Daffanka
07-25-2011, 06:00 AM
I do really like this game but I think there are significant problems with the fight engine. While a lot of them have already been brought up (and still persist, such as the armbars from mount) there are a couple I haven't seen mentioned.
1) 90% of strikes thrown are counters. [Fighter A] dodges a left jab and fires back with a right; [Fighter A] checks a leg kick and comes back with a left hand; Using head movement to slip past punches, [Fighter A] counters with a hard leg kick. Very rarely does any fighter actually go on the offensive and it becomes especially absurd when a muay thai brawler spends the entire fight countering punches thrown by a BJJ player.
2) Ground and pound only occurs when a fighter is in mount, back control or side control. If a powerful wrestler is unable to pass the guard/half guard of his opponent he will almost never open up from within the guard/half guard with punches and elbows, instead content to rest and throw the occasional body punch. I'm not saying we should see guys pounded out from the guard in every fight but I do want to see wrestlers doing a lot more damage when they're on top, without having to pass to side control (where they're either left completely impotent or immediately finish their opponent off by simply pounding on them), mount (where they're just as likely to go for an armbar and lose the position) or back mount.
3) The flying heel hooks. When someone throws out flying heel hooks like candy and they become a substitute for actually going for takedowns there's a problem.
I don't know if Adam is actually going to read this, or if WMMA3 is even on the radar anymore what with the upcoming comic book game but it felt nice typing it all out. Anyone want to contribute with something else that's bugging them with the fight engine?
1) 90% of strikes thrown are counters. [Fighter A] dodges a left jab and fires back with a right; [Fighter A] checks a leg kick and comes back with a left hand; Using head movement to slip past punches, [Fighter A] counters with a hard leg kick. Very rarely does any fighter actually go on the offensive and it becomes especially absurd when a muay thai brawler spends the entire fight countering punches thrown by a BJJ player.
2) Ground and pound only occurs when a fighter is in mount, back control or side control. If a powerful wrestler is unable to pass the guard/half guard of his opponent he will almost never open up from within the guard/half guard with punches and elbows, instead content to rest and throw the occasional body punch. I'm not saying we should see guys pounded out from the guard in every fight but I do want to see wrestlers doing a lot more damage when they're on top, without having to pass to side control (where they're either left completely impotent or immediately finish their opponent off by simply pounding on them), mount (where they're just as likely to go for an armbar and lose the position) or back mount.
3) The flying heel hooks. When someone throws out flying heel hooks like candy and they become a substitute for actually going for takedowns there's a problem.
I don't know if Adam is actually going to read this, or if WMMA3 is even on the radar anymore what with the upcoming comic book game but it felt nice typing it all out. Anyone want to contribute with something else that's bugging them with the fight engine?