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  #331  
Unread 08-10-2012, 12:06 AM
Scorpio3060 Scorpio3060 is offline
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One of the things I would like to see adjusted is the way Events gain Importance. It would be nice to see the size and quality of a show affect how important a show is. Currently all shows gain the same amount of importance no matter the size or quality of the show.
  #332  
Unread 08-10-2012, 03:21 AM
espert2 espert2 is offline
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Originally Posted by tommyb View Post
I completely disagree with this. I see no reason why someone cannot be very keen to book major storylines on an A show, but loses enthusiasm because they get bogged down by booking the lower card wrestlers on B shows. I for one, love to book WWE in a real world mod, I really enjoy deciding who to put up against Taker at Wrestlemania, and who to push to the WWE Championship, but I'm far less interested in who Alex Riley faces on Superstars, and in order to book the stuff I want to I have to slog through this - which often puts me off the save, or prevents me from reaching the climax of storylines.

Some people may say that I shouldn't be booking promotions with multiple shows then. However, there are aspects of such promotions that appeal to me - e.g. fantasy booking WWE - and to diminish the context by removing the B show would, for me, diminish the immersion and, consequently, enjoyment.

To say that a booking simulator isn't for me, or anyone else; because I do not want to book every single aspect of a promotion, just most of it, is, in my opinion, wrong. You don't have to want to book everything, to want to book anything.

Now, I appreciate that autobooking may not be possible because it is very difficult to implement - and if it cannot be done, it cannot be done. Similarly, if it takes development time away from something else which may be better suited for inclusion, then it may be better to leave it out. Although frankly this is not really my concern, seeing as I have very little insight into Adam Ryland's development plans and priorities. However, if it can be included, without majorly negatively affecting other areas of the game, then I think it should be. It is a feature that may as well not be in the game if you choose not to use it, but if you do wish to use it, could prove very useful in extending games and interest by allowing players to get to those aspects of the game (both booking, and management which is a major part) which they enjoy most.

I do have a very rough suggestion for how an auto-booker for minor shows could be incorporated into the game. This isn't meant as a complete idea, more of a slightly different way of thinking about the problem. B shows, could continue as they are in the game, but a third type of show - call it what you will - could also be included. This type of show would be out of the control of the player (unless they changed the show type to A or B show), and work more like a development promotion than a TEW10 TV show (I mean this as a game mechanic, not as how it should be perceived). The player could then send workers to the show, much as they do when sending workers to development, apart from the fact that they would still be on the main roster as well. The workers' popularity an skills would be affected by being on that show as they would by being in development, although skill increases would be smaller. The show would have a booker (someone contracted to the main promotion, and asigned to it by the player), but no owner or popularity of its own as it is part of the main promotion. It would also, from the perspective of the game world, be identical to a B show. It would still show up as the main promotion's show, and networks and workers would have the same atitude towards it as they do towards B shows.

This has also reminded me, I would like it to become possible for a player to send a worker to development, and keep them on the main roster, simulating an NXT like concept or the worker being in trial matches on a main show. The player could be confronted by two choices when sending a worker to development: the first of these would be to send them entirely to the development promotion, as is the status quo, the second option would be to "retain on roster", in which case they would see smaller gains in development, but be available to the main roster.
Yes, I think the same way!
  #333  
Unread 08-10-2012, 05:54 AM
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Quote:
Originally Posted by March View Post
I want to see an overhaul of the avatar selection.

Ideally, I'd like to see something where you select the role your avatar will play (announcer, wrestler, road agent, personality, manager, etc.) and style if you're a wrestler, and size and then the game randomly generate stats for you. The rest of the data, like photo, bio, name and others would be entered by the player.

If not that, then I'd like to see something with more customization from the very start rather than just picking ____________ Avatar. Being able to play as an existing character would be great too.
Go into the database editor and quick add an avatar. That seems to be exactly what you want, you just do it before you start a game rather than when you are picking an avatar.

Or if you wanted to be more precise fill out all the details for your new avatar by creating a new one using 'add record' instead of 'quick add'. We have never been stuck with the Avatar family.
  #334  
Unread 08-10-2012, 08:25 AM
rufas2000 rufas2000 is offline
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I'd like to see more individual venues and cities within the region, all of different sizes. For example, in California, you can run in San Francisco, Los Angeles, San Diego, Oakland, San Jose, or Sacramento, rather than just having one venue of each size in each region at various parts.
You can just edit in as many venues as you want now. Some of the old school mods had huge venue databases.

Honestly if I were to play an old school mod (like early 80s to early 90s) I would enjoy having all those venues. But I mostly play C-Verse and having one venue for each size level per region is fine for me. Adam (and whoever may have helped him) did a great job with the venues. Adding ten times the current amount of venues would probably result in a drop in quality.

I think it would be more tedious decision making for me. Now its "I want to run in the Southwest tonight, what's the draw?" and select the appropriate venue. Adding all of those cities would slow me down ("OK I ran San Fran last week, so Sacramento, LA, San Diego, or maybe a different region altogether hmmm ...).

I wanted more venues at first too then I played and realized the up side of the venue structure. But we can also add as many venues as we would like so its good for everyone (as long as you can find a good venue database or make your own, quite an undertaking I would think).
  #335  
Unread 08-10-2012, 08:44 AM
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Nigel McGuinness1977 Nigel McGuinness1977 is offline
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- I would like to create tournaments, such as G1 Climax G1 Tag Leauge (8,16,32 Wrestler / Blocks
- Booking Teams
- NWA Umbrella System
- working agreement with more flexibility (more than 3 Matches, Events in cooperation like NJPW/AJPW/NOAH or wXw/CZW,Title-Defense in antoher Promotion

THX
  #336  
Unread 08-10-2012, 01:58 PM
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Pretty sure it's been mentioned, but it'd be awesome if there's an in game tournament mechanic other than the storylines.
  #337  
Unread 08-10-2012, 02:17 PM
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Do people really have that much trouble doing tournaments with the current system?
  #338  
Unread 08-10-2012, 02:49 PM
rufas2000 rufas2000 is offline
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Quote:
Do people really have that much trouble doing tournaments with the current system?
No but anything to simplify a somewhat common process in the game would be much appreciated.

Its not "the number 1 thing I hope is improved / fixed" but if I read a Developers Journal that says it has a tournament creator or system I'll be happy to see it.

That 64 man tournament in Rio for the Intercontinental title isn't going to make itself. Or should I go 128 man?

Its the same thing with auto booker. Its not a big deal to me but others have stated they want it and have valid reasons for wanting it that don't amount to "I don't want to play the game I am playing right now" but people still respond with "Auto booker has no place in the game" without even acknowledging the well stated cases people have made for wanting it included. If the game doesn't force you to use it why does it matter if its in or not? I just wonder why people oppose "options" so much.

BTW: I'd be shocked if any sort of auto booker is included unless the game expands in scope (maybe includes elements of Wrestling Spirit - making it two games in one - or the business side of the game is greatly expanded). Adam has opposed it in the past and I respect that. That isn't the point I'm trying to make. If people want it for whatever reason (and the reasons here are well stated and make sense to me) it can't hurt for them to make their case and let Adam decide what he wants to do.

Last edited by rufas2000 : 08-10-2012 at 02:58 PM.
  #339  
Unread 08-10-2012, 03:02 PM
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Blake Trask Blake Trask is offline
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Due to a large part of the fact that not only has Adam publically and repeatedly said that it's a feature he doesn't want to put in, but the fact that including this 'option' takes away developmental time from features that will be better than an auto booker.

And yes, Adam has also said that any auto booker will be pretty poor for the amount of effort required. Therefore; I am opposed to the 'option' because people's reasons for wanting it generally completely ignore those facts.

I really hate the 'if you don't like it, don't use it!" argument because in the vast majority of cases it doesn't hold any water. It's been stated before in this thread - there is a certain amount of time that can go into developing the game, therefore anyone is WELL within their rights to state a dislike for an option, because in implementing that option, Adam must expend time. People get way too wound up about others disliking their ideas, when the entire point of the suggestion forum is to have a discussion on said ideas
  #340  
Unread 08-10-2012, 04:01 PM
Jalberico Jalberico is offline
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The addition of a tournament option would be amazing.

4, 8, 16, or 32 man tournaments where you select the superstars and the matches would be great, and it could progress like a regular storyline. But the game would recognize it as a tournament. You could name the tourney too, such as King of the Ring. That would be great for WWF/WWE mods.
  #341  
Unread 08-10-2012, 04:02 PM
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Quote:
Originally Posted by 1234 View Post
Go into the database editor and quick add an avatar. That seems to be exactly what you want, you just do it before you start a game rather than when you are picking an avatar.

Or if you wanted to be more precise fill out all the details for your new avatar by creating a new one using 'add record' instead of 'quick add'. We have never been stuck with the Avatar family.
I know about this. It's what I usually use. That isn't what I want. I wanted something more efficient without having to go into the editor.
  #342  
Unread 08-10-2012, 04:15 PM
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Maybe instead of auto booker, you have an assistant booker? They're not there to do your job, but shove you in the right direction. Have them make suggestions to shove you in the right direction and help you put on a good card. The catch can be that your assistant is an NPC who's suggestions are only as good as they're booking stats, and the position cuts into company payroll like any other employee. Also, user talents are gained in less time if you use an assistant.
  #343  
Unread 08-10-2012, 04:41 PM
rufas2000 rufas2000 is offline
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Quote:
I really hate the 'if you don't like it, don't use it!" argument because in the vast majority of cases it doesn't hold any water. It's been stated before in this thread - there is a certain amount of time that can go into developing the game, therefore anyone is WELL within their rights to state a dislike for an option, because in implementing that option, Adam must expend time. People get way too wound up about others disliking their ideas, when the entire point of the suggestion forum is to have a discussion on said ideas
I thought about that but not knowing how long including the option would take I didn't address it. The time issue is valid here as Adam is basically writing the game on his own. If we were talking about a big studio game I wouldn't agree because they have the resources to get more help. I realize every game has time limits to development but big studios can do things to help themselves Adam cannot (hire more people).

In context my response was to dismissing the tournament creator on the basis that it isn't really that hard to create a tournament in the current game and relating it to the auto booker because both of those dismissals speak to the idea that there is one true way to play the game and any deviation from that is pure laziness or cheesy or cheating. If a tournament helper would take too much time I'll do that on my own as well just like I do my March Madness tourney in the current game. It isn't that hard but if the process can be made easier without sacrificing another feature then why not.

I have no issue with a statement like "I would not use auto booker and I hope Adam does not spend time on that when I would prefer other improvements". But to respond to a well written post (not by me, I don't want Adam to spend time on auto booker either) with "Auto booker has no place in this game" without addressing the reasons why certain people would want it is too dismissive.

You are right, this is a suggestions forum where suggestions are brought up for discussion both for and against the suggestion. Posts that just dismiss suggestions out of hand as being a "Play game" button are not useful for discussion.

That was the point I was trying to make.

Last edited by rufas2000 : 08-10-2012 at 04:49 PM.
  #344  
Unread 08-10-2012, 04:47 PM
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Tempest Kane Tempest Kane is offline
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You kind of have to take into account this 'debate' comes up every time a new version of TEW comes out... at length... every single time...

It never gets put in, its even been given more or less a definitive standpoint from the developer that more or less says forget about it... nobody's trying to be an arse here and say dont dream about it but your basically waisting your time and instead of debating things that could potentially make it into the game we end up in a time-loop over "NWA alliances" and "auto bookers" for 20 pages...

Thats more or less the last thing i intend to say on it... back to flaming vanilla midgets that destroy industry's acording the word of the great wizard of Nash.
  #345  
Unread 08-10-2012, 04:51 PM
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I'll toss my hat in the "tutorial" crowd. Games like this interest me but they're so overwhelming. A tutorial would do a lot of good for newbies like me.
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