View Full Version : Contract renewals
06-26-2009, 04:39 PM
I have come to a stage where my Promotion is way into the future, i have 500 million and frankly speaking renewing contracts has become a boring thing, i always get them to sign anyway, i think there should be some option where you have some assistant which does all these formalities, or maybe just have an option to just either shut off the financials altogether or have it done automatically, i want to spend time booking events not spend most my time signing contracts.
I think the financial aspects of the game are by far not what matters any more (at least not for WMMA2) so i do not think it should be the main thing i spend my time with.
07-10-2009, 08:55 AM
This one is for sure one of those that have become irritating, the more i play it the more i want the contracts to be somehow removed, financials are unimportant when you are a High International promotion with unlimited finances, you simply pay what ever they want and it does not matter how much they want either.
I think that it would be good if we could just have the finance module dealt with by some assistant, maybe when you own\run a promotion you can pick the things you will be responsible for doing (finance + booking, or just booking)
07-10-2009, 10:44 AM
Congratulations on conquering the world, but you are in a position that most people can and will never get to. Most people need to concentrate on growing and finances play a HUGE part in stopping people from growing. Quite frankly, if you are annoyed with having so much money and not having to worry about it, then do what real life does... remove some of it as a dividend to shareholders, drawings from the owner or even a giant donation towards food for poor nations. It'll be more fun and no-one will have to code a new feature to make the financially awesome become lazy. :p
07-10-2009, 12:36 PM
I just think they are not needed in a booking game
07-10-2009, 01:01 PM
I just think they are not needed in a booking game
You are wrong.
Finances are the key in a booking game, as you need to know who you can afford to book. Obviously at the level your company is at you don't need to worry about money... but how is a figher supposed to decide where to go fight if there is no incentives? You may have no competition due to your situation, but if there is any competition then there needs to be a way to decide who gets the resource. And that's done by the financial side of things. The game basically revolves around...
Money -> Fighters -> Shows/fights -> Money
Make money, sign fighters, put on show... make money, sign better/more popular fighters, put on better show... repeat.
07-13-2009, 05:37 PM
It's not a booking game, it's a management game.
07-26-2009, 07:54 PM
Absolutely need financials!
07-28-2009, 08:20 PM
I thought about this for a while, and frankly running the UFC in the superb ToS mod, I find it irritating having to negotiate contracts with guys like Aaron Simpson, Brian Cobb, etc. etc. etc., small time guys that are basically going to sign once they've initially rejected the performance scale and win bonus.
Don't get me wrong, I really dig the contract negotiations, and think they're FAR superior to the last game, and the patience bar is exceptional, but it's... irritating negotiating with people I don't really care about. Sure, I want to sit down with the big money, main event guys who are hard to please, and I want to negotiate, but I have no interest in people who'll give me umpteen chances to improve my offer JUST A FRACTION in a couple of areas when the game could theoretically take care of that even if it's just by actually telling me what they want in the first place. A fighter wants 5% performance scale and not 2.5%? SO?! A fighter wants 55% win bonus and not 50%??? I don't care!
YES I want to haggle, yes I want guys telling me to up my offer, but no I don't care if it's a percentage point or five.
How would I fix it?
Agent/Fighter makes his demands.
Then you get the options AS IT IS NOW, in the drop-down menus, and they're there for "advice". You can then overlook the advice and push closer to the fighter's demands, or you don't.
For example if a fighter wants $50,000 base pay, your advise might say he's worth $25,000. You can try it, it might work, it might fail. This is how negotiations ACTUALLY work. Then for the lower level fighters, they'd only ask their actual value in ALL fields, and if one or two are a little out, at least you know what to change it to without having to mess around with tiny alterations.
The key would be making fighters ask for too much a lot of the time so you CAN negotiate. If you're huge and rich, just pay. Have an "auto-agree" option, all the forms automatically synch up, fighter signs, bingo! If you're smaller and need or want to haggle you can.
07-29-2009, 11:03 PM
I see where the OP is coming from. I'm not there yet, but as I get bored of playing the game as it was designed I move more into large sim mode. Goal becomes putting good fights together and less around building an org.
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