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  #1  
Unread 02-17-2008, 09:24 PM
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Default Suggestion - Hidden Stats

Being a big fan of the Football Manager game series. I would like to see the game hidden stats of certain wrestlers when they are not in you company. To find them you would have to watch them in action or given them a try.

Currentlt you can see how good every work is which i believe is unrealistic. Sure some well known wrokers will be know as will ones that have been on TV but why be able to know about unknowns or rookies?

This would then allow the game to include, trial contracts, 1 match contracts and open tryouts to get new talent.

Anyway thats my idea.
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  #2  
Unread 02-17-2008, 11:39 PM
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Or you could just go to the editor and look up their stats. They're not going to have changed too much from the original ones. I think this would just make hiring a needless waste of time.
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  #3  
Unread 02-17-2008, 11:58 PM
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Originally Posted by Akki View Post
Or you could just go to the editor and look up their stats. They're not going to have changed too much from the original ones. I think this would just make hiring a needless waste of time.
You could but thats not the point.

I was getting at the fact that why should the player be able to see exactly how good all workers are in the game. For instance if i am a small indy promotion in Canada how do i know how good Wrestler x from Mexico is, if he is a complete unknown? Surely i would have to scout him first.

Granted some people might not like this idea, but i personally think it will make hiring people more challenging and realistic.
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  #4  
Unread 02-18-2008, 12:13 AM
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Like I said, the only challenge would be clicking back to the editor. Plus, if someone's included in TEW, they're well known enough to at least have some matches on the internet.

I'm all for making aspects of the game more challenging. But this is the wrong way to go about it, I think. If you can still look at the stats in the editor, it makes gameplay a chore, not challenging. The Destiny stat is a good example of how the game can be challenging. You can't see it, it's random, and you could end up with a good number of your workers having bad chemistry and the like. Like I said, this isn't the way to go about making the game tougher.
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  #5  
Unread 02-18-2008, 12:34 AM
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Although the suggested way would not be a good one. I always thought tryouts should be included in the game in someway.

If you've played Madden, you know how you run skill drills before the draft to get an idea of how talented the guy could be, and the when you hire him you get all the stats, I think in someway, that should be incorporated into TEW.

Maybe potential could be used as the one stat that is hidden under normal circumstances, revealed only after a tryout.
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  #6  
Unread 02-18-2008, 02:36 AM
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Quote:
Originally Posted by Olback View Post
You could but thats not the point.

I was getting at the fact that why should the player be able to see exactly how good all workers are in the game. For instance if i am a small indy promotion in Canada how do i know how good Wrestler x from Mexico is, if he is a complete unknown? Surely i would have to scout him first.

Granted some people might not like this idea, but i personally think it will make hiring people more challenging and realistic.
Bassically, when your looking at new worker's, and checking out their stats and such.. that's you physically going out and scouting them out.

That's how I've always seen it. That's the reason I've never pushed for the "Scouting" thing too much. I just "feel" that we already do that, but we do it ourselves, and know exactly why we hired someone.
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  #7  
Unread 02-18-2008, 02:56 AM
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although the "fog of war" thing works in footie manager, the TEW grade system alreadt masks a workers exact attributes to begin with. I like the idea of including scouting/tryouts etc. in the game, but i don't think that this is the way to include it.
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  #8  
Unread 02-18-2008, 02:57 AM
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I agree with this one (as I suggested it before ). And I think it should be complemented with some degree of randomness in the stats, so the experience in one game doesn't allow you to totally master another.

Akki, I see the chance to see it in the editor as something good nor bad. If you want to play it with "fog of war" you can. And if you don't like the "fog of war" you can just look the editor. Giving chances is always good no?
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  #9  
Unread 02-18-2008, 07:19 AM
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As others have said - I view looking at stats as scouting.

It's a morning sat in the office viewing YouTube.
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  #10  
Unread 02-18-2008, 07:44 AM
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That's how I view it too; it seems like everybody who has ever applied a headlock has got a YouTube video of them in action, so finding out the basics about a person shouldn't be too hard. I think actually making you wait to scout them would just add unnecessary fuss to the game.
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  #11  
Unread 02-18-2008, 07:45 AM
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I like the suggestion. I like the idea of giving tryouts and dark matches and being surprised or dissapointed by the results. I like the idea of giving a killer contract to what looks like an awesome prospect, only to find he can't deliver the goods in the ring. Fog of war-ing certain stats is an option I'd love to see in the game.

The Editor is obviously the stumbling block in this, but I've always felt the editor is seperate from the game, something that isn't supposed to be used unless there's been a major data screw-up you want to fix, or you want to cheat. I know some people can't help but cheat if the option is readily available to them, but I'm a man of honour and self control. It's all well and good saying "That won't work because of the editor" but if I had to choose between something that makes the game more challenging and fun, and something that is, in essence, a cheat cartidge, I know what I'd choose.

Is Fog of War something that makes the game more fun and challenging? I don't know, but I'm open to the possibility.
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  #12  
Unread 02-18-2008, 08:25 AM
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Quote:
Originally Posted by KeyserSoze View Post
I agree with this one (as I suggested it before ). And I think it should be complemented with some degree of randomness in the stats, so the experience in one game doesn't allow you to totally master another.

Akki, I see the chance to see it in the editor as something good nor bad. If you want to play it with "fog of war" you can. And if you don't like the "fog of war" you can just look the editor. Giving chances is always good no?
that's ridiculous. That's be like signing them without even knowing if they're good at anything. How is knowing someone's skills "mastering" anything? It's like a recipe. It's just an ingredient to what you're cooking. You still need the other ingredients and to know how to cook it. And even then nothing ever comes out the same. Because it all comes down to how long you cook it and at what temperature. Booking promotions is the same way.
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  #13  
Unread 02-18-2008, 09:34 AM
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Quote:
Originally Posted by Michael Wayne View Post
that's ridiculous. That's be like signing them without even knowing if they're good at anything. How is knowing someone's skills "mastering" anything? It's like a recipe. It's just an ingredient to what you're cooking. You still need the other ingredients and to know how to cook it. And even then nothing ever comes out the same. Because it all comes down to how long you cook it and at what temperature. Booking promotions is the same way.

Maybe I explained myself bad, but when I begun another game with a database I know, I know what workers I will sign without looking his stats. Of course some could "bomb", but in the long run, the good players in one game are good in other with the same database.

I accept the point of Adam even I don't agree with this point.
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  #14  
Unread 02-18-2008, 10:05 AM
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Quote:
Originally Posted by KeyserSoze View Post
Maybe I explained myself bad, but when I begun another game with a database I know, I know what workers I will sign without looking his stats. Of course some could "bomb", but in the long run, the good players in one game are good in other with the same database.
so what's your point? You think hiding stats is gonna make a difference? You said it yourself, you sign the same guys every time.
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  #15  
Unread 02-18-2008, 10:11 AM
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Quote:
Originally Posted by Michael Wayne View Post
so what's your point? You think hiding stats is gonna make a difference? You said it yourself, you sign the same guys every time.
That's why if Fog-Of-War/Attribute Masking was included, it would probably need to go hand-in-hand with some kind of Stat Randomisation. Which is probably the best argument against the feature, the amount of work for an uncertain amount of gameplay improvement, if any.
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