View Full Version : What should I do with all my money as Cult?
Tom Bombadil
12-24-2010, 02:49 PM
My cult fed is sitting on over 13 million, and we're making 6 figure profits every month, so I wanna spend it somehow. I don't really need to spend much more on workers- I like my roster size, and my owner doesn't let me pay people competitively so I can't really ramp up wages. Therefore, I wanna go outside the box a bit, but I want input on whether any of these ideas are viable for a Cult fed:
-Development Territory: This is a draft game of WotI, so we have OODLES of workers and only 9 cult-and-up feds to develop and use them. It'd be nice to have some place to give the promising rookies to develop, since most of them can't get on my TV show without dragging it down. How much would it run me, though, and what would be a good size?
-Create a venue: I don't see me hitting National any time soon, and thusly I don't really need to venture outside my home area, right? Might as well save money on venue costs. Would it be better to get one for my TV or PPV shows?
-Second Show: I already have a TV show, but maybe I could run live B-shows or something. Maybe get a second brand, even? It'd give me an excuse to go on a hiring spree, I guess, but I don't wanna burn out the locals. Should I perhaps start expanding to neighboring areas?
-I've no clue what else I could do, but any other ideas?
Dojo isn't feasible, since I have new workers turned off.
Eidenhoek
12-24-2010, 02:59 PM
Keep above 7 mil, fyi, for the written contract thing.
Sure, build a dev territory, the biggest you can and keep it under...dunno, 5 mil or so. And I'd shoot for a second show (even if just a B show).
Tom Bombadil
12-24-2010, 04:16 PM
Dev territory it is! I'll look at a second show momentarily.
What's a good way to tell who's a good fit for Dev? I sent out a BUNCH of negotiation requests to unemployed people under thirty, but I don't know if anybody's gonna want to actually sign a development deal or improve much from it.
Blake Trask
12-24-2010, 05:29 PM
Check their personality. If I'm thinking right, guys that are more humble, less driven and possibly less mercenary are more likely to be cool with being in Dev. However I've found that younger guys are more likely to be cool with it, young and quite skilled less so.
That said, some people will just dislike it even if they have lots of room for improvement (see Stardust, Jefferson)
For trainers, the generousity slider definitely affects their willingness to train guys.
Eigan
12-24-2010, 06:10 PM
My cult fed is sitting on over 13 million, and we're making 6 figure profits every month, so I wanna spend it somehow.
I'm in a similar boat as you, except I'm the owner as well.
On a development territory, I can't help you much. I planned on doing this recently (as soon as I broke 12 million), but not a single one of my 71 workers wants to sign a written contract, even when I have all the prereqs met. Perhaps my nonexistent negotiation stat is the reason behind that. Looks like I'll have to wait 'til National to do so.
In regards to venues, definitely create an exclusive one. Or two. Or many, especially if it's going to be used repeatedly and you're trying to break into a new area without TV coverage. Try to estimate if you're able to make a bigger profit by building a new venue as opposed to one of the pre-existing ones, and act accordingly.
-I've no clue what else I could do, but any other ideas?
I haven't personally done it, but you could hand out bonuses to workers. This runs the risk of affecting their behavior, however. Your call.
PoisonedSuperman
12-24-2010, 07:18 PM
You have to have a 7 or 8 negotiating rating to sign guys to written contracts below national.
Remianen
12-24-2010, 07:27 PM
-I've no clue what else I could do, but any other ideas?
Here's a thought: Hold on to it! Maybe it's me but I've always played with a "hope for the best, prepare for the worst" type of mindset. If you think 13 mil is a lot of money, you probably haven't played at Cult very much (you can bleed that much in less than a year).
I wouldn't open a dev territory unless I could lock my own workers up to exclusive deals (securing workers on your roster is typically easier/cheaper than signing strangers, all things considered).
I'd hold onto it, just in case a competitor hit the skids and could be subsumed. If the economy or industry tanks, you're going to want to have enough to help you ride it out.
bassplays
12-24-2010, 08:37 PM
How about thing like musical acts and celebrities at your show? To be honest, I've NEVER used them, but if your sitting on a bunch of cash, and it will create a little more interest, why not?
milamber
12-24-2010, 10:22 PM
With SWF I had too much money and too many young wrestlers so I set up 3 top-notch dev territories in my top 3 regions (New England, Tri State and Mid South). Put about a dozen wrestlers in each plus a trainer or 2.
Also built arenas in Hawaii and Puerto Rico, custom-tailored to my target fan base. Now that I'm national, I'll probably build new arenas for the other US regions.
And I'm pouring more money into making my PPVs more spectacular.
Eidenhoek
12-24-2010, 11:12 PM
I take back the dev thing; unless you can get written contracts, no point.
Definitely pull a venue. If you can set the languages there (can you >_>) that'd be sweet. Anyway (as my air matress explodes wtf), I'd have liked a 35k or 40k in certain areas sometimes :/
Remianen
12-25-2010, 01:21 AM
If you can set the languages there (can you >_>)
Yes. It's the main reason I use them. I tend to have a lot of women who speak Japanese but nothing else, y'see. ;)
TheEffect
12-25-2010, 02:27 AM
if you do make a development promotion, make it a touring promotion. It will be costly but the wrestlers will improve faster due to having more matches a month.
Jaded
12-25-2010, 04:22 AM
You have to have a 7 or 8 negotiating rating to sign guys to written contracts below national.
Remi will no doubt know this better than I do, but I THINK you can sign people with a 5 or 6 in negotiating if they've got positive relationships with people already on your roster.
Remianen
12-25-2010, 08:16 AM
Remi will no doubt know this better than I do, but I THINK you can sign people with a 5 or 6 in negotiating if they've got positive relationships with people already on your roster.
*nod* 5 is all you need if you have the cash, backstage environment, and a relationship or two.
Tom Bombadil
12-25-2010, 10:45 AM
People are talking about written contracts- isn't there a "developmental" option that'd let me stick 'em in dev and call them up later? I don't think I'm likely to get many writtens, although I don't really try...
Blake Trask
12-25-2010, 10:56 AM
You can only send people to development if they're on a written contract, so far as I know.
Tom Bombadil
12-25-2010, 11:11 AM
****, musta confused it with EWR
Welp, time to tick off a bunch of jobbers then! Unless they have friends I don't know about...
EDIT: What's the cutoff for backstage environment? Mine bounces between 85 and 100. And do you HAVE to have the relationships?
Remianen
12-25-2010, 01:50 PM
EDIT: What's the cutoff for backstage environment? Mine bounces between 85 and 100. And do you HAVE to have the relationships?
No idea. I'm always at 100 so never figured to see what the minimum is. However, there's something you can spend your riches on. Improve the backstage environment by giving the workers perks (masseuse, chiropractor, food, etc). And yeah, I think you do need the relationships.
Tom Bombadil
12-26-2010, 12:45 AM
Man, I just keep derping up this file. :\ So, I had sent out a LOAD of negotiation requests to unpopular workers to fill out my dev fed. Even after finding out that the dev fed wouldn't actually work, I still took a lot of them on, figuring I could maybe start a B show. However, I didn't realize that that only works if it's a TV show. >__> So now, I'm thinking brand split- add a second non-TV show, and alternate which brand plays to the national audience and which brand plays live....that'll perhaps give me enough time to get some of the rookies a BIT of experience, at least, and hopefully they're skillful enough (we're somewhat performance based) not to COMPLETELY bomb my show...
Any better ideas what to do with my army of jobbers? This can't be particularly good for my fed- guys that autopushed to Enhancement Talent are now pushing to Midcarder. >_>
Remianen
12-26-2010, 10:05 AM
Any better ideas what to do with my army of jobbers?
Take everyone you signed in your last spree and assign them all (ALL of them, not some, not a few, ALL) to another brand. Give that brand a monthly show and by the time you hit National, those workers will comprise the bulk of your lower card. In other words, they'd be stars for a Regional promotion but they jerk the curtain at National. What I tend to do is have two matches from the main brand headline the monthly show (to secure a decent rating & buyrate, since I DO put it on PPV) and have the rest of the card comprised solely of matches & angles from the secondary (or tertiary) brand. My rosters are generally so large that that monthly show has to be 4 hours (and even then, I have to cut some matches short to make 'em all fit).
Winter8905
12-26-2010, 11:18 AM
I'm WWE and have nearly 80 million going into the 2nd year. even tho i signed a load more talent over the year i'm making more and more money every month. which of course is a good thing.
I just would like some idea's on what to spend it on.
I'm strongly considering making my own Arena in the tri-state area. But not sure if to make it 25k capacity for my shows or to make it 50/60k for for my PPV's.
I've already created a DOJO but ive heard they don't create too many people :/
I've given my workers a good amount of perks, so backstage is fine.
This is my first main big game on TEW. currently into 2011. So just wondering what things I can do to help my company or the world in general.
I bought the NWA World title and created 3rd Major brand of WWE: !NWA!
I've even given ROH and TNA more money so they can grow over the next couple years and compete with me. Ive also imported WCW, given them max money and good reputation, they found a booker and have steadily bought talent. so hopefully ROH, TNA and WCW will make the game interesting.
Tom Bombadil
12-26-2010, 12:36 PM
Take everyone you signed in your last spree and assign them all (ALL of them, not some, not a few, ALL) to another brand. Give that brand a monthly show and by the time you hit National, those workers will comprise the bulk of your lower card. In other words, they'd be stars for a Regional promotion but they jerk the curtain at National. What I tend to do is have two matches from the main brand headline the monthly show (to secure a decent rating & buyrate, since I DO put it on PPV) and have the rest of the card comprised solely of matches & angles from the secondary (or tertiary) brand. My rosters are generally so large that that monthly show has to be 4 hours (and even then, I have to cut some matches short to make 'em all fit).
I kinda like that idea, although giving them THAT much of the monthly PPV might not work for my diary. It won't kill my pop to have (non-televised) entire shows of LMC and under? Should I run them in areas where I'm popular, or try to use them to expand/cut my pop losses?
Winter8905
12-26-2010, 01:01 PM
Use that monthly PPV as a development type thing. Hold a monthly event in your most popular area's. That way the load of jobbers will get more and more popular while your progressing the national.
put all the jobber in the under card matches where there rating won't effect the overall show score too much and put established stars in the main event and semi main event to keep the show rating high.
vBulletin® v3.6.8, Copyright ©2000-2013, Jelsoft Enterprises Ltd.