View Full Version : "Damage Over Time" Powers
11-24-2011, 05:07 AM
This is a simple suggestion for powers that continue to cause damage each turn, like a poison. :D
11-24-2011, 08:24 AM
And I would like to add "Area of Effect" Damage as well. If your fighting a team and use some sort of explosion, rain of fire, rain of ice etc..
11-24-2011, 08:44 AM
I like these idea's, think I said something similar to the OP's suggestion already, but definately like the Area of Effect as well.
On the AoE idea though, I know it's easy to picture the two teams fighting each other side by side... but I think it's more logical to assume that a whole city could be the battle ground, and so there would be mass destruction if they end up covering huge area's.... so we need the radius and such as well.... and if they are even remotely close to each other.
Tricky one, although I really want to see it... Just have to think it through really well to make it work properly... as I believe there was mention of being able to physically destroy things in future CBH games, as it evolves.
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