thesloppy
01-07-2011, 09:43 PM
This issue is kinda creeping into another suggestion of mine, and I think it's a valid issue with the potential for lots of discussion, so thought I'd give it it's own space. The issue with the odds is kind of a complex one, but for me personally it breaks down like this:
Currently, the engine does what I think is a really good job of generating upsets, so long as the betting-line of each fighter is somewhere near the -300, +300 range. Outside of that range, upsets seem particularly rare, which makes the betting-line far too accurate in a lot of cases....compounding the problem is the fact that it's much easier and more common to set-up mismatches than it is even fights (whether on purpose or not). The upshot is that it's all too easy to spoil a fight's results by clicking on the tale-of-the-tape and seeing surprisingly lop-sided odds that clearly point out the victor.
Any possible solution seems tricky, because as noted I think that right now the engine handles close matchups well, and generates a proper amount of upsets, so I think we'd all like the logic in those cases to remain the same. What would be nice to have addressed is those cases when a fighter is a -300 to -12000 favorite, which seems to result in nearly guaranteed victory. Likewise, it's hard to even nail down what we would want from a solution? More/occasional upsets for the long odd fights (and if so, to what degree)? Maybe just less variance between odds (ie fighters would rarely get to -600 rather than -1200) I don't pay attention to real-life fight lines, so I have no clue if that is less realistic, but 12-1 odds in a sport as unpredictable as MMA seems unlikely to me.
Any thoughts at to what you do/don't like about the current odds/line logic? Too accurate for you, or no bother? Do you ignore it? Any ideas to clean it up (or abstract it further)?
Currently, the engine does what I think is a really good job of generating upsets, so long as the betting-line of each fighter is somewhere near the -300, +300 range. Outside of that range, upsets seem particularly rare, which makes the betting-line far too accurate in a lot of cases....compounding the problem is the fact that it's much easier and more common to set-up mismatches than it is even fights (whether on purpose or not). The upshot is that it's all too easy to spoil a fight's results by clicking on the tale-of-the-tape and seeing surprisingly lop-sided odds that clearly point out the victor.
Any possible solution seems tricky, because as noted I think that right now the engine handles close matchups well, and generates a proper amount of upsets, so I think we'd all like the logic in those cases to remain the same. What would be nice to have addressed is those cases when a fighter is a -300 to -12000 favorite, which seems to result in nearly guaranteed victory. Likewise, it's hard to even nail down what we would want from a solution? More/occasional upsets for the long odd fights (and if so, to what degree)? Maybe just less variance between odds (ie fighters would rarely get to -600 rather than -1200) I don't pay attention to real-life fight lines, so I have no clue if that is less realistic, but 12-1 odds in a sport as unpredictable as MMA seems unlikely to me.
Any thoughts at to what you do/don't like about the current odds/line logic? Too accurate for you, or no bother? Do you ignore it? Any ideas to clean it up (or abstract it further)?