VTial
08-12-2011, 03:12 AM
For example in KOTOR the more you became part of the Dark Side, the uglier and more horrendous your flesh becomes.
This is something that I just realized could be an easily overlooked part of the game.
In pro-wrestling, if you want to have an angle where someone turns into a monster...all you need is to switch the angle and the flow is up to the player. Even in KOTOR, the transformation is linked to the powers and it's a visual change.
It could be easy to imagine the same would go for superpowers but even going back to the doom patrol, it's something that writers and comic book fans have often took for granted as part of a plot.
The truth is that no matter how many times you regenerate or try to create a 1 on 1 situation where the power stays the same but you imagine it as the power going awry, you often end up creating a new character with the same powers just to accomodate the radical transformation anyway in terms of game world interaction.
Unlike comics though, it's probably going to be impossible to copy over the "game world" of the previous character to this character but this character is similar but entirely different. Even if that can be done, the gap in-between may be un-fillable. That is, you couldn't stage a scenario where a character's power is destroying them. You have to skip over that.
A second concern would be having plots central to the powers. Maybe Adam has taken this into account but it seems nearly impossible because then you have to add several copies of the same powers just to appease to that possibility.
Instead deforming powers could best be done in an "age" stereotype category. Kind of like the MMA styles of WMMA. A person could be going through an "Image" stage where they lose clothes, they have a bunch of powers that ends up in spiky forms...err...I'm not really an expert on the generations so I'll just add some random examples:
Golden Age: Feats of invincibility are much more likely, powers are less likely to go wrong. Basically safe age.
Silver Age: Sillier random events are more likely to happen. Powers have more vulnerability.
90s Anti-Hero Age: Rage based events are more likely to happen. Everyone's strength increases.
Image Age: Powers tend to spike in a cone shape form that adds to direct blasts. Adds additional likelihood of middle crisis events happening.
Sin City Age: Normal groups get a boost. Backstabbing and tragic events more likely to happen.
Random Age: Everyone's powers are more likely to act differently.
Powerless Age: Everyone is dealing with a case of losing their powers.
Merging Age: Certain heroes are more likely to combine with each other.
Feel free to critic, add more or point out how this is in the game.
One thing I want to clarify is that the Age is not game world only. I'm suggesting something that can have a meta-option and then a specific hero option and then a specific power option.
Edit: Sorry I forgot how sensitive the forums can be. When I mean by lose cloths I didn't mean to specifically suggest adding adult material to CBH. I was just poking fun at the Image Comic stereotype of women.
This is something that I just realized could be an easily overlooked part of the game.
In pro-wrestling, if you want to have an angle where someone turns into a monster...all you need is to switch the angle and the flow is up to the player. Even in KOTOR, the transformation is linked to the powers and it's a visual change.
It could be easy to imagine the same would go for superpowers but even going back to the doom patrol, it's something that writers and comic book fans have often took for granted as part of a plot.
The truth is that no matter how many times you regenerate or try to create a 1 on 1 situation where the power stays the same but you imagine it as the power going awry, you often end up creating a new character with the same powers just to accomodate the radical transformation anyway in terms of game world interaction.
Unlike comics though, it's probably going to be impossible to copy over the "game world" of the previous character to this character but this character is similar but entirely different. Even if that can be done, the gap in-between may be un-fillable. That is, you couldn't stage a scenario where a character's power is destroying them. You have to skip over that.
A second concern would be having plots central to the powers. Maybe Adam has taken this into account but it seems nearly impossible because then you have to add several copies of the same powers just to appease to that possibility.
Instead deforming powers could best be done in an "age" stereotype category. Kind of like the MMA styles of WMMA. A person could be going through an "Image" stage where they lose clothes, they have a bunch of powers that ends up in spiky forms...err...I'm not really an expert on the generations so I'll just add some random examples:
Golden Age: Feats of invincibility are much more likely, powers are less likely to go wrong. Basically safe age.
Silver Age: Sillier random events are more likely to happen. Powers have more vulnerability.
90s Anti-Hero Age: Rage based events are more likely to happen. Everyone's strength increases.
Image Age: Powers tend to spike in a cone shape form that adds to direct blasts. Adds additional likelihood of middle crisis events happening.
Sin City Age: Normal groups get a boost. Backstabbing and tragic events more likely to happen.
Random Age: Everyone's powers are more likely to act differently.
Powerless Age: Everyone is dealing with a case of losing their powers.
Merging Age: Certain heroes are more likely to combine with each other.
Feel free to critic, add more or point out how this is in the game.
One thing I want to clarify is that the Age is not game world only. I'm suggesting something that can have a meta-option and then a specific hero option and then a specific power option.
Edit: Sorry I forgot how sensitive the forums can be. When I mean by lose cloths I didn't mean to specifically suggest adding adult material to CBH. I was just poking fun at the Image Comic stereotype of women.