View Full Version : GDS RPG Group Fun Madness Extravaganza!
mjdgoldeneye
04-15-2012, 06:24 PM
I know I've posted topics about this before, but I think it's fair to repost if half a year passes between topics... :p
Does anyone out there wants to try running some sort of tabletop RPG campaign with GDS people?
I've already run a few Pathfinder games online and they work surprisingly well.
If you are familiar with these types of games, I'd be interested in running a Pathfinder campaign. It's basically the same thing as D&D 3.5 with some changes and updates. Though, if anyone else out there prefers 4e (or even regular 3.5 or something like Shadowrun), I'd play, but I wouldn't be experienced enough to DM.
If you aren't familiar with these games (or just know that "D&D" is something nerds do in the basement :p), basically, just try it out and I'm sure you'll like it. If you're a GDSer and play mafia, this type of game is certainly up your alley. You control a character in a fantasy setting and, really, everything after that is up to the players and DM ("dungeon master", the person running the story). There's combat, puzzle sort of things, diplomacy... It's multiplayer Skyrim for old people! :p
We're probably not going to be very heavy with the RPing, so don't be afraid that you'll be expected to speak in character... It'll probably run like a very thematic game of Risk, but, of course, that depends on player preference. :)
Also, don't worry ahead of time about scheduling. If you want to play in general, don't worry about specifics. We can run on a schedule ranging anywhere from multiple times per week live via chat to a really slow play-by-post set up in a thread on here. That gets sorted out later. ;)
Info and Stuff:
- We'll run a max of 6 PC's at a time. If we have more people who want to play, we may end up with a rotating roster of party members depending on who's available.
- Useful sites:
http://paizo.com/pathfinderRPG/prd/
http://www.d20pfsrd.com/
Dice Roller (http://rolz.org)
Google Docs (https://docs.google.com/spreadsheet/ccc?key=0AkRJy_Fge85kdFBWLXlWdzh5WE9icTJlQjJpaW1Lb VE#gid=0)
- Legal races and classes are in this post. (http://www.greydogsoftware.com/forum/showpost.php?p=1763557&postcount=23)
- No Evil players.
- Start with average starting wealth for your character + 25gp. Use the chart at the top of this page for average starting wealth for your class. (http://paizo.com/pathfinderRPG/prd/equipment.html) If your class isn't there, it's on your class's page.
- You start with a tent, a waterskin, 10 days of rations, a backpack, and a bedroll for free.
- The party as a whole will also get 50 feet of hempen rope and a grappling hook.
- House rules for encumbrance and vision are here. (http://www.greydogsoftware.com/forum/showpost.php?p=1763560&postcount=25)
- To start, your base health is your starting class's full hit die. (Barbarians get 12, Wizards get 6, etc.) We roll every level after first for HP. I may extend the "full hit die" thing to second level as I've always found the low-level frailty of Pathfinder characters to be a detriment to the experience.
- Fun Time Pathfinder Chat of Win: http://gdsrpgmaddness.chatango.com/
Party So Far:
Astil - Human Druid
IER - Vanara Ninja
Wallbanger - Dwarf Barbarian
TheKenwyne - Half-Elf Ranger
MLT - Half-Elf Cleric
Arrows - Human Sorcerer
moon_lit_tears
04-15-2012, 06:58 PM
I play 4e, but have a friend who has been in Pathfinder for sometime now and can coax him into giving me a general rundown of the differences I may need to know :)
mjdgoldeneye
04-15-2012, 07:07 PM
For anyone looking to see a sample of how this works, here's some info:
An average party is 4-6 people. Usually you'll have a healer type (cleric or paladin), a sneaky type (rogue or ranger), a magic type (wizard or sorcerer), and a bulky fighting type (fighter or barbarian). There are a bunch of other classes, but generally you'll fall into one of those for categories.
The campaign usually starts with the group meeting and being given some quest. Then, how the group goes about completing the quest may vary. Say, at first, the local town lawman needs the party to handle a tribe of lizardmen who keep causing trouble by attacking the town or steal livestock or whatever. You can simply go an slaughter the tribe (using combat), but it may also be possible to reason with them (using diplomacy, if someone in your group knows draconic or can cast a spell to bestow communication in some way) or even scare or trick them into leaving the area (with intimidate or bluff, respectively).
The above options aren't the only ones, and there's plenty of ways to augment your course of action. You can provide the tribe an offering of value (or make them think it's of value) or capture the chief at night and ransom him.
It's entirely open ended and lots of fun.
mjdgoldeneye
04-15-2012, 07:11 PM
I play 4e, but have a friend who has been in Pathfinder for sometime now and can coax him into giving me a general rundown of the differences I may need to know :)
I'll give everyone a full rundown before and during play. All the rules are online and freely available.
http://paizo.com/pathfinderRPG/prd/gettingStarted.html
Unless you want to, I wouldn't advise going off and reading everything. As with any tabletop RPG, there's rules galore. Luckily, most of them are very situational and not necessary to know at all times.
The biggest difference between 4e and Pathfinder is that it's a lot easier to randomly die in Pathfinder at low levels. :p I will probably provide for people to make sure there isn't a pointless party wipe 2 encounters in. ;)
djthefunkchris
04-15-2012, 08:30 PM
In the interest of NOT cluttering up the scummie award thread, I'll post it here.
Are you talking just a dice roller, or a whole play-by-post site?
'Cause one of the few things Wizards has done right in the last few years is this (http://www.wizards.com/dnd/dice/dice.htm).
It's perfect I suppose... I was looking for a sight where you could have people make die rolls though, and anyone on could see the result (to keep from cheating).
I see MJD just made a post about playing a game again. When I was younger I thought it was funny every time people at my job mentioned playing. I went to watch one night, and the guy that ran it, I didn't expect it to be him. He's a really cool guy, plus was one of the legitimately nicest and probably the strongest guy I have ever met in my life. Beat one of those steel garbage dumpster's in with his fist so bad one day we had to kick it back out to get it to shut again. Anyways, I listened, learned and was shocked I was actually finding it funny and interesting. Was like watching a really good movie, to be quite honest....
So I started playing, and eventually got talked into running some of the idea's I had for games (kept trying to get the normal GM to run it, but he wanted me to do it so he could play). Long story short, I was a hit with it, so much so I got invited to actually run them at events (which I never caved in to do though).
As I said, I been trying to come up with a "Mafia" type version of it, that would capture the, excuse the corny phrase "magic" of playing D&D. This was way back in the 80's, and D&D was only in the 2nd edition at the time. I've actually kept up with it by reading about it online and such, and know about a lot of the new rules... too many rules to really make it that fun anymore though. To much information for all playing to actually have to keep up with in my opinion... I like my notes to be mostly about the NPC's, Monsters, towns and a dungeon's rather then exactly how much a PC knows about picking berries and herbs, and quite frankly a ton of skills that seem to squash the reason to go to towns for goods, information, etc. I think I even read somewhere about tracking being a skill anyone could learn now, and just to be understood, I would only allow something like that under heavy penalty. I've seen the splitting of stats in two, the forgotten realms, the oriental adventures, and tons of other things, and I would be willing to let some of these supplements into a game, as long as all bases are covered before the adventure begins.
I've had up to 20 people involved at once. The trick is to get most of them separated by the end of the session, to meet up later if they so desire (if they are ever together again). This way if only six or two or five, or pick a number from the sky... show's up for the next session, the whole thing makes a little sense, and other's can show up at different times to "catch up" for lack of a better word.
In any case, I'm still trying to figure out a way to make it work for a Mafia game. If anyone wants to get with me on doing something like that, hit me with a PM with idea's or thoughts on the matter.
mjdgoldeneye
04-15-2012, 08:46 PM
If you need a perfect dice rolling thingy, go here: http://rolz.org/
You create a room on the fly and can roll whatever dice you need and everyone gets to see the results.
When I play online, I use that site and Google Docs. Google Docs has a built in chat and the spreadsheet program makes an amazing map grid.
Arrows
04-15-2012, 08:49 PM
D&D was a game I'd wanted to play when I was younger, but the only group of people I knew who played were... interesting. They stayed in a little room practically all the time smoking and playing D&D, and weren't about to invite kids.
Doubting I'd ever find the creativity to play these days.
moon_lit_tears
04-15-2012, 08:58 PM
D&D was a game I'd wanted to play when I was younger, but the only group of people I knew who played were... interesting. They stayed in a little room practically all the time smoking and playing D&D, and weren't about to invite kids.
Doubting I'd ever find the creativity to play these days.
I dabbled when I was a kid. NEver really cared for it, but picked it up about 3 years ago and love it. It's not just about killing stuff (though that's freaking awesome) I love the story behind it, and the being able to interact and live in a fantasy world. I guess it's why I read a lot.
Now if you could get this done online and get a group together who could play a weekly biweekly game or something I'd so be down for this. I'm rocking out a Hybrid half elf Shawman right now. :D
djthefunkchris
04-15-2012, 09:05 PM
D&D was a game I'd wanted to play when I was younger, but the only group of people I knew who played were... interesting. They stayed in a little room practically all the time smoking and playing D&D, and weren't about to invite kids.
Doubting I'd ever find the creativity to play these days.
The main thing, to get the most fun out of it, is playing your character right. RPG (Role Playing Game), is fun if done right. I don't mean go overboard and dress up or anything like that, as I find that creepy in some ways...
An example of what I mean would be this guy I let be a Half Ogre. Back then Half Ogre's weren't meant to be character players, but there were idea's of how to use them in a campaign (group). I told him I would only allow him to play as one if he acted the part, and he did... To the point that I couldn't have planned it better. The first time out with this character, he grabs what the skeleton's were cuffed to, which was a spiked ball and chain. He grabs it at every chance as a weapon, and proceeds to use it as ineffectively as anyone would using it for the first time as a weapon, knocking out his own member's more then the enemies... And did it against creatures that none of them would have had a problem with otherwise. Funniest dang thing ever.
The point: IF you can make a character you like, and will like playing as, you will be able to have fun.
Wallbanger
04-15-2012, 09:16 PM
Haven't played tabletop since I was in college, but would gladly join a party here. Can't always guarantee availability depending on work/travel schedule, but as I do with mafia, try to make the best I can of it.
mjdgoldeneye
04-15-2012, 09:28 PM
Again, this would ideally be pretty lax. I would go about this understanding that very few of us would have experience with this sort of thing.
Really, the hardest work lays on the DM. :p However the players play is up to them. Generally, if the players believe something will work, the DM should have hopefully expected them to think that and then have that flow exactly as planned or use the party's expected expectations as a way to create an encounter or situation. If the DM didn't expect players to act a certain way, it's their job to to make it work...
So, like, if I provide a situation where the party is supposed to cross a bridge and there's a guard on the bridge, I would expect the party to either sneak by, fight, or bribe the guy. However, if we've got an alchemist who has the bright idea of trying to blow the bridge up, why not let them? My description of the situation ought to be enough to let them know if it would work and, if not, Knowledge: Engineering is a thing.
The right way to play isn't to tell the players "No, you can't do that". The right way to play is to let them try and, if I told them the bridge was made of reinforced stone, it's perfectly fine for their sabotage attempt to be a glorious failure. :P (And, likewise, if it's wooden thatch, it might end up being a crowning moment of awesome for them to think of that.)
So... yea... If anyone is worried they won't be "good" at it or "creative" enough, well, if you aren't, I wouldn't be doing my job correctly. :p
I can't force people to play, but, damn it, if they do, I can make it a good time. ;)
djthefunkchris
04-15-2012, 09:33 PM
I keep thinking everyone would have to be in chat, but there has to be a way to do it in "thread" form. Perhaps let everyone take their turn or post as they want, then the referee would make the decisions of what happens. Certain things could easily be "pre-determined" I imagine.... "I will always strike with my Longbow first, unless it's too close, then I will use my longbow." That way if things happen, the DM can determine what actions everyone makes and keep things moving, even if some aren't available at the time. "I will try to negotiate first!" "I take the first watch at night." etc.
moon_lit_tears
04-15-2012, 09:35 PM
So MJ here's something you may be interested in knowing.
Today in our game, one of the guys called Wizards because of one of my abilities we had in question. Basically I can be like "you yes you attack him now" Well doing this with an ability that I have, if the person hits with his basic attack he automatically does max damage. Now the question is. If the player crits does all the crit damage (extra 1d12 rolls) get maxed as well or does he still roll them.
So he called Wizards, do you know that there is no rule on this, so they are submitting it for a write up in the new rules book? How effin fantastic is that?
Anyway Yes I'd be interested in this. I'm curious how this would work online, but would love love love to get into a leader type role. Healer, or buffer is my favorites right now. I honestly thought I liked the TANK, but after getting this off the ground just saying Healer is my forte. So put me down with dibs on this spot. :D
moon_lit_tears
04-15-2012, 09:37 PM
I keep thinking everyone would have to be in chat, but there has to be a way to do it in "thread" form. Perhaps let everyone take their turn or post as they want, then the referee would make the decisions of what happens. Certain things could easily be "pre-determined" I imagine.... "I will always strike with my Longbow first, unless it's too close, then I will use my longbow." That way if things happen, the DM can determine what actions everyone makes and keep things moving, even if some aren't available at the time. "I will try to negotiate first!" "I take the first watch at night." etc.
Honestly? I think with this idea you'd need two threads. One for general discussion and talking and shitzz, and a thread where the actual game goes on. I mean getting your plans as a team together can be LOADS of posts, and that would just make the game thread pretty crazy.
mjdgoldeneye
04-15-2012, 09:43 PM
So MJ here's something you may be interested in knowing.
Today in our game, one of the guys called Wizards because of one of my abilities we had in question. Basically I can be like "you yes you attack him now" Well doing this with an ability that I have, if the person hits with his basic attack he automatically does max damage. Now the question is. If the player crits does all the crit damage (extra 1d12 rolls) get maxed as well or does he still roll them.
So he called Wizards, do you know that there is no rule on this, so they are submitting it for a write up in the new rules book? How effin fantastic is that?
That's awesome. It's good that they take player discoveries into account like that.
moon_lit_tears
04-15-2012, 09:46 PM
That's awesome. It's good that they take player discoveries into account like that.
Oh yeah. We don't call often, just when we have a question that none of the books answer. I mean it's a good thing to keep in mind for this too. If there is a question you can call them and get some advice/answers to questions.
mjdgoldeneye
04-15-2012, 09:50 PM
Well, ideally, we'd managed to find some time in the day whenever (planned a ways in advance each time, I imagine) that we'll all be around.
Then, these utilities together cover everything:
Rolz (http://rolz.org/) - Handles all of our dice rolling needs. You join a room (no need to actually sign up for anything, you just click "dice room" at the top right, put in the name of the room, and pick a nickname) and you roll by typing "1d20" or whatever and it shows up, visible to everyone. You can chat normally too.
Google Docs (https://docs.google.com/spreadsheet/ccc?key=0AkRJy_Fge85kdFBWLXlWdzh5WE9icTJlQjJpaW1Lb VE#gid=0) - It also has a built in chat and the spreadsheet program is very flexible and fancy.
In addition to those, there are nice, editable PDF character sheets I have found online. Players can fill them out and then send them to everyone else so we always know who can do what.
If we can't managed to all be around simultaneously, we can play by post. The Pathfinder message boards have dozens of them going at a time and they've worked out some good ways to handle combat and interaction.
Of course, having a more "live" sort of option like the above would be preferable because play by post inevitably becomes cumbersome. Typically you do have two threads: The actual game thread and the discussion thread.
We can also hybridize. We can switch between the two formats when needed. Combat is better live, but the non-combat stuff can work fine in-thread.
djthefunkchris
04-15-2012, 10:20 PM
I think I'd like to be a human Ranger again, seems to be the type of class I always like playing most. Of course, nothing like being a Dark Elf Ranger, if allowed. See in the dark and all that, but hard shopping for things in towns.
We going to be able to choose our class, or have to roll first to see what we can qualify for?
Yeah, I think I would rather play, and see how it goes before actually getting into running one again. Especially since all online stuff would be completely new to me in the way of doing it. Whatever idea's you guys come up with is fine, especially since they can always be changed later down the road if you think of something better, etc.
i effin rule
04-15-2012, 10:22 PM
I'd be willing to give it a try, I think.
djthefunkchris
04-15-2012, 10:38 PM
Oh yeah. We don't call often, just when we have a question that none of the books answer. I mean it's a good thing to keep in mind for this too. If there is a question you can call them and get some advice/answers to questions.
In the old days there was no "wrong" way to handle questions.... For example, that person that got a crit, if I were the DM, he would get the crit, and double damage for it (because of your ability). IF I understood what you were explaining correctly, then that's the answer your going to get back, because it's the right answer.... rule or not for it. Same goes with just about anything, you can pretty much make the decision, and even if they come up with a "rule" for it later, doesn't make your decision wrong.
The thing is though, you have to be consistent with it. For example, the DM can't allow it for you, then decide later that it doesn't count because it's one of his favorite NPC's... or NOT let it count with someone else with the same ability.
EDIT: It's nice that they are going to include it in a book, and such though.
moon_lit_tears
04-15-2012, 10:55 PM
In the old days there was no "wrong" way to handle questions.... For example, that person that got a crit, if I were the DM, he would get the crit, and double damage for it (because of your ability). IF I understood what you were explaining correctly, then that's the answer your going to get back, because it's the right answer.... rule or not for it. Same goes with just about anything, you can pretty much make the decision, and even if they come up with a "rule" for it later, doesn't make your decision wrong.
The thing is though, you have to be consistent with it. For example, the DM can't allow it for you, then decide later that it doesn't count because it's one of his favorite NPC's... or NOT let it count with someone else with the same ability.
EDIT: It's nice that they are going to include it in a book, and such though.
They basically said it's DM choice. I like the fact they are pretty good with it. I have to admit some of the rules in the books are pretty confusing. I mean most are pretty spot on, but some are pretty lame in explanation.
BHK1978
04-16-2012, 12:42 AM
MJD maybe you should put this up in the Dog Pound so that you can reach a wider audience.
mjdgoldeneye
04-16-2012, 12:55 AM
Well, it seems like we have some interest. If we're a little short on people, I have some friends who would join in.
First, we'll need characters.
http://paizo.com/pathfinderRPG/prd/
http://www.d20pfsrd.com/
Those 2 sites have all the information you could possibly need to craft characters. The first link is preferable for those without experience. Start at the "Getting Started" link and go from there.
Here's a really good modifiable PDF character sheet. (http://www.pathfinderdb.com/character-sheets/form-fillable-character-sheets/222-modified-neceros-character-sheet)
If you need help or get lost, I'll help you out. Sometimes making a character for the first time is a combination of being a kid in a candy store and trying to read a technical manual... :p
Look below for starter help and rules for character creation. After typing it, I realized it was a jungle of madness... Feel free to ask stuff because who knows if any of that down there makes sense... :p
As I said, start at Getting Started, linked to from that first link up there. Here too if you're lazy. (http://paizo.com/pathfinderRPG/prd/gettingStarted.html) Those "Common Terms" will get you acquainted with 80% of what you need to know. Another 10% is your class abilities and the last 10% even experienced players have to look up. We've had a grapple oriented monk in a group for months and had to look up grapple rules every 5 minutes... It's actually mostly because we have goldfish memories... :p
Once you've read the list and have realized you don't remember what you just read, understand that this is normal and don't worry about it... :p You can be reminded of how stuff works as we play.
Now, this is where you get to the "Generating a Character" heading. I would not go about doing things in the order listed. The "official" way to make characters is to roll ability scores and go from there. 1. I don't want people getting crappy scores and being unhappy and 2. I don't want everyone rolling 18 Strength and turning this into an unintentional edition of The Adventures of the 1985 Chicago Bears.
Pick your race and class first (I detail that next because I'm insane... :p Go and come back here.... Ill wait...) and then use the point buy system to determine your scores. The rules for the stat buy are under the two tables there under "Generating Ability Scores". We'll run a "standard" 15 point buy for now. I like 20 point buys, usually, but with a new group, we can end up with some erratic nonsense that makes combat occasionally crazy. :p Generally speaking, when you're buying points, look at the description for your class and keep in mind the racial ability modifiers for your race to figure what's the best way to distribute points. Also keep this in mind when picking a race and class in general. For example elves get +2 dexterity and +2 intelligence, but -2 constitution. This makes them good wizards and poor fighters. (You can be an elf fighter, though. I just wouldn't recommend it... :p) Also, it means that whatever you buy for those skills will be modified after the fact. If you buy a 16 in Dex, it's bumped to an 18. Keep in mind that a 10 is "normal", a 12 is "above average", a 14 is "good", a 16 is "specialized" and an 18 is "you must be a mutant". :p That's why the cost of points is not linear. Having an 18 and 10's in everything else is just about as good as 6 14's. Though, whether you want either case also depends on the class! Don't go over 18 or below 7 to start on any stats (before race modifiers). So, with race modifiers, you can be a 20 or a 5 in something. If you are, you're insane. Lastly, try to get even numbers for stats. You get a "+1" for each even number you get up to from 10 (12, 14, 16, etc.). So, if you have many odd numbers, it may be wise to drop something down one and bring something else up one if you can afford it. That way, you randomly get another +1 to something for the same price.
As for class and race, you'll have many options. There's tons and tons of "official" races and classes, but I want to restrict our options a little. Some classes are a little unbalanced (in my experience) and others are just too complicated or niche for general use (by newer and less hardcore players especially). Everything listed below is available. If it isn't listed, it probably isn't. :p
Races - Recommended races are any of the core races and then anything in italics. Choosing a non-core, non-italicized race is fine, but, well, not recommended. Such races only tend to work will with specific classes and are better as NPCs, are just sort of weak in comparison to the others, or not a common race and harder to implement in the standard Pathfinder setting. There's totally legal, though, if you don't care. Some of the headings below are links to pages with the classes on them, in case you can't see. :)
Core Races: (http://paizo.com/pathfinderRPG/prd/races.html)
Dwarf
Elf
Gnome
Half Elf
Half Orc
Halfling
Human
More Races: (http://www.d20pfsrd.com/races/monsters-as-pcs)
General:
Aasimar
Changeling
Drow (Dark Elf)
Duergar (Deep Dwarf)
Fetchling
Goblin
Grippli
Hobgoblin
Kobold
Strix
Svirfneblin (Deep Gnome)
Tiefling (Standard, Ignore The Tables)
Elemental Types:
Ifrit (Fire)
Oread (Earth)
Suli (Light)
Sylph (Air)
Undine (Water)
Humanoid Animal Types
Catfolk
Ratfolk
Tengu (Crow)
Vanara (Monkey)
Vishkanya (Snake)
Classes - Next to each class, I denote the general party role(s) of the class and some races that work well with that class. This is just for your convenience, not a restriction. Humans are good at everything so I never list them. :D Half Elves and Half Orcs are mostly in the same boat, but they have more specialized racial stuff and, thus, have things they specifically excel at. This time, I italicize what I recommend based on ease for newer players. Wizards are great, but a die easily, start off a bit rough, and are a little complicated for those new to the environment.
Core Classes (http://paizo.com/pathfinderRPG/prd/classes.html)
Barbarian - (Melee Combat, Tank - Half Orc, Dwarf, Hobgoblin, Oread)
Bard - (Support Magic, Skills - Halfling, Gnome, Catfolk, Half Elf)
Cleric - (Healing, Tank - Aasimar, Changeling, Half Orc, Tengu)
Druid - (Anything, Everything - Aasimar, Dwarves, Vanara, Half Orc)
Fighter - (Melee Combat, Ranged Combat - For power, same as Barbarian. For finesse/ranged, add everything from Rogue.)
Monk - (Melee Combat, Tank - Dwarf, Oread, Tengu, Vanara)
Paladin - (Melee Combat, Healing - Aasimar, Suli, Half Orc, Half Elf)
Ranger - (Ranged Combat, Melee Combat - Grippli, Hobgoblin, Tengu, Vanara)
Rogue - (Stealth Combat, Skills - Drow, Halfling, Vishkanya, Catfolk)
Sorcerer - (Offensive Magic, Support Magic - Half Elf, Halfling, Ifrit, Catfolk)
Wizard - (Support Magic, Offensive Magic - Elf, Ratfolk, Tiefling, Sylph)
Other Classes: (http://www.d20pfsrd.com/classes/base-classes)
Alchemist - (Ranged Combat, Melee Combat - If bomb oriented, same as Wizard. If mutagen oriented, consider races with bonuses to strength and constitution as well.)
Inquisitor - (Ranged Combat, Support Magic - Same as Cleric plus anything with bonuses to dexterity. Melee Inquisitors don't really follow the flavor, but they're great too.)
Witch - (Support Magic, Offensive Magic - Same as Wizard.)
Ninja - (Stealth Combat, Skills - Same as Rogue.)
Ok... Now... :p
This is where you assign skill points and feats. Skill points, feats, and ability scores really determine what sort of flavor your class is going with. Every class has plenty of builds, but you generally want to pick one concept and stick with it. Otherwise, you may end up with a messy character you don't like. However, being a crazy generalist can be fun too.
If you're lost at this point or want advice, let me know.
When assigning skills, the following are useful for everyone. No skill is mandatory, but you'll never feel bad about taking points in the following: Acrobatics, Climb, Perception, and Swim. These are "roll well or end up in a pit/with a spike in your head/drowning" skills. :p
After that, Bluff, Diplomacy, Intimidate, and Sense Motive are the primary skilsl you'll need for communicating NPCs. Disable Device is really the only way to unlock locks and disable traps, so, if you have a rogue, he should take points in this. Otherwise, you may miss loot or have to force the Barbarian to trigger a trap with his face. :p Appriase lets you haggle for and even identify items. Heal allows you to cure minor ailments on the fly (and even stop major ailments like debilitating poisons). Clerics and Paladins will want this. All of the Knowledges will come in handy at some point and they allow you to get more insight into situations. Spellcraft is critical to identifying magic, so all casters should consider it. Stealth is necessary to hide. Survival lets you live well outside and helps find food and avoid danger.
All of the above are useful. The rest are also useful, but specialized. Disguise is super handy... once in a campaign... :p (Though, creative players can probably find further use for it.) Escape Artist is great if you have a miserable CMD (basically, if you're tiny or weak). Linguistics lets you learn new languages, but you would only really need 1 or 2 points in it. Perform is critical if you're a Bard, but not useful otherwise. Sleight of Hand lets you steal and hide things you possess. Use Magic Device lets you, well, duh... :p Specifically, it lets you use items meant for other casting classes or casting classes in general if you're not magical.
Everything else is kind of narrow. Craft, Fly, Handle Animal, and Ride really need to be used as part of an entire character concept. Profession is essentially just flavor. However, if you take a profession, I'll be sure to implement it.
As far as feats go, there are too many for me to delve to far into describing them.
Big fighter types will want Power Attack. Finesse fighters will want Weapon Finesse. If you fight with a bow, get Point-Blank Shot. If you fight with two-weapons, you'll need Two-Weapon Fighting.
Finally, it comes down to equipment. Start with gold equal to the average Starting Character Wealth in the table at the top of this page (http://paizo.com/pathfinderRPG/prd/equipment.html#_chapter-6) (or on the class description if you didn't choose a core class) + 25. So, a Druid word start with 95gp. Then, buy stuff... :p If you can afford it and carry it, you can buy it. Everyone will get the following for free: A tent, a waterskin, 10 days of rations, a backpack, and a bedroll. The party as a whole will also get 50 feet of hempen rope and a grappling hook.
So, there you have it. If you somehow made it this far, you should have a reasonable character.
mjdgoldeneye
04-16-2012, 12:57 AM
MJD maybe you should put this up in the Dog Pound so that you can reach a wider audience.
I did last time I suggested this, but it was kind of barren. I got more of a response down here... :p
If things pick up, I'll link to this thread over there just to acknowledge this thread's existence. We've sort of accidentally created our own sub-community here. I basically just visit here while checking into The League and The Dog Pound every few days... :p
When I have my random bouts of CBH and TEW, I visit the other boards, still.
mjdgoldeneye
04-16-2012, 01:08 AM
Oh, house rule stuff to consider:
Weight and Gear:
Encumbrance is annoying, so here's my rule: You can shed your backpack and travel gear as a free action before/during combat. So, basically, if you choose to, you only have to worry about the weight of whatever you actually fight with during battle. If your pile of weapons and junk are still really heavy, encumbrance takes effect. Also, if you drop your junk and suddenly want to use your Acid Flask, you'll have to go to your stuff and take it out unless you typically keep that stuff on your belt or whatever. Also, nobody may travel over land with a heavy load and carrying a medium load while traveling causes you to be fatigued during random battles you encounter on the road. if you want to carry a small home on your back, there's consequences. You can always just have the Dwarf carry your tent, too, of course... Dwarves are immune to the above rules for the most part... :p
Darkvision/Low-Light Vision:
Managing what players can and can't see when you have a mix of race visions is madness. This gets really bad if you're in a big room with enemies in many different places. It becomes really meta ("You can't see the bat, you'll have to move up 3 squares") and is an unnecessary complication. In darkness, if someone casts light, everyone can see the room. If someone has a torch out, everyone can see the room. If there are no light sources, people with darkvision can see the room fine, people with low-light vision can see the room (but everything in it has a higher perception check and enemies get partial concealment), and people with regular vision can't see crap. (They are considered blind.) That makes it easy. Considering Light is a cantrip and torches are the equivalent of a penny, unless ya'll totally whiff, you should be fine... :p
BlueStar
04-16-2012, 01:10 AM
On the Dutch maffia board we've been running an online D&D campaign for more than a year now.
We have just reached level 2... :D
moon_lit_tears
04-16-2012, 01:47 AM
Half-elf Cleric Biotches!
Also MJ I'm not sure how Pathfinder works, but rules on hybrids?
mjdgoldeneye
04-16-2012, 08:35 AM
Half-elf Cleric Biotches!
Also MJ I'm not sure how Pathfinder works, but rules on hybrids?
Classes or races? :p
Assuming you mean classes, multi-classing is pretty easy. When you choose your first class, you choose your "favored class". Every time you level up and take that class, you get an extra HP or skill point (your choice). So, if you multiclass, whenever you dip into another specialization, you lose this little bonus. Otherwise, there are no penalties for having multiple classes.
Half-Elves are the best multiclassers because they get TWO favored classes.
Generally, if one wishes to multiclass, they do it along certain guidelines so they don't have a uselessly eclectic character.
One way to go is into prestige classes. They're listed on the sites I linked to, somewhere. These classes are like specializations. They have requirements and you can't get into such classes until the requirements are fulfilled. For example, Shadow Dancer requires a certain number of points in Perform: Dance.
Another way is to take a small number of levels in a class to bolster your weaknesses from another or to give you access to features you want. Multiclassing into Fighter is popular. It gives you sudden access to all sorts of weapon and armor proficiencies, a d10 of health, +1 BAB, +2 Fort, and a bonus feat. The second level gives you all of that again (except the proficiencies are already there).
There's some weird ones like Mystic Theurge (prestige class) that needs you to be a divine caster and an arcane caster at the same time. (So, like, if you take levels in Cleric and Sorcerer, you can level in that class.) Then, there's fun stuff like Arcane Archer... :p
TheKenwyne
04-16-2012, 09:01 AM
/in
I'll wait until some others create since I'm generally not fussed which role I end up playing, wouldn't want to deprive anyone of their favoured from of Orc bashing.
moon_lit_tears
04-16-2012, 09:48 AM
No I know the rules on hybrids meaning, do you have any rules on what we can and can't do?
Like in the campaign I'm in we can't be stuff like the hobgoblin, though I wanted to so freaking bad.
ShadowedFlames
04-16-2012, 11:10 AM
Considering I just dropped out of the campaign that MLT is in (burn out plus the other PC's killing my campaign not even two levels in...), I'll probably sit this one out and watch.
Few points to make:
The two-thread idea is a good one. One of the other forums I frequent has PBP (play by post) threads for the game, and another for tactics and discussion and anything OOC related, so I would think at the least that this is a necessary thing.
If you need a discussion board and don't want to clutter up topics here, I'd be willing to offer the use of the board on my host site. Would need to set up a section for it but that wouldn't take too long, I'd imagine. Plus it could still be used for scum boards if people so chose, since I think I have my settings correct. :)
Also, DJ, shoot me a PM with what you're working with. I see your ideas going any number of ways and would like some clarification of ideas for what you have planned for a Mafia game. Heck, for all I know, you and I may be having ideas very similar but just don't know it yet.
moon_lit_tears
04-16-2012, 12:24 PM
Considering I just dropped out of the campaign that MLT is in (burn out plus the other PC's killing my campaign not even two levels in...), I'll probably sit this one out and watch.
Hahahahahahahahahaha
Anyone that's into D&D will be interested in hearing how that happened. :D
TheKenwyne
04-16-2012, 12:30 PM
Hahahahahahahahahaha
Anyone that's into D&D will be interested in hearing how that happened. :D
DO tell. Just so I can try something similar in this :p
moon_lit_tears
04-16-2012, 12:49 PM
DO tell. Just so I can try something similar in this :p
So SF was running. He made a black dragon. This dragon was suppose to flee the battle before dying and give us trouble for a few weeks.
WELL, he didn't flee in time and the party killed it. :D
We were awesome.
One of the party members took a feet that allowed him to walk on walls and use ceilings as regular floors, so he was on the ceiling of the cave poking this dragon in the head, I was using my awesmeness and hitting it for some good damage, the tank was doing some awesome damage too, plus our Cleric of the party had some pretty bad ass attacks as well.
So long story somewhat shortened, he thought he had another round in order to flee the battle and we killed it along with the story line. :D
djthefunkchris
04-16-2012, 01:02 PM
Was the dragon going to be his pet eventually?
Killing a story line isn't really something I would consider, unless I thought nothing good would come of it. At least you didn't kill another player (unless he was the player).
TO state my point over again from an earlier post. I am not into any games where the players want to start attacking each other, or even just one other. I don't believe in letting alignment come in between friends. Everyone here has a friend that either has a lot more morale's then you, or a lot less... Yet they are still your friend. Same should be true in these games. IF I'm Chaotic Good, although chaotic is just how it sounds, I shouldn't be trying to kill the Lawful Evil player. Would they get along normally? NO. However, there has to be a reason they are traveling together, so they have learned to trust each other and have each other's back at the point they decide to share adventures together, and so they shouldn't be attacking each other.
I'm using exact opposite alignments as an example. Some DM's encourage this, and even give them experience points for acting as their alignment. I would do the exact opposite.
moon_lit_tears
04-16-2012, 01:15 PM
Was the dragon going to be his pet eventually?
Killing a story line isn't really something I would consider, unless I thought nothing good would come of it. At least you didn't kill another player (unless he was the player).
TO state my point over again from an earlier post. I am not into any games where the players want to start attacking each other, or even just one other. I don't believe in letting alignment come in between friends. Everyone here has a friend that either has a lot more morale's then you, or a lot less... Yet they are still your friend. Same should be true in these games. IF I'm Chaotic Good, although chaotic is just how it sounds, I shouldn't be trying to kill the Lawful Evil player. Would they get along normally? NO. However, there has to be a reason they are traveling together, so they have learned to trust each other and have each other's back at the point they decide to share adventures together, and so they shouldn't be attacking each other.
I'm using exact opposite alignments as an example. Some DM's encourage this, and even give them experience points for acting as their alignment. I would do the exact opposite.
I don't kow what his plans for the dragon was. I just know it was suppose to leave.
We don't attack each other. Infact the group worked very well as a team. That's one of the things I enjoy the most. The group was fantastic together. Now the other guy has taken over DMing and we have three new people in the group. One is just learning the game the other two have only been involved in a dark sun campaign. That was some interesting stuff. I don't think I'd like to play a full DArksun campaign. :D
Arrows
04-16-2012, 01:17 PM
Was the dragon going to be his pet eventually?
Killing a story line isn't really something I would consider, unless I thought nothing good would come of it. At least you didn't kill another player (unless he was the player).
TO state my point over again from an earlier post. I am not into any games where the players want to start attacking each other, or even just one other. I don't believe in letting alignment come in between friends. Everyone here has a friend that either has a lot more morale's then you, or a lot less... Yet they are still your friend. Same should be true in these games. IF I'm Chaotic Good, although chaotic is just how it sounds, I shouldn't be trying to kill the Lawful Evil player. Would they get along normally? NO. However, there has to be a reason they are traveling together, so they have learned to trust each other and have each other's back at the point they decide to share adventures together, and so they shouldn't be attacking each other.
I'm using exact opposite alignments as an example. Some DM's encourage this, and even give them experience points for acting as their alignment. I would do the exact opposite.
Yeah, seems like the differing alignments would be best put to use when it comes to actual decision making outside of combat. Killing your companions just seems silly and counter productive in most situations.
moon_lit_tears
04-16-2012, 01:40 PM
Yeah, seems like the differing alignments would be best put to use when it comes to actual decision making outside of combat. Killing your companions just seems silly and counter productive in most situations.
Killing allies is silly. There are attacks however that are based on hitting your party members. That's where your tank comes in handy. It will take some getting used too though.
Now from what I've read and in my experience (not that long) a group of six is a max party size for idea gaming. How will this work for an online version?
Arrows
04-16-2012, 01:44 PM
Killing allies is silly. There are attacks however that are based on hitting your party members. That's where your tank comes in handy. It will take some getting used too though.
Now from what I've read and in my experience (not that long) a group of six is a max party size for idea gaming. How will this work for an online version?
Thus, _most_ situations.:p
djthefunkchris
04-16-2012, 02:22 PM
Killing allies is silly. There are attacks however that are based on hitting your party members. That's where your tank comes in handy. It will take some getting used too though.
Now from what I've read and in my experience (not that long) a group of six is a max party size for idea gaming. How will this work for an online version?
Thus, _most_ situations.:p
/nod.
That's why I said it's probably best to have people together that are online at the same time. No matter the amount really.... The DM's goal is never to kill the players, but to challenge them. So it doesn't matter if it's 1, 2, 3, 6, or 50 to be honest.
The problem comes with actual play, I would think, with online gaming. Tabletop in home gaming, it just depends on who all shows up for me. I imagine that's how MJD is going to have to do this here as well.
I would seriously suggest we give the DM a ton of leeway here as well. The stuff he is talking about, Weight and Gear for example... I wouldn't over complicate things to start off with. I always went simple... Give everyone a backpack, dagger, and two weeks iron rations to start off with.
It's only as complicated as the DM makes things. I would seriously start small, and work up. That's me though, and mostly because I've never done it online. For those that have, and don't see having a bunch of new players as a problem (read as spending more time asking the DM questions, then playing), then by all means, get out the calculator and start figuring. It's just something I wouldn't be concerned with til' much later with "our" group here at GDS anyways.
EDIT: NEW PLAYERS=NEVER PLAYED THE TABLETOP VERSION OF D&D. New Players are never a problem: What I was referencing above was the fact that there are people when playing a new game, will want to try and figure out what is the best of the best thing for them to be... IF you play an online MMORPG such as WoW, how many times have you seen someone ask "What's the best tank class?" "What class does the most damage?" "IF I want to be a Warrior, which race is best for that?"
These types of questions are normal. However, in tabletop form it's best to play whatever it is you think you can relate to the best, and have fun with the most. Meaning, you don't have to be known as a fighter, to desire to be one. You don't have to be a stage magician or know one single card trick, to be a Magic-User. You don't have to be into religion in real life, to be a priest class.... It's all fantasy. Modern Mythology are mostly in comic-book form, for example. Punisher, Spiderman, Superman, etc. These are all modern Comic-Mythology.
Remember, World of Warcraft, Everquest, bassically all MMORPG's online are all based off this old tabletop game which has been adding things to it for like 40 years now (maybe more). I believe Wizard now own's it, but started out with TSR and .... Alot of the D&D stuff was took from Tolkien books. Almost all of which was taken from mythological beings. Everything from Vampires, to werewolves (there are other forms of both) to demi-gods such as Heracle's, to three headed dogs from hell, and infinite levels of the Abyss, to other planes of existence. They have even added in stuff from Science Fiction. Almost anything you can think of as an online game was once done by this game model at some point, including all the variable stats and such we see in CBH, TEW, WMMA, (Wre-Spi) etc. All of this can all be traced back to this game here, the original RPG game. The biggest difference is that while your playing your character, you can do anything that is within' your skills to do... No matter what... Want to skip stones on a pond, go fishing, get a pet, make a birthday cake, play chess or checkers, whatever... Anything you could do in a real life circumstance is possible here. You might not want to suddenly go fishing while a bunch of kobolds are stealing from your camp, but you never know.
New players are the most refreshing thing in these games, for me. Almost in every circumstance I've ever played a new game with someone, they come up with something hilarious or totally awesome, that I've never seen or heard before. I'm so sure of this that I can almost guarantee that SF has dozens of stories he could share, as Wallbanger and even MLT who hasn't played as long.
If there is no other point to this post, it's to just suggest that you figure out what you would like to be, run it accross MJD and go for it. What I mean is although Elves are more magical, you might want to be a Dwarven Wizard. Although Dwarves are more hardy, you might want to be a gnome Fighter. Although Halflings are more built for it, you might want to be a Human Thief. It's up to the DM what he allows. There can be penalties, there can be other things to make it interesting, but I'm telling you right now you will have more fun picking out something you want to be. Of course, the easiest class for any new player to play, is fighter.
djthefunkchris
04-16-2012, 03:10 PM
I don't think I'd like to play a full DArksun campaign. :D
To be quite honest, I liked quite a bit of the unique things from all the different campaign settings. I've always used parts of them in my campaign worlds (after they were fleshed out). Probably my favorite was The Forgotten Realms though. This is where Elminster, Drizt du' Arden, and several other of the more popular characters come from.
mjdgoldeneye
04-16-2012, 03:47 PM
No I know the rules on hybrids meaning, do you have any rules on what we can and can't do?
Like in the campaign I'm in we can't be stuff like the hobgoblin, though I wanted to so freaking bad.
I posted all the races and classes you can play as earlier in the thread. Hobgoblin is there. Keep in mind, though, that Pathfinder's racial stats will be very different from 4e. 4e and Pathfinder, as far as specific mathy numbers and such goes, are very different. You can be any race with any class if you want, but, of course, if you choose a very strange combination (like a Dwarf Sorcerer or a Halfling Barbarian), you may not be as powerful as the other, more conventional class/race combos. If that's what floats your boat, though, go for it.
On this note, as far as 4e vs. Pathfinder goes, one of the major differences is HP and healing. A party is really going to need a healer or I'll have to give you some sort of MacGuffin to allow you to exist without having to rest for a week after every encounter... :p
In 4e, you start with way more HP. In Pathfinder, if you run a Wizard with 5 Con (for some reason), and take the skill point as your favored class bonus, you start with 3 HP... You flat-out die at -5 HP in that case... :p
Also, there are no "second winds" and stuff like that. The only way to heal is to wait a long-ass time or to use magic (or random GM provided shenanigans).
Another House Rule: Start at your full hit die at level 1 for HP. Roll for every other level.
So, if you're a Barbarian, you get 12 (your hit die is a d12) plus your Con bonus and and other bonuses (like from Toughness or favored class). A wizard would get 6, and etc.
TO state my point over again from an earlier post. I am not into any games where the players want to start attacking each other, or even just one other. I don't believe in letting alignment come in between friends. Everyone here has a friend that either has a lot more morale's then you, or a lot less... Yet they are still your friend. Same should be true in these games. IF I'm Chaotic Good, although chaotic is just how it sounds, I shouldn't be trying to kill the Lawful Evil player. Would they get along normally? NO. However, there has to be a reason they are traveling together, so they have learned to trust each other and have each other's back at the point they decide to share adventures together, and so they shouldn't be attacking each other.
I'm using exact opposite alignments as an example. Some DM's encourage this, and even give them experience points for acting as their alignment. I would do the exact opposite.
I don't want any evil players. There's no good way to justify it. I run campaigns under the premise that the PC's are all types who decided to gather into a group because they actually think it benefits society or themselves or whatever.
From a totally culture-neutral point of view, the Good to Evil axis ranges from "You" to "Us" to "Me". Evil players are the "Me". They're intrinsically selfish. Lawful Evil types want power like Darth Vader, Neutral Evil is callous pragmatism and greed ("survival of the fittest, meaning me") like Gordon Gekko, and Chaotic Evil is just gleeful chaos and destruction (where the motivations are to simply take from others because why the hell not) like The Joker.
These types don't form groups that they don't control or simply don't form groups at all. When they do, form groups, for whatever reason, it is never ever with the intention of long-term cohesion. They wouldn't form groups with a bunch of equally powerful good characters unless they had delusions about being in charge or the status quo was stacked against them and they had no choice.
So, yea. No evil PC's. It doesn't fit with the base motivations of evil types.
Ranson
04-16-2012, 04:17 PM
I'm just looking at this and sighing.
*Sigh*
My weekly Pathfinder group is currently disbanded, and I haven't played in months, but I know that as soon as I commit to something else, they'll burst back onto the scene.
If this pans out, though, I may be interested in running some Call of Cthulhu for you guys, if you need a break. I did a one-shot during my FLCS's all night gaming a month or so back, and we drew a crowd :D
Also, if you ever take a break from Pathfinder for Shadowrun, I'll be in in a heartbeat.
Wallbanger
04-16-2012, 04:45 PM
So, yea. No evil PC's. It doesn't fit with the base motivations of evil types.
So much for my Belkar Bitterleaf tribute character. :p
(If you don't know what that reference is, you need to be reading Order of the Stick (http://www.giantitp.com/comics/oots0001.html), like right the heck now.)
Astil
04-16-2012, 05:09 PM
Yes! Yes! Yes! Yes! Yes!
...ahem.
I'd play
EDIT: Oh the DnD stories I could tell. I've had a Pure Neutral character who turned Neutral Evil. I had a schitzo char whose personality and alignment would change based on a d4 roll whenever the DM told me to. I have a chaotic good rouge char I love playing right now. Should be fun to make a new char. If this goes well I may even DM a campaign if time permits :)
mjdgoldeneye
04-16-2012, 05:17 PM
I added the random things we've discussed so far to the opening post. If I missed anything or we have any more questions that get addressed, I'll put them up there.
I'm around most of the day (after 4PM EDT), so if anyone wants to sit down and put together a character (to use for this or even just to practice character building with), I can help you out.
Also!
There's lots of fun stuff in the Advanced Player's Guide, Ultimate Combat, and Ultimate Magic.
I'm really open to what sort of material you guys want to use. I really recommend that newer players stick to the vanilla, core stuff (from the "Core Rulebook" heading here (http://paizo.com/pathfinderRPG/prd/)). However, if you get lost in your readings of the other stuff and can show that you know what's going on, it's all fair game.
However, again, I already listed all the legal races and classes. Some races (like Drow Noble) are intentionally overpowered (or underpowered or just plain weird) and some classes (like Summoner, Gunslinger, and Cavalier) are a little too prone to overshadowing the group or becoming cripplingly one-dimensional.
I had a friend who played as an elephant riding Cavalier. Because of the insane mounted rules, he was covering insane amounts of land, dealing over 100 damage at around level 6 or 8 on every charge (at a MINIMUM), and not taking any damage from conventional attacks. However, such characters are crippled when hit with area-of-effect spells, when they can't charge, when their mount goes down, or when they can't have their mount. I had to choose whether my combats ended with him one-shotting the boss or having to run around and hide (as, without their mounts, Cavaliers are hyper-nerfed fighters). That's lose-lose. Likewise, Gunslingers, when they attack, fire against touch AC and deal massive damage. Basically, it's just like guns vs. medieval melee weapons in real life... Though, while reloading, they're vulnerable. Likewise, if they fumble hard enough, their expensive weapon can bust on them, leaving them utterly useless.
But, I digress. Any of the feats, items, gear, and such are available to you.
Now, that said, there are things called "traits" and "flaws". There are also things known as "archetypes". Traits are very minor character buffs based on the character's background while flaws are very minor debuffs of the same sort. Archetypes are alternate versions of classes that allow for Pathfinder to better emulate more than the usual general classes. For example, the fighter can choose the "Archer" archetype and, as a result, some of the fighter's class abilities will be swapped out to better emulate a ranged specialist. The Rogue can be a "Thug" to allow for a more strength/intimidate based role. Each class has tons of these variants.
If there's enthusiasm about these features, I'll allow them because I think they give the player a finer control of their character's place in the game universe. D20PFSRD (http://www.d20pfsrd.com/) lists available archetypes for each class at the bottom of each class's page. (Just navigate to the class you want to read about with the bar on the left and scroll to the bottom and they're all listed in a table showing what each archetype replaces.)
Let me know if you have questions about any of that and make sure you let me know if you end up wanting to take advantage of those options.
djthefunkchris
04-16-2012, 05:18 PM
I'd like to point out, I seen Ranson's post, so I figured I would throw this out there...
These games aren't really like Mafia I don't think, far as it being a problem if someone all the sudden can't play (loses internet and what have you)... No replacements are ever needed, games can go as fast or slow as the people involved with them, and they are.... As long as the DM wants them to be.
Therefore, there is no reason for one DM to have to take a break for another one to go. I know that's been the rule for Mafia games forever, or at most two at once, but these aren't like that. I've seen boards (never played on them, but I have seen them) with tons of games going at once, with quite a few people playing in many of them, as well as people playing in multiple games, and running one at the same time (meaning having a game of their own running as a DM, and playing in other games as a player).
I would suggest having one thread for all players of all games though, and just putting on the heading title what game your talking about like I did with this post. That way we don't have 112 different threads for 112 different games going... (VERY EXAGGERATED NUMBER).
Astil
04-16-2012, 05:26 PM
//DnD Game Example Here//
There's no Dragonborn in pathfinder? Could've sworn there was?
EDIT: Or even doing what i did for this post would work DJ.
Wallbanger
04-16-2012, 05:32 PM
Man, it's been a while since I've done this.
So, let me make sure I'm at least starting out right. I'm going to go with something not quite basic, but not way out there; a dwarven barbarian.
If I understand correctly, race traits are +2 STR and CON, and -2 CHA. Using point buy, I can raise STR/DEX/CON to base 14 (5 points each) and end up with modified scores of:
STR 16
DEX 14
CON 16
INT 10
WIS 10
CHA 8
So far so good?
Astil
04-16-2012, 05:49 PM
So if I'm not as rusty as I think my Human Druid is a
Str 10
Dex 9
Con 13
Int 14
Wis 14 (+2 human bonus makes it 16)
Cha 13
Yes? Looks right for level 1. iirc Wisdom is more important than Int for spellcasters, yes?
Also I vote for the traits and flaws system. makes things more fun.
mjdgoldeneye
04-16-2012, 05:51 PM
Story Time!
Ahem. I have a great story.
Me and some school friends ran a sort of campaign for those with short attention spans... :p We'd get a month into a campaign and suddenly have all sorts of ideas for stuff we wanted to try and would start over from scratch. It was all good. it wasn't really boredom, it was just unruly enthusiasm. Sometimes I was GM and sometimes my one friend (who played the previously mentioned Cavalier) would take over (we'll refer to him as J). We stopped playing recently just because people have been busy, but we have many stories.
Every member of the group sort of fit one of the natural tabletop player archetypes. My girlfriend (hereby known as GF) was the sort who would sit on her laptop the entire time and, when it was her turn, would say "Oh!" and randomly roll a D20 despite the fact she was a Barbarian and 40ft. from the closest enemy... :p Then we had the other GM, J, and his girlfriend, T. J was occasionally kind of grumpy and was a min-maxer type. Really, we were all min-maxer types, but he occasionally would totally whiff on understanding what a feat did and become angry at the fact that he wasn't as OP as he thought. He wasn't a munchkin, but he was very... character oriented... His girlfriend was the type that would bend the rules whenever possible. She was playing Chaotic Neutral in character and out of character... Plenty of critical threats when I wasn't looking from her... :p Then, there were the twins: M and E. They are both very silly. E gets a little too into the future build of his character. He spent the entire time we had a group pining for his mithral full plate, just waiting until his Cleric could become a Holy Vindicator... :p M was the king of misreading the rules. He is a very enthusiastic guy, but also stubborn. It would take ages for me to explain to him that his spell didn't blind all the enemies in the room or whatever and for him to understand the spell-as-written... He was also pining for his Sorcerer to become a Dragon Disciple. Lastly, we have B. B is a loon. He's the guy who's first instinct is to have his character pee on things.
Now, there was the time that B was playing a Monk. He would early always play a monk, normally specialized in grappling enemies and tying them up. In the Pathfinder rules, the way rope works, if you're good enough at combat maneuvers, if you tie someone up, they can't get out regardless of their strength. Not even a natural 20 can get out of expertly tied ropes. Of course, if he ever tied up a major boss, somehow, I would reserve the right to overrule that craziness, but it never really came up. Often, if he managed to tie something up without dying, I'd just let them coup de grace whatever it was because it was badass... He once managed to pin/tie up a Dracolisk with his eyes closed. (A Dracolisk is sort of like a dragon with the ability to turn you to stone with a glance like the basilisk.)
His monk characters were also insane. One day, the group was tricked and pick-pocketed by a cutpurse that they met on the road between cities. The monk, using his Dragonball Z shenanigans, caught up to the thief and punched him until he told him everything he knew about life and handed over everything in his pockets. Because, you know, Lawful Neutral monk... :p
One item the thief had was a vicious +1 dagger. "Vicious" means that, upon hitting, the dagger would deal an addition 2d6 to the target and 1d6 to the user. Keep this in mind.
Later on the road, the group encounters a merchant. The merchant was offering to sell healing potions at far under the standard price. Understanding that he may be a swindler and, being a mostly good group, the party decided to test him. They didn't do a check on one of the potions. They didn't sense motive. They decided the best way to test a healing potion was to intentionally harm one of themselves and to then drink the mystery potion to see what happened. I was excited because this kind of thing never ends in a mundane way.
So, of course, B took out his new dagger. They knew it was vicious, our sorcerer identified it. Despite this, instead of letting him take 10 on hitting himself or whatever (because I typically don't think of how to handle self-inflicted injury), I just had him attack himself. Critical threat. Threat confirmed. Vicious dagger. He was the target and the user. He had fairly good strength.
A shower of blood and terror sprayed in every direction, including into the merchant's face, as the monk stabbed himself in the meatiest part of his abdomen like a boss. Left with, like, 5 HP, the monk, brutally injured, turns to the merchant and buys a potion. So nonchalant. He then drinks the potion. He becomes sickened and takes Con damage. The monk is not happy and nearly unconscious. He decided the best retribution is to further drench the merchant in bloody vomit.
As the frightened merchant attempts to run from B, he, somehow, due to how the rules in Pathfinder work, manages to chase him down, pin him, and tie him up.
The story doesn't end there. B wants to take the merchant into the next town because, perhaps, handing over the criminal swindler would lead the the sheriff giving him, and I quote "one of those aluminum badges they give out in elementary school when the cops give assemblies". So, yea, the guy's got high hopes.
After the insanity, the group decided to camp out for the night in the woods. They place their tents on one side of the clearing , put a fire in the middle, and leave the tied up merchant on the ground near the fire. In the middle of the woods. No alarm spells or anything.
So, as one would expect, the bears came to visit. The party proceeds to try to save the merchant as bears rip chunks off of the side of him. They manage to actually keep him alive.
When they finally get to the city, the sort of corrupt and belligerent sheriff there wants nothing to do with B. He is crestfallen. :p (That's how you set up a villain, folks.)
mjdgoldeneye
04-16-2012, 06:02 PM
Man, it's been a while since I've done this.
So, let me make sure I'm at least starting out right. I'm going to go with something not quite basic, but not way out there; a dwarven barbarian.
If I understand correctly, race traits are +2 STR and CON, and -2 CHA. Using point buy, I can raise STR/DEX/CON to base 14 (5 points each) and end up with modified scores of:
STR 16
DEX 14
CON 16
INT 10
WIS 10
CHA 8
So far so good?
In Pathfinder, Dwarves get +2 to WIS and not to STR. On a regular Pathfinder Dwarf, those stats would put you 3 points over.
You'd be set if you lowered Dex to 12. That actually would be a good choice as Dwarf Barbarians are the tankiest tanks around (so you can pretty much just ignore your AC) and you're not going to use bows or whatever often, I imagine. Jumping across chasms might be tricky, though.
You can also consider the fact that Barbarians can wear medium armor and get an automatic +10 land speed while Dwarfs get 20 base speed, but aren't encumbered by armor. That means you can just get highly protective medium armor with a low max dex and still move at the average for characters (30 ft.). You can't start with Chainmail, but I imagine any reasonable town would sell it and you'll have enough loot fairly early...
If you don't want to give up Dex, you can always drop Charisma into the basement. I don't imagine dwarf barbarians are pleasant anyway... :p
Astil
04-16-2012, 06:04 PM
Jumping across chasms might be tricky, though.
We'll just throw you.
d_w_w
04-16-2012, 06:12 PM
Really wish I could play, but my 4.5 month old daughter makes my availability pretty spotty at best.
Never played D&D, but played other RPGs when I was younger.
Still tempted :(
Wallbanger
04-16-2012, 06:26 PM
In Pathfinder, Dwarves get +2 to WIS and not to STR. On a regular Pathfinder Dwarf, those stats would put you 3 points over.
You'd be set if you lowered Dex to 12. That actually would be a good choice as Dwarf Barbarians are the tankiest tanks around (so you can pretty much just ignore your AC) and you're not going to use bows or whatever often, I imagine. Jumping across chasms might be tricky, though.
You can also consider the fact that Barbarians can wear medium armor and get an automatic +10 land speed while Dwarfs get 20 base speed, but aren't encumbered by armor. That means you can just get highly protective medium armor with a low max dex and still move at the average for characters (30 ft.). You can't start with Chainmail, but I imagine any reasonable town would sell it and you'll have enough loot fairly early...
If you don't want to give up Dex, you can always drop Charisma into the basement. I don't imagine dwarf barbarians are pleasant anyway... :p
D'oh! I completely glossed that over.
So let's try this again.
Spend 10 points to raise CON to base 16.
Spend 5 points to raise STR to base 14.
Spend -2 points to lower WIS to base 8.
Spend 2 points to raise DEX to base 12.
Modified totals:
STR 14
DEX 12
CON 18 (+2 mod)
INT 10
WIS 10 (+2 mod)
CHA 8 (-2 mod)
That better?
mjdgoldeneye
04-16-2012, 07:27 PM
D'oh! I completely glossed that over.
So let's try this again.
Spend 10 points to raise CON to base 16.
Spend 5 points to raise STR to base 14.
Spend -2 points to lower WIS to base 8.
Spend 2 points to raise DEX to base 12.
Modified totals:
STR 14
DEX 12
CON 18 (+2 mod)
INT 10
WIS 10 (+2 mod)
CHA 8 (-2 mod)
That better?
Yea, that adds up. When you rage, you'll have the most HP ever... :p
In other news, I have a very, very handy character creation tool (that you have to pay for) called Hero Lab. If anyone out there gets into Pathfinder regularly, look it up. It makes creating characters so super easy and fun...
i effin rule
04-16-2012, 07:43 PM
Made this quickly, as I was looking things over I figured it would be good to have. Mostly because I'd like some help, but I guess others can use it too.
I'm mhardt btw.
http://gdsrpgmaddness.chatango.com
Astil
04-16-2012, 07:57 PM
So if I'm not as rusty as I think my Human Druid is a
Str 10
Dex 9
Con 13
Int 14
Wis 14 (+2 human bonus makes it 16)
Cha 13
Yes? Looks right for level 1. iirc Wisdom is more important than Int for spellcasters, yes?
Also I vote for the traits and flaws system. makes things more fun.
Druid spells are a lot less fun than wizard spells. I already miss flare and charm person.
EDIT: May I also suggest a 'no leadership' house rule.
mjdgoldeneye
04-16-2012, 09:08 PM
So if I'm not as rusty as I think my Human Druid is a
Str 10
Dex 9
Con 13
Int 14
Wis 14 (+2 human bonus makes it 16)
Cha 13
Yes? Looks right for level 1. iirc Wisdom is more important than Int for spellcasters, yes?
Also I vote for the traits and flaws system. makes things more fun.
Also, iirc I need to pick spells to learn I think? How does spells mastery work in pathfinder again?
That checks out.
As for what stats are important, you'd have to look at the class page. Some casters use Wisdom (Druids, Clerics, Inquisitors, Rangers), some use Intelligence (Wizards, Witches, Alchemists), and some use Charisma (Bards, Sorcerers, Paladins).
The importance of the mental stats (INT, WIS, CHA) varies between classes, but WIS is generally useful for everyone for two reasons: Will Saves and Perception. Will saves allow you to avoid the nastier spells and mental traps and perception lets you see things coming or find things nearby. They each get a bonus equal to your WIS modifier. If you want strong skills, you need INT as your available skill points per level gets your INT modifier added to (or subtract from) it. Many classes can dump CHA as not everyone needs to partake in diplomacy or use CHA based spells and CHA influences no saves.
However, all classes can make use of the physical skills. If they can't use them offensively, avoiding big penalties in them, at least, is key. Strength determines carrying capacity, climbing and swimming ability, and how well you can resist combat maneuvers. If you have a Sorcerer with 8 or lower STR, odds are , if a wolf gets to you, he's going to trip you and, suddenly, we're playing "Save Duskar from having his throat ripped out". Plus, you can't use bows effectively with STR penalties despite them being DEX based. (Can't bend the bow, can't really use the bow...)
DEX is added to your armor class and makes you harder to hit (depending on armor as armors have a maximum allowed DEX bonus... DEX doesn't matter for defense if you're in regular full-plate and aren't a higher level fighter). Plus, it determines your accuracy with ranged attacks (physical or magical). Many ranged magical attacks require an attack roll based on DEX to hit. DEX also determines reflex saves. If you want to dodge bombs and traps, you need DEX.
CON matters for everyone. It determines fortitude saves (which are often made to simply not die) and hit points per level. It also determines the threshold of death. (You die in Pathfinder at negative HP equal to your CON.) Low CON means you're closer to death regardless of class.
Astil specifically. That build would be decent for a magic oriented Druid. Druids are the most flexible class because of all their different class features and the vast number of options for wild shape. With 10 STR and 9 DEX, you won't be much of a combatant as you will have a low AC (Druids are limited to non-metal armor so Hide or Studded Leather is your best bet at Lvl. 1) and not much of an attack bonus. That's a viable build, but, in Pathfinder, the Druid tends to be played as a melee fighter. By all means, they have some amazing spells, but you'd miss out on being a good Stegosaurus later on... :p
Also, I'd like to point out that with that DEX, you might be at a bit of a disadvantage as a lot of spells will inevitably be ranged touch attacks that you'll have some trouble landing. You do have the advantage of Druids having a 3/4 per level base attack bonus (the same as the rogue), so you get more of a natural bonus to hitting stuff than Sorcerers and Wizards. Also, with 14 INT and 13 CHA, I take it you're going to go for a good amount of skills? Druids usually don't take the lead as skill heroes (Bards and Rogues are built to really have no choice despite their focus), but it can be done. All your class skills will be outdoorsy things (so you'll probably still want someone else to be the diplomat unless you take Skill Focus: Diplomacy), but you'll be able to fish and hunt for the group when outside and be a master of natural intelligence... :p
Lastly, I recommend dropping CHA to 12 and bringing DEX to 10 if you make no other changes. Your CHA bonus stays at +1, but you bring your DEX penalty up from a -1 to a 0. In case it isn't clear, the "+1 bonus each even number" thing with ability scores starts at -5 from 0. So, 9 and 8 are -1, 7 and 6 and -2, etc.
I'll list the stat importance list for each class that I allow now, ordered individually by need:
Barbarian
- Key: STR, CON - You're a combat tank, of course.
- Worthy: WIS, DEX - You don't want to be knocked out of rage by a spell as it causes you to become fatigued and, generally, making will saves is good. Hence WIS. Also, Barbarians get a bonus to will saves when raging anyway, but the more, the better! DEX is just generally useful for anyone.
- Dumpable: CHA, INT - CHA really only aids the Barbarian in Intimidate. An Intimidate oriented Barbarian is actually really fun (lots of fun feats and abilities for it), so you can always opt for it. If not going that way, dump it. INT just effects the BB's skills and you won't have many anyway.
Bard
- Key: CHA, INT - Bard spells and abilities are typically all about CHA. They're also masters of knowledge, so INT helps with that and skills in general.
- Worthy: DEX, CON - Bards being about to use ranged weapons (or melee weapons with weapon finesse) is good. In fact, you can switch INT and DEX in this breakdown if you want to go more for combat. Bards have a 3/4 per level attack bonus gain, so they're good in combat. CON goes for everyone.
- Dumpable: STR, WIS - Neither are really to be "dumped", but they aren't critical. STR above 10 helps if you go the combat route, but, if not going that way, keep it at 8 at the lowest, typically. WIS just aids in saves and skills here.
Cleric
- Key: WIS, CHA - Clerics need WIS for spells and CHA for channeling energy. I don't know why they made it that way, but thems the breaks. Not all Clerics have to be overzealous healers, so you can always go low on CHA if you don't mind losing the extra AoE heals per day.
- Worthy: CON, STR - Clerics aren't just good casters, they're good combatants. Clerics end up having the issue of being a jack of all trades, master of none types sometimes, but you can specialize or generalize as you please.
- Dumpable: DEX, INT - Many Clerics spend a feat on Heavy Armor Proficiency at some point and most heavy armor limits the usefulness of DEX for defense. If you want to be a ranged Cleric, you will need tons of DEX. INT just determines skills and all you'll really want as a Cleric is Diplomacy and/or Heal. :p
Druid
- Key: STR, WIS - But probably not lots of both... :p The typical Druid builds either lean towards combat (STR) or spells (WIS). You can even pump one and dump the other if you want.
- Worthy: CON, DEX - These are defensive skills. Some combination of both is useful. Finesse and ranged Druids need DEX. CON helps everyone.
- Dumpable: CHA, INT - The above 4 skills vary wildly in importance based on build. However, no typical builds really need much CHA or INT. It depends on how much social interaction (including Wild Empathy) and skill points matter to you.
Fighter
- Key: STR, CON - The typical fighter uses a big weapon or a slightly smaller weapon and shield. STR is good. CON lets you swing away without dying.
- Worthy: DEX, WIS - You can go as a completely ranged Fighter and do well. If you do, switch STR and DEX. Both will still be important, as you can use your STR bonus with a compound bow, but ranged Fighters preference DEX. WIS is to make sure the tank isn't taken out with a random shut-down spell.
- Dumpable: CHA, INT - Fighters are the worst class for skills. You'll probably end up with 1 point per level to put into Perception or something random like a Profession or Craft. CHA might be useful if you really want to be intimidating, but Barbarians are better at it.
Monk
- Key: WIS, DEX - Monks use WIS for all their class stuff and actually add their WIS bonus to AC. Add DEX and you'll never get hit, making Monks good in-your-face grapplers, pushers (randomly bullrushing enemies places), or distractions.
- Worthy: STR, CON - If you want to actually wail on stuff, get good STR. Again, CON for everybody.
- Dumpable: INT, CHA - Monks can actually make use of skills as they are sort of utility characters anyway. CHA is not really useful for a Monk.
Paladin
- Key: CHA, STR - Paladins are weird in that they're almost as good at combat as Fighters, but also get to dominate evil things and Heal. CHA is where most of their class abilities (including healing and spells) come from.
- Worthy: CON, WIS - Paladins get heavy armor, so no DEX. However, ranged Paladins are actually very underrated. CON for health and both for saves.
- Dumpable: DEX, INT - Good... is dumb.
Ranger
- Key: STR, DEX - The best Ranger is the "switch hitter" who starts combat ranged and then runs into melee. That's just how the numbers work out and how Aragorn does it. :p
- Worthy: WIS, CON - Ranger abilities and spells are based on WIS, but you get them later and they're not especially critical. CON isn't as super important for a Ranger because they have a great hit die and will usually not be the first person to be hit in combat.
- Dumpable: CHA, INT - Neither of these really help a ranger.
Rogue
- Key: DEX, CHA - Unless you're using the Thug archetype, put DEX to the moon and everything else after that is flavor. Rogues should be two-weapon fighters or snipers, both needing lots of DEX to attack (weapon finesse!), defend, and hide (Stealth is DEX based). CHA lets Rogues use their honeyed words more effectively. Rogues are usually great bluffers.
- Worthy: INT, WIS - INT and CHA are equally important, really, as Rogues excel with skills. WIS helps with Perception and saves, and Rogues are great scouts.
- Dumpable: CON, STR - Rogues should have great defensive abilities so they never get hit. If you don't get hit, no need for CON. Also, Rogues will want to do all their damage with lots of attacks, all using sneak attack damage from flanking and stealth (or ranged rogues will only need STR for compound bows).
Sorcerer
- Key: CHA, DEX - CHA is the casting stat and Sorcerers have lots of ranged touch attacks at their disposal. Plus, without armor, DEX is their only source of AC aside from magical items and spells.
- Worthy: CON, INT - If they can't have AC, they ought to have some health. Also, Sorcerer's aren't great in a skill role, but they don't really need as much WIS (strong natural saves) as other classes and STR is a total dump.
- Dumpable: WIS, STR - See above. Get some STR if you want to go into being a Dragon Disciple.
Wizard
- Key: INT, DEX - Same situation as the Sorcerer, but with a different spell score.
- Worthy: CON, WIS - Again, Wizards can use as much HP as they can find. Though they have the same good base will save as a Sorcerer, Wizards are generally less survivable in the long run, so you better make sure they don't get caught in a bad Hold Person spell or whatever.
- Dumpable: CHA, STR - Wizards don't really need to be talkers, but they can be if you want. STR is unnecessary except to make sure they don't become complete eggshells.
Alchemist
- Key: INT, DEX - Alchemists make self-buffing potions that are based on INT. Their other abilities are also based on INT, like their bombs (that they throw using DEX). If you want to instead focus on their mutagen instead of their bombs, switch STR for DEX. But, in this case, DEX is still useful. In the bomv-focused case, not much need for STR at all.
- Worthy: CON, WIS - Same as most classes here. Saves and health.
- Dumpable: CHA, STR - CHA isn't really necessary and the issue with STR is mentioned about.
Inquisitor
- Key: WIS, DEX - Inquisitors are, flavor-wise, ranged and offensive Clerics. You'll need WIS for spells and class features and DEX to hit with your bow or crossbow. However, melee Inquisitors are actually technically better, so you may want STR instead of DEX. Though, we all know what Van Helsing's favored weapon was. ;)
- Worthy: INT, CON - Inquisitors are actually decent with skills. CON, of course.
- Dumpable: STR, CHA - STR comes in handy if you want to switch hit or be a melee fighter. Inquisitors are usually a jerkish bunch with no need for diplomacy.
Witch - Same as Wizard. Not quite the same abilities, but certainly the same dependencies and roles.
Ninja - Same as Rogue. Ninjas are just an alternate Rogue variant, essentially.
mjdgoldeneye
04-16-2012, 10:18 PM
I've been chatting with IER, Astil, and Arrows for a while. It seems like we've got a Druid and a Ninja going. :D
I'll post about deities and flavorful fluff soon. I don't require backstories and such, but I reward them handsomely... The more I know about your characters, the more I can torment them! :)
Astil
04-16-2012, 11:14 PM
I'm so pumped about my druid. He needs a name. And I need to draw him. And his familiar. And his mule.
Prophet
04-16-2012, 11:42 PM
Oh man, how I miss D&D. Been years since I played, and I'd totally jump in now, but I won't be around long. (Not in a foreboding way, just a lot of upheaval in my life soon.) Really do hope this gets off the ground too ...not sure any game, mafia included, is as much fun as a solid dungeons and dragons.
Yes! Yes! Yes! Yes! Yes!
...ahem.
I'd play
EDIT: Oh the DnD stories I could tell. I've had a Pure Neutral character who turned Neutral Evil. I had a schitzo char whose personality and alignment would change based on a d4 roll whenever the DM told me to. I have a chaotic good rouge char I love playing right now. Should be fun to make a new char. If this goes well I may even DM a campaign if time permits :)
I used to play a bard, who was off his rocker, and wore black outfits adorned with skulls. He never spoke, I sang every comment he ever made, and made them rhyme. Most difficult thing I ever did. lol
I also had a character die falling out of a tree, because he failed his dexterity check whilst sleeping. That was awesome!
moon_lit_tears
04-16-2012, 11:49 PM
Tempted to revamp my monk, but I'd love a Dryad. Though I didn't see it on your list MJ?
mjdgoldeneye
04-16-2012, 11:55 PM
Tempted to revamp my monk, but I'd love a Dryad. Though I didn't see it on your list MJ?
In Pathfinder, they don't even have stat blocks for player characters to use. It'd be hard for me to rejigger things to fit them in here...
mjdgoldeneye
04-17-2012, 12:00 AM
Tempted to revamp my monk, but I'd love a Dryad. Though I didn't see it on your list MJ?
In Pathfinder, they don't even have stat blocks for player characters to use. It'd be hard for me to rejigger things to fit them in here...
Basically, if a player wants to use a monster that doesn't have player stats, they start with the base monster and just don't take levels for each of the monster's hit dice.
So, for a Dryad, you'd lose 6 levels worth of player classes.
Considering we're not even starting that high, it'd be really hard to nerf them into just a generic race.
Plus, they're tree dependent... lol
djthefunkchris
04-17-2012, 12:59 AM
Basically, if a player wants to use a monster that doesn't have player stats, they start with the base monster and just don't take levels for each of the monster's hit dice.
So, for a Dryad, you'd lose 6 levels worth of player classes.
Considering we're not even starting that high, it'd be really hard to nerf them into just a generic race.
Plus, they're tree dependent... lol
/nod... She wouldn't be able to move more then something like 100 feet away from her tree (might be even less). EDIT: 100 yards is the limit, so actually a football field:)
I made conversions a long time ago for most monster type class's that could be made into a player character (Ogre for example... it might exist on Pathfinder already though, but just as an example). I can give you the 2nd edition (Actually, I have newer versions after looking around a little, probably more if it becomes necessary) run-down and you might be able to make your own equivalent for it. Things like the "Giantcraft" "Elvencraft" and other books I actually have around still. WOW! Didn't realize it, lol.
I never heard of anyone wanting to be a Dryad before.... Where is this actually available (thinking she had to get it from somewhere).
BlueStar
04-17-2012, 01:06 AM
I'll be lurking along in this one....
BlueStar
04-17-2012, 01:07 AM
I used to play a bard, who was off his rocker, and wore black outfits adorned with skulls. He never spoke, I sang every comment he ever made, and made them rhyme. Most difficult thing I ever did. lol
I also had a character die falling out of a tree, because he failed his dexterity check whilst sleeping. That was awesome!
We play once a month for nearly a year now. I'm playing a bard to...spent a lot of time on my songbook of Vicious Mockery's (especially on the epic fail mockeries).
Wallbanger
04-17-2012, 01:46 AM
OK, given the additional info about what makes sense for dumpstats, I'll adjust my point distribution to spend -2 on INT and CHA, and put those 4 points back into WIS (which previously was -2 and is now +2 with an additional +2 racial bonus. That makes the modified scores:
STR 14
DEX 12
CON 18
INT 8
WIS 14
CHA 6
Still work? I'll lose a skill rank but I'm only looking at Climb, Perception and Survival to start with anyway - I get some help with STR and DEX bonuses but not much. It'll have to do until I pick up some exp.
Full 1d12 hit die with +4 CON bonus is 16 HP.
Not quite ready to go equip shopping yet, but we'll get to it.
Astil
04-17-2012, 07:50 AM
Ill be lurking in the room (at work) if people want/need help with char creation.
moon_lit_tears
04-17-2012, 09:10 AM
That's so lame. They're not monsters!
Anyway I'll sit this one out. I'd like to do a Cleric, but the differences between 4e and Pathfinder are boggling my mind. :(
djthefunkchris
04-17-2012, 09:23 AM
That's so lame. They're not monsters!
Anyway I'll sit this one out. I'd like to do a Cleric, but the differences between 4e and Pathfinder are boggling my mind. :(
Just chop 4e to about what.... 1/4th or so I think. Not sure, I just know in 4e they had some very high levels, and Pathfinder (it's a first for me too, took a few hours to read over stuff) is more along the "path" of what has proven to work. Basically think "OLD SCHOOL!" which I'm more then thankful for.
In Old D&D, level 9 is name level, lordship level, etc... Going beyond that point puts you in the realm of super-heroism. The strongest Entity in the game would have Str 25. Now Pathfinder might have higher limits, but the gameplay seems very similar, meaning we should never run into those high level settings in our game.
All that being said, using the method asked, I wouldn't be able to be a Ranger as I would never have the stats to make it. Likewise Pallys, and other "specialty" class's like Barbarian would be almost impossible to get as well, without drastically dropping all the rest of the stats down to 7, in which case looking at the rules, will make it hard to get certain skills, if not downright impossible (Takes like 17 Dex to duel wield, for example). I think I might have to go with a normal Fighter, which in Old Days you needed a 9 in strength I believe). Using a specialty class without the standard requirements, just looking at what the requirements are for certain skills or feats, means your not going to be really playing that specialty class. I can see why 20 points is the standard for normal games in MJD's group.
I haven't decided completely yet, as I might be missing some stuff, need to get some time to read over some more of the rules.
EDIT: As for Dryad's; Let's look at it for a minute and see what could potentially go that way. Let's say you're not a Dryad, but somehow have Dryad blood in you, a "Half-Dryad" so to speak, that doesn't "need" a specific tree for a home or just plain don't have that power period (dimension or pass through trees). You will have Dryad features, as well as the skin change with the seasons. You will have a fear of anything in door's (caves, dungeons, etc), and will suffer a -2 penalty for any skill, spell, feat. etc. while inside. This does not really include normal stores or huts (wooden structures). You will have -2 in Strength, -2 in Constitution, a +2 in Dexterity, +2 Intelligence, and +2 in charisma. You will have an innate "Charm" spell as a racial bonus, but at 25% chance of being able to charm, and a 25% Magic Resistance. Your appearance would be similar to an elvish maiden. Your choice of "class'"are limited to thief, fighter, ranger, druid. You may pick two class' to start with, for your skills. You can multi-class (up to two).
IF Mjd likes any of that, he may change it as he see's fit to make it fit within' his game world (or the Pathfinder Game world). This way he doesn't lose a player, and gets a chance to try something he hasn't tried before.
Astil
04-17-2012, 09:39 AM
Sent my backstory to MJD.
On the chatroom create a permanent account. It saves temp account names and will not allow you to reuse them.
http://gdsrpgmaddness.chatango.com
djthefunkchris
04-17-2012, 10:07 AM
Sent my backstory to MJD.
On the chatroom create a permanent account. It saves temp account names and will not allow you to reuse them.
I can't seem to find the link to the chat room Astil. You have one handy (MJD should put all the links in his first post, would make it easier to navigate now that this thread has been getting bigger.
N/M I think I found it, your talking about IER's?
TheKenwyne
04-17-2012, 10:12 AM
More firm 'in' as a Half-Elf Ranger. I'll do the character sheet this evening when I have access to a reliable internet connection and such.
Prophet
04-17-2012, 01:57 PM
We play once a month for nearly a year now. I'm playing a bard to...spent a lot of time on my songbook of Vicious Mockery's (especially on the epic fail mockeries).
I wrote down songs about the goody-goody warrior in our party, so when we'd ride off into battle, I'd follow him, a la Holy Grail, and sing about how he was going to die. I still love that character. lol
mjdgoldeneye
04-17-2012, 02:03 PM
OK, given the additional info about what makes sense for dumpstats, I'll adjust my point distribution to spend -2 on INT and CHA, and put those 4 points back into WIS (which previously was -2 and is now +2 with an additional +2 racial bonus. That makes the modified scores:
STR 14
DEX 12
CON 18
INT 8
WIS 14
CHA 6
Still work? I'll lose a skill rank but I'm only looking at Climb, Perception and Survival to start with anyway - I get some help with STR and DEX bonuses but not much. It'll have to do until I pick up some exp.
Full 1d12 hit die with +4 CON bonus is 16 HP.
Not quite ready to go equip shopping yet, but we'll get to it.
That's so lame. They're not monsters!
Anyway I'll sit this one out. I'd like to do a Cleric, but the differences between 4e and Pathfinder are boggling my mind. :(
EDIT: As for Dryad's; Let's look at it for a minute and see what could potentially go that way. Let's say you're not a Dryad, but somehow have Dryad blood in you, a "Half-Dryad" so to speak, that doesn't "need" a specific tree for a home or just plain don't have that power period (dimension or pass through trees). You will have Dryad features, as well as the skin change with the seasons. You will have a fear of anything in door's (caves, dungeons, etc), and will suffer a -2 penalty for any skill, spell, feat. etc. while inside. This does not really include normal stores or huts (wooden structures). You will have -2 in Strength, -2 in Constitution, a +2 in Dexterity, +2 Intelligence, and +2 in charisma. You will have an innate "Charm" spell as a racial bonus, but at 25% chance of being able to charm, and a 25% Magic Resistance. Your appearance would be similar to an elvish maiden. Your choice of "class'"are limited to thief, fighter, ranger, druid. You may pick two class' to start with, for your skills. You can multi-class (up to two).
IF Mjd likes any of that, he may change it as he see's fit to make it fit within' his game world (or the Pathfinder Game world). This way he doesn't lose a player, and gets a chance to try something he hasn't tried before.
The easiest thing to do would be to look at the races I listed, find whichever one seems closest to your interpretation of a dryad (as, in Pathfinder, they're just tree-bound fae that live in the woods and annoy travels that invade their space) and just say you have fae blood in you. You can take appropriate traits/flaws to flesh things out.
mjdgoldeneye
04-17-2012, 02:17 PM
I wrote down songs about the goody-goody warrior in our party, so when we'd ride off into battle, I'd follow him, a la Holy Grail, and sing about how he was going to die. I still love that character. lol
You'll be this: http://www.giantitp.com/comics/oots0004.html
moon_lit_tears
04-17-2012, 02:24 PM
To be honest my first love is a Cleric. Half elves are my favorites. The problem is having played 4e for so long, I'm having issues getting start with this. :(
mjdgoldeneye
04-17-2012, 02:47 PM
To be honest my first love is a Cleric. Half elves are my favorites. The problem is having played 4e for so long, I'm having issues getting start with this. :(
Well, if you choose half-elf Cleric, you're half done. :p
Then, you just have to figure out ability scores, skills, a deity, and 2 domains.
Something like this would be good for a Cleric:
STR 12
DEX 10
CON 14
INT 8
WIS 16
CHA 14
I describe what ability scores are good for each class in this post (http://www.greydogsoftware.com/forum/showpost.php?p=1763753&postcount=59) and the rules for the point buy system are on here, halfway down the page (http://paizo.com/pathfinderRPG/prd/gettingStarted.html).
If you want to be more of a fighting Cleric, drop CHA (and maybe even WIS) down a little and up STR (or DEX if you want to use bows).
Tons of your stuff comes from ability scores, but that's just figuring out what numbers to add up and then figuring out where to put those numbers on your sheet. I can show you how or do that for you.
Skills for Clerics is easy because they won't have many... :p If you do indeed take 8 INT, you get 1 skill point per level. Put it into Heal, Diplomacy, or Knowledge: Religion. BOOM, you're done.
Then, it's all Cleric character stuff. Figure out what you want your character to stand for and find a deity that represents that. Then, pick an alignment within a step of that deity. Then, look at what domains the deity supports, and pick 2. This is where bonus spells and class abilities come from. There's many combinations. You can be a Cleric of Sarenrae with the Healing and Fire domains, for example. If you need to find where all this stuff is, join the chat here (http://gdsrpgmaddness.chatango.com/) and we can help you out.
Don't worry about how complicated stuff is. It all either doesn't matter in the long run or will make sense in time. :p
Wallbanger
04-17-2012, 03:02 PM
I wrote down songs about the goody-goody warrior in our party, so when we'd ride off into battle, I'd follow him, a la Holy Grail, and sing about how he was going to die. I still love that character. lol
You'll be this: http://www.giantitp.com/comics/oots0004.html
This one's even better:
http://www.giantitp.com/comics/oots0348.html
mjdgoldeneye
04-17-2012, 03:36 PM
The front page should now have all the necessary links and info. If I forgot anyone from the party list, let me know.
Now that we seem to be moving along, what do people think about our method of play?
It seems we have mostly people from the eastern half of the U.S., so we only really have to worry about a time difference of 2 hours or so at worst. However, we all have different schedules.
Do people in the party think they'll be able to meet online for live play via the google docs set-up? How many days we play a week/month and for how many hours can vary by availability.
I suppose, if people know they definitely WON'T be around certain times, they should post them. If, after doing this, we end up with no available times, we'll know that we have to do play-by-post.
I won't be around during weekdays from the start of the morning until around 4:30 because of class, but that's not really prime playing time anyway. I usually procrastinate on homework until Sunday nights, but, if I knew we were playing, I could adjust... :p Really, if I know ahead of time, I can be around any evening from around 5 or 6PM EDT on through to, like, 3AM. Once summer starts, when I'm not at work (during the afternoon), I'll be around FOREVER AND EVER. :D
I'll also through out a random time and see if people can do it:
Thursdays at 8PM EDT/7PM CDT.
Ranson
04-17-2012, 03:44 PM
Regarding the fae blood, taking a Sorcerer would provide some spontaneous casting spellpower, and choosing a fae/dryad bloodline would allow you to develop more fae-like abilities naturally as the game progresses, as part of the basic rules.
mjdgoldeneye
04-17-2012, 03:51 PM
Regarding the fae blood, taking a Sorcerer would provide some spontaneous casting spellpower, and choosing a fae/dryad bloodline would allow you to develop more fae-like abilities naturally as the game progresses, as part of the basic rules.
Oh, yea, there is a Fey bloodline. It's actually pretty fun. :p
Astil
04-17-2012, 03:52 PM
I'll also through out a random time and see if people can do it:
Thursdays at 8PM EDT/7PM CDT.
Can't work 11-8 EDT with an hour drive home Thu.
http://i22.photobucket.com/albums/b332/astil/test2.jpg
djthefunkchris
04-17-2012, 05:56 PM
MJD, just wanted to point out that people knocking down ability scores to get a better one someplace else, in the long run that might not be the greatest idea, as quite a few of the skills depend on them. Unless this is just a "feeler" game so people can get a quick run through, then I'm all for it.
Just, I know from experience once someone puts history and all into their character, can be hard to let go of them later down the road.
BlueStar
04-18-2012, 12:44 AM
I wrote down songs about the goody-goody warrior in our party, so when we'd ride off into battle, I'd follow him, a la Holy Grail, and sing about how he was going to die. I still love that character. lol
I'm going to steal that idea for our next session.... :D
"He is brave sir robin, brave sir robin...."
mjdgoldeneye
04-18-2012, 01:23 AM
MJD, just wanted to point out that people knocking down ability scores to get a better one someplace else, in the long run that might not be the greatest idea, as quite a few of the skills depend on them. Unless this is just a "feeler" game so people can get a quick run through, then I'm all for it.
Just, I know from experience once someone puts history and all into their character, can be hard to let go of them later down the road.
I am advocating lowering odd skills and increasing other odd skills, primarily. No loss, only gain. 13 to 12 is still a +1. 13 to 14 becomes a +2. Especially if a Barbarian has a 13 in CHA or something, they're not going to go putting their precious ability score increases into CHA so that 13 will probably be a 13 forever. That means a wasted point.
Plus, I am big into the Pathfinder community and know all of the different "ideal" builds for each class. You're not losing much my lowering certain ability scores regardless of context, assuming you have a decent party. A Barbarian really isn't going to ever need any CHA unless he focuses on Intimidate. In fact, a Barbarian can still take, like, a 5 in CHA and use Intimidate... if he gets lots of strength and takes Intimidating Prowess...
The only time he would need it would be if he was suddenly forced to talk his way out of a situation without anyone in his party nearby to help. If that happens, it was probably by design by the GM. Certain things are just built into the game and can't really be avoided with a loss of fidelity (like traps and locks and spells and such) and those need to be covered. But, certain things simply become irrelevant unless the GM purposely makes them relevant. WILL I make it relevant? Probably. I'm not advocating a min-maxy party (i.e. actually dropping to 5 in everything feasible just because why the hell not :p) and WILL make things interesting if weaknesses present themselves. (In good fun, of course. I'm out to... challenge... not punish.)
Of course, I have no problem with a field of 14's on a character. However, if I know a player has a certain intention or build in mind or expect that they have intentions that they believe they are pursuing, but aren't quite, I'll let them know. I assume newer players may not realize that certain ability scores actually DO.
So, basically, my point is that I am just here to help facilitate characters that the players will like in the long run. I wouldn't advocate decisions that would leave players with unplanned weaknesses.
The general rule is that WIS and CON should never drop very low and everything else is sort of fair game.
From experience, I know that the ability score bonus to a skill really doesn't end up being a make-or-break sort of thing except for with core character skills that people will be building for anyway. Barbarians don't need diplomacy, rangers don't need knowledge: nobility, Bards don't need survival, etc. If these characters are being forced to use these sorts of skills, it won't be the -1 from the ability score that causes them to fail... :p
mjdgoldeneye
04-18-2012, 02:21 AM
Astil, I looked at your sheet. I'll be honest. You're going to have a pretty hard time staying alive... :p
9 HP means 1-3 hits from pretty much anything and you're down. 11 AC means if they attack you and have no combat talent at all, they still have nearly a 50/50 shot of connecting.
I don't know what your intentions are, so I don't know what you care about. If you don't mind being a vase in a destruction derby, go for it. But, so you know, you're a vase in a destruction derby... :p
BlueStar
04-18-2012, 03:30 AM
Astil, I looked at your sheet. I'll be honest. You're going to have a pretty hard time staying alive... :p
9 HP means 1-3 hits from pretty much anything and you're down. 11 AC means if they attack you and have no combat talent at all, they still have nearly a 50/50 shot of connecting.
I don't know what your intentions are, so I don't know what you care about. If you don't mind being a vase in a destruction derby, go for it. But, so you know, you're a vase in a destruction derby... :p
He means something like: "Little Willy picks up his grandfathers broadsword and tries to swing it. You manage to be in the way...(little Willy hits a critical 20)...and you die. Little Willy gains 50XP."
Astil
04-18-2012, 07:35 AM
Astil, I looked at your sheet. I'll be honest. You're going to have a pretty hard time staying alive... :p
9 HP means 1-3 hits from pretty much anything and you're down. 11 AC means if they attack you and have no combat talent at all, they still have nearly a 50/50 shot of connecting.
I don't know what your intentions are, so I don't know what you care about. If you don't mind being a vase in a destruction derby, go for it. But, so you know, you're a vase in a destruction derby... :p
Squishy mage is squishy. I also don't see much of a way to improve HP.
EDIT: Actually, switching out Leather armour for hide armour would bring my AC to 13 for only 5 gp, and combine that with a heavy wooden shield for another 7 gp to bring my AC to 15, changing the spear out for a shortspear (dropping my attack from 1d8 to 1d6 and saving me 1 gp).
So basically AC from 11 to 15 and attack from 1d8 to 1d6 for 11 gp. Let's do that.
djthefunkchris
04-18-2012, 11:50 AM
Going to take a lot for me to get used to elves being TALLER then Humans, I'll tell you that right now. Makes me think they are Vulcan, not Elven, lol.
@MJD: If I'm reading it right, Half-Elves (and some other races) get two Favored Class'. I'm thinking Multi-class or Duel-Class, but not sure which it means, or what we are doing with them.
My set up so far, is Half-Elf Ranger (I can't see why anyone would want to play a human, since every single other race picked gives you a +2 in something. Using point spending, it seems silly to NOT take that advantage).
Anyways, if I'm reading it right, I could pick Rogue or Fighter as another favored class. IF I were to pick Warrior, does that mean I could wear heavy armor and keep my ranger abilities as well?
I don't know how experience and HP works with it either. Do you start with both starting levels of HP? Do you split experience evenly between the two class (Multi), or is the experience split, depending on which class skills your relying on (Duel)? I added the Multi and Duel in there, because of it being what I would know it as (and hopefully other old school players will understand better as well.... But mainly so I understand, lol).
Where you getting the starting money/equipment we can pick from? I missed the post or link.
*I go back to work today, so won't be as available from here on out, back to normal.
My normal work schedule is 2PM to 10PM, and on Saturdays much later. Usually around on Sundays.
moon_lit_tears
04-18-2012, 12:11 PM
Going to take a lot for me to get used to elves being TALLER then Humans, I'll tell you that right now. Makes me think they are Vulcan, not Elven, lol.
In a lot of books I've read Elves are actually taller than humans...
Astil
04-18-2012, 12:23 PM
Going to take a lot for me to get used to elves being TALLER then Humans, I'll tell you that right now. Makes me think they are Vulcan, not Elven, lol.
Think Lord of the Rings not Santa :p
Although the Elven Nerve Pinch is a great level 20 feat to grab.
I'll be in the chat if people need help, kinda like yesterday.
EDIT: In response to DJ's EDIT. Humans get a +2 to any one attribute. Mine put it in Int. "+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature."
EDIT EDIT: OH! I get an additional skill point! I'm gonna put it in Kn: Geography
EDIT EDIT EDIT: We should collect these:
Arrows -
Astil - Work late Mon and Thu, record on Wed night. Sundays are best.
Banger - Varies week to week due to jerb. Wednesdays are always right out.
DJ - My normal work schedule is 2PM to 10PM, and on Saturdays much later. Usually around on Sundays.
ier -
Kenwyne -
MLT -
EDIT x 4: Where you getting the starting money/equipment we can pick from? I missed the post or link.
Ranger gets 200 gold piece to start. Equipments on this page. http://paizo.com/pathfinderRPG/prd/equipment.html (woops :p)
djthefunkchris
04-18-2012, 01:23 PM
Thanks Astil, mostly got it now, I get 200GP to start with (175+25).
I got us a Mule? Figure if anyone has any spare GP maybe other's can to (and Saddlebags).
Not sure how much they can carry, but I bet it will be better then everyone being encumbered.
10 days rations isn't that much either, but again, not sure how long between town's, we don't have a starting point yet that I know of.
Everyone remember Soap? I don't want you stinking unless your an Orc.
I guess I'll change back to Human then, since there is no reason for me to be a Half-Elf... I figured Human was "standard" and didn't get any bonus/penalties. See.... That's what I'm used to. Everything else gets at least one penalty, making human's the preference.
I like the other races, don't get me wrong. I like being a Human that other races don't mind being around though, which is how I ended up favoring being a Ranger, as usually just my class is enough to get even the spookiest of elf's to talk to me. Other benefits are intimidation and such, which also helps to get people talking (Pathfinder skills). Plus, rangers are good everywhere, basically. I can go in dungeons' and feel at home, and outdoors are even better (unlike Druids for example... don't know how Pathfinder does them though, didn't look). Cleric is another that can go anywhere.
We need a healer.
Astil
04-18-2012, 01:33 PM
Thanks Astil, mostly got it now, I get 200GP to start with (175+25).
I got us a Mule? Figure if anyone has any spare GP maybe other's can to (and Saddlebags).
Not sure how much they can carry, but I bet it will be better then everyone being encumbered.
10 days rations isn't that much either, but again, not sure how long between town's, we don't have a starting point yet that I know of.
Everyone remember Soap? I don't want you stinking unless your an Orc.
I guess I'll change back to Human then, since there is no reason for me to be a Half-Elf... I figured Human was "standard" and didn't get any bonus/penalties. See.... That's what I'm used to. Everything else gets at least one penalty, making human's the preference.
I like the other races, don't get me wrong. I like being a Human that other races don't mind being around though, which is how I ended up favoring being a Ranger, as usually just my class is enough to get even the spookiest of elf's to talk to me. Other benefits are intimidation and such, which also helps to get people talking (Pathfinder skills). Plus, rangers are good everywhere, basically. I can go in dungeons' and feel at home, and outdoors are even better (unlike Druids for example... don't know how Pathfinder does them though, didn't look). Cleric is another that can go anywhere.
We need a healer.
Yeah we do! I got a pot and firestarters to cook for us (me in character motivation wise) as well as a bunch of other survival gear. Seeing as my guy is basically homeless it makes sense he carries his home on his mule.
moon_lit_tears
04-18-2012, 01:51 PM
If I can figure this out I'd do the Cleric. I'm going to sit down and really try here in a little bit. I make a good healer in 4e. Buuuuuuuut this is so freaking different.
Astil
04-18-2012, 01:52 PM
If I can figure this out I'd do the Cleric. I'm going to sit down and really try here in a little bit. I make a good healer in 4e. Buuuuuuuut this is so freaking different.
Pop on chat and I'll assist.
Wallbanger
04-18-2012, 01:58 PM
I will pick up a miner's pick and shovel (Hi-Ho! Hi-Ho!) for any digging type tasks that are needed. Also a saw and axe (not martial) for woodcutting.
Astil
04-18-2012, 01:59 PM
I will pick up a miner's pick and shovel (Hi-Ho! Hi-Ho!) for any digging type tasks that are needed. Also a saw and axe (not martial) for woodcutting.
We're doing all this and MJD will make basic survival automatic or something.
Wallbanger
04-18-2012, 02:09 PM
We're doing all this and MJD will make basic survival automatic or something.
Until I hear as such, I'll go through the motions.
moon_lit_tears
04-18-2012, 02:20 PM
Pop on chat and I'll assist.
:confused:
I'll go re-read the first page, but I didn't see anything about a chat. :(
Astil
04-18-2012, 02:20 PM
:confused:
I'll go re-read the first page, but I didn't see anything about a chat. :(
http://gdsrpgmaddness.chatango.com/
Make a permanent account
moon_lit_tears
04-18-2012, 03:17 PM
MJ
While making this. There is an option to go with no deity. If I choose that I can select to domains. It says it's subject to mod approval. I need some answers from you on how you want me to go about that?
mjdgoldeneye
04-18-2012, 04:42 PM
Squishy mage is squishy. I also don't see much of a way to improve HP.
EDIT: Actually, switching out Leather armour for hide armour would bring my AC to 13 for only 5 gp, and combine that with a heavy wooden shield for another 7 gp to bring my AC to 15, changing the spear out for a shortspear (dropping my attack from 1d8 to 1d6 and saving me 1 gp).
So basically AC from 11 to 15 and attack from 1d8 to 1d6 for 11 gp. Let's do that.
Here's the only caveat: Hide Armor is medium. You can wear medium armor, but it encumbers you and lowers your speed to 20ft. from 30ft.
I do think that this alternative is better regardless. If you're a mage, you'll be slinging spells and spell range has nothing to do with armor. If you need to run away, there is the withdraw action that lets you spend your turn moving at double your speed (or you can just run, which is even faster). Usually 40ft. is enough to get somewhere safe.
Generally, in Pathfinder, druids aren't exactly squishy by design. They are divine casters and pretty much all the divine casters (clerics, paladins, rangers, oracles, druids, inquisitors, etc.) are more combat oriented and hardier than the arcane casters (sorcerer, wizard, witch, etc.). In fact, the leading druid build that I'm used to seeing is a flat-out front-line melee fighter with spells as a means of support.
However, as I said before, druids are THE most flexible class (just ahead of clerics or paladins). Some would argue they're the most overpowered core class too... :p
As for raising HP, you get your CON bonus every level in health. Aside from that, there's the toughness feat. But, yea, those are really your only core options aside from casting spells or whatever.
Going to take a lot for me to get used to elves being TALLER then Humans, I'll tell you that right now. Makes me think they are Vulcan, not Elven, lol.
@MJD: If I'm reading it right, Half-Elves (and some other races) get two Favored Class'. I'm thinking Multi-class or Duel-Class, but not sure which it means, or what we are doing with them.
My set up so far, is Half-Elf Ranger (I can't see why anyone would want to play a human, since every single other race picked gives you a +2 in something. Using point spending, it seems silly to NOT take that advantage).
Anyways, if I'm reading it right, I could pick Rogue or Fighter as another favored class. IF I were to pick Warrior, does that mean I could wear heavy armor and keep my ranger abilities as well?
I don't know how experience and HP works with it either. Do you start with both starting levels of HP? Do you split experience evenly between the two class (Multi), or is the experience split, depending on which class skills your relying on (Duel)? I added the Multi and Duel in there, because of it being what I would know it as (and hopefully other old school players will understand better as well.... But mainly so I understand, lol).
Where you getting the starting money/equipment we can pick from? I missed the post or link.
*I go back to work today, so won't be as available from here on out, back to normal.
My normal work schedule is 2PM to 10PM, and on Saturdays much later. Usually around on Sundays.
"Favored Class" really means one thing: If you take a level in your favored class, you get a bonus HP or skill point. :p
Every level, you get one class. You can take any class that you qualify for (prestige classes have strict requirements, everything else usually only considers your alignment i.e. monks are lawful). I think there's a limit to the number of classes you can have and I believe the limit is 4. However, I would never imagining wanting more than 2 classes and maybe a prestige class on top.
Those bonus points actually come in handy and Half-Elves get those bonuses because they're meant to be the best multiclassers.
If you take a second class, you get every feature of that class that you get inherently and from whatever level bonuses they get. However, requirements and such of all the classes hold.
So, say I'm a Bard and take a level in Fighter. I now have all the martial weapon proficiencies and proficiency with all types of armor (Bards already got to use simple weapons, a few select Bardish weapons, and light armor). I also get the bonus feat for being a Level 1 Fighter, my BAB goes up by 1, and I get +2 to Fortitude saves. Also, all fighter class skills become class skills for me (adding to whatever Sorcerer's have).
However, I only get the 2 + Int skills that a fighter gets each level and the armor restrictions for Bard spells still hold. Bards wearing anything heavier than light armor incur the arcane spell failure chance of the chosen armor regardless of whatever proficiencies they pick up. Basically, arcane casters wearing all but select armor have a chance of each of their spells flat-out not working... This is what prevents Wizards in plate mail. You can actually lessen the penalty with certain feats, but those feats really only make it feasible for Sorcerers/Wizards to start wearing light armor.
Also, I don't gain a caster level in Bard and gain no new Bard abilities.
You keep track of multiple classes separately such that a Level 8 character might be a Level 6 Ranger/Level 2 Sorcerer or what have you.
Some prestige classes are intended for characters that have already multiclassed. For example, the Rage Prophet expects a player to be a Barbarian and an Oracle. The Mystic Theurge is some combination of arcane spellcaster and divine spellcaster.
If I can figure this out I'd do the Cleric. I'm going to sit down and really try here in a little bit. I make a good healer in 4e. Buuuuuuuut this is so freaking different.
If you need help, I'll be on later. I can help you through each step. Also, people are usually in the chat. (That's where I'll be.)
We're doing all this and MJD will make basic survival automatic or something.
Basic stuff like setting up camp, putting together fires, and all that is "automatic" so long as you actually have the materials available. Unless you're doing something extraordinary, you won't have to roll checks or anything like that. I will generally ask you what you guys specifically do each night or, really, in any situation, because you never know when an encounter or moment of interest will come up. If you leave your gear far from the tents, it'll be hard to catch up to the thieves who stole it, for example. If you decide to dig a trench around every camp you make, maybe you'll trip similar thieves up and catch them before they get very far at all.
If you accidentally err, I'll find a way to make things interesting. If you do remember to put things in order or do tricky things, I'll try to have it come into play. The narrative is meant to be 2-sided like that. ;)
MJ
While making this. There is an option to go with no deity. If I choose that I can select to domains. It says it's subject to mod approval. I need some answers from you on how you want me to go about that?
Well, Clerics, generally, serve a deity. They are sort of meant to be the earthly servants of some religious figure. I generally urge our Clerics to serve something. Really, Clerics aren't Paladins. They don't lose all their junk if they don't do everything exactly as they're supposed to. Deities really serve as a way to flavorfully restrict what combinations of domains that players have access to as some of them are kind of mutually exclusive (no "Good" and "Evil" Clerics allowed) and others are just silly together (like "Nobility" and "Plant" or something).
So, really, if it isn't a bother, pick a deity. If you don't want to read the lore for the dozens of choices you have, just tell me what your character is meant to stand for or, even, just what sort of powers you want and I can find you a match. The most straightforward option is a Cleric of Sarenrae with Healing and Fire domains. Sarenrae is closest to the Christian God and those domains are useful, simple, and fun. You would have to be some form of Good or True Neutral to follow her, though.
moon_lit_tears
04-18-2012, 05:02 PM
Yes my Cleric is LAwful good. I'll look over the deities if I get a list. I've gotten my basic abilities down, armor, and weapon.
I've gotten almost everything done. I hope it's right. If you'd like i can save my PDF and send it to you and see what you think.
Astil
04-18-2012, 08:26 PM
Arrows - Any day but Sunday
Astil - Work late Mon and Thu, record on Wed night. Sundays are best.
Banger - Varies week to week due to jerb. Wednesdays are always right out.
DJ - My normal work schedule is 2PM to 10PM, and on Saturdays much later. Usually around on Sundays.
ier - can't do Wednesday's or most weekends. Sunday would be possible, depending on time.
Kenwyne - ???
MLT - Any day but Sunday
Arrows
04-18-2012, 09:13 PM
Arrows - Any day but Sunday
Astil - Work late Mon and Thu, record on Wed night. Sundays are best.
Banger - Varies week to week due to jerb. Wednesdays are always right out.
DJ - My normal work schedule is 2PM to 10PM, and on Saturdays much later. Usually around on Sundays.
ier - can't do Wednesday's or most weekends. Sunday would be possible, depending on time.
Kenwyne - ???
MLT - Any day but Sunday
I could do Sunday, but it'd be later. Likely going to be my league night starting in a few weeks, which'll have me gone until around 8 PM EST. Pretty much ANYTHING else, is fine.
moon_lit_tears
04-18-2012, 09:22 PM
k...if need be...I can do Sundays. I'll just be on my iPad from my DandD groups hangout so...Yeah..
djthefunkchris
04-18-2012, 10:44 PM
Yeah we do! I got a pot and firestarters to cook for us (me in character motivation wise) as well as a bunch of other survival gear. Seeing as my guy is basically homeless it makes sense he carries his home on his mule.
Ok, good news that I'm not the only one thinking of things like this.
If I can figure this out I'd do the Cleric. I'm going to sit down and really try here in a little bit. I make a good healer in 4e. Buuuuuuuut this is so freaking different.
Awesome!
I will pick up a miner's pick and shovel (Hi-Ho! Hi-Ho!) for any digging type tasks that are needed. Also a saw and axe (not martial) for woodcutting. The thing is, these are all useful for other things to, depending on what comes up. A shovel especially. I remember not having anything but a raggedy dagger to dig up something in the ground once, and it ended up breaking my dagger.... Ended up being a +1 sword I dug up though, so it ended well, but just saying... I had to get a new dagger, lol.
We're doing all this and MJD will make basic survival automatic or something.
I wasn't just thinking actual survival... I ran into a really dirty Half-Orc that had information for me. The DM kept telling me how dirty he was, and smelt, and I just kept talking, and even shook his hand at the end... with the DM going "Ooooo! Are you really?" OF course, he was already rolling to see what was going to happen, not letting me change my mind after he said that. IF only I had some soap, I would have been able to wash the germs off instead of getting sick.
Until I hear as such, I'll go through the motions./nod. I say we go through the motions anyways, as some things (especially the shovel) can be used for other stuff.... Like MJD's suggestion about digging a trench around our camp (or burying our goods or something, I don't know).
moon_lit_tears
04-19-2012, 12:21 AM
I grabbed Candles, a Crowbar, and something else but I forget.
Arrows
04-19-2012, 12:31 AM
I grabbed Candles, a Crowbar, and something else but I forget.
Fishing net.
moon_lit_tears
04-19-2012, 12:32 AM
Fishing net.
Yes a fishing net. I think that will come in handy for food.
Arrows
04-19-2012, 12:34 AM
Yes a fishing net. I think that will come in handy for food.
If not...
butterfly chasing!
moon_lit_tears
04-19-2012, 01:07 AM
If not...
butterfly chasing!
I can catch butterflies in my tube top and short shorts?
LOL
Astil
04-19-2012, 10:11 AM
Astil - Human Druid
IER - Vanara Ninja
Wallbanger - Dwarf Barbarian
TheKenwyne - Half-Elf Ranger
MLT - Half-Elf Cleric
Arrows - Human Sorcerer
...What a group. Is DJ playing?
TheKenwyne
04-19-2012, 10:29 AM
Re: timings, as a Brit anytime after sort of 6 EST on weeknights is gonna be a struggle for me. I can do a late night (till maybe 9 EST) on Wednesdays, otherwise I'd be gone by 7 most nights. I'm free any (sensible American) time of the weekend though.
I'll put the finishing touches to my character sheet and... then what? Should I be emailing it to you mjd?
mjdgoldeneye
04-19-2012, 01:46 PM
How are people for weekends during the day?
It seems that we have an unavoidable conflict between IER and DJ, at least, as DJ has a weekday job during all reasonable hours and IER will be unavailable on most weekends.
I'm thinking that we ought to have two playing days and 2 typical group arrangements. We can even split it into two campaigns or sort of make it like a pair of interweaving storylines... :P
I mean, it'd be thematically impossible to justify the party members that make it on both days, but whatevs... haha
Here's how I see it:
---
Sunday evenings: Astil, 'Banger, DJ, possibly IER, possibly TheKenwyne for the early bits
Some weekday, late afternoon (Tuesday or Friday ideally): Arrows, Astil, 'Banger, IER, The Kenwyne, MLT
---
I mean, after breaking it down, it appears that nobody has stated qualms about Tuesdays or Fridays except DJ (unless I missed something).
So, unless I did miss something or something comes up, we can play either twice a week on those days (Sunday and either Tuesday or Friday, Tuesday ideally as I do weekend stuff on Fridays a lot) or, if people don't want that commitment, we can do once a week, alternating those days. (Or, even, twice monthly, same deal.)
Wallbanger
04-19-2012, 02:30 PM
Sunday is frequently a travel day for me if I have to be on a client site, and even if I'm home, I really couldn't start until 7:30 Central at the earliest. Fridays is also a travel day, but if I'm already home it works out well. Tuesdays are fine, depending on work commitments (shouldn't matter if I'm at home or away for work).
moon_lit_tears
04-19-2012, 02:34 PM
The only day I have a problem with is Sundays. I can play while at my main DandD group, but I'd prefer not too.
:)
Mondays are iffy at the moment, but that will soon change. So they are not a problem.
Any day is fine with me, any time is really okay as well.
TheKenwyne
04-19-2012, 02:36 PM
Sounds good to me. I could commit to anytime before sort of 7-8EST on Sundays. I'm busy until evening my time on Tuesdays/Fridays, but could play for a relatively large chunk of the night on Fridays (assuming I'm not out), but would have to finish a similar sort of time to the above on Tuesdays. I will also be diving out for a few weeks from 20th May-10th June for some serious exams.
Astil
04-19-2012, 03:39 PM
Oh. I'll be gone May 19th to the 21st. Going to a wrestling show in OH.
TheKenwyne
04-19-2012, 06:02 PM
Sounds good to me. I could commit to anytime before sort of 7-8EST on Sundays. I'm busy until evening my time on Tuesdays/Fridays, but could play for a relatively large chunk of the night on Fridays (assuming I'm not out), but would have to finish a similar sort of time to the above on Tuesdays. I will also be diving out for a few weeks from 20th May-10th June for some serious exams.
Though after that I'll have a lot less restriction on my time. I'll be able to play on the first week of June too, due to holidays for the Queen's jubilee. RULE BRITANNIA etc
djthefunkchris
04-19-2012, 11:19 PM
@MJD: I'm available sometimes on Tuesdays, just not as much so as Sundays.
My time's are horrible, and wouldn't mind if you had me as a "semi" player or whatever, because of that. I don't mind (for example) being 2nd level while everyone else is hitting 5th or something.
mjdgoldeneye
04-20-2012, 12:12 AM
@MJD: I'm available sometimes on Tuesdays, just not as much so as Sundays.
My time's are horrible, and wouldn't mind if you had me as a "semi" player or whatever, because of that. I don't mind (for example) being 2nd level while everyone else is hitting 5th or something.
I like to keep the party at around the same level just because it makes it much easier for me to plan encounters and stuff. I'll try to keep everyone around the same level. If people miss, I'll give them XP so they can keep up.
djthefunkchris
04-20-2012, 10:45 PM
Oh. I'll be gone May 19th to the 21st. Going to a wrestling show in OH.
You going to see Krimson?
Astil
04-21-2012, 07:34 AM
You going to see Krimson?
AIW JT Lightning Invitational Tournament.
So when are we looking to start?
mjdgoldeneye
04-21-2012, 01:15 PM
Let's see what we can get going on Tuesday. Would we be able to start at around 6PM EDT?
Wallbanger
04-21-2012, 01:27 PM
Yes. I'm on the road, but I should be done with work and back at the hotel by that point.
Wallbanger
04-21-2012, 01:29 PM
mjd, did my sheet check out ok? I know I left a few things blank because I wasn't sure how to calculate (mostly combat stuff), was hoping it wasn't too bad though.
Astil
04-21-2012, 04:45 PM
I could likely do tuesday
moon_lit_tears
04-21-2012, 04:47 PM
MJ Tuesday is fine with me...two things though
1. Can you make sure my sheet is right.
2. I have not chosen traits yet. I'm unsure how to go about this...so some help would be nice, and where on my sheet would they go?
TheKenwyne
04-21-2012, 06:49 PM
Let's see what we can get going on Tuesday. Would we be able to start at around 6PM EDT?
I'd be able to get an hour or two in then for sure :)
mjdgoldeneye
04-21-2012, 07:41 PM
TheKenwyne, did you send me your character sheet? If not, that's ok. If so, I can't find it... :p
If you set one up and do it in a way that you can send to me (i.e. you didn't do it on paper or whatever), email it to me at [email redacted, I don't want to be victimized by internet spiders... I'll PM you my email address... :P].
mjdgoldeneye
04-22-2012, 03:10 PM
mjd, did my sheet check out ok? I know I left a few things blank because I wasn't sure how to calculate (mostly combat stuff), was hoping it wasn't too bad though.
MJ Tuesday is fine with me...two things though
1. Can you make sure my sheet is right.
2. I have not chosen traits yet. I'm unsure how to go about this...so some help would be nice, and where on my sheet would they go?
I'll go through each sheet an point out updates or changes that can or should be made. I can only be so thorough, so I may even miss some stuff... :p
I get progressively less detailed as I go because once I've explained something, I'll be more vague the next time it comes up. So... yea... If I'm vague, someone before you on the list had the same issue.
Wallbanger:
Functional Stuff:
- You should have 8 rounds of rage per day (4 + CON mod).
- Base Fort. save for a Lvl. 1 Barbarian should be +2, not +4. I may be missing the source for the extra +2 you have in there, but I don't see it.
- I noticed now that under "skills" on the right, there's some values to fill in. You don't have any spell resistance or damage reduction now and we don't use action points. Your initiative is just your DEX bonus at this point and your speed should be 30 (20 base for Dwarves + 10 for being a Barbarian, no armor encumbrance penalty because you've got a dwarf too).
- You didn't fill in your base attack bonus! That goes next to "Skills" under "Class Recorder". It's abbreviated as BAB and you are at +1 now.
Nitpicks:
- Under Armor/Shield, you have "Size" as the weight in lbs. and it ought to be the character size (Medium for you).
- Keep in mind that releasing your weapon becomes an adventure with that locked gauntlet you've got there... :p No worries about it being disarmed, though.
MLT:
Functional Stuff:
- You should add you racial features to "Feats & Features" so you don't forget them. They're here, on the right side. (http://www.d20pfsrd.com/races/core-races/half-elf)
- You're a Half-Elf, so you get Skill-Focus as a bonus feat at Lvl. 1. Add that to "Feats & Features" too and pick a skill. That skill gets a +3 bonus (add the 3 to one of the empty boxes to the right of the skill on your character sheet). If/when you get to 10 ranks in that skill, the Skill Focus bonus increases to +6.
- You should record your choice of deity and 2 domains and list your domain powers under "Special Abilities" on the second page of the character sheet. Just remember that your alignment has to be within one step of your deity (so, a Lawful Good deity requires you to be Neutral Good, Lawful Good, or Lawful Neutral). Then, your domains have to come from your deity's portfolio. Kurgess, the god of Bravery, Competition, and Sport is Neutral Good and has both Community and Luck (and is the only one with both Community and Luck :p). If you choose these domains, the powers you get are Bit of Luck (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/luck-domain) and Calming Touch (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/community-domain). Those are what you'd add to "Special Abilities". Put a shorthand description if you can too. That way you know what the powers DO without having to memorize them or having to google it... :p
- You need to set up your spells page. That's the last page of the character sheet. You just need to fill in "Ability DCs" and "Spells and Powers". In "Ability DCs", under "Class Bonus", for each spell level you can cast from (right now, just 0 and 1), put how many spells you can cast per day from the Cleric table (http://www.d20pfsrd.com/classes/core-classes/cleric). You can separate the "+1" domain spell by putting it in the box to the right of the abilities bonuses. So, for example, under "Class Bonus" for Lvl. 0 spells, you'd put 3. Then, for Lvl. 1 spells, you'd put "1" in the box under where you put the 3 and then 2 boxes to the right, you should be another "1". Make sure the drop-down menu has "WIS" selected, as that's your casting stat and where you get bonus spells from.
- You can change your spells every day, so you don't really NEED to record them. But, it might be a good idea to have your first set of spells pre-selected. You already have your Lvl. 0 spells down, but you need to add Lvl. 1 spells. No need for Cure Light Wounds there as you always have it available. Really, as a Cleric, every single one of your spells is "[Name of Spell] or Cure [Some Type of] Wounds" because you can spontaneously substitute any spell for a Cure spell of the same level. So, find 2 Lvl. 1 spells you like (you can even choose two copies of the same spell), and then also, you get a bonus third spell from one of your domains. Your domain pages will tell you what your options for domain spells are at each level. If you take Community and Luck, you can add True Strike or Bless as your third spell. Bless is a good choice because it syncs well with one of Wallbanger's character's traits. (Bless givess a morale bonus and whenever a morale bonus is active, 'Banger's character gets +1 bonus damage!)
- On the second page of the character sheet, you need to fill in your wealth (whatever gold/silver/copper you have left over) and Loads & Lift. You can figure out loads and stuff here (http://paizo.com/pathfinderRPG/prd/additionalRules.html).
Nitpicks:
- You didn't fill in your languages, also up near the top. You speak Common and Elven.
- You should put your number of skill ranks (2) under "Class Recorder" next to "Cleric" where it says "Skills".
- Throw your speed in there on the first page next to your initiative, under skills. For you, it'd be 20ft. (30 base, medium armor lowers it to 20.)
Astil:
Functional Stuff:
- You need to fill in your spells and stuff on the last page.
Nitpicks:
- Update your initiative.
- List your speed. It should be 20ft.
- The +2 to CON from your race should go under "Inherent".
IER:
Functional Stuff:
- You get your CON bonus added to your HP, so it should be at least 9. You can just manually modify "HP gained" to show that.
- You get an extra skill point or HP whenever you take a level in your favored class (that you choose at Lvl. 1). If you don't plan on mostly taking a class aside from Ninja, choose Ninja as your favored class (which you don't have to record anywhere) and give yourself an extra skill point or HP.
Nitpicks:
- Putting descriptions next to stuff like Poison Use and Sneak Attack means you won't have to go looking stuff up if you forget any intricacies they entail.
- You have a +1 INT bonus, so you get an extra language. Your choices are Aklo, Celestial, Elven, Gnome, Goblin, and Sylvan. If you don't think taking an extra language makes sense for your character, you don't HAVE to take one.
Arrows:
Functional Stuff:
Nitpicks:
- You get a bonus language for your +1 INT bonus. Humans can pick anything. I imagine Abyssal would make sense.
- Add initiative and speed.
- Add loads and lift.
mjdgoldeneye
04-22-2012, 03:20 PM
Oh, as for traits, MLT, you can pick up to 2 from this list (http://www.d20pfsrd.com/traits). Don't pick any Campaign Traits or specific Regional Traits that refer to cities.
If you don't want to look at that huge list, here are some good options:
Indomitable Faith (http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith)
Resilient (http://www.d20pfsrd.com/traits/combat-traits/resilient)
Deft Dodger (http://www.d20pfsrd.com/traits/combat-traits/deft-dodger)
Reactionary (http://www.d20pfsrd.com/traits/combat-traits/reactionary)
Any of the Faith Traits.
The regular rules say not to have two traits of the same type (two religious traits, two racial traits, etc.), but I forgot to say that and it isn't a big deal, so don't worry about it.
Astil
04-22-2012, 04:03 PM
Hey MJD. Meet me over at camera 3 ... er the chat. Gotta ask stuff about spells. Please.
mjdgoldeneye
04-22-2012, 04:19 PM
HEY!
I wanted to let everyone know that I'm writing the start of the story under the assumption that individual members of the party may know others, but, generally speaking, the party as a whole has never traveled together.
I'm going to be posting a "Game Thread" that will contain a narrative of everything we do. I think it'll be fun to log that stuff and it'll serve the functional purpose of keeping people who miss sessions up to date. We can also use the thread for non-combat stuff in a sort of play-by-post format between sessions if we want to.
I'll open the thread and post an introduction in a bit. Right now I'm organizing the campaign.
mjdgoldeneye
04-22-2012, 07:16 PM
I posted some background info and I'm adding to it as I write it. :D
TheKenwyne
04-24-2012, 09:15 AM
Bah, I handwrote my character sheet like a tool, I'll type it up this evening (my time) and you should have it an hour or so before the off, fingers cross. Sorry for last minute-ness.
mjdgoldeneye
04-24-2012, 10:18 AM
Bah, I handwrote my character sheet like a tool, I'll type it up this evening (my time) and you should have it an hour or so before the off, fingers cross. Sorry for last minute-ness.
It isn't too big of a deal.
I do want to have everyone's skill modifiers and saves so I can make secret rolls, but that I can get later.
mjdgoldeneye
04-24-2012, 03:54 PM
Ok, when people are around, here's the Google Doc we'll use for the combat map. (https://docs.google.com/spreadsheet/ccc?key=0AkRJy_Fge85kdFBWLXlWdzh5WE9icTJlQjJpaW1Lb VE)
Here's the dice room. (http://rolz.org/group) Pick a nickname that makes it obvious who you are and join the room named GDS Pathfinder (just type it in).
Here's a link to a google doc where you can see the color key I use on the combat map. (https://docs.google.com/spreadsheet/ccc?key=0AkRJy_Fge85kdHRKS0d3NGhLTV9iY3FIaUJlbVp1U Gc)
This link is yet another doc where you can take notes, if you want. (https://docs.google.com/document/d/1xjUyu9cjPxW5t2rk3Gn4dqj1fxouhjT6GIU0THsIJ9I/edit)
Then, there's also the chat we've been using. That's here: http://gdsrpgmaddness.chatango.com/
If you have a Google account, log in before you visit those doc pages (or after, but you may have to refresh). That was, people will come up with actual names and not as "Anonymous [Random Number]".
Astil
04-25-2012, 11:46 AM
Of flipping course.
I enjoyed yesterday, so my work schedule changed to late night Tuesdays now. I'll see what i can do, but I may be a Sunday only player...
TheKenwyne
04-25-2012, 12:48 PM
Did I die? xD
mjdgoldeneye
04-25-2012, 04:26 PM
Did I die? xD
Yes. We made you a new character, but he died too... :p
(But really, nobody died.)
Also!!
I have looked into some of the free game running tools on the interwebs and I found a small one that works really nicely. If we pick it up and use it, we'll be able to cut the "OMG, I have 300 tabs! Where am I? How do I Pathfinder?" issues that slowed us down a little last night. (I'll be honest, if you felt like the goblin battle was sluggish, you weren't alone... :p)
http://www.ttoprpg.com/TTopRPG/index.htm#Download
You download the zip file next to "Here's the app:".
It's small, and handles so much.
- Everyone can have an icon to represent their character.
- When you go to move, it shows your original position until you confirm it and automatically calculates the distance.
- You can automatically toggle on bursts and cones and stuff from a location so there's no need to figure out if people are in range.
- Macros can be set up so you can literally just click a button and it'll roll a save or check or attack or whatever, add all the bonuses you give it, and spit all relevant information out in the chat. It'll even notify you when you get a natural 1 or 20!
- I can do all the work. All party members would have to do is type in my IP address and they're all set. I cans et up the characters, macros, map, etc. and pass everything to whoever needs it.
- The compressed download is 200KB. The uncompressed and updated program is about 2MB. It's tiny.
So, yea, it's great. I'm not sure if we have any people here who played via Mac or phone or whatever, but if we can somehow get everyone access to that, everything would be much clearer and much less cluttered.
Astil
04-25-2012, 06:00 PM
Pretty cool :)
mjdgoldeneye
04-26-2012, 08:54 PM
Alright, it's a little late now, so I won't plan to play on Sunday. Who will be available for Tuesday?
Let me know what days of next week you think ya'll will be around, if any, and we'll plan accordingly.
Also, I want to know if everyone is ok with the idea of using TTopRPG. If you have any questions about it, let me know. Remember that it requires nothing more of you than downloading and unzipping the file (and running the program when it's time to play). If you don't have a program to unzip files, I can upload stuff to Dropbox and link it to you uncompressed.
I want some time to set up everyone's character in it and stuff, so if that will be a problem, let me know.
Wallbanger
04-28-2012, 10:57 PM
Wednesday should be the only day I can't do. Anything else should be fine.
I've downloaded and updated the TTopRPG.
i effin rule
04-29-2012, 12:35 PM
Got the program set up. I will do my best to be around on Tuesday.
Wallbanger
04-29-2012, 02:01 PM
Do you need us to send you icons?
mjdgoldeneye
04-29-2012, 02:12 PM
Do you need us to send you icons?
You can send them or I can make them.
mjdgoldeneye
04-29-2012, 02:13 PM
I've suddenly been smacked with busy this week, so our next session may be a little short. I'm heading into the last 2 weeks of classes, so it'll be a little bumpy for a short while.
Wallbanger
05-01-2012, 02:59 PM
What time are we starting? I'll be afk for a couple of hours (getting a physical) but will be back by 6pm central time.
mjdgoldeneye
05-01-2012, 03:28 PM
Let's aim for 7PM EDT then. I'm not sure who's going to be on, but I'll have some stuff ready.
Astil
05-01-2012, 03:38 PM
Let's aim for 7PM EDT then. I'm not sure who's going to be on, but I'll have some stuff ready.
I cannot.
i effin rule
05-01-2012, 04:07 PM
Let's aim for 7PM EDT then. I'm not sure who's going to be on, but I'll have some stuff ready.
I should be around.
mjdgoldeneye
05-01-2012, 04:19 PM
The only mostly-confirmed participants tonight (and the only people I've gotten feedback on the TTopRPG program so far) are 'Banger and IER. It's not too much trouble to run a campaign with 3 people in the party, but 2 is a little short.
I know MLT said she's usually around whenever, so I'll try PMing her to see if she's around.
Essentially, if we can't get 3 people tonight, we ought to not push it. :p
mjdgoldeneye
05-01-2012, 05:18 PM
Alright, suddenly a semester-long group project I've been working on in my Software Engineering class is about to explode. :p
I managed to get everything set up in TTopRPG and such, but now I'm going to have to go sort a bunch of stuff out.
That coupled with not a lot of people being around means we'll have to postpone again. Sorry about that.
I sort of expected something like this to happen, but I was trying my best to remain ignorant of it... :p
Wallbanger
05-01-2012, 05:41 PM
Ah well, no worries.
I can't go tomorrow night, but should be OK otherwise.
moon_lit_tears
05-01-2012, 07:37 PM
Okay I'm here!
TheKenwyne
05-02-2012, 02:35 PM
Sorry dammit... had an essay that needed doing; things slipped my mind :(
mjdgoldeneye
05-06-2012, 10:00 PM
I intend to pick this back up, if people are interested, once I know how the last 2 weeks of school are going to do.
This is the last week of classes and then I have finals. I don't know what I'll need to study for or do, so I can't really plan stuff and that's bad for ya'll.
So, I'd love to keep this going, but it shall be on temporary hold whilst I wait out the end of the madness.
mjdgoldeneye
05-18-2012, 11:56 PM
Alright, finals are over. Does anyone want to start this back up again?
I'm good for just going from where we left off and open to any suggestions about changes.
mjdgoldeneye
05-21-2012, 01:00 AM
http://tabletopforge.com/
THAT.
That is absolutely amazing, it is. You need Google+, though.
Aside from that, it's way less derpy than Google Docs and way less cumbersome than that other program.
So, even if we don't pick things back up here, I'll be looking into using that for other campaigns... :D
Wallbanger
05-21-2012, 08:35 AM
Alright, finals are over. Does anyone want to start this back up again?
I'm good for just going from where we left off and open to any suggestions about changes.
Yes, would like to pick this up again.
i effin rule
05-21-2012, 06:08 PM
I'm still interested.
Arrows
05-21-2012, 06:45 PM
Yep.
mjdgoldeneye
05-21-2012, 09:48 PM
Ok, I went and made a dummy account on Google to see if it would work and it was actually fairly quick. I didn't need to give any real information and it didn't even make me validate my email... lol (And, actually, when I logged into my real google account, I can click my email address from the google homepage and it has an "add account" button and that let me sign into the fake DM account I made to add a profile to my original account... That's a cool and random feature...)
So, if people have a google account that they don't want to use for Pathfinder or don't have a google account, go get one. That way, we can use that spiffy thing I link to up there.
As far as timing goes, I'll work that out tomorrow. I'll be around all weekdays as of around 5PM and all day on the weekends (except for days when stuff comes up, but I'll know in advance).
Wallbanger
05-22-2012, 01:56 PM
Only evening I can't go is Wednesdays. Otherwise should be able to work it out.
Right now the only trip I have on my schedule is the first week of June, and I will be pretty much completely out of pocket.
mjdgoldeneye
05-22-2012, 03:39 PM
Ok, how does Monday at 5:30PM EDT sound to people?
Alternatively, any other Monday time.
Alternatively, Tuesday at 6:00PM EDT.
Alternatively, some later Tuesday time?
:p
Astil
05-22-2012, 05:00 PM
Ok, how does Monday at 5:30PM EDT sound to people?
Alternatively, any other Monday time.
Alternatively, Tuesday at 6:00PM EDT.
Alternatively, some later Tuesday time?
:p
All of that sounds terrible T.T
i effin rule
05-22-2012, 05:21 PM
Can't do Mondays or Wednesdays at all. Tuesday is a maybe.
mjdgoldeneye
05-22-2012, 09:00 PM
Throw times at me. I'm just making random suggestions. Pretty much anything is good for me... :p
TheKenwyne
05-23-2012, 04:55 AM
Really busy until first week of June, but then pretty much free all hours of the day/night during the week. :)
mjdgoldeneye
05-24-2012, 03:17 PM
I PM'd MLT to see if she wants back in.
Astil and IER, are there times that would be ideal for you?
moon_lit_tears
05-24-2012, 03:20 PM
Thank you for the PM MJ. I'm sorry things have been quite odd for me.
A friend of mine passed away a few days ago due to a really nasty car accident. His 5 year old son was released from the hospital this morning after observation and a bit of healing. He's good to go, but my mind has been pretty much fried since that.
Anyway I'd love back in and I'm game for whatever time works best for everyone else. I have to read through and find what I need to download. There are so many links and so much of use this use that I don't know what I need anymore. :(
mjdgoldeneye
05-24-2012, 03:26 PM
Thank you for the PM MJ. I'm sorry things have been quite odd for me.
A friend of mine passed away a few days ago due to a really nasty car accident. His 5 year old son was released from the hospital this morning after observation and a bit of healing. He's good to go, but my mind has been pretty much fried since that.
Anyway I'd love back in and I'm game for whatever time works best for everyone else. I have to read through and find what I need to download. There are so many links and so much of use this use that I don't know what I need anymore. :(
That's terrible. :( I hope things turn out ok for the people involved.
As for this, the only thing you'll need is a Google account.
Read this (http://www.greydogsoftware.com/forum/showpost.php?p=1772715&postcount=164) and this (http://www.greydogsoftware.com/forum/showpost.php?p=1772952&postcount=168).
moon_lit_tears
05-24-2012, 03:41 PM
That's terrible. :( I hope things turn out ok for the people involved.
As for this, the only thing you'll need is a Google account.
Read this (http://www.greydogsoftware.com/forum/showpost.php?p=1772715&postcount=164) and this (http://www.greydogsoftware.com/forum/showpost.php?p=1772952&postcount=168).
Okay so I've got Google hangout, but I don't have a cam, and it's a voice video chat thing. Is that what you were looking at? I've used it once or twice with a friend while she was in spain a few weeks ago.
mjdgoldeneye
05-24-2012, 05:47 PM
Okay so I've got Google hangout, but I don't have a cam, and it's a voice video chat thing. Is that what you were looking at? I've used it once or twice with a friend while she was in spain a few weeks ago.
You can use it without video/audio. It's got a built in chat too.
mjdgoldeneye
05-24-2012, 06:01 PM
In fact, the chat is one of the reasons why it's so great.
You can set your alias to your character name, whisper to specific players, emote (so it says "Jin dances" instead of a regular message), roll dice, use macros (so, if, for example, you make lots of attack rolls, you can save a macro to automatically output your attack roll), and roll on tables (if you want rolls to correspond to outcomes other than numbers).
Of course there's map stuff too. That's handy... :p
moon_lit_tears
05-24-2012, 06:41 PM
In fact, the chat is one of the reasons why it's so great.
You can set your alias to your character name, whisper to specific players, emote (so it says "Jin dances" instead of a regular message), roll dice, use macros (so, if, for example, you make lots of attack rolls, you can save a macro to automatically output your attack roll), and roll on tables (if you want rolls to correspond to outcomes other than numbers).
Of course there's map stuff too. That's handy... :p
Will have to look more into it when I get a few minutes. I've only used it for the chat thing.
i effin rule
05-25-2012, 09:22 PM
Weekdays are best (excluding Monday and Wednesday). Mondays may be possible, but I might have to come in late or something. Monday I don't have a set time for work, so I'm there later sometimes.
Whenever is best for everyone else will work, just know that I might not be able to make it sometimes.
mjdgoldeneye
05-29-2012, 11:09 PM
Ok, let's try Tuesday at 6:00PM.
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