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Woodsmeister
12-16-2009, 06:11 AM
We dont need to be hard on modders because they believe they are right and you believe you are right, if you download a mod you should say thank you and then if you dont agree with something edit it and enjoy it. Everybody has an opinion and they arent going to be told they are wrong so being harsh on someone is more likely to stop them from doing updates.
On topic: All the updates so far are awesome :)
Jennie Bomb
12-16-2009, 06:15 AM
This is going to be a boon for historical mods, as the era when regional promotions were televised on local TV can be much more accurately modeled. It's also a feature that could have great interplay with other features - I mean, it'll be much more feasible for a small promotion to run a TV show if, say, running out of a home base venue helped reduce production costs, since you wouldn't have to factor in travel, for example.
praguepride
12-16-2009, 06:37 AM
I was thinking about all the teeny-tiny networks out there that still refused to deal with anyone below cult (or was it regional? /shrug). Always bugged me that I couldn't get 4C on air :D
Remianen
12-16-2009, 08:58 AM
You don't have to play their particular mod. There is no reason to be rude.
Wait, I'm being 'rude' when I tell the truth without trying to pretty it up or minimize its meaning? If someone insisted that poop smelled like bubble gum, what would you tell them?
You make a strong point here, and I'm not going to debute it. I don't know if "being hard" is the route to go, but being informative perhaps a better way of "helping"?
Does 'being informative' have to come with strawberry shortcake language? Or can a person just straight out say what's wrong and why, without sugarcoating it?
My main problem in mods, is the criticism over in ring stats. Not overness (which I didn't even mention in my original post). If a brawler has a 55, and you think they should have a 65, change it, it's not going to change much else about the mod over-all, and is a very petty thing to argue over. Overness for Main Event worker's and such IS highly important to get close, but the other stats are not a necessity, especially when your dealing with TNA or WWE (far as them being an Entertainment based promotion). More important stats would be their entertainment stats obviously, but even then, it can be really ridiculous to complain because you think they have 10 more charisma.
The over-all mod itself.. IF you start a game, and TNA or WWE lose thier TV contracts because their ratings suck, then yeah... I can fully back your points;)
chris, do you really think this all exists in a vacuum? That all WWE needs to put on high quality shows is workers with overness and nothing else? Ugh, lemme dig up the thread from 08 or 07 when Adam had to step in and tell a modmaker (forlan, I believe) why his mod wasn't working correctly (one reason being deficiencies in brawling stats (http://www.greydogsoftware.com/forum/showpost.php?p=191376&postcount=1275)). Sure, it's not worth arguing over but when others have the same belief you do that 5 or 10 points in certain skills don't matter or don't affect the mod at all, you can often get some jacked up datasets.
We dont need to be hard on modders because they believe they are right and you believe you are right, if you download a mod you should say thank you and then if you dont agree with something edit it and enjoy it. Everybody has an opinion and they arent going to be told they are wrong so being harsh on someone is more likely to stop them from doing updates.
On topic: All the updates so far are awesome :)
Okay then, so if their belief that they're right leads to a mod with fatal flaws (like WWE falling to Cult in the first month and not being able to get back up due to screwed up stats), everyone should just refrain from advising them for fear of hurting their feelings?
Agree to disagree, I guess.
James Casey
12-16-2009, 09:31 AM
While on the one hand we can all be grateful we're not debuting our mods at EWB (I seem to recall the mod community there can take 'forthright' in fascinating directions), equally common courtesy requires that we be polite in how we couch our suggestions. It's easy to forget that a lot of people contributing to the mod community will be younger players with the time and enthusiasm to put this sort of thing together - but not necessarily the ability to step outside it all and see where errors are cropping up that spread outward and can cause metaphorical BSODs throughout the mod (Melina wins the Cruiserweight title, Melina is stripped of the title, Melina wins the title, Melina is stripped of the title... Something like 13 times in six months in one '05 game I ran).
Of course, when the same errors crop up again and again we get into RTFM territory. I've had to bite my tongue on occasion when seeing errors made by people who should know better - but then, I make mistakes all the time just playing the game. One reason I'll contribute to, but not make, my own mods.
It does amaze me when people don't think to use the CVerse as a base for their mods, though. I was thinking about this today, and if I was making WWE (might try this one day as a mental exercise) then who would I base John Cena on? I figured that Joe Sexy would be a reasonable starting point, but no doubt someone will jump in and point out why that's wrong, all wrong!
I presume that mod makers use the quick worker add - an invaluable tool when I've been putting rosters together for getting an idea on how workers will end up.
At the end of the day, though, Jack Bruce is clearly Randy Orton... :p
darthsiddus2
12-16-2009, 09:54 AM
this just keeps getting better. Adam's putting out all the stops this year!
Woodsmeister
12-16-2009, 10:00 AM
Quote:
Originally Posted by Woodsmeister
We dont need to be hard on modders because they believe they are right and you believe you are right, if you download a mod you should say thank you and then if you dont agree with something edit it and enjoy it. Everybody has an opinion and they arent going to be told they are wrong so being harsh on someone is more likely to stop them from doing updates.
On topic: All the updates so far are awesome
Okay then, so if their belief that they're right leads to a mod with fatal flaws (like WWE falling to Cult in the first month and not being able to get back up due to screwed up stats), everyone should just refrain from advising them for fear of hurting their feelings?
no just realise that although you think it's wrong doesn't mean you are right either, everyone has there own opinions and being harsh on someone who is atleast trying to make a mod for the masses isn't very nice is it. You could atleast test out your theory and show them that your way works better or just ignore them and let them please some people who ate new to the game and aren't ready to try the cornellverse and want an updated real world mod.
shamelessposer
12-16-2009, 10:21 AM
no just realise that although you think it's wrong doesn't mean you are right either, everyone has there own opinions and being harsh on someone who is atleast trying to make a mod for the masses isn't very nice is it. You could atleast test out your theory and show them that your way works better or just ignore them and let them please some people who ate new to the game and aren't ready to try the cornellverse and want an updated real world mod.
I'll tell you this right now: If a modder puts out a January mod in which WWE can't make it until March without falling to Cult, that's wrong. That's not an opinion.
BuddyGarner
12-16-2009, 10:28 AM
I hope this means more TV networks for the cornellverse. The AI needs all the help it can get.
And I hope that the mention of anti-Risque and pro-Lucha Libre doesn't mean that BSC will no long be able to get a show on Los Deportes Hoy :(
Genadi
12-16-2009, 10:36 AM
I'd like to see networks in some regions be a bit more tolerant of wrestling shows. Raw gets about 26,000 viewers in Australia, and Smackdown and Impact have a lot less, yet they're reasonably key parts of their channel. Get those ratings in TEW, and the show wouldn't last a few weeks. I guess it's more an issue for modmakers than the game itself though.
Considering wrestlings popularity here that didn't sound right. I did a quick search.....
Thanks to PWMania.com reader Metz Fan for sending this in:
ASTRA official ratings JULY 6 to JULY 13 2008.
Order of highest first run screening audience:
19th WWE RAW (92,000 viewers) Wednesday July 16, 3:30pm FOX8
FOX8 Plus 2 (49,000 viewers) 5:30pm screening on the same day.
*Take note of the time slot, nearly all of those watching the replay would be 18+ fans who obviously work. I would combine that number for a round figure of 140,000 to give a true sense of a TEW rating*
TOTAL viewers for the week (478,000) totalled from all 6 screening's.
36th ECW (75,000 viewers) Thursday July 17th, 3:30pm FOX8
FOX 8 Plus 2 (22,000 viewers) 5:30pm screening
TOTAL viewers for the week (250,000) totalled from all 6 screening's.
40th SMACKDOWN (72,000) Friday July 18th, 3:30pm FOX8
FOX 8 Plus 2 (43,000) 5:30pm screening
TOTAL viewers for the week (479,000) totalled from all 6 screening's.
ECW was not on the top 50 last week week, but jumped to 36th this week. Although ranked lower, the WWE programs with almost 500,000 viewers a week, rank amongst the most watched on all of Foxtel.
Ratings source : http://www.ebroadcast.com.au/e-news/uploads/1/ASTRA-Ratings-for-Week-080706.pdf
Previously ratings on this site were taken from another survey group "the seven network survey".
Here are the Top 100:
Ratings are average of all screenings, hence the very low number for WWE shows, as the 1am screening cuts the audience. Shows like TNA rate higher, for eg. last week, as they are screened just once.
34 WWE SMACKDOWN! FOX8
36,000 viewers
40 ECW FOX8
34,000 viewers
42 WWE RAW FOX8
34,000 viewers
87 TNA IMPACT FOX8
25,000 viewers
Ratings source:
http://www.ebroadcast.com.au/enews/paytv/Pay-Television---Weekly-
Rankings-Report-140708.html
Fox 8 (Pay TV) is still a luxury in this country that not every person has. It wouldn't rate that high on the scale of size. Add to that it's clear fondness of wrestling, which is also editable and they will keep their slot. I don't know where you got that 26,000 number from but considering they sell out 40,000+ arenas in even smaller cities like Brisbane and Adelaide would signal the rating would be far higher. Tbh I thought 140,000 was low, I was thinking at least 200,000+.
Nightshadeex
12-16-2009, 11:03 AM
I'm really excited about the new TV network specifications. It'll be nice to make wrestling easier or harder to get on TV in different eras and regions!
crayon
12-16-2009, 11:05 AM
Advanced Network settings sounds like a good feature to me. Especially like being able to set the specific product they have a preference/avoidance of
PeterHilton
12-16-2009, 11:58 AM
no just realise that although you think it's wrong doesn't mean you are right either, everyone has there own opinions and being harsh on someone who is atleast trying to make a mod for the masses isn't very nice is it.
Remi already explained how there are certain aspects of mods that aren't opinion. If you get those aspects wrong your data set will be f'd up. And that's that.
If you spend more time worrying about being nice than being correct, then no one ever gets better and we end up with a bunch of halfway playable mods.
You don't have to be a jerk, but offering up constructive criticism is not "being harsh."
If I help release a mod for TEW10, I'll be sure to ask plenty of people to play-test; I WANT them to give me solid, relevant, useful feedback. Not just a bunch "man this rocks!"
On Topic: Nice addition. And this will definitely allow historical mods to simulate local channels showing local feds. I hope some of that is in the CVerse data as well.
Apupunchau@optonline
12-16-2009, 12:50 PM
Hte problem with constructive criticism (which I'm all for and willing give or take freely) and not watching how you say what you say are two fold.
1) Although a lot of us a friends, we're online friends. Not the kind of people you joke around with every day. Not the kind of people who totally understand your sense of humor. And not the kind of people who you can say ouright damn that sucked and not hurt peoples feelings.
2) Typing things don't always come across the way you meant them because tone of voice and mannerisms do not show up online.
So yes sometimes being as blunt as you want to be and how you'd normally be talking with your buddies is not always the best idea in a web community. Mostly because you come of sounding like a know it all jerk and not like some one who is honestly trying to help other people. I've had this happen beng on both sides of the coin so I've grown a thicker skin but not everyone has.
However I do agree that to make a playable mod you do have to really understand the mechanics of the game to make it work. This is mainly why I don't make mods, although I did play test most of Mexico for the last C-Verse '75 edition and hopefully gave constructive criticism. All I can say is modders be prepaared to get some criticism, some of it will be good and will hopefully explain why something needs to be changed and some of it will just be oh you dead wrong wrestler X is way better/over than that. And critics be critical but be able to explain your criticism and try not to come off as a dick if you can.
LoganRodzen
12-16-2009, 01:28 PM
I always find myself re-reading posts by some people because their "tone" sounds really off or extremely arrogant. I think it's mostly that we have a lot of different people from a lot of different parts of the world here on GDS (which says a lot about the games). The way we all talk differs from one another, so our posts don't always come across the way we hoped. :rolleyes:
Karl_Kitsch
12-16-2009, 01:38 PM
I like this feature a lot and hope it leads to more Regional programming. Excellent!
PeterHilton: As far as my comments about Chance Fortune go, that was sarcasm. I wrote a Dynasty in which the biggest plot point was that Chance was outed by Sammy Bach and he was becoming a Bad-Ass who happened to be gay instead of the usual camp gay character. I picked him because his pic was not stereotypical. Sorry for the confusion.
The Celt
12-16-2009, 05:35 PM
Wow, Chance Fortune the Omar Little of SWF; now that's a plot I marked for.
djthefunkchris
12-16-2009, 10:15 PM
Let me make my point on the subject of modding and helpful advise, with one of the threads that grabbed my attention more then any other.
The DOTT New Generation. This mod was VERY well built for what they had. People come on saying "X worker shouldn't be rated so Low, This worker should be higher" etc. Yet, if you took the time to simulate the game just one or two months, you would find that it worked earily realistic.
That example is just one of many. The people backing/debating the other side I haven't even seen get on anyone in the way I'm talking about. I mean, when was the last time you seen Remi go "Dude! That sucks, No way does Cena only have a 65 in brawling!"
For Remi and other's that want to debate this, realise it has absolutely nothing to do with what you guys are talking about. I'm not saying to say "Hey baby, I love the mod, your awesome, can you adjust the overness of the whole TNA roster so they don't drop to local size in two months, thanks.. that would be awesome!" I'm saying don't say "Hey idiot! These stats look like you grab bagged them out of some crackerjacks!"
I find nothing wrong with saying "WWE Drops to cult in three months time. I think if you changed "X" and "Y" a bit, you could probably get them to keep their current size." However, don't just say "THIS SUCKS!"
I'm not saying sugarcoat it, I'm saying don't be a jerk.
Donners
12-17-2009, 02:01 AM
Considering wrestlings popularity here that didn't sound right. I did a quick search.....
Fox 8 (Pay TV) is still a luxury in this country that not every person has. It wouldn't rate that high on the scale of size. Add to that it's clear fondness of wrestling, which is also editable and they will keep their slot. I don't know where you got that 26,000 number from but considering they sell out 40,000+ arenas in even smaller cities like Brisbane and Adelaide would signal the rating would be far higher. Tbh I thought 140,000 was low, I was thinking at least 200,000+.
19,000 across the five major cities in week 48, in fact.
http://www.tvtonight.com.au/wp-content/uploads/pay-television-rankings-week481.pdf
The ratings are skewed by the multiple screenings, but the top-rating wrestling show is barely in Foxtel's top 100, and considering the bottom rung of free to air shows are in several hundres of thousands of viewers, it puts the ratings in perspective.
Get those sort of percentages in TEW, and your show is gone.
Genadi
12-17-2009, 03:10 AM
The ratings are skewed by the multiple screenings, but the top-rating wrestling show is barely in Foxtel's top 100,
You're confusing a cable television carrier with a cable television network. Foxtel isn't one big channel and you wouldn't create it like that in TEW. WWE programming is one of FOX 8's highest rated content. Not only that but the demos are perfect as well.
19,000 across the five major cities in week 48, in fact.
http://www.tvtonight.com.au/wp-content/uploads/pay-television-rankings-week481.pdf
Get those sort of percentages in TEW, and your show is gone.
I'm not trying to argue with you here and am happy to concede you're right about the ratings if you can provide more proof. The link you gave doesn't seem to have any sources other then maybe being connected to channel 7, the very same network who up until a few months ago was the only remaining company not to be working with Foxtel in tuning in their station. I did another search and the first numbers I can find are around the same as the last I showed. This time around a 180,000 combined for RAW which seems about right...
http://www.astra.org.au/content/pdf/MediaReleases/ASTRA-Ratings-for-Week-080323.pdf
Waghlon
12-17-2009, 04:16 AM
#34, Critical Hit \ Critical Miss: Me likey.
I like this new feature! I hope that a worker's stats have some influence on the likeliness of these happening. I am also eager to see just how big an effect a Critical Hit has!
Craig Edwards
12-17-2009, 04:24 AM
Now people can try and pull a Jericho debut
TeemuFoundation
12-17-2009, 04:46 AM
Fantastic! I can't wait for a debuting worker to accidently pull out a Shockmaster! :D How great will it be to play a historical scenario and someone like Stone Cold Steve Austin trips and falls flat on his face on his debut.
praguepride
12-17-2009, 05:24 AM
Fantastic! I can't wait for a debuting worker to accidently pull out a Shockmaster! :D How great will it be to play a historical scenario and someone like Stone Cold Steve Austin trips and falls flat on his face on his debut.
I just hope we don't get a fanbase clamoring for editable critical hit/misses
"What do you mean the Rock failed at his debut? H'es got A's across the baord and that's not how it happened in real life...."
Anyway, I'm thrilled about it. Anything that adds more randomness is a plus in my book :D
Gigas
12-17-2009, 05:26 AM
Interesting feature that Im guessing we'll have to experience before we really know what its about. I wonder how long the effect is both positive and negative and what exactly it effects. its easy enough to get someone A momentum in their debut, so this has to be something different.
Cold Cobra
12-17-2009, 05:40 AM
That's a good addition, especially since I never used to debut someone with an angle as it normally crippled his momentum because of a low anlge rating, hopefully I might give it a chance from time to time in 2010.
TeemuFoundation
12-17-2009, 05:40 AM
I just hope we don't get a fanbase clamoring for editable critical hit/misses
"What do you mean the Rock failed at his debut? H'es got A's across the baord and that's not how it happened in real life...."
Shut up.
FlameSnoopy
12-17-2009, 06:14 AM
H*** yeah! Now were talking!
Rathen4
12-17-2009, 06:38 AM
Another suggestion added that was requested; good stuff to see.
Phil Parent
12-17-2009, 06:49 AM
I just hope we don't get a fanbase clamoring for editable critical hit/misses
"What do you mean the Rock failed at his debut? H'es got A's across the baord and that's not how it happened in real life...."
Anyway, I'm thrilled about it. Anything that adds more randomness is a plus in my book :D
It WILL happen, people will ask for it, bank on this.
But I think it could be done with a simple hit/miss box so...
GREAT feature by the way.
James Casey
12-17-2009, 07:30 AM
Very nice feature. I guess, with the Dirt Sheet, we're not going to have any reason not to understand how the game works, are we?
praguepride
12-17-2009, 08:10 AM
Going back a bit, is there going to be a dirt sheet for angles? I can't remember and I"m too lazy to look back at the dev journal :D
Derek B
12-17-2009, 08:10 AM
Going back a bit, is there going to be a dirt sheet for angles? I can't remember and I"m too lazy to look back at the dev journal :D
Yes. :p
praguepride
12-17-2009, 08:12 AM
Yeah, I just looked it up, it's for every "segment"
This has me even more thrilled because for some reason I was thinking it was only for matches. But now I can see why angles I thought would be a hit bombed terribly. This + gimmick chemistry = awesome :D
The Celt
12-17-2009, 08:20 AM
In fairness I was thinking something like this was needed. I mean its pretty realistic...some night you can go out and the cut the best promo of your life and everyone will love it and other nights you're just F'N up in the spotlight...previously TEW just didn't account for that.
praguepride
12-17-2009, 08:31 AM
In fairness I was thinking something like this was needed. I mean its pretty realistic...some night you can go out and the cut the best promo of your life and everyone will love it and other nights you're just F'N up in the spotlight...previously TEW just didn't account for that.
Well, it did but it was more predictable. Give someone with poor entertainment skills a difficult gimmick and a terrible debut and you could see the train wreck from a mile away.
Now, however, there's a chance that they'll still "make it work" and it will be more popular then it should be. I couldn't care less about the people who succeed when they should, I want to see the people fail when they shouldn't or succeed when they should've bombed.
BuddyGarner
12-17-2009, 09:18 AM
Yes! Less repetitiveness for angles! One more step to no more Christian Faith cutting the same promo every week and it getting over each time...
Payne
12-17-2009, 09:19 AM
I just hope we don't get a fanbase clamoring for editable critical hit/misses
"What do you mean the Rock failed at his debut? H'es got A's across the baord and that's not how it happened in real life...."
Anyway, I'm thrilled about it. Anything that adds more randomness is a plus in my book :D
That's not how it happened in real life? I got 3 words for ya...."Die, Rocky Die!"
Phantom Stranger
12-17-2009, 09:20 AM
Yes! Less repetitiveness for angles! One more step to no more Christian Faith cutting the same promo every week and it getting over each time...
...This affects some debut angles. If someone established cuts a promo every show, this has nothing to do with them.
StudioStu
12-17-2009, 09:25 AM
Nice feature, I love it!
Quick question though, is this only for debuts, or can it be for a new gimmick debut as well? The reason I ask is because as you know, Austin was already in WWF as The RIngmaster for a short while before becoming Stone Cold.
dvdWarrior
12-17-2009, 10:05 AM
This Critical Hit/Miss feature for debuts is an excellent addition, and can only make for a deeper, more enjoyable gameworld all around. I like the Network Settings thing a lot also, can't wait to see if anything's been done for the PPV carriers as well.
:)
jbergey_2005
12-17-2009, 10:29 AM
You know I had thought he had mastered TEW as I couldnt think of too many things that could be improved upon but this list I have seen is impressive to say the least. Critical Hit/Miss is something I cant wait for as I tend to debut most of my workers in this style being a fan of old school wrestling.
Bigpapa42
12-17-2009, 11:49 AM
Love the latest one. I was playing EWR the other day and thought that being able to have specific debut angles that recognized a worker was debuting was something TEW lacked. No longer. Awesome.
Sigilistic
12-17-2009, 12:21 PM
Shut up.
Classy...
Love this feature. I look forward to being frustrated, shocked, and horrified, when my hot new star trips over a power cord and lands on his face during his debut. :D
praguepride
12-17-2009, 12:40 PM
Could this lead into debut injuries?
Sigilistic
12-17-2009, 01:19 PM
Could this lead into debut injuries?
Or worse yet, debut Kenny deaths?
darthsiddus2
12-17-2009, 01:50 PM
Or worse yet, debut Kenny deaths?
I can see it now...... The Dirt Sheet is saddened to learn that Rick Flair died yesterday while debuting for a new promotion. reports indicate that he died while a pyro accidentally was shot in his face.
crayon
12-17-2009, 01:57 PM
Very cool feature, and one I was hoping for in a round-about-way
Gigas
12-17-2009, 04:47 PM
now we just need legendary gimmicks. No reason Bruce the Giant should get stale as a giant afterall. Or Undertakers deadman.
justtxyank
12-17-2009, 05:19 PM
now we just need legendary gimmicks. No reason Bruce the Giant should get stale as a giant afterall. Or Undertakers deadman.
This is a great idea. Hope it's incorporated somehow.
James Casey
12-17-2009, 05:39 PM
now we just need legendary gimmicks. No reason Bruce the Giant should get stale as a giant afterall. Or Undertakers deadman.
Every gimmick goes stale. Every gimmick can be overexposed. To say otherwise would be wrong - unless we returned to EWR's Unique gimmick, where a perfect angle would see a worker reach that hallowed ground that even Hulkamania could never quite crack.
Sartagis
12-17-2009, 06:01 PM
now we just need legendary gimmicks. No reason Bruce the Giant should get stale as a giant afterall. Or Undertakers deadman.
The Undertakers did though, First they changed up the Deadman gimmick a tad, (ministry) then he had several slightly different American Badass gimmicks before returning to the Deadman. Now the slight variations on the Deadman/ministry and the various slight changes in how he was portrayed as the American Badass weren't really new gimmicks but they were changes that were made because how he was working the gimmick was getting stale.
Karl_Kitsch
12-17-2009, 06:05 PM
The Undertakers did though, First they changed up the Deadman gimmick a tad, (ministry) then he had several slightly different American Badass gimmicks before returning to the Deadman. Now the slight variations on the Deadman/ministry and the various slight changes in how he was portrayed as the American Badass weren't really new gimmicks but they were changes that were made because how he was working the gimmick was getting stale.
Let's see, there was Deadman, Vampire Taker, Living the Gimmick Taker, Biker Taker, Big Evil, Biker Taker Redux, Deadman Again, and the current MMA Taker.
Karl_Kitsch
12-17-2009, 06:05 PM
Oh, and Phantom of the Taker, after his face broke.
Phantom Stranger
12-17-2009, 06:07 PM
The Undertakers did though, First they changed up the Deadman gimmick a tad, (ministry) then he had several slightly different American Badass gimmicks before returning to the Deadman. Now the slight variations on the Deadman/ministry and the various slight changes in how he was portrayed as the American Badass weren't really new gimmicks but they were changes that were made because how he was working the gimmick was getting stale.
Monster, Force of Nature, Avenging Angel, Cult Leader, Personification of Evil...
In TEW terms, Taker shifted gimmick a lot without changing character.
How about Austin?
Badass, Redneck, Rebel, Paranoid (briefly) and I'm likely missing more.
Bret Hart?
No Gimmick Needed, Legitimate Athlete, Patriot, Short Tempered...
Gigas
12-17-2009, 07:01 PM
I can see that argument. Just seems for someone like Austin he was always a badass rebel redneck. IRL the gimmicks seem less defined and they can have more than just one gimmick. Guess that doesnt really work in tew terms.
The Big Shows "giant/monster" gimmick has changed a lot, but its more of an evolved form. Kane has always been a monster/maniac, but to different degrees.
Phantom Stranger
12-17-2009, 07:04 PM
I can see that argument. Just seems for someone like Austin he was always a badass rebel redneck. IRL the gimmicks seem less defined and they can have more than just one gimmick. Guess that doesnt really work in tew terms.
As a concept, Austin is a badass redneck who rebels against authority. That said, at different times different aspects of that are played up; for example, against Bret in the double turn he was definitely a Badass, and the rebel aspect came in as he began to feud with Vince.
In TEW terms, the specific gimmick behind the character got stale and they changed it up with a similar gimmick.
D16NJD16
12-17-2009, 08:23 PM
i dont think ive ever followed a developers journal yet that has so many major additions that make we want to buy the game. its not even halfway done and im practically sold on buying the new game.
crayon
12-17-2009, 10:57 PM
Just want to chime in on the Dirt Sheet feature from a way back. Just realized that it should go a long way to addressing one of my large issues with the series, and that's that feedback or more precisely, the result of your decisions, is VERY delayed compared to, well, very well most other games on the market (and that's largely because of the unique nature of the game.. it'll never be totally unavoidable).
Before a new player could make decisions in his booking, but if he had little knowledge of the mechanics (or what constitutes as "good booking" in general) he wouldn't be able to make a solid link between his decisions and the results, and it may take him many many shows (which could be several hours up to several days or even weeks, depending how he plays the game) before he's got enough data as such, to be able to effectively draw conclusions from it.
The dirt sheet, on paper, should give players a much better sense of feedback of their actions. I think it'll be a real boon for new players, and i may have a better chance of getting guys I know to stick at the game this time around, even :)
LoganRodzen
12-18-2009, 12:12 AM
I can't imagine anyone turning The Dirt Sheet off in user preferences. What would be the advantage of not using it? I would think anyone who want's to learn to book better shows should pay very close attention to it. I suppose turning it off would add a harder aspect to the game, but now that I think of it... is 'The Dirt Sheet' cheating in a way? I will be using it all the time, but typing that all out sort of made it sound like a cheat for some reason. :rolleyes:
I just answered my own question and asked another. Odd.
crayon
12-18-2009, 01:11 AM
I can't imagine anyone turning The Dirt Sheet off in user preferences. What would be the advantage of not using it? I would think anyone who want's to learn to book better shows should pay very close attention to it. I suppose turning it off would add a harder aspect to the game, but now that I think of it... is 'The Dirt Sheet' cheating in a way? I will be using it all the time, but typing that all out sort of made it sound like a cheat for some reason. :rolleyes:
I just answered my own question and asked another. Odd.
I wouldn't consider it a cheat at all. The dirt sheet, as far as I see it, simply provides the user with information. Now, if this was a trivia game, then yes that would be a cheat, but for TEW finding out the information isn't where the challenge should be; the challenge is in what you then choose to do with that information within the confines of your promotion, and how to balance your decisions.
In my opinion this levels the playing field, and makes the dirt sheet a good equalizer. Because as I see it, in the past there was those that had lots of experience and knowledge of the game's mechanics, and then there were those who didn't. Now gaining experience and knowledge of TEW's mechanics is not a simple thing compared to other games, nor do I believe it's where the fun of the game lies (although some may be quick to disagree). This way everyone should be able to get into the heart of TEW and have an idea what they're doing, regardless of what their seniority with Adam Rylands games is. And still, even with all this information readily at hand, they still won't be able to pull off perfect shows week after week because the gameworld will always give you curveballs and require you to make concessions and juggle priorities.
D16NJD16
12-18-2009, 03:29 AM
Theres clearly divisions of people who play TEW. I feel there are those who play(and I believe majority of these are c-verse only players) who play simply for a difficult challenge of a game, and there are others(I believe these are largely real world players), who play for realism and to re-live or re-write history. I think those divisons explain why it seems different groups like and dislike different features inclusion in the game. The option to turn them off and on though really makes debate about it all pretty pointless though unless your just incredibly selfish. Everyone should be glad Adam has taken both of these types of players into account this year without slighting either.
FINisher
12-18-2009, 03:35 AM
Theres clearly divisions of people who play TEW. I feel there are those who play(and I believe majority of these are c-verse only players) who play simply for a difficult challenge of a game, and there are others(I believe these are largely real world players), who play for realism and to re-live or re-write history. I think those divisons explain why it seems different groups like and dislike different features inclusion in the game. The option to turn them off and on though really makes debate about it all pretty pointless though unless your just incredibly selfish. Everyone should be glad Adam has taken both of these types of players into account this year without slighting either.
Yeah, in my opinion the more stuff that we can turn on/off, the better, of course. What's greater than to have a freedom of designing the game, customising the gaming experience for yourself, picking the things one wants to have in it. :cool:
FlameSnoopy
12-18-2009, 04:28 AM
No biggie but could be useful I guess.
crayon
12-18-2009, 04:51 AM
Theres clearly divisions of people who play TEW. I feel there are those who play(and I believe majority of these are c-verse only players) who play simply for a difficult challenge of a game, and there are others(I believe these are largely real world players), who play for realism and to re-live or re-write history. I think those divisons explain why it seems different groups like and dislike different features inclusion in the game. The option to turn them off and on though really makes debate about it all pretty pointless though unless your just incredibly selfish. Everyone should be glad Adam has taken both of these types of players into account this year without slighting either.
Oh, I don't disagree with that at all (although I would probably further define it as being people who enjoy the entire enchilada of managing a promotion, and people who ultimately just want to book).
When I say finding out information isn't where the challenge should be, I didn't mean it to come off as denying certain sects of play styles. I was more referring to information that is already known by elder players through forum discussion (ie. perfect show theory) or readily available but might be hard to assimilate efficiently (eg. comparing the skill levels of your workers). These sorts of things don't seem to be intentional challenges built into the game for difficulty, so it's with that I say that the real challenge of TEW lies elsewhere (as in, the intentionally designed challenge of running and booking a promotion once you have some information to run with).
Course, all that said, I do recall someone once telling me that they enjoy writing everything out in a spreadsheet to track things because it gave them a huge sense of accomplishment, so I guess there are also those who laugh at what I just said and enjoy extracurricular information hunting :)
Oh yeah, Quick Negotiate is handy as well.
praguepride
12-18-2009, 05:32 AM
Handy little feature that saves a few clicks. I know there's always a few people that I always seem to hire and so I've got their stats memorized and don't need to "think about it" so to speak.
Purple Cowboy
12-18-2009, 08:22 AM
Handy little feature that saves a few clicks.
Yes; very pleased to see so much streamlining with this next version!
LoganRodzen
12-18-2009, 08:35 AM
I remember when the TEW08 Dev Journal was going on and the booking screen was overhauled to make it less clicks overall. I get very excited when a new feature makes it so there's less clicking. For those Vista / Windows 7 users (Windows 7 here) this helps a lot, unless you're not using the 'Aero' desktop. When opening and closing windows (like Worker Profiles) it always takes just a little more time than usual because of the way windows are opened and closed in that 'Aero' theme. I suppose I could turn it off and I'd get that 1-second reaction as opposed to the 2-second reaction. But what's the point in having Vista / Win 7 if it doesn't look pretty? :rolleyes:
cappyboy
12-18-2009, 11:31 AM
Handy little feature that saves a few clicks. I know there's always a few people that I always seem to hire and so I've got their stats memorized and don't need to "think about it" so to speak.
I don't know. Quick Negotiate just screams "lesser feature" to me. I can't say I will or won't use this. However, it doesn't tend to be a place where the extra clicks concern me. I have my folks I hire a lot too but not to the point I have their stats memorized like you do. Vanilla and chocolate I guess.
GDE71
12-18-2009, 11:44 AM
This isn't meant to be a OMFG type of feature, so it is a bit disappointing to end the week with it. However, it is one that I appreciate being in the game.
djthefunkchris
12-18-2009, 06:44 PM
I don't know, I think this was/is a much needed feature. Quick Negotiate illiminates even more clicking, which is great. The more screens we can get to no matter where we are, the better. Time saving feature's I'm going to say are most welcome for my games:)
Bigpapa42
12-18-2009, 07:02 PM
Yeah, "small" or not, I quite like it. When you are making offers to a load of workers, this will save a significant amount of clicking. That's a good thing!
BuddyGarner
12-18-2009, 11:44 PM
Would be nice if quick negotiate could say "send offers to all locker room leaders", "send offers to anyone with Star Quality of B+ or above", "Send offers to anyone with B+ sex appeal", etc.
TeemuFoundation
12-18-2009, 11:50 PM
Would be nice if quick negotiate could say "send offers to all locker room leaders", "send offers to anyone with Star Quality of B+ or above", "Send offers to anyone with B+ sex appeal", etc.
Yes, but you can almost do that now by simply filtering the workers by Star Quality, for example, and then just hit the quick negotiate button with the filtered list of workers. By sending an offer to ALL workers with above B sex appeal, there's a risk of getting a lot of contract negotiations with workers you really don't want and have to do a lot clicking. Again.
The Franchise
12-19-2009, 01:46 AM
Quick Negotiate makes me so very, very happy, but that's because I generally sign around 30 to 40 workers at the beginning of my games. Usually they're the same workers too, and considering I often restart my games (I didn't get past January in a game until early this year, a game I eventually deleted and restarted) this is a boon.
Gigas
12-19-2009, 02:15 AM
Seems like one of those features that shouldnt have been mentioned if there are that many new things in the game. He wont be able to name them all and this one would be pretty easy to see and isnt really that big.
Nice small feature though.
Adam Ryland
12-19-2009, 03:11 AM
Seems like one of those features that shouldnt have been mentioned if there are that many new things in the game.
There are tons of new features in the game but, as we've explicitly said, they're not all big. Announcing a small-but-useful feature has no bearing on how many features there are in total.
The Masked Orange
12-19-2009, 09:17 AM
Just had a thought, we get a new feature for every weekday right?
Christmas is on Friday, Friday is a weekday...
CHRISTMAS PRESENT FEATURE! (hopefully)
combatmedic
12-19-2009, 09:22 AM
#35: Quick Negotiate
In order to speed up the user's day-to-day play, there is now a Quick Negotiate button located as part of the main Characters screen. This does exactly the same thing as the Negotiate button found in the character's profile, but eliminates the need to load up a worker's profile at all. So, if you are skimming through the list of workers and see someone you like you can just hit Negotiate straight
Very stoked about this.
cappyboy
12-19-2009, 09:50 AM
Seems like one of those features that shouldnt have been mentioned if there are that many new things in the game. He wont be able to name them all and this one would be pretty easy to see and isnt really that big.
Nice small feature though.
I don't know as I'd go that far. There's enough enthusiasm for this that it was worth a mention. After all, if Brother Ryland kept the journal to just the features that will knock socks off, we'd be a lot itchier bombarding him with questions that might distract him rounding the game into presentation shape. Announcing smaller stuff like this keeps the journal going and is a good example of the Perfect Show theory the game uses.
Apupunchau@optonline
12-19-2009, 10:32 AM
Just had a thought, we get a new feature for every weekday right?
Christmas is on Friday, Friday is a weekday...
CHRISTMAS PRESENT FEATURE! (hopefully)
I love this Idea. Also New Year's day exactly one week from Christmas day. Two biggest features in game announced Christmas and New Year's day. OK may not happen but a boy can dream.
Adam Ryland
12-19-2009, 10:34 AM
The journal won't be active on those days, for obvious reasons.
The Masked Orange
12-19-2009, 10:44 AM
The journal won't be active on those days, for obvious reasons.
I suspected as much. Though I'm not dissapointed, the game will be awesome whether or not a part of it is revealed on Xmas.
djthefunkchris
12-19-2009, 02:31 PM
Well, at least I found the current conversation humorous. I know it was joking (although inspired by hope). No one would expect someone else to work on days they don't want to work themselves.
Combatmedic, I wouldn't get stoked over any features. I find that the smaller ones actually help out more then you think at first, when just reading, and the larger ones, although more noticeable, don't ever get used quite as often. Just saying.... don't sweat the small stuff.
It's like trying to play 2005 after playing 2008's version. All those small little things that become second hand to your playstyle, although when first implemented didn't seem to be very effective, but going back to a previous version makes you really notice them. Very hard for me (and probably most people) to go back to a later version after really getting to know the newest version.
Bassically, the small stuff adds up, and becomes more of a second hand feature for you then most of the bigger features ever become.
praguepride
12-19-2009, 02:39 PM
Agreed, when playing '05 I'm always like "where is that really handy button? Oh...yeah"
I catch myself constantly trying to open profiles by clicking on pictures and things like that :D
crayon
12-19-2009, 08:40 PM
I find that the smaller ones actually help out more then you think at first, when just reading, and the larger ones, although more noticeable, don't ever get used quite as often. Just saying.... don't sweat the small stuff.
It's like trying to play 2005 after playing 2008's version. All those small little things that become second hand to your playstyle, although when first implemented didn't seem to be very effective, but going back to a previous version makes you really notice them. Very hard for me (and probably most people) to go back to a later version after really getting to know the newest version.
Bassically, the small stuff adds up, and becomes more of a second hand feature for you then most of the bigger features ever become.
Well said. Because while Narratives and Eras are HUGE in my eyes, it's the less dazzling stuff, such as drag-and-drop booking for example, which is going to make the day-to-day TEW experience more fufilling as a whole.
I'm currently doing a human computer interfacing paper (just to pimp myself) and what it preaches is that while stuff like a Quick Negotiate button definitely isn't much of an eye-grabbing feature, in the long run of things it can actually add a whole lot to the enjoyment of a final product
BuddyGarner
12-19-2009, 08:48 PM
The thing is that Quick Negotiate doesn't really save time at all because you still have to hunt for workers with good personalities, flashiness, or Menace.
I still have to click on every worker's profiles to find flashiness, personality, and menace so how will quick negotiate save me any time at all?
And personality and flashiness can vary from game to game.
scorpion
12-19-2009, 08:57 PM
The thing is that Quick Negotiate doesn't really save time at all because you still have to hunt for workers with good personalities, flashiness, or Menace.
I still have to click on every worker's profiles to find flashiness, personality, and menace so how will quick negotiate save me any time at all?
And personality and flashiness can vary from game to game.
some people are never happy.
Just because it won't save the extra click every time doesn't mean it wont be helpful most of the time. There are workers i don't need to look in their profile to know i want to sign them
great new feature
LoganRodzen
12-19-2009, 10:51 PM
The journal won't be active on those days, for obvious reasons.
Wait a minute... you actually have a life besides making these awesome games for us? :rolleyes:
crayon
12-20-2009, 01:37 AM
The thing is that Quick Negotiate doesn't really save time at all because you still have to hunt for workers with good personalities, flashiness, or Menace.
I still have to click on every worker's profiles to find flashiness, personality, and menace so how will quick negotiate save me any time at all?
And personality and flashiness can vary from game to game.
What about workers you've already checked out and shortlisted? How about for those times when you're comparing two or more workers deciding which one to hire?
Is their absolutely no possibility that you will use Quick Negotiate at some stage in your TEW career?
shamelessposer
12-20-2009, 03:19 AM
What about workers you've already checked out and shortlisted? How about for those times when you're comparing two or more workers deciding which one to hire?
Is their absolutely no possibility that you will use Quick Negotiate at some stage in your TEW career?
It could even be as simple as "Hey, Mainstream Hernandez! I always have a use for him."
The Chosen One
12-20-2009, 10:55 AM
The thing is that Quick Negotiate doesn't really save time at all because you still have to hunt for workers with good personalities, flashiness, or Menace.
I still have to click on every worker's profiles to find flashiness, personality, and menace so how will quick negotiate save me any time at all?
And personality and flashiness can vary from game to game.
Its for situations where you KNOW who you want already
FINisher
12-20-2009, 11:08 AM
Personality doesn't vary from game to game.
Phantom Stranger
12-20-2009, 11:19 AM
Personality doesn't vary from game to game.
Nor does Flashiness.
Except the same way Personality does; over time of playing.
I nearly pointed that out before I realised what he was driving at.
The Masked Orange
12-20-2009, 11:21 AM
Nor does Flashiness.
Except the same way Personality does; over time of playing.
I nearly pointed that out before I realised what he was driving at.
Nor does menace.
I almost pointed that out, so I did, here I am.
Adam Ryland
12-20-2009, 11:44 AM
Please stop arguing about it, these "this feature won't help me so it's useless" posts are getting really tiresome. It very clearly will save a lot of time for the vast majority of players. If there are specific posters who feel the need to check every stat before negotiating then the feature won't be useful for them - it also won't hurt them, so they can just ignore it. Yet again, not every feature is going to help every player.
praguepride
12-20-2009, 11:51 AM
It'll be a huge time saver for me. I like the shot gun method where I'll just send out a whole mess of invites to everyone on the shortlist and treat it as a first come, first serve kind of deal.
Starting a new game I *know* what people's stats are, so I don't need to waste time with their profiles because I've already hired and used them a million times before :D
djthefunkchris
12-20-2009, 07:01 PM
Please stop arguing about it, these "this feature won't help me so it's useless" posts are getting really tiresome. It very clearly will save a lot of time for the vast majority of players. If there are specific posters who feel the need to check every stat before negotiating then the feature won't be useful for them - it also won't hurt them, so they can just ignore it. Yet again, not every feature is going to help every player.
Very true.
Sometimes we can't understand why someone might feel that a feature is useless, and more times then not (not every case, just ussually) when all is said and done, they didn't understand the full extent of the feature in the first place. Sometimes it's just as you said, and won't help certain people at all, but just in case, I think I speak for the majority of us when I say it's not that we want to argue, but to make sure the person fully understands the feature as it was wrote.
I don't think anyone was upset or even rattled at all during the conversation. Just trying to understand each other's POV.
FINisher
12-21-2009, 04:23 AM
#36: AI Promotion Relationships
Love it! Can't wait to see promotions going at war against each other :p Interesting to see how frequently the AI will utilise these promotion pacts in the end..
LoganRodzen
12-21-2009, 04:31 AM
I love upgrades to the AI, so this feature is very cool. CPU promotions altering and creating relationships will change the way the game world plays out substantially I think.
ThaAnswer
12-21-2009, 04:45 AM
Sound like TEW10 is going to be yet another solid game from this Wrestling sim franchise, I've been playing this game since it was call EWR(those was the days) and it never seem to let me down in the fun department, good job Adam and keep them coming at us, we love them!
Does this mean that the AI will propose talent trades as well?
Or is it just the relationships they propose?
Day_Dreamer
12-21-2009, 04:54 AM
Nice! I always wondered why the AI promotions never seemed to break out of their default relationships. Now I don't have to.
mike b
12-21-2009, 04:57 AM
I love this feature but I'm wondering if promotions can team up on you. You declare war on a rival promotion and 2 other promotions who are friends with the one you decided to go to war with decide to strike back by declaring war on you. I know i know i have war games in my brain but would be interesting.:)
praguepride
12-21-2009, 05:03 AM
Woooooooooooo, no more unbreakable treaties :D
The-619
12-21-2009, 05:20 AM
This new feature is great! Not many in the developer's journal have got me really interested but this will no doubt add hugely to the game.
dvdWarrior
12-21-2009, 05:47 AM
This is an excellent feature! Not only will it bring that much more of a challenge to the game, it'll also serve to make the game more realist.....
Hey, wait a minute....
Depending on the owner's personality? Start wars?
That sounds like it'll try and throw a roadblock in the way of my General Sherman-like march to unquestioned world dominance...
Can't have that!!!! This is something that can be turned off, right?
I'm kidding, only kidding.
:)
James Casey
12-21-2009, 06:27 AM
Very pleased with this feature. I do wonder whether promotions will offer to be your development territory, though - it's obviously not an option at present, but with the AI proposing deal it could make it in.
I wonder as well whether week one will see a flood of relationship changes, or if it will play out more gradually?
shamelessposer
12-21-2009, 08:01 AM
It's going to take a lot of tweaking on the modder's part to get this feature to work right, but I'm very excited about it. This is a major and necessary step.
Cold Cobra
12-21-2009, 08:23 AM
More CPU controller promotion activity is great news, this sounds fantastic. I like the idea of recieving an offer for a pact of some kind in my decisions box out of no where and considering it.
Ping von Erich
12-21-2009, 09:09 AM
I hope all of Mexico is at war with each other... south of the border is really boring in '08. Lets get some bloodshed down there!
Remianen
12-21-2009, 09:46 AM
It's going to take a lot of tweaking on the modder's part to get this feature to work right, but I'm very excited about it. This is a major and necessary step.
Maybe now modders will actually pay attention to that part of a worker's profile. :p Making a Vinnie Mac/Richard Eisen type has taken on new significance. ;)
1PWfan
12-21-2009, 10:09 AM
Woooooooooooo, no more unbreakable treaties :D
Well that sucks.
Granted, with the new regional overness thing it's easier to make stars but I still really struggled on 2007 every time I lost stars. Without relationships to ensure I keep the guys I want there's no point pushing my favourite guys, otherwise they'll just get stolen.
That said, hopefully the personality thing will provide some safety.
BuddyGarner
12-21-2009, 10:17 AM
Well that sucks.
Granted, with the new regional overness thing it's easier to make stars but I still really struggled on 2007 every time I lost stars. Without relationships to ensure I keep the guys I want there's no point pushing my favourite guys, otherwise they'll just get stolen.
That said, hopefully the personality thing will provide some safety.
No you just design a good product and produce guys that the main players won't want.
Like BSC which can produce Dharma Gregg as a main eventer or a spot monkey/daredevil fed(Remmy Skye would get stolen but maybe somebody like Brett Biggz could stay under the radar) or a realism fed focusing on getting guys with high menace and brawling like The Big Problem over or now a comedy fed etc.
Only problem is cornellverse is short on specialized workers but churns out workers that everybody wants like Amber Allen(LRL, High Sex Appeal, Good Wrestler) or the Gauge brothers.
GDE71
12-21-2009, 10:23 AM
The thing to keep in mind is that you can still propose agreements with companies. So if you are afraid of a company poaching your talent, you have to be proactive and get that agreement in place.
I think this makes the AI much more Intelligent and it will be a very good thing to find out through something the AI inititates, that Promotion X wants to play nice with you while Promotion Y hates you.
1PWfan
12-21-2009, 10:39 AM
No you just design a good product and produce guys that the main players won't want.
Like BSC which can produce Dharma Gregg as a main eventer or a spot monkey/daredevil fed(Remmy Skye would get stolen but maybe somebody like Brett Biggz could stay under the radar) or a realism fed focusing on getting guys with high menace and brawling like The Big Problem over or now a comedy fed etc.
Only problem is cornellverse is short on specialized workers but churns out workers that everybody wants like Amber Allen(LRL, High Sex Appeal, Good Wrestler) or the Gauge brothers.
True if that's what you're into. I tend to play old-school feds like NYCW, where I value quality brawlers and technicians, both of which lead to guys like Nicky Champion, Maksed Patriot and Ernest Youngman, all of whom would be prime targets for the big leagues.
As GDE points out, though, I don't think it specifically says that they'll break pacts- and if the SWF does break a non-aggression pact it does mean I can finally steal John Greed and Lassana Makutsi like I've always wanted to. :D
Vladamire Dracos
12-21-2009, 10:52 AM
I'm wondering if it will take owners relationships into account as well. I mean, if I have two guys set as owners who hate each other but whose respective promotions don't otherwise have dealings if they would be more likely to go to war?
SWIFT
12-21-2009, 10:55 AM
*starts slow applause*
No one else wants join in? Fine. It's an excellent feature, definitely in my top five of major features so far.
crayon
12-21-2009, 11:02 AM
This is a HOOGE feature. Now, I have no idea how all the current personalities I've got set up will play into this (everyone has some kind of personality set, but it is always possible that that all the guys I've got set as owners are driven egomaniacs) but I love the idea that this will all be taking place with or without you. Mods with a lot of future promotions/owners could be especially fun in this area.
Most likely it will also mean that a modder can set things up so that if you don't want your gameworld to begin with promotion pacts already in place, you can still use owner settings to nudge everything in a certain direction without it being set in stone.
This alone makes it a lot more appealing for me to populate my gameworld with more promotions, just to see how things shake out.
Purple Cowboy
12-21-2009, 11:19 AM
Yeah this one alone is a great one. It's going to be amazing to see how each save plays out this time around.
praguepride
12-21-2009, 12:13 PM
As GDE points out, though, I don't think it specifically says that they'll break pacts- and if the SWF does break a non-aggression pact it does mean I can finally steal John Greed and Lassana Makutsi like I've always wanted to. :D
But that's the whole point. You won't be able to throw out a dozen non-aggression pacts and then safely ride the same worker all the way to A* popularity. That's not to say that the AI is going to be ruthless and break every single pact it ever gets, but if you have a bunch of good workers and SWF or TCW needs to raid some rosters, you'll no longer be immune to the raids. It might be unlikely as the AI might be reluctant to break a pact with you, but it will happen.
1PWfan
12-21-2009, 01:40 PM
But that's the whole point. You won't be able to throw out a dozen non-aggression pacts and then safely ride the same worker all the way to A* popularity. That's not to say that the AI is going to be ruthless and break every single pact it ever gets, but if you have a bunch of good workers and SWF or TCW needs to raid some rosters, you'll no longer be immune to the raids. It might be unlikely as the AI might be reluctant to break a pact with you, but it will happen.
You can't anyway- once they make it to C+ they tend to leave (I've only had protracted games with regional companies, and I've never actually got one to Cult).
Whilst I'll admit to not being a huge fan of this feature, I suspect this is one those 'proof in the pudding' features that I'll only really get the whole deal with when it's here. It'll probably end up like regional battles in 08- something that I didn't really like when I first heard about it but doesn't actually change anything for me once I'm playing.
Gigas
12-21-2009, 01:56 PM
Can someone tell what LRL means in Buddy Garners post refering to Amber Allen?
The Bouncing Beatnik
12-21-2009, 03:37 PM
This will make a huge impact in organic style mods, like the Effganic one. It should now be possible to watch promotions rise, fall, and maybe even be swallowed up as a developmental fed.
I'm really excited about this. But then, my ideal mod would be a History of Professional Wrestling mod, starting in, say, the mid-20s, with all the upcoming promotions and workers set to debut at the appropriate time. Combine this with the ability to pre-program events and changes to the game universe, and the "what-if" scenarios are infinite.
Phil Parent
12-21-2009, 04:08 PM
This will make a huge impact in organic style mods, like the Effganic one. It should now be possible to watch promotions rise, fall, and maybe even be swallowed up as a developmental fed.
I'm really excited about this. But then, my ideal mod would be a History of Professional Wrestling mod, starting in, say, the mid-20s, with all the upcoming promotions and workers set to debut at the appropriate time. Combine this with the ability to pre-program events and changes to the game universe, and the "what-if" scenarios are infinite.
This is going off-topic kind of, but while it might be possible to do a scenario of that magnitude...it is highly unlikely to happen. Too much stuff.
Kobe1724
12-21-2009, 05:05 PM
So psyched for the XMAS entry. Hopefully it's something awesome like create a product type. :D
Remianen
12-21-2009, 05:28 PM
Can someone tell what LRL means in Buddy Garners post refering to Amber Allen?
Locker Room Leader
And I don't understand that post at all. I've played a whole lot of women's promotions in 08 (duh? :p) and I've had the AI "steal" two workers. TWO. TOTAL. Melody Cuthill and Emma Bitch. Take a guess which promotion it was. When 5 Star hits National, they lock their own people up and then go after people who are available to work in Japan (Karen Bilous, for example). They don't import gaijins because the AI doesn't tend to like to pay relocation expenses. Playing the women's side basically makes you bulletproof as even USPW won't steal your people ('divisions' are low priority for AI hiring and only AAA is in any danger of losing folks when/if USPW hits National. So you lose Suzanne Brazzle or Wanda, so what? They're close to retirement age by then anyway!)
Hopefully with the addition of those newfangled Predatory Hiring rules and perhaps a Women's Division in TCW or SWF, that safety will be a thing of the past. I tend to get bored of my Women's games due to an all-too-static roster. I like being poached. Makes me think on my feet.
BuddyGarner
12-21-2009, 06:11 PM
The problem is that there's not a whole lot of new suitable woman coming in to replace lost workers. If the AI starts locking up Joanne Rodriguez, Wanda Fish, Raven Nightfall, etc... You won't be forced to train new workers. You'll be forced to go out of business. You can't train sex appeal and sex appeal is what makes women special otherwise you might as well just be intergender.
Phantom Stranger
12-21-2009, 06:38 PM
The problem is that there's not a whole lot of new suitable woman coming in to replace lost workers. If the AI starts locking up Joanne Rodriguez, Wanda Fish, Raven Nightfall, etc... You won't be forced to train new workers. You'll be forced to go out of business.
Right. Lauren Easter's not 'suitable'. Fuyuko Higa's not 'suitable'. You couldn't build on Maria Guest. Or Gemmei Oonishi. Laura Flame doesn't have only one major weakness, that being psychology. You couldn't build Thea Davis. Brooke Tyler couldn't prop up a technically-minded women's division. Romi Yamato.
Granted, a couple of those will have debuted by TEW2008, but the point stands - those names are off the top of my head, and I seldom play female-led promotions.
Remianen
12-21-2009, 07:01 PM
The problem is that there's not a whole lot of new suitable woman coming in to replace lost workers. If the AI starts locking up Joanne Rodriguez, Wanda Fish, Raven Nightfall, etc... You won't be forced to train new workers. You'll be forced to go out of business. You can't train sex appeal and sex appeal is what makes women special otherwise you might as well just be intergender.
Whatever, y0. Seems you're the type who thinks only the BSC/WWE style of women's wrestling is viable. It's a good thing TEW's mechanics don't agree with your stance. Personally, I don't care how you go about things but when you blatantly misrepresent it like this, I just have to interject. As Phantom Stranger pointed out, the assertion you make it categorically false. False, as in, not true. News flash: a tree that falls in the forest makes a sound regardless of whether anyone is there to hear it. Likewise, just because you can't see how something is possible, doesn't mean it's not possible.
ampulator
12-21-2009, 08:47 PM
To add to what Remianen said, just because it's improbable, that does not that make it impossible. 99% wrong is still not 100% wrong.
LoganRodzen
12-22-2009, 02:46 AM
The problem is that there's not a whole lot of new suitable woman coming in to replace lost workers. If the AI starts locking up Joanne Rodriguez, Wanda Fish, Raven Nightfall, etc... You won't be forced to train new workers. You'll be forced to go out of business. You can't train sex appeal and sex appeal is what makes women special otherwise you might as well just be intergender.
Perhaps the next installment of TEW will give you the ability to pay for a workers plastic surgery? I sure as hell can't train sex appeal, but I could definitely buy it! :p
Jennie Bomb
12-22-2009, 04:36 AM
The Chemistry store is yet another of those little features that's going to be incredibly useful when playing the game. Adam's commitment to improving the user experience is really showing in the features announced for the new game, and it's awesome.
sebsplex
12-22-2009, 04:40 AM
The Chemistry store is yet another of those little features that's going to be incredibly useful when playing the game. Adam's commitment to improving the user experience is really showing in the features announced for the new game, and it's awesome.
Yep, not a groundbreaking feature, but as always a welcome timesaver.
FINisher
12-22-2009, 04:43 AM
Yep, not a groundbreaking feature, but as always a welcome timesaver.
Tell me about it. I don't have to use notepad or any other program to write down all the chemistries in the game and then accidentally erase it all like in few of my diary games :D
alden
12-22-2009, 04:50 AM
ok i fell better.......i am not the only one who uses note pad to keep track of chem notes lol........I for one LOVE this feature.....it is going to give me alot more information. It will let me know who i should and should not run in feuds. I really like this one.
Bolton
12-22-2009, 04:57 AM
Great feature today. Now I don't have to go into bios to see what chemistry they have. :p
praguepride
12-22-2009, 05:13 AM
Awesome. It also sounds like it tracks chemistry from outside your promotion...
TeemuFoundation
12-22-2009, 05:15 AM
Awesome. It also sounds like it tracks chemistry from outside your promotion...
I thought the AI doesn't discover chemistry?
Day_Dreamer
12-22-2009, 05:16 AM
I don't know about others, but for me, this is a big one. I always use the in game notepad to store chemistry and more often than not, I find it a chore.
Nice feature Adam.
Derek B
12-22-2009, 05:21 AM
Awesome. It also sounds like it tracks chemistry from outside your promotion...
#37: Chemistry Store
Every time the user finds another example of chemistry between two workers it is added to the Chemistry Store; this is a separate screen, available in multiple places throughout the game, that lists all the different chemistry that that player has found. It is searchable (by worker and type, and by default will only show those items that are relevant to the promotion in question), therefore allowing the user to quickly find the information he needs.
This helps speed up the user's booking as it negates the need to go into individual workers bios, and is also more user friendly.
I bolded the bit that makes you look silly. It's not about cats in space. :p
Moe Hunter
12-22-2009, 05:47 AM
See, I thought that this was how it was going to work in 08 - that you would be able to view your overall list of chemistry discovered.
My 07 notepad was FULL of chemistry, and for 08 I still kept track of chemistry since while it was a step up and quite cool to be able to view each worker's chemistry, it was that few extra clicks and going back in and out of different workers if I just wanted to go "alright, I've got some story-free space on this card, who works well together?"
So I'm delighted that now the game will feature an over-arching file (and filterable too!)
Sons of Kohral
12-22-2009, 07:13 AM
Another small feature that'll save me about 5 seconds each time I use it, but all of these small time saving features are adding up. The amount this game is streamlined is really exciting and I can't wait to play!
praguepride
12-22-2009, 08:20 AM
I bolded the bit that makes you look silly. It's not about cats in space. :p
I can quote & bold too! I would've thought our mafia wars would've taught you that ;)
#37: Chemistry Store
Every time the user finds another example of chemistry between two workers it is added to the Chemistry Store; this is a separate screen, available in multiple places throughout the game, that lists all the different chemistry that that player has found. It is searchable (by worker and type, and by default will only show those items that are relevant to the promotion in question), therefore allowing the user to quickly find the information he needs.
This helps speed up the user's booking as it negates the need to go into individual workers bios, and is also more user friendly.
That's the part that tripped me up. It read to me that you could see other promotion chemistry. I now realize that this can also be interpreted like if Dharma Gregg and Wanda Fish have great chemistry as opponents but are both just working as managers for a promotion that they don't won't see it by default.
Phil Parent
12-22-2009, 08:24 AM
Reading the name of the item today, I thought it was going to be about buying your crew steroids and such.
randomfreeze
12-22-2009, 08:31 AM
Awesome thanks for adding this Adam. Others might of suggested it before me, but it was the only thing I put up in the suggestion forum I knew I wanted, so thanks for that Adam.
James Casey
12-22-2009, 08:35 AM
That's the part that tripped me up. It read to me that you could see other promotion chemistry. I now realize that this can also be interpreted like if Dharma Gregg and Wanda Fish have great chemistry as opponents but are both just working as managers for a promotion that they don't won't see it by default.
I think it means that if you move from MAW to WEXXV, say, your chemistry store will be cleared if none of the workers are shared.
How it will work if you move between two regional companies that pretty much have identical rosters, I don't know - presumably the company list will be clear, but the workers lists will still show whatever you've discovered.
TeemuFoundation
12-22-2009, 08:38 AM
Reading the name of the item today, I thought it was going to be about buying your crew steroids and such.
I would love this.
Moe Hunter
12-22-2009, 09:01 AM
Is it really that mysterious? Here's what's up.
Say I find that Evan Bourne and Rey Mysterio have good chemistry as Tag partners, while I'm running WWE.
Then, Bourne refuses to renegotiate and leaves for TNA.
By Default, the overall chemistry file now would not display that chemistry, because one half of it no longer works for this promotion which I am running.
The very mention of default implies that you will be able to "untick" or "unfilter" so that it can display all chemistry you have found, whether you moved on to another promotion, or some of your workers did.
praguepride
12-22-2009, 10:36 AM
I understand that now with a slight shift in my perception, just my initial reading of the wording made it imply (to me) that AI would find chemistry.
My mistake has been corrected :D
edenborn
12-22-2009, 12:56 PM
Loving the Chemistry Store as a phenomenally helpful timesaver.
My dream would be for this page to also show the results of proven (via house shows) neutral chemistry. That way I could just check the page to see whether I have or haven't already tried testing a certain combination and I wouldn't have to waste time digging through all those old email chemistry reports.
D16NJD16
12-22-2009, 01:37 PM
for a second i thought the last journal entry called Chemistry Store was some sort of lame EA sports type feature where users can PURCHASE CHEMISTRY for two workers and assign it. all through additional downloadable content fees of course. thank god TEW hasnt gone the way of console games yet
Ranson
12-22-2009, 02:12 PM
I have to say, I love this. It's another feature that keeps things in-game that I currently run out of a separate spreadsheet. The less I run out of the spreadsheet, the less my wife mocks me for playing a game that requires me to use a spreadsheet...
Now, as soon as we get that good ol' quick roster in, we're gold. I'm long since sold on buying the game. Quick roster would just be gravy.
Capelli King
12-22-2009, 02:37 PM
love the #37: Chemistry Store, that has saved me a **** load of time right there;)
TeemuFoundation
12-22-2009, 02:37 PM
Loving the Chemistry Store as a phenomenally helpful timesaver.
My dream would be for this page to also show the results of proven (via house shows) neutral chemistry. That way I could just check the page to see whether I have or haven't already tried testing a certain combination and I wouldn't have to waste time digging through all those old email chemistry reports.
This!
Remianen
12-22-2009, 03:16 PM
I thought the AI doesn't discover chemistry?
Not exactly true. The AI doesn't NOTE chemistry but many times, it'll ride it til the wheels fall off. It just won't go out of its way to take advantage of it (like a player would).
Bigpapa42
12-22-2009, 03:59 PM
Not exactly true. The AI doesn't NOTE chemistry but many times, it'll ride it til the wheels fall off. It just won't go out of its way to take advantage of it (like a player would).
I've always assumed that chemistry has to be present for the AI promotions. Just seemed the easiest way to explain oddly low or high match grades that happen occassionally between two given workers, and seem to consistently happen with them.
praguepride
12-22-2009, 05:46 PM
/nod. But I guess if you're not working the shows you can't tell what's good booking and what's chemistry.
Bigpapa42
12-22-2009, 06:24 PM
/nod. But I guess if you're not working the shows you can't tell what's good booking and what's chemistry.
True. You can never know for sure... But its sometimes a pretty safe guess. For example, watching TCW while booking SWF. Tommy Cornell consistently pulls B or better matches against everyone, title or not. Typically B+ or better, actually. But he has repeated C and C+ matches against one worker who is as popular and talented (if not moreso) than the other workers Cornell is facing. It was Brent Hill if memory serves and he was B- popularity at that point. The reason that one sticks in my mind is that I meant to ask about it on here but never did.
King Chono
12-22-2009, 06:41 PM
Quick question. In features for turning things off in game, can you turn off worker happiness being affected by losses, or worker happiness in general?
Realistically Masahiro Chono could lose every single match on a tour without getting pinned(through tagging with a young lion), then win a big Singles match at the end of the tour. In real life Chono would be perfectly happy with that, but in game he'd bitch and complain saying he's appalled you'd book him to lose so many times. I mean it's not that bad, but it's hard to keep even half your roster of main eventers happy if they're dissatisfied with not being pinned but not winning in a tag match.
Especially considering in Japan on tours most times it is Top star + Midcarder vs Top Star + Midcarder with one of the midcarders taking the fall to build momentum to the end of the tour Singles match between Top star and Top Star.
I just find it kind of ruins my plans to run more than one show a week for a tour because I want to keep my top stars happy. It also forces me to book my tours much differently than they'd be booked in real life. Basically I have to bring in people from Mexico/America who I never wanted to use and job them to my top stars to keep happiness up. I mean I understand Midcarders being semi-frustrated(and I truly mean SEMI) with taking the fall
all the time, even though they're getting a rub, but I don't think it's realistic for Misawa to get bent out of shape because his partner keeps losing.
Also how much popularity is affected from Misawa in say Misawa & Ogawa vs Takayama & Omori if say Omori pins Ogawa?
shamelessposer
12-22-2009, 08:07 PM
Quick question. In features for turning things off in game, can you turn off worker happiness being affected by losses, or worker happiness in general?
You bring up some good points, but I'm guessing that you can't turn off the worker happiness/losses correlation because it wasn't mentioned in that particular post. I think if we go into too much detail on the subject Adam is likely to tell us to take it to the Suggestions forum. In light of that, I'll pre-empt that moderator action and start a new thread:
http://greydogsoftware.com/forum/showthread.php?p=769180#post769180
Moe Hunter
12-22-2009, 10:04 PM
You bring up some good points, but I'm guessing that you can't turn off the worker happiness/losses correlation because it wasn't mentioned in that particular post.
- Worker morale effects are turned on
You can turn off Morale, which means that workers won't get sad or angry over anything. Including but not limited to... losses.
Workers will still argue in the booking screen if they feel like they shouldn't lose, and momentum/popularity will still come into play (unless you turn momentum off too, then it's just popularity)... But happiness will not be a problem.
Ricky "CBK" Hawes
12-22-2009, 11:37 PM
I am very impressed with the list of updates that will be included in the 2010 edition. It is mind blowing to see that with everything already included there is still room for this wide of an expansion. I really love the idea of bringing back some of the fun and random activities of the old E W 9000/EWR days that got people like me hooked on these sims to begin with. Great work Adam.
It's now hit the point where I'm struggling to start a new TEW08 game, because it's lacking features announced for TEW2010. Which is a shame, because I'm about to have 10 days off of work and I have nothing to do.
Bidding wars are cool.
Bolton
12-23-2009, 03:47 AM
Bidding wars is going to be epic. Now there's a chance I could get one over SWF when it comes to hiring top indy talent. :p
TeemuFoundation
12-23-2009, 03:52 AM
BIDDING WARS! Fantastic! I love, love, love it. But I hope that we will someday get the possibility of bidding wars in multiplayer games. It would be fun to steal a friend's top talent in a bidding war. :)
mike b
12-23-2009, 03:58 AM
It's now hit the point where I'm struggling to start a new TEW08 game, because it's lacking features announced for TEW2010. Which is a shame, because I'm about to have 10 days off of work and I have nothing to do.
Bidding wars are cool.
I felt the same way with 07 when 08 was announced. And now i like you are that way again with 08 after seen some of the features that will be in 2010.
And so far as to what im seen how can 2010 even be topped.
TeemuFoundation
12-23-2009, 04:03 AM
I felt the same way with 07 when 08 was announced. And now i like you are that way again with 08 after seen some of the features that will be in 2010.
And so far as to what im seen how can 2010 even be topped.
This always happens to me. TEW 08 is so ancient and so last year. :D I simply can not start a new TEW game until 2010 comes out because 08 doesn't have all the features I want. :p And TEW 2008 is a GREAT game! Honestly, one of the best ever. It's just that the new features announced for the next version with all the Eras, Bidding Wars, National Trends, Forced Chemistry and whatnot sound so sweet that they make 08 seem almost like some sort of a demo version of 2010.
I can't wait for 2010. :)
Great, now if i play as TNA i can steal stars from WWE instead of waiting for any releases.
Cold Cobra
12-23-2009, 04:57 AM
Bidding Wars, eh? Sounds good, though I think of it more as an improved version of an EWR feature rather than the WMMA series (which I never played). I still remember trying to sign someone and seeing "Promotion A has matched your bid" and being annoyed, especially when it reached the max amount of money and you could no longer sign him (something that's obviously improved in this version of it!)
TeemuFoundation
12-23-2009, 05:03 AM
Great, now if i play as TNA i can steal stars from WWE instead of waiting for any releases.
I hope that the mercenary personality trait comes into play here, as someone like Kevin Nash, who's only in the business for the money, doesn't care where he works as long as the pay is the highest possible. So a WCW can sign Nash, despite never turning profit before, simply because of Ted Turner's bank account.
Kainlock
12-23-2009, 05:04 AM
Please note that the journal will be suspended over Christmas. The remaining two entries for this block of five will appear on the 29th and 30th of December, and the journal will then revert to the normal five-a-week as of January 4th.
But what will fill the empty void :(
TeemuFoundation
12-23-2009, 05:09 AM
But what will fill the empty void :(
...in our hearts. :(
praguepride
12-23-2009, 05:26 AM
Bidding wars = neato. Darryl Devine (if he isn't already locked down) is going to get such an inflated salary from all the desire it's not even funny :D
Donners
12-23-2009, 05:28 AM
Bidding wars will be interesting, if balanced right. I suppose bigger promotions will be dominant, but a smaller promotion that is willing to pay "over the odds" can snap up the occasional talent.
Some good features so far. Look forward to the next batch in a week.
TeemuFoundation
12-23-2009, 05:39 AM
Will promotion momentum play a factor in bidding wars? In the Journal Update Adam that mentioned TV negotiations for example are affected by promotion momentum, but will it have an effect on worker negotiations, as well?
Animalxer
12-23-2009, 06:04 AM
Bidding Wars! I love it! (: TEW10 is gonna be so unbelievably epic :D Like the others, I Just can't bring myself to start a TEW08 game now though :(
The-619
12-23-2009, 06:20 AM
Awesoome! Now the top company isn't guaranteed to get all the workers they want
Clarity
12-23-2009, 07:06 AM
I wonder if it will work like WMMA2's
Offer a deal. Its matched. Improve the offer, Its matched. Improve it again. Matched again. Improve it YET again, matched again and finally the worker has lost patience and goes to work for the other promotion at a cheaper rate ?!? :mad:
LoganRodzen
12-23-2009, 09:14 AM
I wonder if it will work like WMMA2's
Offer a deal. Its matched. Improve the offer, Its matched. Improve it again. Matched again. Improve it YET again, matched again and finally the worker has lost patience and goes to work for the other promotion at a cheaper rate ?!? :mad:
I haven't played WMMA2, so I'm not really familiar with how it was setup in there, but if people found the same frustrations as you I'm sure Adam has tweaked it and made it better for TEW10.
CubsFan915
12-23-2009, 09:48 AM
Bidding wars will be interesting, if balanced right. I suppose bigger promotions will be dominant, but a smaller promotion that is willing to pay "over the odds" can snap up the occasional talent.
And screw up their current pay scale, whic means that the current stars in the promotion go "if Darryl Devine gets $X, and I've been here longer, I should get at least $X too..."
Epic.
Wrestling Century
12-23-2009, 10:54 AM
Yes! Now with the combo of improved promotion wars and bidding wars, now the SWF vs TCW war can finally go into full throttle mode! :p
I wonder if it will work like WMMA2's
Offer a deal. Its matched. Improve the offer, Its matched. Improve it again. Matched again. Improve it YET again, matched again and finally the worker has lost patience and goes to work for the other promotion at a cheaper rate ?!? :mad:
Hahaha...never happens to me unless im not too fussed about losing someone. Ive found i offer an initial bid, gets topped, offer another, topped, offer another accepted with plenty of patience left.
mike b
12-23-2009, 04:17 PM
And screw up their current pay scale, whic means that the current stars in the promotion go "if Darryl Devine gets $X, and I've been here longer, I should get at least $X too..."
Epic.
Or screw up your pay scale if you get Devine, cause workers A B and C on your roster gonna want the same amount.
So being a small company and trying to outbid a larger promotion even if you have some extra cash to do it might not be the thing to do.
Remianen
12-23-2009, 06:44 PM
I wonder if it will work like WMMA2's
Offer a deal. Its matched. Improve the offer, Its matched. Improve it again. Matched again. Improve it YET again, matched again and finally the worker has lost patience and goes to work for the other promotion at a cheaper rate ?!? :mad:
No, if only because of this (http://www.greydogsoftware.com/forum/showpost.php?p=732695&postcount=3). (- Time limits on negotiations are turned on) You can turn that off.
And it looks like folks are really digging into the depth of the feature. Yes, you can outbid a larger promotion for a worker (and if you're within the requirements, you can even give the worker a written deal) but the knock-on effects might be undesirable. If your 'star of the future' comes up for a new deal and you have to pay them main eventer money (due to a bidding war), that means 'the future' is now, for all intents and purposes.
Oregano Jensen
12-24-2009, 02:57 AM
Hey, that works for me -- it makes sense. Some guys will stay with your small fed, but only if they get more money than they could get with the big guys. (I'm sure worker personality has large effects here...)
I'm liking a lot of these common-sense kinds of changes -- this, the promotion-owned dojos, AI hiring/relationships becoming more proactive. Anything that creates that sense of a living world -- of workers and rival promotions pursuing their aims in a reasonable fashion -- is a major improvement for me.
Jennie Bomb
12-24-2009, 03:39 AM
No, if only because of this (http://www.greydogsoftware.com/forum/showpost.php?p=732695&postcount=3). (- Time limits on negotiations are turned on) You can turn that off.
And it looks like folks are really digging into the depth of the feature. Yes, you can outbid a larger promotion for a worker (and if you're within the requirements, you can even give the worker a written deal) but the knock-on effects might be undesirable. If your 'star of the future' comes up for a new deal and you have to pay them main eventer money (due to a bidding war), that means 'the future' is now, for all intents and purposes.
And of course, if you give them the hard push to make sure you're getting your money's worth, then you could easily end up with a locker room cancer with an ego the size of Jupiter. Feature interplay is awesome. :D
Kainlock
12-24-2009, 04:02 AM
Yes! Now with the combo of improved promotion wars and bidding wars, now the SWF vs TCW war can finally go into full throttle mode! :p
Resulting in a saga like Brandon James Creative Control.
thedraem41
12-26-2009, 02:13 PM
Whose hoping that somehow there's a tick box for masks that can help rather bland looking workers have cool masks.
Of course the result of how much of a look improvement should be random, and there should be negative results as well.
djthefunkchris
12-26-2009, 02:22 PM
Whose hoping that somehow there's a tick box for masks that can help rather bland looking workers have cool masks.
Of course the result of how much of a look improvement should be random, and there should be negative results as well.
I'm hoping there is something there to determine a masked/gimmick role that is already popular...
For example, when Kane's "Masked" self attacked him, everyone knew what that represented, and it did get a pop. We know that it was Festus, but we didn't know when it happened, and "Festus" himself had nothing to do with the actual pop, etc. The only downfall would be it would realistically only last till you seen the character using it in action a few times, after which it would depend on the character if the gimmick stays as "Popular" as it is.
The downfall would be that whomever used it last, would be the one that "Sets" the gimmick's overness up. Meaning, if you ruin the gimmick on someone not geared to do it as well, it will lose it's "Overness" and you will have to build it back up all over again, just as you would a person (or while your building up the person).
daiplug
12-27-2009, 09:31 AM
Firstly this is my first post... Accidently Found TEW2008 online, downloaded the demo and have been hooked ever since..
What i would like to see are..
The ability to have a creative team... These guys from time to time would drop suggestions on fueds, pushes, who needs training, who to use in storylines, angles to use,
The ability to "loan" wrestlers to friendly promotions.. much like WWF did to ECW and does to WWC. wrestlers that you don't quite have a spot, loan them to other companies, brakus, doug furnas and al snow where all in ECW on loan from WWF.
The ability to Rehab wrestlers with drug/drink problems.
More random events.. wrestler's requesting time off etc...
An AI starts won promotion buttons.. Workers from time to time start their own promtoions.. depending on the popularity of the worker depends on what size it stars as.
the ability to control child promotions..
daiplug
12-28-2009, 05:46 AM
Firstly this is my first post...
secondly i really can't wait for TEW 2010...
So far the Tweeks annouced are not earth shattering but will make gameplay for more simpler (drag and drop) and in some case (bidding wars, Cult size promotion using written contracts,) will make gameplay more realistic..
There are a couple of things im hoping for.. Some have already been mentioned
1. NWA promotion system.. sharing titles wrestlers etc..
2. The ability to to loan wrestlers that you don't have spots for and don't need to go back to development to friendly promotions, much like WWF did with Brakus, Taka, Doug Furnas and Al snow in 1997.. All wrestlers didn't have spots so were sent to ECW on loan..
3. Be able to sign 1 shot deals with older wrestlers. When WWE ran the legend killer angle with Orton wrestlers such as Jake Roberts, Harley Race and others where brought in on 1 shot deals, also like TNA is doing now with his invitational (Anvil and Tatanka have already appeared).
4. To be able to put together a creative team.. The creative team from time to time would make suggestions on storylines to run, people to team together, people to hire (much like the hidden gems section), who may be good to fued together, gimmicks to use, matches to use, who to push etc..
5. More input from wrestlers. Such as who they would like to fued with or team with, request to take time off, or do further training or spend time in another promotion, or become a road agent.
6. Scouts.. Much like Gerald Brisco and JR did/do for WWF, the make appearances at smaller promotion and scout potential recruits,
7. Be able to use ring annocuers as ring annocuers... such as justin roberts, tony chimel etc
8. To be able to offer a development contract straight from the negotiation screen.
9. To be able to rehad wrestlers with drug problems.
10. To be able to donate to charity to get prestige
11. to be able to run memorial events such as the brian pillman memorial, any promotion would be able to send workers to the event.
12. interpromotional pay per views..
13. More random events... worker a praises worker b, worker a takes up acting classes to improve skills, worker a takes a hiatus to find himself, worker b is invited to a hollywood party, etc.... each event having a merit or disadvantage..
Remianen
12-28-2009, 11:49 AM
Firstly this is my first post...
Firstly this is my first post...
:confused:
#3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans).
#7 isn't going to happen. Ring announcers add nothing. Adam's already shot this one down last year. Simulating them is easy enough (just carry more announcers or personalities than you need) but making them matter in TEW is an issue. If they matter, then all promotions will "have" to have them. If they're fluff, why add 'em at all?
#10 is fraught with peril. It screams 'exploit'.
#2 and 11 are kinda iffy, in terms of validity. With every one of those workers having creative control (which is necessary to prevent exploitation), they may not be quite as useful as people think.
And technically, both those posts go here: http://www.greydogsoftware.com/forum/forumdisplay.php?f=143
Welcome to the forum though! If you check out the above linked forum, you might find some things you can add your voice to. :)
PeterHilton
12-28-2009, 02:41 PM
Whose hoping that somehow there's a tick box for masks that can help rather bland looking workers have cool masks.
Of course the result of how much of a look improvement should be random, and there should be negative results as well.
:confused::confused::confused:
Are you saying you want to be able to repackage workers with limited appeal due to their look with something more interesting?
Just change their gimmick. And if you want the visual aspect to match, request an alt in the mods forum.
Nevermind...this is off topic..this thread is going sideways..
Malioc
12-28-2009, 06:51 PM
:confused::confused::confused:
Are you saying you want to be able to repackage workers with limited appeal due to their look with something more interesting?
Just change their gimmick. And if you want the visual aspect to match, request an alt in the mods forum.
Nevermind...this is off topic..this thread is going sideways..
He got a point. In reality it is impossible to give someone "super star looks" just by giving him the right gimmick or a mask. A gimmick bonus alone is far too little to match such a successful move.
But even in reality this isn't an accepted fact. Most promoters believe otherwise (despite Paul Heyman and Rey Mysterio (!!!) becoming a wrestling icon).
Also, it would destruct the basic mechanism of the "appearence" setting. It would be an awesome feature, but the tick - instant success - box is no solution. I doubt, Adam will put much effort into a complex feature that basically throws one of the major skills out of the window (looks in general become totally variable) and isn't even accepted enough.
praguepride
12-29-2009, 05:11 AM
Autoname Angles: Awesome! This will be such a time saver as I usually end up filling in the names myself. Another useful time saver!
Moe Hunter
12-29-2009, 05:22 AM
Excellent feature, Adam! truly understanding and another great step in streamlining the booking process :)
fusionfreak
12-29-2009, 05:50 AM
#39 Customisable Angle Auto Name is possibly my favorite new feature. That is going to save loads of time. All of the new additions sound great but thanks for that one.
daiplug
12-29-2009, 06:05 AM
#3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans).
But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong?
Phantom Stranger
12-29-2009, 06:09 AM
Definitely like this one.
Adam Ryland
12-29-2009, 06:09 AM
#3 is already in TEW08 (and has been since 07, if I remember right). It's called the short term contract. And even with regular contracts, you can specify number of appearances that are tied to the contract (with the length as a 'within this time span' like with loans).
But if i was a promotion lets say the size of WWE and wanted to bring in an old comedy wrestler for one show... on the negotiation page they would demand a written contract because of the size of my promotion... please correct me if im wrong?
Please continue this discussion elsewhere - we have a subforum for suggestions, they don't need to be jammed into an unrelated thread.
mistaken
12-29-2009, 06:18 AM
today's feature, (auto naming segments) makes this game worth the money all by itself!
djthefunkchris
12-29-2009, 06:26 AM
To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong.
These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place.
G-Prime
12-29-2009, 06:42 AM
Holy crap, this is going to make diaries so much easier. Now I don't have to type exactly what happens in each angle, so I can write the show from the history, it will do it on it's own.
sprinklefurball
12-29-2009, 07:24 AM
holy socks! I suggested this one! I love it!
panix04
12-29-2009, 07:52 AM
I agree todays feature gets a special thumbs up from me. It will be particuarly cool when looking at what promotions do when you sim them. :)
dvdWarrior
12-29-2009, 08:10 AM
Definitely a feature that will come in handy! I like it.
:)
Remianen
12-29-2009, 08:24 AM
To me this is a feature that will mean more to some then other's, but everyone will get so used to that just doing it one time without the feature will "feel" wrong.
These type of feature's are what I think really makes the game great. Feature's everyone will use, become second hand, and just meld into the game without even a hint that it was never there in the first place.
Yep, and there's more where this one came from.
But I have to apologize to everyone. I honestly didn't think so many people would see the utility of this feature. But it's exactly like chris says. This is one of those features that when you go back to play 08 or 07 for old time's sake, is going to make the old game seem "off" because it doesn't have it. It does for me, that's for sure. :p ("Whaddaya mean you can't use the same name twice? The other segment isn't....ohhhhhhh. Crap!")
As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with.
The Masked Orange
12-29-2009, 09:24 AM
OMG, this is huge!
Jaded
12-29-2009, 09:53 AM
This one IS huge for me, simply because it will end up saving many hours either renaming angles or typing them into a notepad file so that I can remember what happened - even as a quick typer, with the amount of angles I use, the time spent doing that builds up FAST. :)
losttrem
12-29-2009, 09:57 AM
I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. :)
sebsplex
12-29-2009, 09:59 AM
As I said before, not everything in TEW10 is going to be "OMG, that is HUGE". A lot of things are quality of life additions that just make the game more intuitive and easier to work with.
Exactly. This is a handy little feature that's basically going to save me some time and typing in nearly every single game I play.
LoganRodzen
12-29-2009, 09:59 AM
This will definitely save some time. I'm a 100% match ratio kind of guy most of the time... but on occasion I like to set it to 80% and run a few angles, so when that happens it will save me time. :p
PeterHilton
12-29-2009, 01:00 PM
Awesome feature. And by being able to edit the output it will add some real 'character' to any new storyline packs.
fusionfreak
12-29-2009, 03:41 PM
I love the new feature. I know I am horribly lazy at times but some times when I lean back in my chair, put my feet on my desk and only play with my mouse I find it a bit of a hassle to have to sit up to reach my keyboard and alter the angle's name just because I already used "promo (singles)" in the show. :)
LOL! Great minds think alike.
shipshirt
12-29-2009, 04:07 PM
This is a very cool feature. Does it mean, though, that for DOTT and other mods, you'll have to go in and change each angle or is it something inherent in the angle placement itself?
Wrestling Century
12-29-2009, 04:35 PM
Sweet! Maybe now I can finally start up a good long running dynasty! :p
PeterHilton
12-29-2009, 04:49 PM
This is a very cool feature. Does it mean, though, that for DOTT and other mods, you'll have to go in and change each angle or is it something inherent in the angle placement itself?
I'm pretty sure the angle output won't be affected at all by the mods.
In TEW2010, the Auto Name text is customisable via the editor, using the same style and symbols that are also used for creating the angle's output (i.e. "$S1" meaning "the short name of participant 1"). So, as an example, if you were booking the "1 vs 1 Backstage Beatdown" angle and using Steve Frehley and Remo, pressing Auto Name would result in the segment name becoming "Remo beats down Frehley backstage".
So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"
Hope that answers your question.
Apupunchau@optonline
12-29-2009, 04:55 PM
Neat little feature I'm sure it'll be helpful for some. I lay out all my shows in advance in Excel so it just takes me a second to cut and paste the segment names.
shipshirt
12-29-2009, 04:58 PM
I'm pretty sure the angle output won't be affected at all by the mods.
So if you change the example and make Worker 1 and Worker 2 say..Steve Austin and Shawn Michaels for example, then instead of the exmaple given, pressing Auto Name will give you "Austin beats down HBK backstage"
Hope that answers your question.
I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?
PeterHilton
12-29-2009, 05:12 PM
I believe so. I'm just curious if, an angle is already created, that the coding will default to the above or it will have to be added/created. If that makes sense?
You mean if you import an angle from one database to another?
(for instance if i wanted to just use the default angles in a DOTT game)
I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.
Phantom Stranger
12-29-2009, 05:44 PM
You mean if you import an angle from one database to another?
(for instance if i wanted to just use the default angles in a DOTT game)
I'm sure the coding is connected so you wouldn't have to add anything. It would be a huge pain otherwise.
This is only the case if the segment names have been set up for them, though, the way that (say) ones converted from an 08 mod won't be.
Which I assume is what shipshirt was asking.
ThriceP86
12-29-2009, 11:32 PM
This is my first time replying to this thread, so I just want to say that every single journal entry pretty much seals the deal for me buying this game.
Secondly, PeterHilton: You're avatar is awesome!
Thirdly, I don't know why but Predator Hiring comes back to me and I thought it was a cool addition... even though it will probably piss me off when it happens in the game. ;-)
Moe Hunter
12-30-2009, 05:01 AM
HUGE feature, Locker Room Morale. I can't wait to see what else it relates to :)
Great way to send off 2009!
TeemuFoundation
12-30-2009, 05:04 AM
#40: Locker Room Morale
Oh my! Vintage awesome feature! No, seriously, this sounds VERY good. I've been wanting something like this to be included since forever, because being a wrestling booker has so much to do with more than just booking shows and the locker room has always fealt pretty lifeless in TEW. Anything to add backstage conflicts and more personality gets a huge thumbs up from me! This also makes running WCW that much more fun.
I hope that in addition to "Locker Room Leaders" we get "Locker Room Cancers", such as Hulk Hogan and Kevin Nash.
Sons of Kohral
12-30-2009, 05:10 AM
AWESOOOOOOME!!!!!!!!!!!!! This is going to be too great. It's going to add a whole other dimension to the game! I can't wait to see what other features it ties in to.
alden
12-30-2009, 05:11 AM
Love this feature. It is going to be intresting to play a "hogan" type of person. Bad additude but with some powerfull friends. That is going to be an intresting trade off. If worker a is a caner for half the roster but friends with the other half *who are also dbags in there own right* it would be intresting to see how it would be handled. The nwo is a great example. hogan, hall, nash, bishoff, were all very tight but the rest hated them to some degree.
praguepride
12-30-2009, 05:11 AM
wow...just wow.....
this is gonna be awesome! I've always been careful about checking personalities before hiring, glad to see that practice is going to be useful. Time to hit the suggestion forums :D
panix04
12-30-2009, 05:12 AM
The locker room morale thing is fab. I always spend quite a bit of time on personalitys and things like that and I am really glad that it is being utilised a lot more this time around. I am also glad to hear that relationships will be more of a factor. This is possibly my favourite new feature thus far :)
King Chono
12-30-2009, 05:18 AM
I like this new feature. Although since I'll be playing AJPW 1983, everyone on the roster will be loyal to Giant Baba, and won't dare step out of line :) or else they'll face Jumbo Tsuruta's Jumbo Lariat, followed by a swift firing. That includes you Hansen and Brody!
Jennie Bomb
12-30-2009, 05:22 AM
Oh man, with this feature, Big Smack Scott can now single-handedly kill a company. Sweet!
Vladamire Dracos
12-30-2009, 05:25 AM
This last feature is HUGE, in my opinion. It changes the way you'll look at a potential new hire. Rather than just going for the most talented worker for your dollar, you're going to have to take the workers general personality and any relationships they may have with other employees of your promotion into consideration. Handling your roster just got a lot more complicated (in a good way, of course). I can already imagine how fun it's going to be dealing with Monday Night Wars era WWF and WCW rosters with guys like the Clique and Hogan/Outsiders in full effect. :D
The Masked Orange
12-30-2009, 05:41 AM
OMG this is HUGE
I guess I'm one of the ones guilty for neglecting the locker room, though I do always fire BSS because he always seems to piss me off. I'm gonna seriously rethink some stuff.
crayon
12-30-2009, 05:57 AM
Nice expansion to the backstage section of a promotion. I wonder if locker room morale can affect AI controlled promotions, and if so, will we hear anything about it in the news stories?
Will definitely make it interesting to balance up the promotions in my mod. Should be interesting to see what all my defaults will look like now
Remianen
12-30-2009, 06:35 AM
HUGE feature, Locker Room Morale. I can't wait to see what else it relates to :)
Hehehehe. I'm amazed at how close to real life Adam got with the feature. Think about it. Use yourself as an example. If you hate the people you work with, how productive will you tend to be when you have to be around those people 8+ hours a day? Now, if you love going to work and you love your co-workers (AND your job), how much different would that be?
AWESOOOOOOME!!!!!!!!!!!!! This is going to be too great. It's going to add a whole other dimension to the game! I can't wait to see what other features it ties in to.
Yeah, that'll take all of next week, I'm guessing. :)
This last feature is HUGE, in my opinion. It changes the way you'll look at a potential new hire. Rather than just going for the most talented worker for your dollar, you're going to have to take the workers general personality and any relationships they may have with other employees of your promotion into consideration. Handling your roster just got a lot more complicated (in a good way, of course).
Yeah and no longer can modmakers totally ignore Personality Plus (which was always a peeve of mine). I'll tell you, Adam's example was right on the money. As talented as she is, I can't see myself hiring Fuyuko Higa in any of my games in 2010.
Nice expansion to the backstage section of a promotion. I wonder if locker room morale can affect AI controlled promotions, and if so, will we hear anything about it in the news stories?
Will definitely make it interesting to balance up the promotions in my mod. Should be interesting to see what all my defaults will look like now
crayon, your mod is going to be a freakin' nightmare. :p Any large real world mod is also going to be affected.
Think of Teddy Hart. He has seemingly everything necessary to be working "the big leagues" but isn't. He's obviously talented (for a fashion), he's got the family connections, so why are his cousins and friend on the big worldwide stage and he's plying his trade in Mexico?
It's one reason why in 2010, Melody Cuthill is probably the best women's worker in the C-Verse, overall.
FINisher
12-30-2009, 06:42 AM
.. There goes Takayuki 2000 and Kiminobu Kuroki from GCG. :D
TeemuFoundation
12-30-2009, 06:46 AM
Yeah and no longer can modmakers totally ignore Personality Plus (which was always a peeve of mine). I'll tell you, Adam's example was right on the money. As talented as she is, I can't see myself hiring Fuyuko Higa in any of my games in 2010.
I'm the exact opposite. I want to play as WCW and make sure I hire every possible locker room cancer from Hogan to Nash to the Ultimate Warrior just to see how bad things can go. :D
TheEdgeOfReason
12-30-2009, 07:13 AM
I love the new addition. I wonder how big an effect this will have on mach ratings.
Gnrfan
12-30-2009, 07:54 AM
Yeah Locker Room Morale is brilliant.
I just hope its linked to things like how professional the wrestlers are. but i think its a major part of wrestling these days keeping your roster happy.
Moe Hunter
12-30-2009, 08:20 AM
Hehehehe. I'm amazed at how close to real life Adam got with the feature. Think about it. Use yourself as an example. If you hate the people you work with, how productive will you tend to be when you have to be around those people 8+ hours a day? Now, if you love going to work and you love your co-workers (AND your job), how much different would that be?
Well I know for sure that if I don't like a particular co-worker, then I'll
a) Not like working directly with them (though personally I might work harder to show them up) and
b) Resent if they get promoted ahead of me (position in company, payscale, etc)
Ooooh I wonder if there'll be the possibility of implementing something like Summerslam 05, where HBK did his best to make Hogan look ridiculous, under the guise of making him look strong?
cappyboy
12-30-2009, 08:25 AM
Love this new addition of Locker Room Morale. And it's not even necessarily because I ache to juggle egos or any of the added direct implications that come with it. It's becuase of what this brings back.
Back in 04, I had a solid grasp on talent morale and knew most of the tricks to keeping a guy happy. But I had this one DOTT game where I was trying to elevate Rick Martel in the AWA but couldn't keep his morale up despite everything I knew. I've miissed that problem in recent games as worker morale seems to have become more and more a voodoo science as the game's progressed. The whole deal of Locker Room Morale means it won't be voodoo anymore. By necessity, it will be much clearer what the influences are so you can juggle the issues Adam described.
WOO HOO!! YEAH BABY!! THANKYOUTHANKYOUTHANKYOU!!
We have so needed this.
daiplug
12-30-2009, 08:25 AM
WOW - think this is a fantastic update. You could create a very accurate WCW mod with this new feature..
Frank_Vest
12-30-2009, 08:33 AM
Love locker room morale! Great feature.
Now, once you reach a certain level of success, it won't be all about just grabbing the biggest names and crushing the competition, you have this whole new aspect of the game to consider. Also, very realistic as some real life bookers may have been very creative with angles, but couldn't control the backstage...best feature so far...
Gnrfan
12-30-2009, 08:51 AM
Love locker room morale! Great feature.
Now, once you reach a certain level of success, it won't be all about just grabbing the biggest names and crushing the competition, you have this whole new aspect of the game to consider. Also, very realistic as some real life bookers may have been very creative with angles, but couldn't control the backstage...best feature so far...
And also it makes it easier to lose a big name if you know he might cause trouble for the company taking him which could effect their overall product in the long run.
James Casey
12-30-2009, 09:05 AM
You see, here's a reason where I'd be happy to lose Jay Chord and Aaron Andrews. In '08 they're worth having for the match ratings, but in '10 they could be the locker room problems their attitudes suggest.
Can't wait!
ironfist
12-30-2009, 09:37 AM
There goes Takayuki 2000 and Kiminobu Kuroki from GCG.
I always run a game with GCG and I usually end up releasing Kuroki anyway but Takayuki on the other hand... he will be missed.
Tempest Kane
12-30-2009, 09:56 AM
ALL HAIL!!! Awesome feature, i love this.
So its pretty much a lock Big Smack Scott is SWF Heavyweight champ and the ship is sinking? :P
Malioc
12-30-2009, 10:02 AM
I love this feature. I always found a professional locker room to be important and worked hard in '08 to create a "perfect" enviroment. Sadly, this never really had many advantages.
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