diaolicalx911
01-29-2009, 05:27 PM
I don't know if anyone had had this opinion of the TEW games. But I've read this opinion about this game while looking for a yearly TEW Top 100 rankings (For my Dynasty entries, btw, could someone plz hook-up the CornellVerse webpage with entries like this, it would be a fun addition), and he basically is stating something that I feel strongly about as well, he posted this on a Neoseeker Forums about the Developer's Notes of TEW 2008:
"For the first time since TEW originally came out, I don't think I'm going to get this one. Time and time again it always sounds really awesome, but then when I buy it I can just never get into it. I always start setting things up, but then I get so exhausted from that when I get to the booking screen, I lose interest in the save.
I wish TEW would get that "EWR" feel again where it has some really awesome features to make it worth the buy, but simplistic gameplay to make it have a bigger lifespan."
I was wondering if there is anyway to have like a thing I see in some racing games, and have a low-graphical interface (An easy level that cuts out a lot of the more in depth pieces of the game today), and a high-graphical interface (That is a hard level that has all of the depth of the game), and let the player decide how he would like to go about playing the game?
I think it would help the guys, like me, that liked the simplicity that EWR had, but would also appeal to the ones that likes the more in depth TEW games. You could always keep the editor, as usual, but this would DEFINATELY make the appeal to a wider audience that would LOVE to play the game, but would not like to jump right into an overwhelming amount of depth right off the bat.
So what do you think?
"For the first time since TEW originally came out, I don't think I'm going to get this one. Time and time again it always sounds really awesome, but then when I buy it I can just never get into it. I always start setting things up, but then I get so exhausted from that when I get to the booking screen, I lose interest in the save.
I wish TEW would get that "EWR" feel again where it has some really awesome features to make it worth the buy, but simplistic gameplay to make it have a bigger lifespan."
I was wondering if there is anyway to have like a thing I see in some racing games, and have a low-graphical interface (An easy level that cuts out a lot of the more in depth pieces of the game today), and a high-graphical interface (That is a hard level that has all of the depth of the game), and let the player decide how he would like to go about playing the game?
I think it would help the guys, like me, that liked the simplicity that EWR had, but would also appeal to the ones that likes the more in depth TEW games. You could always keep the editor, as usual, but this would DEFINATELY make the appeal to a wider audience that would LOVE to play the game, but would not like to jump right into an overwhelming amount of depth right off the bat.
So what do you think?