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  #1  
Unread 01-08-2007, 06:07 AM
diaolicalx911 diaolicalx911 is offline
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Join Date: Nov 2006
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Default Suggestion about stats attributes

I have played both the original WS and now WS 2,there is a BIG difference between the two games.

But I have an idea about how the attributes could be better figured out and worked on.

You see, the difference between WS and WS 2 is in the realisim of how to gradually adjust your stats.

WS 1, you would tweak your concentration in the trainer option, in WS 2, in my opinion, it is unrealistic, in which you would buy stat points, and then add them on (Like Raw vs Smackdown).

I my opinion, it should instead be like Fight Night, in that you could choose to workout on the off days, then choose a specific workout and intensity, all of which increases either your; Strength, Stamina, Speed, etc.

With extra results, like weight training not only would increase your strength, but also your toughness as well, and so on.

But it should be that you start out, you could either pay a small fee to workout where you trained, or no-weights. With extra resluts of each, like if you do too much free-weight workouts, you will gradually tone down too much into a cruizerweight, the same as too much cardio work.

You should also include something that involves your wrestler's diet, which would add a new demension, in that, if you want to go to the Heavyweight class, you would need to eat more, and so on.

Another thing that this could add to is that there could also be points added to other attributes as well, but it would be added, gradually, during the worker's career.

Like the Toughness attibute, could be added into, in small increments, by weight training at a high intensity, but it could be added in at mild to major increases depending upon your opponent's match type and opponent.

You could also be able to work on you safety, and bumping skills, by practicing where you trained at.

This could make the game a LOT more fun and realistic, INCLUDING at the begining at your superstar's career, in which you have a TON of lag time between one show to another.

Also, if you could be able to include something out of Def Jam, the part in which your fighter learns different fighting styles and skills.

It could be intresting if you included camps in different areas, where your wrestler could learn many different styles. But also have a limit depending upon the wrestler's stats, and cost to go there. (I.E.- A place where someone could go to learn the proper shooting aspects of Strong Style, would need a certian amount in his Stong attributes, as so on) This could be another entertaining aspect to add to the game.

All of this, in my opinion, could make the game not also more realistic, but more entertaining and fun, along with adding more longevity to the game. A state of constantly trying to get better.

I hope it's not too much to handle, but it would be some GREAT improvments to the game.

Thanks for listening.


P.S.- A Hall Of Fame would also be AWSOME. I could give people something to shoot for.
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  #2  
Unread 06-08-2009, 07:11 AM
James Casey's Avatar
James Casey James Casey is offline
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Location: London, or thereabouts
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I was just thinking about this, so I figured I'd bump this to add to it.

Dojos: You could select a dojo to 'graduate from' at the beginning of your career. This would influence your stats, possibly lead to a relationship with other graduates etc. The cost would be a starting overdraft that you have to clear before you can invest/buy skills/upgrade your living accomodation/gamble on cards.

You might have the option of going back to work as a trainer for some cash, and develop relationships with the workers that way - both good and bad, depending on your training ability. This could also make you more valuable as you're recognised as a talented trainer of workers.

You could also opt for going back to school to improve your stats - at the cost of some cash, and also limiting your availability to work as you're tied to the dojo's location for X days a week.

Match improvement: Working certain matches could improve your stats in those areas. Rather than being able to buy stat increased (which could remian, but be more expensive) an incentive to have great matches could be better skill rewards. Even the difference between a 0.1% and a 0.3% improvement is worth having. Longer matches could raise stamina, too.

Buying stats: As noted above, being able to buy stat improvements is cool, but can get a bit easy once you start earning big money. I know there are stat caps, but it just seems like even the mediocre payoffs available from small feds can quickly make you a relative god in the indies... I probably shouldn't make this sound like a complaint

Popularity, etc: Raising popularity is the killer in the game, as you can fairly quickly top out in a given region, which doesn't seem to make you any more attractive to companies outside the region. Being able to gamble on things like acting roles, commercials, stuff like that which gets your face on TV or whatever (at the expense of being able to wrestle) would be an interesting aspect of the game - do I take this D-list cameo in Transmorphers 2 which will be seen by three 12 year olds and a confused granny, or do I wrestle for FCW in a squash against PRP?
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  #3  
Unread 06-08-2009, 11:27 AM
Krazy Killian Krazy Killian is offline
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Join Date: Aug 2008
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I think all these things are good and useful! I mean, one thing that is so boring in the games at the moment is the lack of anything to do on the off days!

Loving the gym idea/dojo idea really really cool itll add to managing finances certainly and be more realistic.

Also, I agree with the popularity thing, it take for ever to get remotely over, I think we need to have some other thigns to do maybe just autograph days, interviews on Kimmel?!
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