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View Full Version : The one main thing I'd love to see in this game


Von Dozier
01-18-2008, 12:50 PM
Booking angles on the fly.

Everyone I've talked to about this game also admits they'd love to see this.

I'm talking about the PM of the show, in-game, during writing, being able to create angles on the fly and place them on the show. This would instantly eliminate having to go through the slow process of trying to find an angle in a sea of thousands to get across exactly what you want. Instead of searching, you can just create the angle with no hassle in around 15 seconds. This would basically rid the game of the Angle database, and make the game insanely more in-depth, easy and a lot less hassle. It's also just plain realistic.

Would anyone else like to see this/know where I'm coming from?

djthefunkchris
01-18-2008, 01:03 PM
Booking angles on the fly.

Everyone I've talked to about this game also admits they'd love to see this.

I'm talking about the PM of the show, in-game, during writing, being able to create angles on the fly and place them on the show. This would instantly eliminate having to go through the slow process of trying to find an angle in a sea of thousands to get across exactly what you want. Instead of searching, you can just create the angle with no hassle in around 15 seconds. This would basically rid the game of the Angle database, and make the game insanely more in-depth, easy and a lot less hassle. It's also just plain realistic.

Would anyone else like to see this/know where I'm coming from?

I would definately not complain if this become a normal feature.

I always found it a bit weird that you could make storylines, but not Angle's. I would definately like to be able to create angle's, gimmicks, match's, at any given time, without the hassle of having to put it in the database first, then importing it. Heck, even if it was something you could only do in the in game editor, I would be overjoyed.

Von Dozier
01-18-2008, 01:34 PM
Also to go with the idea, some people could become a little miffed if they had to keep manually creating things as simple as interviews, which could implement some sort of "favorite" system where you can bring up a quick-click list.

But I still believe an on the fly angle creator would make this game just that much more amazing.

Harts4Life
01-19-2008, 03:48 AM
Well, things as basic as interviews should be pre-programmed in. What I'd like to see is generic angles where when you are booking the angle, you select the basic premise (interview, attack, etc.) then within that set the specifics (location, # of people, who actually speaks, etc.) so that the desired effects are obtained, and you don't lose points on an angle where they shouldn't have come off:

Example:

You have a tag team of Darryl Devine and Primus Allen. Primus Allen has entertainment stats equivalent to that of a lump of coal. (and that's being mean to the lump of coal)

You put them into a tag team interview, and the assumption that Primus has spoken will bring the segment rating down. However, if you could set something in the angle when you set it up that says that Devine does all the talking, then Allen can just stand there and look menacing (something he's particularly good at) and won't drag the segment down. Eventually, Primus should learn some entertainment skills from his much more entertaining partner (one would hope) and at some point be able to participate in the interview without ruining what could be a great segment.

Derek B
01-19-2008, 05:00 AM
Well, things as basic as interviews should be pre-programmed in. What I'd like to see is generic angles where when you are booking the angle, you select the basic premise (interview, attack, etc.) then within that set the specifics (location, # of people, who actually speaks, etc.) so that the desired effects are obtained, and you don't lose points on an angle where they shouldn't have come off:

Example:

You have a tag team of Darryl Devine and Primus Allen. Primus Allen has entertainment stats equivalent to that of a lump of coal. (and that's being mean to the lump of coal)

You put them into a tag team interview, and the assumption that Primus has spoken will bring the segment rating down. However, if you could set something in the angle when you set it up that says that Devine does all the talking, then Allen can just stand there and look menacing (something he's particularly good at) and won't drag the segment down. Eventually, Primus should learn some entertainment skills from his much more entertaining partner (one would hope) and at some point be able to participate in the interview without ruining what could be a great segment.

Then presumably you are looking for an angle that rates Primus on looks rather than microphone/entertainment. :p

But I agree, an on-the-fly angle creator would be pretty nifty. I hate wanting to book a specific angle but not having it available... clicking all the way out to the editor, making it... importing it and using it. I'd appreciate something built in so that I could create what I wanted quickly.

Von Dozier
01-19-2008, 12:15 PM
You have a tag team of Darryl Devine and Primus Allen. Primus Allen has entertainment stats equivalent to that of a lump of coal. (and that's being mean to the lump of coal)

You put them into a tag team interview, and the assumption that Primus has spoken will bring the segment rating down. However, if you could set something in the angle when you set it up that says that Devine does all the talking, then Allen can just stand there and look menacing (something he's particularly good at) and won't drag the segment down.

This is EXACTLY what I'm talking about. I use this, as I call it, the 'Heyman Formula' of showing strengths and hiding weaknesses. Say you want a ditsy Maria type with hot looks doing ditsy joke interviews. Well, you can't really, because the only ones in are based on mic skills, and that would completely bomb. So you go and create an interview, with the interviewer based on Looks, not mic. Boom, success.

It's just things like those where being in the PM booking part and creating the angles real-time would be a huge improvement.

takertitan
01-19-2008, 06:41 PM
not quite the same, but close.

i would like a "go out and talk about him" feature. Basically, its telling the worker to say whatever he wants with a base set of ideas. Would be kind of like Heyman's idea for promo's in old ECW. He often just said "go out, talk about so and so, yeah whatever."

KeyserSoze
01-21-2008, 05:25 AM
You put them into a tag team interview, and the assumption that Primus has spoken will bring the segment rating down. However, if you could set something in the angle when you set it up that says that Devine does all the talking, then Allen can just stand there and look menacing (something he's particularly good at) and won't drag the segment down. Eventually, Primus should learn some entertainment skills from his much more entertaining partner (one would hope) and at some point be able to participate in the interview without ruining what could be a great segment.

I've mixed feelings about this idea, because this example.

I understand in the short term it will be very nice to make this angles happens. You hide the weakness, show the strenghts, and improve the overall situation.

But at the end it will make us lazier. You don't have to think strategically to make a good show. You know you have a "A" worker with mic and a "B" worker with look. You make a angle where the "A" worker needs mic and the "B" worker needs look. If you don't add a great level of randomness you have to have a great angle. So what?

I'm not against the idea as itself. I'm against that it only goes in the way to make "easier" the game. If this idea come with a trade-off, a way that can bomb the angle if you are not careful, it could add depth to the game.

All I say is if we take a path where we control all the variables, or there is too much randomness (and it could frustrate the players) or we can learn very fast to dominate the angles.

I hope someone has understand me :D

Phantom Stranger
01-21-2008, 05:29 AM
Say you want a ditsy Maria type with hot looks doing ditsy joke interviews. Well, you can't really, because the only ones in are based on mic skills, and that would completely bomb.

Logically, then, Maria's got a good Acting score and performs well with a ditzy gimmick.

ZMAN
01-21-2008, 11:09 PM
oooo good idea. We could just choose paripants from a window, choose Attacker/Speaker/Victim/Support/Video/Etc and go from there. For the scene and stuff just have a selection box for Ring/Backstage/Garage/Entrance/Home/Etc. Not sure what else... someone mentioned the option of having them do angles unscripted, I think that would be cool to have.

Another thing... I think it would be nice to be able to attach some angles to matches. There should be a way to make it so post and pre match angles can boost (or bring down :( )the overall rating of a match.

rodzillahotrod
01-22-2008, 01:31 AM
isn't this already in the game besides being able to make it on the fly? all u would have to do is have the first guy be rated on entertainment and the second guy rate on looks? or am i not getting this? i hate having to go to the editor and import but the logics r still there its the way u make the angel right? im not exactly sure if the guy would still talk because i just use one angel most of my shows and never really try anything else but im pretty sure if u set up a hype angel as a "interview" write down what is suppose to happen in the explain what happens in the topic and pick what each guy is rated on and wow la its done and booked the right way. i wouldn't mind this being put in the editor so we don't have to import though.

Thomnipotent
01-22-2008, 01:58 AM
Rod, the idea is that people want the ability to make angles without going into the editor; they'd rather be able to do it right in the booking screen.

rodzillahotrod
01-22-2008, 02:12 PM
i know that. but i think also he was getting confused on how it was booker he kept saying interviews which my the in game angles is basically a hype angel, he was complaining he can't book 2 wrestlers to do a interview with out both of them talking but i do think if u choose a hype angel and booked one as being rated on entertainment and one as looks the ideally this would work out right?

Blackman
01-23-2008, 05:58 PM
This is why I tend to create a generic angle pack since they are all the same. This feature definitely needs to be in the game since it's one of the biggest flaws of the current game.

Phantom Stranger
01-23-2008, 06:53 PM
This is why I tend to create a generic angle pack since they are all the same. This feature definitely needs to be in the game since it's one of the biggest flaws of the current game.

Bear in mind... those angles are only effectively the same if you're also writing your own storylines/using unchained. Use a prewritten and you need Respect, Attack, Rescue, etc segments with the right combinations of Catalyst and Subject...