VTial
04-20-2009, 03:01 AM
I've been gone for a while so my apologies if I sounded like a party pooper on a great installment but as with any curious person dissatisfied with the demo all I have to say is...what happened to the user interface?
The 1st WMMA looks to have a special look to it. Very blue with Blurcat forums that was gigglish at first sight, help texts within the game to guide a new user besides the provided help texts, easy to click interface with fonts that weren't hard to read on most brightness settings...
Then I've installed the demo and first thing that got to me was the brushed metal texts if only because I usually set the game to a dark setting. That wasn't good enough to bother me so I continued further. (although I wasn't a fan of the red background)
Then the game started and I really really hated the fact that there are many areas where you must press view profile compared to the old click on Avatar thing. Another minor but noticeable change is that it seems alot of the profile bios were rushed or under-written. Too many "first generation" texts and stat descriptions when that is what the stats used to be.
Also while I think I can get used to the karate belts and the detailed view is still there, it really seems vague for newbies to the game but not only that, it seems to be a downgrade to the first game. I didn't really get why it just wasn't in one screen along with the detailed view if it would just be all about colors.
Finally what really bothered me was the way PBP and Match making works as that's the core of the game. Match making wise, I really found I constantly accidentally click add new from my trials because the matchmaking button was inside the schedule screen and was positioned in the far right of a set of buttons with the brushed metal look.
Besides that, with the belts, it seems more necessary for a meeting screen more than ever but I don't think I spotted any on the screen. Also now it seems it's much harder to compare fighters because there's no advise screen. I couldn't really figure out if I was exceeding the cash limit for fighters and I just constantly booked those fighters and clicking fan feedback.
With the PBP, the screen makes the 3d faces look more aliased and the PBP makes it much harder to look back on crucial rounds plus the overall design reminds me of a comic book instead of the gritty original look of the first. Also with my test of 12x5, it seems there are many repeated texts (although I was using WEFF) and even when a fighter has severe fatigue problem, they seem to constantly be going back and forth even up to the 12th round with no interruption. (although not all fights ended by decision)
All in all, I like the new improvements but the game really reminded me of Kudos' transition to Kudos 2 where the changes were appreciated but the game seems to have lost what made it special in the first place. It really seems like a much more advanced version of the first game than a true sequel. (Even though I understand, the improvements were announced prior and I was among the ones who got excited.)
The 1st WMMA looks to have a special look to it. Very blue with Blurcat forums that was gigglish at first sight, help texts within the game to guide a new user besides the provided help texts, easy to click interface with fonts that weren't hard to read on most brightness settings...
Then I've installed the demo and first thing that got to me was the brushed metal texts if only because I usually set the game to a dark setting. That wasn't good enough to bother me so I continued further. (although I wasn't a fan of the red background)
Then the game started and I really really hated the fact that there are many areas where you must press view profile compared to the old click on Avatar thing. Another minor but noticeable change is that it seems alot of the profile bios were rushed or under-written. Too many "first generation" texts and stat descriptions when that is what the stats used to be.
Also while I think I can get used to the karate belts and the detailed view is still there, it really seems vague for newbies to the game but not only that, it seems to be a downgrade to the first game. I didn't really get why it just wasn't in one screen along with the detailed view if it would just be all about colors.
Finally what really bothered me was the way PBP and Match making works as that's the core of the game. Match making wise, I really found I constantly accidentally click add new from my trials because the matchmaking button was inside the schedule screen and was positioned in the far right of a set of buttons with the brushed metal look.
Besides that, with the belts, it seems more necessary for a meeting screen more than ever but I don't think I spotted any on the screen. Also now it seems it's much harder to compare fighters because there's no advise screen. I couldn't really figure out if I was exceeding the cash limit for fighters and I just constantly booked those fighters and clicking fan feedback.
With the PBP, the screen makes the 3d faces look more aliased and the PBP makes it much harder to look back on crucial rounds plus the overall design reminds me of a comic book instead of the gritty original look of the first. Also with my test of 12x5, it seems there are many repeated texts (although I was using WEFF) and even when a fighter has severe fatigue problem, they seem to constantly be going back and forth even up to the 12th round with no interruption. (although not all fights ended by decision)
All in all, I like the new improvements but the game really reminded me of Kudos' transition to Kudos 2 where the changes were appreciated but the game seems to have lost what made it special in the first place. It really seems like a much more advanced version of the first game than a true sequel. (Even though I understand, the improvements were announced prior and I was among the ones who got excited.)