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sheepy
02-07-2008, 01:55 PM
For each worker there should be a seperate section in the worker profile showing who they have good / bad chemistry with. This would be updated every time the chemistry note comes up after a match in the road agent notes. There would also be sections for tag teams having chemistry and managers. This wouldn't just apply to user run matches but if a match took place in a different company where two workers had great chemistry then the profile would be updated to reflect this.

As i see it this suggestion has two very big benefits

1) It would mean that we didn't have to spend so much time messing around with notepad / excel or whatever people currently use to keep track of chemistry.

2) It would improve the realism of the game. Currently you've got no idea of which workers perform well together unless they've wrestled in a promotion you run and have generated a RA note. In real life, when workers show they've got chemistry together, this chemistry can become widely known and promotions will take advantage of this by bringing in both workers to feud together.

In a mod I was playing, I brought in the Lesnar and Benjamin as a tag team who had been teaming together for a year for OVW. I bring them in and straight away a no chemistry message comes up. Had I known about this, which you would assume were I a real life booker word would have reached me that they suck as a tag team, then i certainly wouldn't have brought them in and debuted them as a tag team.


NOTE this has nothing to do with having pre-determined chemistry as was mentioned in another thread. Chemistry would still be random and the profiles would only start noting chemistry once the game started. Anyone have any thoughts on this?

dse81
02-07-2008, 08:43 PM
This would be a really handy feature! I was just about to suggest something like this.

Gigas
02-07-2008, 08:46 PM
career notes in general, kind of like how ootpbb does it.

DreamGoddessLindsey
02-07-2008, 09:13 PM
This is a great idea!

Day_Dreamer
02-07-2008, 09:54 PM
Denitely a great idea, I always endup writing the chemistry notes down on the TEW notepad, which I think is a hassle that could be avoided.

Michael Wayne
02-08-2008, 01:16 AM
Denitely a great idea, I always endup writing the chemistry notes down on the TEW notepad, which I think is a hassle that could be avoided.

my notepad list of chemistry notes is pretty big. Something like this would be really help and save me the hassle of typing in who has chemistry in notepad and this in mind that I'm only keeping notes of positive chemistry. My notepad would be even bigger if I kept negative chemistry notes.

hulkamaniac
02-08-2008, 01:31 AM
I think this would be accomplished by having a notepad for each individual worker.

Akki
02-08-2008, 02:00 AM
I think this would be accomplished by having a notepad for each individual worker.

Yeah, because that would be SO much easier.

Michael Wayne
02-08-2008, 02:03 AM
haha

panix04
02-08-2008, 02:23 AM
really good suggestion. Would end my love affair with MS Excel!

rodzillahotrod
02-08-2008, 07:54 PM
i like it. also on another note u know u don't have to write everything down u can copy and paste this into the note pad, if this isn't ever used.

Comradebot
02-12-2008, 08:08 AM
Hmmm...

I would like it to auto-record any chemistry that occurs in your fed, but not so sure I'm sold on it letting you know chemistry before hand. Sucks for the Lesnar/Benjamin tag team, but if they've never teamed before then I don't think you should know that they can't team well.

Personally, I feel thats part of the risk in the game. Sure, it can suck, but it feels realistic. As for workers getting a reputation for putting on good matches just watch the results. Ya see two guys put on a match far beyond their skill level, they probably have chemistry.

Moe Hunter
02-12-2008, 08:24 AM
I like the idea of keeping the data. It wouldn't be too excessive surely, as it would only be keeping history for workers who go through player controlled promotions... and I imagine perhaps all the chemistry is actually kept in the files somewhere anyway? Even if it is generated upon first face-off/teaming/pairing, that info has to be stored within the game so it knows for future matches. It wouldn't take up too much room to have a visible representation of it, would it?

rodzillahotrod
02-13-2008, 01:23 PM
u know only thing that i don't get about the chemistry is when u have a match and they dont have good chemistry u still get a good fight but thenn again u could have to lower guys fight with good chemistry and get a ok match instead of a perfect match....

Wallbanger
02-13-2008, 01:57 PM
Well, remember that the grading scale is an absolute scale, not a relative scale. Good/bad chemistry is just an augmentation/penalty against the base result.

Tommy Cornell vs Dan Stone Jr. with a "don't click at all" note could still pull off an A or even A* simply because of the quality of the workers.

Idaho Punisher vs Minor Annoyance with a "great chemistry" note would probably get you an F+ instead of an F-; you'd get a boost, certainly, but it is still a low quality match relatively speaking when compared with Cornell/Stone.