View Full Version : Less predictability in certain commentary
curtains
10-14-2009, 06:31 PM
There are a few things that I think are a bit too predictable in the commentary. They are:
1. When someone lands a big barrage of punches and traps the other fighter against the cage, the following text bubble is 100% of the time a note that the referee is stopping the match. It'd be nice to see people somehow escape this defeat on occasion, as is certainly the case in real life.
2. Also for the new notice that someone on the ground is being hit with unanswered shots, and needs to find a way out soon...they should occasionally find the way out. Right now they basically always get stopped.
So IMO these events should happen slightly more often to begin with, but there should also be some chance of escaping. If the escape factor was added without increasing the frequency of the events, then of course less fights would end in stoppages which would skew the percentages. It's just kind of strange to know the fight is over before it really is you know?
Adam Ryland
10-15-2009, 03:39 AM
I think you've misunderstood how the text works. Some sections, especially finishes, are a set of three or four successive lines; that's not three or four different moments, it's ONE moment split into several lines to properly explain the action. Using your second example, you're mistakenly thinking that it is:
- X starts taking lots of punches from Y
- Can X escape?
- The ref stops it
When it is:
- Y succeeds in getting ground and pound on X, to finish
There is a chance of them escaping the ground and pound, but if successful it just wouldn't go into the section of commentary you're complaining about in the first place, it'd be into something else, perhaps the "attempted sweep" block of text or the "covers up well" text.
InsatiableInsanity
10-15-2009, 05:56 PM
What I've noticed is that "masters of strategy" will sometimes try something ad-nauseum, such as trying to pass through a seemingly impassible guard. Even if they were DETERMINED, surely they'd use more deflective tactics like firing off shots or feigning a sub attempt as part of a guard pass.
I'd like to see repeated guard pass attempts either capped altogether or limited by a percentage factor, OR just mixed up with numerous variations. I believe I'm using the latest patch properly and it's still happening. The worst is where a guy tries to pass, fails, the other guy tries to get the hooks, fails, etc. etc. etc. until they're stood up. Yes it CAN happen, yes boring fights DO go that way IRL, but hey, I'm talking about boring text here, even something like "the crowd is getting restless" or "the crowd is booing" would be appreciated. Just because a fight is boring doesn't mean the game has to be.
Dopefish
10-15-2009, 10:00 PM
1. When someone lands a big barrage of punches and traps the other fighter against the cage, the following text bubble is 100% of the time a note that the referee is stopping the match. It'd be nice to see people somehow escape this defeat on occasion, as is certainly the case in real life.
one thing I dislike about that is it sounds like the fight is stopped standing. Which has happened maybe 3 times in the last 5 years of UFC history. I'd prefer it to maybe tell me the guy is dropped to the ground and pounded.
Threadbare
10-19-2009, 06:00 AM
There is a chance of them escaping the ground and pound, but if successful it just wouldn't go into the section of commentary you're complaining about in the first place, it'd be into something else, perhaps the "attempted sweep" block of text or the "covers up well" text.
Right, this makes the commentary less suspenseful, since once you see that message (which by its text treats the situation as still in the balance), you know it's over.
I like the commentary for when someone gets blasted off their feet, but is sometimes able to shake off the cobwebs and pull guard, but sometimes just gets annihilated. I think that's a good example for what the poster would prefer.
Adam Ryland
10-19-2009, 06:06 AM
Right, this makes the commentary less suspenseful, since once you see that message (which by its text treats the situation as still in the balance), you know it's over.
No, you've just misunderstood my post. I said it goes into a different block of commentary, that doesn't mean it doesn't incorporate the same lines so that you can't tell what comes next. Your own example about shaking off the cobwebs is exactly that - it's two separate blocks of commentary, but they use the same lines to start so that you don't know which one you're in until you read the final line.
curtains
10-19-2009, 04:51 PM
No, you've just misunderstood my post. I said it goes into a different block of commentary, that doesn't mean it doesn't incorporate the same lines so that you can't tell what comes next. Your own example about shaking off the cobwebs is exactly that - it's two separate blocks of commentary, but they use the same lines to start so that you don't know which one you're in until you read the final line.
Yeah but a lot of commentary which results in the fight being stopped, seems to always start the same way, so you know always that the fight is over before even seeing the next line.
InsatiableInsanity
11-12-2009, 06:14 PM
Okay, this just happened:
>There's the bell and round number two begins!
>Gilchrist looks to be trying to close the distance between them.
>Soldo is pulled into a grapple.
>Gilchrist is trying to lock Soldo into a Muay Thai clinch.
>He has it hooked, Soldo needs to find a way out quickly.
>Gilchrist misses a knee strike, but maintains his control of the clinch.
>Gilchrist tries a knee strike but doesn't connect, but Soldo isn't able to get free of the clinch either.
>Gilchrist tries a knee strike but doesn't connect, but Soldo isn't able to get free of the clinch either.
>Soldo tries to wrestle free of the Muay Thai clinch, but cannot.
>Soldo tries to wrestle free of the Muay Thai clinch, but cannot.
>Gilchrist tries a knee strike but doesn't connect, but Soldo isn't able to get free of the clinch either.
>Shane Gilchrist doesn't look like he has much left in the tank.
>Niko Soldo doesn't look like he has much left in the tank.
>Soldo blocks a knee strike, but cannot get free of the Muay Thai clinch.
>Gilchrist misses a knee strike, but maintains his control of the clinch.
>Gilchrist misses a knee strike, but maintains his control of the clinch.
>We are now at the halfway point of the round.
>Gilchrist misses a knee strike, but maintains his control of the clinch.
>Gilchrist tries a knee strike but doesn't connect, but Soldo isn't able to get free of the clinch either.
>Shane Gilchrist seems to be fighting against exhaustion.
>Gilchrist keeps control of the clinch despite missing a knee strike.
>Niko Soldo looks like he doesn't have a lot left to give.
>Gilchrist misses a knee strike, but maintains his control of the clinch.
>Gilchrist keeps control of the clinch despite missing a knee strike.
>Gilchrist keeps control of the clinch despite missing a knee strike.
>Gilchrist keeps control of the clinch despite missing a knee strike.
>Shane Gilchrist looks totally gassed.
>Gilchrist keeps control of the clinch despite missing a knee strike.
>Niko Soldo looks like he is completely out of gas.
>We have one minute of the round remaining.
>Soldo blocks a knee strike, but cannot get free of the Muay Thai clinch.
>Soldo tries to wrestle free of the Muay Thai clinch, but cannot.
>The time runs out on round two.
>I have to give that round to Gilchrist, but only a 10-9.
I mean, is that even possible in real life? If this was a ground or cage situation, the referee would have split them, but since it's not like that, it shouldn't WORK like that. I just can't see a guy holding another guy in a Muay Thai clinch for nearly ten minutes without landing a blow or the situation changing. A Muay Thai clinch, for me, isn't a "locked hold", it's a "leverage hold", you use it to drive knees into your opponents face with optimum leverage. You can't possibly hold someone like that unless they stand still and don't bother moving AT ALL. It's even likely that a forceful knee attempt will force the holder to break it himself.
majesty95
11-16-2009, 07:43 PM
Okay, this just happened:
I mean, is that even possible in real life? If this was a ground or cage situation, the referee would have split them, but since it's not like that, it shouldn't WORK like that. I just can't see a guy holding another guy in a Muay Thai clinch for nearly ten minutes without landing a blow or the situation changing. A Muay Thai clinch, for me, isn't a "locked hold", it's a "leverage hold", you use it to drive knees into your opponents face with optimum leverage. You can't possibly hold someone like that unless they stand still and don't bother moving AT ALL. It's even likely that a forceful knee attempt will force the holder to break it himself.
I agree. Anderson Silva held Rich Franklin in the clinch for 1-1:30 if that, the longest I've seen, and eventually finished him. A muay thai practioner wouldn't (and most likely couldn't) hold the clinch if he wasn't making headway with it. If a MT striker cannot whip the oppenent into a strike he will usually let him go as the opponent can strike themselves with knees and elbows and dirty boxing when clinched.
I also agree that the text is very predicatable in cetain instances. Maybe Adam misunderstands your point. Maybe the case should be made to split the existing text string which could lead to alternate results or create an additional text string that starts the same but end with the person escaping. I think either way would give the same result to the gamer, but which ever would be easier to add would seem logical.
I've also noticed several instances in every event (usually 9-12 fights) where the exact same text string appears two and sometimes three times in a row (usually controlled for one minute or 30 seconds but sometimes others).
I agree too with certain fighters (I'm guessing masters of strategy) employing the same strategy ad nauseum, which would seem contradictory to being a master of strategery. My impression of a master would be someone, say GSP, who may want to go to the ground but can stand and bang when he realizes he cannot get the takedown or his certain skill is not a big advantage. Throwing the opponent off by striking when he thinks your going to grapple or going for a takedown unexpectedly (Liddell on W. Silva) is a master to me. Not sure how the programming implements it but I think ideally, if it could work its way toward that, would make the game more realistic.
Obviously there are coding limitations, most of which we don't understand, but I think we all want the same thing, a more realistic feeling and less predictable game. We're just pointing out how we think that could be achieved.
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