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magik
11-14-2011, 11:43 AM
For those looking for them.

http://img853.imageshack.us/img853/1609/cbhlimitations.jpg (http://imageshack.us/photo/my-images/853/cbhlimitations.jpg/)

Lashley
11-14-2011, 11:45 AM
Not too bad them

LucianCarter
11-14-2011, 11:59 AM
Try combat.

It's a joke.

Your side's attack rolls are capped at 2. Your damage is reduced by 90%, theirs is multiplied by 10.

I can't see how this gives us an accurate assement of the game.

Bossman
11-14-2011, 12:10 PM
I think the standard time limitation would have been a better choice. Now it's impossible to win any battles.

Lashley
11-14-2011, 12:13 PM
the limitation is terrible, cant even see what the game is like really

WCGreyghost
11-14-2011, 12:13 PM
Not liking the sound of this. If combat is basically unwinnable in the demo version, that pretty much eliminates 90% of the point of trying the game.

crayon
11-14-2011, 12:16 PM
On the upside, people can still create mods in the meanwhile ;) (just not test combat in them)

Bossman
11-14-2011, 12:16 PM
My team of 6 high level heroes just got crushed by 2 newbie villains. That was embarrassing.

Nightmare Moon
11-14-2011, 12:17 PM
Oh, dis is bad, I may have to wind up turning off death and morale until I can get full access to the game.

Adam Ryland
11-14-2011, 12:19 PM
I think the standard time limitation would have been a better choice. Now it's impossible to win any battles.

Time and stat limitations are not feasible due to the ease with which Access databases can be edited - it would be child's play for anyone with even a small amount of programming knowledge to circumvent any limits of those sort. Therefore the only possible alternative is a hard-coded limit which prevents you from playing properly but that does not actually hide any content.

Not liking the sound of this. If combat is basically unwinnable in the demo version, that pretty much eliminates 90% of the point of trying the game.

I think that's a bit of an exaggeration - you can see precisely how combat works and whether you like the concept, and the fact it's nearly impossible to win in combat does not prevent you from seeing anything other than how many points you would have gained. You therefore have access to everything in the game and can see precisely how it all works - that should be enough for anyone to figure out whether they want to play the full game or not.

jhd1
11-14-2011, 12:20 PM
Adam stated in his Twitter account that time-sensitive restrictions were not applicable for CBH. To be honest, all it is stopping us doing is winning in combat - like Nightmare Moon, just turn off morale for now, it's not the end of the world. We are only supposed to be demoing the game, after all, and you still get an idea of how combat works :)

Nathers7
11-14-2011, 12:22 PM
Absolutely love the variety of heroes and villians which will convince me to buy the game, Immortal Swordsman and Combat Wombat standing out for me so far. These limitations are a pain, although I understand that they were necessary.

Nightmare Moon
11-14-2011, 12:24 PM
Absolutely love the variety of heroes and villians which will convince me to buy the game, Immortal Swordsman and Combat Wombat standing out for me so far. Maybe it would have been better doing a time limit for limitations though?

I think you missed the post right above yours that said that this kinda limitation was not applicable to this particular game.

Me? I'll still try it, but until I can get the full game, I'm going to be deactivating morale and death for the time being.

Nathers7
11-14-2011, 12:25 PM
I think you missed the post right above yours that said that this kinda limitation was not applicable to this particular game.

Me? I'll still try it, but until I can get the full game, I'm going to be deactivating morale and death for the time being.

I did, that's why I edited :p

theasylum
11-14-2011, 12:36 PM
Edited this post.

Lashley
11-14-2011, 12:37 PM
yeah i dont think im gonna get it either

Adam Ryland
11-14-2011, 12:38 PM
Yeah, these limitations suck.

Succeeding in ANYTHING is impossible, so don't bother trying.

But I guess it's fun to click around and look at things as if you were battling pop-ups online.

What an accurate portrayal of how the game is really going to be!

Really, just because of this, I think I'm going to say "thanks but no thanks" to this one. Pass.

Do you not feel able to judge whether you'd enjoy the combat system based on what you can see?

WCGreyghost
11-14-2011, 12:39 PM
I think that's a bit of an exaggeration - you can see precisely how combat works and whether you like the concept, and the fact it's nearly impossible to win in combat does not prevent you from seeing anything other than how many points you would have gained. You therefore have access to everything in the game and can see precisely how it all works - that should be enough for anyone to figure out whether they want to play the full game or not.

I'll give it a try, but conceptually I hate the idea of this limitation. A level cap would be a better solution. Let me play normally, but limit how far I can advance in the demo. Kinda like the WoW trial accounts, where you can play the game up to level 20--enough to get a true test of actual gameplay, but not enough to satisfy someone who likes the game.

Adam Ryland
11-14-2011, 12:41 PM
I'll give it a try, but conceptually I hate the idea of this limitation. A level cap would be a better solution. Let me play normally, but limit how far I can advance in the demo. Kinda like the WoW trial accounts, where you can play the game up to level 20--enough to get a true test of actual gameplay, but not enough to satisfy someone who likes the game.

Again, that isn't an option - anything that involves saved data or time limits can be easily hacked (i.e. you could just open up the file and manually level yourself up). The limitation MUST be something hard-coded to the game, which limits (pun unintended) my options as to what I can do - impacting combat, a transparent system where you can see what effect the limits are having, seems to be the best solution.

Jaded
11-14-2011, 12:47 PM
I'll happily buy the game as I'm sure it will be awesome once the limitations are removed, but that's partly due to my faith in Adam. I have to be honest and say that if I was new to his games, the demo may have put me off a bit.

For now, since I can't actually fight anyone myself with a realistic change, I think I may see whether turning morale off and just recuperating every night works as a watcher-type game...

dirkdiggler580
11-14-2011, 12:48 PM
I was Apocrypha, because I was failing with my newbie character. I find Jenna Regret, a level 1 popularity and generic thug. I die in one pistol shot. I don't like the limitations, however it isn't stopping me from buying the game, I just wish there was something different because becoming unconscious to one hits are kinda ridiculous imo.

SuperSmooth
11-14-2011, 12:49 PM
I can see why people are upset about the limitations. I'll be getting the game because I love the concept and the customization available that will make the game have endless opportunities and playability.

I don't think making everything impossible to win is a good idea for a limitation as it will upset a number of people, but to those who are completely turned off by it.

Look at all the opportunities to do whatever you want, then I think you would change your mind on purchasing the game.

WCGreyghost
11-14-2011, 12:50 PM
Again, that isn't an option - anything that involves saved data or time limits can be easily hacked (i.e. you could just open up the file and manually level yourself up). The limitation MUST be something hard-coded to the game, which limits (pun unintended) my options as to what I can do - impacting combat, a transparent system where you can see what effect the limits are having, seems to be the best solution.

If by "best solution" you mean the one thing you could do that is likely to piss off a significant number of people, then I agree you've found it. Essentially, you're letting people walk in to the showroom, sit in the driver's seat of a really cool car, then expecting them to buy it without cranking the engine and going for a spin. This leads to gamer frustration.

I'm not a techie, so I have no idea what other options there may be...and I understand the desire to protect the product from theft. I just think this was a particularly customer-unfriendly way to do it. I've bought multiple versions of TEW--even bought another license after a hard drive crash because I didn't know it could be transferred. I just bought Wrestling Spirit. Odds are good I'll buy this game, too....but damn, dude...this limitation is harsh.

Adam Ryland
11-14-2011, 12:53 PM
If by "best solution" you mean the one thing you could do that is likely to piss off a significant number of people, then I agree you've found it. Essentially, you're letting people walk in to the show room, sit in the drivers seat of a really cool car, then expecting them to buy it without cranking the engine and going for a spin. This leads to gamer frustration.

So you'd prefer it if combat was still impossible to win but the combat went on for longer?

Wallbanger
11-14-2011, 12:54 PM
Again, that isn't an option - anything that involves saved data or time limits can be easily hacked (i.e. you could just open up the file and manually level yourself up). The limitation MUST be something hard-coded to the game, which limits (pun unintended) my options as to what I can do - impacting combat, a transparent system where you can see what effect the limits are having, seems to be the best solution.

Could you at least dial down the effects to 50%/5x instead of 10%/10x? That way you still have the limitations but can at least see what successful combat looks like in some situations.

Rathen4
11-14-2011, 12:54 PM
Do you not feel able to judge whether you'd enjoy the combat system based on what you can see?

Unfortunately, no. Both of my combats up til now have been turn 1 defeats. Can't really tell what's going on.

LordJaguar
11-14-2011, 12:58 PM
Still at 51% so I have not tried it although I am thinking of just canceling the demo if the limits are this harsh...I also am no super tech savvy guy but judging from the LOVE you get on the forum you really have nothing to worry about from any members pirating your game, buying a stolen copy, or hacking your data. Those that would, probably still are even if you "think" you protected it. Could you not have maybe added like a 24 hout limit that ends the game and erases your saves or something?

Adam Ryland
11-14-2011, 12:59 PM
Could you at least dial down the effects to 50%/5x instead of 10%/10x? That way you still have the limitations but can at least see what successful combat looks like in some situations.

Yup, that's what I was thinking of too. See the newly pinned topic.

Unfortunately, no. Both of my combats up til now have been turn 1 defeats. Can't really tell what's going on.

OK - seems odd as I was easily getting 3-4 turns in testing, but seems I misjudged.

poilbrun
11-14-2011, 12:59 PM
To be fair Adam, I got completely mad at the game and came here to vent my rage! I got a message when starting that schemes would be unwinnable, not combats, so I was thinking I was doing something terribly wrong.

I started the game with a custom character that got his butt handed to him, then decided to try a high-level character to see if I could do better and of course, still the same.

Obviously, I was calm enough to come and see here first, but as things stand right now, I'm not testing the game, I'm looking at the database. That's not a demo in my eyes though...

Adam Ryland
11-14-2011, 01:01 PM
See the pinned topic, I am altering the limitations.

WCGreyghost
11-14-2011, 01:03 PM
So you'd prefer it if combat was still impossible to win but the combat went on for longer?

No. I want winnable combat. Essentially, I want a demo like TEW, where I can do everything I can do in the full game for a short period of time. I know you've said there are technical reasons why you can't do a time limit in this game, but you're not really letting us play it.

Maybe you could have made the demo roleplay mode only--you know everybody really wants to create their own characters, but you let them see what those characters will eventually be able to do by playing the NPCs that come with the game.

Wallbanger
11-14-2011, 01:03 PM
Yup, that's what I was thinking of too. See the newly pinned topic.

Thank you, Adam. Very much appreciated, and I'm glad you're responsive to the important things.

Markw
11-14-2011, 01:05 PM
The limits are frustrating but if this is the only way to avoid the game being hacked and distributed for free what does anyone expect?

I'd rather have a demo in this state than not get to play the demo at all, at least we get to have a look at the characters and mess about with the editor. Will we be able to continue save games from the demo without the limitations when we buy the full game or not?

dewguru
11-14-2011, 01:06 PM
So you'd prefer it if combat was still impossible to win but the combat went on for longer?

Yes. From your developers journal I had the impression that combat options would be fluid - building on previous actions. The quick combat beat downs on the hero fail to show any of this at all.

Adam Ryland
11-14-2011, 01:06 PM
No. I want winnable combat.

I know, but I'm afraid that isn't an option I can offer, so I'm trying to get feedback as to what the next best option would be - you seem to be reading my responses as sarcasm or attacks, which they're not, I'm asking you genuine questions! :p

crownsy
11-14-2011, 01:10 PM
well, game looks good from what i can see, but the combat being so capped means This is kinda a useless demo adam.

I mean, yes, i can see what the roll system "looks" like, but joe macstabby, a nobody villian, has jumped me 3 times on the way back from civil work.

All i got to see was that he rolled. he did 3k damage all 3 times and one shot me (i have 1400 HP, total)

so pretty much, i can't do anything for fear that actual combat will occur. I know it's just the demo, but if all i was going to do was be able to click around the data base (which seems cool) and get my face beat in every time i tried an option other than recuperate... I would have just rather seen screenshots.

Still hopeful for the game, but the demo is just a mass of frustration after waiting so long to download it. Hopefully tonights will be slightly better. I understand the limitations put on you by the way the game is programed, but this demo just makes me not want to play the game. That's not the purpose of a demo.

EDIT: i agree with whoever said do like 3 times damage. I understand you don't want to make combat reflect the actual game, but I should really be able to beat up a common street thug as a super hero, or at least not get one shot 3 times.

WCGreyghost
11-14-2011, 01:14 PM
Actually, Adam, I'm pretty impressed that you are on here and responding to comments. And that you've already decided to tweak the limitations. Not trying to fight with you or anything.

The thing is...people have been drooling over this game for months, and it's disappointing to not really be able to do much with it in current form. Given prior experience with your games, I have no doubt that the full version will be great. Unfortunately, this does not alleviate the minor frustration of not being able to play now. If the retail version were available right this red hot second, I'd probably buy it and skip the demo.

poilbrun
11-14-2011, 01:14 PM
No. I want winnable combat. Essentially, I want a demo like TEW, where I can do everything I can do in the full game for a short period of time. I know you've said there are technical reasons why you can't do a time limit in this game, but you're not really letting us play it.

Maybe you could have made the demo roleplay mode only--you know everybody really wants to create their own characters, but you let them see what those characters will eventually be able to do by playing the NPCs that come with the game.
I kinda agree. I would have liked to be able to test the various powers, see how things interacted with one another, to be able to create a good character from the start when I got the game.

I already uninstalled the demo and will decide what to do next week. To be honest, you said in another thread that you did not post screenshot because people overreacted for no reason, and with this demo, I feel I'm overreacting too, but the first impression was really bad. I think I was just expecting the demo too much and got disappointed that I could not really play the game...

Ockbald
11-14-2011, 01:15 PM
I'm wondering why couldn't it be limited by time, like the TEW or WMMA games.

This is a good "taste" of the editor but you really can't experience much of the core gameplay aspects of the game like that.

Adam Ryland
11-14-2011, 01:18 PM
A patch should be up within the next hour, I just need to run some quick tests to make sure it's stable. It's identical, except that the heroes attack damage is reduced by 50% (down from 90%), and the villains' attack damage is now multiplied by 4, not 10. This should allow longer combat with minor characters.

EdawgTheMighty
11-14-2011, 01:18 PM
It looks like an awesome game and I'm still going to get it, but man...I got hit for 8k from a level 3 Villain. Was an awful beat down. Heh. Happy to see the game though.

Kainlock
11-14-2011, 01:19 PM
maybe if people had known about the limitations beforehand it would not be so much backlash. I guess we were all thinking of a capped time frame to play the game. Maybe after a month of playing you can have someone come in to wipe you out every time?

crownsy
11-14-2011, 01:19 PM
well, i mean from what i can see with the rest of the game, it looks like a fun game and with mods will be really fun. I'm still going to buy it (hell i'd pay to have the restrictions off now)

In fact, could we just do that? if the purpose of the week break between demo and launch of full is just to have people test for bugs and try it out, both seem defeated by the way the demo is built.

I can't test anything except clicking on options, because if i get into a combat i get monkey stomped. So testing is out.

And no one who downloads the demo, with the combat being so restricted, is getting a positive experience anyway...I would rather just pay for the retail sooner.

The problem is that with combat the way it is, i can't really demo anything for fear of walking into an unwinnable combat.

Also, can we get confirmation on whether the characters we create in custom will be transferable to the full version next week?

I assume yes, but i'd just like to be sure. At least i can set up a character and hide in the base if they are ;)

Adam Ryland
11-14-2011, 01:21 PM
maybe if people had known about the limitations beforehand it would not be so much backlash. I guess we were all thinking of a capped time frame to play the game.

The limitations were only decided upon a few days ago - it was always going to be a time limitation, it was only recently that I discovered how easy it would be to hack it if that was the case and had to make alternate plans. I'm well aware time limitation would be better, believe me, I'm no fan of the current system either but I don't have a great deal of other options!

Jaded
11-14-2011, 01:25 PM
Looking forward to seeing how things change with the new, less severe, limitations - but add me to the list of people who'd be happy to buy it now. :)

crownsy
11-14-2011, 01:25 PM
The limitations were only decided upon a few days ago - it was always going to be a time limitation, it was only recently that I discovered how easy it would be to hack it if that was the case and had to make alternate plans. I'm well aware time limitation would be better, believe me, I'm no fan of the current system either but I don't have a great deal of other options!

Adam, with that in mind, is there any chance of just speeding up the release? Due to the technical limitations, i don't think the demo is going to drive up interest and anticipation over the next week the way a time locked trial does.

On the other hand i'd drop the purchase price on you right now to get the full game...just saying :D

SuperSmooth
11-14-2011, 01:27 PM
Massive respect to Adam for listening to feedback and altering things!

Adam Ryland
11-14-2011, 01:27 PM
Adam, with that in mind, is there any chance of just speeding up the release? Due to the technical limitations, i don't think the demo is going to drive up interest and anticipation over the next week the way a time locked trial does.

I've heard more persuasive arguments than "gimme it now because I think the demo sucks" to be honest....;)

Jaded
11-14-2011, 01:30 PM
I've heard more persuasive arguments than "gimme it now because I think the demo sucks" to be honest....;)

It shows how impressive your track record is when some people don't like the demo and are STILL planning on buying the game. :)

Comradebot
11-14-2011, 01:34 PM
I've heard more persuasive arguments than "gimme it now because I think the demo sucks" to be honest....;)

It's a good call. I can see the logic behind it, as it gives a taste of what combat is but restricts progression through the game, but... still, I can see where it could lead to frustration and demonstrate a less than accurate version of the gameplay. In the future I suspect we'll go back to the ol' GDS standby of just limiting how much gametime you can play in a single save.

crownsy
11-14-2011, 01:34 PM
I've heard more persuasive arguments than "gimme it now because I think the demo sucks" to be honest....;)

Well, i mean, my argument is pretty much what is the purpose of a demo on a game of this type?

1. If it's free beta testing, which I'm all for, I can't provide that to you when the thing that drives the game, combat, is weighted for me to fail. I can't engage in it to see how it goes. This means my hero stays in the base because if i venture out, I get trashed. ergo, the game isn;t fun and i'm not going to devote time to it until i can get those restrictions off once the full version drops.

2. If it's to drive up interest through the time limit going off and making me go "damn, i really want to carry this story forward" feeling to buy the full version that's not served by this demo either, since I'm forced to hide in the base and not play the game due to fear of the combat mechanic.

I wasen't trying to be a wiseass, and would have thought you'd be happy to have us so hyped that we want to pay early...

My statement wasn't "the demo sucks gimme it now for free!!"

it was "the demo isn't compelling, because if i can't play the game I won't be playing it for the next week. However, i really like the game dispute that, would you like my money right now for your product?"

I don't see how that's "whining" I would think that would make you happy that despite the acknowledged lack of functionality of this demo i still want to purchase it, not make you take a shot at me....

1234
11-14-2011, 01:35 PM
Do you not feel able to judge whether you'd enjoy the combat system based on what you can see?

I agree that we are able to judge whether we like the system or not. However to me the problem is that it takes away the possibility of the combat growing on me.

I a not a big fan of the system as I feel too detached from whats going on. However my first impression of a game has been wrong in the past and I wanted to carry on to see if it would grow on me, however the difficulty of beating a mid level villain with one of the most powerful pre-made heroes made me want to quit. I kind of wanted to see how the game world develops over time, but having to run scared of combat seems ridiculous to me.

I want to buy this game, because I have never been let down by a Ryland game before, but after playing the demo I am struggling to justify the expense.

I feel this has also defeated the purpose of this week being about catching bugs/errors before the full release, as I doubt anyone will get too far before getting killed by random hero x.

I will try the patched demo later, but fear with combat still limited it wont give a true representation of the games quality.

I personally feel one or two YouTube "Let's Play Comic Book Hero" videos would have been a better option. Show us the game in it's real form without limitations that seriously disrupt the gameplay.

Adam Ryland
11-14-2011, 01:37 PM
I don't see how that's "whining" I would think that would make you happy that despite the acknowledged lack of functionality of this demo i still want to purchase it, not make you take a shot at me....

I wasn't taking a shot at you, I was just pointing out that I thought it was funny how you'd written it - it was meant in good humour, sorry if that didn't come across.

Really hasn't been my day for Internet relations today :o

Adam Ryland
11-14-2011, 01:38 PM
The demo limitation patch is available in the pinned topic of the same name.

Adam Ryland
11-14-2011, 01:39 PM
I feel this has also defeated the purpose of this week being about catching bugs/errors before the full release, as I doubt anyone will get too far before getting killed by random hero x.

Well, to be absolutely fair, it's pretty much everything else that was up for testing - combat has been (for obvious reasons) the focus of the vast majority of our testing, I'm pretty confident that that area is stable.

crownsy
11-14-2011, 01:39 PM
I wasn't taking a shot at you, I was just pointing out that I thought it was funny how you'd written it - it was meant in good humour, sorry if that didn't come across.

Really hasn't been my day for Internet relations today :o

Fair enough, I'm not the best forum writer i know :)

I know it's gotta be a rough day. That said if you do decide to want my money early for this game, which i think has alot of promise, You know where to find me lurking ;)

Adam Ryland
11-14-2011, 01:42 PM
In the future I suspect we'll go back to the ol' GDS standby of just limiting how much gametime you can play in a single save.

Nope - assuming TEW \ WMMA move to the new database system (which given that it's faster to an almost ridiculous degree, I'd think is a given), the same problems will apply in that any demo limitation cannot involve saved data or time limits. Again, it's the database system where this issue originates, not what I'm coding, so it's not something I can work around.

Wallbanger
11-14-2011, 01:51 PM
Nope - assuming TEW \ WMMA move to the new database system (which given that it's faster to an almost ridiculous degree, I'd think is a given), the same problems will apply in that any demo limitation cannot involve saved data or time limits. Again, it's the database system where this issue originates, not what I'm coding, so it's not something I can work around.

Does eLicense have the option of generating temp license codes that expire after a set amount of time? That might be a direction to look into.

Adam Ryland
11-14-2011, 01:53 PM
Does eLicense have the option of generating temp license codes that expire after a set amount of time? That might be a direction to look into.

Yes - they were even in use prior to me joining the company; the fact that they're not now might give an indication of how secure they were :D That said, TEW and WMMA are actually much easier to limit than CBH as I can just turn off access to certain features, so I'm not too worried about that.

Cold Cobra
11-14-2011, 01:56 PM
I certainly enjoyed the game, and I know I'll enjoy the combat once I can... use it.

My only problem was my own misunderstanding of the ATD system (I thought you could have different areas in different dimensions, instead of always having, for example, an Earth in each dimension, even if you wanted a hell-like dimension that just had one area in it.)

Unless I'm wrong I just have to figure out how to set up my universe again.

Vladamire Dracos
11-14-2011, 01:59 PM
Yup, that's what I was thinking of too. See the newly pinned topic.



OK - seems odd as I was easily getting 3-4 turns in testing, but seems I misjudged.

My guy got two turns out of fighting Rachel Noir (I got initiative, hit her with my best attack, took damage from her counter attack, tried healing, then went down to her second attack), but went down to The Avenue P Militia without being able to get one hit in (they got initiative, dealt 19xx damage with their "Gang Attack" and that was that for that fight). Perhaps hardcode a limit to recuperation instead? Only heal 1 point of heath per or the like? That way perspective buyers can try out one of the more important aspects of the game, but the limit would act as a natural stop gap? Just an idea.

Adam Ryland
11-14-2011, 01:59 PM
I certainly enjoyed the game, and I know I'll enjoy the combat once I can... use it.

My only problem was my own misunderstanding of the ATD system (I thought you could have different areas in different dimensions, instead of always having, for example, an Earth in each dimension, even if you wanted a hell-like dimension that just had one area in it.)

Unless I'm wrong I just have to figure out how to set up my universe again.

I think you've misunderstood your misunderstanding of the system (?) - you can have different areas in different dimensions. You could have Hell as a Dimension and only have one Area, Hades, inside it. Earth doesn't need to be present.

Cold Cobra
11-14-2011, 02:01 PM
I think you've misunderstood your misunderstanding of the system (?) - you can have different areas in different dimensions. You could have Hell as a Dimension and only have one Area, Hades, inside it. Earth doesn't need to be present.

Oh right, so how do you limit an area (and its locations) to a particular dimension? I assumed it would be there when you create an area, you see.

Adam Ryland
11-14-2011, 02:01 PM
Perhaps hardcode a limit to recuperation instead? Only heal 1 point of heath per or the like? That way perspective buyers can try out one of the more important aspects of the game, but the limit would act as a natural stop gap? Just an idea.

I'm not keen on that on the grounds that if you play as a mega-powered character who is rarely going to be challenged in combat - a la Superman perhaps - then the demo limitations are almost never actually going to effect you enough to warrant you buying the product.

Adam Ryland
11-14-2011, 02:04 PM
Oh right, so how do you limit an area (and its locations) to a particular dimension? I assumed it would be there when you create an area, you see.

You just create the Location you want and set it to that Area and Dimension. You don't need to explicitly link the Area and Dimension together, the Location does the linking just be existing - as new Locations can't be created by the AI, you never have to worry about one appearing in an ATD that doesn't make sense.

Cold Cobra
11-14-2011, 02:06 PM
You just create the Location you want and set it to that Area and Dimension. You don't need to explicitly link the Area and Dimension together, the Location does the linking just be existing - as new Locations can't be created by the AI, you never have to worry about one appearing in an ATD that doesn't make sense.

Ah right! Sorry for troubling you etc. etc.

Adam Ryland
11-14-2011, 02:29 PM
Any feedback on the trial change? Is combat now lasting long enough to get an idea of how it works?

Kainlock
11-14-2011, 02:31 PM
Yes it is. I was able to knock off half a guys hit points before he got me.

James Casey
11-14-2011, 02:33 PM
Yes, definitely. Helped that I had Power Spike on my side against Power Hunter, but I got through five or six rounds in one piece... then in one big messy splay on the floor :o

Adam Ryland
11-14-2011, 02:35 PM
Great. I'll update the main download tomorrow then so that everyone is using the same thing.

RabidElf
11-14-2011, 02:55 PM
can someone please tell me the default install directory path? apparently, the patch doesn't like where i install things. i've un/reinstalled 3 times and the patch still doesn't like me.

crayon
11-14-2011, 02:59 PM
Nope - assuming TEW \ WMMA move to the new database system (which given that it's faster to an almost ridiculous degree, I'd think is a given), the same problems will apply in that any demo limitation cannot involve saved data or time limits. Again, it's the database system where this issue originates, not what I'm coding, so it's not something I can work around.

I haven't had time to play the demo yet so take it with a grain of salt, but just as a thought for next time (or future demos you need need to do), would limiting the user to one or several different characters/powers/promotions/etc to play with be part of a doable option? Of course I have no idea how hackable this is either

Ockbald
11-14-2011, 03:14 PM
After playing for around two hours, here is what I have to say:

The game seems fun, easy to pick up and play and has tons of potential for furure releases and modders alike, even if I feel the schemes a bit random.

It is however, unplayable. I understand it's a demo, I understand it's to show me what I can get when buying - However the limitations make way too hard for a powerful hero to deal even with the smallest of threats.

I am however excited for the actual release and I am looking foward to it, if I could give a feedback was to rethink the limitations and what to limit. The idea of limiting to just one playable character that just emerged here sounds awesome, since you get to actually experience the game as it was intended and yet you get a big motivation to go out and get it.

24 of november needs to arrive quickly!

Comradebot
11-14-2011, 03:17 PM
Yes, combat is actually lasting some time now. Heck, using Mr. Infinity I can actually take down some of the super jobber level bad guys!

It's quite fun, looking forward to the full release... and a chance maybe to give City Sweeper a shot at the big time!

Nightmare Moon
11-14-2011, 03:26 PM
Ugh, this damage multiplier is a DO NOT WANT situation.

bigcat
11-14-2011, 03:27 PM
Is this what they mean by hardcore gaming?
Music Wars Rebirth basically let you buy the game and license the downloaded Beta. Could be an option for folks who are going to buy and leave the demo the way it is?

jhd1
11-14-2011, 03:39 PM
Is this what they mean by hardcore gaming?
Music Wars Rebirth basically let you buy the game and license the downloaded Beta. Could be an option for folks who are going to buy and leave the demo the way it is?

Music Wars Rebirth is a terrible example - they effectively had people buy the game as a preorder, 'allowing' them to play a game that isn't yet complete, let alone in its final phases. People are paying to beta test a game that won't be finished for a while, judging by the comments on the forum.

Adam Ryland
11-14-2011, 03:48 PM
Could be an option for folks who are going to buy and leave the demo the way it is?

While it's flattering that people want to buy the game early, I think the current system is the best one to use - although it requires a little patience, it does mean everyone knows where they stand and what they're getting.

That said, if there are no major errors reported, I'm sure GDS will consider moving the release forward a day or two, Monday is not something we're rigidly stuck to for no reason.

Pinke
11-14-2011, 04:13 PM
Bit late to conversation ... and not sure it's possible with Adam's infrastructure.

Honestly tho, I would much prefer a system where the stats are correct, but I get a message box that says ... oh you won that one, but something stupid happened and you didn't; go buy the game.

I suppose balance is very important to me in buying a game that mainly revolves around text and combat, and I would like to see how combat actually rolls.

Just my thoughts.

Adam Ryland
11-14-2011, 04:20 PM
can someone please tell me the default install directory path? apparently, the patch doesn't like where i install things. i've un/reinstalled 3 times and the patch still doesn't like me.

C:\CBH

You don't need to un\reinstall, the path makes no difference to the patch. Just paste it over the top of your existing copy, wherever that may be.

bigcat
11-14-2011, 05:00 PM
Fair enough, I guess I should have spent a few more points on Patience when I created bigcat, but I though loveable excitability was more important. :p