Makhai
04-19-2011, 08:23 AM
The one thing that keeps this game from being truly special is promotional AI.
GAMMA isn't the bloodthirsty, tyrannical, expansion-oriented operation hell bent on poaching talent, locking fighters into long-term contracts, and buying-out promotions that won't cave all the while having matchmaking that is rankings centric, in a no-nonsense style that incentives action. ALPHA-1 isn't the larger-than-life, star-focused entity hell bent on putting on an amazing TV event rather than focusing on housing the sport's truly elite. Overpaying those stars, putting on strange undercards and running loaded yearly GPs along the way. And so on.
How to do it would be tricky, and probably a real pain to implement, but I think the easiest way would be to have an AI-tab in the database. That would allow mod-makers to either choose one of a number of archetypes, or maybe, create their own using sliders.
Example
GAMMA:
Focus on expansion: 100
Focus on homegrown talent: 65
Interest in foreign talent: 100
Interest in Talent Poaching: 100
Temperament(effects propensity to try and poach all worthwhile talent from you after having a star poached) 100
Willingness to Add Division: 100
Interest in WMMA: 0
Contract restrictiveness: 100
Focus on Star Building: 100
Title Contender "Fairness:" 85
Willingness to Co-Promote: 0
Loyalty: 75
I feel something like this would be a game-changing feature to add challenge to the game world, increase realism, and also make every promotion that spawns more than, as Dana White has famously said, two nickles, and 3 letters.
GAMMA isn't the bloodthirsty, tyrannical, expansion-oriented operation hell bent on poaching talent, locking fighters into long-term contracts, and buying-out promotions that won't cave all the while having matchmaking that is rankings centric, in a no-nonsense style that incentives action. ALPHA-1 isn't the larger-than-life, star-focused entity hell bent on putting on an amazing TV event rather than focusing on housing the sport's truly elite. Overpaying those stars, putting on strange undercards and running loaded yearly GPs along the way. And so on.
How to do it would be tricky, and probably a real pain to implement, but I think the easiest way would be to have an AI-tab in the database. That would allow mod-makers to either choose one of a number of archetypes, or maybe, create their own using sliders.
Example
GAMMA:
Focus on expansion: 100
Focus on homegrown talent: 65
Interest in foreign talent: 100
Interest in Talent Poaching: 100
Temperament(effects propensity to try and poach all worthwhile talent from you after having a star poached) 100
Willingness to Add Division: 100
Interest in WMMA: 0
Contract restrictiveness: 100
Focus on Star Building: 100
Title Contender "Fairness:" 85
Willingness to Co-Promote: 0
Loyalty: 75
I feel something like this would be a game-changing feature to add challenge to the game world, increase realism, and also make every promotion that spawns more than, as Dana White has famously said, two nickles, and 3 letters.