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i effin rule
06-12-2008, 05:15 PM
This is a simple organic data set that starts March of 1920. It starts with 9 workers and 1 promotion (47 other promotions to debut between 1920 and 2008). Some titles where added where they were needed.

The purpose of this mod is to create a truly unique experience for every one who plays as most all workers will be randomly generated by the game itself. The only constant is the promotions, but they too may not be predictable in how they run things.

This is essentially the same data I am using to create my EffVerse (http://67.19.230.90/~arles/forum/showthread.php?t=31750) mod.

BE SURE TO SET WORKER GENERATION TO HIGH

VERSION 1.1 RELEASED!
http://effverse.freehostia.com
Data (http://www.box.net/shared/8jkijdi8gg)
All Logos (http://www.box.net/shared/6xt0qfls0w)


**Credits**
Forgot to add this to the actual data. It'll be added to my EffVerse mod for sure thought

mjdgoldeneye and hakk99 for logo work. Thanks a lot!


The Watcher speaks... (http://67.19.230.90/~arles/forum/showthread.php?t=32665) an Effganic diary by SirFozzie
The Wrestling Yearbook (http://67.19.230.90/~arles/forum/showthread.php?t=33289) an Effganic diary by MrOnu
Waking Up in 1920 (http://67.19.230.90/~arles/forum/showthread.php?t=34120) an Effganic diary by smartman
The Beginning of Pro Wrestling (http://67.19.230.90/~arles/forum/showthread.php?t=34517) an Effganic diary by KyleCamelot

i effin rule
06-12-2008, 05:20 PM
I'll add the TV network and PPV carrier logos later. I figure there is no use for them off the bat as there aren't any of either in 1920. But as soon as I finish up the TV logos I'll post them and move on to PPV.

R0CKSTAR
06-12-2008, 05:29 PM
Awesome. Will give this a whirl.

Sartagis
06-12-2008, 09:24 PM
Man you just destroyed my day off tomorrow. I had stuff to do......STUFF TO DO!!!

i effin rule
06-13-2008, 07:14 AM
Man you just destroyed my day off tomorrow. I had stuff to do......STUFF TO DO!!!

Nothing is more important than TEW...nothing I say! :D

Updated first post with links to the files on bobinc.net. Thanks a lot for hosting bobinc!

Also, those who play, feel free to post your game happenings in this thread. It'll be very interesting to see how everyones games are panning out.

Sartagis
06-13-2008, 04:53 PM
Exactly 1 year in as an unemployed Watcher.


SPW

Main Eventers
Clarence Hernandez (Face)
Antonio Thatcher (Heel)
Friedrich Herzog (Heel)
Tyrone Wreck (Heel)

Upper Midcarders
Daniel Loiselle (Face)
Emilio Suarez (Face)
Darrell Rogers (Heel)
Joe Boone (Heel)
Sir Anthony Henry (Heel)

Midcarders
Saita Kuroki (Face)
Levi Andrews (Heel)

Lower Midcarders
Joel Batch (Heel)

Announcer
Ryan Regal (Face)

Colour Commentator
Frank Norris (Heel)

Referee
Micheal Jenkins (Heel)

Authority Figure
Don Loomis (Face) (Owner)

Road Agent
Frances Fry (Heel)

Personality
Ronald Carpenter (Heel)

Tag Teams
Joe Boone & Emilio Suarez

Titles
SPW World Heavyweight: Clarence Hernandez - Defences: 4
SPW Wrestling Spirit: Levi Andrews - Defences: 2
SPW Tag: Joe Boone & Emilio Suarez - Defences: 1

Show History
1920, October, Week 3, Anything Goes: Att: 48, Rating: E-, Match of Night: Joe Boone Defeated Daniel Loiselle - E
1920, November, Week 3, Sick and Twisted: Att: 35, Rating E-, MoN: Daniel Loiselle defeated Sir Anthony Henry, Levi Andrews defeated Emilio Suarez to retain the SPW Wrestling Spirit title - E
1920, December, Week 1, Center Stage: Att: 38, Rating E, MoN: Joe Boone & Emilio Suarez defeated Sir Anthony & Daniel Loiselle for the SPW Tag Titles - D-
1921, January, Week 1, The Enemy Within: Att: 39, Rating: E-, Mon: Joe Boone & Emilio Suarez defeated Daniel Loiselle & Saita Kuroki to retain the SPW Tag Titles - D-
1921, February, Week 2, Damage, Inc.: Att: 35, Rating E-, Mon: Levi Andrews defeated Emilio Suarez to retain the SPW Wrestling Spirit title, Thatcher & Friedrich Herzog defeated Sir Anthony & Saita Kuroki - E+

Notes
From March to September SPW booked a show a month yet never held it untill October.
On Friday, Week 1, November 1920 Colour Commentator Frank Norris was caught with Hard Drugs.

EDIT: I Forgot
Awards
1920
Match of the Year: Joe Boone & Emilio Suarez defeated Sir Anthony & Daniel Loiselle for the SPW Tag Titles - D- from Decembers Center Stage
Card of the Year: Center Stage (December) - E

i effin rule
06-13-2008, 06:00 PM
Very nice. It was similar to mine in that SPW didn't book a show until the last part of the year. I think that's how they racked up so much cash because I think they still get their sponsorship money regardless.

I may post a save game of mine in here later tonight. lol I can't really break down everything like Sartagis did above as I'm in the 60's now, but a save game will suffice I think. 3 promotions have officially fallen in my game now, with a little help. They just stopped putting on shows so I set their money to negative. One of the promotions fell from regional to local within a year. I think the Regional Battle system had hand in it though because at one point they were battling 3 other promotions and losing.

Jennie Bomb
06-14-2008, 12:40 PM
This is a tad nitpicky, but Daniel Loiselle's bio states he's Canadian, but his nationality is set as American. :p

i effin rule
06-14-2008, 12:55 PM
This is a tad nitpicky, but Daniel Loiselle's bio states he's Canadian, but his nationality is set as American. :p

Oops. Yeah he's suppose to be Canadian and based in Canada. I'll fix it up for the next release and for my other mods. Thanks!

i effin rule
06-14-2008, 01:10 PM
Updated the first post with a link to SirFozzie's Effganic diary. Hope that's OK.

SirFozzie
06-14-2008, 02:07 PM
Updated the first post with a link to SirFozzie's Effganic diary. Hope that's OK.

Ahem. That Effin Rules :)

i effin rule
06-14-2008, 03:40 PM
Apparently I had some kind of hiccup with a translator.

The Mexican stations Estacao uno dos and tres are suppose to be:

Estación Uno
Estación Dos
Estación Tres

Ping von Erich
06-14-2008, 04:16 PM
Love love love love love this mod. Simming like a mother foe through this puppy, might open a fed myself in the 60's or 70's once I get there.

i effin rule
06-16-2008, 09:34 PM
Updated first post with Television Network logos. I believe that's all of them, but I may have missed one. If I did, let me know.

Note, all public access stations have generic logos for the area. Only a few have custom logos. Example: Mid Atlantic Public Access will just use the USPublicAccess file.

i effin rule
06-18-2008, 06:29 PM
Updated first post with link to Network Logos on bobinc.

i effin rule
06-23-2008, 11:04 AM
Anyone found anything else that should be fixed for an updated version?

Ransik
06-23-2008, 11:27 AM
So with this mod are the actual real life workers all set to debut?

Cause this would be a GREAT mod to go through!

i effin rule
06-23-2008, 11:32 AM
So with this mod are the actual real life workers all set to debut?

Cause this would be a GREAT mod to go through!

No real life workers or promotions in this. I think WrestleManiac made a real world organic mod for 07 though, so you may be able to convert that.

C0NTR4l34ND
06-24-2008, 12:41 AM
When does the first TV station and ppv carrier each debut?

(me thinks I have a loooong ways to go before a television deal... like 20-30 years?)

i effin rule
06-24-2008, 09:28 AM
When does the first TV station and ppv carrier each debut?

(me thinks I have a loooong ways to go before a television deal... like 20-30 years?)

Yeah, I think the first network opens in the late 30's or early 40's. I don't think a PPV carrier opens up until sometime in th 70's.

C0NTR4l34ND
06-24-2008, 10:39 PM
Yeah, I think the first network opens in the late 30's or early 40's. I don't think a PPV carrier opens up until sometime in th 70's.

30s... such good news :eek:

Seriously. I'm into 1927, doing monthly shows. House shows running every day.

I've taken the cheap route... Modifying contracts to written, bankrupting VLL so they could become my developmental territory, maxing popularity/skills for like 10-15 of my roster so gaining popularity wouldn't be so difficult... i hate wasting hours and hours playing the game and getting no where. (im just not good at it :))

Love this mod, though, but I am dieing to get a TV deal so I can more easily build up popularity in multiple places. lol

I'm stuck in regional and it seems like it's impossible to get the popularity up.. lol I know it's realistic, as promotions don't go from backyard to international overnight, but for a game, it can be boring.

i effin rule
06-26-2008, 03:29 PM
Updated first page with a link to MrOnu's "Wrestling Yearbook" diary.

Comradebot
06-27-2008, 08:39 AM
Just curious... what would happen if, say, I turned off the scheduled dates for when the promotions open up?


I assume it'd cause minor chaos in the sense that a hardcore fed could open in 1931, but otherwise... would it ruin any balancing aspects of it? Would everything open in the first decade? Now I'm really curious... answer me!

Comradebot
06-27-2008, 08:42 AM
But before I get around to trying that, I've been doing the base Effganic database...


in October of 1920, the first ever female wrestler has joined the world...


And she's a Super Heavyweight!

i effin rule
06-27-2008, 08:54 AM
Just curious... what would happen if, say, I turned off the scheduled dates for when the promotions open up?


I assume it'd cause minor chaos in the sense that a hardcore fed could open in 1931, but otherwise... would it ruin any balancing aspects of it? Would everything open in the first decade? Now I'm really curious... answer me!

I don't think they would all open up in the first decade, they would probably open up when the game feels another promotion is needed. The only problems you'll run into is if/when Sports Entertainment feds pop up. With no TV and no super over workers, they would likely die off fast.

But before I get around to trying that, I've been doing the base Effganic database...


in October of 1920, the first ever female wrestler has joined the world...


And she's a Super Heavyweight!

lol nice. I've seen a few middleweight females, but never anything above that in any of my data. That would be like Big Daddy V with boobs...well lady boobs anyhow.

Comradebot
06-27-2008, 09:02 AM
I don't think they would all open up in the first decade, they would probably open up when the game feels another promotion is needed. The only problems you'll run into is if/when Sports Entertainment feds pop up. With no TV and no super over workers, they would likely die off fast.



lol nice. I've seen a few middleweight females, but never anything above that in any of my data. That would be like Big Daddy V with boobs...well lady boobs anyhow.


Understandable...

The game I'm on now is really starting to grow on me. Think I'll likely add a few extra random feds in the coming decades to add, well, a bit more randomness (also so I can see if I can turn Australia into a wrestling powerhouse! But I'll need more than my own promotion and the three total that pop up).

i effin rule
06-27-2008, 09:07 AM
Understandable...

The game I'm on now is really starting to grow on me. Think I'll likely add a few extra random feds in the coming decades to add, well, a bit more randomness (also so I can see if I can turn Australia into a wrestling powerhouse! But I'll need more than my own promotion and the three total that pop up).

I guess this can be considered sort of a teaser for my 1976 mod, but in the game I ran Australia is probably one of the two top producers of amazing talent (Mexico being the other). As I've been going thru things, Australia as some extremely talented workers and some of the most charismatic as well. It's looking like they may actually be a wrestling powerhouse in the EffVerse.

i effin rule
07-01-2008, 04:33 PM
Started working on PPV Carrier logos today. You can expect those sometime this week I'd imagine.

i effin rule
07-10-2008, 02:43 PM
The weekend was busier than anticipated, but I'm hoping to finish the PPV Logos this weekend. I think there are about 10 or so left.

Just a catch up as well, how are some of your alls games going? How many of you are playing and how many of you are just simming/watching the world? I'm interested to see how some of your worlds are going. I might actually take some namesakes from your alls games (as well as SirFozzie and MrOnu's diaries) to make a few name changes to the guys in my watcher set (that's used to make EffVerse 1976). So yeah, how are you games going?

edenborn
07-10-2008, 05:17 PM
Just a note to say I'm enjoying the Effganic mod here, thanks for creating it. It's April 1923 in my game and I've taken SPW to Regional, now slowly working my way up toward Cult. Here's how your Elite 8 have fared thus far:

Joe Boone: 52 Wins, 33 Losses. He's the first ever SPW World Heavyweight Champ, winning the belt in a grueling (and largely unwatchable) battle against Friedrich Herzog at the first SPW event back in March 1920. Joe had a short three month title reign, dropping it to a computer generated wrestler who I pushed to the moon to good success (though it turned the CPU wrestler into a raging egomaniac in the process.) Since dropping the belt, Boone's been a fixture of my midcard, making my main eventers look good but also winning his fair share. Average rating: E+. Highest rating: D+.

Friedrich Herzog: 20 Wins, 21 Losses, 2 Draws with SPW and 4 Wins, 8 Losses with PoG. Headlined my first event against Joe Boone, and I got some decent matches out of the big German, especially in the early going, but he never touched SPW gold, and when Don Loomis decided he wanted workers with stamina (right around the beginning of 1922), I let his contract expire. Since then, he's opened up Pride of Germany, which is steadily gaining popularity... in Scandanavia, not Central Europe. Hey, it's an alternate history. Maybe Germany annexed a few of her neighbors to the north. Average rating: E+. Highest rating: D.

Emilio Suarez: 47 Wins, 34 Losses, 4 Draws. A fantastic high flier blessed with the best understanding of wrestling psychology in the entire world (B+). Emilio is a tremendous ring general, and when he's not dragging good matches out of opponents in the ring, he's working out of the ring as a road agent. Couldn't be more useful, despite never really getting over with SPW's fans. I've rewarded him by making him a two time SPW Tag Team Champ with Levi Andrews. Average rating: E+. Highest rating: D+.

Levi Andrews: 17 Wins, 48 Losses, 2 Draws. Levi's had much less success than Emilio in his win-loss record, but strangely enough he's more over with the fans. That's in part because I used him as a wrestler-slash-color commentator in the early going, before I found someone more suitable to call the shows. He's 43 now, and I'm a little surprised (but relieved) that he hasn't decided to retire. In fact, his skills keep improving, and I haven't seen a decline at all. Average rating: E+. Highest rating: C-.

Saita Kuroki: 8 Wins, 26 Losses. I jobbed the ex-Sumo wrestler out as I didn't see a great long-term investment in Saita. Also, not the safest worker in the ring, which was a problem. I let his contact expire in August of 1921 and he hasn't worked since. Average rating: E+. Highest rating: D.

Sir Anthony Henry: 7 Wins, 9 Losses. A sad story here. At my first Halloween show, SPW Devil's Night, Sir Anthony Henry faced Saita Kuroki in a two out of three falls match and let's just say things didn't go so well. Semi-Severed Spinal Column. Henry was out for over a year, and when he came back it was clear that his in-ring career was over. He promptly retired and I let his contract expire. He hasn't done a thing since. And this was a poignant moment: After they rushed Henry out on a stretcher, the show went on, and my roster pulled together. SPW Devil's Night was voted the best show of 1920. Average rating: E+. Highest rating: D-.

Daniel Loiselle: 21 Wins, 41 Losses. A great wrestler who will go down in the record books as a SPW Tag Team champ, but the Canadian couldn't stay off the drugs. Two busts and a failed drug test, and still I stuck with him, reading him riot acts and giving him last chances. I actually seemed to be getting through to him and he talked a good game about turning his life around. Then he overdosed. I fired him the next day, telegramming the news to his hospital bed, which he thought was a bit harsh. Whatever, Daniel. Average rating: E+. Highest rating: D.

Don Loomis: He's a decent boss so far. Hasn't set any goals that are downright unreasonable. I've been frustrated at times because there are so few workers available here in the early '20s, and many of them suffer from low stamina, resilience or basics. But I've put together a ragtag roster (including a surprising number of Japanese wrestlers who have nowhere else to go) that seems to be working out. I use Loomis as an announcer, and by calling shows he's worked his way up to D- Popularity in the South East.

Jennie Bomb
07-10-2008, 07:37 PM
Out of curiosity, Eff, did you consider adding Dojos to your game? They seem to genrate higher quality workers, and especially at the beginning of the game, they seem to be needed.

i effin rule
07-10-2008, 10:09 PM
Out of curiosity, Eff, did you consider adding Dojos to your game? They seem to genrate higher quality workers, and especially at the beginning of the game, they seem to be needed.

I did, but ultimately decided against it.

The reason there aren't any to start off is just me trying to add a bit of realism. With wrestling in such an infant state I didn't think it best to have some when the game started.

In my data however, I did test having a dojo pop up and I wasn't happy with the amount of students it pushed out on a regular basis. There are probably close to 100 or more graduates from one paticular dojo in only 30ish years. That was even with me turning town worker generation for the last 10 years or so. It just seemed a bit too much for me.

It also leaves people to add in their own based on their own experiences in the game. They can create a dojo based around a good retired worker in their data and import it. If I were to have implemented dojos they would have just been generic ones in order to fit everyone's game and that seems less personal/unique.

MrOnu
07-10-2008, 10:56 PM
I created a bunch of low level dojos (40 prestige and lower) for the sake of getting some backgrounds for a couple of workers. We'll see how that fare in the future as they're not opened yet. I think the first one shall open in 1928 IIRC as the SPW training ground. Oh snap.. I pictured Loomis as the cheap bastard so far, I'll need a good story to cover that up. ;)

As you can see in my diary, the originals wrestlers are not the stars of my universe. At best, they're stucked in the midcard, at worst, they create promotion and run them to the ground (I'm looking at you Loiselle!).

MrOnu
07-11-2008, 03:09 PM
As you will see in my next update, you might to put a gender restriction on titles. I have two cases of women fighting for an unrestricted title even if it means fighting against men which shouldn't happen according to the product (set to Divison). Both promotions had a Women's title, but they were put inactive because small companies do not hire enough women to make it a valid title. Each time, the Women's belt is replaced by a same level title even if there's already a title of this level.

I still can't explain why FNP is not going out of their home base though. In the next update, they are still sticking to Tri State all year long.

Imarevenant
07-11-2008, 06:34 PM
The weekend was busier than anticipated, but I'm hoping to finish the PPV Logos this weekend. I think there are about 10 or so left.

Just a catch up as well, how are some of your alls games going? How many of you are playing and how many of you are just simming/watching the world? I'm interested to see how some of your worlds are going. I might actually take some namesakes from your alls games (as well as SirFozzie and MrOnu's diaries) to make a few name changes to the guys in my watcher set (that's used to make EffVerse 1976). So yeah, how are you games going?

I'm just watching, and not too far into the game, only about 2 years into the thing.

So far, Emilio Suarez and Daniel Loiselle are completely dominating SPW though. The title never even has a chance to move to anyone other than these two. They must have excellent chemistry though, because these two were pulling off C rated matches pretty early on. In fact they might be the only two pulling in anything above a D right now.

I'm actually surprised that a lot of the computer generated workers have decent stats, especially for 18 and 19 year olds. In fact the first month of the game, in the UK, Carlos Smith was entered into the game. He has B's across the board in Technical, Entertainment, and Performance skills. I believe his star quality is decent as well. Only problem is in almost 2 years he's yet to wrestle a match as nothing has opened in the UK and he is not willing to move apparently. At the rate things are going he'll be 25 before he finally steps in the ring, lol.

smartman
07-12-2008, 07:01 PM
Tried out the mod for a couple of days and have a couple of questions.

Are the early fans only looking forward to matches even if you change the promotion settings? I ask because I just simmed along until Pride of Germany opened before taking the reigns of it. There are 3 wrestlers with an A or A* mic and charisma ratings along with one at B- (she's a woman I'm using as a manager as she's all by herself in Europe and Britain). I understand the 90% match ratio, but still I want to just use them for hype interviews (they also happen to be some of my best wrestlers YAY!). Granted I got an E- rating at my 2nd show for an interview segment, but still got the "The fans hated this as they came to see wrestling" comment.

Also, I went in an edited the Watcher to have A's in both reputation and respect to be a great road agent. 1. Am I missing another skill to help be a good road agent? 2. What do I have to do to get Watcher to display the non-wrestling stats? 3. Back to #1, I still got the "Watcher could have booked this match better" note on all my matches.

I do really love seeing the workers the game creates. 2 1/2 years in and the best brawler is a woman even though she's a middleweight (ex-MMA). The game sure cranks out some studs but misses on road agents and referees (mainly D- down to E-).

Just really trying to figure out the game world. It is a really cool idea.

i effin rule
07-13-2008, 12:00 AM
Are the early fans only looking forward to matches even if you change the promotion settings? I ask because I just simmed along until Pride of Germany opened before taking the reigns of it. There are 3 wrestlers with an A or A* mic and charisma ratings along with one at B- (she's a woman I'm using as a manager as she's all by herself in Europe and Britain). I understand the 90% match ratio, but still I want to just use them for hype interviews (they also happen to be some of my best wrestlers YAY!). Granted I got an E- rating at my 2nd show for an interview segment, but still got the "The fans hated this as they came to see wrestling" comment.

Thanks for trying the mod out and glad you enjoy it.

To answer some of your questions. The problem you're going to run into early on that really hurts Sports Entertainment promotions is that most of the workers have horrible overness, and that is a big part of SE feds. So while the mod itself isn't set up for the fans to hate SE, it's more a product of there being no one available for a SE fed to latch on to. Your best bet would be to run the promotion in a traditional manner until you can get your overness up and then start implementing SE.

As for your "fans came to see wrestling" that is due to the 90% match ratio and overness. With such a small amount dedicated to non wrestling, the fans will want to see only very over wrestlers and poo poo anything else.

edenborn
07-13-2008, 08:53 AM
To answer some of your questions. The problem you're going to run into early on that really hurts Sports Entertainment promotions is that most of the workers have horrible overness, and that is a big part of SE feds. So while the mod itself isn't set up for the fans to hate SE, it's more a product of there being no one available for a SE fed to latch on to. Your best bet would be to run the promotion in a traditional manner until you can get your overness up and then start implementing SE.

As for your "fans came to see wrestling" that is due to the 90% match ratio and overness. With such a small amount dedicated to non wrestling, the fans will want to see only very over wrestlers and poo poo anything else. Running SPW, I've picked up two randomly generated wrestlers with A* Microphone and A* Charisma skills (lucky me), and I've been both using them as wrestlers and rotating them in as my color commentator. Even with SPW's default settings, they had enormous success, and to take advantage of their ability to connect with a crowd, I've dropped SPW's match ratio to 80%. That's worked out well. With D+ Overness, they're able to get C- and C segment ratings out of Entertainment based angles. While the fans will still reject shows with too many angles, and while they're not thrilled to see anyone on my undercard anywhere near an angle, two or three good segments of my main eventers hyping, taunting, ambushing, etc. goes over like gangbusters. It's wild luck to have such talented showmen so early on in the game--without them, I'm sure I'd have stayed at 90% and be running no angles at all (as I did when the game first started.)

smartman
07-13-2008, 06:04 PM
Okay, so all I really have to do to just run some interviews without getting pooped on by the crowd is drop my match ratio down to 80%? I don't really want to do the whole sports entertainment thing just some hype interviews especially since the acting ratings aren't very good. Mainly just angles that have microphone used.

Trust me after just 2 shows with PoG, that E- was the star segment of the show.:( Too much freaking ring rust along with that horrible E+ ref.

Any comment on what other stats to improve to stop getting that "he could have done a much better job putting this match together" comment? A in respect and reputation are there.

Mattlore Devious
07-13-2008, 07:23 PM
Dropping match ratio to 80% should fix the fans expectations with interviews.

I think psychology is the stat to improve but could be wrong...

i effin rule
07-23-2008, 07:12 AM
Sorry guys and gals. Had a lot of stuff going on lately and still haven't finished the PPV logos yet. When I do that I'll probably fix up a quick update to Effganic with some fixes and such. I'm still in the process of moving all my TEW stuff over to my new laptop.

I did however update the first post with smartman's diary.

i effin rule
07-23-2008, 11:58 AM
Also, now is the time for suggestions or for new promotions. Let me know what needs to be fixed, improved, and so on.

smartman
07-23-2008, 12:57 PM
My only suggestion would to either adjust the regional preferences or adjust some of promotions. The pure feds just don't seem to stand a chance early in the game as sponsorship money is the only way to stay afloat with low audiences. Also, they don't grow as quickly since their regions don't have high pure fan settings. Maybe starting with more money would help too. It is realistic that not every fed would last, but those first 3-5 months are really, really hard to weather with the little amount of money they start with.

The big one of course is Japan as every game I've seen reported has Japan become a wasteland very quickly. This is weird as KINKI seems to put on the best shows of an early fed with great attendance. Maybe another fed for Japan in the late 20's-early 30's would help bridge the gap?

Don't think you can do anything about the road agent and referee creation in the game.:p

This is a great mod

i effin rule
07-23-2008, 01:06 PM
My only suggestion would to either adjust the regional preferences or adjust some of promotions. The pure feds just don't seem to stand a chance early in the game as sponsorship money is the only way to stay afloat with low audiences. Also, they don't grow as quickly since their regions don't have high pure fan settings. Maybe starting with more money would help too. It is realistic that not every fed would last, but those first 3-5 months are really, really hard to weather with the little amount of money they start with.

The big one of course is Japan as every game I've seen reported has Japan become a wasteland very quickly. This is weird as KINKI seems to put on the best shows of an early fed with great attendance. Maybe another fed for Japan in the late 20's-early 30's would help bridge the gap?

Don't think you can do anything about the road agent and referee creation in the game.:p

This is a great mod

I'll take a look and see what I can do. The game seems very finicky about some things, but perhaps that was just earlier patches. In my game I didn't lose a single promotion until something like the 30's or 40's. They had more money though, which is why I knocked it down. I'll definitely look into the Japan stuff, but the money might just be the key there. I think nearly all of the Japanese feds are still open in 1976.

i effin rule
07-26-2008, 04:56 PM
Any other suggestions/fixes?

edenborn
07-26-2008, 08:21 PM
Any other suggestions/fixes? Strangely enough, the fixes I'd most enjoy go beyond the scope of what the game currently allows you to do as a designer.

You've set the game to start in the 1920's, and you've let the computer generate the majority of the workers, so it's a different experience each time. I love that. Unfortunately, many of the wrestlers the computer generates just don't fit the time period. It's hard to imagine a wrestler with amazing aerial skills in the 1920's you and I know, and yet my Effganic-verse 1920's has a number of them, which makes it difficult to suspend my disbelief.

In TEW 2007, Adam put a historical block on PPVs until a certain year, which helped the reality of the DOTT mod. No more PPV deals back before PPV ever existed. I'd like to see Adam do this sort of thing with worker generation, giving module designers like yourself the capability of customizing what kind of workers the game puts out based on the year.

I'd love a check box to "nerf" the aerial skills (and, to a lesser extent, the flashiness) of all computer generated workers up to a year of the mod designer's choosing. That way the 50's of the module will more closely resemble the 50's that you and I know, and American federations of the day will have more Gorgeous Georges and Killer Kowalskis and fewer spot monkeys, cruiserweights and super juniors. Even better would be the ability to "nerf" based on region, so Japan and Mexico might get more aerially inclined workers before the US and the rest of the world. Or if you wanted to create your own alternate history and, for example, build a module where the first high flying wrestlers appear in Australia in 1972 but the trend doesn't reach the rest of the world until 1978, you can.

Likewise, the game could customize wrestler generation in other ways of your choosing. No psychopaths generated until a certain year, or no female wrestlers generated until the first federation with a women's division opens up. These kind of blocks would help increase the "reality" of the game, and would also keep it fresh as the kinds of wrestlers generated would evolve over the course of play.

Anyway, this is all stuff that Adam would have to code into the game, not anything that you can currently do as a designer. As it is, I think the Effganic module is a lot of fun, and a cool alternate wrestling history, and I hope Adam eventually provides the tools that will help make it more concrete than it already is.

smartman
07-26-2008, 10:04 PM
Yeah, that is where I stopped on my post because there's several things that only Adam could do. Along with the ones you mentioned, edenborn, here's a few extras.

1. Stop the either/or age system. Everyone now comes in at 17/18 or mid-30's (which are MMA stars another thing that doesn't make a whole lot of sense though I just translate to boxer)

2. Limit the entertainment skills (excluding announcing) as there's no use for them as the default promotions are pure wrestling feds (which is close to historically accurate). I shouldn't be able to run a Sports Entertainment fed in 1929. *shameless plug* In my diary, I had initially shot for the mid-40's as to take advantage of TV's debut in a few years, but when I saw how the game shot out workers with A*-C in entertainment skills, I knew I could start in 1929. (Not that I'm doing extremely well doing it but that's an overness thing)

3. Along with putting in some twentysomethings, can we have some overness please. People should know some of these guys. Yeah, not as wrestlers maybe, but local heroes, big-time athletes, etc. Right now, no one has overness unless they're ex-MMA'ers then they have D's.

4. Adjust how overness is gained. How it works in the present-day (DOTT-present fictional or real) is fine. This just doesn't work well in the beginning of the game. If no one is over, it takes FOREVER to build overness. Again in 1929, the remaining originals (and other 1920-created workers) are at D or D- in the South East and close to that in VLL or PoG. These are feds that are drawing 2000 people in 1927, 28, or 29. Besides, since their overness is averaged out among all the areas, an A or B in overness in one area wouldn't overly affect how much they would want/signability aka too big for promotion.

5. Also age related, given how the feds are early on and what is produced by the game, many of the early stars are complete jerks. They get pushed to the top very early due to how good they are which triggers the young lion which triggers their egotism growing to mammoth proportions. I get at least 6 or 7 (now that CWB, QW, and FNP debuted) stories per year about "so and so says he's carrying the promotion single-handedly". You could possibly tweak it a little bit to eliminate the young-lion system in the promotion settings, but a more-diverse workforce is a more realistic solution.

6. Limit women's ability in creation. Right now, a woman is the best brawler, best technical worker (same person btw), and best overall worker (a different woman as that rating is horribly skewed to camera skills). Now, they lose that title every so often as I guess some of the guys are really close so they win the "poll", but they win it more often than not. (Gee, why aren't you running a women's division? Well, I have enough to do besides hiring them to my already-bloated roster.)

If I can think of any more, I'll post them.

One adjustment I'd like to see though it might make promotion survival obscenely difficult is to adjust the ticket prices. Even $2 is way too high in the 1920's for a show ticket. That's how SPW and PoG have over $2 million in just a few years. This is kinda tied to worker overness though so one issue at a time.

MrOnu
07-26-2008, 11:17 PM
I'm throwing an hypothesis on the matter. Would the use of dojos be enough to create "realistic" wrestlers for each time period ? You can set a debut and a closing date for every dojos, so you could put enough of them in each region for each world period that you see fit. There's an expirement to do there I think. Let's say we put 8 dojos per region. Will EVERY generated wrestler will come from these ? Or the game still generates a load of non-graduated wrestlers ?

i effin rule
07-27-2008, 02:47 PM
I'm throwing an hypothesis on the matter. Would the use of dojos be enough to create "realistic" wrestlers for each time period ? You can set a debut and a closing date for every dojos, so you could put enough of them in each region for each world period that you see fit. There's an expirement to do there I think. Let's say we put 8 dojos per region. Will EVERY generated wrestler will come from these ? Or the game still generates a load of non-graduated wrestlers ?

Dunno, it might work though. If anyone tests this out, let me know the results.

Comradebot
07-27-2008, 03:25 PM
Having a few Dojos running in one of my games, I can say for a fact that not every single worker who pops up graduates from the dojo system.

Purple Cowboy
07-28-2008, 10:10 PM
Thanks for the mod eff... I'll let you know results as I get some history built.

i effin rule
07-30-2008, 11:07 AM
Anyone have any ideas on how to fix the women's title situation? Should I push back the first promotion with a women's title (outside of a full on women's promotion)? I can still include the division, but not have a title for it.

If anyone has any other suggestions though, I'm all ears.

FINisher
08-01-2008, 02:47 PM
Am I doing something wrong as every wrestler has just the normal blank picture? I really would not want to play a game with just wrestlers without faces. :D Or is it supposed to be like that? :o

EDIT: Thought so. :)

i effin rule
08-01-2008, 03:11 PM
Am I doing something wrong as every wrestler has just the normal blank picture? I really would not want to play a game with just wrestlers without faces. :D Or is it supposed to be like that? :o

It's suppose to be like that. Since the game generates the workers with random names and everything, there is no way of properly including a pic pack.

My other mods (EffVerse 1976 and the present day EffVerse) will have renders.

KyleCamelot
08-02-2008, 01:08 AM
First off, awesome Mod. I've been in a TEW rut, and this has definitely gotten me out of it.

Secondly, for those looking for "realistic" dojos, I used the U.S. Army and U.S. Marines, with Marines having about 15 more points in prestige. Of course, in my diary (which isn't exactly interesting yet, so I'm not sure if I'll be posting it) I'm starting the 1920s as a no rules fight club/boxing club/wrasslin' club. I just pretend that the workers that debut are released/not on a tour of duty, and are looking for extra cash/want to prove themselves/etc. I have them close on the day the draft is reinstated for WWII, and then they open up sometime in the 70s when the draft is abolished.

i effin rule
08-02-2008, 04:08 PM
First off, awesome Mod. I've been in a TEW rut, and this has definitely gotten me out of it.

Secondly, for those looking for "realistic" dojos, I used the U.S. Army and U.S. Marines, with Marines having about 15 more points in prestige. Of course, in my diary (which isn't exactly interesting yet, so I'm not sure if I'll be posting it) I'm starting the 1920s as a no rules fight club/boxing club/wrasslin' club. I just pretend that the workers that debut are released/not on a tour of duty, and are looking for extra cash/want to prove themselves/etc. I have them close on the day the draft is reinstated for WWII, and then they open up sometime in the 70s when the draft is abolished.

This actually gave me a great idea. What I've started working on is adding dojos that represent different backgrounds, namely for Brawler/Technical based wrestlers. This won't eliminate the creation of speedy type wrestlers, but maybe it will limit them.

So far I've added:
US, Europe, UK, Australia, Canada, Mexico, and Puerto Rico Boxing dojos that are Brawl based.

Sumo Wrestling for Japan that is Brawl based.

US, Europe, UK, Australia, and Canada dojos for Technical base.

Any other ideas anyone has?

i effin rule
08-02-2008, 05:17 PM
Psst...

http://effverse.freehostia.com/

i effin rule
08-07-2008, 06:02 PM
Ahem... (http://effverse.freehostia.com/forum/viewtopic.php?f=5&t=5&start=0&st=0&sk=t&sd=a)

i effin rule
08-08-2008, 11:32 PM
So yeah, the update has been posted, it's over on my site. The link in my post above this one is to the thread on my page, and the link on the first page is to the website.

This is updated to include some dojos that will pop out more tech/brawl based guys and hopefully dwindle the numbers of high flyers. Also there are some various other tweaks made to try and address some of the problems people were having.

Also, you'll be able to find all logos, promotion, ppv carrier, and television, all on the site as well.

Enjoy and let me know of anything you come across that I need to fix for another version.

Fleisch
08-09-2008, 02:25 AM
It won't allow me to download the file. Something about the host not being able to use direct links.

i effin rule
08-09-2008, 01:28 PM
It won't allow me to download the file. Something about the host not being able to use direct links.

Hmm, it works for me and shouldn't be direct linking. Try refreshing (ctrl f5 if need be) and trying again. I think the old files I had trouble with direct linking, but it should be set up otherwise now.

Do you see this page? If not, what are you seeing?

http://i102.photobucket.com/albums/m88/nlw2006/trouble.jpg

edenborn
08-27-2008, 01:22 PM
Just wanted to say good work and thanks for the 1.1 update: the addition of dojos does seem to be slanting the new workers toward brawlers and technicians, and away from the anachronistic number of high fliers I was seeing in previous games.

i effin rule
09-17-2008, 11:17 PM
Since the whole site thing didn't exactly take off and I don't know how many people downloaded from it, I figured enough time had passed for me to post it here.

Data (http://www.box.net/shared/8jkijdi8gg)
All Logos (http://www.box.net/shared/6xt0qfls0w)

Sammartino
10-08-2008, 05:11 PM
Hi I'm from Italy, so sorry for my english.
I don't understand how you play this mode:you simply let the game goes on and see how the world is evolving?
Or you build a new character and fed and you play?

Another thing: I don;t understnad why you edit all the 8 wrestler with high/good ect. potential
Then I don't understand why there are people from Japan and spain in 1920who work for USA Fed, I think it will be more realistic if the 8 wrestler are all from USA

Mr T Jobs To Me
10-09-2008, 02:02 AM
Hi I'm from Italy, so sorry for my english.
I don't understand how you play this mode:you simply let the game goes on and see how the world is evolving?
Or you build a new character and fed and you play?

Another thing: I don;t understnad why you edit all the 8 wrestler with high/good ect. potential
Then I don't understand why there are people from Japan and spain in 1920who work for USA Fed, I think it will be more realistic if the 8 wrestler are all from USA

As a person who's set up their own empty database, I think I can answer your 2nd question for you. First, you want the database to be as empty as possible but still to have potential owners for each game area (U.S., Japan, Europe). That way promotions won't open and sit empty.

I know that in my database, I also have people who start with an A* in a wrestling and/or performance skill, as without that type of person to learn from, the generated workers will never reach those heights (in my experience). I do spread the A*'s out between workers and years so that no existing character becomes too great... still tends to happen though and kind of invalidates the concept of an empty game universe, but that's just the way I like to play.

Sammartino
10-09-2008, 04:35 AM
As a person who's set up their own empty database, I think I can answer your 2nd question for you. First, you want the database to be as empty as possible but still to have potential owners for each game area (U.S., Japan, Europe). That way promotions won't open and sit empty.



Ok, but don't you think is more realistic that a japanese wrestler come out as owner of the first japanese Fed (you can fix who is the potential founder of the fed) and not in the '20 as wrestler for an American one? The same for the other not USA wrestler.
Just to be clever, I really like this mod, it's just to understand and give some idea to make it better (if I can of course) :)

Thriller
10-09-2008, 06:30 AM
I just imagined that in 1920 America was the only place where wrestling was active, and that's why people from all over the world worked there, until other countries caught on and had their own promotions.

i effin rule
10-09-2008, 08:06 AM
The purpose of the foreign workers in the American promotion is to help them build attributes. The reason they aren't all American is, as was pointed out, so that they could be potential founders for promotions in their territories. It is my understanding that there were people from other countries that worked pro wrestling during the time. Saito is actually modeled after a wrestler (whose name escapes me at the moment) who was a Sumo wrestler in Japan who came to the states to wrestle.

You have to keep in mind that th 20's were about the time that wrestling went from a legitimate sport (catch wrestling) to the fixed pro wrestling. It wasn't uncommon to see people from other countries fighting in America, similarly to boxing.

Sammartino
10-09-2008, 10:12 AM
Ok I understand the point.

Other little question: don't you think the product of the first Wrestling Fed must be more similar to Ring of Fire (Cornvelle Verse)? I don't know really well wrestling in '20 era, but I always thought it was more based and considered as a true sport/competition, with no gimmik, no heel/face and more realism..
I know that with product it will be really hard to survive thus.

i effin rule
10-09-2008, 10:17 AM
Ok I understand the point.

Other little question: don't you think the product of the first Wrestling Fed must be more similar to Ring of Fire (Cornvelle Verse)? I don't know really well wrestling in '20 era, but I always thought it was more based and considered as a true sport/competition, with no gimmik, no heel/face and more realism..
I know that with product it will be really hard to survive thus.

Most of the promotions should be heavily Pure/Real/Traditional and gradually some SE promotions will add over the years.

Rawisericho
10-09-2008, 02:54 PM
Is this 1920s Cornellverse?

i effin rule
10-09-2008, 02:57 PM
Is this 1920s Cornellverse?

No, EffVerse. It's an organic database that was used to create the EffVerse. There is a link to that mod in the first post.

ThriceP86
10-10-2008, 08:32 PM
Hey Effin, this mod is pretty good so far.
Although, I'm a dumbass and signed an announcer that had all A or A* for charisma, mic work, and announcing (if thats the breakdown, I can't remember since I don't have the game in front of me)
Yeah, he costed $1,000 PPA... then I realized the money available was $1,000
Let's just say, I had to start a whole new game. :(

sebsplex
10-11-2008, 05:51 AM
I've hadn't really seen the appeal of an organic database before, but you've clearly put a lot of work into this (especially coming off what was originally an expansion pack to the C-Verse data) and it looks very intriguing. Once I get through with a few other things, I'll give this some proper attention. Kudos to getting it completed i effin rule.

AngryChairr
10-11-2008, 12:20 PM
Saito is actually modeled after a wrestler (whose name escapes me at the moment) who was a Sumo wrestler in Japan who came to the states to wrestle.

He seems like an amalgam of these two:

http://en.wikipedia.org/wiki/Sorakichi_Matsuda

Sorakichi Matsuda

http://en.wikipedia.org/wiki/Rikidozan

Rikidōzan

i effin rule
10-05-2009, 09:35 AM
Much like my Effverse data, this data is now available for use in mods. All I ask is that I get credit for the work I did.

djthefunkchris
10-05-2009, 02:22 PM
Ok I understand the point.

Other little question: don't you think the product of the first Wrestling Fed must be more similar to Ring of Fire (Cornvelle Verse)? I don't know really well wrestling in '20 era, but I always thought it was more based and considered as a true sport/competition, with no gimmik, no heel/face and more realism..
I know that with product it will be really hard to survive thus.

Most of the promotions should be heavily Pure/Real/Traditional and gradually some SE promotions will add over the years.

Just a thought for anyone having problems with this time period. Most everyone was backing away from wrestling right before this time period, as it was seen as a "non-Legit' sport. Meaning, word was out right away, when they started fixing match's. In fact, that is one of the reasons Wrestling was in such a bad way in the early 1900's....

IN Real life, The Gold Dust Trio was more like SE today, nothing like WWE is now, but they did run angle's, have small storylines and even scripted (although it went more like... "Get the people mad at you!").... I'm getting off topic here... My point is, the reason the Gold Dust Trio were so popular, is because they did spin a more entertaining product, and this time period IER has outlined is probably right in the prime of when the GDT was at it's most popular... They were national as well. The founder actually helped found the WWWF as well (historic reference).

Most did the same old boring stuff, and is why they were not as successfull.

Much like my Effverse data, this data is now available for use in mods. All I ask is that I get credit for the work I did.

This is very generous of you, I may take you up on it.

The-619
10-09-2009, 07:10 PM
Just wanted to drop by and say thanks to the creator of this mod, I'm currently in 1958 just skipping through the years, it's really interesting to see how the mod develops over time.

i effin rule
11-29-2009, 04:27 PM
Chances are, with the announcement of some of the new features in 2010, that I'll update this.


Basically this is just a heads up, but also putting some feelers out there for the types of trends and such you'd like to see and the years in which they appear.

CapGermany
12-19-2009, 07:20 AM
This is simply the best mod. I am playing for 10 months now in real time. I game-time I played from 1900 to 1930...my promotion, which started with 0 is soon to hit global. I added some promotions right from the start. so there is some competition. the game just needs 1/2 a minute to calculate one day :-(

Rayelek
12-25-2009, 08:31 AM
I've been playing this mod for the last 2-3 days and have gone through 5 years. I was just wondering for other players if they use pictures for workers from the C-Verse packs at all or not, or make any changes to new workers as they come in?

edenborn
12-26-2009, 11:30 AM
Chances are, with the announcement of some of the new features in 2010, that I'll update this.


Basically this is just a heads up, but also putting some feelers out there for the types of trends and such you'd like to see and the years in which they appear.I'd love to see the Effganic mod updated for 2010. Very interested to see you incorporate the new game's addition of Eras, so the workers generated in the '20s, '50s, etc. can trend closer to what we might expect in the reality we know. As something of a purist, I'm hoping to see you begin the game with significant limitations (less or even no chance of American high fliers in the early years, etc.) and gradually lift those limitations from era to era to let the game evolve over time. My personal preference would be for you to follow our reality as much as possible, like keeping Modern out of the picture until roughly when and where we experienced it here, but ultimately it's your universe and need not mirror ours exactly.

i effin rule
12-26-2009, 11:35 AM
I'd love to see the Effganic mod updated for 2010. Very interested to see you incorporate the new game's addition of Eras, so the workers generated in the '20s, '50s, etc. can trend closer to what we might expect in the reality we know. As something of a purist, I'm hoping to see you begin the game with significant limitations (less or even no chance of American high fliers in the early years, etc.) and gradually lift those limitations from era to era to let the game evolve over time. My personal preference would be for you to follow our reality as much as possible, like keeping Modern out of the picture until roughly when and where we experienced it here, but ultimately it's your universe and need not mirror ours exactly.

It will likely follow RW eras to some effect, but I'm likely to take a few creative liberties as well.

High fliers will definitely be out of the picture early on in the game. The ability to limit styles gets me really excited about working on this in the future. The ability to create predetermined events also is very intriguing and look forward to throwing some cool things in.

bri8822
09-12-2011, 01:48 AM
does anyone have a copy of Effganic 1920 data for TEW 08 link does not work

i effin rule
09-13-2011, 07:36 AM
does anyone have a copy of Effganic 1920 data for TEW 08 link does not work

Here you go, I think this is the original data, not sure if it has any edits or anything though. The link to the logos should still work.

bri8822
09-13-2011, 09:59 AM
thanks

ThriceP86
03-07-2012, 10:02 PM
Hey to all effganic users and I_effin_rule, does anyone have a converted set of the 08 data to the 2010 data? I'd do it myself but I no longer have my license for the 08 version. Thanks in advance.

i effin rule
03-07-2012, 10:11 PM
Hey to all effganic users and I_effin_rule, does anyone have a converted set of the 08 data to the 2010 data? I'd do it myself but I no longer have my license for the 08 version. Thanks in advance.

Here you go.

http://www.greydogsoftware.com/forum/showthread.php?t=72859

ThriceP86
03-07-2012, 10:14 PM
Thanks! I feel like a moron now... oh well!