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hurricanendp
01-28-2010, 07:53 AM
My backstage rating is falling at a rapid rate, i'm only the 3rd week of February yet my ratings plummeted to 55%.

I have done 2 monthly drug tests, and each time i've had 5 or 6 people fail, so i can understand that having that knwon can have an effect, but my backstage rules are supposedly having a positive effect, i've hired a few family members or frieds of people that aren't so happy in the company due to losses or missing a show, but nothings working. Oh and one of the guys that failed a drugs test reformed after being fined, and he's now became a positive backstage influence.

Any ideas how my rating can be brought back up outside of firing these guys, i go on a 3 strikes and out policy so i'd rather not fire them so soon in the game.

Any suggestions would be greatly appreciated, and apollogies if this has already been posted, tried the search feature and checked the "Small questions" thread and got nothing.

Thanks.

Remianen
01-28-2010, 10:09 AM
You can't have your cake and eat it too. That's the whole point of the system. You want to willfully employ drug users and other problem children, you have to deal with the consequences of said action.

A good example is in real life. If several people you work with show up late, use drugs (when they're actively tested for, which leads a person to believe they're a no-no), and cause drama but aren't really punished for it, what message does that send to the rest of the people working there?

Backstage rules having a positive effect doesn't mean they completely negate the negative aspects. If your backstage's rating is 25 (for example) and your positive policies add 30, you're still left with a bad backstage environment. My advice is to add more POSITIVE PERSONAS (not just relatives or friends of existing workers, positive personalities period). Remember WCW's last days. Bringing in a negative worker's friends doesn't really solve many problems for the whole promotion (and might cause more problems than they'd be expected to remedy).

praguepride
01-28-2010, 11:17 AM
One of the first things I do when taking over a promotion is looking at who I can cut from the roster that's backstage poison.

Sure they may have great stats, but if they're dragging everyone else down, they've got to go.

Apupunchau@optonline
01-28-2010, 11:38 AM
Since we're talking about backstage I'm having an issue and maybe some one can aid me. I started my 0/0/0/0 game and I went out of my way to hire people who didn't come up as negative in the locker room. As a matter of fact I had two positive people when I started (ref Chad Brent and Paranoia bot contributed positively to the locker room) its been a year and a half everyone's morale as at base level or higher but now neither worker is showing up as a positive influence in the locker room. And one of my other workers, Jebediah is now a negative influence and I'm wondering what went wrong.

I'm pretty sure Jeb is because he defulated to main eventer so he's gotten a lot of wins and its gone to his head. Paranoia is upper midcarder so he's gotten more wins than he has losses but not by too many so I'm wondering why he would drop out of being a positive influence in the locker room (especially since he's happy about having the other two paratroopers with him). And Chad Brent's drop out of a positive influence I can't figure out either.

I'm not saying anything is wrong, or bugged, I just want to understand , how and why these thing happen.

hurricanendp
01-28-2010, 11:45 AM
I completely agree with the who lyou can't have your cake and eat it too arguement, but i've not really let them get away with their failures, these guys are high up on the card (and prebooked for several shows) and having them fined was realisticly the only option, like i said, one reformed, but it surprises me that his failures are still classed as a negative point when he's reformed and now become a positive influence.

I'm not too far of hitting cult so i will definately look to something more drastic when that hits, if the workers don't lose their habits by then i will release them regrettably, but if it saves the backstage morale then its a risk i have to take. Hopefully i can replace them with similar level workers.

On a side note, for the backstage events to dissapear such as the failures, will they go like the contracts situation, after 6 months? Or will they vanish depending on the severity of the incident etc?

Cheers for your help so far though guys :)

Remianen
01-28-2010, 11:58 AM
Since we're talking about backstage I'm having an issue and maybe some one can aid me. I started my 0/0/0/0 game and I went out of my way to hire people who didn't come up as negative in the locker room. As a matter of fact I had two positive people when I started (ref Chad Brent and Paranoia bot contributed positively to the locker room) its been a year and a half everyone's morale as at base level or higher but now neither worker is showing up as a positive influence in the locker room. And one of my other workers, Jebediah is now a negative influence and I'm wondering what went wrong.

I'm pretty sure Jeb is because he defulated to main eventer so he's gotten a lot of wins and its gone to his head. Paranoia is upper midcarder so he's gotten more wins than he has losses but not by too many so I'm wondering why he would drop out of being a positive influence in the locker room (especially since he's happy about having the other two paratroopers with him). And Chad Brent's drop out of a positive influence I can't figure out either.

I'm not saying anything is wrong, or bugged, I just want to understand , how and why these thing happen.

Worker personalities change over time. Thinking it's only about wins and losses affecting a worker's personality is flat out wrong. A worker's personality changes based on what happens to them during the course of play (whether in your promotion or not).

On a side note, for the backstage events to dissapear such as the failures, will they go like the contracts situation, after 6 months? Or will they vanish depending on the severity of the incident etc?

Your answer:

None of the above. They remain until they're forgotten about, which depends on how big of an impact the incident caused.

hurricanendp
01-28-2010, 12:04 PM
cheers Remianen, big help as always :)

jesterx7769
01-28-2010, 12:08 PM
You have answered your own question. You are causing negative backstage events by having so many people test positive as that shows up as a negative. Don't test so much! Remember, drug/steroids only become an issue if the media finds out causing a prestige hit, there is no reason for you to be testing twice a month when you know they will not reform at ease. I would wait to build up backstage atmosphere before testing again, and if people are causing such a problem with drugs and aren't on the upper tier of the card you might as well get rid of them

Apupunchau@optonline
01-28-2010, 12:23 PM
Worker personalities change over time. Thinking it's only about wins and losses affecting a worker's personality is flat out wrong. A worker's personality changes based on what happens to them during the course of play (whether in your promotion or not).

I haven't seen any news articles about any of my workers (exept Ant-Man being hried by NYCW). Does stuff not related to an article happen that I'm not seeing, its ok if it is I just want to know. I assumed locker room morale would effect them but it had been over 70% the entire first year, now with the the loss of Chad and Paranoia as positive influence and the addition of Jebediah as a negative its down to 65%.

Again I don't mind that its happening and its not something I want to turn off but I'm obviously missing something and I want to know what I should be look for that's going to tell me a worker's personality is changing.

Gigas
01-28-2010, 02:47 PM
Im amazed no one has told you to spam bonuses. You want your morale to improve? Give the guys some money.

Gigas
01-28-2010, 02:49 PM
Just for fun I gave Peter Valentine $10,000 bonus, and now hes maxed out and extremely happy with the way things are going. He went from a very negative influence to just a negative one.

jesterx7769
01-28-2010, 02:54 PM
Remember what it says about bonus' though is that other workers will get jealous, although 10 G's isnt much to improve him

Comradebot
01-28-2010, 02:54 PM
Just for fun I gave Peter Valentine $10,000 bonus, and now hes maxed out and extremely happy with the way things are going. He went from a very negative influence to just a negative one.

Hah!

Of course, spamming bonuses CAN cause trouble with other workers, though a few here and there likely won't cause any serious harm.

Really, just don't sign too many bad influences compared to positive ones. If there's a guy you like but he's a negative influence (Bam Bam Johansson!), there's no harm in keeping them on your roster so long as it doesn't unbalance your roster. And then you can focus on trying to turn them into a better person... like I personally did with Bam Bam in 2008. By the end, he was only a minorly negative influence (the occaisonally causes issues, but it isn't a real problem).

Though once I have enough cash coming in, I may be tempted to pay Johansson off... heh.

Apupunchau@optonline
01-28-2010, 02:54 PM
Im amazed no one has told you to spam bonuses. You want your morale to improve? Give the guys some money.

I figured that would improve morale but that's not my issue. Moral has been good if not great everyone is content to mildly happy. My problem is I want to know what I'm missing that's having people's personalities slide away from being a positive influence in the locker room. I figure there would be some kind of News Story or if locker room morale was low and neither of these have happened. No one's personal morale is low and one of the two who were positive are even into being happy. So I'm just confused. I don't mind that its happening i just want to know what I should be looking for to tell that it will happen.

jesterx7769
01-28-2010, 02:55 PM
Are you pushing them really fast? Cuz that could give them egos

Gigas
01-28-2010, 02:59 PM
I figured that would improve morale but that's not my issue. Moral has been good if not great everyone is content to mildly happy. My problem is I want to know what I'm missing that's having people's personalities slide away from being a positive influence in the locker room. I figure there would be some kind of News Story or if locker room morale was low and neither of these have happened. No one's personal morale is low and one of the two who were positive are even into being happy. So I'm just confused. I don't mind that its happening i just want to know what I should be looking for to tell that it will happen.

Well I was talking to OP. As for your issue, Im not sure. It wouldnt surprise me if people were just naturally inclinded to go one way or the other when they age. Maybe some of the stuff is out of your hands.

Have you compared their personality bar from a fresh game?

Gigas
01-28-2010, 03:00 PM
You have answered your own question. You are causing negative backstage events by having so many people test positive as that shows up as a negative. Don't test so much! Remember, drug/steroids only become an issue if the media finds out causing a prestige hit, there is no reason for you to be testing twice a month when you know they will not reform at ease. I would wait to build up backstage atmosphere before testing again, and if people are causing such a problem with drugs and aren't on the upper tier of the card you might as well get rid of them

and overdoses and match ratings. At least the other drugs.

Apupunchau@optonline
01-28-2010, 03:01 PM
Have you compared their personality bar from a fresh game?

Not yet I was just thinking that but I'm at work so i can't check.

Oddly enough for awhile it was swinging. Chad Brent was fluctuating on and off the list of positive influences for a few months in the first year. Paranoia never swung he just dropped off one day.

Remianen
01-28-2010, 03:12 PM
Im amazed no one has told you to spam bonuses. You want your morale to improve? Give the guys some money.

Just for fun I gave Peter Valentine $10,000 bonus, and now hes maxed out and extremely happy with the way things are going. He went from a very negative influence to just a negative one.

Heh I have to ask, how long do your games tend to last? If you're the type to start new games after a year (or less), sure do that. If you're the type who plays 5+ years, you'll find that that approach will cause more harm than good.

Look at it like real sports. For the American football fans, how much would you like to see Terrell Owens signed by your favorite team? Why or why not? TEW2010 really places a premium on "locker room chemistry", much as it's described in real sports. Run a test with a 'perfectly harmonious' locker room. You'll notice that sometimes workers perform 'over their heads', just like they underperform when the locker room is toxic. That's by design. It makes it so that sacrificing a little bit of on paper performance to have peace backstage is rewarded by workers responding better than expected (just like the reverse is true).

In short, paying off people is a short term, stopgap fix, at best and it can often cause problems down the line. How would you feel if the asshats and problem children at your job got bonuses and you didn't? You're basically rewarding aberrant behavior.

hurricanendp
01-28-2010, 03:32 PM
I've just hired Brett DiBiase (and Rob Terry for funsies) to try and counter anything in the backstage, Rob failed a test but didn't make a splash on the backstage morale, Brett's influence in the locker room's just got me a 15% boost so i just need to start balancing everything out right now, problem will be when i hit cult, only people i can hire that could do an instant job for me are negative influences, so i'm going to have to really get a shift on in building some of the positive (or neutrals) up so i can either offload the negatives, or bring in a few neutrals to push.

I had thoguht of the whole bonuses but i didn't really know who to give them to without upsetting others more lol

Cheers for yuor help guys, appreciate it :)

Gigas
01-28-2010, 04:10 PM
Heh I have to ask, how long do your games tend to last? If you're the type to start new games after a year (or less), sure do that. If you're the type who plays 5+ years, you'll find that that approach will cause more harm than good.

Look at it like real sports. For the American football fans, how much would you like to see Terrell Owens signed by your favorite team? Why or why not? TEW2010 really places a premium on "locker room chemistry", much as it's described in real sports. Run a test with a 'perfectly harmonious' locker room. You'll notice that sometimes workers perform 'over their heads', just like they underperform when the locker room is toxic. That's by design. It makes it so that sacrificing a little bit of on paper performance to have peace backstage is rewarded by workers responding better than expected (just like the reverse is true).

In short, paying off people is a short term, stopgap fix, at best and it can often cause problems down the line. How would you feel if the asshats and problem children at your job got bonuses and you didn't? You're basically rewarding aberrant behavior.

I like dealing with those problems though :)