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View Full Version : Modern Warriors Version 2.2 Released


tc66tc
07-29-2008, 03:35 AM
MODERN WARRIORS 2.2

Hey guys here is the latest version on Modern Warriors. Tag had to leave town for a couple weeks
and before he left I forgot to get the Lite Fight Histories file from him so for MW 2.2 the lite version
simply does not have fighter histories.

Also we have decided to include a third release call Young Guns. Young Guns is built off of MW 2.2
Lite so it does not have fight histories also. In MW 2.2 Young Guns I have gone through and selected
50 older fighters (35+) and have changed there birth year to 1975. This will allow you to get more
game life out of fighters like Royce Gracie, Randy Couture, Liddell, etc.. Below is the full list of fighters
who have had there age reduced.


Allan Goes
Assuerio Silva
Bob Sapp
Bobby Southworth
Chuck Liddell
Colin Robinson
Cung Le
Dan Henderson
Dan Severn
David Abbott
David Baron
Don Frye
Dong Sik Yoon
Elvis Sinosic
Eugene Jackson
Evan Tanner
Frank shamrock
Frank Trigg
Gary Goodridge
Hidehiko Yoshida
Houston Alexander
Ian Freeman
Jaime Jara
Jason Reinhardt
Jeff Monson
Jorge Rivera
Kazushi Sakuraba
Kazuyuki Fujita
Ken shamrock
Kevin Randleman
Kiyoshi Tamura
Marco Ruas
Mario sperry
Mark Coleman
Mark Kerr
Marvin Eastman
Matt Lindland
Maurice Smith
Murilo Bustamante
Naoya Ogawa
Nate Quarry
Oleg Taktarov
Randy Couture
Renzo Gracie
Ron Waterman
Royce Gracie
Ryuta Sakurai
Shonie Carter
Tengiz Tedoradze
Vladimir Matyushenko



Downloads:
*** Modern Warriors 2.2 Full (http://files.filefront.com/MW+22rar/;11255582;/fileinfo.html)
*** Modern Warriors 2.2 Lite (http://files.filefront.com/MW+22+Litezip/;11259201;/fileinfo.html)
*** Modern Warriors 2.2 Young Guns (Lite) (http://files.filefront.com/MW+22+YGunszip/;11266339;/fileinfo.html)

Also just a note, the first day takes a while to sim but after that it is fine.

Issues to be addressed for 2.3:

Contract $$$ Values
Ninja Rua stats
Fix - Chris Cordiello should be renamed Chris Cordeiro
Change gender for Meisha Tate
Koji Yoshimoto height
Fedors popularity





Fighter Ratings:
Below is how we came up with how we rated our fighters. This allows for more
predictable win/loss expectations. The other nice options about this method is
it allows for easy changing of ratings when fighters improve or decline in real life.
A great example is Eddie Alveraz. Back when MW1.0 was released he would have
been consider a level 10 fighter, but after his recent run in Dream he has been
upgraded to a level 14. Our fighter ratings are more based on which level a fighter
is more than there individual ratings.

Some fighters (note Ninja Rua) have certain stats that need to be looked at, if
you find any fighters like that we will be more than happy to look them over.
His level rating is where we think it should be but certain individual stats need looking
at for him (i.e. knee stats). They should be brought up to the same level as his
other stats. The individual stats are more like characteristics of the fighter, if
the fighter is a level 10 the best his stats can be is a 48, so if his punching stat
is a 48 he is considered maxed out to his level.

Its the same as arguing who is stronger Brock Lesnar or Fedor; truthfully Brock
probably has more strength, but our ratings are not done by comparison of
individual vs individual rating, its the fighters overall skill vs the other fighter.
Yes Brock might be stronger but in a match we all know who would win.

Below is the game engine test results that I observed.

================================================== ==========
================================================== ==========
================================================== ==========

L.Diff Record Win%
=============================
1 100-100 50.0
2 130-70 65.0
3 141-59 70.5
4 158-42 79.0
5 163-37 81.5
6 165-35 82.5
7 173-27 86.5
8 182-18 91.0
9-12 187-13 93.5

Tier Level Hble Low Med High
================================================== ==========
Tier 1 20 7 36 73 97
18 7 33 66 88

Tier 2 16 6 30 60 80
14 5 26 51 68

Tier 3 12 4 22 44 59
10 4 18 36 48

Tier 4 8 3 14 28 37
6 2 11 22 29

Tier 5 4 2 8 15 20
================================================== ==========
================================================== ==========

Average Match Results.

Rating 20 18 16 14 12 10 8 6 4
================================================== ===========================
20 50.0 65.0 79.0 82.5 91.0 93.5 93.5 na* na*
18 35.0 50.0 65.0 79.0 82.5 91.0 93.5 93.5 na*
16 21.0 35.0 50.0 65.0 79.0 82.5 91.0 93.5 93.5
14 17.5 21.0 35.0 50.0 65.0 79.0 82.5 91.0 93.5
12 9.0 17.5 21.0 35.0 50.0 65.0 79.0 82.5 91.0
10 6.5 9.0 17.5 21.0 35.0 50.0 65.0 79.0 82.5
8 6.5 6.5 9.0 17.5 21.0 35.0 50.0 65.0 79.0
6 na* 6.5 6.5 9.0 17.5 21.0 35.0 50.0 65.0
4 na* na* 6.5 6.5 9.0 17.5 21.0 35.0 50.0
================================================== ===========================
================================================== ===========================

How to read the above chart......
Basicaly it is left vs top. (ie if level 20 vs 14, there is an
82.5% chance the level 20 would win)

How Data was Gathered:
After compiling data on 1800 fights I think the best way to go
about rating fighters is to simply use the templates. In the data
I used level gaps at various levels. the data for one level difference
was collecting from 1 vs 2, 5 vs 6, etc.... All the way to a 9 level
difference (1 vs 10, 9 vs 18, etc..) and I changed the fighters
styles via templates many times so it reflected level and style
vs various levels and styles.

We should take advantage of this data and simply rate each fighter on
a 1-5 tier scale. 1 being the most elite and 5 being a complete can.
To decide the level the fighter should be simply look at the table.

How the Game Rates Fighters:
Each tier has a horrible, low, med, and high rating for stats. This is the
same setup the templates use. ie a level 20 fight will on have four
stats. If they are really just flatout horrible at a certain ability he will
get 7, if the ability is below avg 36, if the ability is avg he will get a
73 in that ability and the abilities the fighter excels at he will get a 97.
This is the same way the templates/level system in the default data
works.

The above is true for Standing, Ground and Clinch stats. General
stats for the fighters are very similar over all the levels from 0-20
with the only real variance coming in Strength and Excitement.

If you have spent time in the Cornell Universe you will notice there
are not near as many upsets as we currently have. But these stats
are not absolute, destiny plays a part and all the fighters will progress
and decline various amounts so these starting points are just that,
starting points. Things will change as each game progresses.
Statistically upsets will happen in this game but this will lessen
them to an extent.

Conclusion:
This appears to be the most accurate option to go with to get the
best results and most realistic win/loss results. We should not worry
as much about individual abilities and comparison between fighters and
we should manipulate our data to run most effectively on the engine.

The difference between this and my first set of data is the fact
I changed up the fighters styles a lot more this time to create a more
vast data sample. Also I think seven tiers will be more effective than
five. This still allows for closer grouping and better matchups between
the different tiers.

chris caulfield
07-29-2008, 03:51 AM
In the MW Lite is the young guns there aswell or are they all the actual age?

tc66tc
07-29-2008, 04:00 AM
Lite is the same as full just without fight histories. All fighters are there correct ages. Young guns is Lite but with altered ages for the 50 fighters listed above.

weidt
07-29-2008, 10:18 AM
A mistake on my part. Chris Cordiello should be renamed Chris Cordeiro.

samuricex
07-29-2008, 01:34 PM
You guys have Meisha Tate marked as a male.

Now I'm going to see how well she does against men.

Dynasty887
07-29-2008, 03:08 PM
Young Guns is amazing. i manually do this to almost all of the same fighters listed. Thanks

tc66tc
07-29-2008, 04:14 PM
Young Guns is amazing. i manually do this to almost all of the same fighters listed. Thanks

your welcome, glad you enjoy it

grits207
07-29-2008, 04:53 PM
Young Guns is amazing.

Agreed. It always sucks to have guys like Liddell and Henderson retire right off the bat.

AaronMaiden
07-30-2008, 02:06 PM
I'm just having a look at this, and I'm seeing some problems. UFC's titles need examined, notably prestige and defences. Also, every fight in the history is rated 3 stars. And some of the popularities are way off. Forrest Griffin 60 in most areas, but 0 in the rest? Something's up with that. There's a lot of potential though.

tc66tc
07-30-2008, 06:37 PM
I'm just having a look at this, and I'm seeing some problems. UFC's titles need examined, notably prestige and defences. Also, every fight in the history is rated 3 stars. And some of the popularities are way off. Forrest Griffin 60 in most areas, but 0 in the rest? Something's up with that. There's a lot of potential though.

The defenses will all be properly updated in MW3, as for the belt prestige it is low because this allows more fighters to be able to get a shot at the belt. In the game fighters have to be with in a certain level of the prestige of the belt, in that area to be able to challenge for the belt. Example is when you bring over a star from japan how is unheard of but could easily win the belt, he would be unable to fight for the belt (cpu ran companies). Its not an issue if you are controlling the company but when the cpu is running them, belt prestige is used to determine if a fighter is good enough (popular) to get a title shot. In early versions we got feedback that when people didn't use the UFC that there champions would rarely defend there belts, so thats why they are low.

As for the match ratings that is just done to save time, if you want to watch, then rate 1500 matches for us we'd be more than happy for the help :D

We do the popularity by regions, thats why it is that way. Our fighters and companies are both done this way. We did a lot of testing using overall and regional strategies and found for attendance figures and contract requests that the regional method fit the constraints that the game has in place. But a lot of fighters are incredible popular in one area i.e. Sakuraba how headlines cards in japan and puts tens of thousands of fans in the seats, but very few "casual fans" in america know who he is. Our popularities are based around, it you asked someone on the street about x-fighter would they know who he is.

RyanMMA09
07-30-2008, 07:31 PM
Young Guns sounds great, I'm too picky for something like that, because it isn't properly correct =P ;D, but uhh, What all is different from the original Modern Warriors Version 2.0? Note that I haven't even tried this one yet, I'm just wondering.

tc66tc
07-30-2008, 10:23 PM
Young Guns sounds great, I'm too picky for something like that, because it isn't properly correct =P ;D, but uhh, What all is different from the original Modern Warriors Version 2.0? Note that I haven't even tried this one yet, I'm just wondering.


Figured some people would love the idea of Young Guns and some would not, but figured the option should be there for people to try it out.

As for what was updated this is from one of tags posts,

3) Versions 2.2 and 2.3
I hope to have version 2.2 out tomorrow. I'm waiting to get a few pictures back, and then it will be ready. I've already worked out some stats issues for fighters, adjusted popularity of some promotions, updated the records and fight history for Affliction and Silva vs. Irvin, and added the fighters requested in the thread. I've also adjusted the money the IFL has, so that it is unlikely they will stay afloat long. The UFC buying the IFL has left their fighters in a bit of limbo right now, so for version 2.2 the IFL will still be in the game. After that, I will be leaving town for a couple of weeks and most likely will not have much computer access. When I get back August 11th, I will begin work on 2.3, which will be used mostly to catch up fighter records, update stats, and probably deal with the IFL fallout. Version 2.3 will likely be the final update of version 2.

RyanMMA09
07-30-2008, 10:25 PM
Awesome. One thing I noticed about the Affliction roster from 2.0 was that some fighters such as Dewees were in the wrong weight class, has any of that been fixed and I'm assuming that they're roster has been updated? If so, that's great dude. I'm going to give it a try for sure. I MAY experient with Young Guns. If anything, I strongly appreciate the effort with it, I can tell it's there with all your scenarios.

Dynasty887
07-31-2008, 03:13 AM
a few good additions to the YG roster would be probably wandy, victor belfort, corey hill, kimbo slice and Sherk if you were to make future installments
-Dyn

tc66tc
07-31-2008, 03:56 AM
a few good additions to the YG roster would be probably wandy, victor belfort, corey hill, kimbo slice and Sherk if you were to make future installments
-Dyn

This time I looked at fighters 35 and up, next time I think it will be 33 and up and adjust the "new" age to 31. Doing so will bring in some more stars including the ones you have listed above.

tc66tc
07-31-2008, 05:08 AM
Also, I added to the bottom of the first post an explanation of how fighter ratings are done in Modern Warriors.

Admire
08-03-2008, 11:05 AM
Hey guys.

Thanks for a great mod........

I was wondering if they was a way to make promotions like Affliction and DREAM more realistic....Not in terms of fighters but DREAM is in financial trouble and seems to be heading in the same direction as Pride was and Affliction had a huge loss on their first PPV and could be in trouble soon......

Affliction's finances are set as massive in the DB...Doesn't that mean that they are almost certain not to go out of business in the game?

But anyways...thanks for a AWESOME mod......

Tag01
08-03-2008, 06:40 PM
That is something we've been struggling with. I am going to toy with a combination of (1) lower finances, and (2) much higher contract costs.

Hey guys.

Thanks for a great mod........

I was wondering if they was a way to make promotions like Affliction and DREAM more realistic....Not in terms of fighters but DREAM is in financial trouble and seems to be heading in the same direction as Pride was and Affliction had a huge loss on their first PPV and could be in trouble soon......

Affliction's finances are set as massive in the DB...Doesn't that mean that they are almost certain not to go out of business in the game?

But anyways...thanks for a AWESOME mod......

Dynasty887
08-04-2008, 01:32 PM
i think i had to manually close the ifl on 2.0 i didnt check on 2.2 but when i did that the massive influx of free agents made alot of the org's much better and made the game more competitve... whats the plans for the ifl + fighters? i apoligize if by not checking you have already closed them.

konman
08-04-2008, 01:33 PM
for some reason FF doesn't work on my pc are there any other links?

Tag01
08-04-2008, 03:53 PM
i think i had to manually close the ifl on 2.0 i didnt check on 2.2 but when i did that the massive influx of free agents made alot of the org's much better and made the game more competitve... whats the plans for the ifl + fighters? i apoligize if by not checking you have already closed them.

IFL is still around in 2.2, and we're just taking a wait and see approach come Version 3.0. The fighters that haven't been announced as having joined ZUFFA will likely be free agents though.

konman
08-05-2008, 12:32 PM
Can someone please post another Link besides filefront?

parkerUK
08-06-2008, 03:34 AM
josh barnett needs re-doing he is very poor in your mod
frank shamrock is also very poor

there are many others will write them all when i have time

hendunesia
08-06-2008, 10:41 AM
Barnett is solid in my game.... You just got to understand that when you give a fighter tough fights and he gets on a losing streak.... its hard to break it.

Give them complete cans to fight and they will get on a roll.

Robjames_20
08-06-2008, 10:43 AM
sorry to ask again but is it possable to post it with pics and data as 2 diffenrt flise casue a 110MG is to big to dowload at on tiem with dial up

thank you

hendunesia
08-06-2008, 10:46 AM
For example... I had one Mod where Matt Hughes beats Matt Serra, moves to MW on his own, and racks off like 12 straight wins.... 7 of them Title fights and retires a champion.

And my current game he has gone like 1-7 in his last 8 fights....

Its all about match-ups and momentum.

hendunesia
08-06-2008, 10:51 AM
sorry to ask again but is it possable to post it with pics and data as 2 diffenrt flise casue a 110MG is to big to dowload at on tiem with dial up

thank you

Dude.... you would of been done by now...

Tag01
08-06-2008, 12:27 PM
Sorry guys, I'm actually on vacation but I will try to get some of this stuff put together. I intended to get the split versions up, and I'll try to load them on something other than filefront. I will TRY to get them done today.

As far as Barnett and Shamrock goes, I'll take another look at them. But I just updated Barnett after the affliction show and am pretty happy with where he is. Also, I think Shamrock's better days are behind him. The way he is built now he can crush most cans but will probably get dropped by any serious competition. I think that's about right for him. I do appreciate the suggestions though.

konman
08-06-2008, 08:41 PM
thanks cant wait to try this mod

Tag01
08-06-2008, 11:09 PM
I'm using "borrowed" internet, and it won't let me stay on for longer than 5-10 minutes. So I won't be able to upload anything tonight. Sorry guys.

Robjames_20
08-09-2008, 08:52 PM
Dude.... you would of been done by now...

yeah if i wanted to sit and wait all day

bill2169
09-01-2008, 07:24 AM
Sorry guys, I'm actually on vacation but I will try to get some of this stuff put together. I intended to get the split versions up, and I'll try to load them on something other than filefront. I will TRY to get them done today.

As far as Barnett and Shamrock goes, I'll take another look at them. But I just updated Barnett after the affliction show and am pretty happy with where he is. Also, I think Shamrock's better days are behind him. The way he is built now he can crush most cans but will probably get dropped by any serious competition. I think that's about right for him. I do appreciate the suggestions though.

Even though saying anything to you is like talking to a brick wall, Frank Shamrock still has all the ability in the world. He worries more about putting on a show than anything else. Had he fought up to his full ability againest Cung Le he would have won. Truthfully if he would not have broke his arm he probably would have knocked Le out. His takedown defense has always been weak, his submission skills are still good his striking is actually decent and he has decent to good power. He had Le rocked several times and even had him back pedaling at times. Like I said before though he is a showman first and a fighter second and I guess that is how you have set up in the game.

Tag01
09-26-2008, 10:58 AM
Just a little heads up:

Modern Warriors, while silent recently, is still in the works. However, I've started a new job and TC has had some big changes in his life recently as well. On top of all of that, my laptop has died so I only have internet access from work. So where do we go from here?

1) Once I get a new laptop, which should be soon, I'm going to do an update on Version 2 to polish up some of the fight histories and records without adding many new fighters or any promotions. I hope to have that out somewhat soon.

2) We will be looking to expand the MW team again. TC and ThePhenom have both been busy, and I am going to need some help with this, especially in the graphics area. I'll be making a seperate post about this soon, but anyone interested can feel free to PM me.

3) I would like to get a Modern Warriors 3 out before the end of the year. That would hopefully provide our fans with some amusement while waiting for the release of WMMA II. Assuming that the editor and the database conversion tool comes out before WMMA II is released, I'd like to see MW 4 drop within a few days of the release of WMMA II.

Thanks for your patience. I really enjoy this project, and look forward to continuing it.

XxFutureLegend112xX
10-05-2008, 08:25 AM
can someone reup the lite version?

wilson7913
10-05-2008, 08:57 PM
How do I even put this into my game after downloading the file?

RyanMMA09
10-05-2008, 09:06 PM
You just copy it and go to the Default data and paste it.

wilson7913
10-05-2008, 09:59 PM
Alright thanks but it says one critical error and that one of the owners of affliction is not under contract with the company.

How do I fix this?

drkflow
10-06-2008, 09:33 AM
simply go to the character list and put the current owner under contract with the company as an exclusive no fighter

wilson7913
10-06-2008, 11:10 AM
Whenever I click on meeting to set up fights it freezes. Anyone else get this problem?

RyanMMA09
10-06-2008, 01:35 PM
Whenever I click on meeting to set up fights it freezes. Anyone else get this problem?

Sure, but after a couple of minutes, it should go to the screen.

wilson7913
10-06-2008, 02:22 PM
Yeah I suppose, everything seems to be a good decent wait on this mod especially advancing days which can take up to like 5 minutes, in my opininon it makes this basically unplayable.

grits207
10-06-2008, 04:07 PM
Yeah I suppose, everything seems to be a good decent wait on this mod especially advancing days which can take up to like 5 minutes, in my opininon it makes this basically unplayable.

Have you tried the lite version?

wilson7913
10-06-2008, 08:43 PM
Only the top link takes me to a download. I can't get the other two working.

XxFutureLegend112xX
10-15-2008, 07:19 PM
can someone reup this?

falling_star
10-16-2008, 10:19 PM
I second that request.

JJReid
10-19-2008, 11:09 AM
When I click on the link it just goes to filefront.com

Madman Jack
11-10-2008, 05:06 PM
Yeah, the full version is a dead link.

hendunesia
11-10-2008, 05:29 PM
I would suggest waiting maybe a day because version 2.3 is being released shortly...