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djthefunkchris
11-06-2009, 07:50 AM
With the name I was thinking the Internet had been substantially upgraded to take on a more proper "Wrestlingnewz" style, with more fluff/fake stories to pad it out (which wouldn't be too bad an upgrade, really). :p As for what the feature actually is, I like it. I've received the occasional strange rating in my time, so having something break down how the world a match starring Mad Dog Mortimer as a drug dealing babyface managed to draw a C+ in a local sized promotion would be nice to have.

I like the addition as well, but was thinking before reading it was going to be an Internet addition.

The only downfall to this (in my mind), is when modding, I don't think I can Mod something without "testing" this, and figuring out how to get it more to my expectations.... Bassically, although it's probably not a necessity, I think it will create me some more work before I play any mod (to satisfy my own thoughts on how character's should interact in certain match's catered to their styles).

shamelessposer
11-06-2009, 07:53 AM
I can't say I have a great interest in modding tools, except as they are used to influence the default data. I have not found a real world mod that I really like - the levels of popularity and skill applied to the same wrestlers varies so greatly between mods that they are clearly unbalanced in some sense. I think it's less a fault of the mod makers, and more that the game is designed for its own universe, not the real world one. As long as the core game is good, I am happy to use the default data.

I think the problem is that real life mods are done by people who have no interest in playing the Cornellverse, so they're unlikely to see how the stat ratings are supposed to work in the context of a game. There are exceptions, of course, but taking a look at something like popularity ratings it can sometimes be pretty easy to tell whether a particular modder has looked at the default database.

praguepride
11-06-2009, 08:49 AM
This exact feature is in the historical strategy game Europa Universalis III. Pick a date, any date, within the game's almost five hundred year timeline and you can then play as any nation from that period. It's amazing stuff, and I almost put it down as a long shot "suggestion," but with the number of variables involved it's well and truly impossible.

Paradox Interactive has produced some of my favorite war games. Heart of Iron & Crusader Kings :D

One neat thing they have is that the events have choices. So for example as Germany circa WW2, at the right time period an option pops up and is like "Do you want to try and annex Austria?"

Then it gives you the options and tells you what the possible consequences might be.

That would be neat too, if it's like random event: Do you want to do a radio interview? Y/N

The possible benefit is more popularity, perhaps you can even push a worker on air. The downside might be lower morale for all the workers you didn't push as well as if the interview goes sour you could lose popularity/presitge.

Similar to how backstage incidents are run now, but with things not just backstage incidents.

cappyboy
11-06-2009, 09:14 AM
Man, love this dirt sheet idea. I always advocating for the newer and more casual player on the Suggestions forum. Trying to get stuff that either makes the game more digestable and/or provides more mental reminders for getting you back up to speed. This Dirt Sheet will be excellent for that. And the fact you can set whether you feel like you need it or not is wonderful. Lowers the learning curve for rookies without nerfing anything for the veterans. Bravura once again, Brother Ryland.

Dragonmack
11-06-2009, 09:21 AM
As someone who loves to analyze performance and improve skills the Dirt Sheet is a major selling point already. Granted I would have bought it anyway, but this is the first feature that screams out at me making this a 'Must Have' game.

Frank_Vest
11-06-2009, 09:39 AM
I like the Dirt Sheet idea also, a complaint about TEW has been that some of the grades seemed to have been shrouded in mystery and this is designed to shed light on that.

tjb000
11-06-2009, 09:54 AM
The Dirt Sheet:

Once again, I like this feature too. I got to be honest, and that I never owned TEW2008. Not that I didn't want to get it, but I spent 99% of the time working on my own created universe in the editor. I had always planned to get it once I finished it, but there were times I'd get extremely lazy and put off TEW for weeks and stuff. Never got the database done. Looking to start it up again when TEW2010 comes around.

Anyways, the point of that was that I hardly booked a single show in TEW2008. So I'm sure I've got a lot to learn (again) and this feature will help me get an idea of what mistakes I made so I can soak in all that wisdom.

:o

shamelessposer
11-06-2009, 11:32 AM
That would be neat too, if it's like random event: Do you want to do a radio interview? Y/N

The possible benefit is more popularity, perhaps you can even push a worker on air. The downside might be lower morale for all the workers you didn't push as well as if the interview goes sour you could lose popularity/presitge.

Similar to how backstage incidents are run now, but with things not just backstage incidents.

Radio and TV interviews were in TEW 2004, and were a lot of fun. You'd pick someone to send to an interview, and depending on the particular show's bias and the worker's stats you'd get a positive or negative reception in the media.

LoganRodzen
11-06-2009, 11:38 AM
Radio and TV interviews were in TEW 2004, and were a lot of fun. You'd pick someone to send to an interview, and depending on the particular show's bias and the worker's stats you'd get a positive or negative reception in the media.

Oh TEW04, how I miss thee. :( So many people have negative comments about TEW04 but it was an awesome game. TEW08 is obviously the best-to-date (until '10 comes out, of course) but '04 had something about it that just screamed out awesomeness. :cool:

Wrestling Century
11-06-2009, 11:43 AM
Oh TEW04, how I miss thee. :( So many people have negative comments about TEW04 but it was an awesome game. TEW08 is obviously the best-to-date (until '10 comes out, of course) but '04 had something about it that just screamed out awesomeness. :cool:

Anyway to get TEW2004? (legally, I mean?)

LoganRodzen
11-06-2009, 11:50 AM
Anyway to get TEW2004? (legally, I mean?)

Nope. The company who distributed it isn't 'active' anymore. It's been discontinued since practically Sept. '04. The only reason I remember the date is because that's when I made the switch over here to GDS.

shadowmaster
11-06-2009, 01:09 PM
I love the idea of the Dirst Sheet. This should be a big help for those of us who aren't experts at the game.

praguepride
11-06-2009, 01:23 PM
Not that I've tried, but a friend of mine can't even get it illegally anymore :D

'04 is the one game I never got to play. I really don't care so much for the "game part" but I really want to see what the '04 C-verse looked like.

The Masked Orange
11-06-2009, 01:39 PM
I like that we can turn off the perfect show theory, it's gotten to the point where I'm hoping for bad chemistry, so I can have some matches between my great Opener and my great Main Events without burning out the crowds.

Unfortunately, that's the awesomeness of my product...

:mad::(:o:):D
(the processes of me realising both the downs, then the ups of my awesome product)

Stennick
11-06-2009, 01:46 PM
I want to turn off the perfect show theory just to mix it up. How many of us are all trapped doing the same exact set up show to show. Opening promo, hot match, then good semi, great main and some sort of show ending high rated angle. It would be nice to switch it up but before we couldn't we were prisoners to the perfect show for fear of the show bombing.

praguepride
11-06-2009, 01:51 PM
I want to turn off the perfect show theory just to mix it up. How many of us are all trapped doing the same exact set up show to show. Opening promo, hot match, then good semi, great main and some sort of show ending high rated angle. It would be nice to switch it up but before we couldn't we were prisoners to the perfect show for fear of the show bombing.

You can always switch things around a bit if you've gotten board of booking awesome shows :D

LoganRodzen
11-06-2009, 01:54 PM
'04 is the one game I never got to play. I really don't care so much for the "game part" but I really want to see what the '04 C-verse looked like.

I honestly don't remember much of it, but I think I can at least say that it was pretty vague. It was nowhere near as much detail as TEW07 and '08. That's expected considering it was the first crack of the bat. I just remember being so amped for it... it was EWR x 10, in my opinion. EWR still has a 'cult' following, many whom never wanted to make the jump to '04 (which surprised me at the time)... hopefully they've all jumped on-board by now with '08 or will with '10.

Stennick
11-06-2009, 02:30 PM
You can always switch things around a bit if you've gotten board of booking awesome shows :D

I'd just like to mix up HOW I book said awesome shows. Of course now its so ingrained into me its almost strange to think of how to it any other way.

shamelessposer
11-06-2009, 03:08 PM
'04 is the one game I never got to play. I really don't care so much for the "game part" but I really want to see what the '04 C-verse looked like.

For me, at least, it was barely recognizable. A lot of prominent workers had different names and backgrounds, the game shipped with no profile pictures, and some workers who seemed like kind of a big deal in 2004 no longer existed in 2005. The Cornellverse didn't really develop its character until 2005.

Stennick
11-06-2009, 03:45 PM
Yeah someone told me that the original C Verse shipped with no pictures and not near the history that it has now.

Adam Ryland
11-06-2009, 03:49 PM
For me, at least, it was barely recognizable. A lot of prominent workers had different names and backgrounds, the game shipped with no profile pictures, and some workers who seemed like kind of a big deal in 2004 no longer existed in 2005. The Cornellverse didn't really develop its character until 2005.

Who? :confused:

foolinc
11-06-2009, 03:56 PM
Not that I've tried, but a friend of mine can't even get it illegally anymore :D

'04 is the one game I never got to play. I really don't care so much for the "game part" but I really want to see what the '04 C-verse looked like.

As much as a trip down memory lane would be fun, all I want is to be able to check the home towns/states of the wrestlers.

As for the "Dirt Sheet," I'll say it's a really nice feature that I'll hopefully be using in my diary.

Derek B
11-06-2009, 04:47 PM
For me, at least, it was barely recognizable. A lot of prominent workers had different names and backgrounds, the game shipped with no profile pictures, and some workers who seemed like kind of a big deal in 2004 no longer existed in 2005. The Cornellverse didn't really develop its character until 2005.

Who? :confused:

I'm with Adam there. I can't think if anyone who has been removed from the database at all since the first edition of the Cornellverse, it's just that a LOT of people have changed names. There were a lot of similar names in the first batch since many of them were randomly generated from a small names generator... but no-one has ever been removed. And if you ever take a look, a lot of guys in the Cornellverse97 have their old 04 names... or at least reference them. :)

But as for looking at the 04 data, it's not really that fun. There were very few characters back then so it was a lot like playing a spreadsheet in some ways. But thanks to some hard working mods guys the entire universe was filled out and inspired some other hard working mod guys (like me) to do even more with it. :D

juggaloninjalee
11-06-2009, 05:02 PM
I love how the Cornellverse has progressed into what it is now.

praguepride
11-06-2009, 05:37 PM
Honestly, I couldn't care less what the WWE is doing real world, it's all SWF for me :D

shamelessposer
11-06-2009, 05:40 PM
Who? :confused:

One off the top of my head was this retired boxer who worked the midcard in DaVE and seemed to be hinted at doing big things in the future.

But as Derek pointed out, it's very likely that I'm misremembering some name changes.

Derek B
11-06-2009, 05:41 PM
Only retired boxer I remember is Tommy "Uppercut" Bailey and he's just a bit of a non-entity in the UK these days. :) He was the trainer at No Name Wrestling (wrestling school) too...

praguepride
11-06-2009, 05:55 PM
:eek: Uppercut Bailey! But he was my favorite DaVE midcarder! :p

dvdWarrior
11-06-2009, 06:43 PM
Only thing I can remember from 2004 being changed in later TEW's was Jay Fair's awesome booking ability. If I remember correctly, he had like a 98 rating for booking back then. Poor soul, I guess the strain (of switching over to '05) was just more than he could bear.

:o

shamelessposer
11-06-2009, 10:01 PM
Only retired boxer I remember is Tommy "Uppercut" Bailey and he's just a bit of a non-entity in the UK these days. :) He was the trainer at No Name Wrestling (wrestling school) too...

And for some reason I remember his bio suggesting some sort of meteoric rise in America.

Wow.

I did not know my memory was this bad.

Wrestling Century
11-06-2009, 11:21 PM
And for some reason I remember his bio suggesting some sort of meteoric rise in America.

Wow.

I did not know my memory was this bad.

Nowadays, there is only one wrestler that is getting a meteoric rise. Keith Vegas! :D

Cold Cobra
11-07-2009, 06:12 AM
Just re-reading the journal and I didn't see Ring Rust in the User Preferences section. I hope its there or at least it has been altered dramatically this year. Nothing annoyed me more that hiring a guy as a regional or small company and having him ring rusty for 10 months because, realistically, I only run one show a month.

Anyway, not being a downer... it's looking good!

TeemuFoundation
11-07-2009, 06:37 AM
I agree about ring rust. The feature itself is cool and I'm all for it, but having ring rust for a year when a booking a smaller promotion is a damper. And also ring rust should apply to people who have been absent due to either injury reasons or a hiatus from the business. The way I see it, a worker can be unemployed in the game, but since he is still a part of the business, he probably constantly trains and keeps in shape, hoping for future employment. It bugged me a lot that some people ended up getting rusty because they were too popular for the indy promotions to hire, so there was nowhere for them to work.

Also, are we only getting journal updates Monday-Friday? It says "weekdays" in the journal, but weekdays can always mean either Monday through Friday or Monday through Saturday, so I'm not really sure.

cyberkitten01
11-07-2009, 06:37 AM
I'm very excited about the Dirt Sheet. I've been playing TEW from the very beginning, and EWR before that, but I've only ever been average in my booking (and academics! :()

Being able to see what went wrong or right and build on it will be very very helpful for me. Being able to turn it off if that's not your kind of thing would be good for some people too

Self
11-07-2009, 06:42 AM
Also, are we only getting journal updates Monday-Friday? It says "weekdays" in the journal, but weekdays can always mean either Monday through Friday or Monday through Saturday, so I'm not really sure.

Can't say I've ever heard Saturday described as a 'weekday', so I'm assuming Monday to Friday. What has me furrowing my brow in confusion is how long it's going to take to go through 200 new features.

dvdWarrior
11-07-2009, 06:47 AM
I think it's always been Monday through Friday in the past. Give you something to look forward to over the weekend.

:)

TeemuFoundation
11-07-2009, 06:53 AM
Can't say I've ever heard Saturday described as a 'weekday', so I'm assuming Monday to Friday. What has me furrowing my brow in confusion is how long it's going to take to go through 200 new features.
Well, Adam said on the first update that there are 200 new features and the Journal will go through "some of them", so I don't think there will be 200 Journal Updates, but I could be wrong, though.

And he might do an update with more than one feature, as well.

dvdWarrior
11-07-2009, 06:56 AM
And he might do an update with more than one feature, as well.

I'm hoping this is the case...

I just broke out the ol' calculator, and it seems 200 new features divided by 5 weekdays would come out to 40 weeks.

I don't think I could hold out that long.

:(

TeemuFoundation
11-07-2009, 07:10 AM
I'm hoping this is the case...

I just broke out the ol' calculator, and it seems 200 new features divided by 5 weekdays would come out to 40 weeks.

I don't think I could hold out that long.

:(
That would be close to 10 months and the game is due out in the first quarter of 2010 so I doubt that would be the case. :)

adam.TEW
11-07-2009, 08:19 AM
40 weeks of waiting would be awful. :eek:
I already hope for a demo in Dec/Jan :|

TeemuFoundation
11-07-2009, 08:24 AM
40 weeks of waiting would be awful. :eek:
I already hope for a demo in Dec/Jan :|
Heh. You're probably being a bit too optimistic. I'm hoping to get my hands on the pre-release editor in January-February myself. :) Well, Adam said that he's aiming at January-March, but we'll never know, he always might encounter a programming issue that requires more coding than he was expecting, or something like that, but then again, Adam is known for pretty much always being on schedule.

I have my fingers crossed for a release until March of next year.

LoganRodzen
11-07-2009, 08:32 AM
40 weeks of waiting would be awful. :eek:
I already hope for a demo in Dec/Jan :|

A release by December / January, in my opinion, would probably make for a very buggy game...

I think Adam is planning to release it on March 16... considering that's my birthday, it only makes sense. ;)

Adam Ryland
11-07-2009, 08:46 AM
A release by December / January, in my opinion, would probably make for a very buggy game...

I really wish people would stop making wild statements like this, it is unbelievably unhelpful; putting "in my opinion" in the sentence does not make it OK to make stuff up! You have absolutely no factual basis for the above statement because you don't have any idea when I started writing TEW2010.

The Masked Orange
11-07-2009, 08:55 AM
If Adam releases any game, it's had months and months worth of effort put into it.

That said, no game is immune to bugs, and 10000 TEW players will play more different scenarios in one week then a test team will in a couple of months. When faults are found, they are patched.

cappyboy
11-07-2009, 09:01 AM
Well, Adam said on the first update that there are 200 new features and the Journal will go through "some of them", so I don't think there will be 200 Journal Updates, but I could be wrong, though.


Not saying he'll use the same pattern again. But when 08 was coming out he had 100 entries for the journal. Using that as a baseline, my math has things figured for mid-February for a beta release. Now don't go holding anyone to this. That is merely a ballpark based on past experience. He could have a longer journal planned this time or he could be further along with programming than we suspect. We'll just have to wait and see.

shamelessposer
11-07-2009, 09:04 AM
Maybe we just shouldn't speculate on the date at all, even a little bit, because it's the kind of thing that adjusts people's expectations in such a way that Adam is getting angry email on the second of January because the game isn't out yet.

TeemuFoundation
11-07-2009, 09:09 AM
Maybe we just shouldn't speculate on the date at all, even a little bit, because it's the kind of thing that adjusts people's expectations in such a way that Adam is getting angry email on the second of January because the game isn't out yet.
Exactly. And that is what I meant when I said that December might be a bit too optimistic. Not because Adam couldn't finish the game in December, but because there's always that someone who misreads the speculations as gospel and just ends up being disappointed when December ends and there is no game. You know?

Adam Ryland
11-07-2009, 09:12 AM
Look, this is getting really stupid:

1 - Nobody other than me has the faintest idea how long the game has been in production. Therefore you do not know what state the game is in.

2 - The Developer's Journal is NOT tied to the release date. I have no idea how many of the features I will have time to do. I might only get a few in, I might run out.

3 - The release date is not going to be based around any significant date.

It will be sometime in the first three months of 2010, and the date will be announced a few days before. That is the only information that is going to be given. Speculation is unhelpful, and frankly stupid as nobody has enough information to make anything other than a completely random guess. There is no point in filling up this thread with random guesses, so please stop.

TeemuFoundation
11-07-2009, 09:21 AM
Do the Worker related Narratives include possible injuries?

praguepride
11-07-2009, 10:12 AM
Do the Worker related Narratives include possible injuries?

Oooh. That's a biggie.

All those bios in the c-verse saying that worker X was injured and retired on such and such time because of event Z

TeemuFoundation
11-07-2009, 10:17 AM
Oooh. That's a biggie.

All those bios in the c-verse saying that worker X was injured and retired on such and such time because of event Z
Still, I feel that pre-set injuries should be stuff like Magnum TA's car accident and so on, because let's say you pre-set Austin suffering the neck injury against his match with Owen at SummerSlam 1997, because the match may not happen in the game, depending on how the gameworld develops. That's why I brought it up.

MitchHedberg
11-07-2009, 10:42 AM
So...do we know if this'll work on Windows 7? I ask only because I'm getting a new laptop pretty soon and its default OS is 7.

With that question aside...drag and drop booking. This pleases me. :)

Derek B
11-07-2009, 12:00 PM
So...do we know if this'll work on Windows 7? I ask only because I'm getting a new laptop pretty soon and its default OS is 7.

With that question aside...drag and drop booking. This pleases me. :)

All of Adam's games have been shown to work in Windows 7, so no doubt TEW2010 will also work. :)

thedraem41
11-07-2009, 01:54 PM
I'm looking for a realistic wrestling school system and a realistic dojo system in Japan, without either I don't think I'll purchase the game...Well I won't say that, depends on what else new is added.

But, I would like to see some new things to the actual gameplay with workers and what not.

hakk99
11-07-2009, 06:36 PM
What effect would turning Perfect Show Theory off have? I know what PST is but am not sure whether it directly affects match grades or just adds different criteria for overall show grades.

The Masked Orange
11-07-2009, 06:38 PM
What effect would turning Perfect Show Theory off have? I know what PST is but am not sure whether it directly affects match grades or just adds different criteria for overall show grades.

It doesn't effect match grades but it effects show grades.

hakk99
11-07-2009, 06:53 PM
It doesn't effect match grades but it effects show grades.

That seems somewhat odd. IRL the purpose of the PST would be to make certain matches feel bigger and more important and more exciting, not to conform to some sort of predetermined measure of a good show. Thus it affects individual matches rather than the show as a whole.

Anyway, what will be different if you turn it off? The grade is determined by the whole card instead of primarily the main event? Let's say you have a card that goes C, C, B, B, A, B+ how will PST grade it versus if PST is off?

Zeel1
11-07-2009, 07:21 PM
That seems somewhat odd. IRL the purpose of the PST would be to make certain matches feel bigger and more important and more exciting, not to conform to some sort of predetermined measure of a good show. Thus it affects individual matches rather than the show as a whole.

Anyway, what will be different if you turn it off? The grade is determined by the whole card instead of primarily the main event? Let's say you have a card that goes C, C, B, B, A, B+ how will PST grade it versus if PST is off?

Well, this is just by assumption, but I'd think it would turn out similar to how EWR did it - not really taking match placement into account and coming up with the overall show grade by averaging them all, instead of grading it based on it's progression.

The Masked Orange
11-07-2009, 07:27 PM
If you did F, A, E, E-, E+, F+, F+ with PST turned on, feel lucky to get an E

With it off, expect a high E low D.

praguepride
11-07-2009, 07:58 PM
If you did F, A, E, E-, E+, F+, F+ with PST turned on, feel lucky to get an E

With it off, expect a high E low D.

:eek:

An 'E' with two F+'s in a row? Feel lucky to get an E- but you'll probably end with an F+.

With it turned off I could see an E or E+ but it would really matter what is a match, what is an angle, and the lengths everything was run at.

hakk99
11-07-2009, 09:36 PM
So all PST does is put greater emphasis on certain matches in determining the final grade? So the talk of peaks and valleys isn't really relevant. If you had a card of B,B,B,B,B with PST on you'd get a B even though there are no peaks or valleys in the booking? And with it off you'd get a B because that's the average of all the matches?

Or if you don't want to get into hypotheticals, which probably just confuse things, what do I need to worry about with PST turned on that I don't have to worry about with PST turned off?

Zeel1
11-07-2009, 09:48 PM
Or if you don't want to get into hypotheticals, which probably just confuse things, what do I need to worry about with PST turned on that I don't have to worry about with PST turned off?

Your main events being worse then any other match you have.

There are other uses of the PST, but that's the biggest part of it.

mjdgoldeneye
11-07-2009, 11:26 PM
I think the Dirt Sheet thing will be great. The problem I have most is trying to figure out what I should and shouldn't do. I don't necessarily expect the Dirt Sheet to help with this example, but I can never get a bearing on how exactly angles will turn out.

(How does product interact with overness in angles related to entertainment? How much will one worker being thrown in with sub-par skills or overness maim an angle? Those kinds of things... I think a users guide, either a first-party one by Adam or someone who knows how the game actually works, or a third-party one by someone with a lot of experience would REALLY help. I don't want what amounts to a "cheat sheet", but an outline of how important things are in various scenarios and how fast things develop or how powerful various workings of the game are. That's really vague, but that's why its needed... :D I'm not bad at running companies, but I'd love to be able to actually KNOW what to expect or have a reference.)

So, is PST basically the idea that there needs to be peaks and valleys in a show to achieve top level success? I understand the last 2 matches should be great, the opener shouldn't be awful but shouldn't burn the crowd out, and that a few bad segments in a row is bad.

What's an example of a show that benefits highly from PST? Maybe, 8 segments long?

hakk99
11-07-2009, 11:29 PM
Your main events being worse then any other match you have.

There are other uses of the PST, but that's the biggest part of it.

Well that was the one penalty I was already aware of, but thank you for the simple answer. What are the "other uses"?

If it simply means that more weight will be put on the main event grade then I would definitely leave it on. That seems logical.

Zeel1
11-07-2009, 11:37 PM
Well that was the one penalty I was already aware of, but thank you for the simple answer. What are the "other uses"?

If it simply means that more weight will be put on the main event grade then I would definitely leave it on. That seems logical.

Well, there's also the matter of using opening matches to try to warm up the crowd or bring their mood up, that many people associate as being part of the PST.

The thing is, I wouldn't exactly class that as being part of a disableable (It's a word, look it up :p) Perfect Show Theory, because even with it off, it's in your best interest to do that anyway..

Phantom Stranger
11-07-2009, 11:45 PM
I think we may want to find out exactly or at least roughly how the TEW08 'non-PST' setting actually rates shows before we try giving advice on the precise differences.

So far, we've got a guess. It sounds like a good guess to me. But it might be wrong.

The Masked Orange
11-08-2009, 04:18 AM
:eek:

An 'E' with two F+'s in a row? Feel lucky to get an E- but you'll probably end with an F+.

With it turned off I could see an E or E+ but it would really matter what is a match, what is an angle, and the lengths everything was run at.

That's why I said feel lucky to get an E

TEW never ceases to surprise me, so I wouldn't be shocked to see an E, but I then also wouldn't be shocked to see an F

MrCanada
11-08-2009, 05:52 AM
two things:

First, I'm jonesing for a new journal entry. Two straight days without one. Eek...

Secondly, can someone explain the "perfect show theory" to a dumby like me? I dont quite get it.

Self
11-08-2009, 05:54 AM
I think there's a thread about it in the TEW08 General Discussion Forum.

Here It Is (http://www.greydogsoftware.com/forum/showthread.php?t=59601)

MrCanada
11-08-2009, 06:15 AM
I think there's a thread about it in the TEW08 General Discussion Forum.

Here It Is (http://www.greydogsoftware.com/forum/showthread.php?t=59601)

ah, thanks mate. I thought it was some trick or something, but its basically just an advantage for booking properly. haha. I always booked like that just because I thought it made sense.

LoganRodzen
11-08-2009, 06:20 AM
I really wish people would stop making wild statements like this, it is unbelievably unhelpful; putting "in my opinion" in the sentence does not make it OK to make stuff up! You have absolutely no factual basis for the above statement because you don't have any idea when I started writing TEW2010.

Not wanting to start a war with the creator, but since when was opinions banned from GDS? More than 90% of the posts I make are for laughs. The sentence below the post you quoted shows that. Obviously I don't have the "inside-scoop" on TEW, but since when does that make it OK to poop all over what I post? From here on out I'll keep my own opinions away from my posts. Apparently it's blasphemy. :)

P.S. I know that people get confused when they read multiple posts and see people saying lots of different things, so it's not helpful to the community as a whole to do this. I wasn't trying to do anything negative here. Just telling someone that a December release was impossible considering it's listed for first quarter 2010.

TeemuFoundation
11-08-2009, 06:37 AM
Not wanting to start a war with the creator, but since when was opinions banned from GDS? More than 90% of the posts I make are for laughs. The sentence below the post you quoted shows that. Obviously I don't have the "inside-scoop" on TEW, but since when does that make it OK to poop all over what I post? From here on out I'll keep my own opinions away from my posts. Apparently it's blasphemy. :)

P.S. I know that people get confused when they read multiple posts and see people saying lots of different things, so it's not helpful to the community as a whole to do this. I wasn't trying to do anything negative here. Just telling someone that a December release was impossible considering it's listed for first quarter 2010.
The problem, in mye eyes, is that someone new might come into the thread, see you saying that TEW is coming out then and then and then assume that you have some insider knowledge on it. Which none of us do. So, I guess it's a little pointless for us to start speculating that TEW will be buggy when released or stuff like that because we don't know for how long the game has even been under production.

And this thread is meant for us to discuss the Journal updates, anyway.

Derek B
11-08-2009, 06:41 AM
Not wanting to start a war with the creator, but since when was opinions banned from GDS? More than 90% of the posts I make are for laughs. The sentence below the post you quoted shows that. Obviously I don't have the "inside-scoop" on TEW, but since when does that make it OK to poop all over what I post? From here on out I'll keep my own opinions away from my posts. Apparently it's blasphemy. :)

P.S. I know that people get confused when they read multiple posts and see people saying lots of different things, so it's not helpful to the community as a whole to do this. I wasn't trying to do anything negative here. Just telling someone that a December release was impossible considering it's listed for first quarter 2010.

Given that TEW2010 is a game in development, the less fictional/inaccurate/incorrect information posted about it, the better. There is no need to speculate about a release date in THE main place where people are going to be looking for information about the release date. Sensible people aren't going to get confused about it, but the internet is hardly known for people being sensible... so anything that could be misleading or confusing is entirely unnecessary and only likely to mislead or confuse people.

Psychologically speaking, the first impression you get of someone/something is a lasting one. It's easy to form a first impression and it's very hard to change one. So if someone comes to the forums and sees a ton of posts saying a release date is XYZ, then there is a chance that will stick. If it's wrong, you end up with confused or frustrated people. Which is a bad thing.

So generally speaking, talk about things that are confirmed is fine... but speculation without the required information is pointless. I'm on the dev team and even I don't know when the game will be out. :)

Adam Ryland
11-08-2009, 06:47 AM
Not wanting to start a war with the creator, but since when was opinions banned from GDS? More than 90% of the posts I make are for laughs. The sentence below the post you quoted shows that. Obviously I don't have the "inside-scoop" on TEW, but since when does that make it OK to poop all over what I post? From here on out I'll keep my own opinions away from my posts. Apparently it's blasphemy. :)

Opinions aren't banned, but it'd be nice if they were based on something - like facts, for example. I'm sorry, but giving your "opinion" on what the game will be like in December when you don't know when the game was started is just plain dumb, as you're missing the one and only key piece of information that the opinion requires, a sense of time.

LoganRodzen
11-08-2009, 07:14 AM
Opinions aren't banned, but it'd be nice if they were based on something - like facts, for example. I'm sorry, but giving your "opinion" on what the game will be like in December when you don't know when the game was started is just plain dumb, as you're missing the one and only key piece of information that the opinion requires, a sense of time.

Understood. I guess our opinion on what 'opinion' actually means differ. :p I have always been under the impression that an opinion need no factual basis (that's what makes it an opinion) - a belief or judgment that rests on grounds insufficient to produce complete certainty.

Moving on to the next item: The only thing that would make the Dev Journal better would be if it came out as a bathroom reader... ;)

dvdWarrior
11-08-2009, 07:28 AM
Moving on to the next item: The only thing that would make the Dev Journal better would be if it came out as a bathroom reader... ;)

Well, you could always print it out, I guess, for the sake of convenience.

Anywho, I like the journal . Takes me back to the good old days when I was looking forward to the hot new video game that was coming out. Except with this, we get new information every day... well, every weekday anyway.

Can't wait to see what's next.

:)

LoganRodzen
11-08-2009, 07:54 AM
Can't wait to see what's next.

I think everyone can agree on that. :D

praguepride
11-08-2009, 01:21 PM
So dirt sheet...

I'm really curious if it'll include style differences like:

+ because of variety of styles

or

- because Grappler can't work with a Monster.


I'm not looking forward to all the momentum penalties I'll be getting.

eayragt
11-08-2009, 03:37 PM
I think we may want to find out exactly or at least roughly how the TEW08 'non-PST' setting actually rates shows before we try giving advice on the precise differences.

So far, we've got a guess. It sounds like a good guess to me. But it might be wrong.

Definately. After all, I'm 99% sure that Adam has insinuated that there's a penalty to the show grade if the last match is the worst on the card before. However, whether this is included in the PST (I would think it was, but don't know), or is counted seperately so non-PST shows aren't rated solely on averages is purely speculation until the game is released.

jbergey_2005
11-08-2009, 10:42 PM
Understood. I guess our opinion on what 'opinion' actually means differ. :p I have always been under the impression that an opinion need no factual basis (that's what makes it an opinion) - a belief or judgment that rests on grounds insufficient to produce complete certainty.



Has Adam released a buggy game within the past 5-6 years? From my experience in the past 5 years he hasnt so I wouldnt expect anything different this time around. IMO he is the only developer I currently purchase from that I know I will be able to play the game as soon as its released. Its a nice feeling:)

jbergey_2005
11-08-2009, 10:44 PM
Im excited about the new mod features. With the creativity in this forums I expect this will be a great addition.

Ben_91
11-09-2009, 03:02 AM
Loving the idea of the User Talents feature.

crayon
11-09-2009, 04:05 AM
The User Talents feature sounds pretty nifty... and it'll be extra spiffy if there's some some reference to your talents during gameplay — so that you know when exactly your talents are working for you or against you (although I guess that'd depend on how noticable and/or frequent the pros/cons are)

mike b
11-09-2009, 04:10 AM
High motivation= less pay= I'm happy:D

praguepride
11-09-2009, 05:27 AM
TEW = RPG!?

Seriously though, we can now level up! Awesome.

TeemuFoundation
11-09-2009, 05:33 AM
TEW = RPG!?

Seriously though, we can now level up! Awesome.
I'm not exactly sold on this feature yet. I haven't seen it in action, so I'm really sure how it works out, but as it sounds right now.. I'm not sure if I like it or not. One of the things in TEW that I like is the fact that it's all about me controlling a promotion. Not a player I create, but me, myself. If I know how to negotiate with the AI, then I'm a good negotiator, if I know how to properly discipline the locker room, then I'm a good locker room leader and so forth.

But of course, if I can just set all the attributes to 5, which sets me to have no advantages or disadvantages, then it's not a gamebreaker. And Adam doesn't even have a track record of insterting gamebreakers into his games, either.

Mr T Jobs To Me
11-09-2009, 05:47 AM
Sweeeeet, I never even thought of this but I love it.

Somebody needs to introduce Adam Ryland to American Football, I think if he made a football game nearly as excellent as TEW that he would be a rich man indeed.

praguepride
11-09-2009, 05:51 AM
But of course, if I can just set all the attributes to 5, which sets me to have no advantages or disadvantages, then it's not a gamebreaker. And Adam doesn't even have a track record of insterting gamebreakers into his games, either.

I also wouldn't be surprised if you're allowed to "not set" points to increase game difficulty.

Day_Dreamer
11-09-2009, 05:57 AM
Sweeeeet, I never even thought of this but I love it.

Somebody needs to introduce Adam Ryland to American Football, I think if he made a football game nearly as excellent as TEW that he would be a rich man indeed.

QFT, I've been longing to get my hands on a decent football sim, so far, zip.

Derek B
11-09-2009, 06:06 AM
#6: User Talents

Adding a personal touch to the user experience, User Talents allow the player to give their avatar specific strengths and weaknesses for each game.

When starting a new game, the player has 20 points available to spend on four categories, each of which can run from 0 to 10 points (and start at 0, obviously). If a category is given 5 points, that is considered the default level and the player will therefore gain no advantages or disadvantages from that category. If the category is given more than 5 points the user will get positive benefits from that area, and on the flip side, being given less than 5 points means the user will get a negative effect from that category. Obviously, the higher or lower the score, the greater the effects.

The categories are:

Negotiating: A high negotiating score means that the user will find the patience bar during negotiations goes down slower, and workers will have be willing to accept slightly worse offers than they would otherwise do.

Motivating: A high motivation score means that the user has the ability to get his workers fired up, meaning they have less chance of having "off days" or not performing up to the best of their abilities.

Creativity: A high creativity score means that there is a better chance that turns and gimmick changes triggered by the user will go down well.

Leadership: A high leadership score means that the user has better control of the locker room, meaning worker morale and behaviour will be better.

Therefore the user has the choice of whether to take a balanced approach or to give himself strengths and weaknesses. He could give 5 points to each category, thus meaning that they are all at default and so the user would have no advantages or disadvantages, or he could choose to give one category a whole 10 points, making him fantastic in that area, but then have to weaken at least one other category.

The player will slowly gain more points as he progresses through the game, which he can then spend on improving categories.

@Teemu: The 5-5-5-5 setting would leave you exactly as you play 08 now. Any other setting will have direct and obvious consequences within the game itself. Being set high on Negotiations for example will mean you can sign people for less than other people. It is NOT the way you seem to think it is.

@Prague: If you don't want to give yourself points then you don't have to. It's fun. :)

James Casey
11-09-2009, 06:26 AM
@Prague: If you don't want to give yourself points then you don't have to. It's fun. :)

So you could go for four zeros? Cool.

And I think going high on Negotiations from day one seems like the way forward. A 7-3-4-5 split seems like the ideal for me for a small fed - or a 3-7-8-2 for a big fed, as who cares about money/locker room stuff when you can pay what you want, and just bring in a bunch of locker room leaders? :p

Candyman
11-09-2009, 06:33 AM
The User Talents feature sounds intriguing. The only problem I have is the 20 point limit. TEW's always been a game you can play however you want, you could create global promotion full of guys with 100s in every skill and popularity if you wanted...it seems kind of out of place to put a cap on this. Other than that, I like it.

mad5226
11-09-2009, 06:49 AM
This is my favorite feature so far I think. One question i have that I don't think he mentioned, are you able to gain points throughout your "career" or is it a one time only type thing.

TeemuFoundation
11-09-2009, 06:51 AM
This is my favorite feature so far I think. One question i have that I don't think he mentioned, are you able to gain points throughout your "career" or is it a one time only type thing.
The player will slowly gain more points as he progresses through the game, which he can then spend on improving categories.
People, Adam is doing the Journal for you to read. Why don't you read it? :p

dvdWarrior
11-09-2009, 07:00 AM
I still like the Narrative and National Trends features better myself, but this sounds fantastic to me. It'll definitely change the way I play TEW.

Honestly, it sounds like the game's taking a big step up this year, IMHO.

:eek:

cappyboy
11-09-2009, 07:32 AM
These User Talents sound like a nice little feature and I might play around with them if I intend certain siutations. Like say boosting my Leadership if I were trying to play an all troublemaker promotion. But in general it doesn't seem like anything I'll be interested in. Still, it builds upon the customization of the game so that's a good thing.

LoganRodzen
11-09-2009, 07:53 AM
The new feature is nice. Anything that gets your user character more involved within the game I think is neat-o. The negotiations and motivation will most likely be the ones I use more of. Signing workers for cheaper and keeping people from having "off-nights" and such will come in handy when starting my local-based promotion. Money is of the essence and there is no room for sloppiness! :D

Fullhouse
11-09-2009, 08:19 AM
QFT, I've been longing to get my hands on a decent football sim, so far, zip.

Have you tried football mogul?

praguepride
11-09-2009, 09:46 AM
Don't even drag this thread down by bringing in the "mogul"games :rolleyes:

Don't you dare.


Anyway, I'm curious what the real advantages to "Leadership" and "Creativity" are. Like the Negotiations are HUGE!!!! and motivation is also HUGE!!!! especially if you're workers aren't the most consistent.

As someone mentioned, lockerroom stuff is fairly easy to balance and it's already pretty easy to get gimmicks and turns to pull off so you'd really need to beef those areas to compete with the first two.

I'm thinking for "Creativity" if storylines were to generate heat more often, angles had very slight bonuses, and there was a huge, visible impact to gimmicks (like 10 pts = Full letter grade bump / 0 pts = full letter grade loss) then I could see that being tempting to dump points in for SE feds.

As for morale, if it impacts more then just locker room stuff but also reduces morale impact for jobbing people, lets you get around creative control a bit more, maybe lets you be "forgiven" for "forgetting" about a title promise, and influencing loyalty. that would make it a very tempting offer (while on the flipside creative control would be super strict, people would HATE jobbing and the chances of them refusing to negotiate/jumping ship would be higher).

FlameSnoopy
11-09-2009, 10:39 AM
I still like the Narrative and National Trends features better myself, but this sounds fantastic to me. It'll definitely change the way I play TEW.

Honestly, it sounds like the game's taking a big step up this year, IMHO.

:eek:

I must agree with this fella, this is an EX--CELLENTO addition, and will create lots of interest to games.

Karl_Kitsch
11-09-2009, 12:00 PM
I think the new User Stats sound great. The ability to make your guy a cheapskate who just happens to be creative enough to get anyone over or a locker room leader who can fill his roster with hardcases but is not very good at assigning gimmicks makes for an all around more interesting game. Plus, you can basically turn it off if you want to.

Eisen-verse
11-09-2009, 12:07 PM
I like what Adam has done with the whole "User Stat" set up. Why? Because in the past your User Character almost always was just a profile. It didn't really mean much to anything (outside of the fact if you got fired and you were not good enough to open your own company... and not good enough to even get a job as a headbooker somewhere else). Overall, Great addition to fleshing out the user character.

D-Lyrium
11-09-2009, 12:08 PM
As someone mentioned, lockerroom stuff is fairly easy to balance

... in 2008. ;)

I'm guessing that, if Adam felt the need to include a Leadership talent, he also felt then need to make it useful. Just sayin'...

praguepride
11-09-2009, 12:39 PM
... in 2008. ;)

I'm guessing that, if Adam felt the need to include a Leadership talent, he also felt then need to make it useful. Just sayin'...

Tru dat. Of course my frame of reference is grounded in '08. I'm just pointing out that in an '08 frame of mind the question of "where would you put your points" is a no brainer...

Rathen4
11-09-2009, 01:28 PM
I just hope this cuts down on the amount of "Jack Avatar" dynasties.

I hope :(

crayon
11-09-2009, 01:31 PM
I may get lynched for this, but I wouldn't mind also seeing User Talents integrated as an option in worker profiles, in the bit where you set their booking/business preferences.

The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.

I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around :D

Clarity
11-09-2009, 01:47 PM
I may get lynched for this, but I wouldn't mind also seeing User Talents integrated as an option in worker profiles, in the bit where you set their booking/business preferences.

The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.

I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around :DI dunno.. how about each avatar having a set value.

Jack Avatar might be 5/5/5/5, while Charles Avatar might be 6/7/2/4 and unchangable

MonoNaitch
11-09-2009, 01:57 PM
I love these new stats, especially if the owner's preferences are tied to it say you have low creativity you'd find it hard to be employed by a sports entertainment and high negotiating a owner who is very stringent with money will welcome you.

Purple Cowboy
11-09-2009, 02:20 PM
I love that you'll be able to play the same user character in the same fed with the same workers and get new results based on how you (or how you don't) allocate points. Should be another great add.

The Masked Orange
11-09-2009, 02:43 PM
I think this may lead to the "holy grail" character. Where you start off with whatever, and then you try desperately to try and max out your character. It may become a huge thing in game, I can see a thread openeing in the forseeable furture saying:

"I can't get 10 point in everything user characters, where are the cheat codes?"

Phantom Stranger
11-09-2009, 02:56 PM
I think this may lead to the "holy grail" character. Where you start off with whatever, and then you try desperately to try and max out your character. It may become a huge thing in game, I can see a thread openeing in the forseeable furture saying:

"I can't get 10 point in everything user characters, where are the cheat codes?"

We don't know how points are gained, so this may well not be an issue.

tjb000
11-09-2009, 02:56 PM
User Talents:

Once again, another feature that I really like. It will bring even more uniqueness to the user characters, which is great.

Not much else to say...

:)

Sons of Kohral
11-09-2009, 03:21 PM
Oh man! This is getting more awesome each day. Totally adds an RPG element to the game.

alden
11-09-2009, 04:25 PM
I could see this being alot of fun. If you want a cheper contracts what are you going to take a hit in? Lockroom leader........It might be easy now but remember if you don't have a 5 in it then there will be a "penelty" of some kind. I know for a fact i am going to try a game with ten in finance and motivation and 0 in the other two just to see how it goes down. imagin a whole locker room of big scott smacks.

LoganRodzen
11-09-2009, 04:57 PM
I can see a thread openeing in the forseeable furture saying:

"I can't get 10 point in everything user characters, where are the cheat codes?"

I remember the easter eggs in the original WreSpi... good times. :D

Jaded
11-09-2009, 05:18 PM
I could see this being alot of fun. If you want a cheper contracts what are you going to take a hit in? Lockroom leader........It might be easy now but remember if you don't have a 5 in it then there will be a "penelty" of some kind. I know for a fact i am going to try a game with ten in finance and motivation and 0 in the other two just to see how it goes down. imagin a whole locker room of big scott smacks.

Yup... can see some REALLY good dynasties coming here! Set leadership at 0 - and motivation at 0 if you really want the challenge - and frantically try and keep enough of your roster happy to stay afloat.

Another really interesting looking feature, can't wait for early 2010! :)

praguepride
11-09-2009, 05:40 PM
Yup... can see some REALLY good dynasties coming here! Set leadership at 0 - and motivation at 0 if you really want the challenge - and frantically try and keep enough of your roster happy to stay afloat.

Another really interesting looking feature, can't wait for early 2010! :)


Oh noes, it's now the 0/0/0/0 0/0/0 diary challenge

0 in all stats, 0 pop/0 prestige/0 money.

:eek:

The Mystery
11-09-2009, 05:58 PM
Now finally the user characters has a meaning to their character :).

Johnny Fenoli
11-09-2009, 05:59 PM
I may get lynched for this, but I wouldn't mind also seeing User Talents integrated as an option in worker profiles, in the bit where you set their booking/business preferences.

The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.

I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around :D



Was just going to post that I imagine that's what would HAVE to be done.

So a Vince McMahon might be closed to maxed out in all categories, or Heyman would be high in motivation and creativity but sucked at the rest.

Gigas
11-09-2009, 09:00 PM
I doubt it could be balanced (probably be broken), but it'd be kinda cool of user talents allowed written contracts in smaller feds if certain requirements were met. Like great negotiating skills and high creativity would be a work around.

alden
11-09-2009, 09:44 PM
I don't think any of them are going to be able to be "worked" around. I atleast hope it won't be able to be "worked around". A penatly is a penalty.

Gigas
11-09-2009, 09:53 PM
Why would having better than normal stats cause a penalty? It'd be a reward for building up your user character.

Vladamire Dracos
11-09-2009, 11:20 PM
I don't think any of them are going to be able to be "worked" around. I atleast hope it won't be able to be "worked around". A penatly is a penalty.


I think what Gigas meant was the limitation in TEW08 that prevented promotions below a certain size to sign workers to written contracts. He was saying it would be cool if a User Character with a very high negotiating skill could do so (I'm sure this idea could also extend to guys who are "Too Big" for the promotions size).

Gigas
11-10-2009, 12:33 AM
I think what Gigas meant was the limitation in TEW08 that prevented promotions below a certain size to sign workers to written contracts. He was saying it would be cool if a User Character with a very high negotiating skill could do so (I'm sure this idea could also extend to guys who are "Too Big" for the promotions size).

Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.

Vladamire Dracos
11-10-2009, 12:44 AM
Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.

You start with only 20 points initially, so in order to get it high/maxed (which is where I'd put it) you'll have to go sub-5 (below average) elsewhere. Below average could be bad enough to offset the advantage (who cares that you have exclusive talent when your creative ability makes Russo seem like a genius in comparison, for example)?

Bigpapa42
11-10-2009, 12:48 AM
Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.

Well, pure speculation here, obviously... but if a high negotiation skill allowed below-nation promotions to sign workers to written deals, I expect it would take being maxed out. So it would come at a cost. So you can sign workers to exclusive deals, but at the cost of a hellish locker room, inconsistent, etc. It wouldn't so much be a cheat as a sacrifice, hoping you can raise the other skills before too much damage is done.

crayon
11-10-2009, 01:19 AM
Even more pure speculation than the last pure speculation, but I (who has absolutely nothing to do with the development of the game besides whining on suggestion forums) think we'll see a spruced up contract system that gives more leway to the size = contract types of the past. Which means a straight up work-around may not even be necessary

I could be completely wrong, but still, I'm willing to bet my first promotion i select in the game on it! :D

djthefunkchris
11-10-2009, 02:00 AM
Even more pure speculation than the last pure speculation, but I (who has absolutely nothing to do with the development of the game besides whining on suggestion forums) think we'll see a spruced up contract system that gives more leway to the size = contract types of the past. Which means a straight up work-around may not even be necessary

I could be completely wrong, but still, I'm willing to bet my first promotion i select in the game on it! :D

I don't know if it will be completely different from what is layed out, but I think enough "example's" has probably been laid out to consider a change.. SO I do agree to a point.

I'm hoping that size of promotion vs. Popularity of Character will give us a way for written contracts. I'm thinking if nothing else, the size needed for a written contract will be narrowed down, and perhaps the money you must pay will be higher if your smaller, etc.

Either way I think a change is definately coming. The over-all way we hire, I think will generally stay the same so that these new features will be utilized.

I'm digging the character development. I haven't really commented on it, as I had to think about it for a while. I do feel that it's important to feel like your advancing a bit, and this is a sure way of doing so. I think I'll just start out rounded off with five points in each, and as I play hopefully I will gain extra points to put in the ones that seem to be needed....

I'd like to add, that feature's like that seem to coincide with other feature's that go hand in hand.... meaning, I don't see us getting these points, without a reason to utilize them (ying/yang) ;)

MrCanada
11-10-2009, 04:13 AM
#7: AI Event Booking Instructions

Fulfilling a popular request, TEW2010 now features the ability for specific AI-controlled events to be set to be booked in a certain way. There are five options that can be assigned:

- Entire show to be 1 vs 1 matches
- Entire show to be 2 vs 2 matches
- Entire show to be 3 vs 3 matches
- Entire show to be 4 vs 4 matches
- Show to feature a large battle royal match (default of 30 participants, reduced if the promotion does not have a large enough roster to support it)

This allows the real world Survivor Series and Royal Rumble scenarios to be simulated.

Pretty darn good, minor, addition. Allowing the Rumble to be simulater properly is something I think a lot of real-world players have been begging for.

FINisher
11-10-2009, 04:15 AM
I'm interest to see which Cornellverse promotions will use this in their events. Lucha promotions would of course have 3vs3 event but a Survivor Series kind of event for any big promotion isn't out of the question is it? Or a royal rumble for that matter.

Stennick
11-10-2009, 04:15 AM
I like it. Minor but something about it I like.

Self
11-10-2009, 04:46 AM
Solid addition.

I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.

D-Lyrium
11-10-2009, 05:16 AM
Well... that was certainly unnecessary. Let's not get our panties in a twist, yes? So Self hasn't seen enough to buy the game yet - how does that affect you in any way? As you yourself said, we've only seen seven features.

MrCanada
11-10-2009, 05:17 AM
I made a dumb post about the above post, but I totally ignored the "but I reckon Adam's got something up his sleeve." part. haha. I guess thats what happens when I'm an idiot.

Sorry to Self (thats fun to say, gonna start using it more often)

TeemuFoundation
11-10-2009, 05:18 AM
seems to be a rather "say something negative for no real reason" post... I mean, Adam has already stated more than 200 new features as opposed to the TEW 07-08 that only had 100. And you are writing it off after 7 have been announced? I mean, sure you said "yet" and all. But does that mean I can say anything about anything as long as I say yet.

As of this moment, based on everything I've heard you say, I can only be certian that you are a child molester... You havnt sold me on the fact you arnt a child molester... yet...

EDIT:
Not that a "not really impressed with these additions thus far, would really like to see example 1, example 2, or example 3 before I get excited to really want to run out and buy 10. Granted there are still at least 183 more additions to be made." post is bad... But that shows thought and sense. I dunno. I think some of the boards posts (especially in relation to TEW 2010) have all become really negative with no real reasoning. I can sit here too and just blast out negativity. I could of said that addition #7 was really just cosemetic and a bit of a let down, but I didnt. I made mention it was a little tweak that would really appease some people, knowing a larger change may come between journal entries 8-100 at least.
He has the right to state his opinions. And he wasn't being negative, he just said that Adam hasn't sold TEW to him, yet. And that's that. He's still waiting for the absolute showstopper to make him want to buy TEW the day it's released and there's nothing wrong with that. A lot of you people really attack on anyone saying anything other than "Great feature!"

I'm almost sold myself, though. I'm waiting for togglable chemistry to be added to the user preferences and then it's sold for me. If we don't get togglable chemistry this time around, I might reconsider buying the game, as no matter how good the new features made TEW 2010, the random chemistry would still be there to ruin my games and it would bother me. Togglable chemistry is the one, huge feature that would sell any future TEW to me. But we will see.

Remianen
11-10-2009, 05:22 AM
Solid addition.

I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.

IMO, besides the dirt sheet, Adam hasn't announced the REALLY BIG features yet (and people are downplaying the dirt sheet - it's HUGE, believe me. It's not fluff). There are about 8-11 new features that I see as the TEW equivalent of 'system sellers'. Two or three of them have been speculated on in the thread already, one has been announced, still quite a few left.

But don't hate me for saying that.

Remianen
11-10-2009, 05:25 AM
We don't know how points are gained, so this may well not be an issue.

The player will slowly gain more points as he progresses through the game, which he can then spend on improving categories.

It's not Monty Haul but it will be great for those folks who like playing long or intensive games. If you want to "max out" a character, you can. It'll just take time and effort.

TeemuFoundation
11-10-2009, 05:25 AM
I'd say the Narratives and National Trends are pretty huge and great features, but again, that's just me. But we'll just have to continue following the Journal as it goes on. I really enjoy this part of being a TEW fan. :) I think waiting for the next edition to come out is really exciting, especially with Adam doing the Journal.

praguepride
11-10-2009, 05:34 AM
Don't listen to self, he's just trolling. He's excited about 2010 like the rest of us :D

Seriously though, applying perfect show theory this is a cool off addition. Useful, but not something to really rally behind in and of itself. However, it does hint at things to come, like being able to set more detailed paths for AI booking?

/shrug who can say?


As said before though, I'd say of the features listed for this "peak/valley" combo, the Dirt Sheet is the biggest by far. Can't wait to see what he's going to do to top that one :D

dvdWarrior
11-10-2009, 05:49 AM
I think this 'Booking Instructions' thing is far from a minor addition. Just a few short hours ago in fact, I was going to post about this very thing in the 'what feature are you holding out for' thread, (sorry, can't remember what it was called), but that thread seems to have vanished into the ether.

Anywho, I love this feature a lot. Yeah, Narratives and National Trends still hold top spot honors on my list, but this one right here is something I've wanted for a long, long time.

:cool:

Woodsmeister
11-10-2009, 06:04 AM
seems like such a small feature but will play a big part in real world mods and like mentioned previous im interested to see if the cornellverse promotions use such events :)

Ben_91
11-10-2009, 07:00 AM
Solid addition.

I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.
Really? :eek:

Self
11-10-2009, 07:26 AM
Really? :eek:

Absolutely. There were a ton of great improvements made between 07 and 08 but THAT was the one that made me personally go "Woah. I have to buy this game now." I felt it offered up a new challenge as a game, and to me, that was worth $35. However, different strokes for different folks, I can see why others wouldn't enjoy it as much as I do.

Apparently my last post was controversial, but don't get me wrong, I'm entirely positive about TEW2010. It's only a matter of time before I'm sold on the new game. I probably could have worded the post better. Perhaps added some friendly emoticons. Believe me, my panties are far from twisted.

Phantom Stranger
11-10-2009, 08:52 AM
Well, pure speculation here, obviously... but if a high negotiation skill allowed below-nation promotions to sign workers to written deals, I expect it would take being maxed out. So it would come at a cost. So you can sign workers to exclusive deals, but at the cost of a hellish locker room, inconsistent, etc. It wouldn't so much be a cheat as a sacrifice, hoping you can raise the other skills before too much damage is done.

Here's a way to limit it; have it require, say, Negotiation 10, Creativity 6 (people don't actually want to get locked to a contract as the Gobbledegooker), Motivation 5 and Leadership 7 (you gotta make it sound like you know what you're doing).

So it's possible, but with a 28-point total, it's not possible at the start. You gotta earn your wunderkind Heyman rep. Numbers plucked out of air, adjust as necessary when you know what rate people earn them and how fast you want it to be possible to earn...

Well... that was certainly unnecessary. Let's not get our panties in a twist, yes? So Self hasn't seen enough to buy the game yet - how does that affect you in any way? As you yourself said, we've only seen seven features.

This early on in any dev diary, this comment gets made. It's rare that they don't come out and admit what sold them on it later.

cappyboy
11-10-2009, 08:53 AM
Apparently my last post was controversial, but don't get me wrong, I'm entirely positive about TEW2010. It's only a matter of time before I'm sold on the new game. I probably could have worded the post better. Perhaps added some friendly emoticons. Believe me, my panties are far from twisted.

You just had the wrong respondents reading it the wrong way, mate. No worries. Having the curmedgeonly streak I do, I get it. Reminds me of when the National Battle feature was announced in 08. Folks were getting all orgasmic over it and I was comparatively blah on the idea. I knew it was a good thing for a lot of folks and demonstrated features that I could be effusive about were coming. Just didn't know when based on the nature of the journal. You tipping point will come. We both know Brother Ryland's work well enough to know it will.

FlameSnoopy
11-10-2009, 09:09 AM
More AWESOME features!

aznblusuazn
11-10-2009, 09:48 AM
As I have with each version of the game, I am excited about TEW2010! Looking back on EWR to TEW2004 all the way to TEW2008, the game has gotten better and better!

I definitely like the AI booking of speciality matches!

Random thought, I miss the old "how do you want to fire" your employee method of 2004 (phone, meeting, fedex). I always thought it was funny to pull an "Eric Bischoff" and fire someone via fedex. lol

Anyway, $35 isn't much to spend. It's like 45 minutes at work for me. :) I can't wait.

LoganRodzen
11-10-2009, 09:57 AM
... Believe me, my panties are far from twisted.

Glad I'm not the only one! ;)

The new feature is pretty neat. Definitely gives mod makers more room for realism in the real world, but like someone else said I'm curious to see what / if any C-Verse promotions use this as well.

Astil
11-10-2009, 10:25 AM
You just had the wrong respondents reading it the wrong way, mate. No worries. Having the curmedgeonly streak I do, I get it. Reminds me of when the National Battle feature was announced in 08. Folks were getting all orgasmic over it and I was comparatively blah on the idea. I knew it was a good thing for a lot of folks and demonstrated features that I could be effusive about were coming. Just didn't know when based on the nature of the journal. You tipping point will come. We both know Brother Ryland's work well enough to know it will.

Effusive? Really? Effusive.

I have a new word of the day.

Also, on today's topic, very nice touch. I know it seems minor, but it'll make the game world more immersive.

lazorbeak
11-10-2009, 10:43 AM
It's not Monty Haul but it will be great for those folks who like playing long or intensive games. If you want to "max out" a character, you can. It'll just take time and effort.

What's a Monty Haul? :D

Hopefully this new feature helps mods run a little more normally, although with screwy mods I'm sure you'll still see Dolph Ziggler pulling out the Rumble.

D-Lyrium
11-10-2009, 10:49 AM
Believe me, my panties are far from twisted.

I was talking to the guy calling you a child molester. :p

crayon
11-10-2009, 10:53 AM
It's not Monty Haul but it will be great for those folks who like playing long or intensive games. If you want to "max out" a character, you can. It'll just take time and effort.

Glad to hear this. Anything which gives a player reason to keep up their long running games after they've hit that "now what?" point is a good thing.

As for todays feature, I can def see myself using the royal rumble AI feature in modding.. the others are outside of my scope, but should be good for RW mods, still

TeemuFoundation
11-10-2009, 10:53 AM
I was talking to the guy calling you a child molester. :p
We're not convinced that he ISN'T... yet.

Self
11-10-2009, 11:01 AM
Oh I get it. Don't I look foolish. I guess nobody's interested in my panties... yet.

djthefunkchris
11-10-2009, 11:18 AM
Really? :eek:

Absolutely. There were a ton of great improvements made between 07 and 08 but THAT was the one that made me personally go "Woah. I have to buy this game now." I felt it offered up a new challenge as a game, and to me, that was worth $35. However, different strokes for different folks, I can see why others wouldn't enjoy it as much as I do.
I totally agree. The match penalty was a HUGE factor, especially since I wasn't found of the grades instead of spreadsheet. I will say I DID indeed get used to the grading system, as what was said would happen.

HINT: Make all the higher grades brighter, and the lower grades darker colors. This helps you get into the grading system better if you haven't yet.
IMO, besides the dirt sheet, Adam hasn't announced the REALLY BIG features yet (and people are downplaying the dirt sheet - it's HUGE, believe me. It's not fluff). There are about 8-11 new features that I see as the TEW equivalent of 'system sellers'. Two or three of them have been speculated on in the thread already, one has been announced, still quite a few left.

But don't hate me for saying that.

Carefull, because I can't help but to believe I'm "right" about one of them after you saying this. Makes me more confident anyways. If it doesn't happen, I will be let down more, because my expectations have rose.

Now, ON WITH MORE HINTS! :p

LoganRodzen
11-10-2009, 11:39 AM
I will mention that as of this moment, based on the announced features, I will not be buying this game. The features are all positives, all improvements, but Adam hasn't sold it to me... yet. I'm still waiting for that one awesome feature that gets me personally excited. I bought '08 on the strength of the Repetitive Booking Penalty system, I have no idea what '10 will have to match up to that, but I reckon Adam's got something up his sleeve.

For me, the Dev Journal is just a way to get pumped for TEW10... Adam could list zero features and I would still purchase it. I don't think he's ever going to get to that point where he's releasing TEW20 (2020) and it has only one feature. If there wasn't enough awesome new additions to be made... why bother even releasing a new one? :confused:

It's kind of like NCAA and Madden... they just recently started doing development updates leading up to the release of those games, but I was purchasing it every year (still do) without ever really knowing what was going to be different. Maybe that makes me a fool or a bit naive, but I'd like to think video game developers come up with sequels because it'll be better... not because their bank account is getting low. ;)

Jaded
11-10-2009, 12:10 PM
Really like the latest addition - will be a big boost when trying to sim older games. (Since I have a habit of 'watching' more often than actually playing during term time due to lack of time to focus on a game.)

Wallbanger
11-10-2009, 03:06 PM
I'm interest to see which Cornellverse promotions will use this in their events. Lucha promotions would of course have 3vs3 event but a Survivor Series kind of event for any big promotion isn't out of the question is it? Or a royal rumble for that matter.

I know the first thing I'll be checking in the default data is if the Ed Henson Memorial is set to all tag matches.

And since I haven't chipped in two cents yet, I like what I see so far. There is one thing I'm hoping for that I think is possible based on what's been stated so far but it's too speculative to be going on further about.

Oh, and cappy, I think Self is challenging you for the title of GDS Forum Curmudgeon. :p

D16NJD16
11-10-2009, 03:10 PM
longtime tew and ewr fans have been waiting for that AI booking specific matches at themed PPV's for a long long time

cappyboy
11-10-2009, 03:16 PM
Oh, and cappy, I think Self is challenging you for the title of GDS Forum Curmudgeon. :p

I don't mind sharing the mantle. I can be Waldorf if he's willing to be Statler.

Self
11-10-2009, 03:19 PM
I'll YouTube a few Zack Ryder matches and be back to my usual gleeful Self in no time. I think the weather's getting me down. Or it's voodoo.

James Casey
11-10-2009, 03:30 PM
The one obvious absence here is the Money in the Bank, I might hope that you can create matches to add to the list, as well as assigning titles to PPVs (I think this happens anyway - a tournament title will be defended at the PPV/big show) as an extension of this feature.

D-Lyrium
11-10-2009, 04:39 PM
I know the first thing I'll be checking in the default data is if the Ed Henson Memorial is set to all tag matches.

It doesn't need to be. The fact that a tournament title for a tag team belt is set to be defended that month automatically makes it a tag team tournament card. (Unless you add another monthly show to NOTBPW's schedule that month, in which case I'm pretty sure they'll cancel it anyway).

DreamGoddessLindsey
11-10-2009, 04:41 PM
I love the new AI booking feature! Way to go, Adam, you are the man!

dvdWarrior
11-10-2009, 08:16 PM
A few questions about the new AI Booking feature, if I may:

Can we specify the lengths of those 4 vs 4 matches? I'd much rather simulate the old school Survivor Series format, (with the much longer matches and everything), rather than the modern style where most every participant suddenly becomes ridiculously easy to beat, (due to time, I guess).

And can we create a 'title' for the winner of the Battle Royal - not necessarily a championship, but someway to denote the 'specialness' of winning that match. Winning the Royal Rumble, after all, is a pretty big deal.

Not trying to stir things up, just wondering is all.

:o

Gigas
11-10-2009, 08:20 PM
And can we create a 'title' for the winner of the Battle Royal - not necessarily a championship, but someway to denote the 'specialness' of winning that match. Winning the Royal Rumble, after all, is a pretty big deal.

Not trying to stir things up, just wondering is all.

:o

Cant you already do that anyway? Just create a tournament title and give it to the winner.

dvdWarrior
11-10-2009, 08:26 PM
Cant you already do that anyway? Just create a tournament title and give it to the winner.

Well, I meant when I wasn't playing as the promotion...

:o

MrCanada
11-10-2009, 09:35 PM
Oh I get it. Don't I look foolish. I guess nobody's interested in my panties... yet.

Well out of all of this I have a new gimmick for my next TEW game. Yet McYeterson... his promos would be fantastic.

tjb000
11-10-2009, 10:42 PM
AI Event Booking Instructions:

A feature I imagine a lot of people will like. Afterall, Adam did say it was a very popular request. I think it's a pretty good addition myself. Not a top favorite of mine, but still good.

:)

djthefunkchris
11-10-2009, 10:56 PM
Well, I meant when I wasn't playing as the promotion...

:o

I'm hoping for their to be "tournament" type title's linked to the event, and I think that's what you meant (so the AI would do it).

I figure one of these times we get a new TEW, there will be a way to get the AI to utilize things like Money in the Bank, Royal Rumble, and whatever else we can think of. It even sounds tricky, but I figure as long as Adam keeps improving them, it's something that he will figure a way to implement so that it means something, and makes the game fun.

I honestly.... I might be alone, so it might not be that great of a thing to put out there. But I honestly have alot of fun just simming the mods and watching what happens, instead of playing them.

thedraem41
11-10-2009, 11:31 PM
I do have a question..Can you set the number of each match types to appear on the show..Ex..More than one tradition survivor series matches?

Donners
11-11-2009, 03:08 AM
When were dirty tricks last in TEW?

Woodsmeister
11-11-2009, 03:11 AM
They were in EWD last I remember but I could be wrong

Nedew
11-11-2009, 03:19 AM
I'll be honest, not so much of a fan of the 'Dirty Tricks'. Makes it all seem really gimmicky... the kind of thing PW would do.

Kamchatka
11-11-2009, 03:21 AM
Anything which allows you to interact more with the other companies, either positively or negatively is a positive in my books.

Mr T Jobs To Me
11-11-2009, 03:23 AM
Pleased to see dirty tricks return, dismayed to see that Adam Ryland cannot count to 6. :D

Donners
11-11-2009, 03:25 AM
Pleased to see dirty tricks return, dismayed to see that Adam Ryland cannot count to 6. :D

Perhaps a dirty trick was played on him?

I don't mind the idea. War seems a bit...distant in the present incarnations. The feeling of more interaction, particularly through shows, sounds interesting to me.

Mr T Jobs To Me
11-11-2009, 03:26 AM
I seem to remember being sabotaged in Extreme Warfares past, I wonder if AI companies will also stoop to pulling dirty tricks on you?

dvdWarrior
11-11-2009, 03:28 AM
Happy to see the Dirty Tricks find their way into TEW. Not sure about the rest of them, but I know I look forward to openly mocking the competition. That's just SOOOOO my kind of thing.

:eek:

FINisher
11-11-2009, 03:40 AM
I wonder if AI companies will also stoop to pulling dirty tricks on you?

That's a good question. I hope so, depending on the owner personality of course. This feature is so made for any hardcore/cult promotion and I can't wait to invade other people's shows. :p Would be even more funnier in multiplayer games!

Moe Hunter
11-11-2009, 03:52 AM
I honestly.... I might be alone, so it might not be that great of a thing to put out there. But I honestly have alot of fun just simming the mods and watching what happens, instead of playing them.
Not alone, I simmed one game for over 100 years. One promotion simply never went to Hawaii, thus never hit National.


I like the Dirty Tricks - I just hope that with this comes AI that uses these tricks, and can declare war, initiate other types of promotion relationships, trades tec.

mike b
11-11-2009, 03:54 AM
I love the dirty tricks:D
Just makes me want to sing.... Dirty Deeds Done Dirt Cheap

crayon
11-11-2009, 03:56 AM
I'm definitely all for this, and know the feature will make a lot of people happy. Even if it's a less common aspect of wrestling it does happen (at least some of the options) and more importantly it'll make being at war more fun.

I sure do hope there's a nice amount of colorful news stories to go along with it :)

Also wondering if the penalties (when it backfires) will be harsher depending on what kind of promotion you have. Such as if you run a highly prestigeous family friendly promotion, would the backfire be worse than if you were some scummy garbage promotion?

Gigas
11-11-2009, 04:08 AM
if the AI can use dirty tricks, I hope this option can be turned off. I dunno, seems gimmicky and some of the options seem unrealistic. Like ruining another feds relationship with their sponsers and what not. I can see trashing other feds on your show or showing up at their show with signs but I wonder just how much damage that really does.

I remember TNA doing it to WWE and it didnt even matter.

Day_Dreamer
11-11-2009, 04:28 AM
This takes me back, all the way to the EWD days, I was probably 10 at the time.

Anyway, nice little addition imo.

crayon
11-11-2009, 04:28 AM
I just remembered one thing about the new gameplay preferences you can turn on and off which I really hope makes it in.

And that's that I really really hope you can switch off how women generally have a shorter ring career than the men. Perhaps it's not bad for RW mods, but for fantasy mods and RW women-centric mods, well it's definitely a bit of a downer.

The-619
11-11-2009, 04:53 AM
I like this one, always thought that wars were pretty pointless in TEW, now they sound like they might be fun.

hurri
11-11-2009, 04:58 AM
Perhaps my favourite addition so far. REALLY like it, should be awesome! It will make wars more fun and realistic, nice one adam!!

James Casey
11-11-2009, 05:14 AM
Fantastic addition. I'm looking forward to potential penalties from backfiring:

Your owner criticises you for concentrating on the enemy too much.
Negative web stories about you
Sponsors clubbing together to punish you for tricking them
Unsettled roster members who dislike your way of doing business

Just a really cool feature

adam.TEW
11-11-2009, 05:22 AM
I liked every new feature so far, but that's really an option I was hoping for. SHOOTING! :D

Adam Ryland
11-11-2009, 05:28 AM
I wonder if AI companies will also stoop to pulling dirty tricks on you?

The AI has full control over its dirty tricks - it can pull them on you or on other AI promotions. They are based on owner personalities, so a sleazeball promoter may use them regularly, a legit promoter probably won't go near them.

hurri
11-11-2009, 05:32 AM
The AI has full control over its dirty tricks - it can pull them on you or on other AI promotions. They are based on owner personalities, so a sleazeball promoter may use them regularly, a legit promoter probably won't go near them.

Nice!

adam.TEW
11-11-2009, 05:56 AM
Short off topic! Some of you know Pro Wrestling NOAH's GHC Hardcore Title. The belt's matches are held under a 15 minutes time limit, if the challenger can sit through this time he wins the belt automatically. And now to my question: Is it possible (in any TEW game) to book a titlechange due to a draw? Thanks in advance.

Basmat01
11-11-2009, 06:26 AM
Short off topic! Some of you know Pro Wrestling NOAH's GHC Hardcore Title. The belt's matches are held under a 15 minutes time limit, if the challenger can sit through this time he wins the belt automatically. And now to my question: Is it possible (in any TEW game) to book a titlechange due to a draw? Thanks in advance.

Do you really think this is the place to be posting something like this?

Anyways

I like the dirty tactics finally gives War some type of purpose then just stealing workers lol Hope to see another feature or two for war to make it alittle more fun :)

adam.TEW
11-11-2009, 06:37 AM
No, but I noticed the questions thread a few seconds too late -__-

Mr T Jobs To Me
11-11-2009, 06:50 AM
The AI has full control over its dirty tricks - it can pull them on you or on other AI promotions. They are based on owner personalities, so a sleazeball promoter may use them regularly, a legit promoter probably won't go near them.

Oh joy!

Teh_Showtime
11-11-2009, 06:52 AM
dirty tactics mean CV97 gets even better

I love the east coast wars

FlameSnoopy
11-11-2009, 07:14 AM
dirty tactics mean CV97 gets even better

I love the east coast wars

And CornellVerse 1975: Eisen mocks the territories!

Mr T Jobs To Me
11-11-2009, 07:27 AM
And CornellVerse 1975: Eisen mocks the territories!

I was thinking of moving the date up to ~ 1978 but the idea of Terry Lambert having dirty tricks at his disposal is just too appealing!

Midnightnick
11-11-2009, 07:54 AM
I was thinking of moving the date up to ~ 1978 but the idea of Terry Lambert having dirty tricks at his disposal is just too appealing!

Make it 77. Lambert's promotion is still around in it's dying days and would resort to dirty tricks like that.

djthefunkchris
11-11-2009, 08:06 AM
This is one of those feature's I wasn't expecting. I could take them or leave them, but..... I know that it's really going to spice up the webpage on the game.

The fact that the AI will do this on their own is very "kool".

1234
11-11-2009, 09:43 AM
I think this new feature will be fun...as i normally play as smaller promotions i will just mess around by sending my workers to there shows randomly...although i will die if they retaliate :p

Phil Parent
11-11-2009, 09:45 AM
I like this feature a lot! Adds a dimension of to your role as a promoter.

And makes wars more than about talent steals and ratings. Even if the talent steal part should be deeper I feel. Some guys WILL break their contract or get an early release to jump ship. See the Radicalz for exemple.

justtxyank
11-11-2009, 09:46 AM
This is one of those features that seems to address a common complaint. I know I, and many others, have said that at times it's easy to go from enjoying the game to realizing "hey, I'm just pointing and clicking in a lifeless simulation." This is one of those things that helps you feel like a world is unfolding for you as opposed to the reality of the simulation.

Great addition. Hope there are many more like this. Some may feel it's just fluff, but TEW 08 was great and just needed fluff like this to enhance the gameplay experience. All too often in 08 I felt like it didn't really matter if other promotions existed beyond giving wrestlers places to work. Wars did nothing but make negotiations harder with workers I wanted, ratings battles were just a "user task" to overcome, etc. Things like this new addition will hopefully make you feel like you are really in a promotion war.

Kudos to the best "user friendly" developer in the world.

cappyboy
11-11-2009, 09:53 AM
Not the biggest woo hoo in the world for me. But I know there's much dancing in the streets over the return of this feature. And I can't deny it's one I'd be using in my current game. I set up a working relationship with APW and then came to realize a year and a half later that being a training fed for the most basic of talent I'd never be able to get even one of their jobbers without giving up a upper-mid or even a main eventer in the trade in return. So I break off the working relationship and McMinister gets so ticked off he declares war. I would love to be able to disparage that short-sighted idiot for taking a pragmatic decision personally. Enjoy the reprieve while you can, Jimbo. Pull that junk on me in 2010 and, as they say in the vernacular, it's on like Donkey Kong.

The Mystery
11-11-2009, 10:04 AM
Yeah now Tony Schiavone can win the war for WCW ftw!!!

Really though these dirty tricks adds more dimension to the war part of the promotion pacts.

tjb000
11-11-2009, 10:14 AM
Dirty Tricks:

I wasn't exactly sure what to think about this one at first. But I think I really like it now. I could totally see myself getting payback if some promoter used dirty tricks on me. I kind of see myself as a legit promoter, but I may stoop down to their level and fire back at them. This definitely has a lot of possibilities.

:cool:

praguepride
11-11-2009, 10:18 AM
It was brought up that "dirty tactics" are "too gimmicky" for wrestling...

:eek: do you...do you WATCH wrestling?

I remember during the Attitude era how WCW and WWF would ALWAYS be taking shots at each other, and sometimes they did backfire like that guy who made fun of JR's palsy.

My guess is that they range in impact. So doing things like distributing WCW/TCW SUCKS signs or having announcers take shots at them during your shows would have a lower impact and lower risk associated to them, and hence would be more commonly used.

The extreme stuff like hiring people to disrupt crowds or lying to sponsors would be far more extreme and would probably come with an appropriately heavier penalty.

It's not that outrageous to tell The Family Friendly Company that their sponsorship money is being used to buy hookers in order to hurt the competition, but that kind of slander would carry hefty penalties if it turns out to be false and they can link it back to you.

The issue with sponsors is that wrestling has always had a bit of a stimga associated to it, and so while some companies don't care (see Ted Turner) others are very sensitive and look for any excuse to drop out of a sponsorship deal.

I think it's a brilliant addition and completely appropriate, especially given all the poo that was flung around during the Monday Night Wars.

praguepride
11-11-2009, 10:20 AM
Not the biggest woo hoo in the world for me. But I know there's much dancing in the streets over the return of this feature. And I can't deny it's one I'd be using in my current game. I set up a working relationship with APW and then came to realize a year and a half later that being a training fed for the most basic of talent I'd never be able to get even one of their jobbers without giving up a upper-mid or even a main eventer in the trade in return. So I break off the working relationship and McMinister gets so ticked off he declares war. I would love to be able to disparage that short-sighted idiot for taking a pragmatic decision personally. Enjoy the reprieve while you can, Jimbo. Pull that junk on me in 2010 and, as they say in the vernacular, it's on like Donkey Kong.

I'm hoping and praying that you'll be able to "amicablly" part ways. Although you could've just let the relationship go. There's no real downside to having a working agreement with someone if you have no desire to raid their roster.

cappyboy
11-11-2009, 11:10 AM
I'm hoping and praying that you'll be able to "amicablly" part ways. Although you could've just let the relationship go. There's no real downside to having a working agreement with someone if you have no desire to raid their roster.

Which in the real world I would probably do, I'm not a bad guy at heart. But come on, this being a game and McMinister not really existing, I see no harm in being a little evil for the sake of a game. :D

LoganRodzen
11-11-2009, 12:07 PM
I LOVE THIS FEATURE! It really adds a whole new dimension to the game. I'm glad to see the "war" relationship taken to the next level with these "Dirty Tricks". Not sure how much I'll use it as a local-based promotion (most likely NONE) but as a regional / cult promotion I will use this A LOT! It's going to be a lot of fun sending workers to the Rip Chord Invitational to cause a scene when I'm a small promotion trying to break out. :D

lovestruck420
11-11-2009, 12:23 PM
Dirty tactics is one of those things thaty I have missed dearly for years. I am so excited to see its coming back and I can have that attitude feel again.

I know this is only day 8 of the developers journal but I can assure you, this time around I'm a day 1 buyer!!!

LoganRodzen
11-11-2009, 12:46 PM
I know this is only day 8 of the developers journal but I can assure you, this time around I'm a day 1 buyer!!!

I would pre-order Adam's games if it was a possibility. Considering e-licenses never run out and it's a direct download when it's released a pre-order isn't necessary. Doesn't stop me from thinking I would still do it though! :)

praguepride
11-11-2009, 12:47 PM
I know this is only day 8 of the developers journal but I can assure you, this time around I'm a day 1 buyer!!!

you mean you weren't before? Adam's games aren't like fine wine, they don't get better with age :D

ya gotta get it d1 and help crash GDS's servers :p

LoganRodzen
11-11-2009, 12:50 PM
ya gotta get it d1 and help crash GDS's servers :p

That may be one of my favorite things come release days. I've never had trouble getting my DL first try, but I love seeing all the alternative links for the install because it's so damn popular. I'm sure it's a hassle for GDS... but in a way it must make them happy too.

lovestruck420
11-11-2009, 01:53 PM
I did buy 07 on day1 but that left a bad taste in my mouth due to the vista issues.

So I waited about a month or two before buying 08.

But this yr I'll be getting it on day1......

Eisen-verse
11-11-2009, 02:07 PM
I'm liking the idea of "Dirty Tricks". It gives the whole "War Scenario" more interesting as you have MORE to do than just pretend like you don't like someone. As a diary guy, as well, this will be really interesting to see who uses these and how they may write up their reasoning.

Needless to say, Great new feature. I'm a big fan of it.

Waghlon
11-11-2009, 02:30 PM
I love the concept of dirty tricks. It could really be a good thing if you want to conquer the world by terrorizing all indy companies out of existance (however unlikely that is).

thedraem41
11-11-2009, 03:01 PM
I like dirty tricks coming back..and was wondering if you had the ability to choose which of your workers made comments about the other promotion, who in the other promotion would be mocked in fan signs, and what not.

Or do the results pop up instantly in them being effective or not immediately?

Remianen
11-11-2009, 03:39 PM
if the AI can use dirty tricks, I hope this option can be turned off. I dunno, seems gimmicky and some of the options seem unrealistic. Like ruining another feds relationship with their sponsers and what not. I can see trashing other feds on your show or showing up at their show with signs but I wonder just how much damage that really does.

I remember TNA doing it to WWE and it didnt even matter.

Do you also remember WWF doing it to WCW, with Degeneration X (version 1)? Do you remember the gaffe heard round the world (when Bischoff told WCW's audience Mick Foley was winning the WWF world title)? Do you remember the 'Billionaire Ted', 'Gillberg', 'Nacho Man', and "Hulk Hogan" skits? Do you remember Jericho taking shots at his old employers when he debuted? Do you remember the Radicalz doing it as well?

This feature gives wars a purpose, flavor they didn't have before. In 08, what does war really mean? Not much of anything. Oh, workers have to be exclusive to one or the other. Yay?

Fantastic addition. I'm looking forward to potential penalties from backfiring:

Your owner criticises you for concentrating on the enemy too much.
Negative web stories about you
Sponsors clubbing together to punish you for tricking them
Unsettled roster members who dislike your way of doing business

Just a really cool feature

Now James Casey, how long have you been here? Do you really think Adam would add a feature like this without a possible downside or balancing measure? :)

Not the biggest woo hoo in the world for me. But I know there's much dancing in the streets over the return of this feature. And I can't deny it's one I'd be using in my current game. I set up a working relationship with APW and then came to realize a year and a half later that being a training fed for the most basic of talent I'd never be able to get even one of their jobbers without giving up a upper-mid or even a main eventer in the trade in return. So I break off the working relationship and McMinister gets so ticked off he declares war. I would love to be able to disparage that short-sighted idiot for taking a pragmatic decision personally. Enjoy the reprieve while you can, Jimbo. Pull that junk on me in 2010 and, as they say in the vernacular, it's on like Donkey Kong.

Exactly! If I declare war on AAA and don't want any of their workers, in 08 I have no alternatives available to me. In TEW10, I'm gonna make Anne Stardust's pockets bleed. You wait til Cat Quine's written expires. Dirty tricks combined with ripping her roster apart (taking Tracy Brendon and Katherine Goodlooks and Debbie Rose deprives them of their three most experienced tag teams. Taking Sara Marie deprives them of their future world champion. All while taking various shots at them in various forms).

My guess is that they range in impact. So doing things like distributing WCW/TCW SUCKS signs or having announcers take shots at them during your shows would have a lower impact and lower risk associated to them, and hence would be more commonly used.

The extreme stuff like hiring people to disrupt crowds or lying to sponsors would be far more extreme and would probably come with an appropriately heavier penalty.

It's not that outrageous to tell The Family Friendly Company that their sponsorship money is being used to buy hookers in order to hurt the competition, but that kind of slander would carry hefty penalties if it turns out to be false and they can link it back to you.

The issue with sponsors is that wrestling has always had a bit of a stimga associated to it, and so while some companies don't care (see Ted Turner) others are very sensitive and look for any excuse to drop out of a sponsorship deal.

I think it's a brilliant addition and completely appropriate, especially given all the poo that was flung around during the Monday Night Wars.

How 'bout if a news outlet gets word that several members of your family friendly opponent's roster are actively using steroids? Would that not lead to quite the hubbub? Would some sponsors not want to be involved with that kind of promotion? Let's watch!

That may be one of my favorite things come release days. I've never had trouble getting my DL first try, but I love seeing all the alternative links for the install because it's so damn popular. I'm sure it's a hassle for GDS... but in a way it must make them happy too.

I sure hope Arlie doesn't get mad at us. :) I can imagine some of GDS's IT staff are cringing. "Adam's coming out with a new TEW? CRAP!" :p

I believe Comradebot will love the dirty tricks feature. :p

cappyboy
11-11-2009, 03:50 PM
Do you remember the 'Billionaire Ted', 'Gillberg', 'Nacho Man', and "Hulk Hogan" skits?


Oh I sure do. Which gives me an idea.

"Dude, I know you've been Extreme Deluxe your whole career. But if you're ever going to get anywhere you need a name that doesn't sound like a sandwich from McDonald's. Starting next show we're going to be promoting you as Jimmy McPastor."

FINisher
11-11-2009, 04:43 PM
I've always had a parody gimmick of Rich Money in my mind.. "Poor Nickel"

mike b
11-11-2009, 04:48 PM
Which in the real world I would probably do, I'm not a bad guy at heart. But come on, this being a game and McMinister not really existing, I see no harm in being a little evil for the sake of a game. :D

Remind me sir never to play a online game with you:p

Gigas
11-11-2009, 05:37 PM
Do you also remember WWF doing it to WCW, with Degeneration X (version 1)? Do you remember the gaffe heard round the world (when Bischoff told WCW's audience Mick Foley was winning the WWF world title)? Do you remember the 'Billionaire Ted', 'Gillberg', 'Nacho Man', and "Hulk Hogan" skits? Do you remember Jericho taking shots at his old employers when he debuted? Do you remember the Radicalz doing it as well?

This feature gives wars a purpose, flavor they didn't have before. In 08, what does war really mean? Not much of anything. Oh, workers have to be exclusive to one or the other. Yay?


Yes, but I never remember a fed losing their sponser because another company spread rumors about them. Probably because thats libel and a felony offense.

I just hope we have the ability to turn it off because a few of those dirty tactics dont seem real at all. You just mentioned a bunch of storylines that fit into what I was describing as realistic but not really having a huge impact. If you want to trash TNA on Monday Night Raw, go ahead. If you want to say TNAs owner is a child molestor (ROH was it??) and hes not to their Nike Sponser, and it gets back to you.. you are going to have a libel case on your hands. That part just isnt realistic to me and for the life of me I cant think of one instance where that actually happened.


A few of them are very realistic, but a few of them are not.

Gigas
11-11-2009, 05:39 PM
To be more specific, I only have a problem with 2 of them. Sponser snipe and plant story. If anyone has 2 real life scenerios of those 2 taking place, maybe I wouldnt have such an issue with it. But I'd still want the ability to turn them off.

cappyboy
11-11-2009, 05:44 PM
Remind me sir never to play a online game with you:p

Not to worry. You exist. Therefore I wouldn't treat you anywhere near as nasty as I would like to the non-existant McMinister. It's the fact he's fictional that makes the idea livable.

Midnightnick
11-11-2009, 05:45 PM
I've always had a parody gimmick of Rich Money in my mind.. "Poor Nickel"

Hey FIN, alt idea.

Bum Rich Money.

Midnightnick
11-11-2009, 05:46 PM
Not to worry. You exist. Therefore I wouldn't treat you anywhere near as nasty as I would like to the non-existant McMinister. It's the fact he's fictional that makes the idea livable.

McMinister is a terrible owner anyway, so it's okay.

If you tried pulling that on Stomper though Cappy. Then we'd have an issue. :cool:

LoganRodzen
11-11-2009, 05:48 PM
For me, the realism to this feature doesn't matter one bit. It's one of those features that just makes the game more interesting... I'm one of the first people who will criticize realism in whatever it is (games, movies, etc) but I really like everything about the 'Dirty Tricks'. Sometimes you have to choose the fun-factor over the realistic-factor.

But like you said, not all of them are unrealistic, just a few that don't have real-life scenarios to go along with them.

D16NJD16
11-11-2009, 06:12 PM
They are based on owner personalities, so a sleazeball promoter may use them regularly, a legit promoter probably won't go near them.

This is key

D16NJD16
11-11-2009, 06:16 PM
To be more specific, I only have a problem with 2 of them. Sponser snipe and plant story. If anyone has 2 real life scenerios of those 2 taking place, maybe I wouldnt have such an issue with it. But I'd still want the ability to turn them off.

Dont worry, every one of them took place on more then one occasion during the Monday Night Wars, including the 2 you mentioned. Bischoff used to contact WWF sponsors daily and trash the content of their shows. And of course Bischoff and McMahon both went back and fourth in the press(back when it was actually willing to cover that sort of thing), taking shots at one another and their respective products. Even if there wasn't any instances of them happening I'd be for them being included though, since there has to be some kind of element of being able to MAKE history as well as re-create it.

Teh_Showtime
11-11-2009, 08:40 PM
anybody remember the TNA plane that flew over WM24?

Remianen
11-12-2009, 12:43 AM
To be more specific, I only have a problem with 2 of them. Sponser snipe and plant story. If anyone has 2 real life scenerios of those 2 taking place, maybe I wouldnt have such an issue with it. But I'd still want the ability to turn them off.

Got a question for ya.

Remember when WWE's workers were promoting Stacker 2 products? Whose workers are doing it now? Do you honestly think if WWE told NVE Pharma (Stacker 2's owner) they'd be interested in a deal but ONLY if they were the only pro wrestling organization Stacker 2 was contracted with, that TNA would still have Stacker 2 as a sponsor? That's a sponsor snipe, is it not?

As for plant story, are you joking me? Reporters have done jail time for contempt for refusing to divulge their sources. You think someone's going to snitch on their sources, given how tenuous reliable sources tend to be? Basically, if a reporter snitches on one source, all the others get the feeling that they could be ratted out too. No subpoena can compel a reporter to do that. So how exactly do you support a libel claim when you don't know who said it? Furthermore, media organizations have fought, won, and settled libel claims for the last 30 years or so. Go ask American Media (publisher of such publications as The National Enquirer (and Examiner), The Star, The Sun, the Globe, and so on) about that. If the story causes sufficient damage to a rival, it's worth the resulting lawsuit by whoever's making the decision to go through with it.

Just because something hasn't happened at the highest levels does not mean it cannot happen. Deep South promoters could plant stories left and right. How 'bout telling a local newspaper reporter that your competing promotion is planning to hire Kanyon to work their shows? How would that be taken in many areas of the south? A few years ago, OJ Simpson was being panned for writing a book that was scheduled to be published for ReganBooks. Have a local reporter cite 'sources' that say a local promotion was offering Simpson $25,000 to make an appearance at their next show. How would that be taken, exactly? Also, how do you support a lawsuit for a rumor? All it takes is just that, a rumor. And the longer you take to refute it, the more it seems true to many people (and if you don't read that publication regularly or at all, it might take a bit to refute).

That's the beauty of this, and many other, features. Just because WWE or TNA haven't done it (that we know of), doesn't mean you (or I or him or her) can't or wouldn't do it.

sabataged
11-12-2009, 01:01 AM
Got a question for ya.

Remember when WWE's workers were promoting Stacker 2 products? Whose workers are doing it now? Do you honestly think if WWE told NVE Pharma (Stacker 2's owner) they'd be interested in a deal but ONLY if they were the only pro wrestling organization Stacker 2 was contracted with, that TNA would still have Stacker 2 as a sponsor? That's a sponsor snipe, is it not?

As for plant story, are you joking me? Reporters have done jail time for contempt for refusing to divulge their sources. You think someone's going to snitch on their sources, given how tenuous reliable sources tend to be? Basically, if a reporter snitches on one source, all the others get the feeling that they could be ratted out too. No subpoena can compel a reporter to do that. So how exactly do you support a libel claim when you don't know who said it? Furthermore, media organizations have fought, won, and settled libel claims for the last 30 years or so. Go ask American Media (publisher of such publications as The National Enquirer (and Examiner), The Star, The Sun, the Globe, and so on) about that. If the story causes sufficient damage to a rival, it's worth the resulting lawsuit by whoever's making the decision to go through with it.

Just because something hasn't happened at the highest levels does not mean it cannot happen. Deep South promoters could plant stories left and right. How 'bout telling a local newspaper reporter that your competing promotion is planning to hire Kanyon to work their shows? How would that be taken in many areas of the south? A few years ago, OJ Simpson was being panned for writing a book that was scheduled to be published for ReganBooks. Have a local reporter cite 'sources' that say a local promotion was offering Simpson $25,000 to make an appearance at their next show. How would that be taken, exactly? Also, how do you support a lawsuit for a rumor? All it takes is just that, a rumor. And the longer you take to refute it, the more it seems true to many people (and if you don't read that publication regularly or at all, it might take a bit to refute).

That's the beauty of this, and many other, features. Just because WWE or TNA haven't done it (that we know of), doesn't mean you (or I or him or her) can't or wouldn't do it.

Good god what is the world coming to when I actually just agreed with Remi on this whole subject...:rolleyes:

Nedew
11-12-2009, 01:18 AM
My dislike of it isn't so much that it doesn't happen, but that it's a particularly sour element that's included.

Do some managers tell their players to dive? Almost certainly. Is it in Football Manager? Of course not.

Have any promoters ever supplied steroids to their workers? Again, almost certainly. Is that in the game? No, and i hope it never is.

I'd say this is similar - it's one of the things about wrestling that people aren't particularly proud of.

But hey, maybe it'll grow on me, maybe not. I was probably a bit harsh with my Promotion Wars comment though, sorry Adam :p

MrCanada
11-12-2009, 04:32 AM
#9: Smart Retirements

A mini-alteration designed to increase realism, this feature means that workers who have a good job (i.e. are well paid and work for a decent sized promotion) will intentionally continue wrestling far longer than they otherwise would have in order to continue their career and make money. Essentially, it allows the worker's "default" retirement date to be pushed back.

Of course, this does not mean wrestlers will continue working indefinitely, it merely extends their career by several years - eventually they will still retire, regardless.

I'm getting the feeling Adam either has 200 little additions like this (and ones mentioned previously) that are more about personalizing gameplay and improving little complaints, or he's eventually going to blow us all out of the water.

Great addition though.

Bull
11-12-2009, 04:32 AM
#9 Smart Retirements


was bound to happen with all the requests for it. im all for it
:D would love to see the Main Event sence for USPW.:D

Phil Parent
11-12-2009, 04:38 AM
Well of course, Flair has alimony to pay ya know. Gotta put the boots on and win some alimony money, WOOOO!

mike b
11-12-2009, 05:06 AM
I'm getting the feeling Adam either has 200 little additions like this (and ones mentioned previously) that are more about personalizing gameplay and improving little complaints, or he's eventually going to blow us all out of the water.

Great addition though.

Hey we still have 191 more to go. He's building up to the main event:)

Hive
11-12-2009, 05:08 AM
Excellent little addition regarding retirements, I was hoping for something like this. :)

sabataged
11-12-2009, 05:14 AM
I love the new retirement feature...so far that and drag/drop booking has been my two favorites I think

sabataged
11-12-2009, 05:14 AM
Hey we still have 191 more to go. He's building up to the main event:)

He is going with the perfect show theory...came out strong with something a lot of us wanting in drag/drop booking...

Vladamire Dracos
11-12-2009, 05:15 AM
I agree with Mike, I doubt he'll throw out the biggest features right from the get go. Think about it, it's like the Perfect Show Theory, you don't trot out your Main Eventers for the opening matches. That said, this is another much needed improvement over TEW08 that I'm happy to see, especially with guys like Hogan, Flair, Dusty, and Funk out there in the real world still lacing them up occasionally.

praguepride
11-12-2009, 05:17 AM
I'm getting the feeling Adam either has 200 little additions like this (and ones mentioned previously) that are more about personalizing gameplay and improving little complaints, or he's eventually going to blow us all out of the water.

Great addition though.

... you're forgetting about the dirt sheet already? Don't let anyone tell you otherwise that is HUGE!!!!



@Retirements: nifty little tweak, I feel kind of sheepish because I thought '08 did this already.

Cold Cobra
11-12-2009, 05:57 AM
One of those nice little things that's good to hear.

Greek
11-12-2009, 06:02 AM
One thing I'm wondering if this automatically pushes back the retirement date of workers with good jobs or does it decrease the odds of them retiring? In a way if a wrestler has already made huge amounts of money maybe being well paid isn't a big incentive for him to continue working - thus making him retire earlier? Don't mean to bash the feature... Just thinking out loud :p

Sound like a good feature if implemented correctly... and I have no reason to believe it hasn't been :)

MrCanada
11-12-2009, 06:14 AM
... you're forgetting about the dirt sheet already? Don't let anyone tell you otherwise that is HUGE!!!!



@Retirements: nifty little tweak, I feel kind of sheepish because I thought '08 did this already.

I can guarantee I never use the dirt sheet on a regular basis if at all after a month of owning the game. haha.

dvdWarrior
11-12-2009, 07:37 AM
This 'Smart Retirements' thing is a nifty little feature. It'll certainly add another layer of reality to the game, and I'm all for that!

:)

Craig Edwards
11-12-2009, 08:05 AM
I betting fridays post is going to be something big that alot of people have been asking for. It seemed like it went that way in 08 was coming out. monday was something big not but not that big then a bunch of little stuff tues-thrus and then on friday something huge for people to talk about all weekend long. then it starts over again the next monday.

LoganRodzen
11-12-2009, 08:08 AM
Definitely like the new retirement feature. Anything that can keep the old timers around for any longer I'm all for. In previous versions I would use the editor to take guys out of retirement that I felt would 'continue on' anyway. They would retire shortly afterwards, but it let me still put on one last match with them. I like keeping veterans around for as long as possible. I am a firm believer of the veterans passing on knowledge backstage to the youngsters... but of course that knowledge passes much better in the ring. ;)