Rabbitman
07-15-2011, 08:08 AM
My idea for this game is.
We have:
-7 contestants in a fight to the death. Last one alive wins.
-3 non-contestants in a fight to survive to end game. With the possibilty of escape earlier if certain conditions are met. Also the possibility of forming an alliance with a contestant to increase chances of survival. I am also toying with the idea of 2 extra non-contestants with a specific role(federal agents who would have to find the corpse of one contestant for proof of life on other planets and they would also have the ability to arrest the non-contestants and even though that means they would survive it wouldn't be counted as a win)
-1 super monster who's mission is to screw things up.
2 phases:
-Day Phase is designed for you to rest and hopefully recover hitpoints but if you want to forgo rest, you can choose the search option where you might find something that will help you during the night phase.
-The night phase is designed for you to find and attack another contestant, or if you are a non-contestant you can try to find a way out/find a contestant to ally yourself with.
Contestants will have more hitpoints than non-contestants(because they have been training for this contest) but because the non-contestants are native to the environment they know more about their surroundings and are able to use that to their advantage.
Players will also have a special ability unique to them and it may give them more hitpoints or the ability to deal out more damage and so on.
This will be played in a 6 floor building. You'd start somewhere randomly and be given varying levels of information about where you are depending on your character. The first phase would be a day phase and be soley for scouting out for extra equipment as none of you would be injured at that time.
Thoughts?
We have:
-7 contestants in a fight to the death. Last one alive wins.
-3 non-contestants in a fight to survive to end game. With the possibilty of escape earlier if certain conditions are met. Also the possibility of forming an alliance with a contestant to increase chances of survival. I am also toying with the idea of 2 extra non-contestants with a specific role(federal agents who would have to find the corpse of one contestant for proof of life on other planets and they would also have the ability to arrest the non-contestants and even though that means they would survive it wouldn't be counted as a win)
-1 super monster who's mission is to screw things up.
2 phases:
-Day Phase is designed for you to rest and hopefully recover hitpoints but if you want to forgo rest, you can choose the search option where you might find something that will help you during the night phase.
-The night phase is designed for you to find and attack another contestant, or if you are a non-contestant you can try to find a way out/find a contestant to ally yourself with.
Contestants will have more hitpoints than non-contestants(because they have been training for this contest) but because the non-contestants are native to the environment they know more about their surroundings and are able to use that to their advantage.
Players will also have a special ability unique to them and it may give them more hitpoints or the ability to deal out more damage and so on.
This will be played in a 6 floor building. You'd start somewhere randomly and be given varying levels of information about where you are depending on your character. The first phase would be a day phase and be soley for scouting out for extra equipment as none of you would be injured at that time.
Thoughts?