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FINisher
11-02-2009, 03:12 AM
I'll open this already as I'm sure that we all will be discussing about the new features just like with '08. I can't wait to hear what Adam has in store for us. :cool: I'll make a shortlist to this post with the # and link to the new feature.
Announced 01.01.2010
The release of the demo will be on January 20th. As with all previous demos, you will be able to play one month of game time repeatedly, but you will not be able to take any save game past the one month point. The demo comes complete with a fully working editor. Please note that the one month time limit is not up for debate.
The release of the full game will be on January 25th. To answer a common question, pre-orders are not available. #1: Drag And Drop Booking (http://www.greydogsoftware.com/forum/showthread.php?p=731754#post731754)
#2: User Preferences (http://www.greydogsoftware.com/forum/showthread.php?p=732695#post732695)
#3: Narratives (http://www.greydogsoftware.com/forum/showthread.php?p=733392#post733392)
#4: National Trends (http://www.greydogsoftware.com/forum/showthread.php?p=734193#post734193)
#5: The Dirt Sheet (http://www.greydogsoftware.com/forum/showthread.php?p=734889#post734889)
#6: User Talents (http://www.greydogsoftware.com/forum/showthread.php?p=736849#post736849)
#7: AI Event Booking Instructions (http://www.greydogsoftware.com/forum/showthread.php?p=737534#post737534)
#8: Dirty Tricks (http://www.greydogsoftware.com/forum/showthread.php?p=738154#post738154)
#9: Smart Retirements (http://www.greydogsoftware.com/forum/showthread.php?p=738863#post738863)
#10: Random Deaths (http://www.greydogsoftware.com/forum/showthread.php?p=739615#post739615)
#11: Hiring Rules (http://www.greydogsoftware.com/forum/showthread.php?p=741671#post741671)
#12: Multi Contract Add (http://www.greydogsoftware.com/forum/showthread.php?p=742617#post742617)
#13: Easy Skin (http://www.greydogsoftware.com/forum/showthread.php?p=743357#post743357)
#14: Multi Delete (http://www.greydogsoftware.com/forum/showthread.php?p=744135#post744135)
#15: Title History Overhaul (http://www.greydogsoftware.com/forum/showthread.php?p=744910#post744910)
#16: Eras (http://www.greydogsoftware.com/forum/showthread.php?p=747015#post747015)
#17: Outside Media Opportunities (http://www.greydogsoftware.com/forum/showthread.php?p=747909#post747909)
#18: Regeneration (http://www.greydogsoftware.com/forum/showthread.php?p=748811#post748811)
#19: Agers (http://www.greydogsoftware.com/forum/showthread.php?p=749607#post749607)
#20: Promotion Momentum (http://www.greydogsoftware.com/forum/showthread.php?p=750365#post750365)
#21: Predator Hiring (http://www.greydogsoftware.com/forum/showthread.php?p=752554#post752554)
#22: Angle Impact (http://www.greydogsoftware.com/forum/showthread.php?p=753257#post753257)
#23: Sticky Force Push (http://www.greydogsoftware.com/forum/showthread.php?p=753908#post753908)
#24: Sneaking Written Deals (http://www.greydogsoftware.com/forum/showthread.php?p=754693#post754693)
#25: Sick Bumps (http://www.greydogsoftware.com/forum/showthread.php?p=755526#post755526)
#26: Booking Skill & Reputation (http://www.greydogsoftware.com/forum/showthread.php?p=757740#post757740)
#27: Comedy Matches (http://www.greydogsoftware.com/forum/showthread.php?p=758498#post758498)
#28: Smart Auto Push (http://www.greydogsoftware.com/forum/showthread.php?p=759325#post759325)
#29: Promotion Exclusive Venues (http://www.greydogsoftware.com/forum/showthread.php?p=760158#post760158)
#30: Forced Chemistry (http://www.greydogsoftware.com/forum/showthread.php?p=760945#post760945)
#31: Dojos (http://www.greydogsoftware.com/forum/showthread.php?p=763286#post763286)
#32: Dojos (2) (http://www.greydogsoftware.com/forum/showthread.php?p=763999#post763999)
#33: Network Settings (http://www.greydogsoftware.com/forum/showthread.php?p=764836#post764836)
#34: Critical Hit \ Critical Miss (http://www.greydogsoftware.com/forum/showthread.php?p=765519#post765519)
#35: Quick Negotiate (http://www.greydogsoftware.com/forum/showthread.php?p=766280#post766280)
#36: AI Promotion Relationships (http://www.greydogsoftware.com/forum/showthread.php?p=768132#post768132)
#37: Chemistry Store (http://www.greydogsoftware.com/forum/showthread.php?p=768735#post768735)
#38: Bidding Wars (http://www.greydogsoftware.com/forum/showthread.php?p=769314#post769314)
#39: Customisable Angle Auto Name (http://www.greydogsoftware.com/forum/showthread.php?p=772130#post772130)
#40: Locker Room Morale (http://www.greydogsoftware.com/forum/showthread.php?p=773060#post773060)
#41: Morale Overhaul (http://www.greydogsoftware.com/forum/showthread.php?p=776215#post776215)
#42: Worker Rewards (http://www.greydogsoftware.com/forum/showthread.php?p=777266#post777266)
#43: Backstage Rules (http://www.greydogsoftware.com/forum/showthread.php?p=778966#post778966)
#44: Event Logos (http://www.greydogsoftware.com/forum/showthread.php?p=780050#post780050)
#45: Media Group \ Network Umbrella
#46: TV-Driven Promotions (http://www.greydogsoftware.com/forum/showthread.php?p=781417#post781417)
#47: Data Exporters (http://www.greydogsoftware.com/forum/showthread.php?p=785134#post785134)
#48: Divisions (http://www.greydogsoftware.com/forum/showthread.php?p=786302#post786302)
#49: Gimmick Type Effects (http://www.greydogsoftware.com/forum/showthread.php?p=787502#post787502)
#50: Investments (http://www.greydogsoftware.com/forum/showthread.php?p=788611#post788611)
+ The Best Of The Rest, 106 Smaller Features (http://www.greydogsoftware.com/forum/showthread.php?p=789920#post789920)
Stennick
11-02-2009, 03:15 AM
Ha I was just wondering who would be the person to open this thread.
sabataged
11-02-2009, 03:15 AM
Ha I was just wondering who would be the person to open this thread.
:D:D
gingarob
11-02-2009, 03:23 AM
OMG! So excited!
Stennick
11-02-2009, 03:25 AM
The Drag and Drop is great. I think every version the booking screen gets easier and easier. I especially like the tag feature since I use a bazillion tag teams.
TeemuFoundation
11-02-2009, 03:28 AM
Drag and drop? Seriously? So finally my dream is coming a reality? Thank you, Adam! This makes booking so much smoother and more fun. Absolutely a sorely needed addition!
FINisher
11-02-2009, 03:29 AM
Before I'll get into this let me quote Adam on the amount of new features:
TEW08 had over 100 major new additions and modifications from its predecessor TEW07, and I noticed that some people commented that there was no way that another 100 could be done in the jump from TEW08 to TEW2010. The good news is that I'm not one to turn down a challenge, and I can say that not only did we reach the target of 100 new major additions and modifications, we surpassed it by some margin....at last count, we had reached the 200 mark! Let's begin going through some of them...
200 new features on TEW series? :eek: How!?
#1: Drag And Drop Booking
http://www.greydogsoftware.com/forum/showthread.php?p=731754#post731754
A nice feature which will surely fasten the booking system as a whole and possibly attract a lot of players who find text-based games a bit frustrating and time consuming due to all the clicking involved.
TeemuFoundation
11-02-2009, 03:32 AM
As soon as I saw the announcement on the front page, I just knew FINisher would be the first person here. :D
sabataged
11-02-2009, 03:37 AM
The Drag and Drop is great. I think every version the booking screen gets easier and easier. I especially like the tag feature since I use a bazillion tag teams.
pretty much this
this is awsome!!!!:D:D:D:D
cant wait, but on topic, anything that makes booking smoother and quicker is a good addition.
to be honest i just cant wait to see what has happened in the C-verse. who became stars, who flopped, what new companies opened, which ones closed, the list goes on and on.:D
Stennick
11-02-2009, 03:45 AM
So what are the biggest features you guys are hoping to see? Me I got a whole slew but my biggest ones are.
NWA, Promotion umbrella type feature. Several promotions work under one umbrella sharing everything from workers to championships.
T.V specials. Everything from 3 hour RAWS, to WWE SNME, to a few Global Impacts television specials would be excellent to negotiate.
Updated Contracts. I can't really specify what it is I'm hoping for but something that possibly makes a cult promotion capable of signing SOME guys to written contracts. The game starts with some guys under written and although it should be quite testing finance wise I believe there should be somehow to make it atleast somewhat possible.
Multiplayer feature. Although I doubt this is possible something to speed up or smooth out multiplayer. The constant zipping and sending files via email or messenger can become a hassle slowing and even killing games. If there was some sort of other way that would be amazing.
A personal and selfish one I'd love for another big time star to defect to a now national USPW :) Strong, Bruce, James, Caulfield have all came over in the past I'm hoping for another big signing and a move up to national for my favorite promotion.
I have more but thats pretty much by top five.
sabataged
11-02-2009, 03:47 AM
So what are the biggest features you guys are hoping to see? Me I got a whole slew but my biggest ones are.
NWA, Promotion umbrella type feature. Several promotions work under one umbrella sharing everything from workers to championships.
T.V specials. Everything from 3 hour RAWS, to WWE SNME, to a few Global Impacts television specials would be excellent to negotiate.
Updated Contracts. I can't really specify what it is I'm hoping for but something that possibly makes a cult promotion capable of signing SOME guys to written contracts. The game starts with some guys under written and although it should be quite testing finance wise I believe there should be somehow to make it atleast somewhat possible.
Multiplayer feature. Although I doubt this is possible something to speed up or smooth out multiplayer. The constant zipping and sending files via email or messenger can become a hassle slowing and even killing games. If there was some sort of other way that would be amazing.
A personal and selfish one I'd love for another big time star to defect to a now national USPW :) Strong, Bruce, James, Caulfield have all came over in the past I'm hoping for another big signing and a move up to national for my favorite promotion.
I have more but thats pretty much by top five.
I like all of these but the one I bolded is the feature i most desire. I wish their was some how to host the game online on a server and we log in using our e-license number or something so you can play your multiplayer game without having to transfer files back and forth. Wild dream I know...
dvdWarrior
11-02-2009, 04:16 AM
Personally, I feel kinda bad for the new drag 'n' drop feature...
Yeah, it's an awesome feature, and I'm ridiculously happy to have it, but I can't seem to stop dancing over the TEW2010 announcement to give it it's proper due.
Can't wait to see what's next.
:D
TeemuFoundation
11-02-2009, 04:23 AM
Everything from 3 hour RAWS
You can already have a 3 hour Raw, as far as I know. Just adjust the length of your TV show to 3 hours for one week.
Waghlon
11-02-2009, 04:35 AM
The biggest features i hope to see are:
The ability for cult or even regional promotions to sign (some guys on) written contracts.
The ability to open your own child promotions. (This would work sorta like "Start your own promotions")
The ability for cult sized touring promotions to lure people to Japan who wouldnt normally work there.
Remianen
11-02-2009, 05:01 AM
Before I'll get into this let me quote Adam on the amount of new features:
200 new features on TEW series? :eek: How!?
hehe hehehehehehehehe
I'll say this. There are folks who think Adam doesn't read the suggestions forum like he says he does.
Those people will be proven wrong. Dead wrong.
dvdWarrior
11-02-2009, 05:11 AM
NWA, Promotion umbrella type feature. Several promotions work under one umbrella sharing everything from workers to championships.
T.V specials. Everything from 3 hour RAWS, to WWE SNME, to a few Global Impacts television specials would be excellent to negotiate.
Updated Contracts. I can't really specify what it is I'm hoping for but something that possibly makes a cult promotion capable of signing SOME guys to written contracts. The game starts with some guys under written and although it should be quite testing finance wise I believe there should be somehow to make it atleast somewhat possible.
I second those ones. Put those in, and I'll probably be the happiest little TEW player in history.
Beyond that, what I really look forward to the most is the Pre-Release Editor. I can't wait to get started editing on this new TEW. I'm really looking forward to that.
Adam Ryland
11-02-2009, 05:18 AM
Please don't take up this thread with "what I want to see" posts - that's what the Suggestions forum is for. This is for discussion on what has been confirmed as being in the game, not for wishlists.
TeemuFoundation
11-02-2009, 05:51 AM
Are the 200 additions all "major"? Or is 100 the number of "major" additions and there 100 more, smaller additions? Or is it a secret at this point? I just noticed the word "major" in the Journal opening post.
Adam Ryland
11-02-2009, 06:02 AM
That's hard to say without describing the features, as it's a matter of opinion as to what "major" entails. Almost all 200 are major enough that I would either consider them worthy of including in the Dev Journal or somebody thought they were worth a thread in the Suggestions forum, but obviously not all of them are going to be amazing "wow" features - some are just nice additions that will make the player's game experience slightly easier \ more enjoyable \ more realistic. Things like screen redesigns, text rewordings, or technical upgrades wouldn't be part of the 200 as they're only minor changes in my eyes.
Woodsmeister
11-02-2009, 06:27 AM
Love the new drag and drop feature on the booking screen will be a nice addition :)
Hope the Cornellverse turns out similar to how it starts on every game depending on who you choose as Samoan Machine always signs with BHOTWG unless you are BHOTWG and Chris Caufield always sings with SWF unless you are SWF so it would be nice if that actually happens as then it would be sort of realistic as it generally happened in the game.
NicoTheUnique
11-02-2009, 06:36 AM
I would like to se the posibilities to open Dojo's or Trainin studios that would generate Graduates directly to you,
The NWA Umberela idea is awsome, i second to that, you could be more important withinn the NWA, and they would allow you to chage tittles more and so on.
I would also like the oportunity to pre-book a worker at a date, a little hard to exsplain but:
If am a Cult company, in a workin arement with a national, we share workers, and we have a show at the same time in like 4 weeks, i should be able to talk to the national and ask them if i can have him that date, since i hate to miss like 15 workers, even though like 4 of them is beeing used on that particular show.
i also sugest "pimping" the post show screen, so all the notes you got from matches can be accseset again. Any truble at the show should come up on this screen, the total ammount of tickets sale, how much you earned, maybe hire assistants that could say a little more on what you did wrong, you could talk to workers and hear suestions?
Like if A and B had a tag against C and D,
worker A could say somethin like:
"I dident quite like tagging with worker B, but i did enjoy working with C, i would suggest giving me a singles match with him sometime.
and if i have another companies champion at my show, i should be able to defend it for them, just to add a little realism. :)
I'm so hypped up for 2010. :):):):):):):):):):):):):):):):):):):D:D:D:D:D:D:D :D
-Nico
TeemuFoundation
11-02-2009, 06:39 AM
I would like to se the posibilities to open Dojo's or Trainin studios that would generate Graduates directly to you,
The NWA Umberela idea is awsome, i second to that, you could be more important withinn the NWA, and they would allow you to chage tittles more and so on.
I would also like the oportunity to pre-book a worker at a date, a little hard to exsplain but:
If am a Cult company, in a workin arement with a national, we share workers, and we have a show at the same time in like 4 weeks, i should be able to talk to the national and ask them if i can have him that date, since i hate to miss like 15 workers, even though like 4 of them is beeing used on that particular show.
i also sugest "pimping" the post show screen, so all the notes you got from matches can be accseset again. Any truble at the show should come up on this screen, the total ammount of tickets sale, how much you earned, maybe hire assistants that could say a little more on what you did wrong, you could talk to workers and hear suestions?
Like if A and B had a tag against C and D,
worker A could say somethin like:
"I dident quite like tagging with worker B, but i did enjoy working with C, i would suggest giving me a singles match with him sometime.
and if i have another companies champion at my show, i should be able to defend it for them, just to add a little realism. :)
I'm so hypped up for 2010. :):):):):):):):):):):):):):):):):):):D:D:D:D:D:D:D :D
-Nico
http://www.greydogsoftware.com/forum/forumdisplay.php?f=143
There's a suggestion forum for wishlists, just as Adam pointed out. :)
Hyde Hill
11-02-2009, 06:40 AM
Please don't take up this thread with "what I want to see" posts - that's what the Suggestions forum is for. This is for discussion on what has been confirmed as being in the game, not for wishlists.
Ehm would there still be a possibility of those suggestions being implemented? Otherwise it is handier to wait till after 2010 is released.
Derek B
11-02-2009, 07:35 AM
Ehm would there still be a possibility of those suggestions being implemented? Otherwise it is handier to wait till after 2010 is released.
The game is still in development so keep using the suggestions forum to uh... suggest things. :)
James Casey
11-02-2009, 07:50 AM
The game is still in development so keep using the suggestions forum to uh... suggest things. :)
:( I was going to use it to train my pet marmoset...
Gigas
11-02-2009, 08:14 AM
Anything that counts down on the time it takes to book a card is great in my eyes. In TEW2007 it took like 400 clicks. In 2008 there was an improvement but there was still a lot of stuff that could be improved upon. Hopefully 2010 takes it even further.
And I'd like to see the cult written contracts as well.
Purple Cowboy
11-02-2009, 08:32 AM
Yup, less clicks is good!
Very pleased about the announcement, although, as usual for me it seems, just when I'm finally getting the hang of the current version there's a new version announced! I still haven't even played Mexico yet! :)
Basmat01
11-02-2009, 08:49 AM
Id take it a Advance booking button/box with be included with the drop down boxes?
Cus Id hate to Advance book a match yet still have to go though the drop down boxes to find the workers anyways. if that makes sense?
Best thing that could happen to the C-Verse is to advance 2 years.
Remianen
11-02-2009, 08:56 AM
Id take it a Advance booking button/box with be included with the drop down boxes?
Cus Id hate to Advance book a match yet still have to go though the drop down boxes to find the workers anyways. if that makes sense?
I don't understand, you don't have to do that now.
When you pick the match type you want to use, there's an 'Advance Booking' button at the bottom of the match screen that lets you input the workers directly from the advance booking. Then all you have to do is fill in the particulars (match length, road agent notes, etc).
shamelessposer
11-02-2009, 09:11 AM
hehe hehehehehehehehe
I'll say this. There are folks who think Adam doesn't read the suggestions forum like he says he does.
Those people will be proven wrong. Dead wrong.
You are a tease and I don't like you anymore.
Basmat01
11-02-2009, 09:13 AM
I don't understand, you don't have to do that now.
When you pick the match type you want to use, there's an 'Advance Booking' button at the bottom of the match screen that lets you input the workers directly from the advance booking. Then all you have to do is fill in the particulars (match length, road agent notes, etc).
What I am saying is You advance book a match and then when you go into the booking screen for your show there is a say drop down box with the matches that have been advance booked, you click on that or whatever and the workers appear in the <Worker 1> Vs <Worker 2> boxes and then you go though the Road agent notes ect
What I am saying is I dont want to have to advance book a match and then go though the drop boxes myself to find the workers.
I know Adam would of already thought of something but just wanted to create abit of discussion and ask something about the feature
shamelessposer
11-02-2009, 09:17 AM
What I am saying is I dont want to have to advance book a match and then go though the drop boxes myself to find the workers.
And he's saying you don't have to do that.
titlebelt
11-02-2009, 09:21 AM
I think he means he wants the matches to already be there on the booking screen when the proper card comes. Right now, you still have to go and add the advance booked matches to the card.
cappyboy
11-02-2009, 09:26 AM
I won't go into all the woo-hoos although I'm posting here before the celebration thread. So glad to see the developer's journal again. Adam is so good to us with these babies. Makes the build-up to the new game release so much more bearable because their some nice like nugget every day.
And what a start point this time. The drag and drop booking will be so nice. Many is the time I've gone to book a match and wanted to just click on the guy's picture to select him rather than fussing with the drop down. How terrific it will be to take a Bob Casey and a Cal Sanders and ooh give me a couple of those Bumfholes as well. Only one feature announcement in and already 2010 sounds like it will rock. Bravura, Adam
Bigpapa42
11-02-2009, 09:28 AM
Wow, what a nice announcement to wake up to on a Monday morning.
Love the idea of drag-and-drop in the booking screen. It will definitely streamline and make things easier.
praguepride
11-02-2009, 09:42 AM
My poor carpal tunnel wrists are going to be happy from the reduction of clicking, especially with tag teams :D
PS: I started up a wishlist thread so that if you want to talk about stuff you hope will be in the game, you can take it there. That way this would become purely a discussion/fan gushing about stuff that is actually in the journal.
Remianen
11-02-2009, 09:43 AM
I think he means he wants the matches to already be there on the booking screen when the proper card comes. Right now, you still have to go and add the advance booked matches to the card.
Ahh, like the post James Casey made. I don't see what the allure is for the basic feature since you'd still have to go into each match and put your own personal touch on it (via road agent notes, match length, road agent, etc). Would work great for those matches (like low card ones) that you don't really care that much about. But then the opposite view could be: if you don't care about it, why is it on your show?
Basmat, go to the thread James Casey posted in the suggestions forum and throw your 2 quid in. As I said, there are lots of folks who think Adam doesn't read it but I can assure you (and 2010 will prove) that he does. Even the suggestions many have panned (myself included :o), he's found a way to make them work (and work very well).
shamelessposer
11-02-2009, 09:53 AM
Even the suggestions many have panned (myself included :o), he's found a way to make them work (and work very well).
Oh God. I can think of a few different things this could mean.
TeemuFoundation
11-02-2009, 10:03 AM
Oh God. I can think of a few different things this could mean.
This could only mean one thing, people. It's the return of AUTOBOOKER!
...
No? Oh.
tjb000
11-02-2009, 11:05 AM
Drag and Drop Booking:
I really like the sound of this feature. Sadly, I'm usually in the editor working on my own databases, lol, but this sounds like booking will be made even easier. Like someone said, it seems with every new TEW, booking a show gets a tad easier since it is time consuming. Thing should go a tad quicker now. Great 'little' addition.
:)
The Final Countdown
11-02-2009, 12:46 PM
Drag & Drop booking is a nice first addition. TEW08 was the first TEW that I played, and when I first started, I kept instinctively wanting to book guys via that center list, rather than the drop down boxes. Guess I was just one game early :).
I would've been fine with TEW08 for quite some time, but I look forward to reading about all of the new features anyhow. I'm sure you'll introduce a few things that will make the game a must-buy for me.
praguepride
11-02-2009, 01:32 PM
I think D&D is a great first step into a more intuitive UI.
If you can do it on match screens what's to stop D&D in angles, storylines, match-making, stables etc. etc.
The-619
11-02-2009, 02:59 PM
A minor addition, but I like it and can't wait for the developer's journal to get rolling.
foolinc
11-02-2009, 03:17 PM
Drag and Drop booking? With an updated C-Verse I am completely sold. Everything else is gravy.
The Masked Orange
11-02-2009, 03:26 PM
As long as there is a company in which in a Masked Orange can be booked to beat Dan Stone Jr. in a Tangerine hardcore match I am happy.
Wrestlecrap yes, but let's face it, I'd pay to watch it.
Sons of Kohral
11-02-2009, 03:52 PM
Drag and Drop booking? With an updated C-Verse I am completely sold. Everything else is gravy.
Oh, there's going to be ALOT of gravy... 200 new features?!?!?!?! WTF!?!?!? That's frickin' awesome!
adam.TEW
11-02-2009, 04:03 PM
I like the drag-and-drop upgrade, good idea. ;)
Wrestling Century
11-02-2009, 04:26 PM
hehe hehehehehehehehe
I'll say this. There are folks who think Adam doesn't read the suggestions forum like he says he does.
Those people will be proven wrong. Dead wrong.
Wow :eek: that would've taken him forever to read all those suggestions!
djthefunkchris
11-02-2009, 05:24 PM
Wow :eek: that would've taken him forever to read all those suggestions!
He keeps up. Don't ever think he doesn't.
I've been here since 2005 (and a year was without being a member). I've read most suggestions and seen him implement as many as possible, as well as some we never thought of.
Also, People like Derek and Remi (and all the other's on the team) actually seem to have idea's that spark even more feature's while "testing". So alot of credit needs to go there way. Especially things that would be an "After the fact" type of thing you wouldn't know untill you played to ask for.
Adam and his Team are great for us, the players.
LoganRodzen
11-02-2009, 05:34 PM
He keeps up. Don't ever think he doesn't.
I've been here since 2005 (and a year was without being a member). I've read most suggestions and seen him implement as many as possible, as well as some we never thought of.
Very true. The amount of suggestion threads that get created are crazy sometimes. Just as you said, I've seen him put features in that looked so tedious and minimal that I didn't think it would make the cut... sure enough, it did. This happens with all of his games though. Unless a suggestion is extremely unrealistic or impossible to program, he will try very hard to make it happen. No surprise though, really... he is the man. :)
1PWfan
11-02-2009, 05:37 PM
I'm sure sooner or later we'll get to the controversial ideas that not everyone will dig on , but as a way to go drag and drop booking is a heck of a way to start. A really nice idea, and one that'll add to the game (not that it needed adding to, but there we are). Plus it's a great opener- good enough to cause a big splash, but not so big as to leave no room for escalation in the journal.
Astil
11-02-2009, 05:57 PM
Well, this is a great way to start my week. I'll start saving my quarters now.
Drag and drop should make things very easy for booking, which in turn improves game flow. Good addition all around. :D
G-Prime
11-02-2009, 07:22 PM
This is the best day ever. TEW2010 is announced, and Drag and Drop Booking? I'd like to see Adam top that.
Gypsumstack
11-02-2009, 08:02 PM
Drag and Drop is a nice way to speed things up...but seriously, is it really that big of a deal to cause everyone here to orgasm?
Stennick
11-02-2009, 08:08 PM
I don't think anyone is "orgasming" over the drag and drop feature. Over the game? Yes but not over the feature. However speeding things up and making things more organized with the tag teams is a really nice feature and I think it deserves general praise.
Astil
11-02-2009, 08:15 PM
Drag and Drop is a nice way to speed things up...but seriously, is it really that big of a deal to cause everyone here to orgasm?
You play '08?
Remianen
11-02-2009, 08:31 PM
Drag and Drop booking? With an updated C-Verse I am completely sold. Everything else is gravy.
Yeah, I'm gonna say you won't feel this way this time next month (after a few more diary entries). :p If the rest is gravy, damn, you don't need the meat or the potatoes :p
praguepride
11-02-2009, 08:49 PM
Drag and Drop is a nice way to speed things up...but seriously, is it really that big of a deal to cause everyone here to orgasm?
We're excited because if history tells us anything, Adam treats his dev journal like a show.
You start with only your 3rd or 4th best feature, lead it into some lulls and peaks and finally exploding up to the top features.
So while this might be pretty high on the awesome factor, it's definitely not the best thing added. Like true wrestling fans, the heat is rising as we wait to hear what else he's cooking up :D
Remianen
11-02-2009, 09:14 PM
We're excited because if history tells us anything, Adam treats his dev journal like a show.
You start with only your 3rd or 4th best feature, lead it into some lulls and peaks and finally exploding up to the top features.
So while this might be pretty high on the awesome factor, it's definitely not the best thing added. Like true wrestling fans, the heat is rising as we wait to hear what he's he's cooking up :D
That is SO very apropos. Great analogy!
justtxyank
11-02-2009, 09:47 PM
Drag and drop booking is orgasmic, I'll say it. Less clicking I have to do the better. I loathe clicking.
Most importantly though, the drag and drop feature brings us the long requested ability to book a team without having to go get both members. Thanks Adam!
scorpion
11-03-2009, 03:43 AM
I haven't been around much in the last year and unfortunately let my diary slide, despite the big plans I had going in. Part of that is due to my life just being busy with other things and part of that is due to my interest in pro-wrestling waning. However, as it has often been the case, Adam's games tend to increase my interest in wrestling, not the other way around. I will be keeping tabs on the development diary. Its off to a good start. Booking has always been the most tedious part of the game, and the drag drop looks to be a huge improvement. I look forward to reading future entries.
The little things really do make the biggest difference. Drag and Drop will be a great addition to the game. One of my very few Gripes about TEW 08 was the way you had to book tag team matches, so this is a huge deal for me:D. Thanks Adam
200+ new features :eek:, talk about getting your moneys worth in a recession. I cant wait to see the rest of the new featured. My only issue is... Why start the diary now, if i didnt know it was comming out i wouldnt be having sleepless nights lol. Forget the lead up to X-Mas. im now counting down till TEW 2010:D
Purple Cowboy
11-03-2009, 05:32 AM
- Penalties for repetitive booking are turned on
I bet this option is going to make a lot of people happy! :)
praguepride
11-03-2009, 05:35 AM
Awesome. People have clamored for an "easy" mode and here you go. Turning off all those penalties would definitely make the game "easier."
I'm really curious about the time limit for worker negotiations. Does that refer to the 7 day waiting period or does that hint at a complete revamp of worker negotiations where it might be done real time? (and thus require a time limit...)
FINisher
11-03-2009, 05:40 AM
#2: User Preferences
How awesome is this? What possible features will the three remaining be?I hate how time goes so slowly now! I WANT MOAR! :DThis feature is so made for the occasional player as it allows so much freedom in terms of how one plays the game and will surely attract those who just want to book without penalties, without care.
praguepride
11-03-2009, 05:42 AM
Hmmm...the wording makes it sound like these can be changed for the user mid-game.
That would be neat (if I'm reading it correctly) because there were times when I started playing w/ user goals but wanted them turned off because the owner just tried to sack 3/4 of the roster OR I was worried at first but after getting established I'd like some owner goals to keep things challenging.
dvdWarrior
11-03-2009, 05:55 AM
An interesting feature that's sure to come in handy for a lot of people, it'll make the game more user-friendly for sure.
I can't see me turning any of those options off, but it's nice to have the choice.
:cool:
sounds pretty cool
just wondering what Adam means by the "Perfect Show Theory" maybe no more all B+ matches with a B- show.
TeemuFoundation
11-03-2009, 06:00 AM
A very nice addition this time! This is exactly the kind of stuff I've been wanting to have in TEW, since at different times I like to play different types of games. Sometimes I want to just play as WWE, book and create storylines and only concentrate on them really and not worry about the other stuff and sometimes I want to play a real challenging game. This is really, really great news! It's also great for people who might try and get into TEW and turn off some of the "hard" stuff and probably enjoy the game more and then make the game more challenging when they so choose.
It's also nice to be able to turn them off or on at any given time during the game, instead of choosing at the beginning of the game whether or not to choose a certain aspect of the gameplay to be activated or not. Now there's a sentence. I just can't help but wonder what the other three remaining features are.. I have my ideas, but I can't be sure. We shall see.
A great idea, again.
in TEW2008 booking really seemed like a long slog for me, i'm hoping the booking system has been overhauled and maybe even simplified to enable you to get through a bit quicker.
dvdWarrior
11-03-2009, 06:11 AM
just wondering what Adam means by the "Perfect Show Theory" maybe no more all B+ matches with a B- show.
The Perfect Show Theory is hard to explain, (either that or I'm just tired). Long story short, you book an important match-up to start the show, save the most important match for the main event, and book bumper segments/matches between the matches you think are gonna be your biggest hits, to give the fans a chance to calm down. You don't want them burned out for your main event. Looks like you can turn this off now though.
I always lucked out on this one, since that's basically the way I book anyway, (old WCW influence, I say), but I digress...
Hope this was helpful.
:)
TeemuFoundation
11-03-2009, 06:13 AM
in TEW2008 booking really seemed like a long slog for me, i'm hoping the booking system has been overhauled and maybe even simplified to enable you to get through a bit quicker.
In short, it means "peaks and valleys", meaning that you can't book all your big matches one after the other, as the audience gets burned out. Rather, you need to book a big match, give the audience a chance to recover by booking a smaller match and again, a bigger match. And so on.
In short, it means "peaks and valleys", meaning that you can't book all your big matches one after the other, as the audience gets burned out. Rather, you need to book a big match, give the audience a chance to recover by booking a smaller match and again, a bigger match. And so on.
oh ok i always did that anyway, the whole big match small match big match method, so i guess its not what i thought it was. lol
James Casey
11-03-2009, 06:22 AM
#2: User Preferences
How awesome is this?
Awesome to the ultimate max, dude!
*Cough*
As noted, I believe we now have a difficulty setting :p
Still, I'm not looking forward to having the hardcore players waving their, er, achievements in our faces.
Although, I will be playing with most of the stuff turned on/off as appropriate, so...
praguepride
11-03-2009, 06:35 AM
Awesome to the ultimate max, dude!
*Cough*
As noted, I believe we now have a difficulty setting :p
Still, I'm not looking forward to having the hardcore players waving their, er, achievements in our faces.
Although, I will be playing with most of the stuff turned on/off as appropriate, so...
Most? Anything in particular you'd like to eliminate?
Derek B
11-03-2009, 06:40 AM
#2: User Preferences
Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience.
Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date):
- Show all stats as grades rather than number (see note 1 below)
- Owner goals are turned on
- Penalties for small rosters are turned on
- Penalties for repetitive booking are turned on
- "Perfect Show Theory" is turned on
- Characters can become stale over time
- Worker morale effects are turned on
- Momentum effects are turned on
- Time limits on negotiations are turned on
- Advance bookings cannot be deleted
- Industry and economy effects are turned on
Any of these features can be turned on or off at any point during the game. These features only apply to situations directly related to the player in question; for example, if you turn off the industry and economy effects it means that you will not see workers looking for more money during "boom periods" when they are negotiating with you - however, it will still apply to AI promotions. This is because in multiplayer games, users can have contradictory preferences (i.e. one player can have the effects turned on while another has them turned off).
This feature replaces the more rigid Straight Edge vs Free Style choice that was in TEW08.
Note 1: If grades are turned off, all stats are shown as numbers on a scale of 0 to 100. They do not show percentages (i.e. you will see 1% and 2%, but not 1.5%). These numbers are graphical 50x50 icons, and so fit directly onto screens where grades are used.
Even knowing the additions to the game, I have to say that today's one is a pretty huge addition. Along with "easy mode" you also get the addition of the bit I just bolded, which people have been clamouring for since forever. And since I know what the other 3 unrevealed options are, I can tell you that there's even more fun stuff to come. I've yet to settle on the settings I like the most, but I'll probably mix things up depending on the kind of game I'm playing. Fun fun fun! :D
Ben_91
11-03-2009, 06:47 AM
Most? Anything in particular you'd like to eliminate?
I'd probably use the small roster penately if I'm going to be doing 1 show per week, to avoid having deadweights on my roster that won't feature on my A show, due to their lack of popularity/skill. And the fact that I can delete any Advance Bookings, if I happen to make a minor mistake by accident. Those would be the two that I'd be editting.
James Casey
11-03-2009, 06:47 AM
Most? Anything in particular you'd like to eliminate?
Looking at them, the 'can't eliminate advance bookings' I'm assume is the same as '08 - you can still delete them on the day they're made, but not after. If it's an absolute, then I'd have to turn that off.
Owner goals I don't use in diary games, but otherwise I leave on. It might be interesting to flip them off and on and see if we get new ones when reactivated. Might depend, I suppose, on the time that passes.
The 'time limit on negotiations' one is interesting - Jay Chord's closing negotiations after just two offers was the closest I've come to putting a fist through my screen in recent memory. Being able to toggle that one has its attractions... :D
TeemuFoundation
11-03-2009, 07:15 AM
Even knowing the additions to the game, I have to say that today's one is a pretty huge addition. Along with "easy mode" you also get the addition of the bit I just bolded, which people have been clamouring for since forever. And since I know what the other 3 unrevealed options are, I can tell you that there's even more fun stuff to come. I've yet to settle on the settings I like the most, but I'll probably mix things up depending on the kind of game I'm playing. Fun fun fun! :D
You must stop that at once or I will be forced to come to Scotland and punch you in the face. :mad:
Bigpapa42
11-03-2009, 07:22 AM
Awesome announcement. Love the flexibility it adds.
Can't imagine me toggling anything to make it easier or less restrictive (I like roster sizes, owner goals, repetitvie booking penalties etc) but it's good that the options are there.
TeemuFoundation
11-03-2009, 07:25 AM
The 'time limit on negotiations' one is interesting - Jay Chord's closing negotiations after just two offers was the closest I've come to putting a fist through my screen in recent memory. Being able to toggle that one has its attractions...
What does this mean, by the way? The six months you have to wait until being able to sign someone to a new contract after he/she left your promotion?
James Casey
11-03-2009, 07:30 AM
I'd read it as the length of time a worker would negotiate with you for, meaning infinite bickering over terms. But you're probably right.
just a quick question i might of glanced over this, but can this be changed in game? Like with a game, you could pick free style or straight edge at the start, but you could never change it after that
so are these options going to be accessed while in a current game?
Derek B
11-03-2009, 07:49 AM
just a quick question i might of glanced over this, but can this be changed in game? Like with a game, you could pick free style or straight edge at the start, but you could never change it after that
so are these options going to be accessed while in a current game?
From the journal entry itself. :)
Any of these features can be turned on or off at any point during the game
djthefunkchris
11-03-2009, 08:08 AM
I think the appeal of this new feature, is the ability to toggle the other feature's we aleady had. Bassically, most of what I read is already in there, except.....
Worker morale effects are turned on
and the three he didn't announce yet.
The Morale is in there, but I can't help to wonder if bringing in a toggle button for it might mean that there is going to be "other" ways for morale to complicate things (in a good way), that there wasn't in '08. Actually, if I'm even on the right track, this is something like I posted in another thread about finding little things that no one bothered to post, but probably everyone has thought about while playing... like Would diva X really do a jello match in a bikini, if this were a real promotion? Or would Wrestler a really do a promo that controversial?
Just saying.... I might be wrong, and the normal things already in game being the reason for the toggle, but I have never been effected with it, if at all.
Apupunchau@optonline
11-03-2009, 08:15 AM
Interesting feature. I'm sure a lot of people like it. Pretty much something I will never use but whatever still an interesting feature.
shamelessposer
11-03-2009, 08:48 AM
just a quick question i might of glanced over this, but can this be changed in game? Like with a game, you could pick free style or straight edge at the start, but you could never change it after that
so are these options going to be accessed while in a current game?
I'm guessing that these preferences might make the Free Style/Straight Edge division obsolete, unless there are new features added to one side or the other.
Derek B
11-03-2009, 08:50 AM
I'm guessing that these preferences might make the Free Style/Straight Edge division obsolete, unless there are new features added to one side or the other.
It's like no-one actually reads the posts that Adam makes. :p
This feature replaces the more rigid Straight Edge vs Free Style choice that was in TEW08.
justtxyank
11-03-2009, 08:53 AM
Anyone want to guess on the other toggle buttons?
I'm guessing that pre-set potential or chemistry will be able to be toggled.
Anyway, great feature Adam. This guy is so awesome.
Purple Cowboy
11-03-2009, 08:54 AM
Derek (or anyone) - do you have a clarification on the "Time limits on negotiations?" Is that while in contract negotiations (meaning, essentially, you'll only fail if you cancel negotiations) or referring to the cooldown after failed negotiations?
TeemuFoundation
11-03-2009, 08:55 AM
Anyone want to guess on the other toggle buttons?
I'm guessing that pre-set potential or chemistry will be able to be toggled.
Anyway, great feature Adam. This guy is so awesome.
No, let's not try and guess them because we may only end up being disappointed. Let's just celebrate the features that have been announced and are in the game for sure. :)
jcwean
11-03-2009, 08:56 AM
For those who didn't make the jump from 2007 to 2008 or who recently started with the 2005 edition - will there be utility that will allow a up-convert from 2005/2007 to 2010?
The Saved Game issue is what held me back from making the leap to 2008 and seems like it may be a remaining issue for me in 2010. As a game player, I have so much game-playing-equity invested in my 2007 saved games that the thought of scrapping them and starting over seemed counter-productive to me.
Derek B
11-03-2009, 08:58 AM
Derek (or anyone) - do you have a clarification on the "Time limits on negotiations?" Is that while in contract negotiations (meaning, essentially, you'll only fail if you cancel negotiations) or referring to the cooldown after failed negotiations?
Sorry, I can't really say. :cool:
WeeMan
11-03-2009, 09:47 AM
What is "The Perfect Show" theory? Can someone explain it to me?
shamelessposer
11-03-2009, 09:53 AM
It's like no-one actually reads the posts that Adam makes. :p
And now I feel dumb.
User Preferences sound cool...i was getting frustrated recently as i couldnt keep all my workers momentum good, so that will help me.
Greek
11-03-2009, 10:17 AM
The Perfect Show Theory is hard to explain, (either that or I'm just tired). Long story short, you book an important match-up to start the show, save the most important match for the main event, and book bumper segments/matches between the matches you think are gonna be your biggest hits, to give the fans a chance to calm down. You don't want them burned out for your main event. Looks like you can turn this off now though.
I always lucked out on this one, since that's basically the way I book anyway, (old WCW influence, I say), but I digress...
Hope this was helpful.
:)
And this is how TeemuFoundation explained it:
In short, it means "peaks and valleys", meaning that you can't book all your big matches one after the other, as the audience gets burned out. Rather, you need to book a big match, give the audience a chance to recover by booking a smaller match and again, a bigger match. And so on.
These were posted two pages back, hope these help you Weeman.
hurri
11-03-2009, 10:45 AM
These are 3 very good additions IMO.
- Characters can become stale over time
- Worker morale effects are turned on
- Momentum effects are turned on
so morale and momentum can be turned on or off? It will stop people being complaining about not being able to give their wrestlers the momentum they want and the same with unhappy workers and morale.
If momentum is turned off then how does for eg storyline heat be determined? As i always thought momentum played a part in this or does it just start from their first grade workers get in their initial segment with eachother?
The Final Countdown
11-03-2009, 10:47 AM
Anyone want to guess on the other toggle buttons?
I'm guessing that pre-set potential or chemistry will be able to be toggled.
Anyway, great feature Adam. This guy is so awesome.
I REALLY hope you're right. I would love to be able to set up chemistry. Not for a brand-new game, but for continuing my current TEW08 game. I already have the ability to edit skills, popularity, relationships, etc., so the only thing really holding me back from continuing my diary game in TEW2010 is the issue of chemistry. If we're given the power to edit it this time around, TEW2010 will be an absolute must-buy for me, no matter what other new features Adam announces.
Getting back on-topic, I like the ability to edit preferences within the game. Not sure if I'd be toggling any of these things off (with the possible exception of the rigid advance booking, in case of an injury), but it's nice that players will have the option.
tjb000
11-03-2009, 10:52 AM
User Preferences:
I'm all for giving players more ways to play as they want. Although, like a couple of people said, I too probably won't be using this. Don't have anything against it, nice little feature, but I just don't see myself turning off any of the options. I may, you never know.
:)
hurri
11-03-2009, 10:56 AM
So if you turn off owner goals for example it's the equivalent of playing in freestyle mode (as the owner) like in TEW 08?
djthefunkchris
11-03-2009, 11:43 AM
User Preferences:
I'm all for giving players more ways to play as they want. Although, like a couple of people said, I too probably won't be using this. Don't have anything against it, nice little feature, but I just don't see myself turning off any of the options. I may, you never know.
:)
I like it for people that really desire it, and it's been something they have asked for a while now. The thing I think myself, and possibly you will be into, is the one's not mentioned.... 3 more, and I don't think I can stop my mind from wondering...... As for the ones mentioned, won't be turning them off, but I have the option to if I want.
So if you turn off owner goals for example it's the equivalent of playing in freestyle mode (as the owner) like in TEW 08?
Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices.
and
This feature replaces the more rigid Straight Edge vs Free Style choice that was in TEW08.
What this bassically means, instead of the "MORE RIGID Straight Edge/Free Style modes, we now have fourteen choicesTo choose from. Making the feature bassically give the player multiple options of playstyle. Do I want this, do I want that? I don't want this? Litterally over 100 different ways to play the game now (or options).
I think alot of people are going to benefit quite nicely from this, as it gives you more and more freedom to play how you want to play. Like the way the game was in 2005? 2007? 2008?, adjust these options to make it so (or at least as close as possible).
Realising this is only the 2nd feature, that actually gives us over 100 options (at least 196), and still have 198 features to go (at the very least). I think people might not understand how great the new game is already, without going past feature number 2.
WrestleManiac
11-03-2009, 11:53 AM
I'm liking the sound of the User Prefrences... It's about time this franchise had a difficulty setting, and this is as good as.
Drag and drop is a great new feature. Anything that makes the booking section of the game more user friendly gets my thumbs up.
The Masked Orange
11-03-2009, 11:53 AM
This came at an awesome time for me overall.
Come out of hospital, TEW2010 is there to make my day.
Hurt arm playing wii tennis, hello drag and drop.
Now I have incredible stomach problems and user preferences come along.
I'm half tempted to get involved in a car crash just to tempt another great feature out...
This game sounds good. Heck, anything with "TEW" in the title is bound to have a lot of effort put into it, whether it be the games, a mod or a heck lot of other stuff.
I was talking to a dude who used to play this game (gonna make him buy 2010 ;)) and he said that Adam's got it easy cos he's only working for half the year.
I then spent the next fifteen minutes schooling him on coding, the patches Adam makes, the trouble he goes to publicizing the games, the endless test work, his reading of the forums.
You really gotta have a lot of respect for Adam when you realise how much work he puts in to go the extra mile.
Awesome features so far.
praguepride
11-03-2009, 11:54 AM
Hmmm... if Adam made chemistry editable or togglable (wouldn't that be interesting, no chemistry good or bad...) that would be a huge compromise.
He's stood firm about keeping destiny out of player's hands for quite awhile now...
TeemuFoundation
11-03-2009, 11:58 AM
Doesn't the Destiny stat have something to do with a character getting stale?
The Masked Orange
11-03-2009, 11:59 AM
Doesn't the Destiny stat have something to do with a character getting stale?
No, it's to do with popularity and skill caps, and also how fast they gain in each skill and in pop (I think).
Ever notice how Nigel Svennson always seems to cap at C- popularity?
Destiny stat.
TeemuFoundation
11-03-2009, 12:00 PM
No, it's to do with popularity and skill caps, and also how fast they gain in each skill and in pop (I think).
I stand corrected.
Thriller
11-03-2009, 12:49 PM
Coming here to check the diary every morning will be fun. Just like the good old days.
BHK1978
11-03-2009, 01:27 PM
- Show all stats as grades rather than number (see note 1 below)
- Owner goals are turned on
- Penalties for small rosters are turned on
- Penalties for repetitive booking are turned on
- "Perfect Show Theory" is turned on
- Characters can become stale over time
- Worker morale effects are turned on
- Momentum effects are turned on
- Time limits on negotiations are turned on
- Advance bookings cannot be deleted
- Industry and economy effects are turned on
I love this feature, as I stink at the game!:)
Looking at the list the only things that I see on there that will always be turned off for me are:
1. Penalties for repetitive booking: I have always hated this feature. I know why it is there, but that does not mean that I have to like it. That was one thing I liked with 07. If I wanted to have Big Smack Scott face Jack Bruce twenty times in a row, I could. And now once again I can!:D
They funny thing is, repetitive booking is one of the reasons why I do not watch the WWF all that much anymore....
2. Owner goals are turned on: Well I have never used this feature anyway as I always hated it.
The rest of the stuff will remain on for me, as I do want some kind of challenge.:D
You really gotta have a lot of respect for Adam when you realise how much work he puts in to go the extra mile.
What I like about Adam is just what you said, he actually listens to his customers. Many people, like myself, love this game but are not great at it. We voiced our opinions and what does Adam do? He gives us a new feature that makes the game more playable to the casual fans. I also can see more people wanting to play this game just for the on/off feature alone.
Thank you Adam!
Gigas
11-03-2009, 01:31 PM
I absolutely love the Penalties for smaller rosters being able to be turned off. I like to run a small fed, and when I get to cult/national, I end up having 10-20 people I never use.
As for the other stuff, I'll never use it unless I accidently book the wrong match/wrong date.
MrCanada
11-03-2009, 02:32 PM
User Preferances is the best/biggest most amazing announcement in recent history of TEW. It will really revolutinize the game I think and make it WAY more enjoyable.... mainly because I like small rosters and always HATE getting penalized for it.
foolinc
11-03-2009, 02:40 PM
Can't really see myself using the 2nd feature, but I like it since it will make the game more assessable to new people and EWR fans.
Then again, repetitive booking might be turned off if I ever want to run a best of 7 series.
This new feature could open up the game to alot of new fans...i started off enjoying 08 but in the end fell out of love with it due to, well me being rubish at it, which has prevented me getting into a long term game. But know all the features that ticked me off are optional, im glad i can turn off the 3 match rule and momentum, as i like booking best of series but that was limited to 3 matches on 08, so this is great for me, when i find good chemistry i can milk it for abit, while keepin it realistic (not running it every show for a year) and usually after about 6 months all my workers momentum is dry, due to me never being able to keep it up. So this feature is great.
Hopefully i get better at actually pushing workers this year :rolleyes:
praguepride
11-03-2009, 03:20 PM
Yeah. I suck at booking. Mostly because I don't actually watch wrestling :D
I think I was into it a bit during the late Attitude Era but I only watched it occasionally and went to just a single house show.
I'd like to but I just don't have the time anymore...
Anyway, I'd probably tick off Advanced booking (I always mess that up) and I might turn owner goals off if a really nasty one triggers and ruins my roster :D
Seriously, try getting the D- Psychology owner goal while playing as RIPW!
Remianen
11-03-2009, 03:43 PM
I love this feature, as I stink at the game!:)
Many people, like myself, love this game but are not great at it.
This new feature could open up the game to alot of new fans...i started off enjoying 08 but in the end fell out of love with it due to, well me being rubish at it, which has prevented me getting into a long term game.
Hopefully i get better at actually pushing workers this year :rolleyes:
Yeah. I suck at booking. Mostly because I don't actually watch wrestling :D
Okay, I hope you guys can give me some insight because I don't understand how you can 'suck' at TEW. When you say you 'suck' or you're 'rubbish at it', what do you mean? I might look at things a bit differently but IMO, if you're enjoying yourself, you OWN (not suck!).
I started with TEW05. My first 11 games, I bankrupted the promotions (including NOTBPW....FOUR TIMES!). That's what taught me not to use every worker on every show. As time went on, I started to love pursuing certain paths (like developing your own talent) and went from there. But basically, I book shows that appeal to me (shows that I'd like to see) while pursuing a goal of developing workers in a certain way. I tend to keep a pretty good balance sheet as a result. But every show that I book is a show that I'd pay to see. I'm just curious as to how you 'suck' at a game with such open ended gameplay. I don't see too many really bad diaries from you folks. So how can you suck? :p
I like this feature because my preferred style of booking doesn't fit the 'perfect show' formula and repetitive booking has its place in my plans (I like to build to gimmick matches by having a few matches over say 3 months that don't end decisively. Then I use the gimmick match to suggest a decisive finish). Owner goals were always too random for my tastes and often unrealistic. I've never had the small rosters problem (:p) but the workers getting stale toggle will keep me from having to have two versions of every major gimmick for those workers who didn't change for long periods ('People's Champ', 'Show Stopper', 'Excellence of Execution', etc), if not their entire careers. And seriously, how many years has it been that people have been clamoring for 'real numbers'? 5? :p
Okay, I hope you guys can give me some insight because I don't understand how you can 'suck' at TEW. When you say you 'suck' or you're 'rubbish at it', what do you mean? I might look at things a bit differently but IMO, if you're enjoying yourself, you OWN (not suck!).
I started with TEW05. My first 11 games, I bankrupted the promotions (including NOTBPW....FOUR TIMES!). That's what taught me not to use every worker on every show. As time went on, I started to love pursuing certain paths (like developing your own talent) and went from there. But basically, I book shows that appeal to me (shows that I'd like to see) while pursuing a goal of developing workers in a certain way. I tend to keep a pretty good balance sheet as a result. But every show that I book is a show that I'd pay to see. I'm just curious as to how you 'suck' at a game with such open ended gameplay. I don't see too many really bad diaries from you folks. So how can you suck? :p
I like this feature because my preferred style of booking doesn't fit the 'perfect show' formula and repetitive booking has its place in my plans (I like to build to gimmick matches by having a few matches over say 3 months that don't end decisively. Then I use the gimmick match to suggest a decisive finish). Owner goals were always too random for my tastes and often unrealistic. I've never had the small rosters problem (:p) but the workers getting stale toggle will keep me from having to have two versions of every major gimmick for those workers who didn't change for long periods ('People's Champ', 'Show Stopper', 'Excellence of Execution', etc), if not their entire careers. And seriously, how many years has it been that people have been clamoring for 'real numbers'? 5? :p
I just feel i sucked because i could never build a new star myself, i just relied on initial popularity, biggest push ive ever achieved is from Upper Midcard to Main Event woo woo woo :p. And after a while all my workers had about D momentum, which generally sucks.And like you i would go to see all the shows i book on the game, but that is because i hardly use people below midcard...i just book packed shows (except for match every third match to fit the perfect show).
Wrestling Century
11-03-2009, 04:06 PM
Okay, I hope you guys can give me some insight because I don't understand how you can 'suck' at TEW. When you say you 'suck' or you're 'rubbish at it', what do you mean? I might look at things a bit differently but IMO, if you're enjoying yourself, you OWN (not suck!).
I started with TEW05. My first 11 games, I bankrupted the promotions (including NOTBPW....FOUR TIMES!). That's what taught me not to use every worker on every show. As time went on, I started to love pursuing certain paths (like developing your own talent) and went from there. But basically, I book shows that appeal to me (shows that I'd like to see) while pursuing a goal of developing workers in a certain way. I tend to keep a pretty good balance sheet as a result. But every show that I book is a show that I'd pay to see. I'm just curious as to how you 'suck' at a game with such open ended gameplay. I don't see too many really bad diaries from you folks. So how can you suck? :p
I like this feature because my preferred style of booking doesn't fit the 'perfect show' formula and repetitive booking has its place in my plans (I like to build to gimmick matches by having a few matches over say 3 months that don't end decisively. Then I use the gimmick match to suggest a decisive finish). Owner goals were always too random for my tastes and often unrealistic. I've never had the small rosters problem (:p) but the workers getting stale toggle will keep me from having to have two versions of every major gimmick for those workers who didn't change for long periods ('People's Champ', 'Show Stopper', 'Excellence of Execution', etc), if not their entire careers. And seriously, how many years has it been that people have been clamoring for 'real numbers'? 5? :p
I personally KNOW that I suck! :p Why you ask? Because I always, no matter what the circumstances are, make my promotion lose popularity levels! Once I made SWF go clear down to Regional size! If that doesn't mean I suck, then I don't know what does! :D Anyways, the new User Preferences feature will allow us to have virtually fully customizable games!
Gigas
11-03-2009, 04:14 PM
I dont think the new features will make anyone book better.
praguepride
11-03-2009, 04:31 PM
I dont think the new features will make anyone book better.
Yeah, but it'll be more forgiving :D
When I say I suck I mean more on a long-term story diary basis. I don't have the skill or experience to book beyond the immediate short term.
i.e. I dont' think far enough ahead to say "Hey, I should have these guys build up to THIS SPECIFIC SHOW".
I just kinda throw people together until I think it's time to blow off and they do. The build up is there but I don't capitalize on it like I should. I just now started advanced booking and was amazed at how much higher match and shows can be if you build up to them by hyping on earlier shows or having draws.
I'm almost there though. I can write storylines and I feel (hope?) they're entertaining enough to watch, but they're not so much planned as winged :D
I don't bankrupt companies (anymore) and I know how to gain popularity (little by little). I can pull off cards high enough to gain popularity up to a regional level, cult if you include DaVE which had such a phenomenal roster it's sick that it collapsed, but then again that was in '05.
mistaken
11-03-2009, 04:42 PM
Today's entry is awesome.
I love the flexiblity in game play this will add!
starts chant, "This is stomp stomp Awesome" (repeat)
DeadCeleb
11-03-2009, 05:12 PM
love this feature.
and mistaken, the stomps come after the this is awesome. :P
Moe Hunter
11-03-2009, 06:20 PM
The Morale is in there, but I can't help to wonder if bringing in a toggle button for it might mean that there is going to be "other" ways for morale to complicate things (in a good way), that there wasn't in '08... like Would diva X really do a jello match in a bikini, if this were a real promotion? Or would Wrestler a really do a promo that controversial?
That seems like morals rather than morale. But IIRC, in EWR a woman's morale had to be super low to do the "Buck Naked match", so maybe you're on the right track. Although if a wrestler had really low morale, I wouldn't expect them to cave in and do super controversial promos, etc just 'coz he feels down or angry...
djthefunkchris
11-03-2009, 07:38 PM
That seems like morals rather than morale. But IIRC, in EWR a woman's morale had to be super low to do the "Buck Naked match", so maybe you're on the right track. Although if a wrestler had really low morale, I wouldn't expect them to cave in and do super controversial promos, etc just 'coz he feels down or angry...
/nod, thanks for clarifying that. I am reading Morales, and hearing Morals.
Eisen-verse
11-03-2009, 08:05 PM
Cool new option with the "Flexible game play". As most have said before me, It won't be something that I use all that much as I love all the little add-ons like Owner goals, Morale, etc. as it gives you an ever-evolving world in which to play in. That way things happen without you having to make them happen.
From here, I'd love to see more interaction with your TV/PPV carriers. Also, The ability to play as anyone as your user character like back in the EWR days.
All in all, Very cool!
alden
11-03-2009, 08:44 PM
I think i have a felling what one of the "three new features" for this are going to be. I hope i am right about it as alot of people have asked for it but i do't want to speculate. This is going to make casual gamming alot better as i do admit i have restarted a game alot of times because i could not play with the owner goals i was givin.......no one above cult always killed me :(
This is not a huge anouncment but a good one. I wonder what the negitive for it is though......adam as said he is not about pure positive stuff most of the time.
hakk99
11-03-2009, 09:45 PM
I think people who say they won't be using this feature are missing the bigger picture.
Yes, the current list of togglable features is clearly to help casual gamers get into the game easier.
But now that user preferences are part of the game this means Adam can add extra difficult features without worrying about alienating a large part of the customer base!
There are probably only a few gamers who would enjoy realistic travel schedules or having to worry about the last time another promotion ran a show in a particular area because it could affect attendance for their show, but now, if Adam wants to, he can design features that only appeal to the hardcore TEW gamer by making them optional.
I rarely voice my suggestions for the game because I realize my love of intricate simulation would not necessarily appeal to other paying customers. Now people who want to control the release of DVDs can possibly do that while people who just want to book shows won't have to worry too much about the business side.
This is a feature, like the personality matrix in 08, that will probably have some effect in the current game but has the potential for huge changes in future editions.
MrCanada
11-03-2009, 11:13 PM
the feature really just addresses the one thing TEW has always kind of ignored (and a lot of not-huge-developer games have) is the ability to customize the game on a playable level. I mean if you look at Madden to MLB games, you can turn on and off basically everything. In baseball games you can even adjust "sliders" to make pitching, hitting, fielding, ext all to YOUR liking. The beauty of this is it allows everyong to play the game to their liking. And for all the pople saying "they wont use it" I guarantee they will. When the game maybe gets a little tedious or your start to lose interest. How fun would it be for guys who play with everything on to suddenley turn something off and it allows to them to finally push that guy that way they always wanted to but never were because they knew it wouldnt work in the game.
My biggest issue with TEW (besides superficialness like the moves, I HATE the moves so much) is that all you really have to do is become good at knowing what the game wants you to do. I guess every game is kind of like that in a way, but it feels more in your face in TEW (maybe because I, and others, play so much of it). And I'm sick of that. I want to have CM Punk vs. Chris Jericho 4 times, not three, and in my mind the fans WONT find that boring. In the game I could never do that really. I could however play the game as it wants me, read stats (a cool feature would be to get rid of stats all together and have everything simply put in complete text form. Jericho would be a "a very charasmatic cruiserweight who has shown great ability in the technical aspect of wrestling" thats it. But I'm ranting again.
I think a lot of the people who claim to "suck" at the game dont suck at all. Its virtually impossible to suck at a game where you can easily see what the game WANTS you to do. The people who "suck" are people who do things because they want to, they probably have more fun, and are a lot more creative, because they go. "I want to push these guys like this, and just randomly have this storyline go like this without thinking about having it match the perfect timing to end at a PPV."
So yea. I'm just hoping this is really just a sign of change for TEW 10 where you play TEW and not just follow the gumdrops TEW and Adam have already laid forth before a game is even begun.
shamelessposer
11-03-2009, 11:25 PM
Also, The ability to play as anyone as your user character like back in the EWR days.
That was in TEW 2004, not EWR.
TeemuFoundation
11-03-2009, 11:26 PM
I want to have CM Punk vs. Chris Jericho 4 times, not three, and in my mind the fans WONT find that boring. In the game I could never do that really.
Oh, but you can. Just make sure the fourth match is better than the average score of the three previous matches.
But I get where you're coming from and, to a point, actually agree. I do feel that TEW already allows the player to play the game the way he/she chooses to, but I do agree that the new level of customization really makes it that much easier. And this whole thing about "sucking" in TEW is something that is shoved down our throats by the elitists, who look down at people who like to play as global promotions and go the "easy way".
But the one thing about TEW what I find awesome is the fact that it feels like it's many games inside of one. You can play a big sports entertainment fed and concentrate on whacky storylines, or you can start your own promotion and try to get by. They are two different gaming experiences and we all have ou favourite. And we're supposed to enjoy playing TEW the way we see fit. :)
The-619
11-04-2009, 01:50 AM
I love the new user preferences feature. Since getting TEW2008 I have hated the 4 match limit thing with a passion, it seems pretty ridiculous to me that you can't run a 7 match series or something similar because of this. Also, I'm sure the number system will make alot of people happy and I'll be sure to atleast try it out and see if I like it.
Derek B
11-04-2009, 03:41 AM
It always makes me sad when people post about the repeat booking penalty, especially since these are the same people who complain about seeing any combination of Orton/Cena/Triple H in the main event again. You will only ever get hit with a penalty if the matches don't get better... it's an impetus to BUILD up not to just GIVE up when you've had a handful of matches. That's where the big gimmick matches come in (they boost match grades!) or if you are running a midcard feud, your besst of seven series should be increasing the overness of the guys involved, which should automatically mean better matches and no penalties.
I know people are glad that they can turn it off, but I think a lot of the people who are happy about that don't really understand what it is in the first place. This makes me sad. :(
I love the repetitive booking penalty, but alas, I don't use it as an incentive to improve either. I just like the incentive to provide variety.
I've only ever run Match 4 a handful of times, but I seem to recall the penalties being awful severe. 'C' averaging matches being taken down to 'E+' on the 4th attempt. Maybe I'm unlucky, or doing it wrong (I've never purposefully tried to craft a Best of 7 series) but if the penalties are always that severe it's no wonder folks use it the way they do.
Derek B
11-04-2009, 04:12 AM
#3: Narratives
A brand new never-before-seen feature, Narratives allow the database maker to introduce an element of storytelling to his game world.
In short, using the editor, the user can pre-set certain events to happen on specific days, along with the optional ability to create a story explaining the event that will appear on the in-game web site as well.
The available events are primarily split into three: game world, promotion and worker.
The game world events allow the economy and wrestling industry to be manipulated, such as creating a boom or recessions at a certain time.
The worker events allow many different things, including: have a worker "peak" in a certain stat, have him improve his personality or habits, or have him receive a popularity boost.
The promotion events allow such things as improving or reducing finances and altering popularity.
As an example, the user could choose to create a "Wall Street Crash II" for the last Friday in October 2010 - this could take the form of a story on the web site explaining that stock prices have fallen, complete with a picture of a panicked investor, and have all the Western economies plunge into a deep depression.
This feature is particularly useful for mod makers who are doing historic or fantasy-based databases.
(It should be noted that you cannot use the system to alter contracts; for example, you can't specify that Wrestler X will walk out on Promotion Y on a certain day. Also, narratives will be ignored if they don't make sense - for example, if you have one set up to have Wrestler X have a massive popularity boost from starring in a movie, but he has already died by that point, for obvious reasons the narrative won't be used.)
I already love this one, I get the feeling you guys will too. :)
Again, not really my cup of tea, but nice.
FINisher
11-04-2009, 04:23 AM
for example, if you have one set up to have Wrestler X have a massive popularity boost from starring in a movie, but he has already died by that point, for obvious reasons the narrative won't be used.)
Heath Ledger says hi. :p Like the feature altough I'll wait and see how it actually happens in-game.. Correct me if I'm wrong but will there be a 'news-story' about each thing that Adam mentioned, let's say one changes his personality?
"A near-death experience changes man: The Big Smack Scott story." :rolleyes:
Derek B
11-04-2009, 04:27 AM
Heath Ledger says hi. :p Like the feature altough I'll wait and see how it actually happens in-game.. Correct me if I'm wrong but will there be a 'news-story' about each thing that Adam mentioned, let's say one changes his personality?
"A near-death experience changes man: The Big Smack Scott story." :rolleyes:
Yes. :)
As an example, the user could choose to create a "Wall Street Crash II" for the last Friday in October 2010 - this could take the form of a story on the web site explaining that stock prices have fallen, complete with a picture of a panicked investor, and have all the Western economies plunge into a deep depression.
dvdWarrior
11-04-2009, 04:41 AM
I can't say for sure, but there's a very good chance that this Narratives thing could be my favorite of all features - not just those in TEW, but those in any game. I was actually hoping there'd be some way to manipulate the gameworld like this.
I've come up with a number of events in my own personal universe already, I just figured I'd have to casually mention them in bios or something. This is so much better for me. Wonder if I could "bio-engineer" a Hulkamania-like phenomenon, maybe bring about something like that first WrestleMania.
I'm anxious to start editing...
TeemuFoundation
11-04-2009, 05:06 AM
So, in other words, I can play as the WWF in 1994 and set WCW to get a huge popularity boost around the summer of 1996 and start kicking my butt in the ratings in a big way? Sweet! This is something I've been wanting to have since TEW 2004 and now it's going to be included. Amazing. One question, though, can we have the Wall Street crash happen randomly, as well? Without pre-setting in the editor?
And will bad economy have the same effects as in previous TEWs or will it be changed in 2010? Or is that a secret? :)
The only thing that appeals to me so far is the drag and drop booking...
TeemuFoundation
11-04-2009, 05:20 AM
The only thing that appeals to me so far is the drag and drop booking...
To stay positive, there are still a lot features to go.
MrCanada
11-04-2009, 05:23 AM
The only thing that appeals to me so far is the drag and drop booking...
I'd just kill myself now then because if life is that bleak, its not worth wasting air for.
TeemuFoundation
11-04-2009, 05:25 AM
I'd just kill myself now then because if life is that bleak, its not worth wasting air for.
Oh, come on, there was absolutely no need for that. People are just different, remember?
To stay positive, there are still a lot features to go.
Indeed, and I'm naturally gonna keep following this. I just don't hope that the stuff he mentions first is the stuff he considers to be the biggest new features...
Derek B
11-04-2009, 05:59 AM
Indeed, and I'm naturally gonna keep following this. I just don't hope that the stuff he mentions first is the stuff he considers to be the biggest new features...
It never has been before, can't see why it would be this time either. :)
wrestlingfan#1
11-04-2009, 06:45 AM
as far as the new feature announced goes, It would have been better (for me at least) if you could have set it Wrestler X leaves Promotion Y to go on ' hiatus ', 6 months later Wrestler X shocks the wrestling world by returning to the business but working for promotion Z. There's still hope that you can do that, many more features to go...
Drag and Drop booking sounds good and I like that it will also include tag teams. I don't remember seeing it mentioned could the same thing be used for stables...?
The user preferences could be cool the only thing that I wouldn't like it for would be ( not that I have ever gotten to experience an actual multi player game ) is that booker 1 could be playing with the 4 match penalty while booker 2 could turn it off and gain an ' edge ' so to speak.
praguepride
11-04-2009, 06:57 AM
For those of you who AREN'T mod makers though, this will improve the mods you play as there will be local/global events.
I'd bet dollars to donuts that this means the C-Verse is going to get interesting with these kinds of "random" events written in.
James Casey
11-04-2009, 07:03 AM
Not to mention that Nemesis/Cornell can be represented in the '97 mod as a 'bloody brawl at last night's Supreme TV'.
Provided SWF still have TV at that point, of course... :p
djthefunkchris
11-04-2009, 07:20 AM
I love the repetitive booking penalty, but alas, I don't use it as an incentive to improve either. I just like the incentive to provide variety.
I've only ever run Match 4 a handful of times, but I seem to recall the penalties being awful severe. 'C' averaging matches being taken down to 'E+' on the 4th attempt. Maybe I'm unlucky, or doing it wrong (I've never purposefully tried to craft a Best of 7 series) but if the penalties are always that severe it's no wonder folks use it the way they do.
That's one that I think people will use, especially those that like to start without much of anything but a handfull of worker's. If you only have say... 6 to 12 worker's, pretty hard not to duplicate and still have good shows.
I already love this one, I get the feeling you guys will too. :)
/nod. My favorite hands down already.
I can't say for sure, but there's a very good chance that this Narratives thing could be my favorite of all features - not just those in TEW, but those in any game. I was actually hoping there'd be some way to manipulate the gameworld like this.
I've come up with a number of events in my own personal universe already, I just figured I'd have to casually mention them in bios or something. This is so much better for me. Wonder if I could "bio-engineer" a Hulkamania-like phenomenon, maybe bring about something like that first WrestleMania.
I'm anxious to start editing...
I just quoted you because you said about everything I was thinking, lol.
Indeed, and I'm naturally gonna keep following this. I just don't hope that the stuff he mentions first is the stuff he considers to be the biggest new features...
It never has been before, can't see why it would be this time either. :)
/nod. I was going to say that exact statement as well. In the past, the best feature's were never the first.
However, to elaborate on this, that other statement holds true as well. When doing the Journal, Adam seems to do it as if it's a show, with peaks and valleys to create that "Perfect" show, lol. Meaning, it ussually starts off pretty strong, then goes into the weaker stuff, bring us back up, etc.
Most of the best stuff is towards the end of the show though, lol.
justtxyank
11-04-2009, 07:26 AM
Question, can you set the event that a worker dies? Whenever I play historical mods I often feel uneasy when it's 2001 and Owen Hart and Brian Pillman are still wrestling.
Blackman
11-04-2009, 07:51 AM
One of the absolute things I need (and I've been saying this for quite some time) is the drag & drop segment booking. I've never played an entertainment promotion like SWF because of the sheer fact that it's a drag going through all the different segments, just for one segment. It takes even longer to book a segment then a match. :(
So this would be awesome and would be a buy for me, since I'm not THAT into wrestling anymore. :D
Derek B
11-04-2009, 08:09 AM
Question, can you set the event that a worker dies? Whenever I play historical mods I often feel uneasy when it's 2001 and Owen Hart and Brian Pillman are still wrestling.
Why Owen? He died through a freak accident relating to the way he was being booked? If he was booked differently, it wouldn't have happened, and given that the moment you start a game of TEW things are booked differently then there really shouldn't be an issue for that sort of thing.
Someone like Pillman I can understand, but for accidents like Owen it makes no sense. It'd be like retiring Bret Hart for a concussion he never got just because he retired in real life because of it.
shamelessposer
11-04-2009, 08:21 AM
I am excited by narratives. They're sort of a page out of Paradox Interactive's playbook. Hopefully any Paradox influence is limited or in my head, because it'd be nice for TEW 2010 to be playable at release instead of a year and a half later. :D
Purple Cowboy
11-04-2009, 08:37 AM
I love the way the game is "opening" up with deeper player options and other customization. One of my other favorite sports sims, a baseball sim, has sooo many user defined options you could literally create any sort of league or universe you wanted and that lends itself to great replay-ability. It's one of two sports sims I'll actually play even when the RL pro league's season is over.
I've sometimes had lulls in my TEW addiction, but it seems like there won't be much time for that with this new version!
justtxyank
11-04-2009, 08:46 AM
Why Owen? He died through a freak accident relating to the way he was being booked? If he was booked differently, it wouldn't have happened, and given that the moment you start a game of TEW things are booked differently then there really shouldn't be an issue for that sort of thing.
Someone like Pillman I can understand, but for accidents like Owen it makes no sense. It'd be like retiring Bret Hart for a concussion he never got just because he retired in real life because of it.
I usually run with him for awhile, but then I just feel...wrong. I don't know. It's probably because it's Owen.
LoganRodzen
11-04-2009, 08:47 AM
Why Owen? He died through a freak accident relating to the way he was being booked? If he was booked differently, it wouldn't have happened ...
*Starts a drunken rambling* Damn you Russo... WHY DID HE HAVE TO COME FROM THE RAFTERS?! WHY?! :eek:
The Masked Orange
11-04-2009, 08:51 AM
Deaths of wrestlers aside I am excited about this new feature.
Vardamir
11-04-2009, 08:51 AM
Wow, great additions so far! Absolutely love the narratives idea, it will make the game world much more interesting and dynamic. On historical mods, specifically, it's going to be a blast!
Mr T Jobs To Me
11-04-2009, 09:12 AM
Narratives! Awesome! I'm officially $35 poorer.
The Masked Orange
11-04-2009, 09:15 AM
Narratives! Awesome! I'm officially $35 poorer.
oh, did you drop five cents?
:D
Gigas
11-04-2009, 09:48 AM
How does the worker narrative work?
So if I want Gargantuan to receive a huge boost in psychology because he went to college, I could set it up in the editor that he "peaks" his psychology in January 2011? Is the peak a number I set or is it just random? Or am I just reading this wrong?
lazorbeak
11-04-2009, 09:55 AM
*Starts a drunken rambling* Damn you Vince... WHY DID HE HAVE TO COME FROM THE RAFTERS?! WHY?! :eek:
Fixed that for ya.
Excited about the idea, but why do I have a sneaking suspicion this will open the door for really bad dynasty ideas?
Gigas
11-04-2009, 09:57 AM
All of these new options really has me believing the game will have a full in game editor to take advantage of them.
shamelessposer
11-04-2009, 10:07 AM
How does the worker narrative work?
So if I want Gargantuan to receive a huge boost in psychology because he went to college, I could set it up in the editor that he "peaks" his psychology in January 2011? Is the peak a number I set or is it just random? Or am I just reading this wrong?
I believe it means that whatever his psychology might be in January 2011, that's as good as it will get.
djthefunkchris
11-04-2009, 10:07 AM
How does the worker narrative work?
So if I want Gargantuan to receive a huge boost in psychology because he went to college, I could set it up in the editor that he "peaks" his psychology in January 2011? Is the peak a number I set or is it just random? Or am I just reading this wrong?
Most of this option seems to come from the Out of game editor, meaning these things would have to be set before playing the game. I don't think you can boost up his psychology with Narratives, but you could improve his overness by having him in a movie (just be sure to set it up before you start playing).
All of these new options really has me believing the game will have a full in game editor to take advantage of them.
I don't know if Narratives will be able to be edited in-game,
Narratives allow the database maker to introduce an element of storytelling to his game world.
This tells me that it's done by the mod maker (database, not in game).
tjb000
11-04-2009, 11:08 AM
Narratives:
Pretty cool feature. COULD be a lot more extra work, but if it gives more depth and detail, then I'm for it.
foolinc
11-04-2009, 12:31 PM
The narratives feature looks to make mods all the more interesting. I'm not sure actually what they can do, but I wonder if you can't just re-create Black Sunday. If you can then that is going to be an insanely cool feature.
TeemuFoundation
11-04-2009, 12:33 PM
The narratives feature looks to make mods all the more interesting. I'm not sure actually what they can do, but I wonder if you can't just re-create Black Sunday. If you can then that is going to be an insanely cool feature.
What's Black Sunday? You mean the Exxon thing?
foolinc
11-04-2009, 12:37 PM
What's Black Sunday? You mean the Exxon thing?
Err. Meant Black Saturday (http://en.wikipedia.org/wiki/Black_Saturday_(wrestling)).
TeemuFoundation
11-04-2009, 12:39 PM
Err. Meant Black Saturday (http://en.wikipedia.org/wiki/Black_Saturday_(wrestling)).
That's more like it. :p
randomfreeze
11-04-2009, 01:21 PM
I wonder if Adam is going to include any Narratives in the default database or if he is going to leave it blank, like he did the Potential setting in 08, and leave it for us to fill in.
Derek B
11-04-2009, 01:25 PM
I wonder if Adam is going to include any Narratives in the default database or if he is going to leave it blank, like he did the Potential setting in 08, and leave it for us to fill in.
I'm hoping (and assuming) that there will be some stuff in the default dataset as something of a guide on how things can be used. It's one of those features that I can see easily being abused by mod makers and should probably be held in reserve rather than used liberally. Not gonna stop me trying though. :)
Kobe1724
11-04-2009, 01:46 PM
This feature just made my interest in this game go from "I'll get it as soon as it comes out to" "OMG this is my most anticipated game of the year." If 2010 re-does the way we fill out title lineages and de-nurfs sex appeal at the high ends then TEW will be a 10/10 experience for me regardless of anything else.
shadowmaster
11-04-2009, 02:13 PM
Well, I had previously stated that I didn't think Adam could improve that much on the current game. How wrong I was. I look forward to purchasing this game - yes Derek you were correct.
Now, I will just have to make a 2010 mod from my TEW 2008 game and all will be right with the world ;)
edenborn
11-04-2009, 02:15 PM
The worker events allow many different things, including: have a worker "peak" in a certain stat
Can this narrative be triggered to provide a "peak" for a stat that effects not just one worker but for large groups of workers in the game? Can this "peak" then be removed by a later narrative event?
I'm trying to see whether narratives could be used, say, for nerfing the aerial stats of every worker in a historical mod that starts in a year before top rope moves were common. Likewise, whether it could be used for a mod in which all hardcore skills are nerfed until a narrative event about the new trend in hardcore wrestling, at which point the arbitrarily imposed peak on every workers' hardcore stat would no long be in play.
djthefunkchris
11-04-2009, 04:06 PM
The worker events allow many different things, including: have a worker "peak" in a certain stat
Can this narrative be triggered to provide a "peak" for a stat that effects not just one worker but for large groups of workers in the game? Can this "peak" then be removed by a later narrative event?
I'm trying to see whether narratives could be used, say, for nerfing the aerial stats of every worker in a historical mod that starts in a year before top rope moves were common. Likewise, whether it could be used for a mod in which all hardcore skills are nerfed until a narrative event about the new trend in hardcore wrestling, at which point the arbitrarily imposed peak on every workers' hardcore stat would no long be in play.
Why would you do that? The stats would represent people such as Superfly Snuka, Luchadore's, etc.
An impressive top rope move back then, might not be as impressive today, but it was just as impressive back then, as the one's are today to normal fans, which is what the stats are supposed to represent.
Someone with a 40 stat in Aerial, for a historical mod, would then get the same thing a person with a 40 stat in Aerial would today, although back then, that 40 in comparison would probably have a much larger impact, thus the need NOT to "nerf" it. Just stat the people according to their generation (or the generation of the mod).
What I'm saying is, although there are more gymnastic's in the ring (routinely) now, that doesn't mean that you should nerf them back then. Snuka Jumped off the steel cage before anyone else, at least nationally, he was from the 70's/80's. I don't think his "Aerial" stat actually improved, he just had the opportunity and took it. He was alot more aerial before the 90's (for example).
foolinc
11-04-2009, 04:18 PM
Why would you do that? The stats would represent people such as Superfly Snuka, Luchadore's, etc.
An impressive top rope move back then, might not be as impressive today, but it was just as impressive back then, as the one's are today to normal fans, which is what the stats are supposed to represent.
Someone with a 40 stat in Aerial, for a historical mod, would then get the same thing a person with a 40 stat in Aerial would today, although back then, that 40 in comparison would probably have a much larger impact, thus the need NOT to "nerf" it. Just stat the people according to their generation (or the generation of the mod).
What I'm saying is, although there are more gymnastic's in the ring (routinely) now, that doesn't mean that you should nerf them back then. Snuka Jumped off the steel cage before anyone else, at least nationally, he was from the 70's/80's. I don't think his "Aerial" stat actually improved, he just had the opportunity and took it. He was alot more aerial before the 90's (for example).
This. A better example would be promotions changing their products throughout the ages.
cappyboy
11-04-2009, 04:24 PM
Not really sure what I make of these Narratives to be honest. I'm sure once I see them in action I'll be impressed and glad to have them. But the notion doesn't seem to translate in text well enough for me to get really excited about them. I trust Adam to make them something well worth having. But I just can't get as excited about them as I am the drag and drop booking or the new expanded user settings. Those new player options in particular will will rock. Will be cool being able to custom create a difficulty level that suits your comfort with the game.
crayon
11-04-2009, 04:44 PM
Please allow me to perform a rendition of me reading the dev journal for the first time today.
"Hmm... Drag and Drop booking? HOLY CRAP YES!"
"Hmm what's this, player preferences? SWEET!"
"Narrative..."
*HEAD ASPLODES*
This will be awesome and was one of the things I never thought I'd see in the game. I remember that Sasso had some really nifty made-up newspaper clippings that represented industry changing events prior to his (still in progress) media mod's start date, and thinking "Wow, that'd be awesome to have if they happened as you were playing, instead of having to set it all up as a backstory on a forum"... And voila! :P
I really hope there's a narrative for a worker debuting or coming out of retirement. Could be overkill for real world mods (although if The Rock came out of retirement, that'd probably be worthy of headlines), but for Fantasy mods it'll be a boon
praguepride
11-04-2009, 04:48 PM
This. A better example would be promotions changing their products throughout the ages.
That would be an awesome use of narratives, having AI promotions (and the world at large) having shifting trends in likes.
So for example, WWF 80's would be traditional, 90's would be high risque & hardcore, 00's would be garbage :D
LoganRodzen
11-04-2009, 05:29 PM
So for example, WWF 80's would be traditional, 90's would be high risque & hardcore, 00's would be garbage :D
That's a very good example. :cool: Except I'm sure you don't mean early 2000-02ish, after that it really turned to the garbage of today.
edenborn
11-04-2009, 06:04 PM
Why would you do that? The stats would represent people such as Superfly Snuka, Luchadore's, etc.
An impressive top rope move back then, might not be as impressive today, but it was just as impressive back then, as the one's are today to normal fans, which is what the stats are supposed to represent.Well, I appreciate the point about Snuka and lucha libre, but if I'm looking to play a mod set in the time of Frank Gotch or Ed Lewis, to the best of my knowledge there was no real equivalent to Snuka in American wrestling back then, and I'd like to see modders have the option of reflecting that in their mods. TEW 2008 will generate new workers of Gotch's time just as it would at any other time; some of these will have anachronistically high ratings in Aerial. I'm just wondering if narratives can be used to better reflect the common skill sets of the time and to usher in new sweeping trends in wrestling as years go by or if that's beyond their scope.
I am excited by narratives. They're sort of a page out of Paradox Interactive's playbook. Hopefully any Paradox influence is limited or in my head, because it'd be nice for TEW 2010 to be playable at release instead of a year and a half later. :D
While I loved the historical rigidness of games like EU2 and HoI, and cursed the more random nature of their later games, I'm not really sure I think the same approach would be a good idea to apply to TEW... I'm happy with what we have already, eg. the possiblity to set potential and debut date (though I'd wish the destiny stat could be a toggleable option as well). I fear it would become too out of place to eg. have The Rock star in a movie if he has been wrestling as a midcarder for USWA for his entire career, not having been picked up and built...
dvdWarrior
11-04-2009, 06:14 PM
I fear it would become too out of place to eg. have The Rock star in a movie if he has been wrestling as a midcarder for USWA for his entire career, not having been picked up and built...
I agree with this, but I very much like the idea of being able to manipulate the economic and industry situation in the game world. I've always wanted to go Harry Turtledove on TEW for some reason.
:)
Zeel1
11-04-2009, 07:46 PM
What is "The Perfect Show" theory? Can someone explain it to me?
Dunno if anyone's answered this yet, but,
I'm not 100% sure, but if I had to guess, I'd say that the Perfect Show Theory means how shows are effected by match placement. IE the Main Event and Semi Main Event should be the best matches on the show, and maybe put the third or fourth best up first to start off well.
Maybe turning it off will mean that it just averages all the grades together without taking placement into account? Could be wrong, but I think that's what it means.
foolinc
11-04-2009, 07:58 PM
Dunno if anyone's answered this yet, but,
I'm not 100% sure, but if I had to guess, I'd say that the Perfect Show Theory means how shows are effected by match placement. IE the Main Event and Semi Main Event should be the best matches on the show, and maybe put the third or fourth best up first to start off well.
Maybe turning it off will mean that it just averages all the grades together without taking placement into account? Could be wrong, but I think that's what it means.
I'm thinking that you are correct and that the overall rating with be close to the way EWR did their ratings.
Kobe1724
11-05-2009, 01:14 AM
Will this new feature allow you to trigger the creation of certain relationships? Or the retirement, un-retirement or leaving of the business for a wrestler?
TeemuFoundation
11-05-2009, 05:15 AM
I'm absolutely loving the National Trends already! Gosh, it seems like Adam has read my mind and every thought while creating 2010, since all the new features have been something I've been wanting for the longest time. :P
And we're just beginning with the Journal!
It would be interesting seeing how your promotion goes in and out of favour over the years. So if I'm CGC and suddenly Hardcore becomes the most popular things in Canada, do I stick to my guns and ride it out, or change my product and form a new division?
Cool beans.
TeemuFoundation
11-05-2009, 05:25 AM
It would be interesting seeing how your promotion goes in and out of favour over the years. So if I'm CGC and suddenly Hardcore becomes the most popular things in Canada, do I stick to my guns and ride it out, or change my product and form a new division?
Cool beans.
And stuff like WWF's cartoon era getting stale and WCW picking up on fans wanting something new and cutting edge. Really, really cool.
FINisher
11-05-2009, 05:26 AM
#4: National Trends
I was for some reason expecting something 'smaller' but got National Trends instead and I'm not complaining. Yet another great way to make the games a little different from each save. I'm actually looking forward on how this transfers to Cornellverse: Perhaps Hyper Realism is having a huge momentum in Japan and INSPIRE is popular than ever and in US perhaps CZCW is on a roll because of high 'Modern' in the country.. :rolleyes:
Vardamir
11-05-2009, 05:38 AM
Another great new feature, that adds another extra degree of realism to the game world! So far I think all the additions are really relevant, none of them seems "minor" to me. :)
G-Prime
11-05-2009, 05:44 AM
I love the National Trends, it'll make historic mods that much better.
praguepride
11-05-2009, 06:18 AM
Plus the world just got a lot more dynamic, neat-o!
Tigerkinney
11-05-2009, 07:15 AM
National Trends is a great new addition, that instantly adds yet another layer of depth to the game. I thought that the improvements on TEW2008 wouldn't advance the game this much, but I feel this is the sort of feature that will take the game to yet another level.
Moe Hunter
11-05-2009, 07:32 AM
I hope the National Trends either directly affects, or replaces entirely, the "kinds of fans in this arena". I was never really a big fan of that but saw it as a necessary evil... Now, it's not so necessary!
Mr T Jobs To Me
11-05-2009, 07:35 AM
Conceptually I love the idea of National Trends, it does seem like it will give the player an upper hand though.
Apupunchau@optonline
11-05-2009, 08:02 AM
Conceptually I love the idea of National Trends, it does seem like it will give the player an upper hand though.
Only if there if the AI promotions don't change with the times. It would be interesting to see a new owner stat with the owners willingness to change with the trends. This will be good to see the AI do and also an interesting obstacle for players of straight edge when the owner of their companies won't let them change with the times.
All in all I like this feature.
Bigpapa42
11-05-2009, 08:04 AM
Yeah, I love that it will make the game world as a whole more dynamic. Deeper. Great addition.
Purple Cowboy
11-05-2009, 08:21 AM
Same here. The replay-ability is going to be absurd!!!
Sons of Kohral
11-05-2009, 08:42 AM
It seems that customization is the name of the game here, and that's AWESOME! All the updates so far have been great.
praguepride
11-05-2009, 09:37 AM
Future feature? Dynamic AI products?
BSC turns into a garbage/hardcore fed? NYCW becomes an American INSPIRE MMA fed? SWF FOCUSES ON QUALITY WRESTLING? CATS AND DOGS LIVING TOGETHER!?!?!?
Mr.Macho
11-05-2009, 10:19 AM
Ive already decided that im buying this game :)
The Masked Orange
11-05-2009, 10:40 AM
derek b should give me a coke :D
I remember, though not which particular thread, saying that the database changes the popularity of each product over time (got confused :()
He then told me that that is not the case, and that he could only dream of that because he didn't know how it would be implemented.
At least, my recollection of the event.
This so far is the best feature, as it will make the entire wrestling landscape more realistic, meaning that my australian hyper realism company may have a chance! (Doesn't exist, but will in TEW '10...)
tjb000
11-05-2009, 10:42 AM
National Trends:
Another great way to add depth in the game, but that's usually the whole point of new features, lol. I gotta I say that I'm really liking the sound of this feature though. Nice addition.
:)
Phil Parent
11-05-2009, 11:21 AM
ok.
FlameSnoopy
11-05-2009, 11:51 AM
Y - A - Y!
All good additions, keep up the good work!
foolinc
11-05-2009, 12:45 PM
I love this feature. Between this one and the last a mod maker could easily recreate the rise of ECW and the Attitude Era.
The Final Countdown
11-05-2009, 12:52 PM
National Trends is definitely my favorite so far. I'm really interested to see it in action.
Gigas
11-05-2009, 12:58 PM
Pretty meh feature to me, but a lot of people seem to like it so thats good :)
I hope what Apu said earlier rings true though, that'd make the feature great.
If Canada goes pure hardcore, and Decolt is willing to change his product and Stone isnt it could bring an interesting dynamic to the game.
Pretty cool that features I dont really care for can still add something to the game for me.
The Masked Orange
11-05-2009, 01:33 PM
The gravity of it is though is that it will completely change the way you play.
You wouldn't open up a hardcore-only company if it's very unpopular (unless you wanted that to go along with a 0/0/0 game for extra challenge).
But if you were a company trying to usurp another ala TCW or 21CW or make a name for yourself like MAW or 4C then you'd try and capitalise on any popularity boosts you could. You'd make the product more hardcore when it's time came, less mainstream if that started losing popularity etc.
A rising star company such as CZCW could have it's progress killed off almost instantly with the right combinations of unpopular settings, yet a company like NYCW would make no headway by not capitalising on industry changes.
I like the sound of this feature, it makes you play smarter and more competitively.
sheepy
11-05-2009, 01:42 PM
I definately remember suggesting something like this a while back before the last TEW game came out ;)
This is such an awesome feature to the game and will certainly mean that you don't get the powerhouse feds that are so dominant they can't be overtaken. No longer will CGC be consigned to be NOTBPW's whipping boy... TCW could finally have overtaken SWF... ROF could actually have achieved something...
It will also mean that even running the likes of SWF, no matter how much you batter TCW you'll always have to be looking over your shoulder which definately adds longevity to those games.
cyberkitten01
11-05-2009, 02:10 PM
Now that's been able to get TEW2008 working on Windows 7, I can really excited about this release :D
Stennick
11-05-2009, 05:08 PM
So far its been mostly pre game database stuff and thats cool. Like last years personality features its going to be awesome for the default database and the few mods out there that actually take advantage of these extra features.
That being said just I have a few problems with this latest entry. Not that its a bad entry because its not but if used in correctly it could seriously screw your game up pretty badly. I mean if you set for a national trend to bounce all around it could be really difficult to grow your promotion. Or the fact that although it makes the default database more fun and thats the one I mostly play with the fact that a lot of these new features will go unused by modders because it will simply take too much time and they don't have a deep enough understanding of them. Ala the personalities of 08.
This pregame stuff is fine but I'm more looking forward to how the actual in game playing is going to change.
Remianen
11-05-2009, 05:27 PM
So far its been mostly pre game database stuff and thats cool. Like last years personality features its going to be awesome for the default database and the few mods out there that actually take advantage of these extra features.
That being said just I have a few problems with this latest entry. Not that its a bad entry because its not but if used in correctly it could seriously screw your game up pretty badly. I mean if you set for a national trend to bounce all around it could be really difficult to grow your promotion. Or the fact that although it makes the default database more fun and thats the one I mostly play with the fact that a lot of these new features will go unused by modders because it will simply take too much time and they don't have a deep enough understanding of them. Ala the personalities of 08.
But that's the case with every new feature, isn't it? Many modmakers go with the 'low hanging fruit' method and don't bother with depth, in a bid to get the data out the door (gee, they sound almost like....game developers!). This approach tends to lead to really bland worlds overall. National trends allow your more ambitious modmakers to create scenarios that truly become scenarios, beyond the typical 'this worker jumped ship to this company and this happened' kind of thing. This feature combined with narratives is going to be a boon to those modmakers who have been clamoring for ways to truly make the world exist as they envision it in their mods. So sure, the 'lemme get this real world data out ASAP regardless of quality' mods are going to look like the Emperor with his "new" clothes. But it'll only make those well crafted mods look that much better.
In short, if a modmaker creates a mod where national trends 'bounce around all over' without the necessary baselines (i.e. Lucha = always popular in Mexico, Pure = always popular in the UK/Europe, etc), that's a bad mod. However, if the point of the mod is to shake things up continuously for no reason other than shaking things up, that's a Russo mod. :p
foolinc
11-05-2009, 05:28 PM
So far its been mostly pre game database stuff and thats cool. Like last years personality features its going to be awesome for the default database and the few mods out there that actually take advantage of these extra features.
That being said just I have a few problems with this latest entry. Not that its a bad entry because its not but if used in correctly it could seriously screw your game up pretty badly. I mean if you set for a national trend to bounce all around it could be really difficult to grow your promotion. Or the fact that although it makes the default database more fun and thats the one I mostly play with the fact that a lot of these new features will go unused by modders because it will simply take too much time and they don't have a deep enough understanding of them. Ala the personalities of 08.
This pregame stuff is fine but I'm more looking forward to how the actual in game playing is going to change.
Not really seeing the problem here (besides modders not using it). While a poor national trend could make it hard for your promotion to grow, it could help it greatly as well. Take TEW 08 for example. Hardcore feds have an insanely hard time getting over because there just isn't a lot of interest from the in-game fans (not to mention low sponserships and TV slots). 2010 will allow a chance for hardcore to come into vogue again. As long as the modders set proper limits (protecting traditional in NA, LL in MEX, and so on) the feature should add a lot to the game experience.
Stennick
11-05-2009, 05:34 PM
I agree it should add something to it. I'm excited to see how it works with the default data since thats the one I play.
My point is that it will continue to be one of the only ones I play since the others never seem to take into account the features that actually make this game great. A lot of these modders seem stuck in the EWR days where it was you edit ther workers stats and shove it out the door. Especially since 07,08 and now 10 thats not going to be the case anymore.
No problem I just hope any potential mod makers realize thats why the C Verse is now I would dare to say THE data to play with this game. Its got little to do with wrestling being out of trend, after all we all still watch SOME wrestling and who wouldn't want the chance to turn it around if given a mod on the level of the C Verse default data. The problem is these data's fall well short of the high mark of the default and therefore wind up looking bland and feeling boring.
No problem with it I was just pointing out it will be one more thing a ton of modders say "I can't wait to use this in my new mod" until they get working on that mod and this happens, that happens and a year later they realize its just too much work. I'm stoked to see how mods that use the entire game like the history C Verses, the default and DOTT all use these new features.
I mean you can actually pinpoint the moment Hulk Hogan goes into Rocky III to spike his popularity or whatever else you wanna do. I'm all for it I'm just hoping for better use of it by modders in 10 than 08. I truly feel 08 wasn't the best year for mods compared to the other incarnations of this series.
Nedew
11-05-2009, 06:57 PM
ok.
You tell 'em Phil!
lazorbeak
11-05-2009, 09:00 PM
This sounds like a really interesting feature and I assume that some AI promoters, depending on personality, may be willing to bend with their product with the times while someone like the Stomper would steadfastly refuse to admit it is no longer 1983.
That being said just I have a few problems with this latest entry.
No problem I just hope any potential mod makers realize thats why the C Verse is now I would dare to say THE data to play with this game. Its got little to do with wrestling being out of trend, after all we all still watch SOME wrestling and who wouldn't want the chance to turn it around if given a mod on the level of the C Verse default data. The problem is these data's fall well short of the high mark of the default and therefore wind up looking bland and feeling boring.
No problem with it I was just pointing out it will be one more thing a ton of modders say "I can't wait to use this in my new mod" until they get working on that mod and this happens, that happens and a year later they realize its just too much work. I'm stoked to see how mods that use the entire game like the history C Verses, the default and DOTT all use these new features.
I'm confused: do you have a problem or not? :p
Stennick
11-05-2009, 09:15 PM
:) very funny. I guess its not "my" problem just the hope that mod makers use these new features for some truly great mods using this game to its fullest potential since that was a rarity with 08 mods.
shamelessposer
11-05-2009, 09:20 PM
But that's the case with every new feature, isn't it? Many modmakers go with the 'low hanging fruit' method and don't bother with depth, in a bid to get the data out the door (gee, they sound almost like....game developers!). This approach tends to lead to really bland worlds overall. National trends allow your more ambitious modmakers to create scenarios that truly become scenarios, beyond the typical 'this worker jumped ship to this company and this happened' kind of thing. This feature combined with narratives is going to be a boon to those modmakers who have been clamoring for ways to truly make the world exist as they envision it in their mods. So sure, the 'lemme get this real world data out ASAP regardless of quality' mods are going to look like the Emperor with his "new" clothes. But it'll only make those well crafted mods look that much better.
In short, if a modmaker creates a mod where national trends 'bounce around all over' without the necessary baselines (i.e. Lucha = always popular in Mexico, Pure = always popular in the UK/Europe, etc), that's a bad mod. However, if the point of the mod is to shake things up continuously for no reason other than shaking things up, that's a Russo mod. :p
I think part of the problem is that people are still behaving as if it's 2003, when it was entirely reasonable to expect a big industry-changing event to make it into a RaveX update over a long weekend. Back when every character was distilled into seven stats, you could do that. These days? It's insane.
I say this with full respect intended to the RaveX guys and what they've done for the community, but it is my personal belief that anyone working on a real life mod would be well served to abandon the RaveX mode of thinking. Rather than putting out a shiny, new, mostly untested update on a monthly basis, modders should probably pick a solid cutoff date and develop from there. Update from there. I can count on one hand the number of TEW 2008 mods I've played for an extended period, and part of that is because the mods I have played were so well developed. If the mod community is going to thrive this year then it's going to have to be on the mod community's terms, rather than attempting to live up to unrealistic expectations.
Stennick
11-05-2009, 10:33 PM
I think part of the problem is that people are still behaving as if it's 2003, when it was entirely reasonable to expect a big industry-changing event to make it into a RaveX update over a long weekend. Back when every character was distilled into seven stats, you could do that. These days? It's insane.
I say this with full respect intended to the RaveX guys and what they've done for the community, but it is my personal belief that anyone working on a real life mod would be well served to abandon the RaveX mode of thinking. Rather than putting out a shiny, new, mostly untested update on a monthly basis, modders should probably pick a solid cutoff date and develop from there. Update from there. I can count on one hand the number of TEW 2008 mods I've played for an extended period, and part of that is because the mods I have played were so well developed. If the mod community is going to thrive this year then it's going to have to be on the mod community's terms, rather than attempting to live up to unrealistic expectations.
I agree completely I never got the point of having to have a new version out every month. Make one massive game world ala The C Verse and go from there. If people want to move this guy around or that guy around go for it but the modder's focus shouldn't be constantly changing who's working where and how many more promotions are in it.
Develop a guidline of how many promotions, workers, etc you want in there and take on each task with the same merit. I would love to see a rw mod that truly encompasses everything the game world has to offer and not just shiny new worker stats and promotions I've never heard of and likely won't play.
Its important to remember this is a game and its impossible to take a snapshot of real life and import it into the game perfectly. Make a mod thats fun to play over completely up to date as of midnight of that day.
Of course this isn't a shot at modders just a gentle urging to take on all parts of the game not just the ones that are most noticeable.
dvdWarrior
11-05-2009, 10:44 PM
The Narrative thing, for me at least, ties in with the National Trends thing, and between the two of them, form what looks to be my favorite feature... until the next thing is announced anyway.
:D
djthefunkchris
11-05-2009, 10:54 PM
When the game comes out, there is always a "Demand", and truly, I could go back and link some unbelievable demands.... that everyone has probably forgot about (although me bringing it up, probably reminds everyone). The demand is, "Give me a real world Mod!" or there is the less demanding demand.... "Is there any real world mods to this? I really want to play the game, but I don't want to buy it without a real world mod."
If everyone would just get the game, mess around with the default data, and let mod-maker's work on it (possibly even offer to help... Things like Cutting worker's, etc.), instead of constantly "rushing" them. I would bet you would get much better mods.
Don't expect anything, and just use the default. When something comes up (or when someone finish's one of the many announced mods that will pop up), then look at it as a "bonus" instead.
There are some that just fill out stats, and let the game go though. That's going to happen no matter what. The in game editer can help us "fix" things we don't like when playing them, and the regular editor can let us "fix" them forever. Which is another pet peeve of mine. If you don't like someone's stat, just change it. Don't worry about what the mod-maker wanted, it's your game. Your not going to jail for making Mickey James sex appeal go down (although you will in fact, have bad taste, lol).
Bassically, instead of complaining (which is another hardship) about stats, just change them. Complain about duplicates, perhaps someone made a traditional promotion that's historically Lucha, let them know about that kind of stuff. Don't go "Hey man, AJ is good and all, but come on... Those stats are just way too high!"... Unless you think it was an oversight on the modder's part (like perhaps they made AJ a female).
Nedew
11-05-2009, 11:27 PM
When the game comes out, there is always a "Demand", and truly, I could go back and link some unbelievable demands.... that everyone has probably forgot about (although me bringing it up, probably reminds everyone). The demand is, "Give me a real world Mod!" or there is the less demanding demand.... "Is there any real world mods to this? I really want to play the game, but I don't want to buy it without a real world mod."
If everyone would just get the game, mess around with the default data, and let mod-maker's work on it (possibly even offer to help... Things like Cutting worker's, etc.), instead of constantly "rushing" them. I would bet you would get much better mods.
Don't expect anything, and just use the default. When something comes up (or when someone finish's one of the many announced mods that will pop up), then look at it as a "bonus" instead.
There are some that just fill out stats, and let the game go though. That's going to happen no matter what. The in game editer can help us "fix" things we don't like when playing them, and the regular editor can let us "fix" them forever. Which is another pet peeve of mine. If you don't like someone's stat, just change it. Don't worry about what the mod-maker wanted, it's your game. Your not going to jail for making Mickey James sex appeal go down (although you will in fact, have bad taste, lol).
Bassically, instead of complaining (which is another hardship) about stats, just change them. Complain about duplicates, perhaps someone made a traditional promotion that's historically Lucha, let them know about that kind of stuff. Don't go "Hey man, AJ is good and all, but come on... Those stats are just way too high!"... Unless you think it was an oversight on the modder's part (like perhaps they made AJ a female).
Hear hear!
shamelessposer
11-06-2009, 12:44 AM
Hear hear!
The problem with the post you've quoted is that it's entirely possible for a mod to render itself worthless due to a modder's lack of understanding of game mechanics. I'm not going to name names, but if each of the WWE's main eventers have popularity ratings that are off by a full letter grade then the mod isn't going to be playable. If mistakes are that big and obvious in the mod's number one promotion, what's it going to look like when I see, say, the CHIKARA or WWC roster?
A couple of weeks ago, on the modding forum, I came across as kind of a dick for being hard on one particular modder. I stand by the message I was attempting to communicate then: We need to be hard on our modding community. Clear criticism of specific issues is the only way we can expect the modding community to meaningfully improve. Listen to me or don't, but either way our community is going to get the mods it deserves.
crayon
11-06-2009, 12:55 AM
A couple of weeks ago, on the modding forum, I came across as kind of a dick for being hard on one particular modder. I stand by the message I was attempting to communicate then: We need to be hard on our modding community. Clear criticism of specific issues is the only way we can expect the modding community to meaningfully improve. Listen to me or don't, but either way our community is going to get the mods it deserves.
I totally agree with this. I know well and truly that my stats aren't DOTT levels of greatness (thankfully it's a fantasy mod so I can fudge a lot), but I'm yet to hear any complaints. I could be happy about it and think that it means that no one minds, but I expect it's more than likely that people do have some issues and think certain things could be done better, but also think complaining would be overkill (or some reason).
All that aside, National Trends is pretty sweet, and I wonder if it can be adjusted with the Narrative feature?
Nedew
11-06-2009, 01:09 AM
The problem with the post you've quoted is that it's entirely possible for a mod to render itself worthless due to a modder's lack of understanding of game mechanics. I'm not going to name names, but if each of the WWE's main eventers have popularity ratings that are off by a full letter grade then the mod isn't going to be playable. If mistakes are that big and obvious in the mod's number one promotion, what's it going to look like when I see, say, the CHIKARA or WWC roster?
A couple of weeks ago, on the modding forum, I came across as kind of a dick for being hard on one particular modder. I stand by the message I was attempting to communicate then: We need to be hard on our modding community. Clear criticism of specific issues is the only way we can expect the modding community to meaningfully improve. Listen to me or don't, but either way our community is going to get the mods it deserves.
Fair dos, i just liked the way djthefunkchris articulated things.
****, what do i care, i don't play real world mods anyway :p
Remianen
11-06-2009, 02:01 AM
If everyone would just get the game, mess around with the default data, and let mod-maker's work on it (possibly even offer to help... Things like Cutting worker's, etc.), instead of constantly "rushing" them. I would bet you would get much better mods.
chris, you are the eternal optimist. I don't think that's the case at all. Just like you said later....
There are some that just fill out stats, and let the game go though. That's going to happen no matter what.
(Emphasis mine)
There are many people who think half the game's current features are 'fluff' and have no impact on gameplay. They're wrong, of course, but because their only frame of reference is mods made by others who feel the same way (and thus make the same mistakes with their data), they don't see it.
They'll see it with this game, I assure you.
I stand by the message I was attempting to communicate then: We need to be hard on our modding community. Clear criticism of specific issues is the only way we can expect the modding community to meaningfully improve. Listen to me or don't, but either way our community is going to get the mods it deserves.
Very good point.
****, what do i care, i don't play real world mods anyway :p
QFT~!
Phil Parent
11-06-2009, 02:33 AM
When the game comes out, there is always a "Demand", and truly, I could go back and link some unbelievable demands.... that everyone has probably forgot about (although me bringing it up, probably reminds everyone). The demand is, "Give me a real world Mod!" or there is the less demanding demand.... "Is there any real world mods to this? I really want to play the game, but I don't want to buy it without a real world mod."
If everyone would just get the game, mess around with the default data, and let mod-maker's work on it (possibly even offer to help... Things like Cutting worker's, etc.), instead of constantly "rushing" them. I would bet you would get much better mods.
Don't expect anything, and just use the default. When something comes up (or when someone finish's one of the many announced mods that will pop up), then look at it as a "bonus" instead.
There are some that just fill out stats, and let the game go though. That's going to happen no matter what. The in game editer can help us "fix" things we don't like when playing them, and the regular editor can let us "fix" them forever. Which is another pet peeve of mine. If you don't like someone's stat, just change it. Don't worry about what the mod-maker wanted, it's your game. Your not going to jail for making Mickey James sex appeal go down (although you will in fact, have bad taste, lol).
Bassically, instead of complaining (which is another hardship) about stats, just change them. Complain about duplicates, perhaps someone made a traditional promotion that's historically Lucha, let them know about that kind of stuff. Don't go "Hey man, AJ is good and all, but come on... Those stats are just way too high!"... Unless you think it was an oversight on the modder's part (like perhaps they made AJ a female).
Wall Of Text Ahead.
The pressure is one thing, but the amount of data possibilities is truly astounding. You can no longer do it as easilly, meaning less people try, and even less actually release anything.
I think we're in the era of partnership and larger teams to work on data sets. The times were one guy alone could start from scratch and really do great work has passed, there's simply too much stuff.
When I started doing data early in the decade for Promotion Wars, we had two stats, skills & popularity, We had salary, a finishing hold, a short bio, heel/face and that was that. You could hundreds of wrestlers per day from scratch, and that was the only thing you had to do, that and promotions.
Today, count the number of fields there are in the database. It's impossible to do it all on your own.
So yeah, in the spirit of delivering the goods to the community...the modders should get together and HELP each other. One guy does a venues file, another one does injuries, another one does angles, etc etc...this works good for the "standalone" files that you can edit without disturbing the other files.
For workers, it's more complicated, infinitely more complicated. I dream of some omnipotent utility that would connect people working on a same mod together and when they create new workers, everybody's database syncs and the worker gets added to every copy of the set in real time. Otherwise, it's just a pain to send the files left and right and import everything if needed.
Or maybe a more advanced importing/patching utility could work where you can, say, take a database you have in hand and another one you received that is updated, and that importing utility would take all new data from the received set and add it to the old one. I can see how this would be hell though.
Things have changed. When I started, I could update daily, and those were sturdy updates, with much stuff added. During the whole lifespan of TEW 08, I released or worked on 4-5 things that actually saw the light of day...plus a bunch of others that didn't.
I'll get TEW 10 no matter how I get it. There's very interesting stuff in there.
I mean, with some of those tools, I wonder, could one do an All-Inclusive, All-Time real-world update that you could start at any point in wrestling history and have it being current for that time, and have it evolve logically from that point. For exemple, you start in the 70's, eventually the 80's come around and WWF booms, and WrestleMania is born and etc etc...you could have death dates for promotions and wrestlers and then the game can have these promotions start to struggle realistically when the date comes around....unless you are the one in charge and make sure it doesn't happen.
You could have checkpoints that say, starting this date, this style of wrestling will NEVER be as popular, or will NEVER go out of style, so you can, for exemple, simulate the death of the Thesz style wrestling in the US, or the near-death of the shoot-style wrestling style with the advent of MMA in Japan. Very exciting possibilities. Very amazing project too.
You could Rewind, Rewrite and Relive. It's sad that tag line was already used, because if this would be possible, man it would be perfect.
Donners
11-06-2009, 03:49 AM
I can't say I have a great interest in modding tools, except as they are used to influence the default data. I have not found a real world mod that I really like - the levels of popularity and skill applied to the same wrestlers varies so greatly between mods that they are clearly unbalanced in some sense. I think it's less a fault of the mod makers, and more that the game is designed for its own universe, not the real world one. As long as the core game is good, I am happy to use the default data.
Edit: just saw the latest entry and LOVE the Dirt Sheet. I would play a game of a few months with it on just to get a grip on the mechanics. That would leave me much happier and more understanding of results which I otherwise would not have understood. That feature alone can sell me on this game.
Stennick
11-06-2009, 04:10 AM
This Dirt Sheet feature could be interesting. I usually know why I got the grade I got and can usually tell myself exactly what my final show rating will be. That being said it might be nice to peak at all the stuff the game is factoring into each segment although really at the end of the day I kinda like the guessing game. You send two guys out there and you expect a certain grade but ANYTHING can happen I like that aspect. Neat feature but likely it will go unused by me.
This will stop the complaints of people SWEARING their show/match/angle deserved a better grade than it got so "teh game must be brokin"
James Casey
11-06-2009, 04:16 AM
One to be enabled, no question. It will be fascinating to see why Raphael never gets the ratings he seemingly deserves, for example.
TeemuFoundation
11-06-2009, 04:20 AM
I like it. I can pretty much aready tell why a segment bombed, but I'll probably enable it anyways. It makes the game feel that much more alive.
I wonder what the other two unannounced preference features are. I'm so having my fingers crossed for one certain togglable feature to be added.
Purple Cowboy
11-06-2009, 04:27 AM
You could sort of equate the Dirt Sheet to watching film of the match over and over afterwards and you'd be able to draw more conclusions with that in-depth look than the Road Agent's live pass. I like it. :)
Stennick
11-06-2009, 04:32 AM
You could sort of equate the Dirt Sheet to watching film of the match over and over afterwards and you'd be able to draw more conclusions with that in-depth look than the Road Agent's live pass. I like it. :)
I like that look at it. I think its a great feature for some folks and I might keep it turned on just in case I run across something I don't understand but yeah its going to help people figure the game out a lot quicker than maybe the last few versions. You'll be able to tell right away whats working and whats not.
Cold Cobra
11-06-2009, 05:00 AM
Some good features so far. I love the Dirt Sheet idea, as sometimes I've wondered why a segment was lower than I thought, it will a nice learning expereance. I also like some of stuff you can turn off and on for a game, hopefully there will be a combination to make it a bit more "EWR-like" for someone like myself, who like to just run a promotion without having to think about too much stuff (not that I had a problem with 08, but I still found it damn near impossible to rise a promotion from Regional to higher).
dvdWarrior
11-06-2009, 05:06 AM
Great new feature, I like it a lot. Not quite as dazzling as the Narrative and the National Trends, but it'll definitely come in handy. I'll use it for sure. I'm still itching to get to work on my own private database though, I'm really looking forward to that.
:eek:
"Dirt Sheet"
Great new addition. As a long term fan and owner of every TEW game it will make my game mind go much deeper into booking. Analysing how such a worker fails in a match or what there really good at showing.
My only issue is the title of the new addition... Picky, Yes. Its sort of miss leading for me. i was expecting Internet/TV interview shows like Barber Shop, Brother Love show, Dirt Sheet, Word Up and so on.
But hey still a great plus to add more depth to a great game:D
Ben_91
11-06-2009, 06:06 AM
Minor, but still handy.
LoganRodzen
11-06-2009, 06:09 AM
Minor, but still handy.
Minor? :confused: I'd say this feature is pretty big... I wonder sometimes why I got a B- rating instead of a B+ or A. This feature is going to show you the mistakes in your booking and basically show you how to avoid those same mistakes in the future. VERY handy. :)
Vladamire Dracos
11-06-2009, 06:37 AM
"Dirt Sheet"
Great new addition. As a long term fan and owner of every TEW game it will make my game mind go much deeper into booking. Analysing how such a worker fails in a match or what there really good at showing.
My only issue is the title of the new addition... Picky, Yes. Its sort of miss leading for me. i was expecting Internet/TV interview shows like Barber Shop, Brother Love show, Dirt Sheet, Word Up and so on.
But hey still a great plus to add more depth to a great game:D
With the name I was thinking the Internet had been substantially upgraded to take on a more proper "Wrestlingnewz" style, with more fluff/fake stories to pad it out (which wouldn't be too bad an upgrade, really). :p As for what the feature actually is, I like it. I've received the occasional strange rating in my time, so having something break down how the world a match starring Mad Dog Mortimer as a drug dealing babyface managed to draw a C+ in a local sized promotion would be nice to have.
UkWrestleFan
11-06-2009, 06:41 AM
Liking the sound of The Dirt Sheet. It will probably help diary writers when writing out matches, too. Gives you more of an insight as to what went on in the match.
Nice feature.
edenborn
11-06-2009, 06:44 AM
I wonder if the Dirt Sheet will include the factors we currently only get clues about from interviews on the website.
+ The Monster got a bonus for performing in the opening match
- The Grappler was penalized for facing an opponent of larger size
Etc.
Adam Ryland
11-06-2009, 07:09 AM
I wonder if the Dirt Sheet will include the factors we currently only get clues about from interviews on the website.
I think you've misunderstood the feature - every factor is listed, that's the point.
praguepride
11-06-2009, 07:13 AM
I think you've misunderstood the feature - every factor is listed, that's the point.
Awesome! I'll finally be able to book a decent match :D
CCW, here we go again. I won't rest until I get a 'B' match out of Leo Davis! (assuming he hasn't retired by now...)
edenborn
11-06-2009, 07:27 AM
I think you've misunderstood the feature - every factor is listed, that's the point.That's great. It's a wonderful addition and it's great that it can be toggled on and off.
Dirt Sheet now has the power to drastically change my booking from the beginning of a game. It usually takes me quite a while to discover, for example, that the main eventer I want to push gets nervous the higher up a card he is. Months or years can go by before that fact randomly pops up as a web story. With Dirt Sheet activated, I'd get that insight from the very first show post-mortem, which would be hugely helpful to me as a booker.
shamelessposer
11-06-2009, 07:47 AM
I mean, with some of those tools, I wonder, could one do an All-Inclusive, All-Time real-world update that you could start at any point in wrestling history and have it being current for that time, and have it evolve logically from that point. For exemple, you start in the 70's, eventually the 80's come around and WWF booms, and WrestleMania is born and etc etc...you could have death dates for promotions and wrestlers and then the game can have these promotions start to struggle realistically when the date comes around....unless you are the one in charge and make sure it doesn't happen.
You could have checkpoints that say, starting this date, this style of wrestling will NEVER be as popular, or will NEVER go out of style, so you can, for exemple, simulate the death of the Thesz style wrestling in the US, or the near-death of the shoot-style wrestling style with the advent of MMA in Japan. Very exciting possibilities. Very amazing project too.
You could Rewind, Rewrite and Relive. It's sad that tag line was already used, because if this would be possible, man it would be perfect.
This exact feature is in the historical strategy game Europa Universalis III. Pick a date, any date, within the game's almost five hundred year timeline and you can then play as any nation from that period. It's amazing stuff, and I almost put it down as a long shot "suggestion," but with the number of variables involved it's well and truly impossible.
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