diaolicalx911
08-25-2009, 10:55 PM
Hey there.
I want to first emphasize that this isn’t a knock on your game, in fact, I actually like the game, it’s a pretty good game. I’m just giving some sort of constructive comments on some of the things that I didn’t like all too much in the game.
Now, with that said. I have a question. With the fact that I can presume that this game is supposed to mimic real life, how come the game feels like you are playing MMA Spirit as opposed to Wrestling Spirit?
For instance, you have it so that when you join a company, you are thrown into a legitimate contest. Anyone who had been watching this sport for sometime, or is a fan of the sport can tell you that Professional Wrestling isn’t legit. All the matches are predetermined, and it is that way because of how the promoter wants to push a certain wrestler, or develop an on going feud. Why not, if the game is supposed to mimic real life, have it where the match is predetermined and it’s more life like in that you have to figure out a way to make yourself look good in a win or loss?
I believe I’ve played your TEW series games, which I love, but in it you have the option to book the match beforehand. You choose who wins/looses, how they win/lose, whether you want it to be an even match or a squash, and whether you would like it to help make either competitor look strong. Why not have a computer booker/writer and have it give you three, or more, different kinds of missions that it wants you to do during the match?
For instance, you are a upper-midcard babyface, and you are matched up against another upper-midcard arrogant heel. You could have the options of “look strong in the match”, “although you have 30 minutes, I’d want you to finish the match around the 10 minute mark”, “I want you to loose the match via Cheap Pin”, and “I want you to get a revenge attack after the match”. I think this would make more sense than the “80% to the winner, 20% to the loser” thing that you have currently set up. It would add a lot of realism to the game, and it might even be fun to the player to look strong in the match, but allow of the opponent to get the cheap victory on you, and then to get a revenge attack for his cheating. I believe that one game from the Fire Pro series had this sort of thing as to not really care who wins or loses, but how good you could make the match in giving, as well as taking, in a win/loss. And I believed players actually enjoyed that aspect of the game as it gave them a really deep aspect of how Pro Wrestling really is.
Another thing I’ve noticed is the dearth of promoter interaction with the player. Let’s say that either you made a World Class wrestler, either by editing a new character or advancing on a created one, and you get to the point where you have enough Reputation (something I’ll get into later), that you actually either get a call from Eisen, or you apply and get accepted into the SWF. Well, the way that it’s set up now would be that you would have to: start dialogue with him, or just get thrown into a match.
Why not make a play off of probable real life events, and have it so that when you accept to a contract, you go to the SWF front office and consult with Eisen himself. He will give you his opinion of where in his roster he thinks you are (Opener, Lower-Midcard, Midcard, Upper-Midcard, Main Eventer), and will give you his opinion of what side he thinks you should fit good into (Face or Heel), and he will give you four options. Three of which are his opinions of what kinds of characters he thinks would be a good fit for you, and one option that you could say that, “I disagree with the Face idea, I think I’d be a better heel”. Eisen would then comeback with basically asking you if you’re sure, in which you could answer yes or no. This, I feel would be a better idea as a Professional Wrestler is a “Independent Contractor”, as in other words, he has a good say in what, or where, he would like his on-screen persona to go.
Finally, I hate to say it, but the only thing that really lowers my like of the game is the wrestler interactions. By that, I mean none. In real life, would you think that a guy who you would either ask for advice/talk to would require an initial $50,000 up front to play, what is in essence, Black Jack? I think not. It might be fun to some, but it brings down the fun factor to others. Why not have it so that it is dependant on two things. The actual choice of sentence to another person, and Reputation Points.
Why not create a Rep system that gives you certain points for the type of rating you have in all parts of the world, then have a separate rating for your current company, and add both for a overall Rep rating. This would make sense in a lot of reasons; firstly, would you really believe that someone in the Opener position would be able to talk to a big named Main Eventer? No. The Opener would only be able to talk to people within his own Reputation status, and secondarily, the bookers/writers/road agents. This would make a lot more sense than playing a card game to try to win someone over.
You could even add in multipliers depending of certain achievements (much like Trophy Achievements in video games) like the multiplier for winning multiple World Championships (3,5,7,10,and 19 times), or Unifying World Championships in Parent or Friendly companies, or even a Legend multiplier for if you reach that level in the business.
Again, these are just some things that I think would make the game incredible. It would make it more realistic to it’s real life counterpart, and it would add a new dimension to the gameplay that could make it more enthralling.
Thanks for the good games.
I want to first emphasize that this isn’t a knock on your game, in fact, I actually like the game, it’s a pretty good game. I’m just giving some sort of constructive comments on some of the things that I didn’t like all too much in the game.
Now, with that said. I have a question. With the fact that I can presume that this game is supposed to mimic real life, how come the game feels like you are playing MMA Spirit as opposed to Wrestling Spirit?
For instance, you have it so that when you join a company, you are thrown into a legitimate contest. Anyone who had been watching this sport for sometime, or is a fan of the sport can tell you that Professional Wrestling isn’t legit. All the matches are predetermined, and it is that way because of how the promoter wants to push a certain wrestler, or develop an on going feud. Why not, if the game is supposed to mimic real life, have it where the match is predetermined and it’s more life like in that you have to figure out a way to make yourself look good in a win or loss?
I believe I’ve played your TEW series games, which I love, but in it you have the option to book the match beforehand. You choose who wins/looses, how they win/lose, whether you want it to be an even match or a squash, and whether you would like it to help make either competitor look strong. Why not have a computer booker/writer and have it give you three, or more, different kinds of missions that it wants you to do during the match?
For instance, you are a upper-midcard babyface, and you are matched up against another upper-midcard arrogant heel. You could have the options of “look strong in the match”, “although you have 30 minutes, I’d want you to finish the match around the 10 minute mark”, “I want you to loose the match via Cheap Pin”, and “I want you to get a revenge attack after the match”. I think this would make more sense than the “80% to the winner, 20% to the loser” thing that you have currently set up. It would add a lot of realism to the game, and it might even be fun to the player to look strong in the match, but allow of the opponent to get the cheap victory on you, and then to get a revenge attack for his cheating. I believe that one game from the Fire Pro series had this sort of thing as to not really care who wins or loses, but how good you could make the match in giving, as well as taking, in a win/loss. And I believed players actually enjoyed that aspect of the game as it gave them a really deep aspect of how Pro Wrestling really is.
Another thing I’ve noticed is the dearth of promoter interaction with the player. Let’s say that either you made a World Class wrestler, either by editing a new character or advancing on a created one, and you get to the point where you have enough Reputation (something I’ll get into later), that you actually either get a call from Eisen, or you apply and get accepted into the SWF. Well, the way that it’s set up now would be that you would have to: start dialogue with him, or just get thrown into a match.
Why not make a play off of probable real life events, and have it so that when you accept to a contract, you go to the SWF front office and consult with Eisen himself. He will give you his opinion of where in his roster he thinks you are (Opener, Lower-Midcard, Midcard, Upper-Midcard, Main Eventer), and will give you his opinion of what side he thinks you should fit good into (Face or Heel), and he will give you four options. Three of which are his opinions of what kinds of characters he thinks would be a good fit for you, and one option that you could say that, “I disagree with the Face idea, I think I’d be a better heel”. Eisen would then comeback with basically asking you if you’re sure, in which you could answer yes or no. This, I feel would be a better idea as a Professional Wrestler is a “Independent Contractor”, as in other words, he has a good say in what, or where, he would like his on-screen persona to go.
Finally, I hate to say it, but the only thing that really lowers my like of the game is the wrestler interactions. By that, I mean none. In real life, would you think that a guy who you would either ask for advice/talk to would require an initial $50,000 up front to play, what is in essence, Black Jack? I think not. It might be fun to some, but it brings down the fun factor to others. Why not have it so that it is dependant on two things. The actual choice of sentence to another person, and Reputation Points.
Why not create a Rep system that gives you certain points for the type of rating you have in all parts of the world, then have a separate rating for your current company, and add both for a overall Rep rating. This would make sense in a lot of reasons; firstly, would you really believe that someone in the Opener position would be able to talk to a big named Main Eventer? No. The Opener would only be able to talk to people within his own Reputation status, and secondarily, the bookers/writers/road agents. This would make a lot more sense than playing a card game to try to win someone over.
You could even add in multipliers depending of certain achievements (much like Trophy Achievements in video games) like the multiplier for winning multiple World Championships (3,5,7,10,and 19 times), or Unifying World Championships in Parent or Friendly companies, or even a Legend multiplier for if you reach that level in the business.
Again, these are just some things that I think would make the game incredible. It would make it more realistic to it’s real life counterpart, and it would add a new dimension to the gameplay that could make it more enthralling.
Thanks for the good games.