View Full Version : Have the ability to manually hire staff...
Kobe1724
03-25-2008, 08:59 AM
I get that people thought it was tedious but for those that enjoyed it how about having a manual option?
W3LSHY
03-25-2008, 10:17 AM
I don't get it? We already have to hire staff ourselves :confused:
takertitan
03-25-2008, 10:25 AM
i miss the doctors/production staff from EWR. although, it was kind of mindless. I did a few times however cut corners with bad med staff so i could bring in a bunch of people for 300,000. w00t hogan vs brock vs jericho vs RVD!
Kobe1724
03-25-2008, 12:09 PM
^^This. It was stuff like that that added to the game. ^_^
You can already hire refs, announcers, road agents (as WWE calls them Producers, I guess you're getting that, too), commentators. There's going to be an option to send workers for surgery, so I don't really see too much need for doctors. As for actual production, I'm pretty sure WWE employs hundreds of people for that, so I doubt anyone would want to do that. On the other hand, smaller companies usually use volunteers or the wrestlers or other staff to to "production", so in that case it would be pointless.
What's with your obsession with bringing things back from EWR? Some are nice, but really, the games have evolved so much that bringing things like that back is not only a step in the wrong direction, but in a totally backwards direction.
D-Lyrium
03-25-2008, 03:30 PM
They were taken out because they were annoying as piss. I can 80% guarantee that they won't be going back in any time soon. Taking steps backwards isn't something Adam does a lot. Sideways sometimes for fluff or realism, but rarely backwards.
djlightning
03-25-2008, 05:09 PM
They were taken out because they were annoying as piss. I can 80% guarantee that they won't be going back in any time soon. Taking steps backwards isn't something Adam does a lot. Sideways sometimes for fluff or realism, but rarely backwards.
True but an option to play with them or without them really wouldn't be a set backwards, more of a sideways move. Have the default set to play with out, for those who think they need them the option is there. The bad part is either you need to have staff in the editor, or have them auto generate when you choose to play with them. I'm not saying that I want staff back, but this is a way it could be possible for those who do.
Derek B
03-25-2008, 06:54 PM
If this made it into the game I'd be a sad panda. It was tedious at best in the past and didn't add anything, I don't see why it would be any different now. The removal of tedium like this is one of the things that makes TEW better than EWR.
True but an option to play with them or without them really wouldn't be a set backwards, more of a sideways move. Have the default set to play with out, for those who think they need them the option is there. The bad part is either you need to have staff in the editor, or have them auto generate when you choose to play with them. I'm not saying that I want staff back, but this is a way it could be possible for those who do.
I think that this, along with almost every other "We should have a choice between having this or that" would be too much work to do on a feature that many people disagree with. I understand if it was like micromanaging Merchandising (which most don't really care about), but this would be a quandry for players who like realism AND don't want the game to be tedious. Do you play with staff because you want it to be as realistic as possible, or do you play without it because you don't want to be weighed down by it?
The current features that you have a choice about are pretty balanced to cater to different styles of gameplay. Worker restrictions don't affect realism TOO much, and many people play both ways depending on the game. Straight Edge vs. Free Play (or whatever it's called) probably also appeal to people depending on how the want to play that save. Pretty much the same for Strict Boom & Bust. Strict Advanced Booking and Storylines are just things that might make the game easier or harder without actually removing the features, just modifying them slightly. If you make hiring staff an optional thing, why not do the same thing for hiring wrestlers or booking matches or whatever else there is that appeals to some people but not others?
Kobe1724
03-25-2008, 11:11 PM
Fair Akki, but what was wrong with morality? I threw this out there but didn't expect it back, but the morality stat has its uses.
Derek B
03-26-2008, 04:46 AM
Fair Akki, but what was wrong with morality? I threw this out there but didn't expect it back, but the morality stat has its uses.
Morality was a horrible stat. One value that determines whether something is okay or not? Morals don't work like that, they are different depending on the situation and your own strength of belief in a number of things. Having just one number to cover a broad range of potential things was never going to work properly. Like... someone might be against blood in matches and someone else might be against women being used as T&A. But if everything else was equal, those two would have the same stat even though their moral issues were totally different.
Remianen
03-26-2008, 05:32 AM
True but an option to play with them or without them really wouldn't be a set backwards, more of a sideways move. Have the default set to play with out, for those who think they need them the option is there. The bad part is either you need to have staff in the editor, or have them auto generate when you choose to play with them. I'm not saying that I want staff back, but this is a way it could be possible for those who do.
One person.
You have ONE person coding this game. Why not make a suggestion that we push back TEW08's release date to late 4th quarter so Adam can code in all of these optional features that six people are clamoring for?
Here's the funny part though. It seems at least a few people who were clamoring for an auto booker feature, are also wanting features like this that only add tedium. So, lemme get this straight, you don't want to book the three shows a week your promotion runs (in a BOOKING simulator) but you want to have to hire everyone from the franchise main eventer to Jimbo, the intern? Does not compute.
I don't get how folks are asking for additional stats to be put into the game, when they don't track the ones that are already in! So you add more stats that most people ignore, for what? You add busywork that most people despise, for what?
Michael Wayne
03-26-2008, 09:11 AM
True but an option to play with them or without them really wouldn't be a set backwards, more of a sideways move. Have the default set to play with out, for those who think they need them the option is there. The bad part is either you need to have staff in the editor, or have them auto generate when you choose to play with them. I'm not saying that I want staff back, but this is a way it could be possible for those who do.
databases are large enough without having to add a bunch of useless workers as unnecessary staff. Since you have staff paid for in your finance section, it's best left to the imagination.
Here's the funny part though. It seems at least a few people who were clamoring for an auto booker feature, are also wanting features like this that only add tedium.
Yeah, at least I'm consistent.
Michael Wayne
03-26-2008, 09:59 AM
One person.
You have ONE person coding this game. Why not make a suggestion that we push back TEW08's release date to late 4th quarter so Adam can code in all of these optional features that six people are clamoring for?
Here's the funny part though. It seems at least a few people who were clamoring for an auto booker feature, are also wanting features like this that only add tedium. So, lemme get this straight, you don't want to book the three shows a week your promotion runs (in a BOOKING simulator) but you want to have to hire everyone from the franchise main eventer to Jimbo, the intern? Does not compute.
I don't get how folks are asking for additional stats to be put into the game, when they don't track the ones that are already in! So you add more stats that most people ignore, for what? You add busywork that most people despise, for what?
they want TEW to be EWR. Some still want it for free.
Kobe1724
03-26-2008, 02:01 PM
Morality was a horrible stat. One value that determines whether something is okay or not? Morals don't work like that, they are different depending on the situation and your own strength of belief in a number of things. Having just one number to cover a broad range of potential things was never going to work properly. Like... someone might be against blood in matches and someone else might be against women being used as T&A. But if everything else was equal, those two would have the same stat even though their moral issues were totally different.
But now the issue isn't handled at all. Anyone will do anything. 1 stat is better than neglecting it entirely.
But now the issue isn't handled at all. Anyone will do anything. 1 stat is better than neglecting it entirely.
It's sorta reflected in performance ratings, or you could MAKE it that way. A worker will do bad in a gimmick he doesn't agree with (probably), so you won't WANT to give him the gimmick. And really, if you're making thousands of dollars a month, do you really care who you play on TV?
Kobe1724
03-26-2008, 10:42 PM
1. Every worker doesn't make thousands of dollars a month.
2. There are workers that won't do certain gimmicks or say certain things because of their beliefs/morals. See: Shawn Michaels
3. Just because a worker isn't willing to do a gimmick doesn't mean they are bad at it. Michaels is again a good example because he won't do many of the things that he was willing to do before becoming a born again christian, but he was obviously very good at them.
1. Every worker doesn't make thousands of dollars a month.
Obviously. But let's put it this way. If you DO make that much money from playing an "immoral" gimmick, you probably won't complain. If you don't make very much money, you're probably going to agree to anything because you need the payday.
2. There are workers that won't do certain gimmicks or say certain things because of their beliefs/morals. See: Shawn Michaels
3. Just because a worker isn't willing to do a gimmick doesn't mean they are bad at it. Michaels is again a good example because he won't do many of the things that he was willing to do before becoming a born again christian, but he was obviously very good at them.
If I wasn't tired, I could probably argue the Michaels thing. But to make it simple, I challenge you to give me more than one person as an example of those two things.
Michael Wayne
03-26-2008, 11:58 PM
1. Every worker doesn't make thousands of dollars a month.
2. There are workers that won't do certain gimmicks or say certain things because of their beliefs/morals. See: Shawn Michaels
3. Just because a worker isn't willing to do a gimmick doesn't mean they are bad at it. Michaels is again a good example because he won't do many of the things that he was willing to do before becoming a born again christian, but he was obviously very good at them.
Michaels in the exception to the rule due to the amount of time he's been with the company, in the business, his "respect" level, and the fact he's one of the biggest stars in the company. He can get away with it. Someone like Owen Hart could not. Same is the case with Sting.
Kobe1724
03-27-2008, 02:33 AM
Michaels in the exception to the rule due to the amount of time he's been with the company, in the business, his "respect" level, and the fact he's one of the biggest stars in the company. He can get away with it. Someone like Owen Hart could not. Same is the case with Sting.
If I wasn't tired, I could probably argue the Michaels thing. But to make it simple, I challenge you to give me more than one person as an example of those two things.
So you're basically saying the hell with the fact that this is an example of how the morality stat would be used because you don't like my example?
Fine. Another example is that Gail Kim/Stacy Keibler or whoever wouldn't do a buck naked match just because their promotion told them to. Depending on their morality level they may or may not be willing to do this.
cyberkitten01
03-27-2008, 02:37 AM
Going back to the original point of manually hiring staff, it sounds like more Football Manager thinking to me
Fine. Another example is that Gail Kim/Stacy Keibler or whoever wouldn't do a buck naked match just because their promotion told them to. Depending on their morality level they may or may not be willing to do this.
Because WCW, WWE, or TNA would really hold a Buck Naked match... And now I think you're relying too much on EWR examples.
Kobe1724
03-27-2008, 10:23 AM
Because WCW, WWE, or TNA would really hold a Buck Naked match... And now I think you're relying too much on EWR examples.
Who cares if any of those promotions would do a buck naked match? This isn't just a real world mod simulator or even a "big promotions" simulator. It's a wrestling simulator.
That's two examples I've given you and two times you've ignored the example rather than acknowledge a way this could be addressed without a morality stat.
Like I said, it's very much a needed stat and this topic proves that. Hopefully Adam addresses it in some way. ^_^
praguepride
03-27-2008, 01:17 PM
*sigh*
How about trying this on size. There is an option in the contract for "creative control" over gimmicks. IF a worker has that, he can veto bad gimmicks that he doesn't want to do. My guess is that is then based upon his personality (which is going to be greatly expanded in '08).
SO if a worker is given a bad gimmick and doesn't have creative control clause in his contract, he can either a) quit b)bluff about quitting or c)do it anyway.
Considering that this is a BOOKING simulator and not a personality or negotiation simulator, such actions like bluffing and quitting might not be explictily stated, but could be implicitly imagined. So you stick Sean Michaels with a crappy gimmick and a month later he leaves your promotion for a better one. BAM! Cause and effect. Is it the REAL reason? No, probably not. But if you're that concerned about realism you can use a bit of imagination to simulate his response. Or you could terminate hsi contract on your own and "pretend" that he quit out of frustration.
Getting into workers threatening to quit and bluffing is just too complicated of an issue to properly code. If it was coded it would probably be randomized and then people would complain that it is too random. Adam is good at coding A.I, but it's just not currently possible to accurately portray real life in a computer simultion. Especially with just one guy coding everything.
It's fine to have a suggestion, but think about all of the implications surrounding the feature then whining about how it would make things "more realistic".
Like I said, it's very much a needed stat and this topic proves that. Hopefully Adam addresses it in some way. ^_^
Also, lulz on the outlandish claim that this thread has proven anything other then that more people dislike the morality stat then like it.
Michael Wayne
03-27-2008, 03:00 PM
*sigh*
How about trying this on size. There is an option in the contract for "creative control" over gimmicks. IF a worker has that, he can veto bad gimmicks that he doesn't want to do. My guess is that is then based upon his personality (which is going to be greatly expanded in '08).
SO if a worker is given a bad gimmick and doesn't have creative control clause in his contract, he can either a) quit b)bluff about quitting or c)do it anyway.
then you'd have to include creative control over storylines, angles, matches and basically everything in between as "wrestling nude" doesn't fall under "gimmicks". Fact is, the game already has a "morality" stat. That's what the "religious" tick box is for. Now if you want it to cover doing stuff like "wrestling nude" :rolleyes: then let's make a tick box for that as well..
wilts
03-27-2008, 05:11 PM
OK. So first off, 1 thing I find myself constantly thinking when reading this forum, is, hold on guys, this is a sim game we are talking about
I have lost count of the amount of times people have wanted reality, and to reproduce what happened at RAW on 12/05/1992 or what happened on the first Impact..if you want that, watch the bloody video. Like I said, this is a game, it is not real life, and as such should be placed in the same category as novels, in the sense that there is structure, but it is down to you how it really plays out (in your head).
This game is all about imagination, it isn't Stone Cold, HBK and The Freebirds sat in my PC telling me that I aint gonna do this, or I aint gonna do that.
Anyway, now that is out the way, lets get down to business. 1st off, if you love all the options in EWR, then why are you paying for TEW?
2nd off, please think through the programming of the game, and then the customisation available...even if there was a morality stat, and trish didnt want to get her knicks off for me, what is to stop me renaming 1 match type to another, which include naked or something similar in the name? Or why even that, the my game is a representation of the 'reality' in my head (no I am not crazy, the voices just tell me what is and isn't real) and if I want Trish to be naked, spanking Gail Kim in the middle of the ring, then she is, whether she is in a 1 vs 1 match or a 1 vs 1 Buck Naked match...
Aside from the actual 'out of the box' game (which is fan-F'N-tastic), the best point about this game is the extensive customisation available. If you want to 100% simulate reality, and have nit-picky stats such as morality, then you will end up sacrificing elsewhere.
Don't know about everyone else, but I would rather stick with the structure of the game and lose out on some 'realism', and allow me to create some whacky matches, gimmicks, etc.
Anyhow, that's my 2 pennies worth,
Have a good 1 all.
ControlFreak
03-27-2008, 09:17 PM
Surely in it's current form morality is represented through some of the hidden Personal Stats? In the example of HBK he would currently be classified as "Very Religious". I've personally never dealt with anyone (as far as I'm aware that has this trait) but surely in it's current form it would influence his behaviour? Morality is essentially how someone conducts themselves, perhaps currently there is more emphasis on how a wrestler conducts themselves out of the ring, rather than in the ring.
Kobe1724
03-27-2008, 11:58 PM
Alright all, I concede. ^_^
I don't think morality is covered very well in this game but no one seems to want it to be and if that's the case I understand why it isn't in. :)
thedraem41
03-28-2008, 12:23 AM
I think with the neural addition morality is covered, human morals aren't made up of one stat they are produced through many different human emotions and reasoning.
One stat makes it too simple.
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