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View Full Version : Another WS3 suggestion


diaolicalx911
08-25-2009, 10:55 PM
Hey there.

I want to first emphasize that this isn’t a knock on your game, in fact, I actually like the game, it’s a pretty good game. I’m just giving some sort of constructive comments on some of the things that I didn’t like all too much in the game.

Now, with that said. I have a question. With the fact that I can presume that this game is supposed to mimic real life, how come the game feels like you are playing MMA Spirit as opposed to Wrestling Spirit?

For instance, you have it so that when you join a company, you are thrown into a legitimate contest. Anyone who had been watching this sport for sometime, or is a fan of the sport can tell you that Professional Wrestling isn’t legit. All the matches are predetermined, and it is that way because of how the promoter wants to push a certain wrestler, or develop an on going feud. Why not, if the game is supposed to mimic real life, have it where the match is predetermined and it’s more life like in that you have to figure out a way to make yourself look good in a win or loss?

I believe I’ve played your TEW series games, which I love, but in it you have the option to book the match beforehand. You choose who wins/looses, how they win/lose, whether you want it to be an even match or a squash, and whether you would like it to help make either competitor look strong. Why not have a computer booker/writer and have it give you three, or more, different kinds of missions that it wants you to do during the match?

For instance, you are a upper-midcard babyface, and you are matched up against another upper-midcard arrogant heel. You could have the options of “look strong in the match”, “although you have 30 minutes, I’d want you to finish the match around the 10 minute mark”, “I want you to loose the match via Cheap Pin”, and “I want you to get a revenge attack after the match”. I think this would make more sense than the “80% to the winner, 20% to the loser” thing that you have currently set up. It would add a lot of realism to the game, and it might even be fun to the player to look strong in the match, but allow of the opponent to get the cheap victory on you, and then to get a revenge attack for his cheating. I believe that one game from the Fire Pro series had this sort of thing as to not really care who wins or loses, but how good you could make the match in giving, as well as taking, in a win/loss. And I believed players actually enjoyed that aspect of the game as it gave them a really deep aspect of how Pro Wrestling really is.

Another thing I’ve noticed is the dearth of promoter interaction with the player. Let’s say that either you made a World Class wrestler, either by editing a new character or advancing on a created one, and you get to the point where you have enough Reputation (something I’ll get into later), that you actually either get a call from Eisen, or you apply and get accepted into the SWF. Well, the way that it’s set up now would be that you would have to: start dialogue with him, or just get thrown into a match.

Why not make a play off of probable real life events, and have it so that when you accept to a contract, you go to the SWF front office and consult with Eisen himself. He will give you his opinion of where in his roster he thinks you are (Opener, Lower-Midcard, Midcard, Upper-Midcard, Main Eventer), and will give you his opinion of what side he thinks you should fit good into (Face or Heel), and he will give you four options. Three of which are his opinions of what kinds of characters he thinks would be a good fit for you, and one option that you could say that, “I disagree with the Face idea, I think I’d be a better heel”. Eisen would then comeback with basically asking you if you’re sure, in which you could answer yes or no. This, I feel would be a better idea as a Professional Wrestler is a “Independent Contractor”, as in other words, he has a good say in what, or where, he would like his on-screen persona to go.

Finally, I hate to say it, but the only thing that really lowers my like of the game is the wrestler interactions. By that, I mean none. In real life, would you think that a guy who you would either ask for advice/talk to would require an initial $50,000 up front to play, what is in essence, Black Jack? I think not. It might be fun to some, but it brings down the fun factor to others. Why not have it so that it is dependant on two things. The actual choice of sentence to another person, and Reputation Points.
Why not create a Rep system that gives you certain points for the type of rating you have in all parts of the world, then have a separate rating for your current company, and add both for a overall Rep rating. This would make sense in a lot of reasons; firstly, would you really believe that someone in the Opener position would be able to talk to a big named Main Eventer? No. The Opener would only be able to talk to people within his own Reputation status, and secondarily, the bookers/writers/road agents. This would make a lot more sense than playing a card game to try to win someone over.
You could even add in multipliers depending of certain achievements (much like Trophy Achievements in video games) like the multiplier for winning multiple World Championships (3,5,7,10,and 19 times), or Unifying World Championships in Parent or Friendly companies, or even a Legend multiplier for if you reach that level in the business.

Again, these are just some things that I think would make the game incredible. It would make it more realistic to it’s real life counterpart, and it would add a new dimension to the gameplay that could make it more enthralling.

Thanks for the good games.

Adam Ryland
08-26-2009, 02:46 AM
With the fact that I can presume that this game is supposed to mimic real life, how come the game feels like you are playing MMA Spirit as opposed to Wrestling Spirit?

:eek:

I find your post very, very, very confusing. You start by presuming that the game is supposed to mimic reality, but then spend the rest of the post pointing out that it very clearly isn't based on reality in any way....why would you presume it's meant to be realistic when there is nothing in the entire game that is based on reality? :confused:

I really don't know what else to say, other than to highlight the fact that the whole central concept of WreSpi is that it's a "fantasy" where pro wrestling is real. I'm sorry if you didn't understand that, I thought it was made very clear by the nature of the game. Complaining that it doesn't feel like reality is like complaining that TEW doesn't give you a good idea of what being a wrestler is about....true, but irrelevant, as that's not what the game is meant to do.

diaolicalx911
08-26-2009, 08:07 PM
:eek:

I find your post very, very, very confusing. You start by presuming that the game is supposed to mimic reality, but then spend the rest of the post pointing out that it very clearly isn't based on reality in any way....why would you presume it's meant to be realistic when there is nothing in the entire game that is based on reality? :confused:

I really don't know what else to say, other than to highlight the fact that the whole central concept of WreSpi is that it's a "fantasy" where pro wrestling is real. I'm sorry if you didn't understand that, I thought it was made very clear by the nature of the game. Complaining that it doesn't feel like reality is like complaining that TEW doesn't give you a good idea of what being a wrestler is about....true, but irrelevant, as that's not what the game is meant to do.

So, let me guess? Do you want to discuss the philosphy of what is "reality" and what isn't? Maybe you would rather discuss what is real, how it's real, and how it effects a real person?

Look, I understand that the characters are made up (obviously for the same reason Fire Pro is, copyright infingement). But in the same retrospect, I was led to believe that the game was based off of the "real" world of Pro Wrestling. Don't ask me how I got this idea...But MAYBE it is off the realization that it's a Professional Wrestling game (whether the game has fictious characters or not). Hencefourth, I then gave ideas of how it could be closer the the world you were trying to represent (the real one).

It's not like I knew what was your "vision" of this game. If I did, then I would leave my comments at the door. But since I didn't, I decided to give some of my ideas on how it could be like (or a close faximilie) of the real thing.

So, if you could? Could you please leave your condesending tone at the door as well? I was just giving some ideas, not trying to feel like I am inferior peaon.

djthefunkchris
08-26-2009, 10:41 PM
So, let me guess? Do you want to discuss the philosphy of what is "reality" and what isn't? Maybe you would rather discuss what is real, how it's real, and how it effects a real person?

Look, I understand that the characters are made up (obviously for the same reason Fire Pro is, copyright infingement). But in the same retrospect, I was led to believe that the game was based off of the "real" world of Pro Wrestling. Don't ask me how I got this idea...But MAYBE it is off the realization that it's a Professional Wrestling game (whether the game has fictious characters or not). Hencefourth, I then gave ideas of how it could be closer the the world you were trying to represent (the real one).

It's not like I knew what was your "vision" of this game. If I did, then I would leave my comments at the door. But since I didn't, I decided to give some of my ideas on how it could be like (or a close faximilie) of the real thing.

So, if you could? Could you please leave your condesending tone at the door as well? I was just giving some ideas, not trying to feel like I am inferior peaon.

I didn't get that meaning from his post at all. It sounded more tongue in cheek to me.. Surprised that you didn't realise that the game was made to take wrestling seriously, although your post suggests you do understand that the game is made that way.

It makes the rest of the post irrelevant (far as realism), and it didn't look like he really commented on that, except to make it perfectly clear that the game is made as if Wrestling were "real", and not pre-determined. Something that you seem to realise from your post, but you continued with suggestions that would change the game to be as if your playing in a TEW game, as a wrestler (instead of booker/owner).

I honestly don't think Adam was trying to offend you in any way.

Adam Ryland
08-27-2009, 03:01 AM
It's not like I knew what was your "vision" of this game.

I was not attacking you or being condescending, I just genuinely do not understand your post and - quoted above - how you could play the game for more than a few matches without realising what the concept behind it is. I'm sorry if you feel insulted, I am just completely thrown by how bizarre your post is, it doesn't seem to make any sense at all.

I can understand that you may not have read any of the reviews, any of the descriptions of the game, or any of the associated diaries, and therefore originally downloaded the game thinking it was based on reality (i.e. wrestling being pre-determined).

What I cannot understand is what I have quoted above - how you can play the game as much as you clearly have (you must have played it a fair amount in order to come up with all your suggestions) and not realise that the concept of the game is that it's done from the perspective of wrestling being real (i.e. not being pre-determined). Even playing one match should make that clear - it's a game in which you're picking moves to try and legitimately win a match, and your pay and career are improved \ decreased by winning \ losing....how could the game be about pre-determined matches when the match engine does the exact opposite?

Your argument was that: "I was led to believe that the game was based off of the "real" world of Pro Wrestling. Don't ask me how I got this idea...But MAYBE it is off the realization that it's a Professional Wrestling game (whether the game has fictious characters or not).". This does not make sense to me either! You're trying to say that because it's a pro wrestling game that it must be assumed that it's based on pre-determined outcomes? That's ridiculous - the vast majority of wrestling games (the Smackdown series being the most high profile) are not based on pre-determined outcomes either, nobody assumes they should be! Wouldn't you be equally baffled if somebody did a post on THQ's board saying "The game's OK, but I don't think you've got the realism right at all, there's no politics and I cannot protect my spot by convinving the bookers to make my opponent lose"....???? I'd guess that you'd think somebody who posted that has made a pretty big mistake, but you've done exactly the same thing here.

Again, I am not attacking you, I just really don't see how anyone can play the game and believe that it's supposed to be based on pre-determined outcomes when everything about it is clearly not.

Krazy Killian
08-29-2009, 04:39 PM
I understand where the confusion has arisen and its just a bit...well...confusing! I think what his argument was that that its seems the game is nither fully kayfabe (what with the card games) or fully "pro wrestling" what with the matches not being predetirmined

...

I think!