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View Full Version : Negotiation: "Final Offer"


InsatiableInsanity
12-31-2010, 10:35 AM
Negotiating in WMMA 3 is much better than WMMA 2 IMO, mainly because it feels like an actual negotiation process, with leeway on both sides.

However, when I need a couple of rookies to fill my prelim card, I, a) don't want to pay them much, b) don't want to sit through their demands until they finally crack.

So whilst "delegate" is a decent feature, I'd also like a "final offer" feature.

Personally, I'd make one offer, click "final offer", and if the fighter accepts, great, if not, never mind, I'll hire someone else.

Also, it would be interesting to see fighters come back with specific counter offers. Instead of saying "Fighter A isn't happy with the basic wage offered", how about saying "Fighter A is asking for $10,000" when you just offered him $5,000. To do this, you'd have to get rid of the "Fighter A has agreed to meet, blah blah, he is expecting $7,500", but that wouldn't be a great loss. Replace that with "your advisor estimates a wage of around $7,500" and give the fighter the voice he so badly needs.

Also, if negotiations were going slow, fighters with bartering power (or who THINK they have bartering power, eg, fighters from other companies) I doubt they would simply sit there saying "no, i want more" over and over. THEY should issue ultimatums too. So even if the time bar suggests lots of time, if you're being hard, it could be a case of "Fighter A is asking for $10,000. He makes it clear this is his final offer." And all of a sudden, you either meet it, or you risk losing him.

Advantages of this are:

1) it's unexpected, so it keeps the player on their toes instead of just clicking over and over
2) it gives fighter's greater potential to display their personality (eg, greed)
3) the fighter coming up with specific figures during negotiations is far more realistic and makes negotiations far more playable than simply guessing blindly. At the moment, negotiations are a case of "how bad do you want this guy, and how far will you push him?", this way it's a two way system.