takertitan
01-28-2008, 03:25 PM
Not sure if this has been covered, but I think it would help give us more choice in matches.
The idea:
For every 5-10 min. in a match you have the option to call a spot. A spot, as most would know, is where a complex part of the match that will take part. This can end a match or help tell a story. Options could be:
Worker 1 dominating.
Worker 2 diminating.
Come back(can't be used for first spot).
Ref bump.
Heelish illegals.
Big move(dive to floor, piledriver...).
Sell injured body part(would give a boost to submission workers, tells a story).
Double clothesline.
Run in(and allow for run-ins to advance the story line! Can't do it in unchained or use a random jobber in written. )
Weapon shot/use.
Move into the crowd
...
Each would give bonuses/negatives depending on product. IE a fed with heavy puro wont want to see a Weapon shot followed by a brawl in the crowd and a run in finish. But a hardcore DAVE/ECW promotion would. Also, spots could be graded based on stats. IE a weapon shot spot would generate a better rating if the attack has good hardcore/stiff skills and the defending worker had good toughness.
I think its fairly balanced...
The idea:
For every 5-10 min. in a match you have the option to call a spot. A spot, as most would know, is where a complex part of the match that will take part. This can end a match or help tell a story. Options could be:
Worker 1 dominating.
Worker 2 diminating.
Come back(can't be used for first spot).
Ref bump.
Heelish illegals.
Big move(dive to floor, piledriver...).
Sell injured body part(would give a boost to submission workers, tells a story).
Double clothesline.
Run in(and allow for run-ins to advance the story line! Can't do it in unchained or use a random jobber in written. )
Weapon shot/use.
Move into the crowd
...
Each would give bonuses/negatives depending on product. IE a fed with heavy puro wont want to see a Weapon shot followed by a brawl in the crowd and a run in finish. But a hardcore DAVE/ECW promotion would. Also, spots could be graded based on stats. IE a weapon shot spot would generate a better rating if the attack has good hardcore/stiff skills and the defending worker had good toughness.
I think its fairly balanced...