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View Full Version : A question about the TEW series...


diaolicalx911
01-29-2009, 05:27 PM
I don't know if anyone had had this opinion of the TEW games. But I've read this opinion about this game while looking for a yearly TEW Top 100 rankings (For my Dynasty entries, btw, could someone plz hook-up the CornellVerse webpage with entries like this, it would be a fun addition), and he basically is stating something that I feel strongly about as well, he posted this on a Neoseeker Forums about the Developer's Notes of TEW 2008:

"For the first time since TEW originally came out, I don't think I'm going to get this one. Time and time again it always sounds really awesome, but then when I buy it I can just never get into it. I always start setting things up, but then I get so exhausted from that when I get to the booking screen, I lose interest in the save.

I wish TEW would get that "EWR" feel again where it has some really awesome features to make it worth the buy, but simplistic gameplay to make it have a bigger lifespan."

I was wondering if there is anyway to have like a thing I see in some racing games, and have a low-graphical interface (An easy level that cuts out a lot of the more in depth pieces of the game today), and a high-graphical interface (That is a hard level that has all of the depth of the game), and let the player decide how he would like to go about playing the game?

I think it would help the guys, like me, that liked the simplicity that EWR had, but would also appeal to the ones that likes the more in depth TEW games. You could always keep the editor, as usual, but this would DEFINATELY make the appeal to a wider audience that would LOVE to play the game, but would not like to jump right into an overwhelming amount of depth right off the bat.

So what do you think?

Adam Ryland
01-30-2009, 02:55 AM
So what do you think?

That, like a lot of people, whoever wrote that has a complete and fundamental misunderstanding of how computer games work. Switching between graphics modes is a natural ability because they work in layers, you just turn off the higher ones if you want it to look simpler. The same does not apply to code. If you wanted to be able to switch between a low-tech and hi-tech version of TEW it'd basically mean writing two entirely separate games, with the workload growing exponentially if they were to be actually "stuck together" into one game.

diaolicalx911
01-30-2009, 12:18 PM
Ok, but is there a way then to just have options that you can just "click off" before you play the game? Or is it already in the newer TEW games?

Or, you could have a drop down menu, in the options that says "LO-TECH" and one that says "HI-TECH", and that would choose the options to have, and not have, in the game for you?

Either way would not require too much coding (And correct me if I'm wrong on this), it would only allow certain graphical components to just not show (But they would be working in the background instead).

Adam Ryland
01-30-2009, 01:21 PM
Ok, but is there a way then to just have options that you can just "click off" before you play the game? Or is it already in the newer TEW games?

Or, you could have a drop down menu, in the options that says "LO-TECH" and one that says "HI-TECH", and that would choose the options to have, and not have, in the game for you?

Either way would not require too much coding (And correct me if I'm wrong on this), it would only allow certain graphical components to just not show (But they would be working in the background instead).

I think we're having a breakdown in communication or something? You're above post is asking whether it's possible to have an option to switch between the two modes and speculates that it wouldn't be too much coding - my previous post answers that exact question, almost word for word :confused:

diaolicalx911
01-30-2009, 01:51 PM
Ok, but is there a way then to just have options that you can just "click off" before you play the game? Or is it already in the newer TEW games?

So, there is options in the game to just "switch-off"? You also mentioned also that it works in "layers"? I'm taking that by "layers", you would mean certain parts of the game?

So, could there be a work-around here?

Adam Ryland
01-30-2009, 02:19 PM
So, there is options in the game to just "switch-off"? You also mentioned also that it works in "layers"? I'm taking that by "layers", you would mean certain parts of the game?

So, could there be a work-around here?

Please go back and read my first post, you appear to have completely misread it - you will see that I said that your example about switching between high and low level graphics interfaces is easy to do because graphics work in layers, and that the same does NOT apply to code.