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  #16  
Unread 06-24-2012, 09:41 PM
Brian Nichols Brian Nichols is offline
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I'd say part of the issue is which programming languages are compatible with Steam. VB is not one of those languages. Steam takes a cut just like Elicense takes a cut. They might take a larger cut but the benefit of being on Steam would likely make it worth it.
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  #17  
Unread 06-25-2012, 02:30 AM
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Bombstriker Bombstriker is offline
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I was just asking . Didn't expect a big reaction like this. Bottomline Adam will prob not go that route even if it means a bigger audience. Not a single thing is wrong with mom an pop businesses. They are what feeds us hardcore gamers anyways . As long as Adam keeps making amazing games that's all that matters at the end of the day.
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  #18  
Unread 06-26-2012, 12:01 PM
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ewanite ewanite is offline
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E-License is an awful system so I'd be all for this change. I can no longer play TEW because of it and I certainly won't be buying any future GDS games unless they leave it. A move to Steam would be a welcome one.
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  #19  
Unread 06-26-2012, 01:25 PM
Arlie Rahn Arlie Rahn is offline
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The main issue with Steam is that you can't use them if your game is in VB or .NET. So, unless we rewrite everything in a different language, we don't have many options with them.
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  #20  
Unread 06-27-2012, 07:08 AM
Target Practice Target Practice is offline
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Ah. Yes. I can see that being something of an issue then.

Something to consider moving forwards, though?
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  #21  
Unread 06-27-2012, 08:52 AM
nitrousacid nitrousacid is offline
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ELicense is the worst option, really. Talk about bad system...
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  #22  
Unread 06-27-2012, 12:46 PM
damientheomen3 damientheomen3 is offline
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Another thing with Steam is that they control completely when games go on sale and, IIRC, they also control all pricing in general. They seem to like to sell games from unknown companies at $10, so there's plenty of GDS's money gone right there.
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  #23  
Unread 06-27-2012, 04:58 PM
Casper Casper is offline
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Quote:
Originally Posted by nitrousacid View Post
ELicense is the worst option, really. Talk about bad system...
Are you suggesting that:

"Arlie Rahn

The main issue with Steam is that you can't use them if your game is in VB or .NET. So, unless we rewrite everything in a different language, we don't have many options with them. "

Is a sensible short-medium term option or do you merely wish to vent your personal dislike of Elicense within this thread?
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  #24  
Unread 06-29-2012, 06:09 AM
Donners Donners is offline
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E-licence makes me a bit uncomfortable, but it's worth it for the knowledge that I can pay $35 for a game and know that only those who have likewise paid will be playing it.

With most other forms of DRM, that's not the case.
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  #25  
Unread 06-29-2012, 08:34 AM
Minarin Minarin is offline
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How about Desura, they are similar to steam but specialise in indy games a bit more.
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  #26  
Unread 07-04-2012, 07:02 AM
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Makhai Makhai is offline
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From what I understand, Valve takes a large portion of sales, and have say in pricing models; must use proprietary DRM/infustructure.

I think the latter is the deal breaker here as I believe E-License handles all transactions for Adam and takes a smaller cut of the pie than Valve would. But I'm extrapolating off things I've heard from drunk indy developers on podcasts...

As to WMMA and TEW's selling potential with a massive distribution platform? I don't think it's that great. Adam's games have HUGE usablity and interface issues. The UI, even now(which is WAY better than it was) is from the dark ages. What game today besides TEW 2010 corrupts if you hit x on the window instead of in-game? Do you think mainstream wrestling are going to pay 34.95 for that? Most mainstream wrestling fans haven't even traded in their sippy cups yet.

Then there's the 800lb elephant in the room. The price tag, it's a huge barrier of entry. With the LONG learning curve, the prehistoric interface, a price tag that's against this http://store.steampowered.com/sub/8848/... That's a tough proposition to make.
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