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View Full Version : 1st time playing help, i'm no good!!!!


DannyDemon
12-23-2007, 07:23 PM
I'v been on these forums for quite a while, i'm quite sure i signed up as soon as i heard Adam was making his games here. I'v never owned one but have often played the 1st month over & over & over & over etc..... but there is a problem, I suck. I just cant seem to get things right is the another thred with booking tips (I dont mean the advice thred read that) or can people please help me, I'm a big fan of Marcels RoF dynasty so I'v been using RoF but even trying to copy his style doesnt help.

Please Help The Worst Booker In My Flat (Granted I'm The Only Person In My Flat That Plays This Game, Which Also Makes Me The Best But Meh!?! :rolleyes: I Want To Be Better LOL)

Thanks For Any Help

Danny

:o

Midnightnick
12-23-2007, 07:36 PM
Well, how exactly are you doing poorly?

DannyDemon
12-23-2007, 07:51 PM
in every way u could think, im just not good at booking for some reason, its hard to explain, i just cant get to grips with most of the game i love the idea but its things like booking storylines, even choosing who to face who i just get confused i just need some tips or even some one to walk me through a shows.

even if someone could walk me through on msn or something

cheers

danny

Dragonmack
12-23-2007, 07:53 PM
SOme more detail would be helpful.

If you are playing ROF, you are not going to get A and B matches out of the gate. With luck you might get some C matches and your shows will start out in the D range. Also, if you are using your entire roster every show before hitting regional, you will lose money left and right.

As you brought up Marcel's diary, take a close look at his early shows. They were mostly D+, C- with matches ranging from mid C's to E's. ANd he was running weekly shows to build up his popularity faster. If you are doing monthly shows, it will take a lot longer to get to where he is.

DannyDemon
12-23-2007, 08:04 PM
i guess i cant really explain it, i just dont know what to do in every aspect of my promotion, its not the ratings as such its just my lack of knowing what to do, i know after time i'll get better (hopefully) but its really annoying me right now lol.

if i still havent explained the problem mabye if u ask me something about the game or the ways im doing things (yes this is a very cheeky things 2 do sorry) it might help me give mosre insite

thanks again

Dragonmack
12-23-2007, 08:09 PM
If you are doing ROF, then there is no need for storylines as it is based entirely on the in ring product. So what you should be looking for, and making matches with, is guys with good performance skills, i.e Basics, psycology, selling etc. and good technicals skills. ROF doesn't need angles so your shows should be 100% matches as that is what an ROF audience expects to see.

How far are you in the current game?
How often do you run shows?
Who are your main eventers?
Do you run angles with your shows?

DannyDemon
12-23-2007, 08:18 PM
How far are you in the current game? month or so

How often do you run shows? once a week

Who are your main eventers? UK Dragon, User Chacater, British Samurai, O'Curle

Do you run angles with your shows? no ( did try to turn uk dragon but didnt know how

rating dont bother me as such its more of the fact i dont really know what im doing its more like im going "random worker A vs that guy" or "he is good in marcels diary so ill push him 2 the moon

Dragonmack
12-23-2007, 08:24 PM
How far are you in the current game? month or so

How often do you run shows? once a week

Who are your main eventers? UK Dragon, User Chacater, British Samurai, O'Curle

Do you run angles with your shows? no ( did try to turn uk dragon but didnt know how

rating dont bother me as such its more of the fact i dont really know what im doing its more like im going "random worker A vs that guy" or "he is good in marcels diary so ill push him 2 the moon


Then the thing to figure out is what is the goal you are trying to accomplish.

Are you trying to ROF national or higher?

Do you just want to see if you can turn certain individuals into stars?

Are you just playing around trying to find out what works?


Most of the people that have successful games and diaries probably played dozens if not more games to get a feel for the promotions and the wrestlers.
That is just learning the ropes and how the game works. Reading the Advice compilation thread will give you a better idea of the game options and mechanics, and don't forget the help file with the game.

As for succeeding in the game itself, decide what you want to do, pick a fed that will help you do that, or change around a fed to the way you like it for a tougher challenge, and go from there.

DaMegaFish
12-23-2007, 08:31 PM
Maybe you would be better off downloading some real world data and getting a feel of the game with a familiar cast before trying to jump into the C-Verse while learning. I know the C-verse pretty well since Ive played it since the first TEW.

The modern real world data can be overwhelming with the number of workers and promotions and such, so maybe youd be better off starting with a slightly smaller real life data base? Personally, I like the 1993 database(when it comes to real life workers), and run just Canada and the US. Seems to work pretty good for me.

I still think if you had a familiar cast and had more shows to run each month, you would get a better feel. More booking means more learning faster.

Sons of Kohral
12-23-2007, 09:11 PM
Maybe if he tried running MAW? They are a very user friendly promotion and it's fairly easy to get decent ratings with them.

Remianen
12-24-2007, 12:30 AM
Maybe you would be better off downloading some real world data and getting a feel of the game with a familiar cast before trying to jump into the C-Verse while learning. I know the C-verse pretty well since Ive played it since the first TEW.

The modern real world data can be overwhelming with the number of workers and promotions and such, so maybe youd be better off starting with a slightly smaller real life data base? Personally, I like the 1993 database(when it comes to real life workers), and run just Canada and the US. Seems to work pretty good for me.

I still think if you had a familiar cast and had more shows to run each month, you would get a better feel. More booking means more learning faster.

I can't agree with this. So you take over WWE and they immediately fall to Cult and you get fired. Rinse and repeat?

Those familiar faces only make a difference if you can actually sign them. From what the OP states (bordering on hysterics), he has no idea on how to do anything past loading the game (just about). So he's basically looking for a tutorial on 'booking wrestling 101'. That's not meant to be insulting btw, just stating the way the OP's posts seemed to me.

I have some questions for DannyDemon that I'm curious about.

Are you an actual wrestling fan in real life? Have you ever seen a show or the buildup to an event and said to yourself, "I would've done that differently"? If the answer to either (or both) of those questions is 'Yes', then quit agonizing over it and DO IT, Prince Hamlet. Nobody on this board played the game casually every now and then and ever got anywhere. It's when you play and fail, figure out what you did wrong, and then try again that you experience breakthroughs.

You don't know what to do? Here's my suggestion, it's what I did.

Find a worker you like: Doesn't matter WHY you like them. I favor Megumi Nakajima, Tai, Mary Beth Chase, Cherry Bomb, Otsune Tsumura, and Debbie Rose for a wide variety of reasons (some superficial).

Develop that worker (or workers) in whatever ways your promotion values: If you're ROF and you like Petey Barnes, that means developing him so he can go in the ring, without being carried. If you're 21CW and like Adam Matravers, that means getting him over with good to great entertainment skills. How do you get him over? That's where you find out what works best for you.

Manage your promotion as if your next meal depended on it: I bankrupted well over 3 dozen promotions before I realized I had to manage the finances to keep playing. But the moment I started acting as if the promotion's money was my own, not another promotion under my purview ever ran into financial trouble. That approach forces you to make everyone expendable and at the same time, makes everyone a possible franchise player. You have to develop people uniformly or else when your top star won't re-sign because you're "not big enough", you're screwed. In most games, I don't have a "top star". I have a constellation of them.


Bottom line, stop overthinking this. Just get in the game and play. Yes, you'll suck. We all did! Some more than others. But the key is to DO it, not sit around and talk about possibly doing it. The more you play, the more you'll pick up on the subtle nuances of the game (and of your game in particular, given the random element). You can't expect to say "How do I play?" with no qualifiers and expect folks to be able to answer your question in a way you want it answered. Ask the questions you want/need answers to and they'll be answered.

alden
12-24-2007, 12:39 AM
all very good stuff man. I have a question for you thought. Are you asking how to actully play the game? as in how to book matches, run angles, advance book stuff or do you know how to operate the game and just wanting to know how to have fun i guess. It sounds like you might be having a problem with the actual playing of the game *if i am wrong on that i am sorry*

Michael Wayne
12-24-2007, 02:02 AM
Bottom line, stop overthinking this. Just get in the game and play. Yes, you'll suck. We all did! Some more than others. But the key is to DO it, not sit around and talk about possibly doing it. The more you play, the more you'll pick up on the subtle nuances of the game (and of your game in particular, given the random element). You can't expect to say "How do I play?" with no qualifiers and expect folks to be able to answer your question in a way you want it answered. Ask the questions you want/need answers to and they'll be answered.

Pretty much. I recall playing as a promotion and I don't remember if it was 05 or 07 but I got fired and was like "wtf?" Tackled it a couple of times and started getting the hang of it. When Trypio, Derek, Apu and myself started that dynasty, I was constantly agonizing that not only was I losing money, but in one of my trial copies, I fell in size. My segments sucked. And people who I had built my focus around when I started drafting and playing were falling on their face. I watched as Apu would put on C+ to B- shows and I was putting on E- to D+ rated shows. Problem was, I didn't understand the product I was using. I knew what I wanted, but I hadn't put much thought into how to get it to work.

Marcel Fromage
12-24-2007, 04:31 AM
Only just got up and seen this. And as Danny is running ROF and mentions my diary, I'll try to lend some tips to running ROF early on. Bear in mind that the game isn't easy at first! In my first TEW 2005 game running ROF, I was fired early because money ran out. The game does have a bit of a learning curve, however many fantastic diaries you read and pieces of wise advice you are given! :D

1. ROF is a pure wrestling promotion, first and foremost. However, I did change the product as far as I was allowed by British Samurai (in the game, not in the editor). Pure remains a key feature, but I have medium modern and traditional in there as well. Realism is at heavy now. Don't remember if I was able to change it to that all at once or not, and I don't think I did so right from the word go. So first of all product for my ROF (if you're trying to do something similar)...
Pure - key feature
Realism - heavy
Traditional - medium
Modern - medium
Cult - very low
You kind of know the workers from my diary, which will help. But as D-Mack said, you're looking at the guys who have technical skill and performance stats. However, you might find someone else gets decent ratings. Petey Barnes seems to do well despite not having great technical skills. But remember that this might change from game to game. Sometimes guys just disappoint for no apparent reason.

2. I ran weekly shows to get better quicker, as has been mentioned by D-Mack above. But I wasn't too proud in the early going about who was actually wrestling in those shows and how long they were. I just wanted to get more popularity faster. The bottom line is that you need to get your crowds up to 500 as soon as possible. You're not going to break even until you do. The way I run my diary now is a million miles from the early days. I just had Samurai work every show - I think I had him go against every guy on the roster on weekly rotation. I only used 6 workers in a half-hour show. No tag matches in the early going. No dark matches in the early going. You just can't afford it. You'll lose money every month until your crowds really rise. If you run good shows, and use 6 workers per show (one of which is Samurai), you can just about start making money before your initial funds run out. But it's tight. Be prepared for funds to dip to perilous levels if you are running weekly shows.

3. As for the shows - half an hour is fine at first. Running longer means that workers have to wrestle longer, and some aren't capable of long matches, which is restricting. I think I had a 6 minute match, then an 8 minute match, then a 10 minute match. And make sure your main event is going to be your best match. Keep a record of match ratings that pairs have together, so you have a good idea which will be the best match on your card. Don't forget that a top wrestler like O'Curle or Dragon will have a better match against a lower carder like Eric Future or Jonni Lowlife than two midcarders are likely to have together.

3. Just have guys wrestle in the early stages. Get a feel for the roster. Try and find out who has chemistry against each other, and use that to your advantage. My main aim in the first 6 months of the promotion was to run cheap shows and get as many combinations of wrestlers tried out as possible (although it didn't stretch to trying Rhys Vali vs Stardust Phil Cox, for example, because I couldn't afford a ratings trainwreck). Have Samurai wrestle the opener on every show against a different guy - this will give you an idea straight away from match ratings about who is going to provide the better results for you.

Here's an example of a spreadsheet I keep for chemistry. Dark green means great chemistry, light green good chemistry, orange neutral, pink poor chemistry, and red bad chemistry. This isn't my current game, but it gives you an idea. I find this really helpful, and I know I'm not the only one that uses something similar to keep tabs on things.

http://i89.photobucket.com/albums/k225/MarcelFromage/TEW2007/chemistry.jpg

4. Walter Morgan and Billy Robinson. Two staples of my diary. And I know you have a real love for Billy! ;) Their performance stats are not great. If you put them in against lower card workers, their matches won't be as good as putting Henderson or O'Curle or Samurai in there with the same guys. Don't forget that in the early stages. You don't want a lack of psychology hurting the matches - if you're going to try the combinations, make sure they're earlier on your card.

5. Watch UK Dragon's schedule. He works WLW, so look at when their shows are. Try to have him wrestle for you on a day that gives him a breather, if possible. If he's fatigued, his match ratings will suffer. And you can't afford Dragon's ratings to be down.

6. I started in the South. It didn't bother me that Midlands was the home territory, and I'm the only person I've seen running a UK fed that has done this. But although your popularity is lower in the South, the crowds will be bigger because of the affluence etc of the area. So basically make the South into your home area. You'll be able to pull bigger crowds in faster.

7. Make sure that you up your ticket prices by $4. That's an age old trick in TEW, but not sure if you're aware of it. Don't go further than that, or else crowds will dwindle because of price. But you're looking to get as much money in as possible.

8. Budget your shows. Remember that main eventers only need to work every couple of shows. Lower carders only once a month if you're running weekly shows. Use your cheaper workers more. Once they get more expensive, hire other cheaper workers. I hired The DuPonts reasonably quickly because they only cost $100 each but have some skill. In the early shows I used to try and plan the month out so that I was using all wrestlers at least once, but was also convinced that each of the main events would be strong enough to give me a decent popularity boost.

9. If someone is not pulling their weight with ratings to match their salary, get rid of them. I'm not really good at this, as I keep workers on longer than I should. But someone like K'Lee Hawkins was, for me, not producing match quality comparable to his $800 or whatever per show fee. So I got rid of him. Figure out who you don't need, and replace them with someone similar who is less costly.

10. I didn't have my user character as a wrestler, but as an announcer and locker room leader. So his announcing and mic stats are fairly high. What that meant was that I could use him alone in the announce booth in the early going. That meant that announcing was costing me nothing. Perhaps once a month I'd put Justin Blackham in alongside to keep him happy. I think in ROF you're far better off using yourself as an announcer, at least early on, to keep those costs down.

11. I'm not sure why you are talking about storylines and turning workers etc. Forget all about that if your'e running ROF, particularly early on. Even now, years into my diary game, the only storylines I run are unchained title storylines - my top 6 contenders for each belt are in an unchained so that the match ratings when they face off go towards the storyline rating. That is all. There are no heels and faces in ROF - if you check the settings for the promotion, face/heel divide is set to off. So that doesn't matter. Don't run angles turning people. Forget about gimmicks. All of what you see in my diary linked to character development is in my head. I just decided that Stevie Stoat was going to be a bit arrogant and showed that in interviews that were there with the sole purpose of entertaining the diary readers. I had Robinson and Henderson fall out as a tag team, but I never actually 'turned' Henderson face in the game, even though he was the one meant to get that bit more fan support. The Can-Am SAS - Coleman is down as a heel and Nelson as a face, but I have them teaming anyway because they have good team chemistry and I thought they were a good fit. It doesn't matter in ROF. Especially for your first game, don't over-complicate matters.

12. Check back the early shows in my diary. Forget what happened after the first year. Just concentrate on back then. Don't even look at the news headlines. Just the results sheets. Look at the wrestlers I was using and the ratings I was getting. You should be able to get similar with the same roster, although you'll obviously have different chemistry combinations, so they won't be exactly the same. But don't expect too much too soon. And if you need more help, ask again. Starting out in TEW is not easy - you'll definitely have teething trouble. But there are so many knowledgeable people in here that you'll get help at every turn. As has been said above - decide how you want to play. Are you playing ROF because you enjoy my diary or because you want to play that company? Do you want to run storylines and heel/face programs etc? If you do, don't run ROF. ROF is actually a decent fed to use to get into the game because you don't have to worry about getting stale/thinking of storylines/angles tanking/overness issues/wrestlers getting overpushed etc. My first 6 months of game time involved little more than deciding which 5 wrestlers to put in with Samurai in each weekly show and in what order they would wrestle so that the main event was the best match.

I know this has been a long read, but I hope some of it has helped. Just ask if you want any more support.

cappyboy
12-24-2007, 11:11 AM
I can't agree with this. So you take over WWE and they immediately fall to Cult and you get fired. Rinse and repeat?

Those familiar faces only make a difference if you can actually sign them. From what the OP states (bordering on hysterics), he has no idea on how to do anything past loading the game (just about). So he's basically looking for a tutorial on 'booking wrestling 101'. That's not meant to be insulting btw, just stating the way the OP's posts seemed to me.

I have some questions for DannyDemon that I'm curious about.

Are you an actual wrestling fan in real life? Have you ever seen a show or the buildup to an event and said to yourself, "I would've done that differently"? If the answer to either (or both) of those questions is 'Yes', then quit agonizing over it and DO IT, Prince Hamlet. Nobody on this board played the game casually every now and then and ever got anywhere. It's when you play and fail, figure out what you did wrong, and then try again that you experience breakthroughs.

You don't know what to do? Here's my suggestion, it's what I did.

Find a worker you like: Doesn't matter WHY you like them. I favor Megumi Nakajima, Tai, Mary Beth Chase, Cherry Bomb, Otsune Tsumura, and Debbie Rose for a wide variety of reasons (some superficial).

Develop that worker (or workers) in whatever ways your promotion values: If you're ROF and you like Petey Barnes, that means developing him so he can go in the ring, without being carried. If you're 21CW and like Adam Matravers, that means getting him over with good to great entertainment skills. How do you get him over? That's where you find out what works best for you.

Manage your promotion as if your next meal depended on it: I bankrupted well over 3 dozen promotions before I realized I had to manage the finances to keep playing. But the moment I started acting as if the promotion's money was my own, not another promotion under my purview ever ran into financial trouble. That approach forces you to make everyone expendable and at the same time, makes everyone a possible franchise player. You have to develop people uniformly or else when your top star won't re-sign because you're "not big enough", you're screwed. In most games, I don't have a "top star". I have a constellation of them.


Bottom line, stop overthinking this. Just get in the game and play. Yes, you'll suck. We all did! Some more than others. But the key is to DO it, not sit around and talk about possibly doing it. The more you play, the more you'll pick up on the subtle nuances of the game (and of your game in particular, given the random element). You can't expect to say "How do I play?" with no qualifiers and expect folks to be able to answer your question in a way you want it answered. Ask the questions you want/need answers to and they'll be answered.

Agree with a lot of what Remi said here. But some of it, I find to be more intermediate level play information.

First things first, I'd put that ROF save on the back burner. If they fulfill the points I give you, okay then run with it. But let's one step at a time it here.

Now everyone's different I grant you. So what you did may be natural for you and that's fine if it is. But personally I would never start a game just because someone else had done a really cool diary on here with it until I felt up to speed. I have strong ideas on what I do and don't like about wrestling. So I'd choose a promotion that meets those first and work from there. But before steering you to any promotion, here's what I'd like to know.

What do you, DannyDemon, really like in wrestling?

Are you more into matches or storylines? Or like me are you a balance guy and you want the best mixture of both?

In storylines, does where it ends matter? I'm old-school. So to me it does. I feel storylines should lead to a final showdown in the ring and either end with the final match or a story event directly after the match.

Does it matter if matches lead to intervews or interviews to matches? Again being old-school I'm more interview to the match kinda guy.

Do you have a particular type of wrestler you really like? I know some think I'm biased to technical guys or speedballs but I'm really not. I like versatility best. Whether that means blending speed & power, personality skills and mat wrestling or what have you. But some, like Vinnie Mac, tend to favor big lumbering brawlers and ripped power types. A Mexican promoter would probably favor speed. Remianen's choices of C-Verse faves point to a love of women's wrestling. Find talents who fit what you favor as a fan and push them.

Looking at the promotion product files, who sounds like they already reflect your wrestling values well? Since you're learning, you want to minimize variables until you feel ready for them. You want to be able to just jump in and book without having to figure out how to balance your ideas about wrestling with a contrary owner character's. Once you get the basics down, then you can start on Remi's ideas about youth development and finances.

After doing these things, that's where the diaries and Remi's more advanced ideas can start helping. But one more thing to keep in mind as you get your TEW feet under. Don't worry about being good or not. This is one of those games where it doesn't really have to matter. If you're able to bust out those Hooded Kudo vs Sam Keith A* classics with regularity, that's great. But so is keeping a low level indy alive for 20+ years and having given half the current SWF roster its start. Even if the highest match rating you ever reach is a C-, you're fulfilling your role in the wrestling world to legendary effect. Figure out what's fun to you and do that. The getting good at the game and your definition of that will come with time.

DannyDemon
12-24-2007, 10:36 PM
thamk u for all ur help guys with the lack of info i gave, i got many opinions that will help me thank u

danny

DannyDemon
12-25-2007, 10:23 PM
1ST SHOW WITH DAVE:

Art Reed defeated Nathan Coleman in 7:06 by pinfall with a Dark Matter. C-

Danny Barham defeated The Latino Kings in 9:57 when Danny Barham defeated Hector Galindo by pinfall. E

Acid comes to the ring and challenges Jack Giedroyc to a match. C-

The New Wave defeated The McWade Brothers in 15:21 when Guide defeated Dallas McWade by pinfall with a Wave Of Mutilation.D

Eric Tyler defeated JD Morgan and Vin Tanner in 11:44 when Eric Tyler defeated JD Morgan by submission with a Tradition lift.C

Jack Giedroyc defeated Acid in 12:42 when Jack Giedroyc retrieved the item.B

JD Morgan won a battle royal in 17:37. The final four competitors also included Eric Tyler, Tank Bradley and Alex Braun, with Eric Tyler being the final elimination.C

THANKS FOR TIPS
Chris Caulfield defeated Big Cat Brandon, Eddie Peak and Jack Giedroyc in 19:32 when Chris Caulfield defeated Eddie Peak by pinfall with a Danger Drop. Chris Caulfield wins the DAVE Unified title. B

DaMegaFish
12-25-2007, 11:40 PM
Dosent look like a bad show.
I did notice you used Jack Giedroyc twice however. Not saying its a bad thing, but if you are going to do that with people, make sure they have the right push, and dont burn them out physically because then their matches will start to stink and they have a better chance of getting hurt or messing something up and hurting someone.

I havent read all the post in this thread, but Ive heard a decent formula to use is have the opening match of a card be a match between a couple Upper Midcarders or Main Eventers that work well together, or even some really good midcard workers, and have an All Out Match. This gets the crowd hot. Also, the match before the Main Event should be used to work the crowd and get them ready for the big match in the Main Event. Finally, the Main Event should be an All Out Match that can be called in the ring if your workers have a high enough Psyc stat.

Im not 100% that I read that, I might be imagining things. However, it seems to work well for me. Ive noticed that changing the match before the main event to an all out match instead of an work the crowd dosent seem to have much effect...id like to hear some of the more experienced members throw their thoughts in on this.

Keep up the work!

Michael Wayne
12-26-2007, 12:01 AM
Ive noticed that changing the match before the main event to an all out match instead of an work the crowd dosent seem to have much effect...id like to hear some of the more experienced members throw their thoughts in on this.

according to Adam's TEW guide, "Work the Crowd" is used for opening matches, not for matches prior to the main event. You use the "Work the Crowd" note for the opening match so you can get the fans into the show/match without burning them out with too much excitement. Doing this should raise the grade on your opening match as well. What you're looking to do can be accomplished by not picking "work the crowd" or "all out match" in the road agent note in the 2nd to last match. Pick your usual notes and that's it. Then set your main event to "all out". The crowd excitement will stay the same as it did for the rest of the card. So you won't be burning them out.

Marcel Fromage
12-26-2007, 05:29 AM
Nice show.

I have to say that I've never noticed any particular difference, good or bad, by using the work the crowd and all out stats. I occasionally put my final match to go all out, but I've certainly not noticed any kind of ratings increase towards when I don't.

I think the good thing about TEW07 is that there are different ways to run a successful show, and it's all about finding one that suits you. My best shows are always 6 matches, and I try to have good matches at 1, 3, 5 and 6. The ones I think will be slightly lower go in at 2 and 4. I have noticed that if a match gets, say, a B- and the match after it is likely (from looking at my records) to score a C+, it will often drop down a grade to a C, probably because of the previous match being better than it. So planning your show order carefully is definitely important. I just don't think there's one set way to do it.

praguepride
12-26-2007, 08:08 AM
Whatever happened to the TEW 07 FAQ where it listed stamina rates and promotion sizes etc.

MVP!
12-26-2007, 12:11 PM
One thing mentioned here is the call in ring or scripted, what are the benefits of using one or another? And what happens if you don't leave a specific message to either call in the ring or script it? Does the AI decide based on the competitors Psychology? Any enlightening on this feature please?