View Full Version : What feature has you most stoked for the game so far?
Kobe1724
11-11-2009, 05:16 PM
For me it has to be narratives. The ability for me to expand the history of the Kobeverse is so much greater now that the project has expanded in like 4 different ways. :D
Huntman
11-11-2009, 05:20 PM
I like the narratives and the dirty tricks
Any rival I have that is beating me in ratings
UNLESS I THROW IN SOME RANDOM SIGN GUYS...
Cept my masked wrestling in the crowd will be a little odd.
Either way. I love those two.
Midnightnick
11-11-2009, 05:28 PM
Dirty Tricks by far. As stated in the discussion thread, it'll make the Retro mods that more vicious. XFW will not be going without a fight.
Gigas
11-11-2009, 05:32 PM
the ability to turn off small roster penalties and repetitive booking.
Wrestling Century
11-11-2009, 05:42 PM
Which feature? How about all of them? :D
LoganRodzen
11-11-2009, 05:52 PM
I'd have to say Dirty Tricks and User Preferences are the two that strike my fancy so far. But it's still way too early to pick favorites. By the time the development journal is over I'll probably have two to fifty different favorites... :)
Teh_Showtime
11-11-2009, 08:28 PM
dirty tricks
TCW and SWF now have fun
and east coast wars will be epic
infinitywpi
11-11-2009, 08:47 PM
Am I the only one hoping for enhanced Ref useage? Having them get tired through the night, so bringing in a fresh ref for your main event might be a good idea? Prima donna refs who try to make themselves a character in the matches. Maybe tone down the 'bad ref' penalty for guest refs. That sort of thing? A reason to have more than one ref on the roster, basicly.
Teh_Showtime
11-11-2009, 09:04 PM
Am I the only one hoping for enhanced Ref useage? Having them get tired through the night, so bringing in a fresh ref for your main event might be a good idea? Prima donna refs who try to make themselves a character in the matches. Maybe tone down the 'bad ref' penalty for guest refs. That sort of thing? A reason to have more than one ref on the roster, basicly.
that wouldnt be a feature imo but I see the idea
juggaloninjalee
11-11-2009, 10:07 PM
Dirty Tricks is great! It will add to peoples diaries on these boards. TCW using dirty tactics on SWF will be different than if SWF uses them against TCW. Its going to get very very interesting. Can't wait to see how people use this.
burningdreams25
11-11-2009, 11:23 PM
i wish you could get sponsors again... i think its very much part of wrestling so it would make sense to me.
Remianen
11-12-2009, 12:12 AM
Can't say yet. :( Narratives are up there but there's a few other features/improvements/refinements I like better. My #1 choice probably won't be announced for a while.
This game is seriously contending for 'game of the year' (even if it doesn't actually come out til next year), right up there with Dragon Age Origins, for me.
dvdWarrior
11-12-2009, 01:32 AM
Hard to pick one of the announced features thus far: I very much like the Narratives and National Trends features, but I think it's the combination of all these features that has me most interested.
Donners
11-12-2009, 01:42 AM
Dirt sheet by far. My biggest frustration with the game is when things don't go right for no apparent reason. Anything that allows an insight into the actual calculations is welcome. I'd need to see it in practice to be absolutely sure it is what I hope it is, but it sounds good in theory.
User preferences for me...as a casual player they will make things funner as they give me more control over what penalties the game can enforce on me.
MrCanada
11-12-2009, 06:15 AM
really digging Drag & Drop booking, althought dont know how much I'll like/use it till I get the game... I really like User preferances as it allows me to use a super small roster!
TeemuFoundation
11-12-2009, 06:29 AM
It's User Preferences for me, easily. National Trends and especially Narratives are huge, too, and all the announces features so har have been big in my eyes, but the Preferences is just so full of win. If we get a togglable chemistry as a part of the Preferences, then I will pay the $34,95 for that ALONE. However, if one of the unannounced Preference features doesn't include optional chemistry, I'll probably skip buying TEW 2010. But I can't find a good rationale for not having chemistry as optional in TEW, if we can now turn morale, repetitive booking penalties, gimmick staleness and much else off if we so choose. So, the cheating element is already there. So, why not allow us to turn off chemistry, as well? Unless it's a programming issue, which I hope it's not!
I really hope that makes it into the game.
Is Chemistry really THAT big of a deal? I understand complaining about the Repetitive Booking Penalty because that one can be severe, but it's not like awful Chemistry turns an 'A' match into an 'E'. Probably more like a 'B' tops.
Out of the current crop I like National Trends the best. Given the way I like to play, it's the main one that will have a lasting effect on my games. I don't do mods, I don't do wars, but a changing landscape, and having to adapt to the times... I dig that.
I expect the feature that REALLY gets me excited is still unrevealed so far.
TeemuFoundation
11-12-2009, 06:43 AM
Is Chemistry really THAT big of a deal?
To me, it is. It truly is. It tells you something that I'm willing to pay 35 bucks only for optional chemistry. :D
praguepride
11-12-2009, 08:28 AM
To me, it is. It truly is. It tells you something that I'm willing to pay 35 bucks only for optional chemistry. :D
:rolleyes: don't take this the wrong way but if chemistry is the ONLY thing you're looking for in a new game... you know what, I can't even comment on the ridiculousness of that statement. Chemistry is such a minor thing, it's like holding out unless the color scheme gets changed to red & blue...
And I wouldn't hold your breath. Chemistry is directly linked to Destiny which Adam has been adamant on keeping hidden from the user.
Although the dirt sheet might be a hint at a growing trend towards more "mainstream" product where you can have all your WWE guys have great chemistry and put on the cruise control for cool as you get nothing but A* matches and angles :rolleyes:
Nedew
11-12-2009, 08:32 AM
Is Chemistry really THAT big of a deal?
Dude, you said you bought '08 based on the introduction of a penalty. This is not one you can touch without the gentle whiff of hypocrisy :p
LoganRodzen
11-12-2009, 08:38 AM
Is Chemistry really THAT big of a deal?
Did he really ask that? :p
All seriousness though, chemistry is HUGE... I've had workers get over because of a good manager pairing that I never would have done. You just get lucky sometimes. Another example: Two workers who I thought would put on a sub-par match ended up having excellent chemistry and basically made a mid-card match look better than my main event. Not saying this happens all the time, but it does happen and it does help.
So yes, chemistry really is THAT big of a deal. ;)
Dude, you said you bought '08 based on the introduction of a penalty. This is not one you can touch without the gentle whiff of hypocrisy :p
I like challenges. Making Chemistry editable is something that potentially takes away a challenge. The challenge of dealing with random and unexpected positive and negative chemistry. Still, I'm not so much against editable chemistry, as I am slightly perplexed that it's such a big deal to people. It's a modifier, and not a very big one at that.
TeemuFoundation
11-12-2009, 08:58 AM
:rolleyes: don't take this the wrong way but if chemistry is the ONLY thing you're looking for in a new game... you know what, I can't even comment on the ridiculousness of that statement. Chemistry is such a minor thing, it's like holding out unless the color scheme gets changed to red & blue...
It might be ridicilous to you, but to me, it's a big deal. To me, chemistry is a big deal and it makes a big difference to me. I like playing historical mods and it just takes a whole lot away from the enjoyment that HBK and Bret Hart have awful chemistry and can't get an above B match out of each other. Now, yes, it does create challenge and it does create new opportunities when Shawn Michaels suddenly has amazing chemistry with Barry Horowitz, but that's not a fun game for me. When I play a historical mod, I want to play with the variables as they were in real life. So, HBK and Bret can work with each other if I so choose.
And someone will now come out and say that I only want to recreate history, well that's not true, if I were to just recreate history, I wouldn't pay and play the game in the first place. I just want to be able to not worry about workers like HBK and Bret to have a bad chemistry, as they are two workers that I probably do want to put in a program against each other. Not necessarily in 60 minute Iron Man match, as the WWF did, but in some way. I want to play the game and see what I would have done with those two if I had been booking the WWF in 1996. I can't have that enjoyment if HBK has awful chemistry with Bret and all of a sudden I need to put him in a main event feud with Jeff Jarrett.
I know also that the game is designed for CornellVerse and that's all wella nd good, but if there is a way to put an on/off button for chemistry into the game, I would be so damn glad and I would support that addition with the $34,95 because it would ass do much enjoyment into a game, which I really much enjoy playing.
EDIT: I know Adam has been against giving us the option to toggle chemistry in the past, but I can always dream, right? :( And besides, he now gave some of us the option to turn the letter grades into number grades, eventhough he was very much against that at some point. It's not the same thing, but still. I guess we'll just have to see.
Teh_Showtime
11-12-2009, 09:16 AM
Is Chemistry really THAT big of a deal? I understand complaining about the Repetitive Booking Penalty because that one can be severe, but it's not like awful Chemistry turns an 'A' match into an 'E'. Probably more like a 'B' tops.
this
I had a horrible chemistry note before and pulled a B+
granted it was cornell and Dan Jr
praguepride
11-12-2009, 09:42 AM
Yeah, chemistry just prevents cruise control. If you were to build bret and HBK up a bit more, they could put on a B match. Bad chemistry at most does what.. a letter grade reduction? So even if you were only getting 'C' matches out of HBK vs. Bret, it's not entirely because of chemistry. Without chemistry it'd still jsut be a 'B' match.
People see chemistry and think "on noes, my plans are ruined! ABORT ABORT"
You can push through chemistry. I've done it. Sure they weren't "as" good of matches as if they'd had great chemistry but it didn't completely destroy all my hard worked plans either.
To put it another way, how do you know that HBK and Bret Hart are supposed to have great chemistry? Maybe they didn't but they were just such skilled workers they were able to mask it and make you think "these guys have great chemistry"
(this is probably a bad example but I'm trying to illustrate a point).
The point is that you from your TV screen, maybe even from a front row seat might not be able to tell who has good chemistry and who doesn't. It's the difference between watching and participating. From your perspective Worker A vs. Worker B are crappy but from someone who knows them and watches them on a daily/weekly/monthly basis you'd be able to say that they have great chemistry together. And vice versa, you migth think they're awesome and have amazing chemistry but maybe it was just a well booked match with two skilled workers.
Nedew
11-12-2009, 09:52 AM
To put it another way, how do you know that HBK and Bret Hart are supposed to have great chemistry? Maybe they didn't but they were just such skilled workers they were able to mask it and make you think "these guys have great chemistry"
(this is probably a bad example but I'm trying to illustrate a point).
You're right, that's a terrible example :p
By that logic, how could you say that any two workers have good chemistry? Maybe they're all just such skilled workers that they're able to mask it, just like HBK and Bret ;)
You're right, that's a terrible example :p
By that logic, how could you say that any two workers have good chemistry? Maybe they're all just such skilled workers that they're able to mask it, just like HBK and Bret ;)
Slightly obscure example of what I'd consider good chemistry. CW Anderson and Tommy Dreamer. I have a ton of ECW videos and wasn't impressed by either them... until I saw them fight each other. It was awesome. I guess their styles had an effect on it too, but it's the one that springs to mind when I think of chemistry.
praguepride
11-12-2009, 10:02 AM
I'm just saying that a good worker and/or booker can overcome bad chemistry and/or simulate great chemistry.
You don't need good chemistry to put on an A* match. You don't need awful chemistry to put on an F- match.
At most it's +/- one letter grade. That's not a gamebreaker but on the flip side it makes things more interesting and vasly increases replayability.
praguepride
11-12-2009, 10:04 AM
You're right, that's a terrible example :p
By that logic, how could you say that any two workers have good chemistry? Maybe they're all just such skilled workers that they're able to mask it, just like HBK and Bret ;)
I'm saying is that you from your couch or even from the stands might not be able to identify chemistry like a skilled road agent or the workers themselves.
I used to work as a comedian (long time ago, that's why I'm not funny anymore ;)) and there were times when I'd get off the stage and think "man I was terrible" but the audience thought it was awesome.
Same thing when I was working with other people in improv. Some people I gelled with great, some people I thought were awkward pairings but that didn't automatically translate into the audience being able to identify it.
The only way you could truly know is if you talked to the people involved...
Teh_Showtime
11-12-2009, 10:07 AM
Slightly obscure example of what I'd consider good chemistry. CW Anderson and Tommy Dreamer. I have a ton of ECW videos and wasn't impressed by either them... until I saw them fight each other. It was awesome. I guess their styles had an effect on it too, but it's the one that springs to mind when I think of chemistry.
another example has to be morrison/punk
especially from the ECW title feud, morrison was only decent, and punk was good, but together they had great matches
TeemuFoundation
11-12-2009, 11:03 AM
Yeah, chemistry just prevents cruise control. If you were to build bret and HBK up a bit more, they could put on a B match. Bad chemistry at most does what.. a letter grade reduction? So even if you were only getting 'C' matches out of HBK vs. Bret, it's not entirely because of chemistry. Without chemistry it'd still jsut be a 'B' match.
A "B" from Shawn Michaels and Bret Hart in their prime in the main event at a Pay Per View is bad, in my eyes. Not a lot of people can put on "A" matches on a regular basis, but these two definately could. Of course, I am biased, seeing as these are my two favourite in-ring performers, but ever since the early 90s, these two always seemed to deliever whenever they got in the ring with each other.
And I'm not saying they definately had good chemistry and I'm not saying that I definately want to be able to pre-set them to have good chemistry, I'm just saying that I definately want chemistry to be optional so that I can make sure that those two don't have BAD chemistry, either.
And you can fight through chemistry, the less awful chemistry doesn't prevent "A" matches from happening with two great workers, but the "just don't click all" combination has a maximum grade of "B", I think. At least I've never had a better grade with the "just don't click at all" road agent note.
Actually, I think I did once. It was the fourth match of the series and it was better than the previous matches, so it was an "A" match. But only because the match penalty system made the grade better.
praguepride
11-12-2009, 11:08 AM
Actually, I think I did once. It was the fourth match of the series and it was better than the previous matches, so it was an "A" match.
You're saying you pulled of an 'A' grade match when they had awful chemistry?
I think I can rest my case :D
This is where the dirt sheet would REALLY come into play. Maybe not only did they have bad chemistry, but there were other factors like the crowd was burnt out or not built up enough, that either one was suffering from fatigue, that there wasn't enough momentum in the match, that the crowd was expecting more from them, they weren't in a hot enough storyline, maybe their gimmicks pulled down the rating etc. etc.
If you can pull of an 'A' grade match with them even if they have the worst chemistry, that should tell you how much of an impact it really has on the game ;)
TeemuFoundation
11-12-2009, 11:14 AM
If you can pull of an 'A' grade match with them even if they have the worst chemistry, that should tell you how much of an impact it really has on the game
Did you read what I wrote? It took the fourth match in the series to be able to pull out an "A" match. The fourth match in a series always scores high if it's better than the average of the three previous matches. And if chemistry has little effect in the game, I guess we could then be able to turn it off, right?
I have little doubt in my mind that a good TEW player can book so well that chemistry is not an issue, but I'm not a good TEW player, I'm just a pathetic sandboxer and I really want to be able to turn it off. But I also want it to be togglable, so you high and mighty TEW elite can turn it on and everybody wins. :)
praguepride
11-12-2009, 11:25 AM
Did you read what I wrote? It took the fourth match in the series to be able to pull out an "A" match. The fourth match in a series always scores high if it's better than the average of the three previous matches. And if chemistry has little effect in the game, I guess we could then be able to turn it off, right?
Oooh, the blowoff match. Yeah it gets the heat of the storyline behind it that boosts it up. So you say you're a terrible player but you got an 'A' match off the end of a storyline DESPITE chemistry. You should be proud about that.
crayon
11-12-2009, 04:30 PM
It's quite possible to change, but right now the Narratives is definitely my favorite. I'm a mark for the idea of the Dirt Sheet as well, but as of now it just doesn't quite top the ability for me to craft all kinds of surprise zaniness in a long-running gameworld.
rjhabeeb
11-12-2009, 05:10 PM
For the record I agree with Prague........but lets get off the chemistry issue
Thread title asks: What feature has you most stoked for the game so far?
So far for me it is AI event booking
DreamGoddessLindsey
11-12-2009, 05:37 PM
Narratives, Dirt Sheet, and AI Event Booking Instructions
TeemuFoundation
11-12-2009, 10:31 PM
Oooh, the blowoff match. Yeah it gets the heat of the storyline behind it that boosts it up. So you say you're a terrible player but you got an 'A' match off the end of a storyline DESPITE chemistry. You should be proud about that.
No, it doesn't. It's simply the fact that the fourth match scores better than the average of the three previous matches and it gets a better grade. And the average of the three first matches was obviously horrible, due to bad chemistry.
Ben_91
11-12-2009, 11:11 PM
Is Chemistry really THAT big of a deal? I understand complaining about the Repetitive Booking Penalty because that one can be severe, but it's not like awful Chemistry turns an 'A' match into an 'E'. Probably more like a 'B' tops.
But they can turn an A match into a B- match, which can affect your show rating if that match is the main event.
praguepride
11-13-2009, 05:25 AM
No, it doesn't. It's simply the fact that the fourth match scores better than the average of the three previous matches and it gets a better grade. And the average of the three first matches was obviously horrible, due to bad chemistry.
But they can turn an A match into a B- match, which can affect your show rating if that match is the main event.
*facepalm*
Let's get off of this topic, but the point is that Teemu was able to get an 'A' match out of two workers who had terrible chemistry. That should show you how "much" of an impact it really has. Maybe it would've been an A* that got bumped down to an 'A'
whoopty-dooo.
As I said before the MOST it can effect is a letter grade (big, not not gamebreaking) so if Bret & HBK were only pulling off "C"s then without chemistry they would have only been 'B's
Don't blame chemistry for bad booking ;)
TeemuFoundation
11-13-2009, 06:01 AM
Let's get off of this topic, but the point is that Teemu was able to get an 'A' match out of two workers who had terrible chemistry. That should show you how "much" of an impact it really has. Maybe it would've been an A* that got bumped down to an 'A'
Yes I was. Because it was the fourth match and the match penalty system gives a match a better grade if it's the fourth in a series and better than the average of the three first matches. Got it? It means that in order for me to get the "A" out of two workers with bad chemistry, I had to book three horrible matches just to get the good fourth one.
And exactly what I hate is getting "B" matches from HBK and Bret. To me, "B" is not a good match between Bret Hart and Shawn Michaels. Not to mention Randy Savage and Ricky Steamboat, Ric Flair and Sting, The Rock and Steve Austin, I could keep going. Yes, I'm a control freak and I have serious obsessive compulsive issues when it comes to TEW.
Don't blame chemistry for bad booking
Oh, just shut up.
Derek B
11-13-2009, 06:37 AM
There is no bonus applied to the 4th match... it's rated the same as any other match, just penalised if it has been getting worse and therefore you have extended a feud/program/throwaway series longer than the fans can care about it for. I don't even know where this is coming from.
The 4th match in a long running storyline will only grade better if you have been steadily increasing overness, using a bigger and most prestious match type or giving better momentum, better use of road agent notes etc...
The fact you can get an A rated match with the presence of bad chemistry only goes to highlight that you are capable of getting high matches. I wish people would stop flipping out at chemistry. I can't say what I really think of people who do it because that would be unprofessional, but it's a small modifier that can swing matches by about + or - 5 points. It's not the end of the world, there are so many other things that factor in that this can easily be worked around if only people didn't react so badly to seeing something they've worked towards end up slightly worse than they'd expect. :(
TeemuFoundation
11-13-2009, 06:48 AM
There is no bonus applied to the 4th match... it's rated the same as any other match, just penalised if it has been getting worse and therefore you have extended a feud/program/throwaway series longer than the fans can care about it for. I don't even know where this is coming from.
This was certainly news to me, as I have oftentimes been able to score significantly higher with the fourth and fifth match of an ongoing series than I have with one-offs. I usually never get A* ratings with one-offs, but I have very often with a fourth or fifth match of a series.
I still want to be able to turn chemistry off, however, because the +- 5 points is huge for me. And I know this is just an issue I personally have and a lot of people don't care about chemistry, but me, personally, it bugs the hell out of. If we can already use tag team experience to cancel out tag team chemistry, why not individual chemistry as well? :(
Derek B
11-13-2009, 06:58 AM
This was certainly news to me, as I have oftentimes been able to score significantly higher with the fourth and fifth match of an ongoing series than I have with one-offs. I usually never get A* ratings with one-offs, but I have very often with a fourth or fifth match of a series.
I still want to be able to turn chemistry off, however, because the +- 5 points is huge for me. And I know this is just an issue I personally have and a lot of people don't care about chemistry, but me, personally, it bugs the hell out of. If we can already use tag team experience to cancel out tag team chemistry, why not individual chemistry as well? :(
I take it you want the chemistry bonus turned off too? And any bonuses for similar styles along with clashing styles? Stamina penalties? Psychology penalties? And if not, why not? They all do the same thing chemistry does?
I honestly don't understand your issue, I really don't. But I'd like to know why this is so important to you compared to the other virtually identical things I listed above, which are just a small number of the things already in play.
As for the A*, it's the build up from your storylines coming into play. There is no bonus to the 4th match, that would directly go against the penalties for getting worse if you were already getting plusses. It would be a feature that would neutralise itself. If you look at your 4th matches, I'd bet your workers have improved in overness/momentum/skill/have more storyline heat/are in a more prestigious match/are better placed on the card to take advantage of a hot crowd/etc.
The Dirt Sheet feature will be a huge step forward in demonstrating to you how all this works, not least of all because you will never get a note saying "this match received a boost for being the 4 match in the series". :)
TeemuFoundation
11-13-2009, 07:21 AM
I take it you want the chemistry bonus turned off too? And any bonuses for similar styles along with clashing styles? Stamina penalties? Psychology penalties? And if not, why not? They all do the same thing chemistry does?
Yes, I want to be able to turn off the entire chemistry feature. That goes for the bonuses from good chemistry, as well. But of course I don't want to turn off style clashes or psychology. I don't understand your argument. Two workers with bad psychology can't put on a very good match and two workers with clashing styles probably don't mix up very well in the ring. I don't put people like that against each other and I can control it. I can't control it if Sting and Ric Flair randomly have bad chemistry and they can put on "B" matches at best.
Styles, stamina and psychology are not random. Chemistry is and that's what my problem is.
Derek B
11-13-2009, 08:47 AM
Yes, I want to be able to turn off the entire chemistry feature. That goes for the bonuses from good chemistry, as well. But of course I don't want to turn off style clashes or psychology. I don't understand your argument. Two workers with bad psychology can't put on a very good match and two workers with clashing styles probably don't mix up very well in the ring. I don't put people like that against each other and I can control it. I can't control it if Sting and Ric Flair randomly have bad chemistry and they can put on "B" matches at best.
Styles, stamina and psychology are not random. Chemistry is and that's what my problem is.
But stats change over time, and you have no control over that. A young Sting wouldn't be particularly skilled but if you are trying to simulate his matches with Flair then you'd need to control those skill changes. There is the potential stat, but that doesn't cover it.
Nothing is fully in control, except whatever is in the database to begin with. I could understand if you were arguing for EVERYTHING to be under control... but the fact that the chemisty issue in particular is such a powerful thing for you seems completely unreasonable. I like to understand things but I still don't get why one thing is so huge and another isn't. It's a double standard, which always raises an interest in me.
I'm not arguing one way or another about the feature, I can understand that desire. It's just weird that it's such a big thing when it's one of dozens of variables that contribute to things. You're gonna love the Dirt Sheet feature though. I promise you that. :D
SeanMcFly
11-13-2009, 10:08 AM
The New One, The Kenny Deaths :D
praguepride
11-13-2009, 10:51 AM
Rip Chord was singing the national anthem and Erik Strong's head exploded.
:)
@Teemu: I wasn't trying to make fun of your booking. Heck, I haven't booked an 'A' match since '05 (back when 80% was an 'A').
But I think you should be stoked about the dirt sheet because if you want to be able to have better control over your matches, that's the ticket right there. Sure you might not be able to control every aspect of the individual match but you will be able to see all the variables coming into play.
You'll then see that chemistry is a very small part. I think you might be worked up about it because the road agent notes do sound a bit extreme.
"They were just all over the place!" "They don't click AT ALL!" but in reality the impact is quite minimal when factored into the dozens of other variables that go into a match.
I think '08 suffered especially from a lack of feedback to the user, and that has been resolved with the dirt sheet. That's why I keep harping about how it's such a huge feature when people are blowing it off like it's no big thing.
TeemuFoundation
11-13-2009, 11:12 AM
Nothing is fully in control, except whatever is in the database to begin with.
I always create my own databases, simply BECAUSE I'm a control freak when it comes to TEW. I can't even think of playing a database made by someone else. A real world database, that is, the CornellVerse database is of course different. I like playing as one of the smaller feds in CornellVerse from time to time. But when it comes to real world mods, current day or historical, I always make my own mods from scratch.
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