with more fighters set to debut. I'd love to not have to use regens!

ProphetX
12-10-2010, 08:43 PM
ok Adam didn't use any of my new renders. So if they are used in the booster you should be ok

Pogo92
12-11-2010, 11:24 AM
Consensus seems to be in favor of mostly debut fighters, so that is probably the route I will take personally with any fighters I create. As it is, anyone can create a non-debut fighter and it will likely make it in, so don't worry about that either.

As for release date, I'll probably be playing this game too much today to finish up the database and upload it to a server, so you can expect in on Monday or Tuesday unless otherwise stated. We have about 43 finalized fighters so far, and I'll cram in as many more as I can before the release. :)

ripwalk
12-11-2010, 11:32 AM
Consensus seems to be in favor of mostly debut fighters, so that is probably the route I will take personally with any fighters I create. As it is, anyone can create a non-debut fighter and it will likely make it in, so don't worry about that either.

As for release date, I'll probably be playing this game too much today to finish up the database and upload it to a server, so you can expect in on Monday or Tuesday unless otherwise stated. We have about 43 finalized fighters so far, and I'll cram in as many more as I can before the release. :)

Have you cross checked against the render thread to see which ones have already been used? From what I gather, about 50 of London's renders are used in the retail game?

LoNdOn
12-11-2010, 12:27 PM
Have you cross checked against the render thread to see which ones have already been used? From what I gather, about 50 of London's renders are used in the retail game?

All but the last 4 or 5 were used. You might want to wait until there are more renders available before you try and release the first pack.

Blackman
12-12-2010, 04:34 PM
Nice. I'm really looking forward to a booster pack since the game has very few debuting fighters, which kinda kills the fun since the same renders are debuting, and it's just not the same since they remind me of the original fighter. :(

Cornfed
12-13-2010, 02:24 PM
I'm looking forward to the booster pack as well. Wanted to throw a few ideas out there (though it maybe too late for the pack).
I think adding some Pacific Islander fighters (i.e. Samoans, or Hawaiians for that matter) would be great but suitable renders for them are few and far between from what I can tell (though I thought I saw a female render Landon did with some sweet Polynesian tattoos, which would be bada$$ on male fighters).
The same problem goes for Middle Easterners as well which is a shame since I have a great idea for an Israeli fighter who uses Krav Maga.
Also more renders for ethnic blacks with dreadlocks would be great as well.

But again all this is just my two cents\wishful thinking.

Scottie
12-14-2010, 03:53 AM
I think it is necessary to try fill up some of the smaller MMA regions. For instance, Australia has about six or so fighters and cannot hold local shows. That's a problem.

Cornfed
12-14-2010, 04:02 AM
I think it is necessary to try fill up some of the smaller MMA regions. For instance, Australia has about six or so fighters and cannot hold local shows. That's a problem.


I agree, I've actually been working on Australia myself on my personal database. So far I have 10 fighters from Australia (though not all are based there.) so far. 8 in New Zealand, and 1 Samoan fighter based in Australia. I've also made a fight team called Five Circles Dojo (After actual Australian fight team Five Rings Dojo.) and have all Aussies, Kiwis, and the Samoan training there.

Scottie
12-14-2010, 04:12 AM
I'm making a Soa Palelei inspired render at the moment. It isn't great, but it is a start. :)

Cornfed
12-14-2010, 04:19 AM
I'm making a Soa Palelei inspired render at the moment. It isn't great, but it is a start. :)

Awesome, that's who "inspired" my Samoan fighter "Kalepo Sefo". Even though I know Palelei is from Australia, I thought it would be cool to have a Samoan fighting there.

The current fighter I'm working on is "inspired" by Peter "The Chief" Graham (http://en.wikipedia.org/wiki/Peter_Graham_%28kickboxer%29).

I can't do the renders but fighter ideas, bios, and inspirations I can do.

Scottie
12-14-2010, 04:43 AM
Well here he is:

http://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/KalepoSefo.gifhttp://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/KalepoSefo-1.gif

Cornfed
12-14-2010, 04:51 AM
Well here he is:

http://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/KalepoSefo.gifhttp://i995.photobucket.com/albums/af77/gammadiary/Booster%20Packs/KalepoSefo-1.gif

Nice...I was expecting darker skin, and a lot more Polynesian tattoos on the right arm of the render but good job.

Scottie
12-14-2010, 05:26 AM
Yeah I tried to make him darker but can't do it. If you can find some polynesian tattoos I'm happy to add them, but there aren't a huge amount of designs on google.

Cornfed
12-14-2010, 05:54 AM
Yeah I tried to make him darker but can't do it. If you can find some polynesian tattoos I'm happy to add them, but there aren't a huge amount of designs on google.

Here are the best pictures I could find of his tattoos.

http://www.davesbjj.com/dbjjgallery/albums/userpics/10089/soa.jpg

http://resources1.news.com.au/images/2010/07/24/1225896/475289-pn-image-sport-soa-the-hulk-palelei.jpg

http://www.impactfc.net/cms/images/articles/large/3.jpg_tmb700.jpg


Now if you want just random Polynesian tattoos I can provide those too, that way you have a stockpile.

Cornfed
12-19-2010, 11:24 PM
Man did I kill this thread off?

notclements
12-20-2010, 03:11 AM
I think everybody is probably too busy playing the game lol.

Blackman
12-24-2010, 06:37 AM
lol yes. People just want to play right now in their spare time. Personally I think you need to have played at least a couple of days before even attempting a mod or the creation of fighters. Otherwise it's pointless. :)

Asaemon
01-04-2011, 10:18 AM
Any progress in the project?

DarloKid
02-16-2011, 08:41 PM
any more info when this booster pack might be released ?