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aznblusuazn
12-22-2009, 08:12 AM
Will the AI be able to produce chemistry between workers? i.e. I am playing TCW and AI controls SWF. Let's say Joe Sexy and Christian Faith have excellent chemistry. Later down the line, I sign the two to TCW, will their chemistry be in the "chemistry store" so is chemistry only for human players? Thanks.

James Casey
12-22-2009, 08:32 AM
It's only chemistry you've discovered. On the other hand, if Joe and Faith have a string of A and A* matches in their joint history (like Big Smack Scott and Lobster Warrior in my game) then chances are they have chemistry.

Remianen
12-22-2009, 01:19 PM
It's only chemistry you've discovered.

Yep. From the journal:

Every time the user finds another example of chemistry between two workers it is added to the Chemistry Store; this is a separate screen, available in multiple places throughout the game, that lists all the different chemistry that that player has found.

ewanite
12-22-2009, 06:12 PM
They will sill both have the chemistry they had in SWF, though. So once you have a match or two with them, it'll be added to the store.

Lucied
12-22-2009, 09:17 PM
They will sill both have the chemistry they had in SWF, though. So once you have a match or two with them, it'll be added to the store.
Actually, I believe chemistry is random. Not something that will always be the same from game to game.

Vladamire Dracos
12-22-2009, 09:34 PM
Actually, I believe chemistry is random. Not something that will always be the same from game to game.

You're right, but he's talking about in the same game.

Will the AI be able to produce chemistry between workers? i.e. I am playing TCW and AI controls SWF. Let's say Joe Sexy and Christian Faith have excellent chemistry. Later down the line, I sign the two to TCW, will their chemistry be in the "chemistry store" so is chemistry only for human players? Thanks.

T-Jay
12-23-2009, 06:12 AM
I think it would be a great benefit to the game to have the AI promotions (regardless of size) be able to have random chemistry between workers that are on their roster. You could have notes on your mail page or front page that tells you about random chemistry. It would also help with the hiring/firing of workers that have chemistry with someone.

Eg. Nash and Scott Hall..... Where Nash wouldn't sign with a company unless Scott Hall could be signed as well (can't remember if that was TNA)....

Using that with the chemistry thing.... if you hire someone and they have chemistry with another worker they may say "You know you should check out this worker as he is great for me to work with and blah blah blah......"

I just think something along those lines would add a really cool depth to it.... perhaps one of those small but important things that could make playing a game last longer....

Adam Ryland
12-23-2009, 06:29 AM
I think it would be a great benefit to the game to have the AI promotions (regardless of size) be able to have random chemistry between workers that are on their roster.

They do - see the other posts in this thread above yours...

T-Jay
12-25-2009, 08:59 PM
They do - see the other posts in this thread above yours...

That's great..... but are their chemistry notes written into each wrestlers err chemistry section.....

So when you look at employing them you can see what chemistry they already have....??? If so.. your a genius.. :D

Adam Ryland
12-26-2009, 02:56 AM
That's great..... but are their chemistry notes written into each wrestlers err chemistry section.....

So when you look at employing them you can see what chemistry they already have....??? If so.. your a genius.. :D

Please read the journal or the associated journal discussion thread, your point has already been discussed.

TeemuFoundation
12-27-2009, 03:35 AM
Can the live editor be used to alter chemistries in-game?

Lita Maivia
01-23-2010, 02:17 PM
When I started a test game that I only ran one show, I didn't see anywhere to edit chemistries once a game has been started. I might be wrong.