PDA

View Full Version : Will it be too simple?


Bossman
10-01-2007, 01:18 PM
My biggest fear is that the game will be too simple because obviously you can't decide the winner of the matches and you can't create any storylines.

Jacko00
10-01-2007, 01:29 PM
I think that will make it the opposite. Less repetitive due to the fact that you would be having one event per month, and this is MMA where you can never tell who is going to win. Therefore you will have to use buisness sense to put good fighters up against fighters they have a good chance of beating if you want to make them a star.

rajde
10-01-2007, 03:46 PM
I am somewhat confused to what to expect from this game. I am definately buying it. I keep picturing TEW just reworked for MMA. Hopefully it isn't like that and would be different but share some similarities.

Dark Storm
10-01-2007, 04:05 PM
I agree with Jack. For those of us who are tweaked more to GM type games, this should be incredible. To use UFC analogy, playing a game as Rampage or Randy has its appeal, but playing the game from Dana's point of view has a very different perspective and is more of a cerebral challenge.

RAMPAGE_4LIFE
10-01-2007, 09:32 PM
Agreed. I think the simplicity of not having to worry about storylines or angles will allow you to focus on and develop the individual fighters, tv deals, and region growth. The storylines happen in the ring/cage with rematches and rubber matches which I hope are taken into account when booking matches in WMMA.

Thriller
10-02-2007, 06:47 AM
The storylines happen in the ring/cage with rematches and rubber matches which I hope are taken into account when booking matches in WMMA.

Presumably they would add to the anticipation meter rating.

Blackman
10-03-2007, 03:13 AM
I like the concept. As a manager you will need to be flexible since (as many pointed out already) you nearly can't predict the winner.

Greek
10-03-2007, 05:42 AM
Im also a bit worried about the depth of the game. In TEW much of the game was about planning storylines and thinking who your next champion is going to be and who could have great matches together and so on... In WMMA you can't do any of that. That's why I'm really hoping that there's much more micro-mangement in the game. Something that makes you feel you're really running a MMA-company!

There's alot I don't know yet and I hope that Adam is going the clear all my questions in the journal in the coming weeks :)

Lux`
10-03-2007, 06:19 AM
As long as the financial side is handled well, it should be just fine. But if it's really easy to handle the money side of things, it'll basically just be a booking game, which will become really boring once you've put together all the big matches you can think of.

Adam Ryland
10-03-2007, 07:30 AM
Having read some of these comments, I'm beginning to get a little worried by how many people seem to be focusing on the booking aspects. :confused:

Just so we're absolutely clear, the booking section in WMMA isn't anywhere near the complexity of depth of TEW....but I'm not really sure why anybody would expect anything different. Booking in MMA is far, far simpler than wrestling, and that is reflected in the game.

In short, I have no issue with building deep booking engines, but I'm not going to create artificial complexity into WMMA just for the sake of showing off - MMA booking is simple, therefore WMMA booking is simple.

BlizzardVeers
10-03-2007, 07:52 AM
Im also a bit worried about the depth of the game. In TEW much of the game was about planning storylines and thinking who your next champion is going to be and who could have great matches together and so on... In WMMA you can't do any of that. That's why I'm really hoping that there's much more micro-mangement in the game. Something that makes you feel you're really running a MMA-company!

There's alot I don't know yet and I hope that Adam is going the clear all my questions in the journal in the coming weeks :)
This isn't Pro-Wrestling. You can't control all those things, which you're not supposed to .. which in my opinion actually makes it more exciting and less simple then Wrestling.

You put together what you think are the best matches possible, or you put someone in with a can and hope they destroy them if you want to build them up. You'll find yourself going, "What the hell happened?" sometimes with certain incredibly skilled fighters, and might have a new star out of no-where that you probably never in a million years would have wanted to be a star.

djthefunkchris
10-03-2007, 07:56 AM
I think what is feared, is that since MMA booking is no where near the complexity of wrestling booking, that it will be like TEW without that complexity.

I'm pretty sure the game is going to be more based on how well you build the fights/events up, and what kind of anticipation the match's made brings...

Like on TEW when we do bookings where the winner advance's. In MMA you might have tournaments, where as each guy advance's the crowds anticipation of the climax (when the top two finally clash) becomes higher and higher... Till finally it's going to happen.

The booking itself not being hard, but building up the anticipation might be.

Will you be able to make all cards on the event a "must see"? Will you be able to make your shows the one's that matter? Will your guys be bigger then the other promotions guys? Will your events be the ones that people just have to see?

I don't know, that's how I see it.

Greek
10-03-2007, 10:06 AM
Having read some of these comments, I'm beginning to get a little worried by how many people seem to be focusing on the booking aspects. :confused:

Just so we're absolutely clear, the booking section in WMMA isn't anywhere near the complexity of depth of TEW....but I'm not really sure why anybody would expect anything different. Booking in MMA is far, far simpler than wrestling, and that is reflected in the game.

In short, I have no issue with building deep booking engines, but I'm not going to create artificial complexity into WMMA just for the sake of showing off - MMA booking is simple, therefore WMMA booking is simple.

At least I'm not expecting a complex booking system. There wouldn't be any point in that! In my previous post I was pointing out that in TEW the booking was pretty much everything. Now that booking is going to be much more simple there's a huge need to have something that's going to make up for the lack of booking complexity. And so far in the journal there hasn't been too much talk about that... 'Cause lets be honest: A game with just plain simple booking is going to be very boring in the long run. That's why I'm hoping there's going to be real micro-management and interaction that's going to make you feel you're living and breathing MMA... So the game can be something you will enjoy after months and months of playing. Maybe I'm just expecting too much.

MiddleGA
10-03-2007, 10:40 AM
A game with just plain simple booking is going to be very boring in the long run.

I guess I might be at the opposite (or distant, at least) end of the spectrum.

I think the appeal of seeing how fighters/promotions and the universe where they reside evolves is at least as interesting as anything about the game.

Capelli King
10-03-2007, 10:53 AM
Frankly preaking i am happy that we have a game where booking and storylines are not the focus!

Of course as several people stated, it will be interesting to see where you will spend your time.

In TEW it was the booking. Here that is more simplified. So what to do?

Personally i like the idea of simply booking fights and seeing what the outcome will be.

As pointed out, the financial side will have to be much more deeper, which it seems to be the case.

I guess allot of time will be spent on actually growing the next super stars or more like discovering them.

Either way i am personally buying this game and i am pretty sure that based on what Adam has produced in the past, this will be a must buy for all MMA fans

vgkrazie
10-03-2007, 11:18 AM
I think the best thing is what many have stated as a complaint and that is winners are not pre-determined. I mean having a can beat a champ and throwing a huge wrench into your plans is exactly what people like Dana White have to deal with at every show! I think it's awesome!

I think the challenge will be signing top talent, getting on TV, hyping the fights and trying to plan ahead without putting too much at stake on one particular fighter.

Plus when the real world mod comes out for this, it's going to be great!!! :) No offense to Adam's work on his fictional world but to actually be able to book guys like GSP, Randy Couture, and the such will make this game worth every cent.

Can't wait!

Dvdmanny
10-03-2007, 11:49 AM
I'm looking forward to shaping a fictional MMa world and seeing where it all goes. I'm excited to see who the big stars are going to be and who is going to go down as a legend in the fictional MMA world. What upsets are going to occur? I'm eagerly anticipating this game

BuddyGarner
10-03-2007, 11:56 AM
Well, in TEW in most non-diary games you end up booking the same show every time eventually to take advantage of chemistry, etc. At the beginning you have to experiment but once you find the formula then it's just plugging it in changing things moderately for new singings, injuries, etc.

With MMA you can't book the same show every time. Although, with the way the MMA systems work I wouldn't be surprised if you could just hold GSP versus Matt Hughes three through ten and the only consequence being that GSP and Matt Hughes trade the one and two spot once in a while.

But a good MMA ranking system would downgrade GSP and Matt Hughes for only facing each other and not fighting other people in the division(for one reason GSP and Matt Hughes could make an agreement not to train for their fights against each other).

If you keep pairing Hughes and GSP you could have Jon Fitch take over the #1 spot in the rankings despite not being the champion due to beating a lot of solid opponents in the division.

In MMA rankings drastically change over night, so it's a lot more complicated than wrestling where rankings slowly change over a long time. Thefore, you have to book your matches carefully.

PoisonedSuperman
10-03-2007, 01:35 PM
I am also getting this game for sure but have the same questions as most of the people. How simple is going to be for me to sign the top talent in the world and just interchange them a few times to build up the meter for the main event and the undercards can be anyone, because most people watch MMA for the Main Event. The UFC is changing that by bringing in top talent and having a star studded show every month but if thats how its going to be thats going to get real easy and real boring, real fast.

Derek B
10-03-2007, 07:28 PM
I am also getting this game for sure but have the same questions as most of the people. How simple is going to be for me to sign the top talent in the world and just interchange them a few times to build up the meter for the main event and the undercards can be anyone, because most people watch MMA for the Main Event. The UFC is changing that by bringing in top talent and having a star studded show every month but if thats how its going to be thats going to get real easy and real boring, real fast.

Just want to give a little input on this, hope Adam doesn't mind. Obviously bringing in top talents will only be possible depending on contract types and the data itself. Given that the default data and real world data will be different, the actual hiring of star workers will vary vastly from game to game. But one important thing about top fighters that I'm not sure has been mentioned or not is the time they require to rest/train between matches. Top fighters need more time so you won't be able to have them on every show, making the strategy for booking shows and organising potential fights really deep. Nothing like a shock win or injury to throw off your plans for the next big fight, potentially ruining your next big money-spinning event and whatnot.

The booking may be a simpler process than in TEW but that doesn't mean that choosing matches is any easier. If anything it's far more difficult than in TEW and this is certainly a good thing. :)

Derek B