Hawk1665
11-30-2011, 08:59 PM
Maybe this has been addressed in another thread but I didn't see it.
Playing the demo it's been my experience that enemies will constantly focus on the player. I'm currently in the middle of a fight with Neutrina as Big Chill with Miss Fortuna and Miss Atomic as allies. Without fail, every round, Neutrina has attacked Big Chill. She hasn't touched the other two, but knocked Chill down to 100 health. This has been my experience in every multi-character fight. The enemies will always focus on the character to high degree if not exclusively until the player is knocked out of the battle.
That'd be fine if your allies focused fired as well. But it's been my experience that they don't. They'll spread around the attacks hitting most of the enemies, without taking the aggro from the enemies until the player has been knocked out of the fight.
It kind of makes multi-character fights aggravating. The main character is ganged up on by all the enemies until KO'd. The Allies AI doesn't focus fire and are eventually picked off by the higher odds, and then you have to spend five-ten turns recuperating your health. I get that there's probably an element of AI and randomness, but something seems off that nine out of ten (or ten out of ten attacks in the current battle) attack the player and not any other ally.
Playing the demo it's been my experience that enemies will constantly focus on the player. I'm currently in the middle of a fight with Neutrina as Big Chill with Miss Fortuna and Miss Atomic as allies. Without fail, every round, Neutrina has attacked Big Chill. She hasn't touched the other two, but knocked Chill down to 100 health. This has been my experience in every multi-character fight. The enemies will always focus on the character to high degree if not exclusively until the player is knocked out of the battle.
That'd be fine if your allies focused fired as well. But it's been my experience that they don't. They'll spread around the attacks hitting most of the enemies, without taking the aggro from the enemies until the player has been knocked out of the fight.
It kind of makes multi-character fights aggravating. The main character is ganged up on by all the enemies until KO'd. The Allies AI doesn't focus fire and are eventually picked off by the higher odds, and then you have to spend five-ten turns recuperating your health. I get that there's probably an element of AI and randomness, but something seems off that nine out of ten (or ten out of ten attacks in the current battle) attack the player and not any other ally.