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praguepride
11-22-2011, 08:54 AM
Perhaps this is already slated for later release but it'd be nice to have some kind of fog of war implemented for the following:

1) Villain Movement. Right now if a villain is in a location, you can always find them. It'd be challenging to have villains move around without the player instantly being aware that, say, Cape Killer is now stomping around Principal City.

2) Villain Strengths/Weaknesses: right now, it's very easy to find the strengths/weaknesses of a particular villain in the middle of a fight. You open their panel and see which stat (agility/reactions) are they weakests at defending, which attributes result in elemental strength/weakness etc.

It'd be fun and challenging that anything above Easy mode would hide those stats (i.e. ???? when viewing the character panel) until they're discoverd via combat or WOTS.

For dice purposes, the seed value would be ??? so players would have to guess at how high they are based on the rolls they're seeing.

Would also open up new attributes for players that would better reveal those hidden stats and movement. It would also allow an increase in WOTS generation by having information pop up about villain movement/strengths/weaknesses/stats. Maybe weight it towards the user's rogue's gallery and location so they don't spend all their time statting up villains they'll never face.

Finally, when a villain is fully revealed (i.e. all stats, all attributes) provide a "familiarity" bonus to the character for fighting a "known" element. So Batman fighting Two-Face, eventually he'll know everything there is to know about fighting Two-Face.

The Joker, however, should have an "Unpredictable" attribute that prevents a combatant from EVER being familiar with them as they're...well...unpredictable.

Adam Ryland
11-22-2011, 09:54 AM
1) Villain Movement. Right now if a villain is in a location, you can always find them. It'd be challenging to have villains move around without the player instantly being aware that, say, Cape Killer is now stomping around Principal City.

That's actually incorrect. Most villains will be hidden until they attempt a crime. If you view profiles, you'll see that quite a lot of them have their location "currently unknown", which means they are somewhere but you don't know where.

praguepride
11-22-2011, 11:51 AM
Fair enough. I wasn't sure if this was because they moved to a non-existent location. From my personal mod, I've created a lone location within it's own timeline (e.g. the past) and have seen both heroes and villains "leave" for parts unknown only to come back.

I figured it was because they were set to wander (so if I ever add a second location, they're all set up) but because they have no place to wander too they go to ??? for awhile and then come back. I saw heroes do this so I figured villains were doing the same thing.