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D-Lyrium
01-11-2010, 10:58 AM
This new feature is too complicated for my brain!
You press a button, and the crap on the screen gets written to a spreadsheet, so you can do all kinda of crazy sums and crap with it to find stuff out, or just save it for use as a reference sheet.
For example, you could save a spreadsheet containing the stats, contract details, etc, for your entire roster, and then several years down the line (when the game has long-since lost track, due to file size constraints), you can export it again and compare them to see how the remaining roster members have evolved over the years.
Better? ;)
The Masked Orange
01-11-2010, 11:14 AM
You press a button, and the crap on the screen gets written to a spreadsheet, so you can do all kinda of crazy sums and crap with it to find stuff out, or just save it for use as a reference sheet.
For example, you could save a spreadsheet containing the stats, contract details, etc, for your entire roster, and then several years down the line (when the game has long-since lost track, due to file size constraints), you can export it again and compare them to see how the remaining roster members have evolved over the years.
Better? ;)
My head hurts worse. :(
But it sound like it is useful to many, so I'll let it slide.
Rathen4
01-11-2010, 11:26 AM
yesssssssssssssssssss
Jaded
01-11-2010, 11:34 AM
Best news ever. This is one which I REALLY wanted, as I spend more time updating spreadsheets than playiing the game, but didn't think it could be done.
Thanks Adam! :)
Phil Parent
01-11-2010, 01:10 PM
Importing data back in would have made mod making a cinch.
But simply exporting it to Excel make mod balancing so much easier. For one thing, you can analyse the Cornellverse and see its constants, and you can see how it is built to achieve the balance it has.
And then you can export your own database in Excel, sort and query it, see where it is unbalanced in comparison to the C-Verse, and fix it.
Not to mention, Excel has some programming potential, so you can build an app in support of your mod. Also, you can take your exported Excel data and export it again to another program, where you can maybe dress it up a little, maybe creating a yearbook type of deal for your promotion, complete with images and sound!
Great feature, great potential.
paulskln
01-11-2010, 01:49 PM
i wouldnt have a clue what to do with a spreadsheet...will it make modding faster to do?
Tom Bombadil
01-11-2010, 02:20 PM
Most exciting update for me in a while. Granted, I haven't played since '05, compared to that, this will make my life so much easier when trying to book.
alden
01-11-2010, 02:23 PM
Sounds like we have a few stat monkeys on the board lol. I for one use a wordpad doc and that is about it. Never thought of going as far as a spreedsheet to keep track of everything. But it sounds like a ton of people are super excited about this haha.
Remianen
01-11-2010, 02:28 PM
i wouldnt have a clue what to do with a spreadsheet...will it make modding faster to do?
Ever want to print out your roster, in full detail? Spreadsheet.
magik
01-11-2010, 05:51 PM
Ever want to print out your roster, in full detail? Spreadsheet.
Exactly. It'll also be a good help for diary makers.
I'll surely use it. I'm a big fan of having a printed copy of my roster on my desk while playing. I do it at the beginning of a game, but it is a bit of work to maintain it up-to-date and like others have said I use time to do it that I'll now be using to actually play the game as it will probably be possible to get it with a simple click of the mouse.
It's a really cool feature. :)
shamelessposer
01-11-2010, 06:23 PM
i wouldnt have a clue what to do with a spreadsheet...will it make modding faster to do?
Not faster, but certainly better.
shamelessposer
01-11-2010, 06:24 PM
some sort of feature that gives bad players a minor electric shock for playing the game poorly.
I support this idea.
Ranson
01-11-2010, 07:16 PM
I doubt I will use this feature, therefore I hate it and would like it replaced with some sort of feature that gives bad players a minor electric shock for playing the game poorly.
Well, there goes any feeling I had left in my hands...
Donners
01-11-2010, 07:57 PM
Shame it can't be imported, but that's still a very useful feature.
I keep data for wrestlers in my promotion in a spreadsheet already. If the game can save my the tedious task of typing everything out, then that's a massive timesaver.
Plus I can either update it from there, or just export again.
Terrific feature.
Tom Bombadil
01-11-2010, 08:26 PM
I doubt I will use this feature, therefore I hate it and would like it replaced with some sort of feature that gives bad players a minor electric shock for playing the game poorly.
Minor? I won't accept anything less than lethal!
D-Lyrium
01-11-2010, 08:58 PM
But then I wouldn't be around to answer questions!
Eh, I guess you'd still have Remi and Derek...
Stennick
01-11-2010, 09:07 PM
I don't use spreadsheets to me they take away from the game experiance. In EWR I used to play it strictly on numbers and stats, etc. It felt like a math problem and not a game so I try to play with less spreadsheets and just go with what I see on the game screen.
That being said I know a ton of guys here do play on a spreadsheet and this should be a great addition for those guys. Hard to believe we're inside two weeks of this game being released.
dvdWarrior
01-12-2010, 02:14 AM
I might be just the wee bit computer illiterate in this particular area - I'm not entirely sure what to do with this spreadsheet feature. But if there's a chance it'll help me keep track of win/loss standings, then I'm all for it. No idea if it'll do that or not though.
Derek B
01-12-2010, 04:55 AM
But then I wouldn't be around to answer questions!
Eh, I guess you'd still have Remi and Derek...
Sorry, I'm not a spreadsheet guy myself so I'll be getting the big shocks too. I'll probably give it a try once I've got a proper game going on the full release, but otherwise spreadsheets have never really appealed to me. I can hold data in my head. :)
Gigas
01-12-2010, 05:06 AM
Ive never used spreedsheets for this game but I might to do searches.
Im assuming the spreedsheet would allow me to search for wrestlers with B power, B menace and other stats that dont show up in the search feature in the game. Of course those stats could be searchable in 2010 anyway making it a moot point.
So basically a feature that seems rather useless to my TEW experience actually might have some use.
I know others obviously love this feature, so glad its in the game.
Gigas
01-12-2010, 05:26 AM
Absolutely love the divisions even if it is just cosmetic or w/e you want to call it.
djthefunkchris
01-12-2010, 05:28 AM
By GAWD! I can't believe it! Another feature I was hoping for. I think that's like four or five now that I really wanted in the game. A record I believe, especially at this stage.
FINisher
01-12-2010, 05:48 AM
We're now closing in on the 50th update of the Journal, I've been keeping the OP up-to-date so you guys might want to review the list again (and again :)) Just go to the first page and first post to find the list of contents of the whole Dev. Journal.
FlameSnoopy
01-12-2010, 06:05 AM
Yay for Divisions! Will def. speed things up and a lot!
James Casey
01-12-2010, 06:08 AM
Liking divisions. I presume this can be used in the booking screen to speed up scrolling through all the names in the company. Even if it's just as help for a roster ordering I'm happy with it.
TeemuFoundation
01-12-2010, 06:11 AM
We're now closing in on the 50th update of the Journal, I've been keeping the OP up-to-date so you guys might want to review the list again (and again :)) Just go to the first page and first post to find the list of contents of the whole Dev. Journal.
And we all appreciate your hard work! :D
And an absolute yay for Divisions, indeed. I've always wondered why there wasn't a feature like this already in TEW. This makes handling my Japanese Invaders division so much easier, as well as a Cruiserweight Division like WCW had. This is really, really nice and will definitely be a big help in organizing everything. I like to use different divisions myself because it's an easy way to utilize your undercard guys and give them something to do.
Love it!
Moe Hunter
01-12-2010, 06:18 AM
By GAWD! I can't believe it! Another feature I was hoping for. I think that's like four or five now that I really wanted in the game. A record I believe, especially at this stage.
You're the first thing I thought of when I read this entry. I remember you mentioning how you'd like this feature,and I agreed wholeheartedly with it. This is just fantastic news. I'll be able to really focus my roster now :)
djthefunkchris
01-12-2010, 06:33 AM
You're the first thing I thought of when I read this entry. I remember you mentioning how you'd like this feature,and I agreed wholeheartedly with it. This is just fantastic news. I'll be able to really focus my roster now :)
I don't remember off the top of my head which one's I made threads for and which one's others did that I felt were great idea's to add. But the list is impressive. Here is the one's I know I was rooting for (not sure who made the threads for though).
Drag and Drop Booking, Smart Retirements, Multi Contract Add, Sneaking Written Deals (although a bit different in the layout), Smart Auto Push, Forced Chemistry (although I don't think that's what we called it), Network Settings, Media Group/Network Umbrella (I think I've been asking for this going back to 2007), Data Exporters (Although I was hoping for a way to INPORT moreso then Export), and now Divisions.
At least three or four of those I'm sure I made a thread in the suggestions, and the rest I was hoping for as well.
Notable things that were added that I'm really digging are Eras, Agers, Network Settings (To allow the lower size's of promotions to keep deals), Chemistry Store, Morale Overhaul and Worker Rewards.
Sensai of Mattitude
01-12-2010, 06:38 AM
Have just gone through the Developer's Journal, and I'm really looking forward to this game. I don't watch wrestling anymore, and haven't for about two years, but my creative side still loves booking and all that jazz. :)
Waghlon
01-12-2010, 07:52 AM
Divisions? Sweeeeeet...
cappyboy
01-12-2010, 08:07 AM
WOO HOO!!
Divisions are BACK, baby!!. That's gonna make playing larger companies more appealing than it has been in recent games. So much easier to to manage larger rosters. Love it. Talk about a feature that's bigger than it actually sounds. Between last game's return of the sectioned notepad and now divisions being back, we're getting organization back to where it should have been all along.
::leaves post doing the Myposian Dance of Joy::
Bigpapa42
01-12-2010, 09:31 AM
Another nice little addition. Nothing major, but all these smaller additions add up to what should be a nicely refined game. Loving it.
The Masked Orange
01-12-2010, 09:44 AM
Can you assign tag divisions?
Because that will really help in my NWF (company from scratch) game.
Jaysin
01-12-2010, 12:53 PM
Can you assign tag divisions?
Because that will really help in my NWF (company from scratch) game.
I was about to ask that too. I focus on tag teams a lot.
This feature sounds awesome though.
Derek B
01-12-2010, 01:03 PM
Yes, tag division is an option. There are like... loads of options. Trust us. :)
kckid4u
01-12-2010, 01:40 PM
and so further requests for additions will be taken once the game is released.
Does this mean Adam will not be posting any more new additions before the release of the game I wonder?
D-Lyrium
01-12-2010, 01:44 PM
... no, no I doesn't mean that at all. :p
He was talking about Division names. Not Dev. Journal entries.
Jaysin
01-12-2010, 01:44 PM
Yes, tag division is an option. There are like... loads of options. Trust us. :)
Awesome!
You just made my day.
alden
01-12-2010, 03:05 PM
didn't it say like 30 possibilitys? that is insane.....i could only think of like 15 and that was a stretch. Can't wait to see what they are
James Casey
01-12-2010, 03:27 PM
Well, obviously Big Smack Scott will have a division all to himself.
Weight (8?), gender (M/F), title division/storyline, tag teams (Y/N), roster position (13?), fighting style (10+), native language speaker (Y/N) - that's well over thirty possibilities.
alden
01-12-2010, 03:35 PM
I guess i did not think of stuff like gender but i should have. as for position....maybe like star jobber and mid level is the only three i can think of that are a devision to be honest. I did not think stuff like each push would have its own devision.
lprock
01-12-2010, 04:21 PM
Loving #'s 45/46 tbh. All of the additions being brought into this game just make me want it more and more. I'm so tired of playing my obsolete TEW2008 after reading through the developers journal. :o
Bigpapa42
01-12-2010, 04:51 PM
I gave up playing with TEW 2008 a few weeks back cuz of reading about all the new features. I was also having trouble sticking with one game for long, but every day I would read another developer's journal entry and think "this feels limited now".
Phantom Stranger
01-12-2010, 06:05 PM
I guess i did not think of stuff like gender but i should have. as for position....maybe like star jobber and mid level is the only three i can think of that are a devision to be honest. I did not think stuff like each push would have its own devision.
Cruiserweight, tag team, hardcore, young guys, etc...
Bigpapa42
01-12-2010, 06:12 PM
Cruiserweight, tag team, hardcore, young guys, etc...
Young Lions
Under-21
Trainers
Hosses
Tempest Kane
01-12-2010, 06:36 PM
SWF:
Been Punished By Eisen
Heel Lowcard Jobbers
Face Lowcard Jobbers
Shooting Star
Pretty Boy Tag Teams
Monster Misfit Tag Teams
Jobs To Guys In Fish Outfits
Upper Midcarders
Main Eventers
Big Smack Scott
Blood Relative Super Cena Pushs
Midnightnick
01-12-2010, 06:45 PM
SWF:
Been Punished By Eisen
Heel Lowcard Jobbers
Face Lowcard Jobbers
Shooting Star
Pretty Boy Tag Teams
Monster Misfit Tag Teams
Jobs To Guys In Fish Outfits
Upper Midcarders
Main Eventers
Big Smack Scott
Blood Relative Super Cena Pushs
USPW:
The Elderly Top
Peter Valentine
The Young Bottom
praguepride
01-12-2010, 07:14 PM
CZCW:
High Fliers
Luchadores
People with Animal Names and/or costumes
People completely out of place in a lucha/spot monkey promotion
4C:
People too good for a small canadian promotion
People too poor for a small canadian promotion
People juuust right (aka Joey Poison)
:D
Bigpapa42
01-12-2010, 07:16 PM
CZCW:
High Fliers
Luchadores
People with Animal Names and/or costumes
People completely out of place in a lucha/spot monkey promotion
:D
You forgot the Jim Force division. Consisting of Jim Force.
Gigas
01-12-2010, 07:26 PM
Sadly, Im not so sure Peter Valentine would be the only one in the Peter Valentine group.
Craig Edwards
01-12-2010, 08:21 PM
i didn't even notice this was taken out of 08 but then again i never played any fed above small in 08
Gigas
01-13-2010, 04:21 AM
Great feature. The comedy feature allows for a Santino type act and the cool/****y seems like it'd make a jesus push easier.
FINisher
01-13-2010, 04:26 AM
I like the gimmick feature, it's very realistic when you think about it.
rajde
01-13-2010, 04:35 AM
Smart feature, makes sense.
losttrem
01-13-2010, 04:37 AM
I like the gimmick feature, it's very realistic when you think about it.
I agree. If Doink had beaten Yokozuna it would have hurt the big man tremendously. Not only because Doink was lower on the card but also because he got beaten by a clown.
TeemuFoundation
01-13-2010, 04:53 AM
So, gimmicks actually matter now? Wonderful! I can't believe how good this game shaping up to be, judging by the features and tweaks announced in the Journal. A lot of the features bring more realism to the game world, yet still keeping it fun to play.
Cold Cobra
01-13-2010, 05:54 AM
Sounds good, and a good excuse to finally go over my gimmick file, which has been a mess for years...
TeemuFoundation
01-13-2010, 05:55 AM
Sounds good, and a good excuse to finally go over my gimmick file, which has been a mess for years...
I actually just finished recreating my entire gimmicks file from scratch. Now I'm glad I did that.
Gnrfan
01-13-2010, 06:53 AM
One of the best yet IMO.
I have found gimmicks to be meaningless in the past and therefore have tried to make my product one that doesn't require them.... however with this i might change my mind.
I especially like the idea of Brute.... I often pictured American Buffalo in that role but found it hard to get over.
I hope their are road agent notes to provide info on the gimmick too.
good work
Remianen
01-13-2010, 09:10 AM
I can say this: this feature is not fluff. It makes it very easy to create Khali and Umaga type workers, who you build up based on Menace so your champion can beat them for the boost on PPV. It'll also work very well with DOTT scenarios (making it a little easier to build up workers via the squash match route).
The downside is that a lot of RW mods with the mishmash of 1000 gimmicks all imported from different pre-existing mods (like with 'Unique Charismatic' in two different categories with one misspelled) will need a pruning. :)
The Masked Orange
01-13-2010, 09:16 AM
It means my comedy promtion will be easier to run, ;)
FlameSnoopy
01-13-2010, 09:37 AM
Hahaha excellent! Comedy jobbers, here I come!
Showtime4Lajf
01-13-2010, 10:23 AM
Awesome! This new feature might seriously be my favorite one. I always thought gimmicks were too superficial and this really makes them much more relevant and useful in different ways. Makes things much more dynamic. I can't wait!
Phil Parent
01-13-2010, 11:44 AM
A very sensible feature.
Jaded
01-13-2010, 12:26 PM
Loving the latest feature, USPW will be fun to book - who the heck can you put Jim Force over?! :)
edenborn
01-13-2010, 12:53 PM
So the gimmick "greater bonuses" and "higher penalties" apply to momentum and popularity when one worker beats another? Or is there also an effect on the match rating?
The-619
01-13-2010, 04:16 PM
I love the two latest features, divisions is something I really wanted for a long time as I would love to organise my workers better than they are at the moment. And the new gimmick feature is great and will add alot more realism to the gimmick system.
kckid4u
01-13-2010, 04:41 PM
Dang I can't wait for the release!
Donners
01-13-2010, 05:50 PM
Wow, I like the new distinctiveness given to gimmicks. It'd be nice if there were some bonus for stables/tag teams with similar gimmicks as well, but this is a good feature on its own.
crayon
01-13-2010, 05:53 PM
Love the gimmicks update, even though it'll mean even more updating to do :P
Although, not to open a can of worms, but I'm just wondering if perhaps the penalties of a brute/realistic gimmick losing to a comedy worker should be negated in a comedy key-feature promotion?
shamelessposer
01-13-2010, 06:24 PM
Although, not to open a can of worms, but I'm just wondering if perhaps the penalties of a brute/realistic gimmick losing to a comedy worker should be negated in a comedy key-feature promotion?
I'd just consider it one of the perils of running a brute gimmick in a comedy promotion.
Sigilistic
01-13-2010, 06:30 PM
I'd just consider it one of the perils of running a brute gimmick in a comedy promotion.
This. Brutes in general don't fare well in a comedy style promotion. Just like a comedy gimmick would die (maybe literally :eek:) in a hyper-realistic, shoot-style fed.
ampulator
01-13-2010, 07:45 PM
Actually, I would say Brutes don't work well comedically, but that doesn't necessarily mean they can't work in a Comedy-based promotion if the promotion's settings allow for Brutes.
crayon
01-13-2010, 09:41 PM
I'm just going to have to disagree completely with the whole don't run brute gimmicks in a comedy fed vibe I'm getting. While brutes or serious-as-a-heart-attack fighters may not be able to deliver comedy, they can be on the recieving end of and react to it just as well as anyone (think the straight man in a two-person comedy duo).
While I guess I can see the reasoning in it if it's to ensure that the AI and users have comedy wrestlers main-eventing their comedy feds, having them lose to a comedy wrestler (who could very well be the biggest deal in the eyes of the fans) in a comedy promotion doesn't seem to me like it'd be any more damaging to their cred than if a non-comedy person beat them.
Otherwise, say I wanted to have a worker with a Monster like gimmick, but despite his ferociousness he still gets beaten by blow-up dolls.. or for another example, I bring in a legitimate MMA crossover and then have him get KO'ed by an invisible hand-grenade. Their non-comedy gimmicks would actually emphasize the wackiness and comedy as opposed to detract from it.. yet they would get penalized for it (unless you created a work-around gimmick for it).
At least that's how I'm seeing it atm. Definitely not a big problem, but just thought I should get it out in the open and see if there's something I'm overlooking
BuddyGarner
01-13-2010, 09:46 PM
I'm just going to have to disagree completely with the whole don't run brute gimmicks in a comedy fed vibe I'm getting. While brutes or serious-as-a-heart-attack fighters may not be able to deliver comedy, they can be on the recieving end of and react to it just as well as anyone (think the straight man in a two-person comedy duo).
While I guess I can see the reasoning in it if it's to ensure that the AI and users have comedy wrestlers main-eventing their comedy feds, having them lose to a comedy wrestler (who could very well be the biggest deal in the eyes of the fans) in a comedy promotion doesn't seem to me like it'd be any more damaging to their cred than if a non-comedy person beat them.
Otherwise, say I wanted to have a worker with a Monster like gimmick, but despite his ferociousness he still gets beaten by blow-up dolls.. or for another example, I bring in a legitimate MMA crossover and then have him get KO'ed by an invisible hand-grenade. Their non-comedy gimmicks would actually emphasize the wackiness and comedy as opposed to detract from it.. yet they would get penalized for it (unless you created a work-around gimmick for it).
At least that's how I'm seeing it atm. Definitely not a big problem, but just thought I should get it out in the open and see if there's something I'm overlooking
Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man.
Sigilistic
01-13-2010, 10:15 PM
Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man.
Pretty much this. You either have to give the worker a comedic mock brute gimmick or pretty much just accept that a brute is going to be hurt by working in a comedy fed and will have to work that much harder to get ahead.
crayon
01-13-2010, 10:22 PM
Then that worker doesn't have a brute gimmick if he's losing to blow up dolls or the straight man in a comedy duo. He has the comedy gimmick of monster who loses to blow up dolls or comedic straight man.
I'm not certain I agree with this.
Besides the fact that creating comedy sub-sets of existing gimmicks would bloat a data file, it appears to me that a gimmick dictates the image that a worker maintains, and that it doesn't dictate what a worker can be involved in. You seem to be suggesting that anyone with a gimmick set to brute can only lose matches in a way that meet a certain level of criteria, and that this should be industry-wide regardless of the what fans expect from the product.
If Abyss joined a comedy fed and did his exact same schtick, except that instead of dominating everyone he was getting punked, it shouldn't magically make his gimmick comedic; it's the situation and instigators which are comedic.
It may be semantics and splitting hairs (and i don't expect my argument to change the game at all), but creating extra gimmicks for a worker who is expected to do exactly the same thing as they would with another gimmick just doesn't seem right in theory.
Sigilistic
01-14-2010, 12:19 AM
I'm not certain I agree with this.
Besides the fact that creating comedy sub-sets of existing gimmicks would bloat a data file, it appears to me that a gimmick dictates the image that a worker maintains, and that it doesn't dictate what a worker can be involved in. You seem to be suggesting that anyone with a gimmick set to brute can only lose matches in a way that meet a certain level of criteria, and that this should be industry-wide regardless of the what fans expect from the product.
If Abyss joined a comedy fed and did his exact same schtick, except that instead of dominating everyone he was getting punked, it shouldn't magically make his gimmick comedic; it's the situation and instigators which are comedic.
It may be semantics and splitting hairs (and i don't expect my argument to change the game at all), but creating extra gimmicks for a worker who is expected to do exactly the same thing as they would with another gimmick just doesn't seem right in theory.
But using your example...if Abyss joined a comedy fed (say Chikara, for example) and got repeatedly punked by say...the Colony, it would KILL his momentum dead! It would destroy his credibility as a dangerous monster not to be trifled with. Which this new mechanical addition emulates perfectly.
EDIT: Another example...think about what would happen if Undertaker did the job to Doink the Clown. His cred would be shot and I doubt we'd have the Streak today. ;)
Jaysin
01-14-2010, 04:18 AM
Doink's original character was perhaps one of the coolest things I have ever seen.
Anyway, on topic. The "Investments" addition to TEW10 sounds AWESOME! I really can't wait for this game
dvdWarrior
01-14-2010, 04:24 AM
Dang, this new TEW just keeps getting better and better! Love the new Investments feature. It'd easily be the feature that sold me on the game - if about 27 other features hadn't already beaten it to that particular accolade. Can't wait to start editing my universe.
:eek:
djthefunkchris
01-14-2010, 04:25 AM
Investments, like getting three feature's in one.
2010 is looking better and better. I am really digging the divisions (the more I think of it).
Kainlock
01-14-2010, 04:33 AM
Awesome Feature..... just Awesome.
Gigas
01-14-2010, 04:42 AM
It also answers the Cults getting devs question.
Cold Cobra
01-14-2010, 04:56 AM
Woah! Opening your own Developmental Territory's and Dojos ala EWR? Opening your own venue like many indies have (small gyms called "Promotion Name Arena", ECW, NWA Wildside/Anarchy spring to mind, not to mention TNA's Asylum back in the day) AND the ability to buy defunct titles?
That was a hell of an update! I assume if you have titles in the database that are default not assigned to a promotion they will be available to buy as well? That's great, I think I'll put in some titles from the past to my database to buy at some point...
praguepride
01-14-2010, 05:16 AM
That's all pretty neat-o :D
Craig Edwards
01-14-2010, 05:21 AM
bet this means we can buy the DAVE titles
Blackman
01-14-2010, 05:21 AM
Sweeeeet. Now money actually has some use. :D
I don't yet see the relevance of building your own 'venue', apart from spending that hard earned smack :)
I'm-a buildin' one with a marble hallway and all. And walls made of chocolate. Gotta love me some chocolate. :p
Craig Edwards
01-14-2010, 05:28 AM
with you owning the venue you don't have to pay to rent it out which would be cheaper in the long run
Bad Collin
01-14-2010, 06:33 AM
Another amazing update, there are so many new developments in this game which are going to make each game world more unique and interesting.
Features which make the shows quicker to book are key for me so I was sold on drag and drop booking.
James Casey
01-14-2010, 06:35 AM
Fantastic. I think the concept of being able to open (and presumably thereafter invest in) development territories and dojos is a great move. Buying old titles is great news (presumably all the defunct titles on the CV site will be in? PPPW, TWL and so on) and having your own private stadium (more than one? Why not!) should be cool, too.
I think I'm going to enjoy splashing the cash :D
Waghlon
01-14-2010, 08:05 AM
I really like these new features. Im already imagining how i can break the gameworld with them...
Like opening 10 dev territories and the cancelling the link (presuming relations still works a bit like TEW08).
Or stimulate an australian wrestling boom by opening several dojos specializing in brawling females and creating the dev territories to support them.
So many possibilities, so little knowlegde wheter they will work or not...
FlameSnoopy
01-14-2010, 08:07 AM
Absolutely terrific addition! Can't wait for this one honestly!
aznblusuazn
01-14-2010, 08:21 AM
I wonder if the AI will use the investments as well? i.e. Creating its own developmental territory or building its own venues?
Tempest Kane
01-14-2010, 08:43 AM
My first actions in a TEW10 game?
1) Buy TWL titles.
2) Open TWL dev in texas. (Im hopeing against hope you can send "down" titles to dev's)
3) Buy up all the former aged TWL talent & send them down.
4) Cut all ties with TWL.
5) Sit back and enjoy the ride. Again. TWL2010 ftw.
Remianen
01-14-2010, 08:54 AM
My first actions in a TEW10 game?
1) Buy TWL titles.
2) Open TWL dev in texas. (Im hopeing against hope you can send "down" titles to dev's)
3) Buy up all the former aged TWL talent & send them down.
4) Cut all ties with TWL.
5) Sit back and enjoy the ride. Again. TWL2010 ftw.
Again? In 08, when you cut ties to a dev fed, all those workers you sent down....return to your promotion (they signed with you, after all).
Comradebot
01-14-2010, 08:56 AM
Wow...
I think the last update has (officially, though I would've anyways) sold me on TEW2010.
Though I suspect its unlikely we'll see AI controlled companies take advantage of it. Even so, the fact that I will be able to do it makes me all kinds of happy. No more praying a company opens that I can use a Dev territory.
And heck, I can create my own dojo!
Bam Bam's School Of ALPHA!!
Remianen
01-14-2010, 08:59 AM
Bam Bam's School Of ALPHA!!
Alpha Norwegian Academy, where training fees include bull shark testosterone.
Yeah baby!
LoganRodzen
01-14-2010, 10:04 AM
Investments are bad ass. :D
shamelessposer
01-14-2010, 10:11 AM
I can't wait to use a developmental territory in a predatory fashion. Don't like that up-and-coming regional promotion? Open up a shiny new promotion in their backyard and watch their attendance plummet.
Blackman
01-14-2010, 10:31 AM
Right. That would be cheaper off on the long run. Nice. :)
Features which make the shows quicker to book are key for me so I was sold on drag and drop booking.
Agreed. I'm still hoping to get drag and drop booking for segments as well. I will play an entertainment promotion anyway and REALLY don't want to go through the endless process of segment booking again. :)
And yes, remi, bull shark testosterone should be in.
Top of the food chain baby!
darthsiddus2
01-14-2010, 10:41 AM
well now ROH can have its own development territory. awesome new feature
The Masked Orange
01-14-2010, 11:01 AM
If you bought an Enourmous stadium, does that mean you could hold every show there for free?
If so, Awesome.
daiplug
01-14-2010, 11:27 AM
Can someone tell if you would be able to run your child promtion if choose as well as your promotion..
Karl_Kitsch
01-14-2010, 11:47 AM
HEY! My very first used suggestion, buying belts from dead promotions. I always wanted to do it and I suggested it and now it is in the game. Rad!
Dartell
01-14-2010, 11:48 AM
Can you open up a Dojo at any size as long as you have the money?
If you open up a development territory, can you become less popular than your own development territory.
LoganRodzen
01-14-2010, 12:08 PM
I can't wait to use a developmental territory in a predatory fashion. Don't like that up-and-coming regional promotion? Open up a shiny new promotion in their backyard and watch their attendance plummet.
It's moguls like you that put my precious Regional promotions through hardship. :p
Candyman
01-14-2010, 12:09 PM
Well, I'm sold. The ability to open your own developmental territory and dojo was #1 on my wish list.
kckid4u
01-14-2010, 12:10 PM
I love these new additions. It will force a user to play a deeper role than just booking show after show and not really doing much else.
Bravo Adam!
panix04
01-14-2010, 12:10 PM
~Todays entry was awesome~ that is all
Showtime4Lajf
01-14-2010, 12:37 PM
Awesome, awesome, awesome.
I'll probably spend way more than what is warranted on getting all kinds of old titles from DaVE, SCCW and TWL for no real reason other than just having them. :D Not a feature that means that much in the grand scheme of things but it should be fun none the less.
Looking forward to buying company specific arenas too.
Getting really excited for this game, I must admit.
CaliCurbStomppa
01-14-2010, 12:48 PM
This sounds really tight.. Ill do a real one like i did in feds where i can buy the SGW, nEw, aPw, wMe, cEw titles to bring it to my promotion. I really like this new feature
mattman1624
01-14-2010, 01:04 PM
I like the ability to build my own venue to run in. This allows us to work around companies having exclusive control of certain venues.
Absolutely AWESOME addition!
Skywalker1976
01-14-2010, 01:24 PM
Those last additions really sound great. Especially the buying of old titles sounds great.
Someone said it before but it looks like this game will have players much longer into the games than before just because you are not just booking show after show but you have more things to take care of!
sebsplex
01-14-2010, 01:44 PM
Great additions... I now anticipate belt-burning-and/or-tossing-into-gabage-segments galore!
Colm McGrath
01-14-2010, 01:50 PM
I wonder if the belt-buying option is a hint that a reasonable sized promotion has bit the bullet?
Jaded
01-14-2010, 01:53 PM
I wonder if the belt-buying option is a hint that a reasonable sized promotion has bit the bullet?
Perhaps it's just so that we can FINALLY get the DAVE titles into the SWF. :)
paulskln
01-14-2010, 02:10 PM
if i open a dojo with the new feature, will it mean that workers will be created from my dojo and available to use in my game?
The-619
01-14-2010, 02:14 PM
This latest addition is really really awesome! I will look forward to opening my very own development territory, dojo, venue, and being able to buy older promotion's belts (which I always wanted to do.)
svrkev
01-14-2010, 02:21 PM
Cool, screw you Madison Square Garden...and FCW :D..I wonder if we control who books the development company
thedraem41
01-14-2010, 03:00 PM
I'm wondering if you can create multiply Dojos and Territories..The venue addition is really cool and the Defunct Title add on seems incredible.
If something is done to address Masks and positive/negative effects all of my wishes will have been granted lol.
Purple Cowboy
01-14-2010, 03:38 PM
Fantastic week of announcements thus far, can't wait for tomorrow!
DreamGoddessLindsey
01-14-2010, 04:06 PM
I'm not too keen on making gimmicks an even bigger part of things (I hope one of the toggles is to turn off gimmick effects), but the investments thing is a freaking awesome idea!
justtxyank
01-14-2010, 04:18 PM
I'm not too keen on making gimmicks an even bigger part of things (I hope one of the toggles is to turn off gimmick effects), but the investments thing is a freaking awesome idea!
Maybe you'd prefer an MMA game?
lazorbeak
01-14-2010, 04:39 PM
Maybe you'd prefer an MMA game?
Or just play as a promotion where gimmicks aren't important and don't give people gimmicks?
Donners
01-14-2010, 05:14 PM
So I take it the belt-buying only has value as a "role-playing" feature, since you can create belts with instant prestige yourself?
Bigpapa42
01-14-2010, 05:16 PM
So I take it the belt-buying only has value as a "role-playing" feature, since you can create belts with instant prestige yourself?
I would guess that the defunct belts would have their histories intact. That seems like a small thing, but it means a lot to many users (it would seem).
kckid4u
01-14-2010, 05:24 PM
I would guess that the defunct belts would have their histories intact. That seems like a small thing, but it means a lot to many users (it would seem).
You are correct Sir! ;)
Comradebot
01-14-2010, 05:32 PM
I would guess that the defunct belts would have their histories intact. That seems like a small thing, but it means a lot to many users (it would seem).
I, for one, have dreamt of being able to buy the old SCCW title for my own diabolical purposes.
MrOnu
01-14-2010, 06:06 PM
I can imagine all the fun you could have in a East Coast War diary while buying the title of the company you just put to the ground. :D
Remianen
01-14-2010, 06:18 PM
if i open a dojo with the new feature, will it mean that workers will be created from my dojo and available to use in my game?
Per the dev journal post, workers from your dojo are offered to you FIRST. They only hit the common free agent pool if you decline to sign them. Right of first refusal rule. It doesn't guarantee dojo output (that's determined by the game) but it does allow you to produce and develop your own talent, in a way.
Hawk1665
01-14-2010, 06:43 PM
The title belt buying function is really cool. This'll allow you to simulate Japanese wrestling a little bit better. A bunch of Jr. titles just floating around for any promotion who wants to pay for them, then use them until moving on.
TheEnforcer
01-14-2010, 07:50 PM
I'm like everyone else, I hope we have some kind of control of our child promo,
I mean I'm sick of sending guys down just so the booker there can job them out every match! I can do that to them on the main roster! Atleast let us control some kind of aspect of it, push, booking the show,making the tag teams for it something? Now if you send a young tag team down most likely the booker books them againest each other? How does that help them grow as a tag team? Just a few thing's I'm sure we all would like to see!
Comradebot
01-14-2010, 07:57 PM
So... I'm totally ready to play this NOW.
Huntman
01-14-2010, 08:14 PM
I'm like everyone else, I hope we have some kind of control of our child promo,
I mean I'm sick of sending guys down just so the booker there can job them out every match! I can do that to them on the main roster! Atleast let us control some kind of aspect of it, push, booking the show,making the tag teams for it something? Now if you send a young tag team down most likely the booker books them againest each other? How does that help them grow as a tag team? Just a few thing's I'm sure we all would like to see!
Agreed!
But any ways. Onto the Developer journal. I look forward to owning a Dev. and Dojo! Mostly the title thing. Feel like ECW/WCW 2010...maybe. If you know...WWE...lost..the rights and what not...*cough* Still. Looking forward to play!
Bigpapa42
01-14-2010, 08:39 PM
I'm like everyone else, I hope we have some kind of control of our child promo,
I mean I'm sick of sending guys down just so the booker there can job them out every match! I can do that to them on the main roster! Atleast let us control some kind of aspect of it, push, booking the show,making the tag teams for it something? Now if you send a young tag team down most likely the booker books them againest each other? How does that help them grow as a tag team? Just a few thing's I'm sure we all would like to see!
The problem is that, unless the parent-child relationship has changed a great deal from TEW 2008, then most of that isn't necessary. And it isn't realistic, either. Child promotions function as promotions unto themselves. The WWE doesn't have that kind of control over the child promotions' its had. Letting the user decide who that child promotion should push could be quite harmful to the promotion. If they don't have the overness or talent to be upper midcarders for the child promotion, why should they be?
Does having the workers lose in the child promotion hurt anything? Moreover, what would wins gain them? Are they coming out with significantly better overness or momentum? It doesn't effect their skill improvements any - so long as you have good trainers and the worker has room to improve, they will get better. A lot better.
I agree on the tag team aspect, but it bothers me much less than it used. I used to get quite annoyed at the child promotion not putting together teams that I wanted to develop more experience together. Then I realized that they wouldn't gain that much experience together anyway. In 2008, I never had a child promotion which could maintain a weekly TV show (whether Cverse or real world), so they are usually only running one show per month. Even if the child promotion put them together and used them on every show, how much do they gain? If they were in development for a year, that would be 12 points. Two grades, basically. If I have a B show and "spam" that team between my B show and dark matches on my A show, they can gain that much experience in 6 weeks. But the amount of skill they can gain in that year of development (assuming good trainers, room to improve, etc) could be massive. I'm okay with that trade off.
Kluge
01-14-2010, 09:15 PM
What I want to know is if we create a Venue is it just built with one payment (Which sounds right)
Or can we make payments every month
NickC13573
01-14-2010, 10:18 PM
Agreed!
But any ways. Onto the Developer journal. I look forward to owning a Dev. and Dojo! Mostly the title thing. Feel like ECW/WCW 2010...maybe. If you know...WWE...lost..the rights and what not...*cough* Still. Looking forward to play!
i agree, wheres the pre-order?
TeemuFoundation
01-15-2010, 06:48 AM
Eleventh Personality Trait: A new personality trait, Conservative-Liberal, is now in.
Simply the best announcement in the entire Journal! Now I can finally set up my Conservatives vs. Liberals War Games match accurately.
EDIT:
Hair: Workers have a hair statistic, which keeps track of the length. This is set via the editor, and obviously allows for bald wrestlers. This stat is used in conjunction with a new Shave Head road agent note that allows wrestlers to lose their hair. Once shaved, hair can grow back slowly over time. Wrestlers will also eventually start going naturally bald as they age.
I hope the game understands that not all males go bald. And those who do can always get hair plugs.
Cold Cobra
01-15-2010, 07:09 AM
Phew, now let me try and let it all sink in.... from what I remember I loved the Hair and Mask option, but feared updating my database, only to be relieved by the mass edit option (that would have taken forever otherwise!). Love the more incidents and injuries probability, I always thought too little happened in the game, where as in EWR I always got a few minor injuries each year (and I loved the challenge of having to change booking plans). Love that National and higher promotions will fight to stop falling to Cult. The quick add moveset is great, it saves so much time, same for a lot of the features, this TEW should be a breeze to navigate!
There's more but I can't remember right now, that was a lot to take in at one time...
I think there are only two minor things I would like to see added, but I'll save that for a few months time after I've played the game for a length of time, then I'll post them in the 2010 suggestion thread (because for all I know they could have been addressed as a side effect to all these new additions, so there's no point in talking about it now)
Waghlon
01-15-2010, 07:10 AM
Starting Storylines
That is huuuuuuuuuge in my book :)
Genadi
01-15-2010, 07:22 AM
Absolutely blown away, I was hoping for at least a few more additions that I'd really like and just read at least 10! Cannot wait :D
Greek
01-15-2010, 07:25 AM
Show Analysis: The show analysis feature has been improved to not only show who hasn't been used, but also what their disposition is and when they were last used. Furthermore, it also calculates the current wage expense based on what has been booked.
This addition will make running a company with financial difficulties less of a chore and more of challenge! Previously calculating your show expanses was horrible... Every feature that gives the user easier access on information that was present already in previous versions makes the game that much more enjoyable :)
Popularity View: There is now a switch at the bottom of each roster screen, allowing you to swap between the traditional "skill" view and a "popularity" view that gives the worker's average overness in each game area.
This feature would be much more useful if it would take a similar approach than the new "Smart Auto Push" feature does that it would take into consideration regional stars... What I mean by this is that if your promotion is based on the east coast and only has popularity in lets say three regions then it would show my workers popularity on those regions. There isn't much use for the info on my workers pop on Europe or Japan as my company only runs shows in the East coast... But if it showed my workers popularity in the three regions my promotions has popularity I could easily get the info on what workers would be best served by being used in lets say Tri-State and what would be best served used in the New England area.
Hopefully someone on the development team can answer me if this is the case (or I'll just wait until the 20th). If this is already included in the feature then awesome! If not I probably should make a thread in the suggestions forum...
TeemuFoundation
01-15-2010, 07:40 AM
What were the other two unannounced User Preferences?
Moe Hunter
01-15-2010, 07:40 AM
Absolutely mind blowing.
The only features I wanted that haven't been announced are the return of Quick Roster (although the new layout of the Analysis screen should suffice!), and Trios being treated as proper teams like Teag Teams currently are.
A whole lot of awesome, amazing features announced. I'm super excited. A few making their returns from previous games, some excellent little things, and some damn huge things.
I don't really see the point in the Hair stat, surely "Hair vs Hair" matches aren't widespread or popular enough to warrant having to set a new stat for hundreds of workers in any given database? I have to imagine it incorporates deeper things like Hair matches/angles mean more if the losing worker's hair stat is higher (longer). Does it allow for things like when Nash lost a match and didn't go completely bald?
Starting Storylines is going to the stand-out feature, I think. It will make historical mods absolutely brilliant. The only thing that could make them more accurate would be the ability to have a game start at a time which is not the 1st of the month, but that's no biggie at all.
Excited for Masks, I remember reading a thread about that, mentioning stuff like "Fake Kane", and how Festus/Gallows/Freakin' Deacon wouldn't have been able to pull it off in TEW08 terms. Also dig the "Area Alter-Ego" for the plethora of workers who run a different character in Mexico than America, etc. And I guess A-Train/Giant Bernard would fit here as well.
Wow, just so much to go over... I'll be back again tomorrow to join in the no-doubt fantastic discussion we'll all be in!
wrestlingfan#1
01-15-2010, 07:49 AM
I'm almost speechless so many things to comment on but i'll just say this for now: I can't wait to see how refusing to give a worker his requested release turns out....
Greek
01-15-2010, 07:50 AM
I don't really see the point in the Hair stat, surely "Hair vs Hair" matches aren't widespread or popular enough to warrant having to set a new stat for hundreds of workers in any given database? I have to imagine it incorporates deeper things like Hair matches/angles mean more if the losing worker's hair stat is higher (longer). Does it allow for things like when Nash lost a match and didn't go completely bald?
To me the Hair feature was the only one that for me didn't really make any sense... How will the game determine weather a worker likes to wear his hair short or long? And even more so, how cares? Of course this makes Hair vs Hair matches feel more special but in my view that really isn't enough to warrant a totally new stat for it.
I'm just hoping this won't add unnecessary strain on mod makers (I think stat can largely be ignored)...
On the other hand... who am I to complain when there were dozens of great features in the mix as well!
Kainlock
01-15-2010, 07:52 AM
Hall Of Records Top 10s: Via the promotion profile, you can now view a selection of Top 10s for that company, including lists like Top Matches, Top Attendance Levels, etc, etc.
HOI Tracker: When viewing workers, it will show in their profile how close they are to entering the Hall Of Immortals. This is a nice way of letting the user get a sense of how legendary the character is regarded as being.
these are my favorite.
joose2001
01-15-2010, 07:53 AM
Under 16: Workers can now be added to the game world down to as low as 5 years old. There are checks and blocks in place to stop odd things happening (like them getting married) and so that there stats don't become incredible due to the "extra time" they get in the game world.
And now I can have my idea of a fed made of wrestlers under 10 yrs old!! Woooo!!
Loving alot of the new things added today, most are purely cosmetic but help out alot and make life easier (like Champions being easily identified)
Derek B
01-15-2010, 07:53 AM
To me the Hair feature was the only one that for me didn't really make any sense... How will the game determine weather a worker likes to wear his hair short or long? And even more so, how cares? Of course this makes Hair vs Hair matches feel more special but in my view that really isn't enough to warrant a totally new stat for it.
I'm just hoping this won't add unnecessary strain on mod makers (I think stat can largely be ignored)...
On the other hand... who am I to complain when there were dozens of great features in the mix as well!
Hair is a simple yes/no attribute. Yes covers anyone who's hair would be considered long enough to be cut in a hair vs hair type match (popular in Mexico doncha know :)). No is obviously the opposite of that. The game itself keeps track of whether it is one or the other, it's not like you have to go around measuring how long people's hair is. :p
James Casey
01-15-2010, 08:01 AM
Just... wow. More later, but so many things I wanted are in. Cheers, Adam!
WrestleManiac
01-15-2010, 08:03 AM
Easier Job Seeking: It is now far easier for the user to get hired when he is unemployed, especially for low-level jobs. This is to stop players from being left out for long periods of time if they lose their jobs elsewhere.
By far the best new feature this year. Now maybe I won't have to start a new game everytime I get fired - which happens a lot!
Can't wait. It's like a second Christmas!
Warrior of Truth
01-15-2010, 08:04 AM
Can someone from the dev team explain Remote Assistance in some more detail bc I don't understand it
MrCanada
01-15-2010, 08:11 AM
The Mass Edit thing is the best thing ever!
All the knew two sentence entries are to me the best. The cutting down on screens thing is such a huge bonus!
Craig Edwards
01-15-2010, 08:17 AM
the only feature not add to game that everyone seemed to want was the Umbrella Promotions system but who knows maybe Adam saved that for us to found out when we play the Demo.
Derek B
01-15-2010, 08:19 AM
Can someone from the dev team explain Remote Assistance in some more detail bc I don't understand it
Its rare that you'll need to use it, don't worry about it. It's a Tech Support thing. :)
TEWFan
01-15-2010, 08:31 AM
The hair stat is mostly added to simulate Mexico and some old-school 70's and 80's era promotions. During that time there where a ton of hair vs hair matches and they where as big a draw as title matches. To this day Mexico still does a ton of mask vs mask, hair vs hair and mask vs hair matches and they have as much (if not more) prestige and popularity as title matches.
TheStroke7
01-15-2010, 08:40 AM
Fantastic...Fantastic!...you got a buyer in me!
Congratulations to Adam Ryland! This is gonna be the greatest simulation game ever!
Showtime4Lajf
01-15-2010, 08:40 AM
Holy crap, that's a lot of new features!
Especially looking forward to masks, (the return of) floating titles, and wear and tear.
I haven't quite made my mind up in regards to the hair stat because I'm not 100% sure how it'll work in practise. I'm definately going to be having some hair vs. mask matches in Canada or Europe (really, everywhere but Mexico), though, just for the sheer novelty of it. :p
justtxyank
01-15-2010, 08:54 AM
Question on the one off show. Is this like a ppv or local event kind of thing only? Or can it be booked on say, NBC?
I'm trying to figure out if this is tv one off specials or just event specials.
praguepride
01-15-2010, 08:54 AM
Wow...so many features I suggested. So many features I argued against. So many features I rallied behind! So many features, period!
Wow...just...wow. I can't even look at '08 anymore. It just seems too primitive as I think about all the wonderful new features.
I'm upset that my regional stars aren't pushed better. I'm upset that I can't copy angles. I'm upset that I'm not playing 2010 RIGHT NOW :p
TeemuFoundation
01-15-2010, 09:02 AM
I'm upset I can't pre-determine chemistry. ;)
Greek
01-15-2010, 09:07 AM
Hair is a simple yes/no attribute. Yes covers anyone who's hair would be considered long enough to be cut in a hair vs hair type match (popular in Mexico doncha know :)). No is obviously the opposite of that. The game itself keeps track of whether it is one or the other, it's not like you have to go around measuring how long people's hair is. :p
That clears this up a bit... Thank you for your answer :) And I don't know much about Mexican wrestling (or wrestling in general to be accurate) because I've only followed American wrestling for a short period of time back in the day.
PS. Can you answer the question I asked previously? Here is the link for it: http://www.greydogsoftware.com/forum/showpost.php?p=789936&postcount=2144
Cold Cobra
01-15-2010, 09:13 AM
What were the other two unannounced User Preferences?
Good point, I would also like to know this. I can't think which of the new features could be turned off and on-able (that was a bad way of putting it, but hey...) in the user preferences.
praguepride
01-15-2010, 09:28 AM
One of them was just announced, I think injuries is an option toggle?
The Masked Orange
01-15-2010, 09:28 AM
Development Focus: The user can now select a specific focus for a worker when you send him down into the development territories; targeting a specific skill is slower but reaps better benefits, while giving a more general focus is faster but has less impact.
The first thing I suggested to get in.
I might cry...
Blackman
01-15-2010, 09:29 AM
The first thing I suggested to get in.
I might cry...
Nice. I also loved to see that. :)
quite the day, huh. :p
aznblusuazn
01-15-2010, 09:37 AM
Has the problem with contracts disappearing if you modified (with the in-game editor) the contract wage of a worker over $40,001 been fixed? Just wondering.
BuddyGarner
01-15-2010, 09:41 AM
No non-wrestlers becoming wrestlers :(
But all the features seem really cool but how many will be player only?
praguepride
01-15-2010, 09:45 AM
#2: User Preferences
Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience.
Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date):
- Show all stats as grades rather than number (see note 1 below)
- Owner goals are turned on
- Penalties for small rosters are turned on
- Penalties for repetitive booking are turned on
- "Perfect Show Theory" is turned on
- Characters can become stale over time
- Worker morale effects are turned on
- Momentum effects are turned on
- Time limits on negotiations are turned on
- Advance bookings cannot be deleted
- Industry and economy effects are turned on
#5: The Dirt Sheet
The ability to enable and disable The Dirt Sheet is one of the unannounced User Preferences mentioned in the second entry. It is disabled by default.
#10: Random Deaths
New to TEW2010 will be random deaths; these are occasional surprise events that are separate from the two types that are already in the game (drug-related deaths and natural old-age deaths) and can happen to anyone.
The frequency of these can be set via the Options menu, and includes the ability to completely switch them off, for those of a squeamish disposition.
As a special two-for-the-price-of-one Friday bonus, there is also a second, related addition to the game; gruesome "Kenny' deaths. These are Kenny-from-South-Park style fatalities, a nod to the old EWR series. If this is enabled, some of the above-mentioned random deaths will be of a bizarre nature. This feature can also be turned off via the Options menu.
#18: Regeneration
Taken from the WMMA series, Regeneration will feature in TEW2010. If set, a worker will regenerate when they leave the game world (via death or retirement); this means that their picture and basic details are used as the basis for a brand new rookie character who will appear a short time later. This potentially allows the game world to continue to evolve even long after the original set of wrestlers have all gone.
Each individual worker can be set whether they should regenerate or not via the editor.
The feature as a whole can be turned on or off via the Options menu.
Injury Frequency: Via the Options menu, the user can now select how often injuries should occur.
Pick one. You've got the Dirt Sheet, Random Deaths, Kenny Deaths, Regenerating Workers and Injury Frequency
Derek B
01-15-2010, 09:52 AM
In addition to the original post on the matter, the extra user preferences are:
- Gimmick effects turned on
- Locker room morale effects are turned on
- "Dirt Sheet" match break down is hidden
The rest that have been talked about are seperate options in their own right that effect peopel beyond the user. :)
TeemuFoundation
01-15-2010, 09:53 AM
to praguepride:
OK. I could have sworn I asked Adam whether or not the Random Deaths were one of the User Preferences, but Adam stated that they are not, since they are "turned on or off in Options menu, not User Preferences". And those all specifically state that they can be turned on or off in the Options menu, so it was my understanding that they were NOT a part of the User Preferences.
I guess I misunderstood, then, very well.
Adam Ryland
01-15-2010, 09:55 AM
Has the problem with contracts disappearing if you modified (with the in-game editor) the contract wage of a worker over $40,001 been fixed? Just wondering.
As nobody has ever bothered telling me that such an problem exists, no.
MrCanada
01-15-2010, 10:01 AM
As nobody has ever bothered telling me that such an problem exists, no.
That made me laugh. Reminds me of something you say to a girlfriend. "did you pick up the dry cleaning?" "No one told me too..." haha.
aznblusuazn
01-15-2010, 10:04 AM
As nobody has ever bothered telling me that such an problem exists, no.
It was an early patch of TEW 2008. It happened a few times, since I never tried it again. I'll create a new game later today and see if it still happens.
I know the procedures on reporting, I just haven't visited the forums in a while (until recently with the whole 2010 buzz). If it still exist, I will post it up. Thanks for addressing my post.
Adam Ryland
01-15-2010, 10:07 AM
It was an early patch of TEW 2008. It happened a few times, since I never tried it again. I'll create a new game later today and see if it still happens.
I know the procedures on reporting, I just haven't visited the forums in a while (until recently with the whole 2010 buzz). If it still exist, I will post it up. Thanks for addressing my post.
Don't bother, I've fixed it now.
mtimmins
01-15-2010, 10:09 AM
I have a quick question about masks.
Is it to simulate masks for mask vs mask matches for lucha promos, or is it a way of say have a Suicide-like character in your promotion, but they get injured, but then have someone be able to take over said gimmick without it being too obvious, or both?
aznblusuazn
01-15-2010, 10:09 AM
Don't bother, I've fixed it now.
So it still existed? lol. Thanks. :)
Just curious, is there a limit on how "high" you can edit a contract? It would be insane to have someone working for say $1mil a month, wouldn't it?
Bigpapa42
01-15-2010, 10:18 AM
So much awesome in the mass list today.
justtxyank
01-15-2010, 10:18 AM
Adam or Derek B,
Can one of you clarify the one off events. Can these be tv specials like the 3 hour impact or SNME, etc? Or are these just like special "Live from the UK!" events, etc.
Thanks in advance. Can't wait til the 25th.
TeemuFoundation
01-15-2010, 10:24 AM
So it still existed? lol. Thanks. :)
Just curious, is there a limit on how "high" you can edit a contract? It would be insane to have someone working for say $1mil a month, wouldn't it?
I'd love it.
Very good and exciting additions, the rest of the list.
However, I am HUGELY dissapointed that there's no NWA-style umbrella federations. :(
Btw, since the betas seem to be allowed to answer questions now... will tag teams set to 'none' in regards to promotions now show up in all promotions? That would be a small, but grand addition... always hated how I had to eg. add The Steiner Brothers as a tag team in every promotion, instead of them just being viable for them all.
Boltinho
01-15-2010, 10:35 AM
Cant wait to see all the requests for alts of worker x with no hair...
That feature will be awesome in BSC
TEWFan
01-15-2010, 10:36 AM
I have a quick question about masks.
Is it to simulate masks for mask vs mask matches for lucha promos, or is it a way of say have a Suicide-like character in your promotion, but they get injured, but then have someone be able to take over said gimmick without it being too obvious, or both?
That's a very interesting question! However, I think it is for Mexican mask vs mask matches. It would be cool to have the option of transfering the mask/character to someone else with all the prestige the mask has. Maybe something like this could be created/added in the future for something like the Elementals/Optimus characters in the Cornellverse. For example: Creating a brand new Elemental (Elemental IV?) and because he is carrying the mask/character/pedigree of the Elementals he has a boost in popularity, but if he fails to live up to the name (bad matches, etc.) he gets some backlash for it (like loss of prestige for the character of Elemental). Kinda reminds me of what happened in real life with the Tiger Mask character during the Koji Kanemoto days.
But yeah, I think transfering the mask/character is impossible.
Derek B
01-15-2010, 10:41 AM
Btw, since the betas seem to be allowed to answer questions now... will tag teams set to 'none' in regards to promotions now show up in all promotions? That would be a small, but grand addition... always hated how I had to eg. add The Steiner Brothers as a tag team in every promotion, instead of them just being viable for them all.
:confused: They've worked exactly as you described since TEW07 I think... but the AI doesn't always put every team together, often because of a disparity in card position, alignment or just because it has enough teams already.
I'm losing track of all the questions... to be honest, pretty much everything can be answered easily by waiting the next few days for the demo and giving it a whirl. It's one thing us telling you about it, but it's easier for you to see it. No point in describing a picture to you when you can see it yourself VERY SOON! :D
Adam Ryland
01-15-2010, 10:43 AM
Btw, since the betas seem to be allowed to answer questions now... will tag teams set to 'none' in regards to promotions now show up in all promotions? That would be a small, but grand addition... always hated how I had to eg. add The Steiner Brothers as a tag team in every promotion, instead of them just being viable for them all.
That isn't necessary - I suggest you play around with tag teams a bit more, as you don't seem to have quite understood what the feature does.
Woodsmeister
01-15-2010, 10:43 AM
I had my lunch at 12 today (UK time) and the journal is usually up by then so was a bit disapointed, then when i get home WOW!
Its sad to see the journal go as it makes me have something else other than my lunch to look forward too.
Ive put a half day in on the 20th in hope that its released early lol if its 23:55 on wednesday i wont be impressed :p
That isn't necessary - I suggest you play around with tag teams a bit more, as you don't seem to have quite understood what the feature does.
I've played around with them plentily, but I must be some kind of moron then. If I want to be able to use, as in my example above, The Steiners as a tag team with preset name and finisher in a promotion I run, I have to set them specifically to that promotion (though I have noticed that the AI sometimes use them regardles, which is good at least) - or I have to make the team from scratch everytime. Neither option is all that great, imo.
Say I play WCW in 1996, with several tag teams that used their name in more than one promotion (and thus aren't listed as WCW tag teams): The Steiners, The Road Warriors, The Nasty Boys - perhaps bringing in Public Enemy from ECW... I would have to either re-enter all these teams from scratch, with names, year of creation and finishers - or duplicate them for all promotions I'd like them to be selectable for (which would be a lot of work and shouldn't, again just in my opinion, be necessary).
But like I said... perhaps I'm just a moron who has misunderstood it all, in which case I'd love for someone to explain it to me. :confused:
Ping von Erich
01-15-2010, 10:52 AM
Starting Storylines: Via the editor, storylines can be set up that are in place when the game begins. This is useful for mod makers who are creating a database for a specific moment in time.
Awesome.
FlameSnoopy
01-15-2010, 11:00 AM
So much awesome in the mass list today.
I couldn't agree more with you, all the Lucha- and Women's wrestling additions and making everything quicker.. This is just pure, no I mean, PURE AWESOMENESS!
Adam Ryland
01-15-2010, 11:03 AM
I've played around with them plentily, but I must be some kind of moron then. If I want to be able to use, as in my example above, The Steiners as a tag team with preset name and finisher in a promotion I run, I have to set them specifically to that promotion (though I have noticed that the AI sometimes use them regardles, which is good at least) - or I have to make the team from scratch everytime. Neither option is all that great, imo.
I suggest you bring your issues up in the suggestions forum at a later date, as this is not the appropriate thread for it. For reference, the change you are suggesting is not in TEW2010, as I think it would be an extremely poor alteration.
For reference, the change you are suggesting is not in TEW2010, as I think it would be an extremely poor alteration.
Thank you for the clarification, that was all I wanted to know.
(Though I don't get why you consider it to be a poor alteration to have the possibility for default tag team names as there are default character names, but like you said: not the place to discuss).
KingofOldSchool
01-15-2010, 11:14 AM
Will the hair stat affect the wrestler's stats in other categories? I mean say like someone like HBK goes completely bald, his "sex appeal" stat should drop since he lost his long hair. Then, a guy like Steve Austin might gain in menace because he looks more bad ass with a bald head.
Wonderful stuff. While no one feature makes me need to buy the game, the sheer volume of improvements has me sold. Fantastic!
Jaded
01-15-2010, 11:49 AM
MASKS!! The one thing I've wanted more than ANYTHING else. :)
Lots of other nice looking features/improvements, particularly stuff like PM incidents, the improved talent trade stuff, owners blocking fed relationships, being able to focus guys in development... wow!
NickC13573
01-15-2010, 11:52 AM
I love how my Post show time suggestion made it in. I am sol
Huntman
01-15-2010, 11:54 AM
Hair?! Yes! Masks?! Yes! Now when I use alts that can be awesome...awesome
5 more days...till the demo..but..still!
d_w_w
01-15-2010, 12:10 PM
Wonderful stuff. While no one feature makes me need to buy the game, the sheer volume of improvements has me sold. Fantastic!
Sums up how I feel.
ME2 and TEW 2010. /waves bye-bye to $100.
Antithesis
01-15-2010, 12:11 PM
Multi Tag Tolerance: In multi-man tag team matches, there is now more tolerance regarding complaints about losing; a main eventer, for example, will be OK with his team losing if the team-mate taking the fall happens to be a lower midcarder and the winning team is of an appropriately high level.
Thank you, thank you, thank you!
In real life this is almost always exactly how such tag matches go down, and it used to bug me a little that in the older versions of TEW the main eventers would complain even though it was the lower card worker being pinned.
This, the floating titles addition, moral objections, and the chance to remove the chemistry booking penalty means I'll be buying 2010
Phil Parent
01-15-2010, 12:17 PM
That's a pretty damn big list.
I'll read that again. Kinda like a kid that can't let go of that catalogue right before Christmas.
The amount of stat stuff added makes conversion a bit futile...
svrkev
01-15-2010, 12:23 PM
My job hours got cut YES!!! More time to play TEW2010...as for school..I'll balance it out
shawn218
01-15-2010, 12:34 PM
As nobody has ever bothered telling me that such an problem exists, no.
I know the procedures on reporting, I just haven't visited the forums in a while (until recently with the whole 2010 buzz). If it still exist, I will post it up. Thanks for addressing my post.
Don't bother, I've fixed it now.
^^
dude.. adam ryland is hilarious.. lol.. what a badass just fixing glitches in 5 minutes like that
The-619
01-15-2010, 12:40 PM
Holy ****... So many features... There are too many great features there to pick a favourite or even a few favourites.
TEWFan
01-15-2010, 01:05 PM
I am in the same boat as many of you guys. That last entry overloaded my senses with stuff. I had to go over it three times because I kept getting excited about stuff I had dismissed the first time through. Masks and Hair is a great addition, especially for historical mods. The amount of fixes to make the game more user friendly is insane. One of the things that bugged me about older entries in the series is how much renaming/typing was involved in the booking, but now just having an auto-name function for segments and such has made me so happy!
Honestly the only thing that NEEDS to be added in the next TEW is Umbrella promotions or some sort of smart AI system that allow us to accurately simulate something like the NWA in the 80's. Having traveling world champions compete with the regional champions, talent trading to give faces a rest in one territory, etc. I understand TEW simulates modern wrestling, but one of the things I have always wanted is a chance to play wrestling like it was in the good old days.
Kobe1724
01-15-2010, 01:27 PM
Oh my gosh everything I can think of (and some things I didn't) have been covered in the journal. :)
So.much.work.for.modding though. :D
How does unmasking/hair removal affect overness/looks/stats, if at all?
And I yelped a little inside when I saw previous years winners etc. could be selected. ^_^
paulskln
01-15-2010, 01:35 PM
Per the dev journal post, workers from your dojo are offered to you FIRST. They only hit the common free agent pool if you decline to sign them. Right of first refusal rule. It doesn't guarantee dojo output (that's determined by the game) but it does allow you to produce and develop your own talent, in a way.
it doesnt state any of this in the dev journal post.where does it state that workers are offered to you first.unless i missed something
Jennie Bomb
01-15-2010, 01:37 PM
it doesnt state any of this in the dev journal post.where does it state that workers are offered to you first.unless i missed something
In the Developer's Journal: http://www.greydogsoftware.com/forum/showthread.php?p=763999#post763999
PhenomenalPat
01-15-2010, 01:38 PM
I almost always play real world mods, specifically TNA...so I LOVE the Floating Title addition, which is absolutely Perfect for the X Division, which over the years has been on both sides of the spectrum, from being treated like a lower midcard title, to being onpar with the NWA World Title for awhile. This is an awesome effect. It's also good for Women's divisions, just look at WWE. When Trish was in her heyday the women's title was high in importance, even main eventing some RAWs, now it's just filler. TNA's women's title has also gone from being very high prestige and importance (During the Kim/Kong fued) to it's current state...where it would be of medium importance or relevence. Treated and seen as more important then WWEs women's titles, but not what it was 2 years ago.
paulskln
01-15-2010, 01:39 PM
Per the dev journal post, workers from your dojo are offered to you FIRST. They only hit the common free agent pool if you decline to sign them. Right of first refusal rule. It doesn't guarantee dojo output (that's determined by the game) but it does allow you to produce and develop your own talent, in a way.
In the Developer's Journal: http://www.greydogsoftware.com/forum/showthread.php?p=763999#post763999
thanks i did miss this post i only seen the one below
Dojo: The promotion can spend money to set up their own private dojo, with the quality dependent on the amount of money being spent. The user can set everything about the dojo, from its name and logo to where it is situated.
Ping von Erich
01-15-2010, 01:41 PM
I predict the c-verse Mexican lucha scene to be the sleeper hit area of the game this year. Between the mask and hair functionality and the bucket load of new revamped renders (I hope will be used) Mexico just got way more interesting.
Jennie Bomb
01-15-2010, 01:43 PM
I predict the c-verse Mexican lucha scene to be the sleeper hit area of the game this year. Between the mask and hair functionality and the bucket load of new revamped renders (I hope will be used) Mexico just got way more interesting.
Considering Mexico has been broadly the same since the first TEW, I'm guessing all this MExican stuff signals some kind of major shift in the balance of power, which it absolutely intriguing.
mistaken
01-15-2010, 01:46 PM
HOLY EXPLETIVE THAT I WILL NOT DELETE OR LET THE FILTER ALTER!
SH!T
I think Adam only left out the kitchen sink.
*goes and checks*
No he threw that in too!!!!!
Malioc
01-15-2010, 01:48 PM
Didn't read everything. Have a lot of work to do. But when I read about the masks and hair statistics, I decided I will buy this TEW, too. (Maybe not right away, but when I have time...)
HUGE decision maker! Thank you, Adam!
mattman1624
01-15-2010, 01:55 PM
I like the leniency in tag team matches. It makes it easier to book Japanese promotions like real life.
Capelli King
01-15-2010, 02:04 PM
Love the #50: Investments features, i hated when great promotions with long histories lost their title history when bankrupted.
Seems to me the new game is much more "sensitive" sometimes that is good, but i hope things do not get repetitive.
Stennick
01-15-2010, 02:09 PM
I know the dev journal mentions "one off" shows but I'm wondering if these are non televised or televised?
About the only things missing that I have begging for since the release of 08 are t.v specials and of course the umbrella promotion.
Maybe one of these is covered if the one offs are televised, if not theres always TEW12....
TeemuFoundation
01-15-2010, 02:14 PM
I know the dev journal mentions "one off" shows but I'm wondering if these are non televised or televised?
About the only things missing that I have begging for since the release of 08 are t.v specials and of course the umbrella promotion.
Maybe one of these is covered if the one offs are televised, if not theres always TEW12....
If TV Specials are left off, I simply can not understand the reason why. WMMA has them, why not a wrestling sim? I mean, come on. Saturay Night's Main Event and Clash of the Champions are pretty big fixtures of wrestling history.
justtxyank
01-15-2010, 02:14 PM
I know the dev journal mentions "one off" shows but I'm wondering if these are non televised or televised?
About the only things missing that I have begging for since the release of 08 are t.v specials and of course the umbrella promotion.
Maybe one of these is covered if the one offs are televised, if not theres always TEW12....
Already asked. No answer yet.
Grantos
01-15-2010, 02:15 PM
Amazing. As a very casual player who kind of really sucks at the game, I love the focus on making the game even more user friendly and easier on all of us that can get intimidated by how MUCH this game has. It can be hard to get into with all the stats, numbers, clicks, time to figure things out. I thought TEW 08 did a lot already to make the game easier to figure out, but all of the time-saving, click-saving features, plus the user options, dirt sheet, new game tour (love this, especially as someone unfamiliar with the Cornellverse) and improved show analysis are incredible. Can't wait to get into the game!
Devine_Limits
01-15-2010, 02:24 PM
Love all the new features, diffently buying this game the first or second day it's out.
My question is, sorry if i missed it, But for the ALTER-EGOS is there a way to add different photo's to them, instead of always going to character details and changing it.
For example take
MICK FOLEY then there is Cactus Jack, Dude Love, Mankind.
Is there a way to have the pics with the certain Alter-Ego like say i sign Mick Foley but i want him to play as Mankind, would i have to change his name and pic, or could i just pick the Alter-Ego that I Want..
Jaded
01-15-2010, 02:48 PM
Just reread today's entry to get all the stuff I missed first time... LOVING the Opening Variance, and the better grades for tag matches. :)
The Celt
01-15-2010, 02:59 PM
Looks like TEW2010 could be a great year for the lucha scene! Having Masks and hair really does add to the scene considering Lucha fans see Bet Matches as far more important than title matches. Can't wait to play as MHW now (Hopefully they have a cool roster, but one that reflects their alternative status)
And yes, the redoing of Multi-man matches is a big headache removed.
Stennick
01-15-2010, 03:08 PM
Already asked. No answer yet.
Yeah I thought thats what you were asking. I'm not really asking I figure it'll all come out in the wash anyway next Weds.
This game has everything I've ever requested except for those two features. Honestly I can live without the Umbrella Organization since I mainly play as the CornellVerse anyway and that feature would mainly apply to the DOTT mod anyway.
However T.V Specials I'm hoping makes its way in
James Casey
01-15-2010, 03:26 PM
Losing Stars: Having a big star leave, especially if he is stolen, now has a much bigger impact, affecting both momentum and morale. This makes it a tougher call to let a big name worker go due to money issues. On the flip side, hiring a big star has the opposite effect.
Wonderful stuff. This is a spot on addition.
Huge Demands: The very biggest names now have the ability to see their worth and make much bigger demands than anyone else, as they take into account how irreplaceable they are.
Copycat Negotiations: Workers can now make their demands based upon the contracts of their peers. For example, if you give Worker A a massive wage and creative control because you wanted to give him an incentive to sign a long-term deal, Worker B (assuming he is at the same sort of level as A) may demand the exact same treatment when you negotiate with him. This means contract negotiations become more strategic, as you have to take into account the "snowball" effect - i.e. if you give one person creative control, you may have to end up giving out a rash of them.
I rather thought these were in already, but I guess there's more to see once the demo drops.
Masks/Hair
Love these. Having company and worker owned masks is cool, too. Kid Arachnid shall ride again, and I have a few ideas about masks for my next diary...
Event Ratings: It is hard for large promotions in TEW08 to maintain popularity in regions in which they have high overness as it's simply very hard to do shows with high enough ratings. New tolerances have been introduced in TEW2010 to address this.
Great news for SWF. No more Cult/Global ricochets.
Angle Reduction: The number of angle categories has been vastly reduced by grouping the existing versions into more wide-ranging versions. This is to help make storyline writing easier and to generally make the game more user-friendly.
Cool. It's a simple thing, but mod-makers should love this.
Brand Priority: The user can now set brands to be either Major or Minor. A minor brand is different because it will have less people in it and will only feature workers of Midcard or below (mostly, there can be some exceptions). This allows the way that ECW is a minor brand compared to Raw and Smackdown in reality.
I think this was one of my own suggestions, and it's an obvious one.
Bulk Brand Switch: To save time, bulk switches of workers from one brand to another can now be handled via a special screen. This eliminates the need to do it individually.
A definite time saver - but I just hope that if you sort your workers by anything other than alphabetical that it doesn't reset every time you change something.
Expanded Match Reports: Match reports have been expanded slightly to reference the split between crowd heat and ring action. This helps the player spot where the strengths of a specific match lie.
Missed this the first time though. Fantastic news. I've been missing this more than almost anything else from EWR.
Monthly/One-Off Shows, TV Moving
Supoib.
Injury Eras: Injuries can now be set to only happen within certain time frames, meaning that historical (or even future) injuries can be better simulated.
So before 2002 there'd be no metatarsal injuries :p
Tag Improvements: Tag team matches generally get lower ratings than singles in TEW08 due to the fact there are simply more opportunities for penalties to be incurred because there's more people involved. This has been addressed in TEW2010, with loosening on the penalties so that the ratings will be more in line with singles bouts of a similar quality.
Great news. I love tag matches, and always got depressed when they sucked in '08.
Various gimmick/match/alter ego cloning/saving changes
All good for me. I like to make my own matches especially.
Show Analysis: The show analysis feature has been improved to not only show who hasn't been used, but also what their disposition is and when they were last used. Furthermore, it also calculates the current wage expense based on what has been booked.
Brilliant. I use the SA almost every show. Having it expanded (especially the wage bit) is fantastic.
Hall Of Records \ Top 10s: Via the promotion profile, you can now view a selection of Top 10s for that company, including lists like Top Matches, Top Attendance Levels, etc, etc.
I was hoping for Top 25, but I can live with this :p
Opening Variance: There is a new option that allows a new game to be started with a small amount of variance added or removed from each worker's skills. The impact is not enough to greatly change any worker, but the small amount of variety can help make the first few days of each game more different.
This is an amazing little feature. Real variation, even in the CV. Caulfield may just avoid being signed to SWF now - or whatever the equivalent in '10 is.
*
And that's me done :D
Donners
01-15-2010, 05:45 PM
Extended Match Reports: Match reports have been expanded slightly to reference the split between crowd heat and ring action. This helps the player spot where the strengths of a specific match lie.
I recall being shouted down and told I didn't understand the game when I mentioned that would make the game much easier to understand.
Very happy to see it in, and with the Dirt Sheet, it should make the game much more accessable.
Known Habits: All of a worker's habits are now set as either being Known or not. Habits become known if they get referenced in an Internet story (or if the worker fails a drug test). Only known habits are shown in a worker's profile and can be blocked via owner goals; this is more realistic, and also allows "secret" drug users to end up on your roster and cause you trouble in the future.
I hope that isn't an obstacle if the wrestler has been rehabilitated (assuming that at least some will proactively do so).
I know Dixie Carter placed a strong emphasis on ensuring people with known habits were under control, and did suspend/fire people who it later turned out were not.
Tigerkinney
01-15-2010, 05:45 PM
Great news. I love tag matches, and always got depressed when they sucked in '08...
This will be great, now I can feel like I might be able to main event a show with a Tag match without it being a disappointment and bringing the show's rating down.
crayon
01-15-2010, 05:46 PM
Dismayed that Umbrella Orgs didn't make the cut again this year, but the sheer amount of features that was in this last journal entry (and entire journal) has been enough to make up for it.
too many things to mention, but of the ones that caught my eye especially:
New Game Tour (Really improves the user-friendliness for new users, which I'm a big advocate of)
Mass Relation
Under 16 workers (this is soooo handy for the 9000-verse)
Conservative-Liberal (really fiending for information on what sort of effects this will have)
Mandatory Owner(s)
Venue Sizes (if only because I can never remember what sizes correlate to what numbers)
Most Falls Applying to more sides than one (I'd love if "falls" could also cover more than just pinfalls, but I suspect not)
Show Analysis (For showing current wage expense)
Import Filter (Huge thing for me)
Quick Angle Edit and Test Angle Commentary
Clearer Folders
Mask Control (Like Kobe I think it'd be awesome if masks could also alter other stats, but I'll survive if it doesn't)
Easier roster control and GUI improvements
And of the Suggestions I never thought we'd see make it into the game:
Event Specials
Achievements (Achievements and trophies have become such a big deal in the past year I was already plotting my suggestion for the next game if these were overlooked :P)
Under 16
Shoot Interviews (wonder if it'll generate any details or be intentionally ambiguous?)
Known Habits
Starting Storylines (this one I'm a huge fan of, even though my ability to create storylines sucks)
I guess the only thing I'm really bummed out about of all the features announced, is that it appears as though females workers will potentially be having even shorter careers, as their sex appeal drops. (I could be misinterpreting it, and maybe it's actually extending their career.. and I really hope I am) If anything, I was hoping for an option to make female careers longer at the expense of realism in a fictional mod.
LoganRodzen
01-15-2010, 06:09 PM
I'd have to say the final update was the best. Just finished reading the entire list and it felt like it took me a really long time. I've very pumped for TEW10. :D
DaceSenoit
01-15-2010, 07:50 PM
With this tough economy I was still not 100% committed about buying a new version (maybe 99%;)), since TEW08 was so good anyway, but after the last journal entry I wish I could pre-order now.
Looking over all of the Journal Entries, I am most happy about the little things that make the game interact quicker (less windows to click through, drag and drop, spreadsheet layouts, better filtering, roster control, etc).
I'm looking forward to Dirt Sheet, Tag Team, Multi Tag Improvements, and pretty much everything. :)
Although there are new stats and variables for modders to add and test out to balance their gameworlds, it SEEMS as if modding will be a bit easier thanks to Mass Edit and and multi-delete. Or..maybe not, I don't know yet.
As someone who never fully mastered the game (like going from Tiny to Global), I definitely am a little anxious (yet curious) about how challenging it will be now, especially with handling superstars, contracts, morale, backstage, gimmicks, user talents, etc.
All of the new features seem to combine to make a better game than TEW08, so I gotta buy it.
Dhaise
01-15-2010, 08:32 PM
Wow, this is just an insane number of tweaks and additions. I probably would have felt like I got my monies worth with half of these features included.
The profile additions and Lucha/Divas tweaks sound swank.
jbergey_2005
01-15-2010, 08:45 PM
Amazing list. I am pretty much a huge fan of all of them.
I am really happy that I can now find a way for Tommy Cornell to lose a match and Im hoping the "No contest" finish is another way to have a match end w/o having either wrestler lose much momentum and something that a Cornell(like) will agree to.
BuddyGarner
01-15-2010, 09:25 PM
I'm hoping massively reduced loading times, greatly improved UI, and massive increase in database size are a given. Those are like the three auto changes in every new sim version. The UI changes have been mentioned a little bit(drag and drop booking, improved information screens). And the database size problems that specialized feds(like an MMA fed or Daredevil Fed) have are alievated by dojos. But no entry about loading times?
The Chosen One
01-15-2010, 10:21 PM
Son of a bitch...
Ya know... when I first read that TEW 2010 was announced I thought, "Okay thats cool, Ill keep playing TEW08 and if I ever actually one day feel like it MAYBE I might get TEW10 at some point in the future,... PERHAPS..."
But now after seeing most of the insanely awesome new features in TEW2010 I know thats gonna be COMPLETELY impossible, As there's no way I can allow this game to exist and not buy it. So there ya go,... Now I gotta get the moolah for this thing... looks like I'm going hungry a few days... and then sleepless for a few months...
YBDynamo
01-15-2010, 10:54 PM
Mass Relation: As a time saver, the editor now includes a Mass Relation button; this allows you to input all the members of a family and have the game create all the necessary relationship links.
Yay! The Dynamo Legacy will live on...and be a whole lot easier to establish.
Area Alter Egos: Alter egos can now be set to apply to all promotions within a specific game area. For example, you could have an alter ego that is set to apply to "All Mexican". This saves having to duplicate an alter ego multiple times for every possible promotion.
Now I don't have to do 10+ copies of the same alter ego for different promotions :D Mexico and Japan were real pains in that respect since I had wrestlers who had region-specific alter egos.
All the new features sound great and extremely useful, but the ones above are definitely my top favorites.
dvdWarrior
01-16-2010, 12:34 AM
I dunno where to start on today's update: SO MANY features, so very little time.
Well, in no particular order:
Hall Of Records \ Top 10s: Via the promotion profile, you can now view a selection of Top 10s for that company, including lists like Top Matches, Top Attendance Levels, etc, etc.
Love the heck out of this one, can't wait to see this one in action.
Starting Storylines: Via the editor, storylines can be set up that are in place when the game begins. This is useful for mod makers who are creating a database for a specific moment in time.
Like this one too. Curious as to whether that applies to non-player controlled promotions as well. I'd assume not, since I'm pretty sure you can't see the other promotion's storylines, but you never know. And I wouldn't be able to resist a chance to have that much control over my gameworld.
Slow Build: There is a new road agent note called Slow Build that specifies that the workers should pace themselves and gradually work towards a big finish.
Now that's just my game.
Most Falls: The Most Falls match finish can now apply to matches with more than two sides, helping to simulate Scramble matches.
YES!!
Post-Show Segments: Matches and Angles can now be set as Post Show, which is the same as the existing Pre Show except, obviously, it means they happen after the main event has been done. This is purely for realism.
Missed this one the first time I read the update... as well as the second, third, and fourth. But I finally found it when I was doing the copy-paste for this delightful little post. Yes, I love this one very much as well.
Event Specials: You can now specify things like the creation of special sets or the hiring or musical acts for certain events, in order to give them a special feel.
Really like this one a lot.
Stable Description: Each stable can now have a small text description linked to it to say what it is about; this is the same as how each worker has a profile.
This one's cool too. I'm all for anything that let's my fingers do the talking. Helps to flesh out a gameworld, I think.
Previous EOY: Via the editor, you can now set the winners of previous End Of Year awards from before new games start.
This one's a special one for me. I've wanted this for a while.
Champion Icon: When viewing a roster, anybody who holds a belt in that promotion will be identified via a "title belt" icon that appears next to their name.
Small one, but I like it. Nice touch.
Under 16: Workers can now be added to the game world down to as low as 5 years old. There are checks and blocks in place to stop odd things happening (like them getting married) and so that there stats don't become incredible due to the "extra time" they get in the game world.
Interesting feature. I'm not sure exactly what I could do with a 5 year old in the data, but I imagine this one would allow for some realistic backyard promotions though.
Floating Titles: A fourth level of title has been added, "Floating". This means that the title is not stuck in a specific role, but moves depending on the title's current prestige. This allows a belt to evolve along with whoever holds it, and to play different roles depending on what is needed.
Missed this one too, somehow. Should make my nearly unbeatable tag team champions very happy.
Masks: New to the series, TEW2010 gives the option for workers to be masked. People can be masked or unmasked during the game (including after matches using a new Unmask road agent note), masks can be owned by workers or promotions, workers can have multiple masks in use (to simulate different characters in different promotions), and the prestige of a mask can increase over time.
Hair: Workers have a hair statistic, which keeps track of the length. This is set via the editor, and obviously allows for bald wrestlers. This stat is used in conjunction with a new Shave Head road agent note that allows wrestlers to lose their hair. Once shaved, hair can grow back slowly over time. Wrestlers will also eventually start going naturally bald as they age.
These two seem to go together for me. Love both of them, don't relish the thought of some of my main stars going bald. Hair vs. Mask matches should be a great addition to the gameworld.
Great features, all around, I'd say. Kinda sad to see the journal come to an end, but I guess the game itself will take the sting out of that particular disappointment.
:D
Sigilistic
01-16-2010, 01:30 AM
Love all the new features.
The Workers under 16 bit should be fun. Can do some DDT style shenanigans with a 6 year old girl using a deadman gimmick, heh.
Workers shooting is both terrifying and intriguing. I see that being VERY interesting in-game. Better be careful who you give a live mic to.
Moe Hunter
01-16-2010, 03:38 AM
Love all the new features, diffently buying this game the first or second day it's out.
My question is, sorry if i missed it, But for the ALTER-EGOS is there a way to add different photo's to them, instead of always going to character details and changing it.
For example take
MICK FOLEY then there is Cactus Jack, Dude Love, Mankind.
Is there a way to have the pics with the certain Alter-Ego like say i sign Mick Foley but i want him to play as Mankind, would i have to change his name and pic, or could i just pick the Alter-Ego that I Want..
Yes, this is in TEW08 already. Each Alter Ego has its own pic and bio, as well as default move set and gimmick. Also included is a stat for "probability of use by AI". Alter Egos can be set to a specific promotion, or "none", like tag teams, which allow the AE to be used by any promotion.
Jaded
01-16-2010, 03:53 AM
Quick question...
... workers can have multiple masks in use (to simulate different characters in different promotions)
Can they have different characters in the SAME promotion? Guessing not, but would be awesome if they could.
Scorpio3060
01-16-2010, 04:28 AM
Love all the new features.
The Workers under 16 bit should be fun. Can do some DDT style shenanigans with a 6 year old girl using a deadman gimmick, heh.
Workers shooting is both terrifying and intriguing. I see that being VERY interesting in-game. Better be careful who you give a live mic to.
Can the workers under 16 be active wrestlers?
Quick question...
Can they have different characters in the SAME promotion? Guessing not, but would be awesome if they could.
I dont see why not...i am thinking about Christopher Daniels being himself and suicide for a while, and also previously being Curryman.
But confirmation from Adam or someone on the Dev team would be good.
Derek B
01-16-2010, 06:11 AM
I dont see why not...i am thinking about Christopher Daniels being himself and suicide for a while, and also previously being Curryman.
But confirmation from Adam or someone on the Dev team would be good.
You can't have multiple characters in the same promotion at the same time... if you want someone to play different characters then you have to change them yourself. :)
dvdWarrior
01-16-2010, 06:15 AM
Can the workers under 16 be active wrestlers?
That's something I've been wondering about myself. Only thing I could think of would be for backyard promotions and whatnot, or perhaps that championship I've heard about - the belt that's been won by everything from schoolchildren to a dog, as I recall. Beyond that, I'm not sure what the Under 16 crowd has to offer that wasn't covered by the New Workers feature previously. I'm sure there's something though.
:confused:
leeroybrown
01-16-2010, 06:20 AM
Have to say that I have been suprised with the amount of updates, I think that even though I have purchased every game made by Adam, this is the first time that a follow up has felt as if it has REALLY deserved to be so (I hope!), as others have felt like patches (as its all the same engine.) So have to say I am really looking forward to this, MASSIVE thumbs up to Adam for really listening to all feedback etc! There is too much to comment on to nail down what I feel is the best "update" ;) Have to say my ONLY dissapointment is no monthly rankings (like in Pro Wrestling Illustrated), but hey Adam cant put everything in always otherwise they cant release any more TEW's! REALLY looking forward to this one, more than any others before!
Grimmas
01-16-2010, 06:56 AM
I love all the features that allow lucha promotions to be more accurate. Masks, workers working longer, etc...
BurningHamster
01-16-2010, 07:37 AM
That's something I've been wondering about myself. Only thing I could think of would be for backyard promotions and whatnot, or perhaps that championship I've heard about - the belt that's been won by everything from schoolchildren to a dog, as I recall. Beyond that, I'm not sure what the Under 16 crowd has to offer that wasn't covered by the New Workers feature previously. I'm sure there's something though.
:confused:
There are a significant number of workers who have debuted on the indy scene before turning 16. Rey Mysterio, Chris Candido and Jimmy Jacobs amongst them. I am assuming this is for them, though I am not sure why the age is being set so young but I doubt it has anything to do with the DDT heavymetalweight belt. The schoolchildren weren't regulars or anything so I don't see anyone putting them in a mod.
Grimmas
01-16-2010, 07:39 AM
If somebody was making a mod with a September start date, would there be year end awards for that year or does the game have to start in January to get awards?
DaceSenoit
01-16-2010, 07:41 AM
[QUOTE=Donners;790633]I recall being shouted down and told I didn't understand the game when I mentioned that would make the game much easier to understand.
I thought of those posts when I read that new feature, Donners.;)
crayon
01-16-2010, 08:06 AM
There are a significant number of workers who have debuted on the indy scene before turning 16. Rey Mysterio, Chris Candido and Jimmy Jacobs amongst them. I am assuming this is for them, though I am not sure why the age is being set so young
I guess if you're going to develop a feature that gets around the stuff which should only happen to people over 16, you may as well set the minimum age low, if only to avoid the inevitable "can you lower the age from xx to xx? because this guy in this promotion actually debuted back in this year and right now I can't replicate it".
While I can't think of any need for five year olds in my fictional database, I do have a number of workers that should be around ten or so.. atm I've just been faking it, but it never quite sits right.
Actually I just had a brain jolt and remembered that Japan did or does have a "promotion" which is all pre-teen girls "wrestling". I think it was called Ice Ribbon or something. I also recall a small-time cult japanese promotion which had a really young girl as a creepy goth manager
Clarity
01-16-2010, 08:13 AM
That's something I've been wondering about myself. Only thing I could think of would be for backyard promotions and whatnot, or perhaps that championship I've heard about - the belt that's been won by everything from schoolchildren to a dog, as I recall. Beyond that, I'm not sure what the Under 16 crowd has to offer that wasn't covered by the New Workers feature previously. I'm sure there's something though.
:confused: My understanding is that you will see them in the game world instead of just magically appearing one day.
For instance.. You have Sean McFly & Victoria Stones child Lucy Stone-Mcfly currently aged 8(ish) who people have high hopes for just because of the pedigree. In the old game she magically appears one day and you can use her.
The new system would mean that you could keep an eye on the girl and know when she might finally debut.
And if you can use them when they are young, they could be used in feuds (divorce angle??)
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