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theaddicane
01-01-2008, 04:14 PM
I really liked the idea (I think it may have been mine :P) of having a new contract system for PPA which would allow workers who don't work much (like 3 shows a month) with there current 3 maximum contracts to work for more people.

So, what ideas did you hear that you hope are in TEW 08?

James Casey
01-01-2008, 04:29 PM
I'm sure I'm speaking for a lot of people when I say that an accurate rendering of the territories system would be high on my list.

Failing that, having workers at least listen to what you have to offer prior to rejecting negotiations would be nice.

Oh, and being able to alter TV show lengths and have unlimited non-conflicting contracts would be cool, too...

Rathen4
01-01-2008, 04:47 PM
I am seriously hoping for a WMMA style commentary system where you actually get a decent rundown of what happened in the match.

NickC13573
01-01-2008, 04:48 PM
I want an umbrella system

Eisen-verse
01-01-2008, 04:58 PM
I want an umbrella system

I agree.

I also would love to see the Networks idea that I put forth make it in. Make networks something more than just choosing one and renewing contracts. Network reps, what they want to see, how much certain networks interfere with product stuff (ie: some networks would want to see certain style of wrestling and will only keep you on if you follow that or some just don't care.. they just want to make money off of you).

Stuff like that.

mitsukaikira
01-01-2008, 05:22 PM
I would just like to see the ability to use injured wrestlers in angles.

theaddicane
01-01-2008, 05:24 PM
Oh, and I'm taking another go to wish we can send workers to development.

James gets a hug for his contracts idea.

gingarob
01-01-2008, 05:24 PM
I'd like to see the "Creating a Child Promotion" suggestion implemented (sorry, can't remember who created it) because I thought that would add a whole other dimension to the game - as well as being extremely well thought out.

Also - being able to send people TO developmental >:O

Blackman
01-01-2008, 06:27 PM
I'd like to see the "Creating a Child Promotion" suggestion implemented (sorry, can't remember who created it) because I thought that would add a whole other dimension to the game - as well as being extremely well thought out.


That would indeed be nice. :)

On the injured-workers-in-angles thing, I think it's possible. Just set their position to anything main event to talent development instead of 'nothing' and you'll be fine i guess.

Sensai of Mattitude
01-01-2008, 06:37 PM
I made a thread on it yonks back, before TEW07 was released I believe, but I'd like to see individual company websites that you yourself could run and even use to further storylines, as that's the way that major organizaions seem to be using their sites nowadays. (I included a few other benefits to this, like getting extra advertising and such, adding income and expenditure, but I can't really remember).

Dolfanar
01-01-2008, 06:39 PM
Some of the suggestions to improve the UI, and general user-friendliness are really important, imo. I hope they are implemented.

An umbrella organization or a deeper parent-Child relationship system is also at the top of the list.

The ability to have a true syndication style system where if you can't get picked up by a network you can still get the same show shown by multiple differant local stations, plus proper international syndication would be essential. You can sortof do that now, but it doesn't quite work as it should.

Being able to call up, and send people down to developmental!!!! That's a huge, HUGE one.

Return of real weights or atleast a slightly more detailed class system for weights (a little too broad right now).

And finally a major overhaul of the editing suite to allow people to more easily create Data sets and balance attributes and such.

takertitan
01-01-2008, 06:48 PM
1. 2 way contracts would be cool. IE you sign someone up. They turn out to not get over/need more time to improve. If they have a 2 way contract they are able to cross between dev/active roster, but it costs more money.

2. match reports ala EWR. Go a little more in depth, allow each wrestler to have a few trademarks. Currently we can have 2 finishers, but allow for a few trademarks to also be used. Also, allow for trademark moves to put away jobbers, saving the big 1's for people who matter.(ala batista and his spinebuster. He uses the bomb to make a point/people that matter and buster for jobbers).

3. Ability to send a worker somewhere(ala japan) to improve. If the owner or company is friends with someone higher up from another promotion, you can send them there to train. This is mentioned in C-verse a lot of you think about it. People from NOTBPW are sent to japan to train a lot in there profiles.

4. Realistic travel time. you can not wrestle in japan 1 night and new york the next, esp if you are some indy worker.

5. Loyality needs to be tinkered with. If i am loyal to a company, i am going to stay there. But me going else where and getting my name out generally wont hurt the other guy, it will most likely help them because i am more popular now. It almost sucks when you sign someone who becomes loyal when you are a tiny company. i want them to go out and have lots of matches and become more popular.

6. Be able to change how many shows your dev promotion runs. I hate the 1
30 min show a month ****...

7. using workers who are injured in non-wrestling roles. But, by using them at all you risk more injury(increases risk by 1 point). IE if i use someone in a Hype angle that has NO injury risk normally, now it has a low risk. If its a high risk piledriver through a table, now you just killed him.

8. more of a downside to "all out match". Increased chance of injury.

9. add more match options. i would like booking to go back to EWR style with more added to it. All drop down menu's. would look like this:
A) pick # of workers
B) pick wrestlers
C) pick match
D) pick winner
E) pick losser
F) pick up to 3 key spots(1 being finish).
G) post match

i really miss the post match option, as angles don't feel right after a match. you could treat it as a angle(if i do a celebration after a crap match with a F- overness worker the crowd would hate all over it). Also i would REALLY like to be able to pick a few spots a match.

10. Also, add more match options besides: all out, work the crowd, normal... Add some like: work safe, tell a story, funny match, bloody match, tight(stiff) match... each has its pros and cons and depends on your promotion settings.

11. The worker pride thing... I agree i would be mad at a booker if i was the top of the card and had to lose to a jobber. that would suck. but...
A) If within a grade level of popularity(a C overness fighting a B overness), and the finish is dirty, less chance the popular worker gets pissed off if he loses.
B) take into account if he has to drop the title.
C) if he is in a feud and the worker he loses to has a reason to beat him (ala evolution days in WWE. HHH is feuding with Kane. Kane vs Orton is booked for main event of raw. HHH/Flair/Batista do a run in and beat up Kane before/during the match. Orton wins) Kane should not be pissed off as it told a story.

12. Have feuds based on more than popularity/overness/segment rating. Story telling should also be in effect. I would put in a few "story line elements" into the game that only Adam can see. Kind of like Destiny rating. The effect would be a combination of angles/match finishes would generate more heat.
IE i can make crazy A+ feuds right now without the 2 guys even touching eachother. thats wrong. Worker A taunts worker B. Worker B taunts worker A... boring and allows for stupid unrealistic gameplay. But mixes of attacks/hype/taunt... depending on the promotion settings will generate more heat than "worker A taunts worker B".

As Adam knows, i currently in school for game design, so i tend to be the guy who comes up with a lot of ideas :-p.

Sensai of Mattitude
01-01-2008, 06:59 PM
Ah, one other thing that's been highly suggested that I'd like to see return is the order of elimination in battle royals.

soundsofsilver
01-01-2008, 07:24 PM
12. Have feuds based on more than popularity/overness/segment rating. Story telling should also be in effect. I would put in a few "story line elements" into the game that only Adam can see. Kind of like Destiny rating. The effect would be a combination of angles/match finishes would generate more heat.
IE i can make crazy A+ feuds right now without the 2 guys even touching eachother. thats wrong. Worker A taunts worker B. Worker B taunts worker A... boring and allows for stupid unrealistic gameplay. But mixes of attacks/hype/taunt... depending on the promotion settings will generate more heat than "worker A taunts worker B".

I completely agree with this. The only way I see myself buying another TEW game is if the feuds are rated with more difficulty, and I can't run the same card every show with the same success. As it is, I could go for two years with basically the same feuds, same matches, over and over again, with very very little variation, and it would be successful. When this is true, why should I waste my time trying to book clever, original feuds, cards, and stuff, when I could use the same stale matches with no penalty?

NickC13573
01-01-2008, 07:29 PM
actually, I think you could make it from Japan to New York in one day.

Dolfanar
01-01-2008, 07:41 PM
actually, I think you could make it from Japan to New York in one day.

That's 12-15 hour flight time, throw in time at the airport, and driving to the arenas and you are damn close to 24 hours. Even if you make it in time for the show you would be WASTED. Hell WWE generally gives people time off after European trips, and that's half the travel time.

Having said that, in the 80's McMahon would have the boys fly from New York after WrestleMania to Australia and have them run double shots on each coast down under with virtually no down time. Sadistic bastard :p

shamelessposer
01-01-2008, 09:11 PM
Having said that, in the 80's McMahon would have the boys fly from New York after WrestleMania to Australia and have them run double shots on each coast down under with virtually no down time. Sadistic bastard :p

Go easy on Vince. He was just doing what he could to help out the little guy. (In the second sentence of this post, read "little guy" as "amphetamine manufacturers.")

EDIT: Oh! And let me join the creative team, so that I may mod the dickens out of the Cornellverse and have a professional credit to my name. :D

Genadi
01-01-2008, 09:13 PM
The ability to simulate WWE as a promotion is the only feature I'm praying for, rating separate brands by importance would be a heaven sent also.

Remianen
01-01-2008, 09:49 PM
Most my wishes are mechanical in nature and probably can't be easily implemented, without revamping the game's engine.

I'd like to see some parity between on-screen/in-ring talent and their non-wrestling counterparts with regard to skill improvement. I mean, a wrestler can wrestle one match a week and in a year, be significantly better at wrestling while an announcer can announce 10 matches a week and in a year, still be rubbish.

I'd like to see the ability for workers to change roles (either on their own or by being asked to) from non-wrestling roles to wrestling roles (and/or vice versa). But in order to do that, worker interaction would have to be introduced and/or expanded greatly.

So yeah, my #1 wish for implementation into TEW is expanded worker-side features. Interaction, development, out of ring depth, that kinda thing. I'd like to see workers be PEOPLE instead of names/pictures on the screen.

brat99
01-01-2008, 10:26 PM
I'm not sure how easy this would be to code, and Adam has stated he likes the way the developmental system works now, but possibly a system similar to how Major League Baseball does its minor league options (so that you can only promote and demote a player so many times before having to pass them through waivers, making them available to any other MLB team) could be a possible compromise on the developmentl system in '08. Sorry if this is a bit of a ramble.

BIGJOSH
01-01-2008, 11:34 PM
I would like to see the Advance Booking system improved.

Think about it if Edge was fighting The Undertaker it would have the fans looking forward to it. If the match was a title match they would look forward to it even more. If this match was for the title and in a Hell In A Cell match it would even be more anticipated.

I think we should have the ability to name a stipulation and add a title defense on the advance booking and it would effect the anticipation of the match.

Self
01-02-2008, 12:45 AM
My main 'problem' with 07 is just a bit of the user-friendiness. The fact that there are two different places where you can look at your roster is something I find odd (surely you can combine Creative and Roster into one menu) also, just how many clicks it takes to select participants for the matches. Select match, then click on the ??? vs ???, which brings up a different ??? vs ??? screen, then you click to bring up another window in which you select your dude. There's probably a reason for this, but... I found it mildly irritating at first.

Surprisingly for me (someone who has written several letters to THQ/Yukes, all unsent) I've never found fault with the TEW system. I would prefer that things were kept to the 'bulky' interface style of TEW though, rather than the 'smaller' one in WMMA.

Stennick
01-02-2008, 02:43 AM
I remember the first time I played TEW 2004 I loved it but coming from playing EWR booking 12 segments and everything being so easy to literally designing an entire show minute by minute I couldn't ever truly adapt from my on the fly playing that I did in EWR to actually sitting out and planning matches, and length of matches and angles and so on.

I completely passed on TEW 2005 again with this one I didn't like that percentages were given way to letter grades.

However I bought TEW 2007 within like the second day it came out. From there I loved this game, I've played three decently long games on it in the last year and loved it. Almost perfect.

However I do agree that if I had a complaint it would be all the clicks it takes to book a show. Its what three or four clicks to get to the worker selection screen, that and creative feels like a bitch to go to. I don't get why you can't handle the creative tasks from the roster including the brand splits. It gets frustrating when I hire someone or I want to change their gimmick or their brand I have to go to all these different places.

Honestly I love 07 so much that 08 feels maybe like its not needed right now. Although with a June release that'd be a year and a half between games, I guess by that time and by the time the journal blog detailing the new additions to the game starts up I'll get more excited.

In the mean time I'll continue to enjoy TEW 07

Cold Cobra
01-02-2008, 04:04 AM
Ah, another year, another Ryland wrestling sim. Hooray!

At the moment, the only few additions I can think of have to do with running my real world mod more realistically:

1. The TNA contract. A contract that allows talent to sign contracts to promotions that are a size below (or two sizes below, etc.) their level in their country. In other words, if TNA is Cult, then they could sign for a Regional, Small or Local (if there were insane) company, but can't sign for another Cult company or higher. This has been the problem in simming TNA, as in order to have people like Daniels, Styles and Joe work other places yet not go straight to WWE is to make them loyal to TNA, which means if I'm a regional promotion, I now can't sign AJ Styles unless I was lucky enough to start with him in my fed.

The only part you couldn't really do is them working in Japan, as New Japan would be National yet they work there. So unless you spent AGES coding it so it doesn't apply for touring contracts or something, that's out the window. That would be fine though, just the US thing would make me happy.

2. As it's been said, improve the Developmental like it was in EWR, being able to send and recall people easily. That and I'd like to see if it were possible for the A.I. to fire and hire developmental talent in-game, that might be a hard one, but there's no harm in throwing it out there.

3. Bring back B-Shows. I can't remember which version of TEW it was, but one had a B-Show option where the crowd wouldn't be expecting an amazing show and so you wouldn't lose popularity if you ran a B-Show.

4. and the most important idea I had: In the world options (like where you can control the frequency of new workers and new relationships) I think it would be good (though for all I know, it could be impossible to code) is if you could control the frequency of random incidents, injuries and maybe even promotions firing and hiring new people. Its just that in TEW07, only people on tour with Japanese promotions (where the match danger level is high) get injured, which is funnily enough, the opposite. WWE gets twice, maybe even thrice the major injuries Puroresu companies get. Then we get to the old problem of the fact that no company ever fires people unless they drop a level, or the star feels they are too big for them. And yes I have a lot of owners set to fire people often. Now the last bit might just be a problem of my personal database, and if that turns out to be the case, then I'm happy to say I'm wrong. I still think it's a good idea, though...

Or maybe put injuries and incidents into the regional breakdowns in the Editor (where you can set loyalty Yes and No etc.) I just think it would make you own game world more unique.

That's all I can think of. TEW07 was the first TEW I played like EWR, so I'm glad that like the old EWR upgrades this is being built with TEW07 as a base.

Vladamire Dracos
01-02-2008, 04:06 AM
My most hoped for suggestion is the one I posted in the 07 Suggestions forum (Cheap Plug (http://www.greydogsoftware.com/forum/showthread.php?t=28715) ;)), although I'm happy with anything that helps make a promotions workers grow along with the promotion.

Marcel Fromage
01-02-2008, 04:09 AM
One thing that is striking me big-style at the moment with my ROF game is the worker movement from area to area.

At the moment you know like clockwork what will happen - one year without wrestling a match and a wrestler will spread their wings to the next continent, and two years without working and they'll be available everywhere. Other than that you've got some Americans who say they want to work Japan (but they're generally those on written deals) and one or two Japanese that want to work US (same).

I've nearly got my promotion in the UK to National, and it's frustrating to see the likes of Bobby Thomas, who I could use, sat doing independents once a month in Canada for over 4 years. Now, I know I could turn on the option for all workers to work everywhere but I don't think that's realistic. But I also think that, at the size of promotion I am, I should have some more pull where unemployed wrestlers would actually come over to work for me. Just putting in some kind of random element to it would be good. One American worker is out of work for 6 months, so decides to try the UK, or Europe. Another one may never try it out, because he doesn't want to leave home.

Or maybe utilise a different contract system for this - maybe make it possible for a promotion like mine (high cult in the UK) to apply to a worker that doesn't normally work in that area to come in for one show or a few shows. It might cost more to bring in that worker than one from your own country. And then if the worker wrestles a few times in your area from this, he might be willing to work there on a more regular basis after a certain time.

Similarly, if guys are unemployed for enormous stretches of time, I'd like to see them maybe go on hiatus or leave the business. I'm sure there are wrestlers that quit the business early because they find it's not for them or they're not getting booked.

I don't know anything about programming/coding etc, so don't know how possible that would be. But it goes back to what Remianen said - making the wrestlers seem like human beings who have their own minds and thoughts, rather than one-thought-fits-all on this.

djthefunkchris
01-02-2008, 04:36 AM
I want the ability to have those nice pictures WMMA has. It doesn't have to "Need" them, and to be able to use the same pictures for the face picture that is now being used is fine, but...

I would like them to be able to be the same thing as the WMMA is, where you could replace the picture's as you go (not HAVING to have them). Meaning, you wouldn't have to replace the pic's at first, but could replace them later down the road, or a few at a time here and there.

EDIT: With the file format's and all.

Vladamire Dracos
01-02-2008, 05:06 AM
The suggestion I posted earlier and linked in this thread could actually be used as an effective replacement for the current system of country blocks currently used in TEW, now that I think of it. The idea behind my suggestion was that each worker would get a "Home Region" where they would ask for their typical PPA amount. For promotions outside that region, an increase is added (to make up for lost work, time away from family, etc.) that comes from working for them.
An additional surcharge could easily be added to this model to cover promotions outside of the country that workers "Home Region" is located (the current system could be tweaked into a "Preferred Countries" check, where an offer from a promotion there doesn't get the out of the country surcharge but still draws the outside "Home Region" one). This would allow a player to hire any available worker in the world they want, as long as they are willing and able to pay for them, while serving the same purpose as the country restriction system currently in place (in a round about manner).
Obviously this doesn't effect written deals, which I feel makes sense, as a promotion that is large enough to offer a contract of that type is likely offering more than the worker could make on the local indies. Another restriction I feel would likely need added is on Semi-Active workers, who would probably not want to work outside of their home country (they're semi-active for a reason, after all).

G-Prime
01-02-2008, 05:42 AM
Bring. Back. Australia.

Blackman
01-02-2008, 06:27 AM
1. The TNA contract. A contract that allows talent to sign contracts to promotions that are a size below (or two sizes below, etc.) => Isn't that what a PPA-deal is?

2. As it's been said, improve the Developmental like it was in EWR, being able to send and recall people easily. That and I'd like to see if it were possible for the A.I. to fire and hire developmental talent in-game, that might be a hard one, but there's no harm in throwing it out there. => Agreed. :D

3. Bring back B-Shows. I can't remember which version of TEW it was, but one had a B-Show option where the crowd wouldn't be expecting an amazing show and so you wouldn't lose popularity if you ran a B-Show. => Game doesn't really need it imo. Dark matches will do fine imo.

4. and the most important idea I had: In the world options (like where you can control the frequency of new workers and new relationships) I think it would be good (though for all I know, it could be impossible to code) is if you could control the frequency of random incidents, injuries and maybe even promotions firing and hiring new people. => WWE has a lot of injuries in real life too, even with the product on a relatively low danger level.


The thing I recall I want most implemented is dynamic AI.
So that promotion relations would change (the game adds and deletes working agreement deals for example)

Right now, if I play TCW and hit a working agreement deal with NOTBPW, I KNOW they are never going to end it and when they hit global, I will still keep my talent. This sense of security shouldn't be so good. :D

I also share Remi's wish to have more worker interaction. In smaller promotions you can spot the concrete realisation of this idea very well. You don't hire wrestlers, you hire people. In local promotions, the wrestlers might fill out gaps and perform other duties as well. But you can already do this to a certain extent in TEW07, though the wrestlers will no doubtly complain greatly. :)

theaddicane
01-02-2008, 07:52 AM
In an elaboration on the "listening to contracts before refusing" idea, it would also be nice to be able to sign bigger workers who would not normally work for a smaller promotion, but with the catch beign that they expect a fat payoff.

All the time we get bigger names coming to the UK to wrestle one-shots for a promotion, and I bet they are getting a hefty sum. So, for instance, RVD doesn't have work. I'm a growing, rich promotion in the US. I decide I'd like to give RVD £10,000 (about $22,000) to wrestle one match. He's sure to take the offer (or there will be some price he will accept at, even if it is huge.)

Obviously the wise ones wont do this regularly, because it will kill the finances, but most would find a spot on teh card that could be filled by a big name.

Cold Cobra
01-02-2008, 08:57 AM
Blackman, you've missed my points, twice :)

=> Isn't that what a PPA-deal is?

The TNA contract's main point is that it stops them from being stolen by WWE until the contract is coming up or they leave. If you just have people on open contracts then they sign a written one with WWE and leave TNA behind, where as people like Styles, Daniels, Joe, Rhino, and Christian Cage, Kurt Angle and King Booker (for the foreseable future) all would turn WWE down right now.

Now people like Cage and Angle are fine on Exclusive PPA contracts as they don't work elsewhere, but Joe, Styles, Daniels and Rhino do.

and I'm kind of confused about your response to 4. :

=> WWE has a lot of injuries in real life too, even with the product on a relatively low danger level.

That was my point! I said I found injuries happening more often in Puro companies than in WWE unrealistic, which is why I was suggesting a change to the injury system.

Anyway, just had to try the defend myself from sounding like an idiot :)

Self
01-02-2008, 09:19 AM
That was my point! I said I found injuries happening more often in Puro companies than in WWE unrealistic, which is why I was suggesting a change to the injury system.

The injury system makes perfect sense from my point of view. The style WWE incorporates is specifically used to be safer, in order to give the talent longer careers. The style isn't the reason for the frequency of injuries in WWE, something else is.

BIGJOSH
01-02-2008, 09:56 AM
Commercials!

Whenever running a tv show you should have to take into account commercials. You can either select to have X amount of time as a commerical break or you can select to have it during a match. Obviously you could have a mix of the two, but in order to properly simulate TV booking you would need this.

One funs aspect is that if you book a thrirty minute match, but 15 minutes of it is interrupted by commericals then 15 of those minutes won't go to satisfying the tv audience and they may wind up thinking that you didn't have enought in-ring action if you don't make it up for them in other matches.

I think this would be awesome and would make the game that much more realistic and fun to play.

Self
01-02-2008, 10:02 AM
Commercials!

The only note I have about this is how odd I found it running an ECW Show in 07, and having a full 60 minutes to use. There's probably a way to better simulate reality (guess I could use angles) but... I always had more time than I knew what to do with.

Blasphemywebleed
01-02-2008, 10:02 AM
Commercials!

Whenever running a tv show you should have to take into account commercials. You can either select to have X amount of time as a commerical break or you can select to have it during a match. Obviously you could have a mix of the two, but in order to properly simulate TV booking you would need this.

One funs aspect is that if you book a thrirty minute match, but 15 minutes of it is interrupted by commericals then 15 of those minutes won't go to satisfying the tv audience and they may wind up thinking that you didn't have enought in-ring action if you don't make it up for them in other matches.

I think this would be awesome and would make the game that much more realistic and fun to play.

I like the concept of the idea, but I dont think you would have any control over the commercial time as that would be decided by the network and not you.

BIGJOSH
01-02-2008, 10:25 AM
I like the concept of the idea, but I dont think you would have any control over the commercial time as that would be decided by the network and not you.Correct how mucht time would be decided by the networks but where you place them is up to you.

This is true as TNA recently changed their format to incorporate less commerical breaks, but the commericals run longer.

You would have a certain qouta of time to fill, but where you put it would be up to you.

justtxyank
01-02-2008, 10:27 AM
Hail the B shows idea. One issue I have with the Montreal database for example, is I am hesitant to add Thunder or Saturday Night to WCW because I don't want to have to book each show with all my best talent constantly. Having a show like Thunder where I could get a C rating or heck, even a B rating, without it killing my popularity would be nice.

It kind of puts me into an endless cycle of danger. I have top stars and talent I can use to put on good shows constantly, but if I use my other workers to develop their overness or just to do different things, it really hurts my show. Being able to book Thunder with lesser talents would be nice.

Phantom Stranger
01-02-2008, 10:29 AM
Auto Push by brand, not by entire roster.

MisterSocko
01-02-2008, 10:34 AM
Someone suggested a "fog of war" that would hide some stats for workers who don't work for the player's company and are young and not very famous, and a "scouting" feature that would allow the player to get info on new/indie workers.
In TEW 2007 you can immediately know everything about any obscure indie guy or someone who just entered the business just by clicking on their profile, which is convenient but doesn't seem very realistic. So that "fog of war/scouting" suggestion would be a good addition I think.

I'm also a big supporter of the popular "ability to use injured workers in off-screen roles in angles" suggestion.

Blasphemywebleed
01-02-2008, 10:34 AM
Auto Push by brand, not by entire roster.

Definitely :)

Blasphemywebleed
01-02-2008, 10:45 AM
I don't know if more employees has been suggested? Particularly for larger feds. You could hire writers which give your angles a boost (presuming they aren't WWE writers).

As above scouts to scout talent.

I'd also like to see more interaction from the road agents as well. I.e Road agents could suggest feuds and who to run storylines with etc.

NickC13573
01-02-2008, 10:48 AM
The injury system makes perfect sense from my point of view. The style WWE incorporates is specifically used to be safer, in order to give the talent longer careers. The style isn't the reason for the frequency of injuries in WWE, something else is.

ya, perhaps the amount of shows, and the constant travel.

Self
01-02-2008, 10:53 AM
Not what I was thinking, but those things certainly don't help either.

justtxyank
01-02-2008, 10:55 AM
I'd also like to see more interaction from the road agents as well. I.e Road agents could suggest feuds and who to run storylines with etc.

This goes to the suggestion of more "real" interaction with workers and employees. I don't remember which game, but there was one in which you could ask a worker or road agent (don't remember) who you should pair a worker with as a manager or as a tag team, etc. It would be great if your road agents or bookers could suggest something like a program between two workers. Of course, their skill as a booker would evaluate just how accurate they are, etc. It would make the booking stat actually mean something.

darthsiddus2
01-02-2008, 02:01 PM
you may also want to suggest something alone the lines of WMMA where you can talk to a worker and see who he would like to work a program with.

Pampero Firpo
01-02-2008, 02:27 PM
Personally the thing I'd like to see most is the ability to export information in a text file. I invariably create a spreadsheet to track my workers and it is a major chore to update it manually.

I'd also like to have the ability to keep multiple windows open simultaneously.

Scapino1974
01-02-2008, 02:35 PM
There are a couple of things I'd like to see in the new game:

1) The "Birthing a Child Fed" (http://www.greydogsoftware.com/forum/showthread.php?t=26630) suggestion (obviously, since it's mine)

2) A slightly better advanced booking system, one that allows you to pre-book the venues. This would add a layer of competitiveness to the game, I think. Obviously two promotions could not have a show in the same space at the same time (something I've seen once or twice in the previous two incarnations). I'd say being able to sit down and book the venue locations for a month or two in advance would be a nice addition. You could also have a function which allows you to convince the venue owner to break a contract with a rival promotion for a small "gratuity" (or bribe) so you can book the space. This would result in the other promotion automatically declaring war on you and the owner would only do it if he/she thought he/she could get more money from your show (because you're bigger than your rival). Of course, there's always the danger that another promotion might do the same to you.

I was going to suggest something else, but this will do for now.

paaron
01-02-2008, 05:08 PM
Bring. Back. Australia.

Oh yes that would be nice!!! Please bring back Australia!!!

Fail
01-02-2008, 05:21 PM
Bring back Australia as someone else said.

cappyboy
01-02-2008, 06:07 PM
you may also want to suggest something alone the lines of WMMA where you can talk to a worker and see who he would like to work a program with.

That too would fall under the category of interaction with workers and employees. And I am wholeheartedly with you. This could be very useful in trying to resolve morale issues.

cappyboy
01-02-2008, 06:13 PM
2) A slightly better advanced booking system, one that allows you to pre-book the venues. This would add a layer of competitiveness to the game, I think. Obviously two promotions could not have a show in the same space at the same time (something I've seen once or twice in the previous two incarnations). I'd say being able to sit down and book the venue locations for a month or two in advance would be a nice addition. You could also have a function which allows you to convince the venue owner to break a contract with a rival promotion for a small "gratuity" (or bribe) so you can book the space. This would result in the other promotion automatically declaring war on you and the owner would only do it if he/she thought he/she could get more money from your show (because you're bigger than your rival). Of course, there's always the danger that another promotion might do the same to you.


Don't know that this really fits the letter of the thread, my friend. But that said, I definitely agree with you. This would add more strategy to booking arenas and could allow you to plan ahead how to take advantage of hometown heroes. One thing that was always annoying in 04 was when I'd want to run a story with Greg Gagne in the AWA but couldn't insure that the culmination happened in his home state of Minnesota until the final show. If I could know beforehand I'd be running where a guy was particularly over, I could make better use of him.

Grimmas
01-02-2008, 06:21 PM
1. Commercials, TV shows in North America are 44 minutes for an hour, not 60. It's a lot of time. Just set it up in the editor how much commercial time is needed for each network.

2. Monthly shows. There is weekly and annual, although many promotions do monlthy, it would be nice to have that included in TEW.

3. Touring, the way its done in TEW is pick how many shows they do a week and which months they tour, which really isn't how it is done. AJPW does tours, but they have shows every month of the year. It's something like 4 weeks on, 2 off or something. Editing that would be great.

4. TV shows that are not taped live to air. ECW used to tape all of their big shows and the TV shows were highlights of them. Having a highlight show like ECW or what WWE used to do and such would be great.

Ghetto Anthony
01-02-2008, 08:26 PM
B-Shows
Commercials
Backstage Interviewer Role
Ring Announcer Role, perhaps? (Quit holding Howard Finklel down)

Dolfanar
01-02-2008, 08:57 PM
3. Bring back B-Shows. I can't remember which version of TEW it was, but one had a B-Show option where the crowd wouldn't be expecting an amazing show and so you wouldn't lose popularity if you ran a B-Show.

Forgot about that one! Good call!

Dolfanar
01-02-2008, 09:05 PM
1. Commercials, TV shows in North America are 44 minutes for an hour, not 60. It's a lot of time. Just set it up in the editor how much commercial time is needed for each network.

2. Monthly shows. There is weekly and annual, although many promotions do monlthy, it would be nice to have that included in TEW.

3. Touring, the way its done in TEW is pick how many shows they do a week and which months they tour, which really isn't how it is done. AJPW does tours, but they have shows every month of the year. It's something like 4 weeks on, 2 off or something. Editing that would be great.

4. TV shows that are not taped live to air. ECW used to tape all of their big shows and the TV shows were highlights of them. Having a highlight show like ECW or what WWE used to do and such would be great.

Good stuff! Group TV tapings the way WWE used to do there syndicated TV would be very cool.

Blackman
01-02-2008, 10:21 PM
Blackman, you've missed my points, twice :)


Sorry man. You're right, it should've read it more throughly. :D
I forgot how superstars on a PPA deal can still sign written deals with companies with higher prestige.

And can someone clarify the B-show idea? Is it more like ECW for example being a B-(C?)show compared to RAW and SD!? Or is it like Heat or Velocity used to be for their respective brands?

Self
01-02-2008, 10:59 PM
And can someone clarify the B-show idea? Is it more like ECW for example being a B-(C?)show compared to RAW and SD!? Or is it like Heat or Velocity used to be for their respective brands?

All of those are B-shows, in that they are less important than the big ones.

Dynamite Kid
01-02-2008, 11:37 PM
I think it would be cool to see on the user website, whether its done how some have suggested (managing your own website with tons of options) or how it's been traditionally done, to have forums that we can interact with fans as GM or GM/Wrestler/Just Wrestler/Just Announcer/ETC.

I think it would also be cool to see fans on forums doing diaries as we do over here. I.E. the game A.I will select a random name and for a period of time under that forum post the same user will periodically update their fantasy roster...

Maybe a division in websites, official company website, dirt sheet websites (that break kayfabe) and kayfabe websites.

the ability to do lawsuits against other promotions or workers

deeper interaction with workers and fans

match write ups? i know they're annoying and tedious but they added alot to my experience anyway....it is sometimes disheartening to me to go through tons of effort to put together matches and have to invision the acts in my head. doing huge storylines to see them end up with "BLZ Bubb defeated Jack Bruce with the Demon Bomb" you know?

angeldelayette
01-02-2008, 11:51 PM
I have one thought on the commercial thing, though.

The matches and angles don't stop simply because they go to a commercial. So what you are booking is what the people within the audience there see during the commercial break. In the past, the WWF(E) have had the whole t-shirt cannon thing and other various things during the commercial breaks.

NickC13573
01-03-2008, 12:19 AM
but, you can choose where to put the commercials, and it will affect the show in a way.

Self
01-03-2008, 12:40 AM
The matches and angles don't stop simply because they go to a commercial. So what you are booking is what the people within the audience there see during the commercial break. In the past, the WWF(E) have had the whole t-shirt cannon thing and other various things during the commercial breaks.

I never thought of it like that... Interesting.

jgriff3029
01-03-2008, 12:48 AM
but, you can choose where to put the commercials, and it will affect the show in a way.

In reality however, most networks tell the companies when they have to run commercials.

takertitan
01-03-2008, 01:25 AM
i like the "whole world" ideas coming out finally. Moving forward and making more than a promotion sim is what i think TEW should do. then again, that type of stuff would most likely require a new, start of scratch game. Something Adam has said he does not plan to do.

couple other small things...
1. it seems that workers don't gain overness fast enough when in big companies. Its feels like they don't get enough boost of TV and big companies. so maybe working for the big 2 in any contry boosts popularity gains? this in turn would give people more incentive to move past nation.

rvd2kewl
01-03-2008, 04:41 AM
Auto/Assistant Booker

MisterSocko
01-03-2008, 04:46 AM
All of those are B-shows, in that they are less important than the big ones.

A "B" show isn't "any show that isn't a PPV", so not all three WWE tv shows are "B shows", only SD and ECW are, in that they are less prestigious than the "A" show, Raw, which is the oldest one and features the main stars of the promotion.

Anyway, I like the "B show" suggestion.

I would also like some kind of "gimmick analysis" tool in the editor. I'll try to explain. I'm using a custom database and after started my first game, I realized that the people who created it added a ton of new gimmicks, which is good, but unfortunately, using some of them feels like cheating, because they have super high effectiveness and pretty low requirements. Of course I'm not suggesting that the game should force the players to only create and use perfectly balanced gimmicks, but I would like to have a tool that would analyze the effectiveness and requirements of every gimmick and would let me know if I have too many unbalanced gimmicks in my database, so that I could correct these before starting my game if I want.

Cold Cobra
01-03-2008, 05:07 AM
Some of these ideas I think would make TEW overly complicated.

Advert time, although realistic, would be an unwanted thing to have to think about when booking a TV show. I don't want to have to spend a while thinking when to put an ad-break in and how it will effect my show.

Then to the one that doesn't really make any sense, the Football Manager style stats fog. I'm sorry, but when I'm searching for new talent I don't want to have to wait for a "scout report" (which makes no sense, there's no such thing as a scout in wrestling beyond maybe one or two people in the WWE. Other promoters just watch tapes/internet videos or go by word of mouth). Having to wait to see how good someone is would be annoying and time consuming, not to mention potentially disappointing: say if you saw someone, he had a great look and you start thinking of a way to use him, and then the "scout report" comes in and he's crap... that's not fun! Plus it would render the search function useless.

Anyway, other ideas have been fine, and these ideas aren't bad per se, I just feel they would make TEW too serious, especially since that was one of the criticisms of TEW 04 and 05 by people like me, who spent months of their life on the simple yet great days of EWR. TEW 07 finally made it fun again, don't take it back in time...

ultimatenoob
01-03-2008, 05:14 AM
No Auto Booker! The idea is to make the show's your own!

Self
01-03-2008, 05:36 AM
A "B" show isn't "any show that isn't a PPV", so not all three WWE tv shows are "B shows", only SD and ECW are, in that they are less prestigious than the "A" show, Raw, which is the oldest one and features the main stars of the promotion.

Did it sound like that was what I meant? My bad if it did. I meant a 'B' show is a show of less importance than the big TV Shows (like RAW and Smackdown) I wasn't considering PPV's.

ultimatenoob
01-03-2008, 06:03 AM
Like Heat & Velocity

Self
01-03-2008, 06:05 AM
and ECW depending on your viewpoint.

russbuck77
01-03-2008, 06:14 AM
I'd like to see an option to book your house shows. Try out different people without affecting your main show ratings. I know you can use your pre-show segments for this but if like me you play quite in-depth an otion like this would be nice. Also if your a big company and you travel to a city where there are some indy wrestlers not working, an option for try outs would be nice rather than planning your shows a week in advance and signing them on short term deals. Perhaps a little too in-depth? Probably, but that's just me.

Self
01-03-2008, 06:25 AM
I'd like to see an option to book your house shows. Try out different people without affecting your main show ratings. I know you can use your pre-show segments for this but if like me you play quite in-depth an otion like this would be nice. Also if your a big company and you travel to a city where there are some indy wrestlers not working, an option for try outs would be nice rather than planning your shows a week in advance and signing them on short term deals. Perhaps a little too in-depth? Probably, but that's just me.

The first bit sort of ties in with the 'B' show idea. An idea would be that, once you hit National, you could be able to tick a box that says a show is 'B' level, which would make it have no effect on your Company Popularity or presteige, and therefore is just for money/developing workers. Could work for house shows or minor televised shows.

Blackman
01-03-2008, 08:08 AM
I also forgot this suggestion: If you simulate to 2012, you will see some companies perish and some flourish. The ones who flourish will be literally making gazillions of money, while the other ones go out of business. So in 2012, we will have a whole load of national-size promotions. That's not what the C-Verse should look like, for it's not realistic to have like 5 national-size promotions on a continent. There would be much more competition, not to mention the global companies taking the ratings war everywhere.

So a very nice addition to the coding will be a change in attendance and a review of TV ratings, relative to the shows in a week. Not even a wrestling freak is gonna watch a sunday show if they already saw a 2 hour monday, wednesday and friday one, and will buy the PPV on sunday.

Dolfanar
01-03-2008, 08:12 AM
it have no effect on your Company Popularity or presteige, and therefore is just for money/developing workers.

Not likely. Most "B" shows over the years were syndicated shows that were all taped at once so as to be done ont he cheap because they generated little or NO revenue (Many syndicated TV shows were actually handled like infomercials where the promotion would PAY to see airtime).

Jonfun
01-03-2008, 08:21 AM
B shows is a must.

Holiday mode.

More options if you are the owner of a fed.

For example, hire a booker to book shows.

Being able to open up a training gym.

Get to spend your wages on items, houses, cars, buying feds.

Being able to talk to wrestlers a bit more, make friends and enemy's.


If there is a brand split you could just run one of the shows like RAW and have to deal with the other GM's for Smackdown and ECW and do trades with each other, have fights against each other at PPVs.

Wrestling Sprit match engine of some sort, so your user guy can compete in matches.

Self
01-03-2008, 08:28 AM
Not likely. Most "B" shows over the years were syndicated shows that were all taped at once so as to be done ont he cheap because they generated little or NO revenue (Many syndicated TV shows were actually handled like infomercials where the promotion would PAY to see airtime).

Interesting. I guess there wouldn't be that much money in it (beyond ticket sales) but what I figure most people want B shows for is developing their guys, so money isn't that much of an issue.

cappyboy
01-03-2008, 08:29 AM
Not likely. Most "B" shows over the years were syndicated shows that were all taped at once so as to be done ont he cheap because they generated little or NO revenue (Many syndicated TV shows were actually handled like infomercials where the promotion would PAY to see airtime).

Now this would be the kind of counterbalance that has gotten B show ideas dismissed as unviable in the past. So many have asked for them the way Self had them laid out it's been repeatedly been asked, including by Adam if memory serves, where the downside was. If you had to deal with syndication costs and lack of revenue, it could become a matter of "Can I continue to support my B shows in this down industry?" Which in turn could discourage some of your fans and hurt your popularity in the short term by making you look weak. That would be your downside to the B shows.

Self
01-03-2008, 08:31 AM
Just remembered the Advanced Owner Goals suggestion from a while back. Where for example an owner would give you a Worker he likes, then tell you to push him to a certain level. Hope that has been taken into consideration.

Self
01-03-2008, 08:34 AM
Now this would be the kind of counterbalance that has gotten B show ideas dismissed as unviable in the past. So many have asked for them the way Self had them laid out it's been repeatedly been asked, including by Adam if memory serves, where the downside was. If you had to deal with syndication costs and lack of revenue, it could become a matter of "Can I continue to support my B shows in this down industry?" Which in turn could discourage some of your fans and hurt your popularity in the short term by making you look weak. That would be your downside to the B shows.

Wow. Never even thought of it like that. I guess my take on it was a little bit something-for-nothing.

Sensai of Mattitude
01-03-2008, 09:49 AM
More options if you are the owner of a fed.

For example, hire a booker to book shows.

Does that not defeat that object of it being a booking game? That's like plaing Monopoly, but saying that you just want to roll the dice and let somebody else buy the properties for you. Buying properties and getting money from them is the main element of the game, just like booking is the main element of TEW.

darthsiddus2
01-03-2008, 10:27 AM
yea that kinda defeats the purpose of the game. ALTHOUGH if you have the option to have him AUTO-book the event if you don't feel like doing it yourself then thats the best thing. if you can do that the booker must be able to combine the current storylines and/or have the ability to make a storyline

Blasphemywebleed
01-03-2008, 11:02 AM
Does that not defeat that object of it being a booking game? That's like plaing Monopoly, but saying that you just want to roll the dice and let somebody else buy the properties for you. Buying properties and getting money from them is the main element of the game, just like booking is the main element of TEW.

I'd say it would be good to have as an option as not all owners actively book shows.

Although the game is a booking sim, to be fair it seems to me that not being able to hire a booker defeats the purpose of the owner mode rather than the other way round.

Blasphemywebleed
01-03-2008, 11:05 AM
yea that kinda defeats the purpose of the game. ALTHOUGH if you have the option to have him AUTO-book the event if you don't feel like doing it yourself then thats the best thing. if you can do that the booker must be able to combine the current storylines and/or have the ability to make a storyline

Yeah the best thing would probably be to have the option to select workers you want to be pushed and he will book them accordingly.

The autobooker option would also be a welcome addition when booking for a fed using brands as each brand realistically would have seperate bookers. For example if I was playing as WWE in a real world mod I would prefer to just book RAW or ECW as Smackdown holds no interest for me.

Sensai of Mattitude
01-03-2008, 11:11 AM
yea that kinda defeats the purpose of the game. ALTHOUGH if you have the option to have him AUTO-book the event if you don't feel like doing it yourself then thats the best thing. if you can do that the booker must be able to combine the current storylines and/or have the ability to make a storyline

I'd agree with this, as sometimes in my real world WWE game I'd just dread having to bother booking ECW at some times. If you could tell te autobooker who he could include in the show, people that you wanted to win and people that you wanted to keep strong and let him work with that, that would be cool. The idea of getting somebody to book ALL of your shows just doesn't seem to fit in with the game, though.

Although the game is a booking sim, to be fair it seems to me that not being able to hire a booker defeats the purpose of the owner mode rather than the other way round.

I'd say that owner mode isn't effectively there to accurately simulate you owning a company; it's more for people who don't want to worry about getting fired and owner goals, and for people who want to try to simulate companies where the owner does the booking. The game is there to simulate you being a head booker, being owner is just a plus - even in owner mode, you're still head booker.

Frank_Vest
01-03-2008, 11:36 AM
The ability to see when a worker is booked in a fed that takes precedence over your show in his/her information.

I would also like the booking team to have more control over the human-controlled organizations. Maybe a booker could make match suggestions for a particular card or you could have the option of putting a booker in charge of an aspect of a show (a particular feud/storyline, a division).

lazorbeak
01-03-2008, 12:32 PM
I love TEW07, but what I'd like to see is:

Improved dynamics for tag matches (why does a worker get winded sitting at the turnbuckle for six minutes?) and battle royales (so I can protect those guys that get winded after six minutes of standing).

Improve the AI/have angles count towards the AI's overall show. I'm so sick of watching sports entertainment feds run by the AI immediately crash and burn. The AI balance needs to improve, because I'm sick of NOTBW dominating the North American scene just because they have the least entertainment.

Bring back auto-booking! I know Adam hates the very idea of a "B show," but sometimes booking one hour and a half to two hour show is enough, and I'd like the option to delegate any second or third weekly shows to the computer. After all, I've got these guys on the roster that apparently have booking skills, why can't I see what they can do from time to time?

More injuries/events! Wrestling is a dangerous sport, but once you start a game, it seems like it gets a whole lot safer, as most rosters have at most one injured worker at a time. I know WWE's product has changed, but it wouldn't be uncommon for six to twelve workers to be out at any given time. Right now there's several workers (Candice, Cena, Hardy, Helms) that are unavailable, and that's after the risk and intensity of the matches decreased. There at least needs to be an option/preferences slider that allows people to turn this up or down. Also, I shouldn't be able to put unsafe workers like Goldberg or Bulldozer Brandon Smith into the ring every week with a high match intensity and not see some injuries.

More flexibility for what a worker can do: I hate that running a small fed, if my one referee isn't available, all my workers are completely incompetent when it comes to wearing a striped shirt. A worker with good psychology ought to be able to do decently as a ref, and a charismatic worker ought to be able to do decently as a temporary announcer, but the way the game is set up now doesn't allow this. It also discourages you from ever using a guest-referee. Which brings me to my next point:


Better storylines! It bothers me that run-ins, guest-commentary or refereeing, and so forth doesn't even get acknowledged in an unchained storyline.

The last thing is more interactions with workers: I can have strong dislike of certain wrestlers that I don't even recognize until they became head booker somewhere and declare war on me. I'd like to see a little bit more of the personality of the workers, beyond having free spirits show up late.

i effin rule
01-03-2008, 01:26 PM
I don't know if it's been mentioned on here yet or not.

Auto booking is something I would like. Sometimes when using a large promotion with multiple shows you just want to get through one. There can be options for it allowing you to continue storylines and such but at a slight loss from what you would generally get. I really miss the autobooker.

Deuce_1982
01-03-2008, 01:48 PM
I like the "B" Show idea and the highlight package show idea as well. One thing I would like is a TV special on a major network, like having a Saturday Night's Main Event on NBC or something like that. Or even having a 3-hour TV special on the current channel you main show is on.

Dolfanar
01-03-2008, 01:51 PM
Now this would be the kind of counterbalance that has gotten B show ideas dismissed as unviable in the past. So many have asked for them the way Self had them laid out it's been repeatedly been asked, including by Adam if memory serves, where the downside was. If you had to deal with syndication costs and lack of revenue, it could become a matter of "Can I continue to support my B shows in this down industry?" Which in turn could discourage some of your fans and hurt your popularity in the short term by making you look weak. That would be your downside to the B shows.

It could work. Pay a little money and get yourslef an infomericial show (Like WWE Superstars or Challenge) which won't hurt you in your strong markets but might help you in regions where you have no/little renown. The bigger you get the cheaper the programming becomes (as networks become more interested in even your B programming) maybe even reaching a point where you get paid for said programming, but the bigger you get the less impact (if any at all) there would be on your popularity (Because you've already reached popularity levels higher then what B shows will help with).

It also might be a good alternative for smaller feds who might not be appealing to networks yet, but who if they paid for a late-night time-slot would atleast have some exposure.

The Stallion
01-03-2008, 02:30 PM
1.This might fall into more worker interaction, but I would like the ability to keep a worker off screen for a few weeks for storyline purposes and not have them get pissed at you.

2. I would also like to have the option to have a woker work a "lighter" schedule, aka Sting in TNA or Undertaker in the WWE. Like have the ability to say ok you work 2 shows a month and a PPV. This would obviouly be limited to a larger promotion.

3. The ability to have more in-depth dealings with networks. Like the ability to lengthen your show, put on specials and even work with the network to help pay for workers (ala Spike and TNA in the Sting deal). The last one may be a little far fetched but hey I figure I put it in. Also I get pissed when a network kicks you off after only a few shows with less then stellar ratings. You never get a chance to turn things around.

These are just a few things, I'm sure I will get more ideas as time goes on.

MisterSocko
01-03-2008, 04:26 PM
2. I would also like to have the option to have a woker work a "lighter" schedule, aka Sting in TNA or Undertaker in the WWE. Like have the ability to say ok you work 2 shows a month and a PPV. This would obviouly be limited to a larger promotion.

Isn't that pretty much what the "Occasional Wrestler" push is for in TEW 2007 already?

The Stallion
01-03-2008, 07:58 PM
Isn't that pretty much what the "Occasional Wrestler" push is for in TEW 2007 already?

Well color my purple and call me Sally!:D Arent I just dupid:eek:

brat99
01-03-2008, 08:47 PM
1.This might fall into more worker interaction, but I would like the ability to keep a worker off screen for a few weeks for storyline purposes and not have them get pissed at you.

There is a way around this if you change the workers gimmick to something that requires time off they will not get upset with you, and if I am not mistaken you can cancel the change if the time off is longer than you want and thus can bring them back early......

ex change to gimmick x requires 65 days off screen; after 30 days you are ready to bring the worker back so just cancel the change.

I may be wrong, but I am pretty sure this will work (if not, someone will be along swiftly to let us know:D ).

The Stallion
01-03-2008, 09:00 PM
There is a way around this if you change the workers gimmick to something that requires time off they will not get upset with you, and if I am not mistaken you can cancel the change if the time off is longer than you want and thus can bring them back early......

ex change to gimmick x requires 65 days off screen; after 30 days you are ready to bring the worker back so just cancel the change.

I may be wrong, but I am pretty sure this will work (if not, someone will be along swiftly to let us know:D ).

Well thats just kind of a glitch in the system. While that will work, Im looking for a way that it is actually implimented into the game. Thanks for the heads up though.

JS The Monster
01-04-2008, 03:27 AM
Like said before I hope there will be really great worker interaction, because it would be more realistic.

As mentioned above I also like the idea of workers able to work a lighter schedule, which is something diffrent than a occasional wrestler, maybe adam should work that more out in detail?:D

Ofcourse it would be cool too if you can ask Stone Cold to have one more match:D In other words if you can a worker come out of retirement

And last but not least, a better injuries system, I mean I rarely get any injuries, it would be cool to have HHH torn his quads just before a Wrestlemania match, it makes it more of a challange!

panix04
01-04-2008, 05:45 AM
I love the auto booker idea. I know there are people who think it defeats the whole point in playing the game. But for people who like to sim rather then play it will be a great tool. Plus it will help anybody who sues TEW to E-Fed. Its not as if you will be forced to use it and as previosly stated for the people who play as WWE. It will be a godsent.

It would be cool to play as a development fed. Having to work with what you are given would be good fun i feel. Plus there could be a new set of owner goals to tie in with it.

I'd like to see more owner goals, the more things to achieve in game the better imho.

The B show idea is a good one. I have often dreamed of it being included.

Editable game areas would be nice. I know that it is currently hard-coded but it would be cool if you could just replace japan with austrlia if you so desired (or the USA with tatooine!) ;)

And finally a graphical idea. borrowing from WMMA the new TEW could include worker picture in PNG format. It would also be nice to see the company logo included on the roster screen and automatically as a background for the worker in question. It would be very cool! Plus full body shots somewhere in game!

The Stallion
01-04-2008, 08:21 AM
Someone mentioned this before, but I like the idea of an Umbrella promotion. Kind of like the NWA right now. There are numorous promotions that work under the NWA banner. They share Titles and workers go back and forth between the promotions. It could work like if you signed a worker to the NWA he could go to all the NWA promotions with only one contract.

Chaoricus
01-04-2008, 09:46 AM
I want a Japan system (which is for Japan only since this isn't looked this way in the US), which allows you to team for example, Mitsuo Momota (Opener) and Jun Akiyama (Main Event) vs. Jun Izumida (Lower Midcard) and Masao Inoue (Lower Midcard) with Izumida pinning Momota. In previous games if you had that outcome, Akiyama would lose popularity and momentum, which by the fans in Japan isn't at all looked in that way. It's more of a individual thing.

This should link together with a more slow momentum build and popularity build in Japan to get more balance.

LNK-
01-04-2008, 12:02 PM
I'm hoping for specialty matches/events/tournaments to be assigned to specific events. Having the computer run the Royal Rumble match would be nice. It would be even better if they gave the winner a title shot at WrestleMania.

cappyboy
01-04-2008, 01:51 PM
I want a Japan system (which is for Japan only since this isn't looked this way in the US), which allows you to team for example, Mitsuo Momota (Opener) and Jun Akiyama (Main Event) vs. Jun Izumida (Lower Midcard) and Masao Inoue (Lower Midcard) with Izumida pinning Momota. In previous games if you had that outcome, Akiyama would lose popularity and momentum, which by the fans in Japan isn't at all looked in that way. It's more of a individual thing.

This should link together with a more slow momentum build and popularity build in Japan to get more balance.

I don't know that it's necessarily looked at in the US that way either. If Vinnie MAc forced John Cena into repeated tag matches with Funaki as his partner and Cena/Funaki kept losing because Funaki kept getting isolated, I would think that would have people chomping at the bit to see Cena set things right. Not see him as cheapened because of events out of his control while he was stuck on the apron. Now that may be the way they work in game and therefore why TEW Cena would balk. But in actuality, I'm not so sure.

Showtime4Lajf
01-04-2008, 04:24 PM
Like someone else mentioned, I'd like to see a change to the booking screen, as I think it's just really an awful lot of clicks to book a singles match.

I'd also like to see some incarnation of a wrestling governing body or an umbrella organization to simulate the NWA or something similar, like I suggested in the suggestions forum.

Something else I'd like to see changed is the injuries that occur. It seems that in my games when people are injured it's mostly African sleeping sickness or something like that, and it just seems silly that there are a bunch of those, while back and knee injuries are less common. Maybe it's just my game that's like that, though.

Harts4Life
01-04-2008, 08:29 PM
I'd like to throw my vote towards the following:

an "umbrella system" like the NWA of old. Quite frankly, if MAW, CZCW, 4C and any number of other Regional or smaller feds wanted to share a World Champion, well, then, by golly they should be allowed to ... who knows, perhaps we could see a return of the Regional system?? It certainly could help the smaller promotions take on the bigger feds.

the ability to move a worker to and from a child promotion. I can't tell you the number of times I've used a bigger promotion, and had a worker who could use some development, but resigning them to a developmental contract very rarely works.

One item I didn't see listed here, but would like to see added is for unemployed/available workers to approach you for work. Sometimes you'll want to sign them, sometimes you won't.

Now, for those people who asked for an Auto Booker option because they play a large promotion in a real world mod, and don't want to book all of the shows, well, frankly, you know they have those shows, and it's a booker simulator. You do the math. You know they have the shows going in, if you don't want to book them, don't play the promotion.

(rant) Besides, anyone who is making suggestions in here so that their real-world mod runs more like the WWE should leave. Now. TEW is built around the Cornellverse, not the WWE/Real Life situations. It will always be like that, so get over it. No WWE/ROH/TNA/insert real life fed name here game will work the way you think it should, because the game isn't designed for it. Nor will it be. Deal with it.(/end rant)

Whew. With all that over with my last hope is that we can see local networks added to the network list. Each area should have a small, local station that might pick up the show of a smaller promotion. Of course, all of the other criteria should apply (style, etc.) but it would be great to be able to not have to scrape and claw your way to nearly National before a network will look in your direction.

Okay, I lied. Another suggestion I have is to change the contract negotiation so that if the worker doesn't agree to the terms you offer, they come back with more information than "Your offer is too low." or "They want a greater share of the merchandise revenue." More awareness of the promotion would be nice too, to avoid people asking for a low-level title run when the lowest level singles title is a midcard title. The process should be more dynamic. For example, you're negotiating with, say, Steven Parker. You offer him $1,000 per appearance for 12 months. He doesn't want that long a contract, so he comes back with "I was thinking more along the lines of a 9 month contract. And while we're at it, how about we throw in around $500 a month downside guarantee?" ... after which the negotiation screen would reflect the worker's counter offer.

Antithesis
01-04-2008, 09:17 PM
So many great suggestions here. Can't really add anything original, so I'll just repeat a few already mentioned.

If you are running a national or larger sized fed and thus have 2-3 weekly shows plus a monthly PPV event, booking shows can become tedious after a while. The option of an auto-booker can allow you to perhaps work through some of that tedium without having to feel like you should just start over or go play something else. If the number one goal of any game designer is to facilitate people in playing your games, well, something I know would help me in TEW is at least the option of moving the game forward without having to still sit down and book every show, angle, and match. I know some players don't require that option, but some do.


Injuries. Right now there are two kinds of injuries in the game. Those that prohibit workers from doing anything, and those that wrestlers can work through. I believe one more should be added, which allows workers to travel to shows and engage in promos. I understand that this might entail making a tiered system for angles or something like that, but this seems to be one of the most common requests I have seen.

Finally, There should be some measures introduced to prohibit players abusing the chemistry feature. In the real world, I think AJ Styles and Cristopher Daniels have great in ring chemistry, and I certainly enjoy watching them wrestle, but not for 20 weeks in a row, and not for any repeated number of times unless they are involved in a good storyline. If you are a booker in the real world and you see two workers put together a great match, you shouldn't be penalized for putting them against each other again the next week, and maybe even again a week later. But by the fifth or sixth times the pop from the crowd should be far less. By the tenth time you should be close to destroying your territory! Again allowances should be made for repeated matches in storylines, and a window of time should be given to allow promoters to return to pairing off those workers if need be. Because two wrestlers work well together they shouldn't be penalized from ever wrestling against each other again, but some kind of balance needs to be met.


I think many other suggestions are great as well, but I would argue that too many changes, and some of the larger ones suggested here would make the game far too complex. Some suggestions would require a level of micro management never seen before in these games. Whatever TEW is, I don't think it was meant to be a total and complete wrestling company simulator. I believe the main draws of the game include the ability to book shows and having to deal with talent. To wit, the suggestions ennumerated above, I believe, fit within that purview.

Thanks

imnotbooked
01-04-2008, 09:49 PM
One feature that I would love to see in '08 is a "calendar" feature of sorts.

For example, Let's say that you were booking ROH in a real world mod, and you had a "calendar" screen that you can access. I'm thinking along the lines of you being able to click on a specific date and being able to see who would be unavailable for that date due to other comittments. That way, you could plan a bit in advance instead of going thru the tedious steps of:

*Checking what other promotions you talent works for
*Going into their screen, and seeing what days they are running
*Going back, and repeating for other talent that work in other promotions.

Another idea I had would be a total revamping of the contract system for independent promotions, which could also be tied into the "calendar" system.

Let's say for example, you have a PPA contract that ties down the "local hands" that will be on every show of your own promotion. These are the local guys that you will feature month in and month out. (In real world terms, this would be the Quackenbush's and Kingston's in CHIKARA, guys like Bosh and Lost in PWG, and The Briscoes and Danielson in ROH.) These would be the talent under the regular "PPA" deals.

Most of the top indepentent talent floats between many, if not all the major indys. I would love the option of being able to shore talent up by date. Say Bryan Danielson is working the first weekend of the month in ROH, goin' out west for PWG during the second week, and coming back out east for another ROH doubleshot in week 3. That leaves the 4th weekend of the month with him just sitting at home. Wouldn't it be great to have another contract optionother than PPA and Short Term that would apply to such a worker. Maybe something along the lines of a "Freelance" deal that would open him up to working for promotions that he normally wouldn't for some extra money on off nites?

Gnrfan
01-04-2008, 10:08 PM
Hey people i'm brand new to this board but hav had the game for ages. I started a game with TCW and i'm now right up there with SWF and we keep stealing each others talent.

The game is incredible . . let me say that first off and its easy for me to suggest things but in no way am i critical of the game.

But here are a few things that i think maybe should be taken into consideration:

1/ Development overhaul - you should be able to send wrestlers to development and bring them back whenever you so wish and get reports on then

2/ Loyalty for new workers - To me it makes no sense that Jay Chord or Tommy cornell Jr would go anywhere to start with aside from their elders promotions. Even only to start with.

3/ There should be evidence of Pops (Cheers wrestlers get) and Heat (Boos wrestlers get) it would be useful with the gimmicks. So at the end of every show it could tell you the top 3 pops and the top 3 heat.

4/ Ability to Add Angles, Storylines and Matches within the game.

5/ More new wrestlers entering the game within the 1st 6 months to year

6/ Contract System - A worker would tell you what they expect. There would not be any of this 3 offers and i'll come back tomorrow. They would say i want this, with this and also i want this. You then can offer less if you want but at least then you know what they would accept.

7/ Booking team suggestions - Simply a monthly meeting where they give you their opinions i.e. this worker has been progressing really well i think it might be time to look at giving him a All Action title reign. Or this wrestler is too good to be used this little . . i suggest you team him with Mr X and they enter the tag division. Or even i think its time we turn him heel / face

8/ Title Groupings - Have you ever decided to push a wrestler for a midcard title by giving him a couple of wins and all of a sudden he's a Upper Midcarder and too good for that title. I think if you had Title groupings i.e. put say 8 wrestlers in a group for each title and maybe a layered system of popularity rise based on their grouping then i think that would help your long term plans for wrestlers coz there is no point a Midcard title being held by a main eventer and then you have to find a way to make a Lower Midcarder beat a main eventer.

9/ Reaction to disipline - The Amount of times i have fined, suspended and warned Liberty for showing up late you'd think he'd have a opinion but apprantly not he just keeps doing it. There should be a last chance option.

10/ Bring Back Tweeners - I hate the straight forward Face / Heel split. Tweeners allows more flexibility in your promotion.

11/ Evolution of Storylines - If i have a 3 man storyline that has A heat and i want to add a 4th wrestler or drop one out . . i should be able to in Unchained Storylines. At the moment all i can do is cancel the whole storyline and start a new one with F heat. That seems a little silly.

12/ Auto Booking Option - There should be options attached to Auto Booking i.e. Keep to storylines / Ratio of Match and Angles.

13/ Interference - Currently if Tommy Cornell runs down and costs Liberty a match and they are in a storyline it doesn't count . . it should. Also there should be different types of interference like with chair / with ladder / with sledgehammer.

14/ Reports on PPV - You could run a sort of mock internet which reviews PPV's that you put on

15/ Debuting Wrestlers - Better options for debuting wrestlers. So they can gain momentum and popularity before they even appear on TV.

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Like i said i'm new so i'd like to hear what everone else thinks of what i said.

I'm sure most of them have been said.

No matter what i'm getting the new game.

Remianen
01-05-2008, 03:26 AM
My God, sometimes I wish Adam would make a version of TEW with the auto booker feature and one without so folks who want the game to play itself can have their wish.

I would be all for B shows if they made zero revenue, cost money to produce, and didn't gain or lose a promotion any popularity. That way, it becomes an alternative means of developing workers (since child companies don't generally run shows often enough to make that viable).

I would be for an auto booking mechanism for multi brand companies only if the AI booker can be a moron sometimes (just like the AI bookers of the non-player run promotions). I don't get it. If folks want to run WWE but don't want to book anything but RAW, get rid of everything but RAW.

And Showtime, enlarge your injury file. The more choices the AI has when choosing injuries, the less likely you are to see one particular injury happen often. When the AI is assigning injuries, it looks for injuries that fit a particular category. Whether that be 'can work through' or 'requires time off' or more than that, I dunno. But if the AI has 1000 choices for 'can work through' when it's looking for that type of injury, it's bound to choose different ones due to the additional options available to it.

Worker interaction, worker development parity, and Vista compatibility are at the top of my list. I can understand folks wanting relief from having to book multiple shows per week but that's the downside of playing such a large promotion. It's like local promotions having to watch their spending or regional promotions having to keep track of their workers' other contracts. I understand the desire to have it, don't get me wrong. But I think it's a perfect balance when you have so much money, there's no way you could possibly spend it all.

Leonshade
01-05-2008, 04:15 AM
4/ Ability to Add Angles, Storylines and Matches within the game.

Use the editor.

7/ Booking team suggestions - Simply a monthly meeting where they give you their opinions i.e. this worker has been progressing really well i think it might be time to look at giving him a All Action title reign. Or this wrestler is too good to be used this little . . i suggest you team him with Mr X and they enter the tag division. Or even i think its time we turn him heel / face

The "talk to booking team" already comments on the title-stuff.

9/ Reaction to disipline - The Amount of times i have fined, suspended and warned Liberty for showing up late you'd think he'd have a opinion but apprantly not he just keeps doing it. There should be a last chance option.

They do react, Libertine just is a big name and is a free spirit, so he will be hard to discipline properly.

Gnrfan
01-05-2008, 04:36 AM
Use the editor.



The "talk to booking team" already comments on the title-stuff.



They do react, Libertine just is a big name and is a free spirit, so he will be hard to discipline properly.


Can you use the editor in the middle of a game?


I know you can talk to booking team but they should activally give ideas thats realistic i think.

If they do react thats fine but i have never had a wrestle react. either good or bad

joose2001
01-05-2008, 04:44 AM
Can you use the editor in the middle of a game?


Not the proper Editor from the Main Menu....... during a game, if you go to Options / Settings, there is a "Live Editor" and also, if I remember, you can also Import various things into the game
Though I havent played for a few months so couldnt tell you exactly where the Import option is (Im sure its on the screen where you create your card)

panix04
01-05-2008, 07:48 AM
Now, for those people who asked for an Auto Booker option because they play a large promotion in a real world mod, and don't want to book all of the shows, well, frankly, you know they have those shows, and it's a booker simulator. You do the math. You know they have the shows going in, if you don't want to book them, don't play the promotion.

(rant) Besides, anyone who is making suggestions in here so that their real-world mod runs more like the WWE should leave. Now. TEW is built around the Cornellverse, not the WWE/Real Life situations. It will always be like that, so get over it. No WWE/ROH/TNA/insert real life fed name here game will work the way you think it should, because the game isn't designed for it. Nor will it be. Deal with it.(/end rant)


I'm all for hearing an opinions, but how can you have a go at people for wanting to acuratly simulate real life and then list changes to make the game more realistic? Just because you won't use the auto-booker that doesn't make in less useful a tool. It would be helpful for mod-makers believe me! TEW is built around the cornellverse and i myself like the cornellverse there is lots of fun to be had there, but you can bet your bottom dollar (or pound if you english) that if the editing facility wasn't there and therefore people couldn't play as the WWE or TNA or whatever real world fed they like then they may not have shelled out on the game. Just nip on over to the dynasty section and check out the real world/conrnellverse dynasty ratio. Yes the game is designed so that the cornellverse runs smoothly, but there is a reason that adam put in pre-1985 restrictions and a reason you can now have 3 different brands. These things weren't added to enhance the Cornellverse they were added so that a large group of the people that buy the game could more acuratly simulate real world wrestling! That might not be why you bought the game, but some of us did buy it for that reason!

Blasphemywebleed
01-05-2008, 09:32 AM
My God, sometimes I wish Adam would make a version of TEW with the auto booker feature and one without so folks who want the game to play itself can have their wish.

I would be for an auto booking mechanism for multi brand companies only if the AI booker can be a moron sometimes (just like the AI bookers of the non-player run promotions). I don't get it. If folks want to run WWE but don't want to book anything but RAW, get rid of everything but RAW.


I really don't understand why people are getting their backs up about the Auto booker function. If it is the game that doesnt mean you have to use it. Currently there is an option to start as an owner of a company to avoid Owner goals, I dont use it but I dont moan about it being there.

Now should there be an auto booker function added then I may use the owner option in the future as it would bring meaning to the option, as owner I dont have to book the shows.

I just dont see why people can think that having an auto booker function would take anything away from their game, dont use it.

And surely the AI of the auto booker would rely on the booking skill of your appointed head booker, once again brining meaning to the option.

Blasphemywebleed
01-05-2008, 09:45 AM
Now, for those people who asked for an Auto Booker option because they play a large promotion in a real world mod, and don't want to book all of the shows, well, frankly, you know they have those shows, and it's a booker simulator. You do the math. You know they have the shows going in, if you don't want to book them, don't play the promotion.

(rant) Besides, anyone who is making suggestions in here so that their real-world mod runs more like the WWE should leave. Now. TEW is built around the Cornellverse, not the WWE/Real Life situations. It will always be like that, so get over it. No WWE/ROH/TNA/insert real life fed name here game will work the way you think it should, because the game isn't designed for it. Nor will it be. Deal with it.(/end rant)


There really was no need to be rude. I play both Wrespi & TEW and enjoy the C-Verse very much. Although If I'm going to be honest DOTT is the most fun i've gotten out of either game. But at the end of the day if feature additions were suggested by C-verse loyalists only then this would be a very quiet thread and the sales of TEW08 would drop, very very sharply. People have mearly been suggesting that promotions that run multiple brands often have seperate bookers for each show and an auto booker function would simulate this better. And the fact that you are suggesting the game isnt designed for mods is laughable, or have I imagined the editor that came with the game for the last few years?

What worrys me the most is that you seem to be speaking on the behalf of GDS and yet you dont seem to be an employee. Adam has also been very supportive of the mod community and even helped forlan tweak the T-Zone mod to fit the game better. Everyone else on the board so far has been quite supportive of all suggestions so far, so I reckon you should do the same.

MisterSocko
01-05-2008, 09:51 AM
I don't quite understand why so many people are completely against the auto-booker idea... I mean, I personally wouldn't use it myself, but still. There was an autobooker in EWR, did it mean the game sucked? Did it mean every player was FORCED to use it? No, it was just an option for players who did want to use it. If TEW 2008 features an auto-booking tool, we won't have to use it if we don't want to. A new feature that you can completely ignore if you don't like it isn't going to hurt the game...

As for the "TEW is not supposed to simulate real life stuff" comments... as panix04 said, it's pretty obvious that most TEW players use a real life database. There's nothing wrong with that. EWR used a real life database. The reason why TEW doesn't is because it's not a free game anymore, so GDS can't use real life promotions, wrestlers, logos, etc. without paying. With all due respect to the work and thought he put into the creation of the Cornellverse, I don't think Adam Ryland decided one day, "Hey I'm really tired of real life wrestling, so the purpose of the next game I'll create will be to realistically simulate a completely fictional universe", I think he would have been happy to keep using a real life database if it had been possible and I think TEW is still intended to be as realistic as possible. Of course it can never be 100% perfect, because it's only a game and games will always have limits anyway, but a simulator is generally meant to be as realistic as possible.

Derek B
01-05-2008, 10:23 AM
One of the major problems with an auto-booker feature just now is that it is (I believe) difficult to get it to fit in with the TEW coding system. You NEED to be able to progress storylines, you NEED to have matches show up on the card, you NEED to have angles run and you NEED this to happen on all the human cards. Once you tell them to advance certain feuds, you might need to tell it to do certain things... which may then basically become you booking the show anyway, therefore negating the use of an auto-booker in the first place.

Until the game AI can allow for angles to be run and show up in non-human promotions, while also running their own storylines and generally acting more human, I don't think an autobooker can be reasonably created and expected to run the game.

A lot of people forget the EWR's autobooker simply returned a result for your show (usually on the low side of what you would expect), it didn't actually book matches, run angles and continue storylines for you. While I personally think the feature goes against the core principle of a booking sim (ie: a game where YOU book things) I can see why it's popular. I just don't think most people realise what needs to be done for it to work in the TEW framework compared to how it worked in the EWR framework.

Derek B

Remianen
01-05-2008, 12:07 PM
While I personally think the feature goes against the core principle of a booking sim (ie: a game where YOU book things) I can see why it's popular. I just don't think most people realise what needs to be done for it to work in the TEW framework compared to how it worked in the EWR framework.

Derek B

Thank you, derek. My sentiments exactly.

Plus, my primary concern is game performance. Whether I use the auto-booking feature or not, there's a cost to have it there.

I have no issues with real life mods or scenarios. What I do have a problem with, is making the game artificially easier and stripping away the relative strengths and weaknesses of different promotion styles/sizes/types. One of the primary difficulties in playing a WWE is having to book so many shows. What other challenges exist for a promotion of that size and type? You have the most over workers on the planet on your roster (and the ones you don't have, are easily accessible to you). And since overness is your god, the way is paved with smooth stones. The difficulty comes in increasing your popularity in areas you aren't overwhelmingly popular in (which is time consuming since, at best, you'll see increases in tenths of a percent and losses will be MUCH bigger). One way of doing that is by running a lot of shows. So with an auto booker, you basically have a Monty Haul situation. You get all of the benefits of running a large promotion with pretty much no downside.

And I don't think Freestyle mode has any relation to an auto booker. Using freestyle isn't generally used to avoid owner goals. Owner goals can be skirted easily enough as it is without needing to take over the promotion altogether (i.e. sending contract offers out on day one so the owner goals don't apply to them). But personally, I do freestyle because I don't think the owner goals' random nature makes much sense many times. And to quote Bill Parcells, "If they want you to cook the dinner, at least they ought to let you shop for some of the groceries." It doesn't reduce the game's difficulty and it doesn't make running a particular size promotion easier by allowing you to skirt your job's primary description.

Like I said, I'm all for an auto booker if the AI can be stupid and make mistakes at times (like a human booker can). That could be simulated, I think, by applying a grade penalty to every auto booked show (which would create results similar to EWR). So there'd be a downside to using the auto booker and it wouldn't be 'Monty Haul'.

P.S. for those unfamiliar, a "Monty Haul" is an easy challenge with massive rewards.

Blasphemywebleed
01-05-2008, 12:14 PM
Like I said, I'm all for an auto booker if the AI can be stupid and make mistakes at times (like a human booker can). That could be simulated, I think, by applying a grade penalty to every auto booked show (which would create results similar to EWR). So there'd be a downside to using the auto booker and it wouldn't be 'Monty Haul'.


Yeah I agree with this and beleive a grade penalty would be the way forward, although having the option to turn off the penalties would probably have to be implemented to keep everyone happy.

Harts4Life
01-05-2008, 04:18 PM
Okay, to clear the air here ...

I realize completely that the editor and certain past changes have been to placate the fans who use TEW with real life mods only. I am fully aware that EWR (and all of the incarnations before it ... I've been a fan of the series since the very beginning) used real life people/promotions. But inevitably people make suggestions that won't necessarily make the program better, but will help them "accurately imitate <insert real life promotion here>."

As far as making suggestions to "make the game more realistic." ... I implore you to look over my suggestions again. Not once did I make a suggestion where the impetus was to make the game "more realistic." The only real-life reference I made was to the NWA, and that was only to illustrate what I was referring to ... and if you continue to read that suggestion, I spoke of C-Verse promotions possibly forming an alliance as a potential way for the smaller promotions to shake things up in the universe. Not so that DOTT or any other real world mod can be accurately represented.

I also never suggested that the game wasn't mod friendly. In fact, on top of T-Zone and DOTT and the few other real life mods, I do believe that the Cornellverse 1975 mod was just as popular as some of the most popular real life mods. The editor allowed for the creation of that mod too, by the way.

I also wasn't trying to come across as a staff member of GDS. I was simply stressing what Adam has said in the past about the TEW program, especially when it came to suggestions where the sole reason behind them was "to be able to imitate the WWE." ... everyone knows that he doesn't mind people doing real life mods, and regardless of whether or not he helps tweak a mod or not, he's said before that the game isn't designed to reflect the real world. So when I read this thread, and most of the suggestions are made solely "because <insert real life promotion here> does it" as opposed to "I've played this game a lot, and this is one thing I'd like to see in order to improve gameplay." or "The lack of this feature made the current game a little frustrating." regardless of what data was in use.

Since people want to criticize my suggestions, take another look, and see that everything I suggested or supported were gameplay-related items only, all of which were made because they were aspects of the game that I felt became either tedious or were unneccesary frustrations. Again, regardless of data. Because I too use T-Zone. Not as often as C-Verse, but I do use the T-Zone data. Oh, and the game I'm playing right now? It's a mod. Of the C-Verse. One I did myself with the editor. So please, can we stop with suggestions that are driven by the desire to emulate the WWE, and start making suggestions that might actually improve the game?

Thanks!

i effin rule
01-05-2008, 06:02 PM
No offense, but this is ridiculous.

If it were not illegal to use professional wrestlers in this game, chances are that it would feature real world wrestlers. 98% of everyone who got into this game because of EWR and so on, did so to emulate real life wrestling. When the first TEW was purchased by anyone, the intention was likely to emulate real life wrestling. Any simulation game is created for fans who tend to buy them so they can, you guessed it, emulate it's real life counter part. Baseball, basketball, football, you name it. Sure people like the fictional universes, personally it's my favorite, but a lot of people want to play real world.

To imply that a game shouldn't be made to resemble things in real life is ludicrous. That is a huge part of your following. DOTT and TZone are just as big if not bigger than the C-Verse and as I recall there were people who simply refused to buy the game until there was a real world mod of some sort.

Are you also saying that people who ask for a better Territory system for historical mods should stop suggesting it because it doesn't effect the C-Verse? Adam wouldn't be doing this right now if he didn't set out to make games that allowed people to control things in a realistic way.

I can't speak for Adam, but I certainly imagine that if it were legal to use Real Wrestlers that there never would have been a C-Verse. I could be wrong about that, but it's my opinion.

As for the auto-booker. I do think it's needed. You're right, the game is a booking sim. If I am not mistaken though, the WWE has 3 head bookers, one for each brand. I know you don't like things to be based off the WWE, but when they are the biggest and most popular promotion you have to cater to that. If not, we still wouldn't have brand splits to begin with.

I don't understand people who argue against an addition that they aren't forced to use. If you don't want to use an autobooker, don't. But who are you to say that because you don't like it no one should be able to do it? I don't used the in game editor when playing and people can use that to cheat. I guess we should do away with it too.

Self
01-05-2008, 06:10 PM
Umbrella Groups could be a solution to a lot of problems. Not only for an NWA thing, but also the WWE. RAW, Smackdown and ECW could be all seperate companies, under the same banner, with the ability to trade workers, belts etc. I have no idea about the complexities involved (assuming lots) but... seems logical... right? Would be nice for those "I only wanna book Smackdown" guys.

On the fence about the Auto Booker. Wait. No. Not on the fence. I'm like 50 miles away from the fence, in a nice comfy chair. It won't affect me at all.

i effin rule
01-05-2008, 06:19 PM
Umbrella Groups could be a solution to a lot of problems. Not only for an NWA thing, but also the WWE. RAW, Smackdown and ECW could be all seperate companies, under the same banner, with the ability to trade workers, belts etc. I have no idea about the complexities involved (assuming lots) but... seems logical... right? Would be nice for those "I only wanna book Smackdown" guys.

On the fence about the Auto Booker. Wait. No. Not on the fence. I'm like 50 miles away from the fence, in a nice comfy chair. It won't affect me at all.

I like the idea of the umbrella system, a lot. I would be completely ok with having it and no auto-booker. The only argument for the auto-booker then would be B shows. I'd still like an auto-booker, just to have that option there if needed and for those who would like to use it.

The Stallion
01-05-2008, 06:44 PM
I would like the ability to see what other shows are advance booking. This way if, lets say, the WWE is putting on HHH vs. HBK on Monday Night Raw, I could try and book a bigger match to gain more fans.

Plus I really want to the ability to know if one of my workers is going to be working another show on the night of my big PPV that he is suppose to wrestle at. For instance I had Tomko & AJ taking on the Motor City Machine Guns at Turning Point. I advanced booked it and everything looked good. Then comes the night of the PPV and I get the message that Tomko is unavailable to wrestle tonight since he is working for another promotion. It would be nice to get that message WHEN YOU AUTO BOOK HIM!!! That is one thing that drives me crazy. In real life the worker would say "hey boss, sorry but I am already contracted to wrestle somewhere else that night.

Vladamire Dracos
01-05-2008, 07:01 PM
So please, can we stop with suggestions that are driven by the desire to emulate the WWE, and start making suggestions that might actually improve the game?

Thanks!

You say that like making a suggestion based off of something the WWE does/did can in no way improve the game. Last I checked, the TEW series was marketed as a sim, and sim is short for simulation. So what does it simulate? Professional wrestling. Adam can use as much unreality in the Cornellverse as he wishes, but if the game itself can not accurately reflect the real world professional wrestling industry (of which the WWE is a part), it fails as a sim. Whether a suggestion comes from a gameplay point of view or due to the way a promotion handles the situation, it should all be weighted against whether it helps improve the sim aspect (or fun) of the game.
However, as the past has shown, this is a topic that gets good threads like this one closed, so lets move on, shall we?

Sensai of Mattitude
01-05-2008, 07:01 PM
Plus I really want to the ability to know if one of my workers is going to be working another show on the night of my big PPV that he is suppose to wrestle at. For instance I had Tomko & AJ taking on the Motor City Machine Guns at Turning Point. I advanced booked it and everything looked good. Then comes the night of the PPV and I get the message that Tomko is unavailable to wrestle tonight since he is working for another promotion. It would be nice to get that message WHEN YOU AUTO BOOK HIM!!! That is one thing that drives me crazy. In real life the worker would say "hey boss, sorry but I am already contracted to wrestle somewhere else that night.

Absolutely agreed.

Also, I'd like an Injury History somewhere (possibly on the physical screen) and for major injuries to show up on the News Ticker.

Wildcat
01-05-2008, 07:25 PM
Wildcat's Top 5 +1 Wishlist

A deeper promotion pact feature that re-incorporates and and improves the takeover/buyout options for rival promotions seen in previous versions of the game - hostile takeovers, buyouts and mergers etc. the promotion pact options added in the last game were a good first step, now it should really be a more in depth part of the game - expecially when you are the owner of a company.

Umbrella "Territorial" System - this would be a key part of the above features.

Ability to switch between freestyle and straight edge in game and back fluidly (aka the buyout current owner/sell currently owned promotion feature)

Scapino's development promotion idea
(along with the removal of the current development contract feature to be replaced with a more fluid one that allows talent to move up and down between the main roster and development more easily, and allows for talent that is too good for development to be sent down temporarily to recover from injury or a failed gimmick.)

Bring back and improve the hometown features that gave the game's workers and promotions more depth and character.

Vladamire Dracos's regional workers idea
(possibly with more regional or country based options as well - ie; certain countries/regions not allowing certain styles.. like some states in the US not allowing MMA, some countries not allowing sexually based womens promotions angles and matches etc.)

cyberkitten01
01-05-2008, 07:34 PM
can we stop with suggestions that are driven by the desire to emulate the WWE, and start making suggestions that might actually improve the game?

Thanks!

The brand splits have never been used in the Cornellverse and they've been added to the game, but I do agree with you. Making the game more fun to play rather than accurate for the sake of real world mods is the priority

Self
01-05-2008, 08:07 PM
Something that bothers me... SWF tends to fall down to Cult within the first couple of months. WWE does it EVERY time, really fast, but then that's a mod so let's ignore that. SWF is supposed to be THE promotion. Shouldn't the game be able to keep them on top, dominating and screwing with the little guy?

It just seems to be the IWC's little "Ha ha" to the WWE, which despite the 'bad wrestling' can still buy and sell your ass.

P.S. Does SWF fall a lot? I only remember it happening once, but then I've only had one epic game of C-Verse recently.

Gnrfan
01-05-2008, 08:16 PM
Something that bothers me... SWF tends to fall down to Cult within the first couple of months. WWE does it EVERY time, really fast, but then that's a mod so let's ignore that. SWF is supposed to be THE promotion. Shouldn't the game be able to keep them on top, dominating and screwing with the little guy?

It just seems to be the IWC's little "Ha ha" to the WWE, which despite the 'bad wrestling' can still buy and sell your ass.

P.S. Does SWF fall a lot? I only remember it happening once, but then I've only had one epic game of C-Verse recently.


Great point. It happened to me twice. Once i was NOTBPW and Once TCW and both times SWF fell tocult within the 1st 6 months. Now if SWF is suppose to reresent the biggest promotion in the World it just wouldn't happen. it would take years to fall from grace like that.

Another suggestion that i would like. Is height and Weight of every wrestler. coz as in TEW07 you only get a picture of their heads so alot of wrestlers could be 5'8 and i've got them in a gimmick of brute or something.

I mean can anyone tell how tall say . . Tommy Cornell is?

mad5226
01-05-2008, 08:30 PM
Tommy Cornell is 7'4 and weighs an impressive 500 lbs.

Phantom Stranger
01-05-2008, 08:33 PM
Tommy Cornell is 7'4 and weighs an impressive 500 lbs.

Before lunch.

brat99
01-05-2008, 08:34 PM
Another suggestion that i would like. Is height and Weight of every wrestler. coz as in TEW07 you only get a picture of their heads so alot of wrestlers could be 5'8 and i've got them in a gimmick of brute or something.

I mean can anyone tell how tall say . . Tommy Cornell is?

Not a bad suggestion, but I'm not sure it's really needed (plus it was in an older version of the game and I believe Adam said it was of little consequence). With the weight classes, the bios, and a quick peak at performance stats it's not that difficult for someone to determine the best gimmicks to use.

Plus a 5'8" guy could well be a brute in Beeker's midget fed:D

Gnrfan
01-05-2008, 08:55 PM
Not a bad suggestion, but I'm not sure it's really needed (plus it was in an older version of the game and I believe Adam said it was of little consequence). With the weight classes, the bios, and a quick peak at performance stats it's not that difficult for someone to determine the best gimmicks to use.

Plus a 5'8" guy could well be a brute in Beeker's midget fed:D


True .. he could dominate.:D

Its just infomation tho. If you knew a guy was 5,6 you wouldn't make him a monster heel would you. I know its of little use but nationality isn't much use either, Just think it would complete the profile. Its not gonna make the game any different to play just worth knowing.

You see if i found that Cornell was that tall and that much of a heffer then his whole charecter would be ruined. I think i just made a argument against my own suggestion there:rolleyes:

MisterSocko
01-05-2008, 09:01 PM
I don't know if something like that has already been suggested, but I think it would be interesting if attributes like Power, Menace or Flashiness could be taken into account in certain angles, not just Overness/Entertainment/Acting/Microphone/Looks.

djthefunkchris
01-05-2008, 09:35 PM
WOW! This thread it growing.

If this has been mentioned already, I am just "backing it up". If not, here it is, lol.
One of the things I'm hoping for is the New Worker/Regular worker, where you can just input them all into the same place, and if they aren't scheduled to be in it before the game starts, they automatically come in as a new worker (when they are scheduled).

Bassically, same way as the WMMA editor is. If you want to change your date, all you do is set it to the date you want to start (even a day earlier, or a month later, whatever), and you will have the worker's already out there.. or scheduled to be out in the future of your game.

I hope this will also be true with the New promotions. Also, starting money for them would be great (Million's vs.. Thousands, etc.).

Sensai of Mattitude
01-05-2008, 09:46 PM
One of the things I'm hoping for is the New Worker/Regular worker, where you can just input them all into the same place, and if they aren't scheduled to be in it before the game starts, they automatically come in as a new worker (when they are scheduled).

Bassically, same way as the WMMA editor is. If you want to change your date, all you do is set it to the date you want to start (even a day earlier, or a month later, whatever), and you will have the worker's already out there.. or scheduled to be out in the future of your game.

Definately, mostly because it also makes it possible to import new workers before or after they debut.

basketball45231
01-05-2008, 10:05 PM
Have other promotions put on good cards if they have good bookers, thats why other promotions fail- all they do is C level cards.

The use of blood- for the road agent sections, you can ask one or both wrestlers to bleeds, advantage- more intense match, disadvantage- stiches, too much blood lose, more risky product

For DVD sales- the use of commentators that arent at the event live, Best of DVDs (Could be certain wrestlers, etc, you pick what matches should be on it)
Sales on merchandise and DVDs

Ability to send your champs to other promotions to defend your belt, they wont lose but the belt gains prestige

Ability to send your wrestlers to talk shows,autograph sessions, etc.

lotr13
01-05-2008, 11:08 PM
Ability to send your champs to other promotions to defend your belt, they wont lose but the belt gains prestige

I'd like this to go the opposite way too. I really want to bring in other promotions champs to defend their titles on my cards. It's OK if they won't lose, I just love the idea of them being there.

infinitywpi
01-05-2008, 11:39 PM
I'd like this to go the opposite way too. I really want to bring in other promotions champs to defend their titles on my cards. It's OK if they won't lose, I just love the idea of them being there.

Depending on how he works the 'regional' system, we should see this... plus a reason for a 'shootfighting' style stat, as in the old territory days you'd make sure that if someone outside your company fought your champ for the title, he'd be able to handle himself if the other guy decided to make it a 'real fight' and take the title...

AdinX
01-05-2008, 11:40 PM
I am SERIOUSLY hoping there is a way to change screen resolution so widescreen players don't have to change their resolution temporarily EVERY TIME they want to play.

soulztnrv1
01-06-2008, 05:09 AM
Not my suggestion.

shamelessposer
01-06-2008, 05:44 AM
Something that bothers me... SWF tends to fall down to Cult within the first couple of months. WWE does it EVERY time, really fast, but then that's a mod so let's ignore that. SWF is supposed to be THE promotion. Shouldn't the game be able to keep them on top, dominating and screwing with the little guy?

I think the reason for this is that the promotion stats made perfect sense in the game's initial release, but when later patches came out it improved gameplay at some cost to the default database. At least one example for this off the top of my head is the way USPW was Cult at release and afterward isn't even capable of maintaining its TV show past the first month of play.

Remianen
01-06-2008, 08:08 AM
Something that bothers me... SWF tends to fall down to Cult within the first couple of months. WWE does it EVERY time, really fast, but then that's a mod so let's ignore that. SWF is supposed to be THE promotion. Shouldn't the game be able to keep them on top, dominating and screwing with the little guy?

It just seems to be the IWC's little "Ha ha" to the WWE, which despite the 'bad wrestling' can still buy and sell your ass.

P.S. Does SWF fall a lot? I only remember it happening once, but then I've only had one epic game of C-Verse recently.

I don't think there's a way to make a sim operate in such a way that a promotion can suck and still maintain its dominant position. Really, look at SWF's popularity and then look at the cards they put on. It's the same thing with WWE except much worse. In most games I play, when the game starts, WWE does a tour of the UK or Europe or, even worse, JAPAN. Putting on D/C- rated RAW and SD and ECW cards, televised to their strong area, loses them pop in bunches. AS IT SHOULD.

Adam has said this many times in the past. Programming the game so one promotion can maintain its position even while putting on lackluster shows, would kill the rest of the game's operations. You could never beat them, you could only hope to be like them.

I mean can anyone tell how tall say . . Tommy Cornell is?

Last I heard, Tommy Cornell's physical build (or look) was based on The Rock. So 6'5, 275.

Acidburned
01-06-2008, 08:13 AM
I hope that we can see a wrestlers height and weight properly in feet and inches and pounds for weight. I know its not important but i tihnk it would be a bit better.

Also i know its been suggested but i hope that you can talk to each wrestler in depth more such as who they would like to work with and why.

Derek B
01-06-2008, 08:38 AM
Last I heard, Tommy Cornell's physical build (or look) was based on The Rock. So 6'5, 275.

I don't have TEW04 to hand in any way, but from what I remember Mr Cornell was about 6'1" and weighed in somewhere in the region of 230-240 pounds.

If you are looking for general guidance to the kinds of sizes for workers... you'd never believe what you can find in the help files. :)


Very Small: These would be your normal female valets, barely over the 100lb mark.

Small: This would be most female wrestlers, and the very smallest of the men.
Lightweight: This would be the biggest of the female wrestlers, and male wrestlers in the 170-215lb range. Some 230lbs may just sneak into this category if they had low body fat and used a high speed style.

Middleweight: This would be the bulk of the male competitors - usually ranging from around 220lbs up to around 280lb. These are the people who can easily overpower their Lightweight peers, and can just about slam Heavyweights without too much trouble, but would look small compared to the Large Heavyweights.

Heavyweight: This category would take in people from around 280lbs to around 320lbs. These are the people who can outpower middleweights, but who while physically impressive, are not jaw-droppingly big like the Large Heavyweights.

Large Heavyweight: This would be the 320lb to 350lb workers. These are the guys who are big enough to impress with their sheer size, but are still able to move around with pretty good agility. They may not be able to do dropkicks or top rope moves, but they can get around the ring quickly enough.

Super Heavyweight: These would be the 350lb+ wrestlers, who are physically huge, to the extent that they're not very quick on their feet, and become quite slow and plodding. They are the workers who usually need several people working together to get them out of battle royals.

Giant: These are the absolute biggest people in the world, who are well over the 400lb mark, and usually pretty tall too. These would be the sumo wrestlers and seven foot tall monsters who nobody can slam.

Self
01-06-2008, 10:40 AM
I don't think there's a way to make a sim operate in such a way that a promotion can suck and still maintain its dominant position. Really, look at SWF's popularity and then look at the cards they put on. It's the same thing with WWE except much worse. In most games I play, when the game starts, WWE does a tour of the UK or Europe or, even worse, JAPAN. Putting on D/C- rated RAW and SD and ECW cards, televised to their strong area, loses them pop in bunches. AS IT SHOULD.

Adam has said this many times in the past. Programming the game so one promotion can maintain its position even while putting on lackluster shows, would kill the rest of the game's operations. You could never beat them, you could only hope to be like them.

I do think putting on lackluster cards should lose popularity, the problem is that SWF, the biggest and most popular promotion in the C-Verse are putting on lackluster cards. I thought a recent RAW house show I went to was very meh, but my nephews and their friends LOVED it. A* all of the way. They are just as valid a fan as I am.

Maybe they should include a product setting that takes into account Overness and Entertainment values even more. Or production values. Or Kid-Friendly.

I would suggest that Adam do whatever it takes to make SWF not collapse when you don't play as them. Give them weaknesses, sure, but at least give them the capacity to survive at least a year.

Remianen
01-06-2008, 02:03 PM
I do think putting on lackluster cards should lose popularity, the problem is that SWF, the biggest and most popular promotion in the C-Verse are putting on lackluster cards.

And NOTBPW, which is not the biggest and most popular promotion in the C-Verse, puts on outstanding cards consistently and usually wind up overtaking SWF in short order. Now, what's wrong with that? Rewarding mediocrity based on history shouldn't be the status quo, should it? Mike Tyson had a reputation for being a destroyer.....until that night in Japan. Should he have just been given the victory because of his reputation? WWE could do no wrong and was the center of wrestling creativity....during the Attitude era. Should their performance back then make their shows today great, just by association?

I thought a recent RAW house show I went to was very meh, but my nephews and their friends LOVED it. A* all of the way. They are just as valid a fan as I am.

Britney Spears has sold 83 million records worldwide. Her fans are her fans and will always be her fans. That doesn't make them qualified to speak when the subject is "musicians". "Recording artists"? Sure! But "musicians"? Seriously, when was the last time the WWE put on an A* level show?

Maybe they should include a product setting that takes into account Overness and Entertainment values even more. Or production values. Or Kid-Friendly.

I would suggest that Adam do whatever it takes to make SWF not collapse when you don't play as them. Give them weaknesses, sure, but at least give them the capacity to survive at least a year.

Wha? So, you want to add a feature that essentially guarantees a promotion's success, no matter what? SWF (and by proxy, WWE) fall in size because they FAIL. They fail to put on shows of high enough quality to maintain their popularity. They fail because the game doesn't work like real life. In real life, the WWE has such a commanding lead over everyone else (in the West, at least) that NO ONE can overtake them, no matter what they do. If that were the case ingame, who would want to play? If you know MAW or NOTBPW or TCW is never going to topple the giant, why would you even bother playing anyone but SWF?

Also, where's the balance? Would BHOTWG and PGHW get free passes as well, since they're the dominant promotions in Japan? How 'bout NOTBPW in Canada? What about those promotions whose products aren't based on pure overness? Those promotions that value in-ring skill over hype. If you want to reward mediocrity in your game, it's easy to do. At the start of the game, jack up SWF's popularity in all areas of the world to 100. That way, they can't possibly fall within the first year unless they're REALLY stinkin' up joints. But artificially propping up promotions based on what they did in years past, defeats the entire competitive purpose of TEW (at least to me it does).

Self
01-06-2008, 02:44 PM
NOTBPW, which is not the biggest and most popular promotion in the C-Verse, puts on outstanding cards consistently and usually wind up overtaking SWF in short order. Now, what's wrong with that?

Sure, they are outstanding cards for fans of pure technical wrestling, which is probably most of us here, but to the people who like SWF-style entertainment, they're probably kinda bored of all of those generic looking guys in black underpants, and the lack of talking. That failure to reach that market doesn't and shouldn't matter though, because NOTBPW are great at what they set out to do, they provide for their demographic, and are rewarded by steady expansion. SWF on the other hand do the best they can with what they set out to do, and constantly fail (when run by the computer) because they fail to reach the (significantly smaller) demographic that enjoys pure technical wrestling. That seems wrong to me.

Seriously, when was the last time the WWE put on an A* level show??

In my opinion? Never. In little Steven's opinion, a couple of Smackdowns ago. Whose opinion is more valid?

So, you want to add a feature that essentially guarantees a promotion's success, no matter what?

I would like to add a feature that makes it more likely for SWF to hold onto a strong position. My ideas may not be too well thought out, but please don't misunderstand my intentions. Why make a 'Number One' promotion if it's just going to collapse in two months? In terms of a computer game, that seems odd, like Manchester Utd getting demoted in the first season of Football Manager.

I understand that the people buying this game are the guys who would, were the C-Verse real, watch NOTBPW over SWF. There is an enjoyable element of wish fulfillment to watching SWF/WWE fail. It's just that we are a sub-culture. A minority. And although on the whole I think the TEW balance is great, I think that in it's current form, intentional or not, it's a little harsh and critical of the Sports Entertainment product.

theoutlaw321
01-06-2008, 02:53 PM
I am by no means an expert as to the interworkings of the game mechanics of TEW. I will leave that to the ones that are. I will say that I understand what you are saying. I also understand what Remi is saying.

My take, and it could be way off base, is that if you take the steps necessary to make sure that feds such as SWF and WWE stay dominant; would you not doom any non SE feds not controlled by the AI eventually?

The AI would book the angles and such necessary to continually increase overness thus continually to gain prestige. The AI has to operate the way it does for fairness. If not it would destroy everyone else?

Maybe my thoughts aren't clear. But I know what I am trying to say. Kinda. :D

Melanieshaman
01-06-2008, 03:12 PM
I was kinda hoping for advertisers, magazines and other tv shows where your workers could appear... I remember having one of my female workers appear in a men's magazine for like 4 months straight! This should help thier overness too.

I liked alot of the little things that didn't deal directly with your shows but in the long run could help out certain workers and in turn the company as a whole.

Melanie

Deuce_1982
01-06-2008, 03:40 PM
I think it would be neat to make some matches that are exclusive to your company's website like WWE Heat on WWE.com.

Melanieshaman
01-06-2008, 04:00 PM
speaking of compnay websites, that would be neat as well... you can say i want articles on this ppv and highlight this worker or these workers... added hype for a ppv or even just more exposure for said worker(s) to help get them over more.

lazorbeak
01-06-2008, 04:04 PM
Wha? So, you want to add a feature that essentially guarantees a promotion's success, no matter what? SWF (and by proxy, WWE) fall in size because they FAIL. They fail to put on shows of high enough quality to maintain their popularity. They fail because the game doesn't work like real life. In real life, the WWE has such a commanding lead over everyone else (in the West, at least) that NO ONE can overtake them, no matter what they do. If that were the case ingame, who would want to play? If you know MAW or NOTBPW or TCW is never going to topple the giant, why would you even bother playing anyone but SWF?

Also, where's the balance? Would BHOTWG and PGHW get free passes as well, since they're the dominant promotions in Japan? How 'bout NOTBPW in Canada? What about those promotions whose products aren't based on pure overness? Those promotions that value in-ring skill over hype. If you want to reward mediocrity in your game, it's easy to do. At the start of the game, jack up SWF's popularity in all areas of the world to 100. That way, they can't possibly fall within the first year unless they're REALLY stinkin' up joints. But artificially propping up promotions based on what they did in years past, defeats the entire competitive purpose of TEW (at least to me it does).


This argument is so beyond ridiculous. A sports entertainment fed should be punished for putting on "mediocre" shows, when based only on wrestling? Last week's Raw only had what, 4 shows, but considering its fanbase, product, and etc., it was easily a B+ overall show. Good angles, good storylines, and a solid main event.

And you're saying it's somehow giving a free pass to not immediately damage a promotion just because the wrestling isn't incredible? Not only do you apparently advocate that a sports entertainment NOT be based on... sports entertainment, you see it as some sort of artificial propping up that defeats the purpose of the game?

It's not about "FAILING," it's about making the simulation more realistic by not having every sports entertainment fed collapse. Not only are the angles ignored in the CPU's shows, they're inexplicably worse than when you run them. And if the E hasn't had many A* rated Raws lately, when's the last time they ran a C rated PPV? Not since they ended brand-exclusive Pay Per Views.

The game balance needs to be improved regarding ALL sports entertainment promotions. That's not making the game unfair, it's making it realistic.

Lita Maivia
01-06-2008, 04:38 PM
Whoa, this is already a long thread. I didn't get a chance to read through it all but there's one thing that I would really like to see taken into account in 08.

Battle Royals.
Yes, I've had a heck of a time with these in this game. I used to love running battle royals back in... was it 04? At that time, you could tie so many storylines into one big match and the Royal Rumble was easily simulated. I liked being able to pick what order people entered but more important the elimination order and who eliminated them (and sometimes with the assist of run-ins). The new system makes it extremely difficult to run anything outside of a generic battle royal. Also, I liked being able to pick the number of participants. Being a fan of Women's Wrestling, I'd love to book some Diva Battle Royals but it's rare to have 10 women on one brand. Sometimes I need a 6 or 7 or 8 Women's Battle Royal.

Also, I've had problems with the 5 on 5 elimination matches. When I booked Survivor Series, I couldn't pick which worker was the sole survivor or make anything other than a sole survivor finish. Even if the "Winner" option, the computer just picked the most over worker on that team to win and eliminated whoever I put as the winner. That happened in all four elimination matches I booked.

Self
01-06-2008, 06:05 PM
My take, and it could be way off base, is that if you take the steps necessary to make sure that feds such as SWF and WWE stay dominant; would you not doom any non SE feds not controlled by the AI eventually?

There's the difficult part right there. I think product is the key. Somehow.

Remianen
01-06-2008, 08:34 PM
This argument is so beyond ridiculous. A sports entertainment fed should be punished for putting on "mediocre" shows, when based only on wrestling?

Uh, take a look at SWF's product then tell me which element screws them in that respect. I'll wait. ;) Wanna put on shows where wrestling is largely unimportant? It's possible to do. Go look at BSC's product.

And you're saying it's somehow giving a free pass to not immediately damage a promotion just because the wrestling isn't incredible?

Yup! Because the product settings say so. ;)

Not only do you apparently advocate that a sports entertainment NOT be based on... sports entertainment, you see it as some sort of artificial propping up that defeats the purpose of the game?

Yep! Because if you tell people (through your product) there's going to be wrestling, they expect to see wrestling. If the wrestling is crappy, the non-wrestling had better be pretty damn good to compensate.

It's not about "FAILING," it's about making the simulation more realistic by not having every sports entertainment fed collapse. Not only are the angles ignored in the CPU's shows, they're inexplicably worse than when you run them. And if the E hasn't had many A* rated Raws lately, when's the last time they ran a C rated PPV? Not since they ended brand-exclusive Pay Per Views.

Funny, I haven't seen 21CW "collapse" like you say. I wonder why that is? Haven't seen CGC do it either. Gee, maybe there's a reason for that....

The game balance needs to be improved regarding ALL sports entertainment promotions. That's not making the game unfair, it's making it realistic.

That would be true if ALL Sports Entertainment promotions had this problem. They don't. Only one does. Do you call the fire department when someone lights a match?

The problem lies with the AI being somewhat stupid. Really. Start up a new game and just watch where the AI runs its shows at the beginning. Hi, WWE tour of Japan is ill advised when you're on the brink of falling from International to Cult. Likewise, SWF touring Canada isn't the best strategy in that position either.

foolinc
01-06-2008, 09:23 PM
Yep! Because if you tell people (through your product) there's going to be wrestling, they expect to see wrestling. If the wrestling is crappy, the non-wrestling had better be pretty damn good to compensate.


And the AI shows don't have promos to compensate. What's your point?


Funny, I haven't seen 21CW "collapse" like you say. I wonder why that is? Haven't seen CGC do it either. Gee, maybe there's a reason for that....

That would be true if ALL Sports Entertainment promotions had this problem. They don't. Only one does. Do you call the fire department when someone lights a match?


But how can CGC and 21CW collapse when CGC is already at Cult and going to Cult for 21CW would be an upgrade. Please try and make a comparison that makes sense.


The problem lies with the AI being somewhat stupid. Really. Start up a new game and just watch where the AI runs its shows at the beginning. Hi, WWE tour of Japan is ill advised when you're on the brink of falling from International to Cult. Likewise, SWF touring Canada isn't the best strategy in that position either.
Yeah, I'm in full agreement. In real life, these tours happen through house shows and maybe one TV show.

Harts4Life
01-07-2008, 01:52 AM
And the AI shows don't have promos to compensate. What's your point?

That's exactly his point. A SE fed needs that non-wrestling to boost itself. We can't know what storyline/non-wrestling content the shows have, but apparently it isn't enough to sustain SWF at the level it begins with. It's built into the game that way.

But how can CGC and 21CW collapse when CGC is already at Cult and going to Cult for 21CW would be an upgrade. Please try and make a comparison that makes sense.

How can CGC collapse when they're already at Cult? They can drop to Regional, Small, or Local. It's still a collapse. Just because they're not dropping from higher than cult doesn't mean they can't "collapse."

21CW is at Regional (assuming such since Cult would be an upgrade) ... as long as they are above Local, any drop is a collapse.


Yeah, I'm in full agreement. In real life, these tours happen through house shows and maybe one TV show.

And if they were able to supply a product that could sustain their popularity at home (for any broadcast events, that is) then this would be fine. The AI should recognize that it's not a great idea from the beginning, but for whatever reason, it doesn't. That's all he's saying.

Basically, what I see as a solution to this issue is for some sort of indication as to what non-wrestling took place. For all we know, the AI could be booking mediocre matches surrounded by even worse skits/promos/hype/whatever. But we can't know, because there's no listing of the non-wrestling segments of a show.

All of this also leads to another item I wanted to run up the flagpole; localized ratings for broadcast events. Say you have a TV show that runs all across the US. You're holding the event in the territory with your lowest overness. Currently, your chances of putting on your absolute best show are hindered by your popularity in that region. The region will get a boost, yes, which is why holding the event there isn't entirely wrong. But just because Jim in California isn't as impressed with the event, there in the crowd, doesn't mean that Hobart in Michigan didn't absolutely love it. If the popularity adjusted according to a localized ratings system, then each region would get a weighted increase/decrease according to how over the promotion is in that regoin. Basically, if the event's resulting gain/loss were judged along the approach of "how might this have been rated if it were shown here live" instead of the default overness gain/loss that comes from a less enthusiastic crowd.

To use a real life example, if New Japan Pro Wrestling were to come to San Francisco and hold an event, and have it broadcast back home on television in Japan, the Japanese fans would receive it much better than the American fans would, simply because not as many people in the US are familiar with NJPW stars/angles/etc. than Japanese people. So NJPW could put on a show that would tear down the Egg Dome, but might only get a lukewarm reaction in the Cow Palace. Why should the Japanese market get penalized for an unfamiliar crowd? Different areas are going to receive the product differently, until you are 100 across the board. The ratings and overness gains/losses should reflect that.

Genadi
01-07-2008, 03:40 AM
I made a suggestion regarding this a while back I think would cater for everyone.

A population cap option, meaning if you want to set WWE as the bar and a goal to surpass you could set their cap to "80%-100% meaning they'd never drop below that stat as a B. The option could always be used to stop a certain promotion rising also, this may sound odd but especially for scenario specific mods would work very well. That way no matter how bad WWE shows are "wrestling wise" they won't fall. I know it's a kind of bandaid solution but it would be better then the current. Being an option if people don't want to use it or enjoy watching WWE fall (somehow at the same time convincing themselves it's realistic) they can.

Carlito
01-07-2008, 03:44 AM
If TEW never got changed I'd still be a happy man. But if Adam's up to the challenge of making it even BETTER, than here are some of the things I, too, would like to see:

1. Expanded, if not unlimited, number of TV and PPV deals. Currently, I often exhaust all my TV deals just trying to take over North America alone.

2. Other promotions' titles defended at your shows. I don't know if I'd go so far as to request the umbrella feature, because while that does sound pretty fun, it also sounds really messy. And, if anything, I'd KINDA like to see TEW streamlined a bit. As it is, there are so MANY cool features that I spend a big chunk of time just "exploring" the game world to track down various bits of information on worker stats, schedules, and so on...

3. Tag matches and/or multi-wrestler matches being less of a burden on a worker's stamina. I've had many an epic, multi-man match idea ruined by the fact that one worker out of four or six or ten can't go longer than 10 minutes.

4. Expanded advance booking feature. Pretty much along the lines of the things everyone else has said so far, with title matches and/or gimmick matches given an extra rating point or two.

5. Here's one that Adam may appreciate...because I'd like to see LESS of something. LESS access to worker stats, that is. No, that's not a typo. I think it's great that we get these super specific letter grades for nearly every possible aspect of a wrestler's existence--but some things I'd like to figure out on my own, trial and error and such. Instead of giving us the twenty-five or so possible letter grades that we have now, how about...oh...say...five? So I may know that Generic Wrestler #1 is a C on the mic--but is he closer to a D or a B? Well, the only way to find out is to throw him out there and see! And if his segment bombs, then I'll have to assume he wasn't very good. I'm not even picturing this as a huge change. The same percentage system that is currently in use would still be in play behind the scenes--but the letter grade that is displayed to the player would be less specific is all. I think this would lead to less reliance on the stats and more dependence on our own noggins, note-taking techniques, and overall mastery of the game if we have to remember things like Charlie Haas can't cut a promo or Johnny Devine can't go longer than 15 minutes.

6. Expanded battle royal features. If order of entry/elimination is a bit much, how about at least a way to select the final four participants, and run-in attacks on participants in order to progress storylines.

7. I was torn on this one, but I think I've come down on the side of the players who want commercial time factored into TV tapings. The thing is this: there's a difference between booking an event for an arena audience, and booking for a TV show. The audience in the arena can be satisfied enough with t-shirt guns and kiss cams, but when you have to book that stuff as though the home viewer is seeing it, too, then that's going to affect your TV rating, even though the TV audience never actually had to sit through it. So, for example, a one hour TV taping would really only be about 44 minutes, and then we can just assume that the other 16 minutes goes to the t-shirt guns or whatever for the arena audience, and we don't have to book it. I won't go so far as to request getting to book commercial placement! I mean, yeah, it sounds fun, but what would the advantage be?

8. I wish the game demanded more of the player's input on merchandising. As it is, it feels like we can try it if we're really bored and want a challenge, but even then we'd be fixing something that isn't broken. It feels like the computer already has it under control, and we'd just be screwing it up by tinkering with prices and things. Maybe with 2008, if you're only booking a promotion, then you can have the merchandising department do the job adequately and you never have to worry about it, but if you're acting as the owner, then you have to manually decide what merchandise to sell. Same could go for ticket prices.

9. Fine, bring back Australia. : )

10. Injuries happen. And not just because promoters overwork their wrestlers. A limited schedule didn't keep The Undertaker from getting bitten by the injury bug in 2007. I'd love to see more injuries in 2008 (man, that sounds sadistic! : ) ). I'd love to know that, if you're running a global promotion, at least two of your guys will suffer SOME kind of mishap that will keep them out of the ring for a little while.

I THINK that's it! Definitely looking forward to 2008--even if you don't change a THING! Just to give me an excuse to pay $35 more for a great game! : )


Sam!

Self
01-07-2008, 03:48 AM
Yup! Because the product settings say so. ;)

I see your point. I guess SWF's product setting should be tweaked to make it work then. If other SE companies are surviving/expanding, then the system clearly works. It's just SWF's product that's wrong.

Genadi
01-07-2008, 03:48 AM
Carlito.... you're not cooooooool! :p (Sorry to go off topic I couldn't resist)

panix04
01-07-2008, 05:07 AM
I made a suggestion regarding this a while back I think would cater for everyone.

A population cap option, meaning if you want to set WWE as the bar and a goal to surpass you could set their cap to "80%-100% meaning they'd never drop below that stat as a B. The option could always be used to stop a certain promotion rising also, this may sound odd but especially for scenario specific mods would work very well. That way no matter how bad WWE shows are "wrestling wise" they won't fall. I know it's a kind of bandaid solution but it would be better then the current. Being an option if people don't want to use it or enjoy watching WWE fall (somehow at the same time convincing themselves it's realistic) they can.

I really like this idea! It could be something that could possibly randomly break though (ala WCW) but, it would be a very nice addition.

Gnrfan
01-07-2008, 05:14 AM
To me it just doesn't make any sense when SWF falls so quickly.

I remember a time when RAW was aweful for about 4 months but they still filled arenas and got decent if not brilliant ratings.

At the end of the day if your show stinks but the ratings are good then your as strong as ever. Because youo can also just run a 2 hour TV PPV and go all out.

SWF is the biggest promotion . . we can all agree on that right? So their shows, ratings and money have got them there. Then are we to believe all of a sudden they go from a 28.53 rating to a 9.47 rating within a 2 months . . sorry thats not realistic. If TCW put on the best 8 weekly shows ever in a row over 2 months SWF might drop its rating to a 21 or at worst a 18 but not a 9. To be realistic a ratings dip like that would probally take a mimimum of 6 to 8 months.

Thats what bothers me about the drop . . . not that they are dethroned. I chose TCW to overtake SWF but i didn't expect to do it in 2 months.

If a company has been at the top for alot of years, then the likelyhood of falling from grace within 2 months just isn't realistic even if the product is putting out C / C+ shows.

I mean take ECW and WCW they were both in freefall for 3 years plus before they shut down. But WCW still had decent ratings when they went off the air (not great or anywhere near WWE but there wasn't as much as a gap as i have between TCW and SWF after 5 months in my game)

You can't please everyone, i get that. But i would prefer my TCW company was fighting tooth and nail at the top with SWF than just destroy them.

Also if it dropped in status that much Wrestlers would be fired and 90% would have to take paycuts. And wrestlers would definatly want out.

Gnrfan
01-07-2008, 05:29 AM
I made a suggestion regarding this a while back I think would cater for everyone.

A population cap option, meaning if you want to set WWE as the bar and a goal to surpass you could set their cap to "80%-100% meaning they'd never drop below that stat as a B. The option could always be used to stop a certain promotion rising also, this may sound odd but especially for scenario specific mods would work very well. That way no matter how bad WWE shows are "wrestling wise" they won't fall. I know it's a kind of bandaid solution but it would be better then the current. Being an option if people don't want to use it or enjoy watching WWE fall (somehow at the same time convincing themselves it's realistic) they can.

that is just a brilliant idea.

most feds should be 0-90 though unless they are established. coz it would always be good for the dream of taking a promotion all the way. But i agree SWF and TCW in The US should be capped.

eayragt
01-07-2008, 07:30 AM
I remember a time when RAW was aweful for about 4 months but they still filled arenas and got decent if not brilliant ratings.


That's because in real life, fans are almost stupidly loyal to WWE. That's no a knock on WWE - there will be large chunks that even Vince would admit to being poor periods for the company.

I don't want to play a booking sim that lets me put on trash shows and succeed, purely because I'm already popular. Even if it does happen in real life.

Self
01-07-2008, 07:49 AM
That's because in real life, fans are almost stupidly loyal to WWE. That's no a knock on WWE - there will be large chunks that even Vince would admit to being poor periods for the company.

I don't want to play a booking sim that lets me put on trash shows and succeed, purely because I'm already popular. Even if it does happen in real life.

Remember though, those show are only trash by your standards. For the casual fan for which RAW is only a small part of their weekly schedule, WWE/SWF do enough to keep them watching.

takertitan
01-07-2008, 08:26 AM
One thing, worker run ins moving feuds ahead. I hate doing the:
"worker1 in a feud fights jobber. worker1 is in a feud with worker2. worker2 runs in, gets in the face/trys to screw worker1 over. worker1 is still able to win.".

adding in stuff like that = kewl.

Steam☆Odin
01-07-2008, 09:01 AM
So I skimmed though this thread, saw some ideas that I love:

-More areas, for one bring back Australia, and then add maybe Germany (they had a pretty rich history of pro-wrestling) and Italy (new hot-spot for indie talent), and maybe South Korea (another potential hot spot for Japanese indy talent).

-Umbrella System: This is one mentioned a few times by other posters, and I love the idea of having a network of feds. Maybe even have the ability of running a super show of the collection of feds once every 3 to 6 months, with each one having a highlight to it.
Example of this: The Wrestling Summit Shows or even the GPWA shows over in Japan

-tag match participation: When booking traditional tag bouts, have an option to determine how much you want a worker to take part in a match.. like as a default, everyone in the match splits the amount of in ring time evenly (example 30 minute tag match, both workers on one team gets about 13 to 17 minutes in ring), from there you can set it where one worker gets most of the in ring time or have it set where the worker gets pretty much all of the in ring time except to let the other worker to do key spots... this ideal would be great for older wrestlers who still have a huge amount of overness but just don't have the endurance to have matches over six minutes,
Example: Vassey Brothers in the CornellVerse

-I'm really big on the calender system.

-Talent trading: I would like to be able to trade talent and get a worker for more than just three matches maybe for one or two tours.. so have it set up by the length of time instead of the amount of matches... so maybe nothing longer than three months.

-More realistic touring system: Touring system in TEW07 is good, but could be more realistic, having to take an entire month off is kind of bogus... maybe aim to have a tour anywhere from one to three weeks and then be forced to take at least one week off but can choose to take longer

-Stronger emphases on advance booking.

Lita Maivia
01-07-2008, 12:12 PM
Okay, I came back. I remember something I suggested in that suggestion thread and wanted to expand on it as well.

We already get dark match time of 20 minutes. I'd like to see it bumped up to 30 or 60, honestly. And maybe have the option of making THAT your B-show if you score a deal for one on syndication. But on top of that, I'd also like to see those 20 minutes of dark time added onto the conclusion of the show. This way you could book a special dark main-event match for the live audience. That way I could test out something big like Triple H vs. Rey Mysterio that I want to headline Royal Rumble or something. Something about putting that BEFORE my show doesn't sit well.

As for people wanting commercial time. Is it possible to have the option of picking what you are booking for the live audience during your commercial time? You could run a video promoting a worker, have someone cut a promo in-ring to keep the crowd hot, or go with your t-shirt shooting segments. This way you're still booking the full one/two hour of your show but at the same time, you're keeping it realistic with commercial breaks.

Sartagis
01-07-2008, 12:41 PM
One thing that would help SWF and other likely candidates for drastic drops is the AI ability to book none televised events and not TV airings or Tapings. That way the show rating would only effect the Japanese regions (or wherever they are trying to raise pop).

I don't think I've ever seen them do that, which is in effect what WWE does in real life to get more over in another country.

lazorbeak
01-07-2008, 01:01 PM
The problem lies with the AI being somewhat stupid. Really. Start up a new game and just watch where the AI runs its shows at the beginning. Hi, WWE tour of Japan is ill advised when you're on the brink of falling from International to Cult. Likewise, SWF touring Canada isn't the best strategy in that position either.

You're right about this, but there's still a couple of problems:

1: promos, angles, etc. don't get factored into the product, so the rating is lower than it otherwise should be, and

2: even with the product settings the way they are, the AI is never as successful as you are. I've only played as a major company once, but I've put on a couple of A rated shows and had about half a dozen A* rated matches, but when the AI is running the promotion, I rarely see them pull a B rated match. I don't know if it's because there aren't any hot storylines, or because the AI evaluates the match differently, but something doesn't work.

As far as other SE companies, the issue isn't as glaringly obvious, but it's still clear that the AI consistently does a worse job then the player. I can start up a BSC game and immediately pull D- and D ratings, while the computer takes about three years to get to that level. Right now, the game doesn't have enough of a balance for the entertainment value of a match, and it doesn't incorporate angles into the show's overall rating. And instead of simply saying that's how things ought to be, I think it would be more realistic if it were improved.

XxFutureLegend112xX
01-07-2008, 01:55 PM
A few quick ones

Injured workers be able to be in Angles depending on ther serverity of the injury

Stables Need to be overhauled and not just thrown in add leader, overness and momentum are a few things that could be added for stables

create your own child company or training camp.

New workers should be able to have dojos assigned to them.

workers walking out/sitting out there contracts if there unhappy

backstage politics period should play more of a role in bigger companys

be able to make chemistry between workers in the editor like you do relationships because i hate having two workers like Rock and Austin who can tear the house down but being told the dont click.

and last but not least workers should gain/lose more popularity in angles

Lita Maivia
01-07-2008, 03:01 PM
I really want that chemistry thing. I understand that's all part of the fun for some people but not for all of us. And true people can abuse it by making everyone in their promotion have great chemistry but really who cares if they do? It doesn't affect anyone else's game if they want to play something that easy.

It goes back to the whole thing where people want to simulate WWE and book it the way they want to see it. But when you have people like Rock and Austin, or Trish and Lita (as I get A LOT) with awful chemistry, it pretty much makes it difficult to do the things you want.

Mtm2k6
01-07-2008, 04:47 PM
Please God more intelligent AI, worthy of a challenge!

basketball45231
01-07-2008, 05:17 PM
I played TEW and the new MMA game. Granted theyre very different, BUT the AI in the MMA game puts together amazing matches. If you havent played it, the game ranks all possible matchups based on hype. The computer picks the highest hyped match fr a main event, and moves down. If this happened in TEW the computer would at least put on good matches.

theoutlaw321
01-07-2008, 05:43 PM
I played TEW and the new MMA game. Granted theyre very different, BUT the AI in the MMA game puts together amazing matches. If you havent played it, the game ranks all possible matchups based on hype. The computer picks the highest hyped match fr a main event, and moves down. If this happened in TEW the computer would at least put on good matches.

I haven't played MMA, but this would be a welcome addition to TEW. IMHO

Sartagis
01-07-2008, 07:45 PM
1: promos, angles, etc. don't get factored into the product, so the rating is lower than it otherwise should be
Out of curiosity, how are people sure of this?

basketball45231
01-08-2008, 12:15 AM
Some new ideas
How to make international level harder- Going public. You would have a stock price, meaning money is very important. You could try doing something new(XFL,nightclub). You would also have to answer to stockholders.

Making traveling realistic- First each state would have different overness and stadiums (its in MMA). Second it would cost money to travel. It be very little to do a show near yours, but more expensive to go far away. If your smaller is costs less for everything cuz you travel with less.

Use of gimmick matches- Maybe the first time you use a gimmick match (ladder, cage, etc, or some new match) it makes the match more popular. Also you have to buy stuff, like a cage, ladders, etc.

praguepride
01-08-2008, 05:19 AM
Some new ideas
How to make international level harder- Going public. You would have a stock price, meaning money is very important. You could try doing something new(XFL,nightclub). You would also have to answer to stockholders.


This reminds me of investments in WreSpi, where you have the potential to make/lose money based on your investments. Riskier investments had greater rewards (imagine if XFL had actually taken off. McMahon would own an entire football league)

kaithekender
01-08-2008, 03:22 PM
This reminds me of investments in WreSpi, where you have the potential to make/lose money based on your investments. Riskier investments had greater rewards (imagine if XFL had actually taken off. McMahon would own an entire football league)

Knowing his love for steroid-pumped behemoths with absolutely no in-ring talent, he'd probably use it as a development territory. :rolleyes:

James Casey
01-08-2008, 04:57 PM
Knowing his love for steroid-pumped behemoths with absolutely no in-ring talent, he'd probably use it as a development territory. :rolleyes:

Goldberg, Brian Pillman, The Rock, Monty Brown... On that pedigree alone, it'd have to be better than the WBF, right?

praguepride
01-08-2008, 05:32 PM
I'd be happy to be able to book for the child companies. RIPW seems like it has real potential but currently I have to cheat in order to run them :(

Gnrfan
01-08-2008, 07:51 PM
Some new ideas

Making traveling realistic- First each state would have different overness and stadiums (its in MMA). Second it would cost money to travel. It be very little to do a show near yours, but more expensive to go far away. If your smaller is costs less for everything cuz you travel with less.



Does anyone else sometimes wish you could book more in advance. Personally i'd like to be able to book 1, 3 or 6 months in advance. So i can almost plan a tour rather than just checking where i visited last.

Again i think it makes it more realistic. Like WWE has already booked Mania for 2010. Now i'm not suggesting you book that far as many smaller promotions wouldn't but i would like to have the option.

Also do you remember when ECW had every show in the Hammersmith Ballroom. I'd like an option where you could do that rather than have to choose it everytime.

It would speed up the game too i think.

Remianen
01-08-2008, 08:18 PM
Since Harts4Life already did a bang-up job of explaining things, I'll only try to add what I think beyond that.

That's because in real life, fans are almost stupidly loyal to WWE. That's no a knock on WWE - there will be large chunks that even Vince would admit to being poor periods for the company.

I don't want to play a booking sim that lets me put on trash shows and succeed, purely because I'm already popular. Even if it does happen in real life.

Preach!

You're right about this, but there's still a couple of problems:

1: promos, angles, etc. don't get factored into the product, so the rating is lower than it otherwise should be, and

2: even with the product settings the way they are, the AI is never as successful as you are. I've only played as a major company once, but I've put on a couple of A rated shows and had about half a dozen A* rated matches, but when the AI is running the promotion, I rarely see them pull a B rated match. I don't know if it's because there aren't any hot storylines, or because the AI evaluates the match differently, but something doesn't work.

As far as other SE companies, the issue isn't as glaringly obvious, but it's still clear that the AI consistently does a worse job then the player. I can start up a BSC game and immediately pull D- and D ratings, while the computer takes about three years to get to that level. Right now, the game doesn't have enough of a balance for the entertainment value of a match, and it doesn't incorporate angles into the show's overall rating. And instead of simply saying that's how things ought to be, I think it would be more realistic if it were improved.

1. Angles and storylines are simulated, if I remember right. It's not close to perfect, but it's there.

2. Odd how other promotions (admittedly, those who don't depend almost solely on non-wrestling segments) can pump out A* match after A* match after A/A* show but because of certain promotions' reliance on non-wrestling, they suffer. *shrug* Adding angles would definitely help......IF the AI booked them properly. Now you see how adding angles isn't the panacea you seem to want to think it is. It's only HALF the solution.

Also, if the AI were made to be even HALF as good or intuitive as the WORST TEW player, it would wipe the floor with a human player. Why? Because it would inherently know what the best matchups are, who stands to develop into a megastar and the like. It would book in a statistical manner (i.e. what 10 segments would rate the best - done!) and a human player couldn't possibly compete with that. It wouldn't have to "remember" anything.

In short, the solution is better AI, not some artificial method of propping up certain types of promotions for appearances sake. Even with better AI, NOTBPW would still wipe the floor with SWF simply due to a superior product (mechanically speaking). Mechanically, a product where overness is generated in the ring is FAR easier to book and sustain than one where overness is king. There will always be more workers capable of good to great in-ring work than there will be workers with tons of overness, no matter what game world you choose to play in. You think Steve Flash and Hell Monkey and Champagne Lover are popular because they're over?

The solution is to make the AI more considerate of its relative position. Using the old BASIC terminology: "IF hold on International status <10%, THEN only hold shows in the 8 most popular regions". There, now WWE/SWF won't fall to Cult in 6-9 months....because they'd never leave the US. Remember, TEW08 is not going to be a complete rewrite like 05 was. So we need to find suggestions that would fit within the current engine, if we stand to have any of them show up in the new game. Better AI would solve 80%+ of the niggling issues with the game.

kaithekender
01-09-2008, 12:59 AM
Goldberg, Brian Pillman, The Rock, Monty Brown... On that pedigree alone, it'd have to be better than the WBF, right?

Well, Brian Pillman is a great, and Monty Brown is okay. Skip over the Rock and Goldberg and you're still right, lol

Sorry, I'm an in-ring work mark.

tommytomlin
01-09-2008, 01:28 AM
I just want some more personality in the game - workers bitching about hirings or firings or pushes, workers asking YOU for a job, more spontaneous events, even the return of the promotional 'dirty tricks'. Just a bit more fun, I guess.

takertitan
01-09-2008, 01:37 AM
this may seem odd, but copy cat shows. been stated before that i can follow a formula and turn out good shows with easy. i can just use my little "equation" of:

main eventer w/ chrisma promo to open(good rating)
weakest match on the card
good match
good promo
decent match
good match
promo
...

using the same angles for each promo and turn out easy cards that give me massive ratings. maybe a after a while the crowd would get tired of the same card? If you don't start busting out cards that change once and a while (maybe PPV's tend to be the same, but TV's show change week to week) it would stop people from abusing the game.

you think monty can work better than rock?

http://www.youtube.com/watch?v=ZInbDzjOdjU&feature=related

oh its only a 1 time thing you say? he learned his lesson?

http://www.youtube.com/watch?v=SXZOgzE5KMI&feature=related

Genadi
01-09-2008, 01:44 AM
backstage politics period should play more of a role in bigger companys

I'm definitely in favour of this, one thing that I didn't like about '07 was you wouldn't know if a guy wouldn't do a job until you actually booked the match. It'd be cool if when you start a storyline you will get an email from the bookers or wrestlers... for eg. "Kurt Angle has made it clear that even though he is now in a storyline with Samoa Joe he won't job to him" Or even workers refusing to be involved with other workers if they're not popular enough for them or if they don't like them.... for eg. "Steve Austin has refused your proposed storyline with involving Hulk Hogan stating he will in no way work with him"

Another cool feature I'd love to see is "Workers going into business for themselves" Ala Teddy Hart or even walking from your fed if they're really unhappy especially freespirits.

basketball45231
01-09-2008, 02:01 AM
Another idea-
For year end awards, have them be top 3, not only the number one. Also have them for your company and the entire game world. So therewould be best match for your promotion in the year and for the game world.

FuelFan0102
01-09-2008, 03:27 AM
Here's something I was thinking of.

When you go to fine a wrestler, what if you actually get money from it? Either the amount of their downside, or the amount of one show if they're on a PPA, or like 1/4 of their month if they're written. That way you can flesh out the whole fines engine, and it lets you choose how much you want to fine them for. If you give the option to just choose how much to take from them, and you take too much, they could get really pissed off and offer for their release.

KeyserSoze
01-09-2008, 07:12 AM
I think there is a general agreement that most of us want to add some "inmersion" and "realism" to the good core that the already has the game.

Other thing I really want to know is that all the TEW07 databases will be compatible. There have been some mods very goods, and it will be great if we can use it from the first day. Also it will give the modders an incentive to improve this great scenarios.

dPro
01-09-2008, 08:03 AM
Other thing I really want to know is that all the TEW07 databases will be compatible. There have been some mods very goods, and it will be great if we can use it from the first day. Also it will give the modders an incentive to improve this great scenarios.

In the TEW2008 faq thread, Adam Ryland wrote:


I am pleased to be able to announce that TEW08 comes complete with an in-built TEW07->TEW08 database converter. Therefore, when the game is released, you can literally plug your favourite TEW07 database in, have it converted in a matter of seconds, and go straight into a new game with it. Obviously some editing will need to be done on the database to achieve optimal results (i.e. to take advantage of new additions), but you will instantly get a playable database out of it. Therefore, there will be no waiting after the release of the game until the first real world database is available.

gingarob
01-09-2008, 10:39 AM
I've noticed that there are a lot of "add more personality" posts and I couldn't agree more! A lot of the time you'll get a worker who has the personality of "backstage politician" as well as the "egomaniac" personality and it will make absolutely no difference - they'll behave just like a guy with a "professional" attitude who's also a "nice guy".

lazorbeak
01-09-2008, 11:29 AM
Does anyone else sometimes wish you could book more in advance. Personally i'd like to be able to book 1, 3 or 6 months in advance. So i can almost plan a tour rather than just checking where i visited last.

Again i think it makes it more realistic. Like WWE has already booked Mania for 2010. Now i'm not suggesting you book that far as many smaller promotions wouldn't but i would like to have the option.


Can't you already book months in advance? And I really doubt WWE has completely booked Mania this far ahead of time. They might have some ideas of what they want to happen, but nothing close to the sort of thing advance booking is used for. One of the thing WWE does (and you can do too) is build up to a big match by testing chemistry at house shows, comparing overness, and otherwise deciding who should face whom at your big shows.

Also, somewhat off-topic, but since when is Monty Brown a good worker but The Rock isn't? The Rock is a sensational worker with incredible athleticism and as good an understanding of in-ring psychology and selling as anybody in the business. Not only that, but he's one of the only "icons" in the business that has never gotten it into his head that his character should be invincible, and so has never been unwilling to put somebody over. How can you not be a fan of The Rock?

Blackman
01-09-2008, 03:11 PM
About the AI, it seeds more agressiva talent signing. Each and every time I see a dynasty, it's the same talent that debuts and gets signed. Sure, after they get a little popular they get taken away, but why won't some companies at least get some development deals with them? In some way, it doesn't seem right and is too easy. :D

praguepride
01-09-2008, 06:23 PM
What if federations had a hidden destiny stat too? This would allow some promotions to have meteoric rises. Wouldn't it be cool if in one game you sim MAW or even BSC just becomes insanely over, rising up and within a couple years challenging AAA or even NOTBPW's Women's Division as dominant Women Wrestling in North America?

I bring it up because I'm simming a game where both TCW and SWF have dropped to Cult Status releasing a ton of talent onto the market. I'm pretty sure it's a fluke as the North American economy is A* (and rising) and wrestling is C+ and rising.

Maybe it is already simmed like that, I don't know but it would be fun to have some surprising competition.

Also I fully support expanding the worker travel options. I love a lot of European wrestlers but none of them will come over to the states and waiting for a "So-and-so has expanded their area of operation" takes way too long and too random. I figure if I throw enough money at Keith Adams he should be willing to try it out in the States.

Remianen
01-09-2008, 07:31 PM
Also I fully support expanding the worker travel options. I love a lot of European wrestlers but none of them will come over to the states and waiting for a "So-and-so has expanded their area of operation" takes way too long and too random. I figure if I throw enough money at Keith Adams he should be willing to try it out in the States.

My God yes! I would play North American promotions more often if this were the case. As it stands now, with regard to women's talent, the vast majority of the best available workers are only available in Japan or North America. In reality, women's workers do tours of Mexico (LLF) and Europe (QoC), if invited. And if Mariko Yoshida or Aja Kong or Jaguar Yokota invites you to do a show in Japan, NO ONE is going to turn them down. So I believe there should be some kind of mechanism in place that would allow for workers to open up areas if there's interest. I don't mean workers just all of a sudden becoming available somewhere (like what happens now). I mean, if AAA offers a contract to Kaede Sugiyama, she should take it (since she usually spends years upon years unemployed). Right now, in my games, I either play with restrictions off or, when I want to sign a particular worker (like say, Yori Toyoshima), I edit them to make them available in my area of the world. Anna Ki and Speedy Marie are usually the top face and heel (respectively) of UCR's women's division. If I wanted to import them to continue their feud (ala Flair-Steamboat), I should be able to simply because they would be open to taking on a second contract (they both usually ONLY work for UCR).

kaithekender
01-09-2008, 07:58 PM
Can't you already book months in advance? And I really doubt WWE has completely booked Mania this far ahead of time. They might have some ideas of what they want to happen, but nothing close to the sort of thing advance booking is used for. One of the thing WWE does (and you can do too) is build up to a big match by testing chemistry at house shows, comparing overness, and otherwise deciding who should face whom at your big shows.

Also, somewhat off-topic, but since when is Monty Brown a good worker but The Rock isn't? The Rock is a sensational worker with incredible athleticism and as good an understanding of in-ring psychology and selling as anybody in the business. Not only that, but he's one of the only "icons" in the business that has never gotten it into his head that his character should be invincible, and so has never been unwilling to put somebody over. How can you not be a fan of The Rock?

Actually, my e-mail is rocky_rocky_rocky@hotmail.com

I've had it since I was 12. used to be my favourite wrestler, lol.

Gnrfan
01-10-2008, 12:39 AM
Can't you already book months in advance? And I really doubt WWE has completely booked Mania this far ahead of time. They might have some ideas of what they want to happen, but nothing close to the sort of thing advance booking is used for. One of the thing WWE does (and you can do too) is build up to a big match by testing chemistry at house shows, comparing overness, and otherwise deciding who should face whom at your big shows.



Sorry i think i've confused you. I meant book locations no matches. I'd like to be able to book well in advance rather than everyweek.

I know your popularity could increase or decrease but thats part of the world of wrestling.

Like my game with TCW for example . . for a while now its always been Medium for TV show audience and Very Big fo PPV and at times it gets tiresome doing it over and over again. And just unrealistic. Can you imagine WWE showing up at an arena on Monday and booking RAW for that night. Just doesn't happen. Like i say a arena for Wrestlemania 2010 is already booked over 2 years ahead of time

It would also make it easier to plan your route across the country. rather than going by last visited.

To me its a huge area that needs improving. And i would assume fairly easy to do

chefboyrdz
01-10-2008, 01:20 AM
I like idea of booking venues well ahead of time also. It would add a more realistic fell to the game for me.

Also adding to that it would be cool if you could book the arenas and see how tickets sales are going and such in that area also if you book the venue the venue owner may say no if he dose not want your company there or if they have other events going on IE sports events or concerts that would be cool.

Also having say the venue say a week or so that they can not have your event there cause of building codes or conflicted events or something random that would mean you would have to pull the event or move it to another venue this happens from time to time and would e inserting to see happen in the game but not very often.

Self
01-10-2008, 03:59 AM
Honestly, I think there's fun-realism and there's hassle-realism. Having to book venues in advance, and placate their owners sounds like a chore to me. I guess you could have certain venues not liking certain products, but only so long as it doesn't take me more than three clicks to get around so I can start booking my card.

Genadi
01-10-2008, 04:13 AM
Honestly, I think there's fun-realism and there's hassle-realism. Having to book venues in advance, and placate their owners sounds like a chore to me. I guess you could have certain venues not liking certain products, but only so long as it doesn't take me more than three clicks to get around so I can start booking my card.

I think the suggestion is as an option, you won't have to book the venue if you don't want to. The same way you don't have to advance book now if you don't want to. There could be a loop option to set where you hold your shows just like in '07 how you booked your house show locations.

unicron
01-10-2008, 05:01 AM
What if federations had a hidden destiny stat too? This would allow some promotions to have meteoric rises. Wouldn't it be cool if in one game you sim MAW or even BSC just becomes insanely over, rising up and within a couple years challenging AAA or even NOTBPW's Women's Division as dominant Women Wrestling in North America?

I bring it up because I'm simming a game where both TCW and SWF have dropped to Cult Status releasing a ton of talent onto the market. I'm pretty sure it's a fluke as the North American economy is A* (and rising) and wrestling is C+ and rising.

...

Also I fully support expanding the worker travel options. I love a lot of European wrestlers but none of them will come over to the states and waiting for a "So-and-so has expanded their area of operation" takes way too long and too random. I figure if I throw enough money at Keith Adams he should be willing to try it out in the States.

I think these are both fantastic ideas, particularly the former.

Promotions tend to have little variation in their success between games at present. I think that part of the appeal of WMMA is that everyone's game is so different. I read others' dynasties and am amazed at the variation in fighters' experience from my own. Although pro wrestling is obviously a different kettle of fish (and certain workers who "have it all" are likely to be pushed time and again) I think WMMAs unpredictable gives it potentially limitless replay value.

Two big thumbs up for this suggestion from me.

praguepride
01-10-2008, 11:50 AM
Thanks. For the record about the Venues, WMMA has the right idea where you set the venue as soon as you add the event to the schedule, and it will stay that way until you modify it/delete the event etc.

Eddy Snow
01-10-2008, 01:03 PM
Bring in Australia, and split Europe up into different countries (ie Germany, France, Italy IRELAND!) of course all of them wouldn't be needed..

Basmat01
01-10-2008, 04:01 PM
I would like to be able to pre-select Owners And Head bookers and add titles for New Promotions in the editor!

Gnrfan
01-10-2008, 07:36 PM
I like idea of booking venues well ahead of time also. It would add a more realistic fell to the game for me.

Also adding to that it would be cool if you could book the arenas and see how tickets sales are going and such in that area also if you book the venue the venue owner may say no if he dose not want your company there or if they have other events going on IE sports events or concerts that would be cool.

Also having say the venue say a week or so that they can not have your event there cause of building codes or conflicted events or something random that would mean you would have to pull the event or move it to another venue this happens from time to time and would e inserting to see happen in the game but not very often.

Yeah For sure you can get creative with the arenas too. Although i'd settle for a simple pre-planner.

Honestly, I think there's fun-realism and there's hassle-realism. Having to book venues in advance, and placate their owners sounds like a chore to me. I guess you could have certain venues not liking certain products, but only so long as it doesn't take me more than three clicks to get around so I can start booking my card.

Well it would be optional and maybe even a option of the AI doing it for you. But the way i see it is that right at the start you get the option of 1 month, 3months, 6 months or 1 year. and it may take you longer than 3 clicks but after its done you'll never have to worry about venues again until the time is up.

I think the suggestion is as an option, you won't have to book the venue if you don't want to. The same way you don't have to advance book now if you don't want to. There could be a loop option to set where you hold your shows just like in '07 how you booked your house show locations.

Exactly!

I think these are both fantastic ideas, particularly the former.

Two big thumbs up for this suggestion from me.

Cheers. Lets hope Adam is reading:D

Halfman_halfamazing
01-10-2008, 09:45 PM
theres one thing that i thought would really help the game, i was thinking when booking the show instead of just Matches and Angles maybe there should be, Matches, Angles, Promo's and Hype.

matches are pretty self explanatory.

The Promo Section should maybe have a blank canvas you chose, how many people should be in the promo, weather its a solo promo or an interview promo etc, the purpose of the promo, insult, challenge, Self Hype etc, weather its a face or heel promo, the outcome of the promo, do they get interrupted, do they finish unscathed, do's it end in a brawl??

you could end up with

HHH>>Interview>>Interview conducted by Maria>>Face Promo>>>Insults>>Orton>>Orton Interrupts>>HHH Make Challenge>>Orton Acepts>>promo over

or you could have

HHH>>solo Promo>>Face Promo>>Insults Orton>>Promo Over

there could be so many possibilities, you could have each section of the promo singularly marked like the heel performance of the promo was A* but the purpose rating was E- and it all brings the over rating down so it could end up with an A* in one section but the rest brings it down to a C- overall promo.

The possibilities would be more in depth than just choosing a generic promo from angles, it may be to hard to do im not sure, but i for one would love to see it, not sure how others feel criticism welcome.

In Hype you should have all the - up next ??? VS ??? or tonight ??? go's one on one with ???, or a hype vid etc and everything else should fall into the angles section.

as i said all of this may be an impossible pipe dream but i dare to dream haha.

also sorry if anyone has mentioned anything similar didn't mean to rip you off!!

cyberkitten01
01-11-2008, 01:58 AM
I think it's kind of funny how this thread has gone from "I hope this feature is in" to reposting the whole Suggestion forum into one thread. Some great ideas here guys, if even half of them make it into the game it will be amazing

Gnrfan
01-11-2008, 02:33 AM
theres one thing that i thought would really help the game, i was thinking when booking the show instead of just Matches and Angles maybe there should be, Matches, Angles, Promo's and Hype.

matches are pretty self explanatory.

The Promo Section should maybe have a blank canvas you chose, how many people should be in the promo, weather its a solo promo or an interview promo etc, the purpose of the promo, insult, challenge, Self Hype etc, weather its a face or heel promo, the outcome of the promo, do they get interrupted, do they finish unscathed, do's it end in a brawl??

you could end up with

HHH>>Interview>>Interview conducted by Maria>>Face Promo>>>Insults>>Orton>>Orton Interrupts>>HHH Make Challenge>>Orton Acepts>>promo over

or you could have

HHH>>solo Promo>>Face Promo>>Insults Orton>>Promo Over

there could be so many possibilities, you could have each section of the promo singularly marked like the heel performance of the promo was A* but the purpose rating was E- and it all brings the over rating down so it could end up with an A* in one section but the rest brings it down to a C- overall promo.

The possibilities would be more in depth than just choosing a generic promo from angles, it may be to hard to do im not sure, but i for one would love to see it, not sure how others feel criticism welcome.

In Hype you should have all the - up next ??? VS ??? or tonight ??? go's one on one with ???, or a hype vid etc and everything else should fall into the angles section.

as i said all of this may be an impossible pipe dream but i dare to dream haha.

also sorry if anyone has mentioned anything similar didn't mean to rip you off!!

I like the promo idea alot. How interactive it is and especially how it could be rated bit by bit.

If it was done that way then it would allow individuals to keep momentum if they are good in a angle but someone else is rubbish.

unicron
01-11-2008, 03:07 AM
I think it's kind of funny how this thread has gone from "I hope this feature is in" to reposting the whole Suggestion forum into one thread.

You're quite right actually! I think we've all been carried away with the excitement of a new TEW.

I hope these suggestions aren't overlooked through not being in the official suggestion forum...

Self
01-11-2008, 08:24 AM
Individual product settings for each brand. I'm sure that was thought up by someone a while back. It would need a limt though.

cappyboy
01-11-2008, 09:17 AM
I think it's kind of funny how this thread has gone from "I hope this feature is in" to reposting the whole Suggestion forum into one thread. Some great ideas here guys, if even half of them make it into the game it will be amazing

That's the danger of a thread like this one though, Kitten. While the case can be made that this is the proper forum for this topic and discussing stuff we hope gets in, making new ones is a close enough tangent that this can go astray in that direction quite easily. Which in turn could lead to this thread being shuffled off to the Suggestions board without warning. It kinda lies in between the intent for this forum and Suggestions.

(Thinking how much of this I'll have to edit this if people to get carried away to the point it ends up in Suggestions.)

ShoogBear63
01-11-2008, 01:23 PM
(EDIT: Moved to the proper suggestion thread in the 07 folder)

ShoogBear63
01-11-2008, 01:33 PM
(EDIT: Moved to the proper suggestion thread in the 07 folder)

Gabriel
01-12-2008, 03:44 AM
The one thing I've been wanting a lot in TEW is the ability to have a tv show similar to XPW TV and MLW Underground TV... where they showed matches from their events, had angles and interviews and when they needed to fill time, they could go into their vaults to pull out a match they hadn't aired yet.

Kinda like how WWE used to work. They'd have television tapings, and the footage of the matches from a taping would usually be split into several different shows.

So you'd be able to run a 2 hour live event full of matches... and then when you aired them on TV (which is how you'd decide what happened and when), you'd be able to use that 2 hours of wrestling to create upwards of 10 hours of television. 10 hours of TV, if you're running a 1 hour show every week, is 10 weeks worth of shows if you decide to use all 2 hours of wrestling that you taped.

Of course, once you put a match or segment from a taping onto your television show, it would become unavailable to use again. That's where you'd use the Video Highlight Angles to "revisit" those matches on future shows.

Being able to do that would allow smaller promotions to become more financially viable. Oh, and just to add to that, you'd pay the workers once for the TV taping, even if you use them 4 times at the taping... but if you decide to "film extra segments" for your television show, you have to pay them for that show too, as they would have had to go to the "studio" or wherever to cut their promo or run their angle.

praguepride
01-12-2008, 01:25 PM
I reeaaally hope the "meeting" function from WMMA is implemented so you have at least some idea what kind of match two unknown workers will put on. It obviously won't factor in storyline heat, chemistry and the like, but it would be nice to get at least a vague idea what to expect before you book.

XxBLKOUT420xX
01-13-2008, 01:11 AM
How about workers having military commitments and having to to take a leave's of absence?

praguepride
01-13-2008, 01:58 AM
How about workers having military commitments and having to to take a leave's of absence?

Maybe as a random event that puts the worker "On Hiatus"

XxBLKOUT420xX
01-13-2008, 03:44 AM
i was thinking more like how drugs/drinking withthe checkbox system etc.....

praguepride
01-13-2008, 08:12 AM
Man I hope they use the contract idea where you can hire workers outside of their preferred cost at a premium. Everyone please welcome Keith Adams to America :D

Twilight
01-13-2008, 08:50 AM
Man I hope they use the contract idea where you can hire workers outside of their preferred cost at a premium. Everyone please welcome Keith Adams to America :D

So do I, thats a great idea.

hulkamaniac
01-13-2008, 05:42 PM
I hope and pray we get the ability to use injured workers in non-wrestling roles (authority figure, commentator, announcer, etc...) For me, that alone would make the game worth buying. I hate having a guy injured just sitting there taking up payroll and giving nothing in return.

XxBLKOUT420xX
01-16-2008, 12:09 AM
How about intergender tag team titles as ROH just made some.....

Phantom Stranger
01-16-2008, 02:09 AM
How about intergender tag team titles as ROH just made some.....

Make a gender-neutral tag belt and only use intergender combos to wrestle for it?

Michael Wayne
01-16-2008, 02:34 AM
I think most of all, being notified that a worker won't make my show because of prior committments. If I know this in advance, I won't advance book him.

Rob4590
01-16-2008, 04:47 AM
I think most of all, being notified that a worker won't make my show because of prior committments. If I know this in advance, I won't advance book him.


Maybe that could be tied into their personalities as well - ie a professional will always tell you his prior committments, whereas a joker / free spirit etc might forget / not bother informing you ?

XxBLKOUT420xX
01-16-2008, 06:50 AM
Make a gender-neutral tag belt and only use intergender combos to wrestle for it?

Yes that works when your being roh but i play as CZW and the computer puts it on men only and its a bit weird Jack Evans and Ruckus being intergender champions.

wow12
01-18-2008, 12:26 PM
hope that total extreme wrestling 2008 have like war promotion when 2 promotions go to war have ratings battle like wcw monday nitro and wwe raw hope there have something like that.

Phantom Stranger
01-18-2008, 02:19 PM
hope that total extreme wrestling 2008 have like war promotion when 2 promotions go to war have ratings battle like wcw monday nitro and wwe raw hope there have something like that.

07 has a war setting. You want head to head? Schedule opposite the guy you wanna go head to head with.

hrdcoresidebrns
01-18-2008, 07:30 PM
I think I've seen this mentioned somewhere before, but I'd say the one suggestion that I hope above all others gets put in the talent loan feature. While '07 has the talent trade feature that allows you to swap talent with another company for a couple of shows, what I'd truly like to see is the ability to send a worker to another company for an extended period of time, similar to how NJPW would send workers like Yuji Nagata and the Great Muta to WCW for months at a time in order to gain more varied experience. You could also have it go both ways, so that a company can contact you with a request to have one of their workers join your promotion temporarily to train.

Also, while we're on the topic, I'd like to see the talent trade function reworked a bit in terms of popularity swaps. I tend to play primarily as Japanese promotions, and it's frustrating that companies refuse to allow trades on talent unless the worker I'm offering them is as over in their region as the person I'm trying to get. While I understand the logic behind it, it's frustrating that I have to offer a talent that has a midrange overness in America to try and get Art Reed for a single show, when most of the PGHW roster has never wrestled outside Japan, despite the fact that Reed is just as unknown in Japan. Perhaps there could be some regard given to the popularity (or lack thereof) in the regions that the talent is going? Perhaps some sort of averaging of the scores?

praguepride
01-18-2008, 09:41 PM
I found that they don't have to be AS over as the character you want, but they need to be at least in a similar range. I've gotten Art Reed to trade for characters with E popularity in the US (Art is a C+)

TeflonBilly
01-20-2008, 09:10 AM
I would just like to see the ability to use injured wrestlers in angles.

IAWTP

Von Dozier
01-20-2008, 02:26 PM
Along with my On-The-Fly Booking suggestion

http://www.greydogsoftware.com/forum/showthread.php?t=29095

I'd just simply like to see the notepad accessible from ANY SCREEN in the game.

ZMAN
01-21-2008, 11:15 PM
I would like to be able to see everything that I need to know about a worker on one screen. I hate going through window afer window. Tedious and it causes my game to crash after half an hour.

That and more indepenent shows, more interaction with other promotions, more backstage stuff incidents, better AI.

Chaoricus
01-22-2008, 10:17 AM
I'm not sure if this has been mentioned (because I don't have time to read through the thread) but it's a pretty common thing so I'm sure it has been acknowledged.

Since it's so disheartening to have booked a guy to a show only to see that he has skipped my show to work on another promotions show I simply want the ability to see if he will come to my show a few days beforehand or not. I ALWAYS have to change the advance booker on the same day as the show so I don't get in trouble for promising a worker and he does not come.

RKElf
01-24-2008, 05:04 PM
More in depth relations with the workers, along with (even if only slightly) deeper worker personalities.

More control over child feds and developmental contracts. I REALLY liked it when, back in the day, I was able to send under-used veteran guys down to "help with develpoment".

B shows. If not B shows, then at least the ability to have a show that breaks from your usual promotion format. I have TRIED against the grain to run an hour long womens only show. It always fails. lol

and finally...


fewer clicks.

Grimmas
01-25-2008, 11:13 PM
Why do people have problems with workers no showing for other shows? I always just have a list of my wrestlers priorities handy, and if those companies (that have more priority) are running shows on the same day, I just DON'T schedule the dude the same day.

Gigas
01-25-2008, 11:22 PM
Less clicks is a must.

Having pulldown menus and being able to book 5-10 segments in one screen would be optimal.

Gabriel
01-26-2008, 04:33 PM
Why do people have problems with workers no showing for other shows? I always just have a list of my wrestlers priorities handy, and if those companies (that have more priority) are running shows on the same day, I just DON'T schedule the dude the same day.

I can't speak for anyone else... but personally, I don't like checking on the other promotions every day to see if they've added any events.

For instance, I scheduled a six man tag including Jerry Lynn. When I booked it, it was August, booked for the 3rd week of October. None of his commitments were in the way.

Between then and the show, Lynn didn't sign any new contracts, so I assumed he'd be good to go, only he wasn't. IWA East Coast had added a show to their schedule at some point.



What I'd like to see is a different way of doing that... say, for instance you have workers who work other promotions on your roster. We'll use Jerry Lynn for example. Say I'm ROH and I've got a show scheduled for the 2nd week of January that I want him on. I'd check to see if any of his other promotions had previously booked him for the show, and if they had, I wouldn't be able to use him, even if it's some local promotion who has him booked.

Of course, if you book guys for shows and don't use them, they'll start to get pissed off about losing a pay day.

ChrisPMWBenoit
01-26-2008, 08:08 PM
The ability to change wrestlers fighting style as to fit your company. Sports Entertainment company could bring in a technical wrestler but over time turn him into an entertainment style wrestler ala The Rock! Wrestlers should have the ability to have more than one style as well, so that said Technical wrestler could then leave the sports entertainment company and go back to working his technical style in a pure company.

The ability to only choose which brand to book, so I could book Raw and leave Smackdown and ECW to someone else! B-Shows would be swell as well.

Oh, a much better interface which is more user friendly with a lot less clicking is a must. It shouldn't feel like a chore to book a show!

G Squared
01-28-2008, 12:36 PM
There are a few things i'd like to see. i know this is my first post, but i've been playing these games since the original EWR.

1) Commercials. I don't like booking 2 solid hours of WWE TV when i know they have many commercials in real life. You could have a balance between having too many commercials, making more money but risking losing audience or having only a few, reducing income but keeping the crowd hot and momentum between matches going.

2) Regional Overness. Somebody like Samoa Joe may be insanely over in TNA, but not well known in WWe, therefore for a Cult promotion he could be a B+ or an A, but for Worldwide overness he's only a D. I know this is an example from real world data, but i don't know the Cornellverse well enough to comment on that. I'm sure there are some examples people can get from that

3) Wrestling Schools. Building on the Dojo's idea in 07, i think some of the smaller promotions should have schools where every year, a new batch of students come up and you can use them automatically, without having to try to sign them. Again, using real world data, it would make playing as some promotion like CHIKARA, who rely 90% on students, a lot more realistic. Promotions like CHIKARA or CZW wouldn't be able to sign youngsters and send them to a developmental promotion, so you could decide whether to keep all of the students, or if some of them need to go back for more training. You could them assign members of your roster to be head trainers, guest speakers etc, and based on their skills and experience, the students will develop accordingly.

Sorry if these have been mentioned before, but i've only just come back to the forum for the first time in about 6 months and haven't had time to look through all of the suggestions posted

cps_1900
01-28-2008, 01:21 PM
I'm not sure if this has been mentioned before but, as is stands at the moment, you have to exit your game, go to the editor, create the angle, save the angle, reload the game and then import the angle into the game before you can use it.

I find that when I really get into the game that having to exit the game to do this breaks my rythem and generally leads to me quitting shortly after or using an existing angle that doesn't fit as well to avoid the process.

I would like to be able to create / write angle in game as needed and then have the option to export any created angles to my database for use in future games. This would allow you to book a show and add any angles you want to create without interuption.

Adam Ryland
01-28-2008, 01:25 PM
1) Commercials. I don't like booking 2 solid hours of WWE TV when i know they have many commercials in real life. You could have a balance between having too many commercials, making more money but risking losing audience or having only a few, reducing income but keeping the crowd hot and momentum between matches going.

I really cannot understand why this idea keeps getting suggested over and over again, it's like a bad smell that won't go away. It's probably the classic example of a suggestion where people don't consider how it would translate into a game feature.

Even if you ignored the myriad of reasons why it has no business being in the game (the fact that the network would choose the amount of commercials not the promotion, the fact that there are broadcasting standards on the amount you can have, the fact that it makes no sense for the player to actively want less time to use, the fact that booking when commercials happen would likely be the most excruciatingly dull and tedious feature ever committed to code, etc.), it falls down due to the fact that there's a massive flaw with it - you'd have to be an idiot not to place the commercials during matches!

They do it in real life all the time without any drawbacks (and no, it doesn't break the flow of a match, as any competent director places them during a natural lull in the match), and as the match doesn't pause for the live crowd, it negates the whole "I don't want to book all 2 hours" argument as you'd still have to book the entire match length anyway. It would make no sense to put the commercials elsewhere and lose valuable time that you could be using on actual content.

From the player's point of view, which are you going to choose - placing the commercials in matches (doesn't reduce your total time, doesn't require any planning, doesn't offer any drawbacks) or building your show around them (reduces your time, required careful and tedious planning, offers you no advantages)? Nobody would pick the second one on a regular basis, therefore there's no point in having the feature in the first place.

NB: This isn't an attack on you G Squared BTW, you're merely the latest in a looooong line of people to have suggested this.

G Squared
01-28-2008, 09:31 PM
Sorry for suggesting it if it's been mentioned many times before, Adam. I know it must be frustrating having something suggested on numerous occasions only to have you repeat your views time and time again. Your argument makes total sense, and in retrospect it is a pretty pointless suggestion. I still stand by my other 2 suggestions, but consider my Commercial request removed.

James Casey
01-29-2008, 06:53 AM
2) Regional Overness. Somebody like Samoa Joe may be insanely over in TNA, but not well known in WWe, therefore for a Cult promotion he could be a B+ or an A, but for Worldwide overness he's only a D. I know this is an example from real world data, but i don't know the Cornellverse well enough to comment on that. I'm sure there are some examples people can get from that


Regional overness is in - to an extent. After a few years in my game, it's common to see people with their overness all over the place as most feds are regional or lower. If they've worked in a place, they have overness - if not, not. Moving to a regional fed in an area they're already known in will make them an instant local star - whereas jumping to TCW/NOTBPW might see them being a midcarder or lower on average. Also, as a worker's overness goes up in one area, so it increases (more slowly, and not continually) in the surrounding regions.

Basically, a worker with C+ overness in the Mid-Atlantic, for example, would be a guaranteed Main Eventer for MAW, and one of their biggest stars. If that was all he had going for him, however, a move up the scale to USPW might see him top out in the midcard, while a move to TCW would probably leave him in opener territory. For MAW he's an A, USPW a C, and TCW an E. It might not be as clear as what you're suggesting, but that's how it works :)

Now, the Samoa Joe example is somewhat misleading. He made his name in ROH, a fed with a big smark audience, and moved on to TNA, a fed with a big smark audience. He'd also knocked back the chance to join WWE, increasing his smark overness. Like CM Punk and, to a lesser extent, Colt Cabana, Bryan Danielson and Nigel McGuiness he's got over with the informed fans - and that creates a buzz among a tight-knit community like the TNA fanbase.

That Joe has the skills and look to to back it up, and was given a big push, made him a marketable star for TNA. He also benefitted from standing out amongst the other X Division workers, and being paired in thrilling matches with Styles and Daniels. He didn't start at the top - despite being a regional star. He was in TNA for several months before getting his first headline feud. Partly that was TNA recognising that he was someone who would not burn out his welcome - but partly it was him becoming a legitimate contender among the likes of Angle, Christian and Scott Steiner, who had been in WWE and were therefore Internationally recognised names.

In Cornellverse terms, Joe would be a Frankie Perez or Trent Shaffer, a worker who's made his name in the indies (CZCW usually take a punt on these two, I believe) and made the step up to the bigger leagues. They have the skills to carry their push - but they'll have to prove it first.

And let's not forget the Destiny stat, which is hidden. One game's superstar (Steve Austin in WWF) might be another game's blown chance (Steve Austin in WCW), for whatever reason.

Hope that helps - it ended up a bit longer than I was thinking it would :D

i effin rule
01-30-2008, 07:58 PM
Not sure if it's been mentioned as I haven't read all of these.

But the ability to export a saved game as a database. I recall several people wanting to do an organic universes made up entirely of generated wrestlers. This would certainly help them out with it.

Gnrfan
02-01-2008, 03:19 AM
i would like to see a option to wrestler all matches in Extreme rules or whatever match you would like as your standard. I know thi swould alter DQ's and Count outs but it should be a option.

Also i think that certian wrestlers should have match expertise. So Jeff Hardy for example would be Ladder or TLC and Undertaker would be Hell In A Cell.

Then maybe that could give the wrestler a boost in his rating or at least give them a better chance of getting a higher rated matches.

shamelessposer
02-01-2008, 10:28 AM
i would like to see a option to wrestler all matches in Extreme rules or whatever match you would like as your standard. I know thi swould alter DQ's and Count outs but it should be a option.

I would like to see something like the rules restrictions in WMMA. An MAW would consider low blows to be an instant disqualification, whereas a DAVE would allow weapons in any standard match. Taking this a step further and dealing with athletics commissions is an interesting idea from a hypothetical point of view, but that would require going back to a fifty states setup for the US and I'm not sure if that's a desirable feature or not.

Also i think that certian wrestlers should have match expertise. So Jeff Hardy for example would be Ladder or TLC and Undertaker would be Hell In A Cell.

Then maybe that could give the wrestler a boost in his rating or at least give them a better chance of getting a higher rated matches.

I'd thought about this idea myself, but is there really anything that this feature would do that wouldn't already be covered by worker overness and match prestige? It seems like a quick note in the character's biography, like the mention of Snap Dragon's cage match against Fox Mask, would be enough to carry match expertise. If a worker has expertise in a certain kind of match it'll probably be because the match plays to his strengths. Is Chris Caulfield unusually good in hardcore matches because he's well-known for them, or is he well-known for hardcore matches because he's good at them?

shipshirt
02-01-2008, 03:32 PM
Wha? So, you want to add a feature that essentially guarantees a promotion's success, no matter what? SWF (and by proxy, WWE) fall in size because they FAIL. They fail to put on shows of high enough quality to maintain their popularity. They fail because the game doesn't work like real life. In real life, the WWE has such a commanding lead over everyone else (in the West, at least) that NO ONE can overtake them, no matter what they do. If that were the case ingame, who would want to play? If you know MAW or NOTBPW or TCW is never going to topple the giant, why would you even bother playing anyone but SWF?

The same can be said with TCW and NOTBPW for that matter, though. They have such great wrestlers where they gain the top spot and become unbeatable in the same vein that you mention that you wouldn't want SWF or WWE to become.

I can understand what people are saying. SWF is a Sports Entertainment company and they do have a good number of over workers. That's the basis on which they are judged and their shows should be rated a little higher based on that fact. They're not judged by the same criteria as a TCW or NOTBPW which focuses much more on the in-ring product but it seems like, for the AI, they are.