VTial
08-17-2011, 05:35 AM
Premise: Mafia rpg game with cards
Inspired by: God of Gamblers (kinda obvious)
The game can be played as a card game/other gambling game or a dealer/booker/manager.
If you play the card game, you are pretty much a good guy in the sense that you have to just as much play with skill as much as defend against the guys who will try to put you into a position where they cheat. The advantages is that you can recruit more powerful but fewer men. Each men can make the game play like a fair game or if you want, lean the cheating towards you. Over time you can get the reputation of a clean card player, a top ranked God of Gambler or even an underground anti-hero. The main perks are being able to train apprentices, mostly having groups send you into card-based spy missions and being an influential guy.
If you play the manager, you can still play card games but you must set up an environment where you can cheat. Playing the card game will still reward you in the sense that your skill will still be respected but you pretty much play as an owner/manager. Your enemies are mostly the government, the cheaters (who will force you to appeal to the gov't for help), the Ocean 11 types of robbers and you can pretty much do lots of bad stuff - even create and destroy an underground hero.
For the sake of balance, the game doesn't end when you lose. You just start in the current world that you have created with some npcs even referencing your previous character's name if they are famous within certain circles.
Inspired by: God of Gamblers (kinda obvious)
The game can be played as a card game/other gambling game or a dealer/booker/manager.
If you play the card game, you are pretty much a good guy in the sense that you have to just as much play with skill as much as defend against the guys who will try to put you into a position where they cheat. The advantages is that you can recruit more powerful but fewer men. Each men can make the game play like a fair game or if you want, lean the cheating towards you. Over time you can get the reputation of a clean card player, a top ranked God of Gambler or even an underground anti-hero. The main perks are being able to train apprentices, mostly having groups send you into card-based spy missions and being an influential guy.
If you play the manager, you can still play card games but you must set up an environment where you can cheat. Playing the card game will still reward you in the sense that your skill will still be respected but you pretty much play as an owner/manager. Your enemies are mostly the government, the cheaters (who will force you to appeal to the gov't for help), the Ocean 11 types of robbers and you can pretty much do lots of bad stuff - even create and destroy an underground hero.
For the sake of balance, the game doesn't end when you lose. You just start in the current world that you have created with some npcs even referencing your previous character's name if they are famous within certain circles.