PDA

View Full Version : My biggest gripes with the fight engine


Daffanka
07-25-2011, 06:00 AM
I do really like this game but I think there are significant problems with the fight engine. While a lot of them have already been brought up (and still persist, such as the armbars from mount) there are a couple I haven't seen mentioned.

1) 90% of strikes thrown are counters. [Fighter A] dodges a left jab and fires back with a right; [Fighter A] checks a leg kick and comes back with a left hand; Using head movement to slip past punches, [Fighter A] counters with a hard leg kick. Very rarely does any fighter actually go on the offensive and it becomes especially absurd when a muay thai brawler spends the entire fight countering punches thrown by a BJJ player.

2) Ground and pound only occurs when a fighter is in mount, back control or side control. If a powerful wrestler is unable to pass the guard/half guard of his opponent he will almost never open up from within the guard/half guard with punches and elbows, instead content to rest and throw the occasional body punch. I'm not saying we should see guys pounded out from the guard in every fight but I do want to see wrestlers doing a lot more damage when they're on top, without having to pass to side control (where they're either left completely impotent or immediately finish their opponent off by simply pounding on them), mount (where they're just as likely to go for an armbar and lose the position) or back mount.

3) The flying heel hooks. When someone throws out flying heel hooks like candy and they become a substitute for actually going for takedowns there's a problem.

I don't know if Adam is actually going to read this, or if WMMA3 is even on the radar anymore what with the upcoming comic book game but it felt nice typing it all out. Anyone want to contribute with something else that's bugging them with the fight engine?

chaz4594
07-25-2011, 06:16 AM
I solidly agree with every point you have made. I made a suggestion yesterday about new commentary lines, which kind of ties in with this in a way.

Adam Ryland
07-25-2011, 08:21 AM
Moved to the correct forum.

NB As confirmed in the pinned topic(s) elsewhere on the board, all non-emergency changes on TEW and WMMA are suspended until CBH is complete.

Paatero
07-31-2011, 06:50 AM
I wholeheartedly agree on all your points. I think there's very little 'middle area' of ground and pound in the game, it either finishes the fight right away or does nothing ('gets blocked with the gloves'). The grinding wrestling style is not represented as well in the game as it could / should, in my opinion.

Also, when wrestlers fight submission artists, I'd like to see more takedowns by the wrestler. Most MMA wrestlers these days prefer to take down even some of the great jiu-jitsu artists to deal some damage and score points. It gets very boring when they just lean on them against the cage and get guillotined every time.

Another option would be, that if the wrestler has better striking, he would stand in the open rather than clinch, but even that rarely happens. Adam White just leaned a decision over Joaquim Fontes in my game, even though his striking is leaps and bounds ahead.